<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Lancer</id>
	<title>Lancer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Lancer"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;action=history"/>
	<updated>2026-04-23T12:15:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299219&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 111 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299219&amp;oldid=prev"/>
		<updated>2023-06-21T16:33:43Z</updated>

		<summary type="html">&lt;p&gt;111 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:33, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299107&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299107&amp;oldid=prev"/>
		<updated>2023-06-19T02:31:16Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:31, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299106&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* The Mechs/Frames */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299106&amp;oldid=prev"/>
		<updated>2023-05-08T15:48:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Mechs/Frames&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:48, 8 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Nelson:&amp;#039;&amp;#039;&amp;#039; Melee-focused knight robot. It has powerful mobility options, as well as systems that enhance its formidable melee weapons, with extras that makes one feed into the other to create a very mobile and very damaging mech - but it has no armor and has very little base health. It&amp;#039;s the classic gundam-holding-a-giant-sword archetype, except with a spear [[Awesome|that explodes]]. Its Core Power is the Perpetual Motion Drive, letting Nelson swing &amp;#039;n&amp;#039; move at an incredible four spaces without provoking reactions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Nelson:&amp;#039;&amp;#039;&amp;#039; Melee-focused knight robot. It has powerful mobility options, as well as systems that enhance its formidable melee weapons, with extras that makes one feed into the other to create a very mobile and very damaging mech - but it has no armor and has very little base health. It&amp;#039;s the classic gundam-holding-a-giant-sword archetype, except with a spear [[Awesome|that explodes]]. Its Core Power is the Perpetual Motion Drive, letting Nelson swing &amp;#039;n&amp;#039; move at an incredible four spaces without provoking reactions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Raleigh:&amp;#039;&amp;#039;&amp;#039; [[Awesome|Space Cowboy mech, complete with fanning the hammer at higher levels,]] [[Fail|but got replaced as the flagship frame of IPS-N because people are idiots.]] It specializes in weapons with the loading tag and comes with a built-in M36 MJOLNIR chest gun for [[Dakka|moar shooty goodness]] when you&amp;#039;re busy reloading. Its Core Power, Thunder God, has the MJOLNIR load two bullets every turn you don&amp;#039;t fire it. If you shoot it and it has four bullets or more, it [[Awesome|ignores and shreds your target&amp;#039;s armor.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Raleigh:&amp;#039;&amp;#039;&amp;#039; [[Awesome|Space Cowboy mech, complete with fanning the hammer at higher levels,]] [[Fail|but got replaced as the flagship frame of IPS-N because people are idiots.]] It specializes in weapons with the loading tag and comes with a built-in M36 MJOLNIR chest gun for [[Dakka|moar shooty goodness]] when you&amp;#039;re busy reloading. Its Core Power, Thunder God, has the MJOLNIR load two bullets every turn you don&amp;#039;t fire it. If you shoot it and it has four bullets or more, it [[Awesome|ignores and shreds your target&amp;#039;s armor.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;&#039;(Dustgrave) Störtebeker:&#039;&#039;&#039; When third parties attempted to improve the Raleigh because IPS-N didn&#039;t bother to. More mobile than it is durable, it gains the ability to reload any non-Aux weapons you didn&#039;t shoot on a critical hit and a 1/scene power to make non-loading weapons roll twice for damage or ignore damage reduction on a loading weapon. Its Core Power turns into Truesilver Weaponry, which lets you use special action on a standard skirmish action (either use a weapon you reloaded on a crit or just reload whatever you didn&#039;t shoot) with an active ability that lets you use its 1/scene power multiple times in that battle.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Tortuga:&amp;#039;&amp;#039;&amp;#039; Caliban’s very big brother, and IPS-N&amp;#039;s flagship frame. Big, bulky, and tough as nails, the Tortuga is built to breach and clear better than the rest. With enhanced overwatch systems and solid equipment unlocks, the &amp;#039;tuga will blow a hole in anything that gets too close, while its Guardian trait ensures that its allies always have a friendly wall to hide behind. Its Core Power is the Hyper-Reflex Mode, letting Tortuga do Overwatch reactions twice as often and stopping enemies dead if the reaction hits. Combo with the HMG and Heavy Gunner talents for an excellent fire support platform. Isn&amp;#039;t anything spectacular, but is just a big-ass stick that solves most problems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Tortuga:&amp;#039;&amp;#039;&amp;#039; Caliban’s very big brother, and IPS-N&amp;#039;s flagship frame. Big, bulky, and tough as nails, the Tortuga is built to breach and clear better than the rest. With enhanced overwatch systems and solid equipment unlocks, the &amp;#039;tuga will blow a hole in anything that gets too close, while its Guardian trait ensures that its allies always have a friendly wall to hide behind. Its Core Power is the Hyper-Reflex Mode, letting Tortuga do Overwatch reactions twice as often and stopping enemies dead if the reaction hits. Combo with the HMG and Heavy Gunner talents