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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mike_Mearls</id>
	<title>Mike Mearls - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mike_Mearls"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;action=history"/>
	<updated>2026-05-13T13:11:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338855&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 30 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338855&amp;oldid=prev"/>
		<updated>2023-06-22T12:55:38Z</updated>

		<summary type="html">&lt;p&gt;30 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338824&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338824&amp;oldid=prev"/>
		<updated>2023-06-19T02:44:01Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:44, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338823&amp;oldid=prev</id>
		<title>1d4chan&gt;Chucklenuts at 08:39, 29 June 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338823&amp;oldid=prev"/>
		<updated>2022-06-29T08:39:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:39, 29 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Fire arm proficiency being impossible to have, despite the clear presence of firearms and smokepowder based weaponry being present in the forgotten realms and enemies who DO have firearm proficiency.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Fire arm proficiency being impossible to have, despite the clear presence of firearms and smokepowder based weaponry being present in the forgotten realms and enemies who DO have firearm proficiency.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Smokepowder cannot be used with the intent of being made an explosive for offensive reasons such as a makeshift hand grenade, despite their being mechanics for smokepowder going off if handled too roughly by players or being used as ammo for fire arms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Smokepowder cannot be used with the intent of being made an explosive for offensive reasons such as a makeshift hand grenade, despite their being mechanics for smokepowder going off if handled too roughly by players or being used as ammo for fire arms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Players are unable to take things they find during their adventures outside of the module. They instead achieve progression points for checking off certain goals outlined in adventure modules. They can then spend these progression points on items they have unlocked. You unlock items for purchase by encountering them in-game. There is no longer gold or treasure that your character can just find and keep. Anything you find while playing a module stays within that module unless you purchase it with points. So if you find a chest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full of &lt;/del&gt;500 gold and a magic item, congrats you can&#039;t actually keep what you find, you get X number of progression points&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;you can spend after the fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Players are unable to take things they find during their adventures outside of the module. They instead achieve progression points for checking off certain goals outlined in adventure modules. They can then spend these progression points on items they have unlocked. You unlock items for purchase by encountering them in-game. There is no longer gold or treasure that your character can just find and keep. Anything you find while playing a module stays within that module unless you purchase it with points. So if you find a chest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;containing &lt;/ins&gt;500 gold and a magic item, congrats&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;you can&#039;t actually keep what you find, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead &lt;/ins&gt;get X number of progression points &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;you can spend after the fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the end of April in 2020, after months of social media silence starting from June, it was revealed on Twitter by [[Jeremy Crawford]] that Mearls had been removed from his position as the head of the tabletop development team, was no longer associated with the tabletop development side of things, and hadn&amp;#039;t been for a year. The reasons why were initially unclear - whether he was fired or simply transferred to other parts of WotC, such as on the team developing [[Baldur&amp;#039;s Gate (Games)|Baldur&amp;#039;s Gate III]] - was unknown. On May 21st 2020, it was confirmed on the [https://www.twitch.tv/videos/627814944?t=0h23m38s official D&amp;amp;D podcast Dragon Talk] that &amp;quot;Mike Mearls is back full time on the RPG again&amp;quot; and had been &amp;quot;working on some computer game stuff&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the end of April in 2020, after months of social media silence starting from June, it was revealed on Twitter by [[Jeremy Crawford]] that Mearls had been removed from his position as the head of the tabletop development team, was no longer associated with the tabletop development side of things, and hadn&amp;#039;t been for a year. The reasons why were initially unclear - whether he was fired or simply transferred to other parts of WotC, such as on the team developing [[Baldur&amp;#039;s Gate (Games)|Baldur&amp;#039;s Gate III]] - was unknown. On May 21st 2020, it was confirmed on the [https://www.twitch.tv/videos/627814944?t=0h23m38s official D&amp;amp;D podcast Dragon Talk] that &amp;quot;Mike Mearls is back full time on the RPG again&amp;quot; and had been &amp;quot;working on some computer game stuff&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Chucklenuts</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338854&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel at 15:17, 17 March 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338854&amp;oldid=prev"/>
