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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Linear_Warriors%2C_Quadratic_Wizards</id>
	<title>Linear Warriors, Quadratic Wizards - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Linear_Warriors%2C_Quadratic_Wizards"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;action=history"/>
	<updated>2026-06-22T19:31:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308665&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 11 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308665&amp;oldid=prev"/>
		<updated>2023-06-21T16:57:51Z</updated>

		<summary type="html">&lt;p&gt;11 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:57, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308653&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308653&amp;oldid=prev"/>
		<updated>2023-06-19T02:34:09Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:34, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308652&amp;oldid=prev</id>
		<title>1d4chan&gt;Piroko: /* Ways This Was Addressed */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308652&amp;oldid=prev"/>
		<updated>2020-10-19T03:15:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ways This Was Addressed&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:15, 19 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Book of Nine Swords]] - Attempted to address this by giving martials a system of slots similar to casters. They now gained a system of attacks, boosts, and stances (collectively called &amp;quot;maneuvers&amp;quot;) grouped by differing disciplines that worked like spells with an exception: these resources always regenerated after every fight (and somewhat during a fight), enabling a practitioner to fight constantly, even when the casters wasted their last spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Book of Nine Swords]] - Attempted to address this by giving martials a system of slots similar to casters. They now gained a system of attacks, boosts, and stances (collectively called &amp;quot;maneuvers&amp;quot;) grouped by differing disciplines that worked like spells with an exception: these resources always regenerated after every fight (and somewhat during a fight), enabling a practitioner to fight constantly, even when the casters wasted their last spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for a large chunk of its life. Toward the end it settled on two solutions 1: It&amp;#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&amp;#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. A lot of the later classes are based around all being partial casters 2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for a large chunk of its life. Toward the end it settled on two solutions 1: It&amp;#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&amp;#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. A lot of the later classes are based around all being partial casters 2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**** [[Starfinder]] continued along from Pathfinder, but with the few truly non-magical classes benefiting from science that&#039;s effectively indistinguishable from magic, like cloaking fields and cryo weaponry.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&amp;#039;s level except for cantrips; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &amp;quot;chain of buffs&amp;quot; approach that had been integral to [[CoDzilla]]; most buffs became &amp;quot;Concentration&amp;quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &amp;quot;minion mastery&amp;quot; spells were heavily nerfed.&amp;lt;br&amp;gt;Meanwhile, martials are fundamentally similar to their 3e counterparts but with major defensive buffs: fighters can replenish a chunk of HP in one turn and reroll saving throws, barbarians roll twice for dex saves and rage now &amp;#039;&amp;#039;halves&amp;#039;&amp;#039; damage from attacks, and rogues get the benefits of 3e Defensive Roll at level 5 but with unlimited uses and no save needed. Casters still have the edge in sheer versatility, but over time high-level martials can match their damage output and are much harder to kill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&amp;#039;s level except for cantrips; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &amp;quot;chain of buffs&amp;quot; approach that had been integral to [[CoDzilla]]; most buffs became &amp;quot;Concentration&amp;quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &amp;quot;minion mastery&amp;quot; spells were heavily nerfed.&amp;lt;br&amp;gt;Meanwhile, martials are fundamentally similar to their 3e counterparts but with major defensive buffs: fighters can replenish a chunk of HP in one turn and reroll saving throws, barbarians roll twice for dex saves and rage now &amp;#039;&amp;#039;halves&amp;#039;&amp;#039; damage from attacks, and rogues get the benefits of 3e Defensive Roll at level 5 but with unlimited uses and no save needed. Casters still have the edge in sheer versatility, but over time high-level martials can match their damage output and are much harder to kill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Piroko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308664&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600 at 21:29, 6 July 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308664&amp;oldid=prev"/>
		<updated>2020-07-06T21:29:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:29, 6 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:LinearWarriors QuadraticWizards.webp|thumb|400px|right|Do note that this graph only shows progression up to [[List of D&amp;amp;D Spells#Fireball|Level 5]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:LinearWarriors QuadraticWizards.webp|thumb|400px|right|Do note that this graph only shows progression up to [[List of D&amp;amp;D Spells#Fireball|Level 5&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Linear Warriors, Quadratic Wizards&amp;#039;&amp;#039;&amp;#039; is a /tg/-related trope that was popularized, if not created, by [[Dungeons &amp;amp; Dragons]]. It has its roots in [[Vancian Casting]], and in particular the contrast between the [[Fighter]] and the [[Wizard]] (or, really, any martial character vs. any spellcaster, but we&amp;#039;ll stick with the originals), and is a huge source of [[skub]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Linear Warriors, Quadratic Wizards&amp;#039;&amp;#039;&amp;#039; is a /tg/-related trope that was popularized, if not created, by [[Dungeons &amp;amp; Dragons]]. It has its roots in [[Vancian Casting]], and in particular the contrast between the [[Fighter]] and the [[Wizard]] (or, really, any martial character vs. any spellcaster, but we&amp;#039;ll stick with the originals), and is a huge source of [[skub]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308663&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600 at 21:28, 6 July 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308663&amp;oldid=prev"/>