for an excellent fire support platform. Isn&amp;#039;t anything spectacular, but is just a big-ass stick that solves most problems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Vlad:&amp;#039;&amp;#039;&amp;#039; A very angry porcupine with a lance. Specializes in shredding armor, and throwing themselves into crowds of enemies to proc their Tormentor spines twice, then dying because getting surrounded is a death sentence in most cases. Idiot. Vlad in reality is more of a force multiplier with its ability to strip armor from targets and throw spikes around to make up for its personal fragility. Its Core Power, Tormentor Spines, makes it even moar spiky and gaining resistance to all damage from close-up. Takes a bit of thinking and isn&amp;#039;t that good if you fight unarmored enemies, but deadly as all FUCK in the right situation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Vlad:&amp;#039;&amp;#039;&amp;#039; A very angry porcupine with a lance. Specializes in shredding armor, and throwing themselves into crowds of enemies to proc their Tormentor spines twice, then dying because getting surrounded is a death sentence in most cases. Idiot. Vlad in reality is more of a force multiplier with its ability to strip armor from targets and throw spikes around to make up for its personal fragility. Its Core Power, Tormentor Spines, makes it even moar spiky and gaining resistance to all damage from close-up. Takes a bit of thinking and isn&amp;#039;t that good if you fight unarmored enemies, but deadly as all FUCK in the right situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Metalmark:&amp;#039;&amp;#039;&amp;#039; Rather straightforward for Smith-Shimano, but it&amp;#039;s also able to turn invisible whenever it moves and can actually fight. Also helpful is its unique knife, which deals the ever-so-bothersome burn damage. Its Core Power, Tactical Cloak, [[Cheese|just makes it permanently invisible.]] Overall a solid skirmisher mech that relies on avoiding rather than taking damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Metalmark:&amp;#039;&amp;#039;&amp;#039; Rather straightforward for Smith-Shimano, but it&amp;#039;s also able to turn invisible whenever it moves and can actually fight. Also helpful is its unique knife, which deals the ever-so-bothersome burn damage. Its Core Power, Tactical Cloak, [[Cheese|just makes it permanently invisible.]] Overall a solid skirmisher mech that relies on avoiding rather than taking damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Monarch:&amp;#039;&amp;#039;&amp;#039; [[Manticore Launcher Tank|Missiles for days.]] If you plan on relying on launchers, this is the mech to use. All of its unique systems and weapons all ride off being missiles of some sort. Small quick missiles, [[Deathstrike Missile|big slow missiles.]] Its Core Power, Divine Punishment, [[Dakka|fires off a million billion missiles at everything]] in a huge area.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Monarch:&amp;#039;&amp;#039;&amp;#039; [[Manticore Launcher Tank|Missiles for days.]] If you plan on relying on launchers, this is the mech to use. All of its unique systems and weapons all ride off being missiles of some sort. Small quick missiles, [[Deathstrike Missile|big slow missiles.]] Its Core Power, Divine Punishment, [[Dakka|fires off a million billion missiles at everything]] in a huge area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;&#039;(Dustgrave) Viceroy:&#039;&#039;&#039; A variant of the Monarch that&#039;s less afraid to get up-close. It treats its launchers as CQB weapons, letting them be fired in melee range and hitting a crit lets them fire smaller missiles to knock back nearby foes. Its Core Power turns into Heaven&#039;s Downpour, which fires a rain of missiles around itself, forcing everyone nearby to dodge like their lives depended on it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Mourning Cloak:&amp;#039;&amp;#039;&amp;#039; The [[edgy]] loner&amp;#039;s mech, able to teleport across terrain, over obstacles and behind enemies like it&amp;#039;s nothing personnel and deal bonus damage to solitary targets. It can get special tech powers that make you invisible to one target, weapons that let you teleport on crits and the ability to go intangible. Its Core Power, Stabilize Singularity, makes all of its movement teleporting. A very good assassin mech, but one that requires some thought and some luck with the dice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Mourning Cloak:&amp;#039;&amp;#039;&amp;#039; The [[edgy]] loner&amp;#039;s mech, able to teleport across terrain, over obstacles and behind enemies like it&amp;#039;s nothing personnel and deal bonus damage to solitary targets. It can get special tech powers that make you invisible to one target, weapons that let you teleport on crits and the ability to go intangible. Its Core Power, Stabilize Singularity, makes all of its movement teleporting. A very good assassin mech, but one that requires some thought and some luck with the dice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Swallowtail:&amp;#039;&amp;#039;&amp;#039; The one support mech that actually supports. Can carry [[Markerlight|markerlights]] to help your shooty party members shoot better. Is otherwise stealthy as is signature of SSC and brings to bear a slew of support systems, including one that can [[Cheese|turn your allies invisible.]] Its Core Power, Prophetic Interjection, lets you once per round let an ally [[Cheese|either get resistance to all damage from an attack and teleport, or teleport twice the distance.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Swallowtail:&amp;#039;&amp;#039;&amp;#039; The one support mech that actually supports. Can carry [[Markerlight|markerlights]] to help your shooty party members shoot better. Is otherwise stealthy as is signature of SSC and brings to bear a slew of support systems, including one that can [[Cheese|turn your allies invisible.]] Its Core Power, Prophetic Interjection, lets you once per round let an ally [[Cheese|either get resistance to all damage from an attack and teleport, or teleport twice the distance.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299218&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* The Mechs/Frames */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299218&amp;oldid=prev"/>
