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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Last_Stand_-_Tau_Commander</id>
	<title>Last Stand - Tau Commander - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Last_Stand_-_Tau_Commander"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;action=history"/>
	<updated>2026-04-26T10:20:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301792&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 81 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301792&amp;oldid=prev"/>
		<updated>2023-06-21T16:37:00Z</updated>

		<summary type="html">&lt;p&gt;81 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:37, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301710&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301710&amp;oldid=prev"/>
		<updated>2023-06-19T02:31:43Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:31, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301709&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:EC49:7D91:F433:A853 at 09:29, 4 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301709&amp;oldid=prev"/>
		<updated>2023-06-04T09:29:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;amp;diff=301709&amp;amp;oldid=301791&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301791&amp;oldid=prev</id>
		<title>1d4chan&gt;Ciaran Z: /* Weapons */  Added a second strategy tip for the flamethrower.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301791&amp;oldid=prev"/>
		<updated>2022-02-03T10:00:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapons: &lt;/span&gt;  Added a second strategy tip for the flamethrower.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:00, 3 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Traits: Area of Effect (Flamer attacks in large radius), Ignore Cover (Enemies do not get cover defense bonuses against this weapon).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Traits: Area of Effect (Flamer attacks in large radius), Ignore Cover (Enemies do not get cover defense bonuses against this weapon).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Notes: This weapon, like most Flamer-type weapons, has an undocumented minor Armor-Piercing trait that causes it to ignore 20 points of armor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Notes: This weapon, like most Flamer-type weapons, has an undocumented minor Armor-Piercing trait that causes it to ignore 20 points of armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***A criminally-under-used unlocked-from-start weapon that does only modest damage, but has a huge area of effect, ignores cover, and has no accuracy loss when fired on the run. The Flamer is excellent for killing packs of mooks, especially cover-camping shits like Eldar Guardians and Grav Platform Teams. It also makes a great weapon when using the Tau Commander&#039;s jets; the Tau Commander will start firing even before he hits the ground, giving a truly unpleasant surprise to anyone that happens to be near his landing zone. Perhaps most importantly, the Flamer is one of the only guns that the Tau Commander will reliably try to fire in close-combat, so don&#039;t be put off by the Flamer&#039;s relatively poor damage. Works especially well when twin-linked, since the damage loss from twin-linking is virtually nil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***A criminally-under-used unlocked-from-start weapon that does only modest damage, but has a huge area of effect, ignores cover, and has no accuracy loss when fired on the run. The Flamer is excellent for killing packs of mooks, especially cover-camping shits like Eldar Guardians and Grav Platform Teams. It also makes a great weapon when using the Tau Commander&#039;s jets; the Tau Commander will start firing even before he hits the ground, giving a truly unpleasant surprise to anyone that happens to be near his landing zone. Perhaps most importantly, the Flamer is one of the only guns that the Tau Commander will reliably try to fire in close-combat, so don&#039;t be put off by the Flamer&#039;s relatively poor damage. Works especially well when twin-linked, since the damage loss from twin-linking is virtually nil&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***Another powerful choice is to stack a single flamer with the &quot;heavy&quot; battle suit and iridium shield. Double heavy jumping on a horde of light infantry will almost instantly kill them making it take less than a second to finish off the whole pack and the immense health and armor values make for a reasonably survivable build. Assuming you haven&#039;t mastered kiting yet in which case the lighter armors and their superior jump range will serve you better for longevity&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fusion Blaster&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;Level 3&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fusion Blaster&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;Level 3&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ciaran Z</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301790&amp;oldid=prev</id>
		<title>98.164.223.62: /* Accessories */ corrected &quot;Targetting&quot; in Targeting Cluster to &quot;Targeting&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301790&amp;oldid=prev"/>