		<updated>2020-07-06T21:28:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 6 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:LinearWarriors QuadraticWizards.webp|thumb|400px|right|Do note that this graph only shows progression up to Level 5]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:LinearWarriors QuadraticWizards.webp|thumb|400px|right|Do note that this graph only shows progression up to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[List of D&amp;amp;D Spells#Fireball|&lt;/ins&gt;Level 5]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Linear Warriors, Quadratic Wizards&amp;#039;&amp;#039;&amp;#039; is a /tg/-related trope that was popularized, if not created, by [[Dungeons &amp;amp; Dragons]]. It has its roots in [[Vancian Casting]], and in particular the contrast between the [[Fighter]] and the [[Wizard]] (or, really, any martial character vs. any spellcaster, but we&amp;#039;ll stick with the originals), and is a huge source of [[skub]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Linear Warriors, Quadratic Wizards&amp;#039;&amp;#039;&amp;#039; is a /tg/-related trope that was popularized, if not created, by [[Dungeons &amp;amp; Dragons]]. It has its roots in [[Vancian Casting]], and in particular the contrast between the [[Fighter]] and the [[Wizard]] (or, really, any martial character vs. any spellcaster, but we&amp;#039;ll stick with the originals), and is a huge source of [[skub]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308662&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600 at 21:27, 6 July 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308662&amp;oldid=prev"/>
		<updated>2020-07-06T21:27:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:27, 6 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:LinearWarriors QuadraticWizards.webp|thumb|400px|right|Do note that this graph only shows progression up to Level 5]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Linear Warriors, Quadratic Wizards&amp;#039;&amp;#039;&amp;#039; is a /tg/-related trope that was popularized, if not created, by [[Dungeons &amp;amp; Dragons]]. It has its roots in [[Vancian Casting]], and in particular the contrast between the [[Fighter]] and the [[Wizard]] (or, really, any martial character vs. any spellcaster, but we&amp;#039;ll stick with the originals), and is a huge source of [[skub]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Linear Warriors, Quadratic Wizards&amp;#039;&amp;#039;&amp;#039; is a /tg/-related trope that was popularized, if not created, by [[Dungeons &amp;amp; Dragons]]. It has its roots in [[Vancian Casting]], and in particular the contrast between the [[Fighter]] and the [[Wizard]] (or, really, any martial character vs. any spellcaster, but we&amp;#039;ll stick with the originals), and is a huge source of [[skub]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308661&amp;oldid=prev</id>
		<title>1d4chan&gt;Basher52: Added details about buffing martials, not nerfing casters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308661&amp;oldid=prev"/>
		<updated>2020-07-06T19:48:21Z</updated>

		<summary type="html">&lt;p&gt;Added details about buffing martials, not nerfing casters&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:48, 6 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for a large chunk of its life. Toward the end it settled on two solutions 1: It&amp;#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&amp;#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. A lot of the later classes are based around all being partial casters 2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for a large chunk of its life. Toward the end it settled on two solutions 1: It&amp;#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&amp;#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. A lot of the later classes are based around all being partial casters 2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&#039;s level except for cantrips; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &quot;chain of buffs&quot; approach that had been integral to [[CoDzilla]]; most buffs became &quot;Concentration&quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &quot;minion mastery&quot; spells were heavily nerfed. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It still has casters that vastly overshadow &lt;/del&gt;martials, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how many options there &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for making a [[gish]]&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&#039;s level except for cantrips; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &quot;chain of buffs&quot; approach that had been integral to [[CoDzilla]]; most buffs became &quot;Concentration&quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &quot;minion mastery&quot; spells were heavily nerfed.