		<updated>2023-02-03T14:24:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Mechs/Frames&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:24, 3 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Genghis:&amp;#039;&amp;#039;&amp;#039; A walking warcrime deployed against the bug Xenos, this mechs entire thing is not [[White Scars|robotic horseback riding]] like you would expect, but using a massive flamethrower. It has arguably one of the best system upgrades that allows your mech to clear all heat if you sit still, don&amp;#039;t shoot, or be shot at that turn. Also can vent all the heat you’ll inevitably get and say “fuck you” to anyone standing next to you. Its Core Power, Expose Power Cells, allows you to instead of overheating like everyone else, just vent the heat to create a cloud of burning matter that makes everyone invisible [[Rape|except to you]] and cook while inside it until it disperses.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Genghis:&amp;#039;&amp;#039;&amp;#039; A walking warcrime deployed against the bug Xenos, this mechs entire thing is not [[White Scars|robotic horseback riding]] like you would expect, but using a massive flamethrower. It has arguably one of the best system upgrades that allows your mech to clear all heat if you sit still, don&amp;#039;t shoot, or be shot at that turn. Also can vent all the heat you’ll inevitably get and say “fuck you” to anyone standing next to you. Its Core Power, Expose Power Cells, allows you to instead of overheating like everyone else, just vent the heat to create a cloud of burning matter that makes everyone invisible [[Rape|except to you]] and cook while inside it until it disperses.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;(Wallflower Act I) Mk I Worldkiller:&amp;#039;&amp;#039;&amp;#039; The original Genghis, meaning that it is a lot less restrained in its predilection for mass incineration. It&amp;#039;s bigger and loses the ability to vent when losing structure while suffering with Systems saves, but it can now ignore any resistance to Heat/Burn damage as well as exchanging a Flex mount for a Main mount (All it means is no pistols or knives). When this mech&amp;#039;s in the danger zone, it radiates an aura of heat that grants it soft cover and prevents anyone caught next to it from taking reactions. Its Core Power is turned into A Pleasure to Burn, a power-up that increases the size of its DZ aura as well as making it melt difficult terrain. If it ever rolls Reactor Stress, the Worldkiller essentially explodes, bathing anyone in its aura in fire and potentially fusing them into the glassed ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;(Wallflower Act I) Mk I Worldkiller:&amp;#039;&amp;#039;&amp;#039; The original Genghis, meaning that it is a lot less restrained in its predilection for mass incineration. It&amp;#039;s bigger and loses the ability to vent when losing structure while suffering with Systems saves, but it can now ignore any resistance to Heat/Burn damage as well as exchanging a Flex mount for a Main mount (All it means is no pistols or knives). When this mech&amp;#039;s in the danger zone, it radiates an aura of heat that grants it soft cover and prevents anyone caught next to it from taking reactions. Its Core Power is turned into A Pleasure to Burn, a power-up that increases the size of its DZ aura as well as making it melt difficult terrain. If it ever rolls Reactor Stress, the Worldkiller essentially explodes, bathing anyone in its aura in fire and potentially fusing them into the glassed ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Iskander:&#039;&#039;&#039; A frame for the grenade addict. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everything is a bomb&lt;/del&gt;. Almost every system it has helps with space control or managing the grenades and mines, giving a normally rigid concept a surprising amount of flexibility, allowing you to play a sapper and play it very effectively. Its Core Power, Death Cloud, fills a large area with micromines that cause enemies to take damage for every space they move. Absolutely excellent at limiting mobile enemies, and should not be underestimated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Iskander:&#039;&#039;&#039; A frame for the grenade addict. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Land mines, land mines everywhere. Also gravity powers to pull you onto landmines&lt;/ins&gt;. Almost every system it has helps with space control or managing the grenades and mines, giving a normally rigid concept a surprising amount of flexibility, allowing you to play a sapper and play it very effectively. Its Core Power, Death Cloud, fills a large area with micromines that cause enemies to take damage for every space they move. Absolutely excellent at limiting mobile enemies, and should not be underestimated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Napoleon:&amp;#039;&amp;#039;&amp;#039; The tankiest manlet. Its traits allow it to minimize damage taken to a scary degree and its systems grant it a lot of defensive and tactical utility, as well as a huge gun that [[/d/|weaponizes blinkspace teleportation.]] Its Core Power, Trueblack Aegis, shrouds it in a perfectly black field that reduces damage to 1 and making you immune to all tech actions, but disallows weapons. A fantastic support mech.