		<updated>2021-03-17T15:17:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:17, 17 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mike Mearls&amp;#039;&amp;#039;&amp;#039;, sometimes &amp;quot;Mike Meals&amp;quot; because as you see from the photo the man hasn&amp;#039;t missed many of those, is a designer for [[Wizards of the Coast]]. He became lead developer for &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 4th Edition]]&amp;#039;&amp;#039; in 2009 and co-designer of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 5th Edition]]&amp;#039;&amp;#039; - before [[Monte Cook]] quit due to &amp;quot;personal differences&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mike Mearls&amp;#039;&amp;#039;&amp;#039;, sometimes &amp;quot;Mike Meals&amp;quot; because as you see from the photo the man hasn&amp;#039;t missed many of those, is a designer for [[Wizards of the Coast]]. He became lead developer for &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 4th Edition]]&amp;#039;&amp;#039; in 2009 and co-designer of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 5th Edition]]&amp;#039;&amp;#039; - before [[Monte Cook]] quit due to &amp;quot;personal differences&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the d20 era Mearls&#039; earlier work includes &#039;&#039;Portals &amp;amp; Planes&#039;&#039; for &#039;&#039;Legends &amp;amp; Lairs&#039;&#039;. He further worked closely with Monte himself on &#039;&#039;[[Arcana Unearthed]]&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;output the best we can say is &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it followed the standard&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the d20 era Mearls&#039; earlier work includes &#039;&#039;Portals &amp;amp; Planes&#039;&#039; for &#039;&#039;Legends &amp;amp; Lairs&#039;&#039;. He further worked closely with Monte himself on &#039;&#039;[[Arcana Unearthed]]&#039;&#039; - which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limits he tested, such &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Malhavoc stuck his ideas in separate books &#039;&#039;not&#039;&#039; cited by any &#039;&#039;AU&#039;&#039; author named other than &quot;Mearls&quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the Mearls / Cook split in 5e, Cook stated &amp;quot;I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and [[Bruce Cordell]]. I enjoyed every moment of working with them over the past year. I have faith that they&amp;#039;ll create a fun game. I&amp;#039;m rooting for them.&amp;quot; The community noticed the omission of Mike Mearls in this statement and assumed this was due to the rumored friction that resulted in Cook&amp;#039;s departure. Fans disagree on whom was at fault in the apparent disagreements between the two. Mearls&amp;#039; recent move from lead developer on 4th Edition to co-designer in 5th Edition is considered a demotion. That would imply that senior members like [[Chris Perkins]] saw decisions made by Mearls during 4th edition as a detriment to the game. Recent comments by Mearls suggesting the removal of mechanics like bonus actions the resulting negative reactions by fans suggest this demotion was just, as the general consensus that removing such a key component of the game would break many of the classes who rely on it ([https://twitter.com/mikemearls/status/955153201434525696 the implication that] people who opposed such a move were misogynist &amp;quot;gatekeepers&amp;quot; didn&amp;#039;t win him any fans). [https://twitter.com/mikemearls/status/1041059458888028160 He considers 3rd edition and 4th editions to have a &amp;quot;fatal flaw&amp;quot; of being too modular]. People wouldn&amp;#039;t really care about this, but his lead in was [https://twitter.com/mikemearls/status/1041036499146305536 saying people who liked such a thing were &amp;quot;assholes&amp;quot; and &amp;quot;obnoxious people&amp;quot; while games with such were a &amp;quot;game for assholes&amp;quot;].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the Mearls / Cook split in 5e, Cook stated &amp;quot;I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and [[Bruce Cordell]]. I enjoyed every moment of working with them over the past year. I have faith that they&amp;#039;ll create a fun game. I&amp;#039;m rooting for them.&amp;quot; The community noticed the omission of Mike Mearls in this statement and assumed this was due to the rumored friction that resulted in Cook&amp;#039;s departure. Fans disagree on whom was at fault in the apparent disagreements between the two. Mearls&amp;#039; recent move from lead developer on 4th Edition to co-designer in 5th Edition is considered a demotion. That would imply that senior members like [[Chris Perkins]] saw decisions made by Mearls during 4th edition as a detriment to the game. Recent comments by Mearls suggesting the removal of mechanics like bonus actions the resulting negative reactions by fans suggest this demotion was just, as the general consensus that removing such a key component of the game would break many of the classes who rely on it ([https://twitter.com/mikemearls/status/955153201434525696 the implication that] people who opposed such a move were misogynist &amp;quot;gatekeepers&amp;quot; didn&amp;#039;t win him any fans). [https://twitter.com/mikemearls/status/1041059458888028160 He considers 3rd edition and 4th editions to have a &amp;quot;fatal flaw&amp;quot; of being too modular]. People wouldn&amp;#039;t really care about this, but his lead in was [https://twitter.com/mikemearls/status/1041036499146305536 saying people who liked such a thing were &amp;quot;assholes&amp;quot; and &amp;quot;obnoxious people&amp;quot; while games with such were a &amp;quot;game for assholes&amp;quot;].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338853&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel at 19:16, 27 June 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338853&amp;oldid=prev"/>