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Meanwhile, &lt;/ins&gt;martials &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are fundamentally similar to their 3e counterparts but with major defensive buffs: fighters can replenish a chunk of HP in one turn and reroll saving throws, barbarians roll twice for dex saves and rage now &#039;&#039;halves&#039;&#039; damage from attacks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and rogues get the benefits of 3e Defensive Roll at level 5 but &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlimited uses and no save needed. Casters still have the edge in sheer versatility, but over time high-level martials can match their damage output and &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much harder to kill&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Warhammer Fantasy Roleplay]] and [[Dark Heresy]] - While magic was locked to a single stat and spells were bought with experience, the real balancing factor was the fact that casting was innately a very risky ordeal that involved [[Warp|opening a gateway to Hell itself]] and required concentration (Here exemplified by a Willpower check) to harness successfully. If improperly controlled, the caster could potentially summon some horrific [[Daemons of Chaos|daemon]] who would be all too happy to kill anyone, summoner or no, alongside other possibly horrific effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Warhammer Fantasy Roleplay]] and [[Dark Heresy]] - While magic was locked to a single stat and spells were bought with experience, the real balancing factor was the fact that casting was innately a very risky ordeal that involved [[Warp|opening a gateway to Hell itself]] and required concentration (Here exemplified by a Willpower check) to harness successfully. If improperly controlled, the caster could potentially summon some horrific [[Daemons of Chaos|daemon]] who would be all too happy to kill anyone, summoner or no, alongside other possibly horrific effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Navigator]]s (As seen in the [[Rogue Trader (RPG)|Rogue Trader RPG]]) were somewhat less dangerous. While their powers lacked any chance of opening gateways and at worst only dealt harm to the three-eyed caster, their repertoire of powers is significantly smaller.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Navigator]]s (As seen in the [[Rogue Trader (RPG)|Rogue Trader RPG]]) were somewhat less dangerous. While their powers lacked any chance of opening gateways and at worst only dealt harm to the three-eyed caster, their repertoire of powers is significantly smaller.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]] [[Category: Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]] [[Category: Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Basher52</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308660&amp;oldid=prev</id>
		<title>1d4chan&gt;Someone else.: /* Ways This Was Addressed */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308660&amp;oldid=prev"/>
		<updated>2020-05-12T19:59:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ways This Was Addressed&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 12 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for a large chunk of its life. Toward the end it settled on two solutions 1: It&amp;#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&amp;#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. A lot of the later classes are based around all being partial casters 2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for a large chunk of its life. Toward the end it settled on two solutions 1: It&amp;#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&amp;#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. A lot of the later classes are based around all being partial casters 2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&#039;s level; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &quot;chain of buffs&quot; approach that had been integral to [[CoDzilla]]; most buffs became &quot;Concentration&quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &quot;minion mastery&quot; spells were heavily nerfed. It still has casters that vastly overshadow martials, especially with how many options there are for making a [[gish]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&#039;s level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;except for cantrips&lt;/ins&gt;; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &quot;chain of buffs&quot; approach that had been integral to [[CoDzilla]]; most buffs became &quot;Concentration&quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &quot;minion mastery&quot; spells were heavily nerfed. It still has casters that vastly overshadow martials, especially with how many options there are for making a [[gish]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Warhammer Fantasy Roleplay]] and [[Dark Heresy]] - While magic was locked to a single stat and spells were bought with experience, the real balancing factor was the fact that casting was innately a very risky ordeal that involved [[Warp|opening a gateway to Hell itself]] and required concentration (Here exemplified by a Willpower check) to harness successfully. If improperly controlled, the caster could potentially summon some horrific [[Daemons of Chaos|daemon]] who would be all too happy to kill anyone, summoner or no, alongside other possibly horrific effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Warhammer Fantasy Roleplay]] and [[Dark Heresy]] - While magic was locked to a single stat and spells were bought with experience, the real balancing factor was the fact that casting was innately a very risky ordeal that involved [[Warp|opening a gateway to Hell itself]] and required concentration (Here exemplified by a Willpower check) to harness successfully. If improperly controlled, the caster could potentially summon some horrific [[Daemons of Chaos|daemon]] who would be all too happy to kill anyone, summoner or no, alongside other possibly horrific effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Navigator]]s (As seen in the [[Rogue Trader (RPG)|Rogue Trader RPG]]) were somewhat less dangerous. While their powers lacked any chance of opening gateways and at worst only dealt harm to the three-eyed caster, their repertoire of powers is significantly smaller.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Navigator]]s (As seen in the [[Rogue Trader (RPG)|Rogue Trader RPG]]) were somewhat less dangerous. While their powers lacked any chance of opening gateways and at worst only dealt harm to the three-eyed caster, their repertoire of powers is significantly smaller.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]] [[Category: Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]] [[Category: Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Someone else.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308659&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek: /* Ways This Was Addressed */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308659&amp;oldid=prev"/>