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Napoleon:&amp;#039;&amp;#039;&amp;#039; The tankiest manlet. Its traits allow it to minimize damage taken to a scary degree and its systems grant it a lot of defensive and tactical utility, as well as a huge gun that [[/d/|weaponizes blinkspace teleportation.]] Its Core Power, Trueblack Aegis, shrouds it in a perfectly black field that reduces damage to 1 and making you immune to all tech actions, but disallows weapons. A fantastic support mech.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Saladin:&amp;#039;&amp;#039;&amp;#039; A big force-field wielding chonker. Where the Napoleon focuses on damage mitigation and area denial, the Saladin is purely focused on tanking and negating effects. For some reason it also allows you to make one of your weapons paracausal to make it superpowerful, so even at higher levels Saladin will grant you a good amount of build variety. Its Core Power, Tachyon Shield, lets you once per round halve all damage on an attack hitting one of your allies, [[Awesome|or redirect it at whoever you want if it misses.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Saladin:&amp;#039;&amp;#039;&amp;#039; A big force-field wielding chonker. Where the Napoleon focuses on damage mitigation and area denial, the Saladin is purely focused on tanking and negating effects. For some reason it also allows you to make one of your weapons paracausal to make it superpowerful, so even at higher levels Saladin will grant you a good amount of build variety. Its Core Power, Tachyon Shield, lets you once per round halve all damage on an attack hitting one of your allies, [[Awesome|or redirect it at whoever you want if it misses.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299217&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Links */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299217&amp;oldid=prev"/>
		<updated>2023-02-03T01:09:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Links&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:09, 3 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l134&quot;&gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://compcon.app COMP/CON], the official character-building app.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://compcon.app COMP/CON], the official character-building app.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.youtube.com/user/11dragonkid 11dragonkid], noted youtuber who has an entire array of Lancer videos focused on the various rules of the game as well as some lore.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.youtube.com/user/11dragonkid 11dragonkid], noted youtuber who has an entire array of Lancer videos focused on the various rules of the game as well as some lore.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===3PP to Look At===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://konigstein.itch.io/waffenfabrik-zalewski Waffenfabrik Zalewski], an expansion by anon focused on a line of very USSR-jank &amp;quot;budget military systems&amp;quot; mechs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://konigstein.itch.io/waffenfabrik-zalewski Waffenfabrik Zalewski], an expansion by anon focused on a line of very USSR-jank &amp;quot;budget military systems&amp;quot; mechs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[https://kaitave.itch.io/field-guide-to-suldan Field Guide to Suldan], an expansion made by one of the game&#039;s devs with a line of fancier eastern-focused mechs as well as a line of mini-licenses akin to [[Prestige Class]]es to add an extra set of tools without needing to sink into a new mech.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299216&amp;oldid=prev</id>
		<title>1d4chan&gt;Von P at 22:18, 2 February 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299216&amp;oldid=prev"/>
		<updated>2023-02-02T22:18:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:18, 2 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l134&quot;&gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://compcon.app COMP/CON], the official character-building app.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://compcon.app COMP/CON], the official character-building app.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.youtube.com/user/11dragonkid 11dragonkid], noted youtuber who has an entire array of Lancer videos focused on the various rules of the game as well as some lore.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.youtube.com/user/11dragonkid 11dragonkid], noted youtuber who has an entire array of Lancer videos focused on the various rules of the game as well as some lore.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[https://konigstein.itch.io/waffenfabrik-zalewski Waffenfabrik Zalewski], an expansion by anon focused on a line of very USSR-jank &quot;budget military systems&quot; mechs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Von P</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299215&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* The Mechs/Frames */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299215&amp;oldid=prev"/>