		<updated>2020-06-27T19:16:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:16, 27 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:MikeMearls2012Ennies.jpg|thumb|right|The man himself. Note: does not actually have a light fixture sticking out of the back of his head.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:MikeMearls2012Ennies.jpg|thumb|right|The man himself. Note: does not actually have a light fixture sticking out of the back of his head.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/del&gt;designer for [[Wizards of the Coast]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/del&gt;became lead developer for &#039;&#039;[[Dungeons &amp;amp; Dragons 4th Edition]]&#039;&#039; in 2009 and co-designer of &#039;&#039;[[Dungeons &amp;amp; Dragons 5th Edition]]&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;before [[Monte Cook]] quit due to &quot;personal differences&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stating &quot;I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and Bruce Cordell. I enjoyed every moment of working with them over the past year. I have faith that they&#039;ll create a fun game. I&#039;m rooting for them.&quot; The community noticed the omission of Mike Meals in this statement and assumed this was due to the rumored friction that resulted in Cook&#039;s departure. Fans disagree on whom was at fault in the apparent disagreements between the two, but Mearls&#039; recent move from lead developer on 4th Edition to co-designer in 5th Edition suggests senior members like [[Chris Perkins]] saw decisions made by Mearls during 4th edition as a detriment to the game. Recent comments by Mearls suggesting the removal of mechanics like bonus actions the resulting negative reactions by fans would seem to suggest this was the right decision, as the general consensus that removing such a key component of the game would break many of the classes who rely on it ([https://twitter.com/mikemearls/status/955153201434525696 the implication that] people who opposed such a move were misogynist &quot;gatekeepers&quot; didn&#039;t win him any fans). [https://twitter.com/mikemearls/status/1041059458888028160 He considers 3rd edition and 4th editions to have a &quot;fatal flaw&quot; of being too modular]. People wouldn&#039;t really care about this, but his lead in was [https://twitter.com/mikemearls/status/1041036499146305536 saying people who liked such a thing were &quot;assholes&quot; and &quot;obnoxious people&quot; while games with such were a &quot;game for assholes&quot;]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Mike Mearls&#039;&#039;&#039;, sometimes &quot;Mike Meals&quot; because as you see from the photo the man hasn&#039;t missed many of those, is a &lt;/ins&gt;designer for [[Wizards of the Coast]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. He &lt;/ins&gt;became lead developer for &#039;&#039;[[Dungeons &amp;amp; Dragons 4th Edition]]&#039;&#039; in 2009 and co-designer of &#039;&#039;[[Dungeons &amp;amp; Dragons 5th Edition]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;before [[Monte Cook]] quit due to &quot;personal differences&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has nevertheless not stopped [[Wizards of the Coast]] from granting Mearls leadership on projects such as the recent &quot;[[Guildmaster&#039;s Guide to Ravnica]]&quot;, no doubt to keep him busy while members like Perkins do the real work &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to take D&amp;amp;D to new heights&lt;/del&gt;. Politics aside, most would say he is batting .500 as 4e&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rightly regarded as a mistake and &lt;/del&gt;5e &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears to have achieved &lt;/del&gt;tentative acceptance by fans. Mike made a deal with [[Tzeentch]] to create the &quot;Essentials&quot; line, and his stretch as the lead designer of &quot;Guildmaster&#039;s Guide to Ravnica&quot; produced a roughly 50/50 split of acceptance among fans (in what appears to be a theme for his work), since he appeared to be making a second attempt at associating D&amp;amp;D with a card game, the first time being 4th edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Over the d20 era Mearls&#039; earlier work includes &#039;&#039;Portals &amp;amp; Planes&#039;&#039; for &#039;&#039;Legends &amp;amp; Lairs&#039;&#039;. He further worked closely with Monte himself on &#039;&#039;[[Arcana Unearthed]]&#039;&#039; - for which output the best we can say is that it followed the standard.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the Mearls / Cook split in 5e, Cook stated &quot;I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and [[Bruce Cordell]]. I enjoyed every moment of working with them over the past year. I have faith that they&#039;ll create a fun game. I&#039;m rooting for them.&quot; The community noticed the omission of Mike Mearls in this statement and assumed this was due to the rumored friction that resulted in Cook&#039;s departure. Fans disagree on whom was at fault in the apparent disagreements between the two. Mearls&#039; recent move from lead developer on 4th Edition to co-designer in 5th Edition is considered a demotion. That would imply that senior members like [[Chris Perkins]] saw decisions made by Mearls during 4th edition as a detriment to the game. Recent comments by Mearls suggesting the removal of mechanics like bonus actions the resulting negative reactions by fans suggest this demotion was just, as the general consensus that removing such a key component of the game would break many of the classes who rely on it ([https://twitter.com/mikemearls/status/955153201434525696 the implication that] people who opposed such a move were misogynist &quot;gatekeepers&quot; didn&#039;t win him any fans). [https://twitter.com/mikemearls/status/1041059458888028160 He considers 3rd edition and 4th editions to have a &quot;fatal flaw&quot; of being too modular]. People wouldn&#039;t really care about this, but his lead in was [https://twitter.com/mikemearls/status/1041036499146305536 saying people who liked such a thing were &quot;assholes&quot; and &quot;obnoxious people&quot; while games with such were a &quot;game for assholes&quot;].