		<updated>2018-11-13T01:39:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ways This Was Addressed&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:39, 13 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 3rd Edition]] (and [[Pathfinder]]) - The first case of this being shown. All casters benefited from their casting stats contributing to how many times they could cast in a day, all spells scaled with the caster&amp;#039;s level, and spells were so potent that you could actually cast them during a turn without risk of losing it while prepping it. Also present is [[metamagic]], which allows a caster to add extra effects to a spell for the cost of a higher spellslot than intended.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 3rd Edition]] (and [[Pathfinder]]) - The first case of this being shown. All casters benefited from their casting stats contributing to how many times they could cast in a day, all spells scaled with the caster&amp;#039;s level, and spells were so potent that you could actually cast them during a turn without risk of losing it while prepping it. Also present is [[metamagic]], which allows a caster to add extra effects to a spell for the cost of a higher spellslot than intended.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Book of Nine Swords]] - Attempted to address this by giving martials a system of slots similar to casters. They now gained a system of attacks, boosts, and stances (collectively called &amp;quot;maneuvers&amp;quot;) grouped by differing disciplines that worked like spells with an exception: these resources always regenerated after every fight (and somewhat during a fight), enabling a practitioner to fight constantly, even when the casters wasted their last spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Book of Nine Swords]] - Attempted to address this by giving martials a system of slots similar to casters. They now gained a system of attacks, boosts, and stances (collectively called &amp;quot;maneuvers&amp;quot;) grouped by differing disciplines that worked like spells with an exception: these resources always regenerated after every fight (and somewhat during a fight), enabling a practitioner to fight constantly, even when the casters wasted their last spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/del&gt;of its life. Toward the end it settled on two solutions 1: It&#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. 2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a large chunk &lt;/ins&gt;of its life. Toward the end it settled on two solutions 1: It&#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A lot of the later classes are based around all being partial casters &lt;/ins&gt;2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&amp;#039;s level; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &amp;quot;chain of buffs&amp;quot; approach that had been integral to [[CoDzilla]]; most buffs became &amp;quot;Concentration&amp;quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &amp;quot;minion mastery&amp;quot; spells were heavily nerfed. It still has casters that vastly overshadow martials, especially with how many options there are for making a [[gish]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&amp;#039;s level; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &amp;quot;chain of buffs&amp;quot; approach that had been integral to [[CoDzilla]]; most buffs became &amp;quot;Concentration&amp;quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &amp;quot;minion mastery&amp;quot; spells were heavily nerfed. It still has casters that vastly overshadow martials, especially with how many options there are for making a [[gish]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308658&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek: /* Ways This Was Addressed */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Linear_Warriors,_Quadratic_Wizards&amp;diff=308658&amp;oldid=prev"/>
		<updated>2018-11-13T00:48:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ways This Was Addressed&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:48, 13 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Dungeons &amp;amp; Dragons]]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Dungeons &amp;amp; Dragons]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Advanced Dungeons &amp;amp; Dragons]] - While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made before &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issue&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shows &lt;/del&gt;why this happened in the first place: Casters had to sacrifice initiative and spend several actions in order to cast their spells and if they were hit, that spell could potentially be wasted. In addition, their spell slots were restricted to the point that physical combat was a necessity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Advanced Dungeons &amp;amp; Dragons]] - While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still an issue at &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point, [[Dungeon Magazine]] has many warnings that spellcasters can render &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adventure&#039;s challenge trivial&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasn&#039;t too horrible and showed &lt;/ins&gt;why this happened in the first place: Casters had to sacrifice initiative and spend several actions in order to cast their spells and if they were hit, that spell could potentially be wasted. In addition, their spell slots were restricted to the point that physical combat was a necessity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 3rd Edition]] (and [[Pathfinder]]) - The first case of this being shown. All casters benefited from their casting stats contributing to how many times they could cast in a day, all spells scaled with the caster&amp;#039;s level, and spells were so potent that you could actually cast them during a turn without risk of losing it while prepping it. Also present is [[metamagic]], which allows a caster to add extra effects to a spell for the cost of a higher spellslot than intended.