		<updated>2023-02-01T23:18:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Mechs/Frames&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:18, 1 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Genghis:&amp;#039;&amp;#039;&amp;#039; A walking warcrime deployed against the bug Xenos, this mechs entire thing is not [[White Scars|robotic horseback riding]] like you would expect, but using a massive flamethrower. It has arguably one of the best system upgrades that allows your mech to clear all heat if you sit still, don&amp;#039;t shoot, or be shot at that turn. Also can vent all the heat you’ll inevitably get and say “fuck you” to anyone standing next to you. Its Core Power, Expose Power Cells, allows you to instead of overheating like everyone else, just vent the heat to create a cloud of burning matter that makes everyone invisible [[Rape|except to you]] and cook while inside it until it disperses.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Genghis:&amp;#039;&amp;#039;&amp;#039; A walking warcrime deployed against the bug Xenos, this mechs entire thing is not [[White Scars|robotic horseback riding]] like you would expect, but using a massive flamethrower. It has arguably one of the best system upgrades that allows your mech to clear all heat if you sit still, don&amp;#039;t shoot, or be shot at that turn. Also can vent all the heat you’ll inevitably get and say “fuck you” to anyone standing next to you. Its Core Power, Expose Power Cells, allows you to instead of overheating like everyone else, just vent the heat to create a cloud of burning matter that makes everyone invisible [[Rape|except to you]] and cook while inside it until it disperses.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;(Wallflower Act I) Mk I Worldkiller:&amp;#039;&amp;#039;&amp;#039; The original Genghis, meaning that it is a lot less restrained in its predilection for mass incineration. It&amp;#039;s bigger and loses the ability to vent when losing structure while suffering with Systems saves, but it can now ignore any resistance to Heat/Burn damage as well as exchanging a Flex mount for a Main mount (All it means is no pistols or knives). When this mech&amp;#039;s in the danger zone, it radiates an aura of heat that grants it soft cover and prevents anyone caught next to it from taking reactions. Its Core Power is turned into A Pleasure to Burn, a power-up that increases the size of its DZ aura as well as making it melt difficult terrain. If it ever rolls Reactor Stress, the Worldkiller essentially explodes, bathing anyone in its aura in fire and potentially fusing them into the glassed ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;(Wallflower Act I) Mk I Worldkiller:&amp;#039;&amp;#039;&amp;#039; The original Genghis, meaning that it is a lot less restrained in its predilection for mass incineration. It&amp;#039;s bigger and loses the ability to vent when losing structure while suffering with Systems saves, but it can now ignore any resistance to Heat/Burn damage as well as exchanging a Flex mount for a Main mount (All it means is no pistols or knives). When this mech&amp;#039;s in the danger zone, it radiates an aura of heat that grants it soft cover and prevents anyone caught next to it from taking reactions. Its Core Power is turned into A Pleasure to Burn, a power-up that increases the size of its DZ aura as well as making it melt difficult terrain. If it ever rolls Reactor Stress, the Worldkiller essentially explodes, bathing anyone in its aura in fire and potentially fusing them into the glassed ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Iskander:&#039;&#039;&#039; A frame for the grenade addict. Almost every system it has helps with space control or managing the grenades and mines, giving a normally rigid concept a surprising amount of flexibility, allowing you to play a sapper and play it very effectively. Its Core Power, Death Cloud, fills a large area with micromines that cause enemies to take damage for every space they move. Absolutely excellent at limiting mobile enemies, and should not be underestimated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Iskander:&#039;&#039;&#039; A frame for the grenade addict&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Everything is a bomb&lt;/ins&gt;. Almost every system it has helps with space control or managing the grenades and mines, giving a normally rigid concept a surprising amount of flexibility, allowing you to play a sapper and play it very effectively. Its Core Power, Death Cloud, fills a large area with micromines that cause enemies to take damage for every space they move. Absolutely excellent at limiting mobile enemies, and should not be underestimated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Napoleon:&amp;#039;&amp;#039;&amp;#039; The tankiest manlet. Its traits allow it to minimize damage taken to a scary degree and its systems grant it a lot of defensive and tactical utility, as well as a huge gun that [[/d/|weaponizes blinkspace teleportation.]] Its Core Power, Trueblack Aegis, shrouds it in a perfectly black field that reduces damage to 1 and making you immune to all tech actions, but disallows weapons. A fantastic support mech.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Napoleon:&amp;#039;&amp;#039;&amp;#039; The tankiest manlet. Its traits allow it to minimize damage taken to a scary degree and its systems grant it a lot of defensive and tactical utility, as well as a huge gun that [[/d/|weaponizes blinkspace teleportation.]] Its Core Power, Trueblack Aegis, shrouds it in a perfectly black field that reduces damage to 1 and making you immune to all tech actions, but disallows weapons. A fantastic support mech.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Saladin:&amp;#039;&amp;#039;&amp;#039; A big force-field wielding chonker. Where the Napoleon focuses on damage mitigation and area denial, the Saladin is purely focused on tanking and negating effects. For some reason it also allows you to make one of your weapons paracausal to make it superpowerful, so even at higher levels Saladin will grant you a good amount of build variety. Its Core Power, Tachyon Shield, lets you once per round halve all damage on an attack hitting one of your allies, [[Awesome|or redirect it at whoever you want if it misses.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Saladin:&amp;#039;&amp;#039;&amp;#039; A big force-field wielding chonker. Where the Napoleon focuses on damage mitigation and area denial, the Saladin is purely focused on tanking and negating effects. For some reason it also allows you to make one of your weapons paracausal to make it superpowerful, so even at higher levels Saladin will grant you a good amount of build variety. Its Core Power, Tachyon Shield, lets you once per round halve all damage on an attack hitting one of your allies, [[Awesome|or redirect it at whoever you want if it misses.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299214&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* The Mechs/Frames */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299214&amp;oldid=prev"/>