		<updated>2021-08-10T00:56:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Accessories: &lt;/span&gt; corrected &amp;quot;Targetting&amp;quot; in Targeting Cluster to &amp;quot;Targeting&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:56, 10 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l153&quot;&gt;Line 153:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***This shoulder-fired dingus is unlocked at level 12. Costing 15 energy a volley, the Anti-Armor Missile Pod fires off a trio of anti-armor missiles that are extremely effective against enemy heavy armor and vehicles. One of the more unilaterally fun weapon options, it gives Shas&amp;#039;Os using anti-infantry weapons some serious anti-vehicle punch. It&amp;#039;s often compared to the Lord General&amp;#039;s High-Powered Shot, and with good reason; they&amp;#039;re both uniquely good priority target killers, though spreading it across three warheads does have its disadvantages. Note that the Anti-Armor Missile Pod does have a blast radius (albeit a &amp;#039;&amp;#039;very&amp;#039;&amp;#039; small one) and IS capable of friendly fire, so be careful when firing on targets trying to melee your allies, but timed properly you can wipe out those three Zoanthropes sticking a little too close together.  Flanking enemies in melee before taking the shot will usually remove the danger.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***This shoulder-fired dingus is unlocked at level 12. Costing 15 energy a volley, the Anti-Armor Missile Pod fires off a trio of anti-armor missiles that are extremely effective against enemy heavy armor and vehicles. One of the more unilaterally fun weapon options, it gives Shas&amp;#039;Os using anti-infantry weapons some serious anti-vehicle punch. It&amp;#039;s often compared to the Lord General&amp;#039;s High-Powered Shot, and with good reason; they&amp;#039;re both uniquely good priority target killers, though spreading it across three warheads does have its disadvantages. Note that the Anti-Armor Missile Pod does have a blast radius (albeit a &amp;#039;&amp;#039;very&amp;#039;&amp;#039; small one) and IS capable of friendly fire, so be careful when firing on targets trying to melee your allies, but timed properly you can wipe out those three Zoanthropes sticking a little too close together.  Flanking enemies in melee before taking the shot will usually remove the danger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Targetting &lt;/del&gt;Cluster&#039;&#039;&#039; - &#039;&#039;Level 14&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Targeting &lt;/ins&gt;Cluster&#039;&#039;&#039; - &#039;&#039;Level 14&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**+25% Accuracy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**+25% Accuracy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***This accessory, unlocked at level 14, increases the accuracy of the Crisis Suit&amp;#039;s ranged weapon by 25% (of its current value). This is &amp;#039;&amp;#039;worthless&amp;#039;&amp;#039; for the Airbursting Fragmentation Projector and Flamer, which will generally always hit what they are firing at, and of questionable value for the Burst Cannon, but is a magnum upgrade for the Plasma Rifle and Fusion Blaster, making them infinitely more reliable and, in the latter case, much more worth using. It actually amplifies both weapons DPS considerably due to how big the accuracy buff is. Combine with Networked Weapon Interface and Command armor for a truly rapetastic damage output. If you&amp;#039;re going to use the Plasma Rifle or &amp;#039;&amp;#039;especially&amp;#039;&amp;#039; the Fusion Blaster, strongly consider using this!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***This accessory, unlocked at level 14, increases the accuracy of the Crisis Suit&amp;#039;s ranged weapon by 25% (of its current value). This is &amp;#039;&amp;#039;worthless&amp;#039;&amp;#039; for the Airbursting Fragmentation Projector and Flamer, which will generally always hit what they are firing at, and of questionable value for the Burst Cannon, but is a magnum upgrade for the Plasma Rifle and Fusion Blaster, making them infinitely more reliable and, in the latter case, much more worth using. It actually amplifies both weapons DPS considerably due to how big the accuracy buff is. Combine with Networked Weapon Interface and Command armor for a truly rapetastic damage output. If you&amp;#039;re going to use the Plasma Rifle or &amp;#039;&amp;#039;especially&amp;#039;&amp;#039; the Fusion Blaster, strongly consider using this!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>98.164.223.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301789&amp;oldid=prev</id>
		<title>1d4chan&gt;Phoenix2518: /* Build Options */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301789&amp;oldid=prev"/>