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has nevertheless not stopped [[Wizards of the Coast]] from granting Mearls leadership on projects such as the recent &quot;[[Guildmaster&#039;s Guide to Ravnica]]&quot;, no doubt to keep him busy while members like Perkins do the real work. Politics aside, most would say he is batting .500 as 4e is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[skub]] where &lt;/ins&gt;5e &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has earned some &lt;/ins&gt;tentative acceptance by fans. Mike made a deal with [[Tzeentch]] to create the &quot;Essentials&quot; line, and his stretch as the lead designer of &quot;Guildmaster&#039;s Guide to Ravnica&quot; produced a roughly 50/50 split of acceptance among fans (in what appears to be a theme for his work), since he appeared to be making a second attempt at associating D&amp;amp;D with a card game, the first time being 4th edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What he claims is his design philosophy is inspired by the first few editions of the game, which found expression through 5e&amp;#039;s many &amp;quot;throwback&amp;quot; game mechanics, and the &amp;quot;Essentials&amp;quot; line&amp;#039;s pared-down design. He&amp;#039;s also been writing the [[Unearthed Arcana]] articles on the official website, offering new game mechanics and ideas from various sources to be play-tested, plus discussions regarding the results of the official monthly surveys, framing him as the friendly face of 5e, despite the rumored drama with other members like Monte Cook behind the scenes. Mearls also seems to have a firm grip on the operation of the [[Dungeons and Dragons Adventurers&amp;#039; league]]. Recent changes to the rules had a mixed reception, since many of the changes seemed to double down on what typical players already disliked about organized play. The changes in general seemed aimed at players and DMs who would abuse the league&amp;#039;s honor system, as well as dropping in on specific modules only to take story-critical items with them and leave the group. While the changes had honorable intentions, when league players and DMs offered input, Mearls refused to budge on the strictness and tediousness of the new rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What he claims is his design philosophy is inspired by the first few editions of the game, which found expression through 5e&amp;#039;s many &amp;quot;throwback&amp;quot; game mechanics, and the &amp;quot;Essentials&amp;quot; line&amp;#039;s pared-down design. He&amp;#039;s also been writing the [[Unearthed Arcana]] articles on the official website, offering new game mechanics and ideas from various sources to be play-tested, plus discussions regarding the results of the official monthly surveys, framing him as the friendly face of 5e, despite the rumored drama with other members like Monte Cook behind the scenes. Mearls also seems to have a firm grip on the operation of the [[Dungeons and Dragons Adventurers&amp;#039; league]]. Recent changes to the rules had a mixed reception, since many of the changes seemed to double down on what typical players already disliked about organized play. The changes in general seemed aimed at players and DMs who would abuse the league&amp;#039;s honor system, as well as dropping in on specific modules only to take story-critical items with them and leave the group. While the changes had honorable intentions, when league players and DMs offered input, Mearls refused to budge on the strictness and tediousness of the new rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338852&amp;oldid=prev</id>
		<title>43.250.205.89: https://www.twitch.tv/videos/627814944?t=0h23m38s is the direct wotc source for the &quot;firing&quot; story update. Confirmation that he was working on &quot;computer game stuff for [WotC]&quot; and not in fact fired.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338852&amp;oldid=prev"/>
		<updated>2020-06-04T05:28:13Z</updated>

		<summary type="html">&lt;p&gt;https://www.twitch.tv/videos/627814944?t=0h23m38s is the direct wotc source for the &amp;quot;firing&amp;quot; story update. Confirmation that he was working on &amp;quot;computer game stuff for [WotC]&amp;quot; and not in fact fired.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:28, 4 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Players are unable to take things they find during their adventures outside of the module. They instead achieve progression points for checking off certain goals outlined in adventure modules. They can then spend these progression points on items they have unlocked. You unlock items for purchase by encountering them in-game. There is no longer gold or treasure that your character can just find and keep. Anything you find while playing a module stays within that module unless you purchase it with points. So if you find a chest full of 500 gold and a magic item, congrats you can&amp;#039;t actually keep what you find, you get X number of progression points, you can spend after the fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Players are unable to take things they find during their adventures outside of the module. They instead achieve progression points for checking off certain goals outlined in adventure modules. They can then spend these progression points on items they have unlocked. You unlock items for purchase by encountering them in-game. There is no longer gold or treasure that your character can just find and keep. Anything you find while playing a module stays within that module unless you purchase it with points. So if you find a chest full of 500 gold and a magic item, congrats you can&amp;#039;t actually keep what you find, you get X number of progression points, you can spend after the fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the end of April in 2020, after months of social media silence starting from June, it was revealed on Twitter by [[Jeremy Crawford]] that Mearls had been removed from his position as the head of the tabletop development team, was no longer associated with the tabletop development side of things, and hadn&#039;t been for a year. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His ultimate fate &lt;/del&gt;- whether he was fired or simply transferred to other parts of WotC, such as on the team developing [[Baldur&#039;s Gate (Games)|Baldur&#039;s Gate III]] - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remains &lt;/del&gt;unknown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the end of April in 2020, after months of social media silence starting from June, it was revealed on Twitter by [[Jeremy Crawford]] that Mearls had been removed from his position as the head of the tabletop development team, was no longer associated with the tabletop development side of things, and hadn&#039;t been for a year. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The reasons why were initially unclear &lt;/ins&gt;- whether he was fired or simply transferred to other parts of WotC, such as on the team developing [[Baldur&#039;s Gate (Games)|Baldur&#039;s Gate III]] - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;unknown&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. On May 21st 2020, it was confirmed on the [https://www.twitch.tv/videos/627814944?t=0h23m38s official D&amp;amp;D podcast Dragon Talk] that &quot;Mike Mearls is back full time on the RPG again&quot; and had been &quot;working on some computer game stuff&quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>43.250.205.89</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338851&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: Tried to cover the whole &quot;fired from WotC&quot; bit. Please tweak to better suit the article.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338851&amp;oldid=prev"/>
		<updated>2020-04-30T22:42:51Z</updated>

		<summary type="html">&lt;p&gt;Tried to cover the whole &amp;quot;fired from WotC&amp;quot; bit. Please tweak to better suit the article.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:42, 30 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Smokepowder cannot be used with the intent of being made an explosive for offensive reasons such as a makeshift hand grenade, despite their being mechanics for smokepowder going off if handled too roughly by players or being used as ammo for fire arms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Smokepowder cannot be used with the intent of being made an explosive for offensive reasons such as a makeshift hand grenade, despite their being mechanics for smokepowder going off if handled too roughly by players or being used as ammo for fire arms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Players are unable to take things they find during their adventures outside of the module. They instead achieve progression points for checking off certain goals outlined in adventure modules. They can then spend these progression points on items they have unlocked. You unlock items for purchase by encountering them in-game. There is no longer gold or treasure that your character can just find and keep. Anything you find while playing a module stays within that module unless you purchase it with points. So if you find a chest full of 500 gold and a magic item, congrats you can&amp;#039;t actually keep what you find, you get X number of progression points, you can spend after the fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Players are unable to take things they find during their adventures outside of the module. They instead achieve progression points for checking off certain goals outlined in adventure modules. They can then spend these progression points on items they have unlocked. You unlock items for purchase by encountering them in-game. There is no longer gold or treasure that your character can just find and keep. Anything you find while playing a module stays within that module unless you purchase it with points. So if you find a chest full of 500 gold and a magic item, congrats you can&amp;#039;t actually keep what you find, you get X number of progression points, you can spend after the fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the end of April in 2020, after months of social media silence starting from June, it was revealed on Twitter by [[Jeremy Crawford]] that Mearls had been removed from his position as the head of the tabletop development team, was no longer associated with the tabletop development side of things, and hadn&#039;t been for a year. His ultimate fate - whether he was fired or simply transferred to other parts of WotC, such as on the team developing [[Baldur&#039;s Gate (Games)|Baldur&#039;s Gate III]] - remains unknown.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338850&amp;oldid=prev</id>
		<title>104.49.177.142 at 17:11, 24 April 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338850&amp;oldid=prev"/>
		<updated>2019-04-24T17:11:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:11, 24 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Fire arm proficiency being impossible to have, despite the clear presence of firearms and smokepowder based weaponry being present in the forgotten realms and enemies who DO have firearm proficiency.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Fire arm proficiency being impossible to have, despite the clear presence of firearms and smokepowder based weaponry being present in the forgotten realms and enemies who DO have firearm proficiency.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Smokepowder cannot be used with the intent of being made an explosive for offensive reasons such as a makeshift hand grenade, despite their being mechanics for smokepowder going off if handled too roughly by players or being used as ammo for fire arms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Smokepowder cannot be used with the intent of being made an explosive for offensive reasons such as a makeshift hand grenade, despite their being mechanics for smokepowder going off if handled too roughly by players or being used as ammo for fire arms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Players are unable to take things they find during their adventures outside of the module. They instead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain the &lt;/del&gt;gold &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value of the item if &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has one&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If it does not have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they cannot &lt;/del&gt;keep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it or have it outside &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adventure it was found in&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Players are unable to take things they find during their adventures outside of the module. They instead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve progression points for checking off certain