		<updated>2023-02-01T23:15:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Mechs/Frames&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:15, 1 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Barbarossa:&amp;#039;&amp;#039;&amp;#039; [[Glottkin|HELLO I&amp;#039;M FUCKING FAT.]] This is the only mech that is size 3 by default and carries a massive fucking ship-grade cannon as a core system. You’ll draw lots of fire, but since you’re tough and probably behind all your friends you’ll be fine. Its Core Power, Charge Rail, allows you to charge the aforementioned ship-grade cannon and [[Rape|turn it on small ground targets.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Barbarossa:&amp;#039;&amp;#039;&amp;#039; [[Glottkin|HELLO I&amp;#039;M FUCKING FAT.]] This is the only mech that is size 3 by default and carries a massive fucking ship-grade cannon as a core system. You’ll draw lots of fire, but since you’re tough and probably behind all your friends you’ll be fine. Its Core Power, Charge Rail, allows you to charge the aforementioned ship-grade cannon and [[Rape|turn it on small ground targets.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Genghis:&#039;&#039;&#039; A walking warcrime deployed against the bug Xenos, this mechs entire thing is not robotic horseback riding like you would expect, but using a massive flamethrower. It has arguably one of the best system upgrades that allows your mech to clear all heat if you sit still, don&#039;t shoot, or be shot at that turn. Also can vent all the heat you’ll inevitably get and say “fuck you” to anyone standing next to you. Its Core Power, Expose Power Cells, allows you to instead of overheating like everyone else, just vent the heat to create a cloud of burning matter that makes everyone invisible [[Rape|except to you]] and cook while inside it until it disperses.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Genghis:&#039;&#039;&#039; A walking warcrime deployed against the bug Xenos, this mechs entire thing is not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[White Scars|&lt;/ins&gt;robotic horseback riding&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;like you would expect, but using a massive flamethrower. It has arguably one of the best system upgrades that allows your mech to clear all heat if you sit still, don&#039;t shoot, or be shot at that turn. Also can vent all the heat you’ll inevitably get and say “fuck you” to anyone standing next to you. Its Core Power, Expose Power Cells, allows you to instead of overheating like everyone else, just vent the heat to create a cloud of burning matter that makes everyone invisible [[Rape|except to you]] and cook while inside it until it disperses.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;(Wallflower Act I) Mk I Worldkiller:&amp;#039;&amp;#039;&amp;#039; The original Genghis, meaning that it is a lot less restrained in its predilection for mass incineration. It&amp;#039;s bigger and loses the ability to vent when losing structure while suffering with Systems saves, but it can now ignore any resistance to Heat/Burn damage as well as exchanging a Flex mount for a Main mount (All it means is no pistols or knives). When this mech&amp;#039;s in the danger zone, it radiates an aura of heat that grants it soft cover and prevents anyone caught next to it from taking reactions. Its Core Power is turned into A Pleasure to Burn, a power-up that increases the size of its DZ aura as well as making it melt difficult terrain. If it ever rolls Reactor Stress, the Worldkiller essentially explodes, bathing anyone in its aura in fire and potentially fusing them into the glassed ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;(Wallflower Act I) Mk I Worldkiller:&amp;#039;&amp;#039;&amp;#039; The original Genghis, meaning that it is a lot less restrained in its predilection for mass incineration. It&amp;#039;s bigger and loses the ability to vent when losing structure while suffering with Systems saves, but it can now ignore any resistance to Heat/Burn damage as well as exchanging a Flex mount for a Main mount (All it means is no pistols or knives). When this mech&amp;#039;s in the danger zone, it radiates an aura of heat that grants it soft cover and prevents anyone caught next to it from taking reactions. Its Core Power is turned into A Pleasure to Burn, a power-up that increases the size of its DZ aura as well as making it melt difficult terrain. If it ever rolls Reactor Stress, the Worldkiller essentially explodes, bathing anyone in its aura in fire and potentially fusing them into the glassed ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Iskander:&amp;#039;&amp;#039;&amp;#039; A frame for the grenade addict. Almost every system it has helps with space control or managing the grenades and mines, giving a normally rigid concept a surprising amount of flexibility, allowing you to play a sapper and play it very effectively. Its Core Power, Death Cloud, fills a large area with micromines that cause enemies to take damage for every space they move. Absolutely excellent at limiting mobile enemies, and should not be underestimated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Iskander:&amp;#039;&amp;#039;&amp;#039; A frame for the grenade addict. Almost every system it has helps with space control or managing the grenades and mines, giving a normally rigid concept a surprising amount of flexibility, allowing you to play a sapper and play it very effectively. Its Core Power, Death Cloud, fills a large area with micromines that cause enemies to take damage for every space they move. Absolutely excellent at limiting mobile enemies, and should not be underestimated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299213&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* The Mechs/Frames */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299213&amp;oldid=prev"/>