		<updated>2021-03-26T02:21:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Options&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:21, 26 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l420&quot;&gt;Line 420:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 420:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|accessories=Snare Mines, Coolant Injectors, Ion Battery&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|accessories=Snare Mines, Coolant Injectors, Ion Battery&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|commanderitem=Shield Drone&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|commanderitem=Shield Drone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|details=A unique build featuring a virtually unseen piece of kit - the humble Snare Mines. Place &#039;em here, place &#039;em there, place &#039;em everywhere! Watch as entire waves of enemies slow to a crawl while you pick them off from the relative safety of your Shield Drone. The Heavy trait and Repulser Shield allow you to crash into blobs, making up somewhat for your low ranged damage. In addition, Kinetic Pulse gives you breathing room when enemies breach your safe space. Coolant Injectors make it possible to cover every &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible &lt;/del&gt;approach with mines, ensuring you always have a button to press. Ion Battery is there mainly to restore energy after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;summoning &lt;/del&gt;a drone, but when AoE burst damage becomes vital, you can also spam Kinetic Pulse in fits of desperation. (If you can keep your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Drone &lt;/del&gt;alive, consider &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subbing &lt;/del&gt;Ion Battery for Stimulant Injector to recover from ranged fire.) Be mindful to replace triggered mines and also drop more in front of slowed enemies before the effect wears off. As long as you have teammates laying on the damage and your Shield Drone doesn&#039;t wander off like a dumbass, there&#039;s not much that can threaten you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|details=A unique build featuring a virtually unseen piece of kit - the humble Snare Mines. Place &#039;em here, place &#039;em there, place &#039;em everywhere! Watch as entire waves of enemies slow to a crawl while you pick them off from the relative safety of your Shield Drone. The Heavy trait and Repulser Shield allow you to crash into blobs, making up somewhat for your low ranged damage. In addition, Kinetic Pulse gives you breathing room when enemies breach your safe space. Coolant Injectors make it possible to cover every approach with mines, ensuring you always have a button to press. Ion Battery is there mainly to restore energy after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dropping &lt;/ins&gt;a drone, but when AoE burst damage becomes vital, you can also spam Kinetic Pulse in fits of desperation. (If you can keep your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buddy &lt;/ins&gt;alive, consider &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swapping out &lt;/ins&gt;Ion Battery for Stimulant Injector to recover from ranged fire.) Be mindful to replace triggered mines and also drop more in front of slowed enemies before the effect wears off. As long as you have teammates laying on the damage and your Shield Drone doesn&#039;t wander off like a dumbass, there&#039;s not much that can threaten you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Template:LastStand-Heroes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Template:LastStand-Heroes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tau]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tau]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Phoenix2518</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301788&amp;oldid=prev</id>
		<title>1d4chan&gt;Phoenix2518: /* Build Options */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301788&amp;oldid=prev"/>
		<updated>2021-03-26T02:19:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Options&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:19, 26 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l420&quot;&gt;Line 420:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 420:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|accessories=Snare Mines, Coolant Injectors, Ion Battery&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|accessories=Snare Mines, Coolant Injectors, Ion Battery&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|commanderitem=Shield Drone&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|commanderitem=Shield Drone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|details=A unique build featuring a virtually unseen piece of kit - the humble Snare Mines. Place &#039;em here, place &#039;em there, place &#039;em everywhere! Watch as entire waves of enemies slow to a crawl while you pick them off from the relative safety of your Shield Drone. The Heavy trait and Repulser Shield allow you to crash into blobs, making up somewhat for your low ranged damage. In addition, Kinetic Pulse gives you breathing room when enemies breach your safe space. Coolant Injectors make it possible to cover every possible approach with mines, ensuring you always have a button to press. Ion Battery is there mainly to restore energy after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dropping &lt;/del&gt;a drone, but when AoE burst damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;vital, you can also spam Kinetic Pulse in fits of desperation. (If you can keep your Shield Drone alive, consider subbing Ion Battery for Stimulant Injector to recover from ranged fire.) Be mindful to replace triggered mines and also drop more in front of slowed enemies before the effect wears off. As long as you have teammates laying on the damage and your Shield Drone doesn&#039;t wander off like a dumbass, there&#039;s not much that can threaten you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|details=A unique build featuring a virtually unseen piece of kit - the humble Snare Mines. Place &#039;em here, place &#039;em there, place &#039;em everywhere! Watch as entire waves of enemies slow to a crawl while you pick them off from the relative safety of your Shield Drone. The Heavy trait and Repulser Shield allow you to crash into blobs, making up somewhat for your low ranged damage. In addition, Kinetic Pulse gives you breathing room when enemies breach your safe space. Coolant Injectors make it possible to cover every possible approach with mines, ensuring you always have a button to press. Ion Battery is there mainly to restore energy after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;summoning &lt;/ins&gt;a drone, but when AoE burst damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becomes &lt;/ins&gt;vital, you can also spam Kinetic Pulse in fits of desperation. (If you can keep your Shield Drone alive, consider subbing Ion Battery for Stimulant Injector to recover from ranged fire.) Be mindful to replace triggered mines and also drop more in front of slowed enemies before the effect wears off. As long as you have teammates laying on the damage and your Shield Drone doesn&#039;t wander off like a dumbass, there&#039;s not much that can threaten you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Template:LastStand-Heroes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Template:LastStand-Heroes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tau]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tau]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Phoenix2518</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301787&amp;oldid=prev</id>
		<title>1d4chan&gt;Phoenix2518: /* Build Options */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301787&amp;oldid=prev"/>
		<updated>2021-03-26T02:16:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Options&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:16, 26 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l420&quot;&gt;Line 420:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 420:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|accessories=Snare Mines, Coolant Injectors, Ion Battery&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|accessories=Snare Mines, Coolant Injectors, Ion Battery&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|commanderitem=Shield Drone&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|commanderitem=Shield Drone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|details=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the more original builds, revolving around &lt;/del&gt;a virtually unseen piece of kit - the humble &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snare mines&lt;/del&gt;. Place &#039;em here, place &#039;em there, place &#039;em everywhere! Watch as entire waves of enemies slow to a crawl while you pick them off from the relative safety of your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield drone&lt;/del&gt;. The Heavy trait and Repulser Shield allow you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be aggressive against &lt;/del&gt;blobs, making up somewhat for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the piddly &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your Plasma Rifle&lt;/del&gt;. In addition, Kinetic Pulse gives you breathing room when enemies breach your safe space. Coolant Injectors make it possible &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to spam enough mines &lt;/del&gt;to cover every possible approach, ensuring you always have a button to press. Ion Battery is there mainly to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recover &lt;/del&gt;energy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between shield drones&lt;/del&gt;, but when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast &lt;/del&gt;AoE damage is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it enables &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;spam Kinetic Pulse in fits of desperation. (If you can keep your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield drone &lt;/del&gt;alive, consider &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substituting &lt;/del&gt;Ion Battery for Stimulant Injector to recover from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;withering &lt;/del&gt;ranged fire.) Be mindful to replace triggered mines and drop more in front of slowed enemies before the effect wears off. As long as you have teammates laying on the damage and your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield drone &lt;/del&gt;doesn&#039;t wander off like a dumbass, there&#039;s not much that can threaten you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|details=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A unique build featuring &lt;/ins&gt;a virtually unseen piece of kit - the humble &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snare Mines&lt;/ins&gt;. Place &#039;em here, place &#039;em there, place &#039;em everywhere! Watch as entire waves of enemies slow to a crawl while you pick them off from the relative safety of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Drone&lt;/ins&gt;. The Heavy trait and Repulser Shield allow you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crash into &lt;/ins&gt;blobs, making up somewhat for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your low ranged &lt;/ins&gt;damage. In addition, Kinetic Pulse gives you breathing room when enemies breach