goals outlined in adventure modules. They can then spend these progression points on items they have unlocked. You unlock items for purchase by encountering them in-game. There is no longer &lt;/ins&gt;gold &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or treasure that your character can just find and keep. Anything you find while playing a module stays within that module unless you purchase &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with points&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So if you find a chest full of 500 gold and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic item&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;congrats you can&#039;t actually &lt;/ins&gt;keep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what you find, you get X number of progression points, you can spend after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>104.49.177.142</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338849&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 02:38, 21 March 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338849&amp;oldid=prev"/>
		<updated>2019-03-21T02:38:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:38, 21 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:MikeMearls2012Ennies.jpg|thumb|right|The man himself. Note: does not actually have a light fixture sticking out of the back of his head.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:MikeMearls2012Ennies.jpg|thumb|right|The man himself. Note: does not actually have a light fixture sticking out of the back of his head.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A designer for [[Wizards of the Coast]] who became lead developer for &#039;&#039;[[Dungeons &amp;amp; Dragons 4th Edition]]&#039;&#039; in 2009 and co-designer of &#039;&#039;[[Dungeons &amp;amp; Dragons 5th Edition]]&#039;&#039;, before [[Monte Cook]] quit due to &quot;personal differences&quot; stating &quot;I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and Bruce Cordell. I enjoyed every moment of working with them over the past year. I have faith that they&#039;ll create a fun game. I&#039;m rooting for them.&quot; The community noticed the omission of Mike Meals in this statement and assumed this was due to the rumored friction that resulted in Cook&#039;s departure. Fans disagree on whom was at fault in the apparent disagreements between the two, but Mearls&#039; recent move from lead developer on 4th Edition to co-designer in 5th Edition suggests senior members like [[Chris Perkins]] saw decisions made by Mearls during 4th edition as a detriment to the game. Recent comments by Mearls suggesting the removal of mechanics like bonus actions the resulting negative reactions by fans would seem to suggest this was the right decision, as the general consensus that removing such a key component of the game would break many of the classes who rely on it ([https://twitter.com/mikemearls/status/955153201434525696 the implication that] people who opposed such a move were misogynist &quot;gatekeepers&quot; didn&#039;t win him any fans).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A designer for [[Wizards of the Coast]] who became lead developer for &#039;&#039;[[Dungeons &amp;amp; Dragons 4th Edition]]&#039;&#039; in 2009 and co-designer of &#039;&#039;[[Dungeons &amp;amp; Dragons 5th Edition]]&#039;&#039;, before [[Monte Cook]] quit due to &quot;personal differences&quot; stating &quot;I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and Bruce Cordell. I enjoyed every moment of working with them over the past year. I have faith that they&#039;ll create a fun game. I&#039;m rooting for them.&quot; The community noticed the omission of Mike Meals in this statement and assumed this was due to the rumored friction that resulted in Cook&#039;s departure. Fans disagree on whom was at fault in the apparent disagreements between the two, but Mearls&#039; recent move from lead developer on 4th Edition to co-designer in 5th Edition suggests senior members like [[Chris Perkins]] saw decisions made by Mearls during 4th edition as a detriment to the game. Recent comments by Mearls suggesting the removal of mechanics like bonus actions the resulting negative reactions by fans would seem to suggest this was the right decision, as the general consensus that removing such a key component of the game would break many of the classes who rely on it ([https://twitter.com/mikemearls/status/955153201434525696 the implication that] people who opposed such a move were misogynist &quot;gatekeepers&quot; didn&#039;t win him any fans)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. [https://twitter.com/mikemearls/status/1041059458888028160 He considers 3rd edition and 4th editions to have a &quot;fatal flaw&quot; of being too modular]. People wouldn&#039;t really care about this, but his lead in was [https://twitter.com/mikemearls/status/1041036499146305536 saying people who liked such a thing were &quot;assholes&quot; and &quot;obnoxious people&quot; while games with such were a &quot;game for assholes&quot;]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has nevertheless not stopped [[Wizards of the Coast]] from granting Mearls leadership on projects such as the recent &amp;quot;[[Guildmaster&amp;#039;s Guide to Ravnica]]&amp;quot;, no doubt to keep him busy while members like Perkins do the real work to take D&amp;amp;D to new heights. Politics aside, most would say he is batting .500 as 4e, is rightly regarded as a mistake and 5e appears to have achieved tentative acceptance by fans. Mike made a deal with [[Tzeentch]] to create the &amp;quot;Essentials&amp;quot; line, and his stretch as the lead designer of &amp;quot;Guildmaster&amp;#039;s Guide to Ravnica&amp;quot; produced a roughly 50/50 split of acceptance among fans (in what appears to be a theme for his work), since he appeared to be making a second attempt at associating D&amp;amp;D with a card game, the first time being 4th edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has nevertheless not stopped [[Wizards of the Coast]] from granting Mearls leadership on projects such as the recent &amp;quot;[[Guildmaster&amp;#039;s Guide to Ravnica]]&amp;quot;, no doubt to keep him busy while members like Perkins do the real work to take D&amp;amp;D to new heights. Politics aside, most would say he is batting .500 as 4e, is rightly regarded as a mistake and 5e appears to have achieved tentative acceptance by fans. Mike made a deal with [[Tzeentch]] to create the &amp;quot;Essentials&amp;quot; line, and his stretch as the lead designer of &amp;quot;Guildmaster&amp;#039;s Guide to Ravnica&amp;quot; produced a roughly 50/50 split of acceptance among fans (in what appears to be a theme for his work), since he appeared to be making a second attempt at associating D&amp;amp;D with a card game, the first time being 4th edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338848&amp;oldid=prev</id>