		<updated>2023-02-01T22:59:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Mechs/Frames&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:59, 1 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hydra:&amp;#039;&amp;#039;&amp;#039; DRONESDRONESDRONES. The majority of the Hydra&amp;#039;s systems are indeed drones, or systems to control drones. Core Power passive is to be accompanied by a drone, choosing 1 from 4 options. Core Power Active, Full Deployment is to [[Rape|RELEASE ALL OF THEM.]] If you have every other drone from this License group, this makes for a maximum of [[Rape|7 DRONES AT 15HP]], [[Cheese|RESISTANT TO ALL DAMAGE]], doing various things to fuck with the enemy or help your allies. The only license group among HORUS mechs that has a super-heavy weapon, which is a NEXUS super-heavy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hydra:&amp;#039;&amp;#039;&amp;#039; DRONESDRONESDRONES. The majority of the Hydra&amp;#039;s systems are indeed drones, or systems to control drones. Core Power passive is to be accompanied by a drone, choosing 1 from 4 options. Core Power Active, Full Deployment is to [[Rape|RELEASE ALL OF THEM.]] If you have every other drone from this License group, this makes for a maximum of [[Rape|7 DRONES AT 15HP]], [[Cheese|RESISTANT TO ALL DAMAGE]], doing various things to fuck with the enemy or help your allies. The only license group among HORUS mechs that has a super-heavy weapon, which is a NEXUS super-heavy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Manticore:&amp;#039;&amp;#039;&amp;#039; Probably the biggest tell that Horus was most likely originally intended to be the villain faction. A mech with 2 whole traits turning it into a bomb with legs. The more on fire you are, the more lightning you&amp;#039;ll spit out. Facetank as much heat damage as you can, then run up to the BBEG then cover them in your bodily fluids... because you just exploded and your eyeballs burst onto his visor. Its Core Power, [[What|Destruction Of The Temple Of The Enemies Of RA]], lets you build up charge and then violently explode. Abusing this will cause the GM to take away your backup clones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Manticore:&amp;#039;&amp;#039;&amp;#039; Probably the biggest tell that Horus was most likely originally intended to be the villain faction. A mech with 2 whole traits turning it into a bomb with legs. The more on fire you are, the more lightning you&amp;#039;ll spit out. Facetank as much heat damage as you can, then run up to the BBEG then cover them in your bodily fluids... because you just exploded and your eyeballs burst onto his visor. Its Core Power, [[What|Destruction Of The Temple Of The Enemies Of RA]], lets you build up charge and then violently explode. Abusing this will cause the GM to take away your backup clones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Minotaur:&#039;&#039;&#039; Have a second mech based around forcing you to fight a tank. Uses gravity field bullshit and l33t hax0rz to pull a you shall not pass on other mechs. Has more space inside the frames body than should be physically possible, [[what|by several orders of magnitude.]] Also has some pretty neat hacking systems, much like the Goblin. Its Core Power, Maze, stuns an enemy and gives them a really heavy penalty to save each round. Fun fact, RAW you can simply hide in this mech and never die if you keep the latch closed, [[What|even if the frame itself explodes.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Minotaur:&#039;&#039;&#039; Have a second mech based around forcing you to fight a tank. Uses gravity field bullshit and l33t hax0rz to pull a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039;&lt;/ins&gt;you shall not pass&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!&#039;&#039;&#039;&#039;&#039; &lt;/ins&gt;on other mechs. Has more space inside the frames body than should be physically possible, [[what|by several orders of magnitude.]] Also has some pretty neat hacking systems, much like the Goblin. Its Core Power, Maze, stuns an enemy and gives them a really heavy penalty to save each round. Fun fact, RAW you can simply hide in this mech and never die if you keep the latch closed, [[What|even if the frame itself explodes.