your safe space. Coolant Injectors make it possible to cover every possible approach &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with mines&lt;/ins&gt;, ensuring you always have a button to press. Ion Battery is there mainly to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore &lt;/ins&gt;energy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after dropping a drone&lt;/ins&gt;, but when AoE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;burst &lt;/ins&gt;damage is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vital&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can also &lt;/ins&gt;spam Kinetic Pulse in fits of desperation. (If you can keep your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Drone &lt;/ins&gt;alive, consider &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subbing &lt;/ins&gt;Ion Battery for Stimulant Injector to recover from ranged fire.) Be mindful to replace triggered mines and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;drop more in front of slowed enemies before the effect wears off. As long as you have teammates laying on the damage and your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Drone &lt;/ins&gt;doesn&#039;t wander off like a dumbass, there&#039;s not much that can threaten you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Template:LastStand-Heroes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Template:LastStand-Heroes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tau]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tau]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Phoenix2518</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301786&amp;oldid=prev</id>
		<title>192.199.62.37: Changed Plasma Massacre to use Nano Tech instead of Coolant Injectors</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301786&amp;oldid=prev"/>
		<updated>2021-02-18T18:52:25Z</updated>

		<summary type="html">&lt;p&gt;Changed Plasma Massacre to use Nano Tech instead of Coolant Injectors&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:52, 18 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l338&quot;&gt;Line 338:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 338:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|weapons=Command Issue Plasma Rifle, Network Weapon Interface&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|weapons=Command Issue Plasma Rifle, Network Weapon Interface&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|armor=XV8 &amp;#039;Command&amp;#039; Crisis Battlesuit&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|armor=XV8 &amp;#039;Command&amp;#039; Crisis Battlesuit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|accessories=Stimulant Injector, Targeting Clusters, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coolant Injectors&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|accessories=Stimulant Injector, Targeting Clusters, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nano Technology&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|commanderitem=Heavy Gun Drone or Shield Drone&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|commanderitem=Heavy Gun Drone or Shield Drone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|details=Simply massive amounts of ranged damage to Light Infantry, Heavy Infantry and Armor. Dual Plasmas + Command Suit (+15% damage) + Targeting Clusters (93%, Accuracy would be 75% without it) = Retarded amounts of damage on anything. Stimulant injectors help keep you alive in case you get low. The Heavy gun drone is just icing on the cake and adds additional damage plus helps draw fire away from you. Strategy: Stay mobile. No Heavy trait means you have good jump range. Use this to your advantage. Keep moving, ideally getting in cover at your next jump position and use your plasma&amp;#039;s range to kill everything. Don&amp;#039;t let melee get close. The downsides to this build: No anti-armor missiles (but you don&amp;#039;t really need them with 2x Plasmas @ 93% accuracy with +15% command buff). Tanks die in just a few volleys plus you save energy that can be saved for gun drone or jet pack. Again, use and abuse your mobility and kill everything with your range. I have never seen anyone else using this and I do not understand why. Getting 500-730+ kills is fun and you pretty much NEVER miss with both plasmas thanks to Targeting Clusters. PS: If your ally Tau Commander has Command armor already, you could replace your Command armor for Armored for extra 50 HP + 10 Armor plus stronger jump but you lose a bit of range on jump. Could also do Agile for 25 more HP and additional Jump range at the cost of 20 armor. The jump range could be helpful but again this is only if you already have an ally Tau with Command armor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|details=Simply massive amounts of ranged damage to Light Infantry, Heavy Infantry and Armor. Dual Plasmas + Command Suit (+15% damage) + Targeting Clusters (93%, Accuracy would be 75% without it) = Retarded amounts of damage on anything. Stimulant injectors help keep you alive in case you get low. The Heavy gun drone is just icing on the cake and adds additional damage plus helps draw fire away from you. Strategy: Stay mobile. No Heavy trait means you have good jump range. Use this to your advantage. Keep moving, ideally getting in cover at your next jump position and use your plasma&amp;#039;s range to kill