		<title>1d4chan&gt;LGX-000: If you&#039;re gonna include something like that, phrase it more honestly</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mike_Mearls&amp;diff=338848&amp;oldid=prev"/>
		<updated>2019-03-21T01:29:41Z</updated>

		<summary type="html">&lt;p&gt;If you&amp;#039;re gonna include something like that, phrase it more honestly&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:29, 21 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:MikeMearls2012Ennies.jpg|thumb|right|The man himself. Note: does not actually have a light fixture sticking out of the back of his head.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:MikeMearls2012Ennies.jpg|thumb|right|The man himself. Note: does not actually have a light fixture sticking out of the back of his head.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A designer for [[Wizards of the Coast]] who became lead developer for &#039;&#039;[[Dungeons &amp;amp; Dragons 4th Edition]]&#039;&#039; in 2009 and co-designer of &#039;&#039;[[Dungeons &amp;amp; Dragons 5th Edition]]&#039;&#039;, before [[Monte Cook]] quit due to &quot;personal differences&quot; stating &quot;I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and Bruce Cordell. I enjoyed every moment of working with them over the past year. I have faith that they&#039;ll create a fun game. I&#039;m rooting for them.&quot; The community noticed the omission of Mike Meals in this statement and assumed this was due to the rumored friction that resulted in Cook&#039;s departure. Fans disagree on whom was at fault in the apparent disagreements between the two, but Mearls&#039; recent move from lead developer on 4th Edition to co-designer in 5th Edition suggests senior members like [[Chris Perkins]] saw decisions made by Mearls during 4th edition as a detriment to the game. Recent comments by Mearls suggesting the removal of mechanics like bonus actions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the resulting negative reactions by fans would seem to suggest this was the right decision, as the general consensus that removing such a key component of the game would break many of the classes who rely on it. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has nevertheless not stopped [[Wizards of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coast&lt;/del&gt;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] from granting Mearls leadership on projects &lt;/del&gt;such &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the recent &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Guildmaster&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Guide to Ravnica]]&quot;, no doubt to keep &lt;/del&gt;him &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;busy while members like Perkins do the real work to take D&amp;amp;D to new heights&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A designer for [[Wizards of the Coast]] who became lead developer for &#039;&#039;[[Dungeons &amp;amp; Dragons 4th Edition]]&#039;&#039; in 2009 and co-designer of &#039;&#039;[[Dungeons &amp;amp; Dragons 5th Edition]]&#039;&#039;, before [[Monte Cook]] quit due to &quot;personal differences&quot; stating &quot;I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and Bruce Cordell. I enjoyed every moment of working with them over the past year. I have faith that they&#039;ll create a fun game. I&#039;m rooting for them.&quot; The community noticed the omission of Mike Meals in this statement and assumed this was due to the rumored friction that resulted in Cook&#039;s departure. Fans disagree on whom was at fault in the apparent disagreements between the two, but Mearls&#039; recent move from lead developer on 4th Edition to co-designer in 5th Edition suggests senior members like [[Chris Perkins]] saw decisions made by Mearls during 4th edition as a detriment to the game. Recent comments by Mearls suggesting the removal of mechanics like bonus actions the resulting negative reactions by fans would seem to suggest this was the right decision, as the general consensus that removing such a key component of the game would break many of the classes who rely on it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;([https://twitter&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/mikemearls/status/955153201434525696 &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implication that&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people who opposed &lt;/ins&gt;such &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a move were misogynist &quot;gatekeepers&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;didn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t win &lt;/ins&gt;him &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any fans)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Politics aside most would say he is batting .500 as 4e is rightly regarded as a mistake and 5e appears to have achieved tentative acceptance by fans. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/del&gt;made a deal with [[Tzeentch]] to create the &quot;Essentials&quot; line&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. He was also &lt;/del&gt;the lead designer of &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Guildmaster&#039;s Guide to Ravnica&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which, &lt;/del&gt;in what appears to be a theme for his work, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;produced a roughly 50/50 split of acceptance among fans &lt;/del&gt;since he appeared to be making a second attempt at associating D&amp;amp;D with a card game, the first time being 4th edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has nevertheless not stopped [[Wizards of the Coast]] from granting Mearls leadership on projects such as the recent &quot;[[Guildmaster&#039;s Guide to Ravnica]]&quot;, no doubt to keep him busy while members like Perkins do the real work to take D&amp;amp;D to new heights. &lt;/ins&gt;Politics aside&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;most would say he is batting .500 as 4e&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;is rightly regarded as a mistake and 5e appears to have achieved tentative acceptance by fans. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mike &lt;/ins&gt;made a deal with [[Tzeentch]] to create the &quot;Essentials&quot; line&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and his stretch as &lt;/ins&gt;the lead designer of &quot;Guildmaster&#039;s Guide to Ravnica&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;produced a roughly 50/50 split of acceptance among fans (&lt;/ins&gt;in what appears to be a theme for his work&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;, since he appeared to be making a second attempt at associating D&amp;amp;D with a card game, the first time being 4th edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What he claims is his design philosophy is inspired by the first few editions of the game, which found expression through 5e&#039;s many &quot;throwback&quot; game mechanics, and the &quot;Essentials&quot; line&#039;s pared-down design. He&#039;s also been writing the [[Unearthed Arcana]] articles on the official website, offering new game mechanics and ideas from various sources to be play-tested, plus discussions regarding the results of the official monthly surveys, framing him as the friendly face of 5e, despite the rumored drama with other members like Monte Cook behind the scenes. Mearls also seems to have a firm grip on the operation of the [[Dungeons and Dragons Adventurers&#039; league]]. Recent changes to the rules had a mixed reception since many of the changes seemed to double down on what typical players already disliked about organized play. The changes in general seemed aimed at players and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DM&#039;s &lt;/del&gt;who would abuse the league&#039;s honor system as well as dropping in on specific modules only to take story-critical items with them and leave the group. While the changes had honorable intentions, when league players and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dm&#039;s &lt;/del&gt;offered input, Mearls refused to budge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;the strictness and tediousness of the new rules. A few other small restrictions of seeming dislike among players are as follows: Fire arm proficiency being impossible to have, despite the clear presence of firearms and smokepowder based weaponry being present in the forgotten realms and enemies who DO have firearm proficiency. Smokepowder cannot be used with the intent of being made an explosive for offensive reasons such as a makeshift hand grenade, despite their being mechanics for smokepowder going off if handled too roughly by players or being used as ammo for fire arms. Players are unable to take things they find during their adventures outside of the module. They instead gain the gold value of the item if it has one. If it does not have a value, they cannot keep it or have it outside the adventure it was found in.[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What he claims is his design philosophy is inspired by the first few editions of the game, which found expression through 5e&#039;s many &quot;throwback&quot; game mechanics, and the &quot;Essentials&quot; line&#039;s pared-down design. He&#039;s also been writing the [[Unearthed Arcana]] articles on the official website, offering new game mechanics and ideas from various sources to be play-tested, plus discussions regarding the results of the official monthly surveys, framing him as the friendly face of 5e, despite the rumored drama with other members like Monte Cook behind the scenes. Mearls also seems to have a firm grip on the operation of the [[Dungeons and Dragons Adventurers&#039; league]]. Recent changes to the rules had a mixed reception&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;since many of the changes seemed to double down on what typical players already disliked about organized play. The changes in general seemed aimed at players and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DMs &lt;/ins&gt;who would abuse the league&#039;s honor system&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;as well as dropping in on specific modules only to take story-critical items with them and leave the group. While the changes had honorable intentions, when league players and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DMs &lt;/ins&gt;offered input, Mearls refused to budge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the strictness and tediousness of the new rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A few other small restrictions of seeming dislike among players are as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;Fire arm proficiency being impossible to have, despite the clear presence of firearms and smokepowder based weaponry being present in the forgotten realms and enemies who DO have firearm proficiency.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;Smokepowder cannot be used with the intent of being made an explosive for offensive reasons such as a makeshift hand grenade, despite their being mechanics for smokepowder going off if handled too roughly by players or being used as ammo for fire arms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;Players are unable to take things they find during their adventures outside of the module. They instead gain the gold value of the item if it has one. If it does not have a value, they cannot keep it or have it outside the adventure it was found in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]][[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;LGX-000</name></author>
	</entry>
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