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 3rd Edition]] (and [[Pathfinder]]) - The first case of this being shown. All casters benefited from their casting stats contributing to how many times they could cast in a day, all spells scaled with the caster&amp;#039;s level, and spells were so potent that you could actually cast them during a turn without risk of losing it while prepping it. Also present is [[metamagic]], which allows a caster to add extra effects to a spell for the cost of a higher spellslot than intended.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Book of Nine Swords]] - Attempted to address this by giving martials a system of slots similar to casters. They now gained a system of attacks, boosts, and stances grouped by differing disciplines that worked like spells with an exception: these resources always regenerated after every fight (and somewhat during a fight), enabling a practitioner to fight constantly, even when the casters wasted their last spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Book of Nine Swords]] - Attempted to address this by giving martials a system of slots similar to casters. They now gained a system of attacks, boosts, and stances &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(collectively called &quot;maneuvers&quot;) &lt;/ins&gt;grouped by differing disciplines that worked like spells with an exception: these resources always regenerated after every fight (and somewhat during a fight), enabling a practitioner to fight constantly, even when the casters wasted their last spells&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** [[Pathfinder]] did pretty much jack to fix this, and continued that way for most of its life. Toward the end it settled on two solutions 1: It&#039;s a world where even the illiterate plebs in a backwards village know perfectly well magic is real, anyone who isn&#039;t a total idiot is at least a [[Gish|partial caster]] or otherwise supernatural. 2: Fighters eventually got the ability to trade their advanced weapon and armor training for truly extraordinary abilities. This gave them exponential growth, but much less of one than the fighter got. Third parties have also ported the maneuver system mentioned above&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 4th Edition]] - Attempted to end this problem by inventing the [[AEDU System]], which definitely &amp;#039;&amp;#039;worked&amp;#039;&amp;#039;, but was enormously [[skub]]by. Essentially, everyone was stuck to the same style of abilities, with some being less available during the day compared to others. These different abilities used a common &amp;quot;pool&amp;quot; of mechanics, with classes being distinguished quite heavily by what mechanics they tended to emphasize; they have a tendency to look similar, but they play very differently. Another major solution to the problem was the Rituals mechanic; in addition to nerfing many of the &amp;quot;instant win&amp;quot; wizard spells like Sleep, &amp;quot;utility overshadowing&amp;quot; spells like knock and invisibility, the kind of things that tended to make other classes feel superfluous, were removed from the combat spells. Instead, they required time and money to perform, so it was worthwhile to let the class specialized in that particular skill or challenge actually try their hand at it instead of just &amp;quot;cast a spell, move on&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&#039;s level; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &quot;chain of buffs&quot; approach that had been integral to [[CoDzilla]]; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;buffs became &quot;Concentration&quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &quot;minion mastery&quot; spells were heavily nerfed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Dungeons &amp;amp; Dragons 5th Edition]] - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster&#039;s level; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the &quot;chain of buffs&quot; approach that had been integral to [[CoDzilla]]; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/ins&gt;buffs became &quot;Concentration&quot; Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, &quot;minion mastery&quot; spells were heavily nerfed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It still has casters that vastly overshadow martials, especially with how many options there are for making a [[gish]]&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Warhammer Fantasy Roleplay]] and [[Dark Heresy]] - While magic was locked to a single stat and spells were bought with experience, the real balancing factor was the fact that casting was innately a very risky ordeal that involved [[Warp|opening a gateway to Hell itself]] and required concentration (Here exemplified by a Willpower check) to harness successfully. If improperly controlled, the caster could potentially summon some horrific [[Daemons of Chaos|daemon]] who would be all too happy to kill anyone, summoner or no, alongside other possibly horrific effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Warhammer Fantasy Roleplay]] and [[Dark Heresy]] - While magic was locked to a single stat and spells were bought with experience, the real balancing factor was the fact that casting was innately a very risky ordeal that involved [[Warp|opening a gateway to Hell itself]] and required concentration (Here exemplified by a Willpower check) to harness successfully. If improperly controlled, the caster could potentially summon some horrific [[Daemons of Chaos|daemon]] who would be all too happy to kill anyone, summoner or no, alongside other possibly horrific effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Navigator]]s (As seen in the [[Rogue Trader (RPG)|Rogue Trader RPG]]) were somewhat less dangerous. While their powers lacked any chance of opening gateways and at worst only dealt harm to the three-eyed caster, their repertoire of powers is significantly smaller.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Navigator]]s (As seen in the [[Rogue Trader (RPG)|Rogue Trader RPG]]) were somewhat less dangerous. While their powers lacked any chance of opening gateways and at worst only dealt harm to the three-eyed caster, their repertoire of powers is significantly smaller.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]] [[Category: Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]] [[Category: Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
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