everything. Don&amp;#039;t let melee get close. The downsides to this build: No anti-armor missiles (but you don&amp;#039;t really need them with 2x Plasmas @ 93% accuracy with +15% command buff). Tanks die in just a few volleys plus you save energy that can be saved for gun drone or jet pack. Again, use and abuse your mobility and kill everything with your range. I have never seen anyone else using this and I do not understand why. Getting 500-730+ kills is fun and you pretty much NEVER miss with both plasmas thanks to Targeting Clusters. PS: If your ally Tau Commander has Command armor already, you could replace your Command armor for Armored for extra 50 HP + 10 Armor plus stronger jump but you lose a bit of range on jump. Could also do Agile for 25 more HP and additional Jump range at the cost of 20 armor. The jump range could be helpful but again this is only if you already have an ally Tau with Command armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Using the Shield Drone will make mid game against Greenskins and other pests a bit jump-heavy but on wave 19 it really helps against the tons of ranged damage coming at you. The Shield Drone is also really awesome if other players have lower levels or support builds as it protects them too.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Using the Shield Drone will make mid game against Greenskins and other pests a bit jump-heavy but on wave 19 it really helps against the tons of ranged damage coming at you. The Shield Drone is also really awesome if other players have lower levels or support builds as it protects them too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since you aren&#039;t using missiles, coolant injectors are wasted on this build.  You&#039;re better off with Nano Technology; 50% more life regen makes you a lot more resilient.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Build LastStand&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Build LastStand&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>192.199.62.37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301785&amp;oldid=prev</id>
		<title>216.137.211.140: A warning that Snare Mines occasionally make the Tau Commander unresponsive after he launches them.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Stand_-_Tau_Commander&amp;diff=301785&amp;oldid=prev"/>
		<updated>2020-06-20T04:27:30Z</updated>

		<summary type="html">&lt;p&gt;A warning that Snare Mines occasionally make the Tau Commander unresponsive after he launches them.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:27, 20 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l127&quot;&gt;Line 127:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Ability: Snare Mine(10 Energy; Places a Tau snare mine at the targeted location. When an enemy moves near it the mine detonates, slowing the target and other enemies nearby)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Ability: Snare Mine(10 Energy; Places a Tau snare mine at the targeted location. When an enemy moves near it the mine detonates, slowing the target and other enemies nearby)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***A classic from the first Dawn of War - and one you start with, no less - Snare Mines let you place, for 10 energy, a mine that, when triggered by an enemy getting too close, explodes, slowing the enemy considerably for several seconds. Compared to the Mekboy&amp;#039;s similar Booby Traps ability, the Snare Mine costs less, only places one mine, and each mine has a blast radius. However, unlike Booby Trap, Snare Mine&amp;#039;s effect lasts quite a while, and effectively immobilizes those effected by five seconds (they &amp;#039;&amp;#039;can&amp;#039;&amp;#039; still move a bit (and attack), but their movement is pretty much crippled). Better, it effects vehicles whereas Booby Traps do not. Absolutely worth your time and one of the most versatile wargear options the Tau Commander gets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***A classic from the first Dawn of War - and one you start with, no less - Snare Mines let you place, for 10 energy, a mine that, when triggered by an enemy getting too close, explodes, slowing the enemy considerably for several seconds. Compared to the Mekboy&amp;#039;s similar Booby Traps ability, the Snare Mine costs less, only places one mine, and each mine has a blast radius. However, unlike Booby Trap, Snare Mine&amp;#039;s effect lasts quite a while, and effectively immobilizes those effected by five seconds (they &amp;#039;&amp;#039;can&amp;#039;&amp;#039; still move a bit (and attack), but their movement is pretty much crippled). Better, it effects vehicles whereas Booby Traps do not. Absolutely worth your time and one of the most versatile wargear options the Tau Commander gets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***Note that there is a rare occurrence where the Commander may stop responding to inputs for a few seconds after he launches the mines, so it&#039;s better to place them when you are not in immediate danger.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Energy Core&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;Level 2&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Energy Core&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;Level 2&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>216.137.211.140</name></author>
	</entry>
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