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;(Karrakin Trade Baronies) Calendula:&amp;#039;&amp;#039;&amp;#039; A posh-looking variant of the Minotaur that creates ghostly copies of itself with each successful tech attack, each of which can slow enemies within range, alongside a Core Power passive power that can render those near a copy to be rendered immaterial, unable to harm or be harmed until they touch a copy. Their Core Power is Iniquity of Hearts, which lets you turn both one ally and one enemy immaterial for one turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;(Karrakin Trade Baronies) Calendula:&amp;#039;&amp;#039;&amp;#039; A posh-looking variant of the Minotaur that creates ghostly copies of itself with each successful tech attack, each of which can slow enemies within range, alongside a Core Power passive power that can render those near a copy to be rendered immaterial, unable to harm or be harmed until they touch a copy. Their Core Power is Iniquity of Hearts, which lets you turn both one ally and one enemy immaterial for one turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pegasus:&amp;#039;&amp;#039;&amp;#039; Probably the biggest example of reality-fucking in the shape of a mass-produced Eva, the Pegasus&amp;#039;s main feature is some sort of super-gun that doesn&amp;#039;t exist, yet can somehow still shoot, which just means it gets free damage with no saves when it fires each turn. Its other feature lets it deal consistent damage on guns with randomized damage, allowing late-game builds [[Cheese|to automatically deal enough damage to oneshot NPC frames]] in one shot. Its Core Power, Unshackle USHABTI, [[What|agitates the super-gun so it hits three times per turn instead of one.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pegasus:&amp;#039;&amp;#039;&amp;#039; Probably the biggest example of reality-fucking in the shape of a mass-produced Eva, the Pegasus&amp;#039;s main feature is some sort of super-gun that doesn&amp;#039;t exist, yet can somehow still shoot, which just means it gets free damage with no saves when it fires each turn. Its other feature lets it deal consistent damage on guns with randomized damage, allowing late-game builds [[Cheese|to automatically deal enough damage to oneshot NPC frames]] in one shot. Its Core Power, Unshackle USHABTI, [[What|agitates the super-gun so it hits three times per turn instead of one.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299212&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* The Mechs/Frames */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lancer&amp;diff=299212&amp;oldid=prev"/>
		<updated>2023-01-31T18:12:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Mechs/Frames&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:12, 31 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Everest:&amp;#039;&amp;#039;&amp;#039; The basic bitch Frame, as mentioned before, is the standard GMS mech and may be the only frame they produce, at least in the core rulebook. Has some general benefits like being able to take an extra action once a combat/scene and some general benefits that work for all builds, but suffers from its lack of specialization. Still, do not underestimate the Everest, and it is a fantastic side piece if your main piece doesn&amp;#039;t work for a mission. Its Core Power is Hyperspec Fuel Injector, which gives +1d6 to all rolls and an extra free move per turn. Nothing spectacular, but works for anything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Everest:&amp;#039;&amp;#039;&amp;#039; The basic bitch Frame, as mentioned before, is the standard GMS mech and may be the only frame they produce, at least in the core rulebook. Has some general benefits like being able to take an extra action once a combat/scene and some general benefits that work for all builds, but suffers from its lack of specialization. Still, do not underestimate the Everest, and it is a fantastic side piece if your main piece doesn&amp;#039;t work for a mission. Its Core Power is Hyperspec Fuel Injector, which gives +1d6 to all rolls and an extra free move per turn. Nothing spectacular, but works for anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;(Wallflower Act I) Sagarmatha:&amp;#039;&amp;#039;&amp;#039; A bigger and heavier forebear to the Everest. This makes a slightly more defensive generalist mech, losing a little HP and gaining a point of armor in exchange for a repair and can brace without sacrificing movement or actions once a combat/scene. Its Core Power turns to Rallying Cry, granting all allies within eyeshot resistance to heat/damage as well as +1d6 to all saving throws. A less all-round useful mecha than the Everest, but still a very versatile chassis with its ups and downs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;(Wallflower Act I) Sagarmatha:&amp;#039;&amp;#039;&amp;#039; A bigger and heavier forebear to the Everest. This makes a slightly more defensive generalist mech, losing a little HP and gaining a point of armor in exchange for a repair and can brace without sacrificing movement or actions once a combat/scene. Its Core Power turns to Rallying Cry, granting all allies within eyeshot resistance to heat/damage as well as +1d6 to all saving throws. A less all-round useful mecha than the Everest, but still a very versatile chassis with its ups and downs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;(Solstice Rain) Chomolungma:&#039;&#039;&#039; The electronic warfare variant of the Everest with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special &lt;/del&gt;Advanced &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intrusion package&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;(Solstice Rain) Chomolungma:&#039;&#039;&#039; The electronic warfare variant of the Everest with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extended server range and the ability to always scan when using tech-attacks on top of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free quick tech action once per combat/scene. Its Core Power turns into the &lt;/ins&gt;Advanced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Invasion Suite, which passively provides new tech actions to either knock down enemy mechs or seriously ramping up their heat. Triggering the Wide-Area Code Pulse hacks any mechs within range of its sensors, allowing you to invade any of them as you wish on a hit and immobilizing them on a miss&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;IPS-N frames&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;IPS-N frames&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
</feed>