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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Monte_Cook</id>
	<title>Monte Cook - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Monte_Cook"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;action=history"/>
	<updated>2026-04-23T10:04:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344019&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 32 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344019&amp;oldid=prev"/>
		<updated>2023-06-22T13:04:53Z</updated>

		<summary type="html">&lt;p&gt;32 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:04, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=343986&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=343986&amp;oldid=prev"/>
		<updated>2023-06-19T02:45:22Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:45, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=343985&amp;oldid=prev</id>
		<title>2804:14C:578B:9FF0:61DB:D113:F449:F49A at 20:42, 27 May 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=343985&amp;oldid=prev"/>
		<updated>2021-05-27T20:42:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:42, 27 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monte Cook once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &amp;#039;&amp;#039;are&amp;#039;&amp;#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the [[Fighter|fighter]], and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monte Cook once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &amp;#039;&amp;#039;are&amp;#039;&amp;#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the [[Fighter|fighter]], and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing people like to hold his feet to the fire over is the &quot;Ivory Tower&quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &quot;Ivory Tower,&quot; or &quot;system mastery&quot; for those that don&#039;t hate it, involves &#039;&#039;deliberately&#039;&#039; sowing weak &quot;newb traps&quot; into your game as character advancement options (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explicitly compared &lt;/del&gt;to &quot;[[Magic: The Gathering#Players|Timmy cards]]&quot;), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &quot;mastery.&quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing people like to hold his feet to the fire over is the &quot;Ivory Tower&quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &quot;Ivory Tower,&quot; or &quot;system mastery&quot; for those that don&#039;t hate it, involves &#039;&#039;deliberately&#039;&#039; sowing weak &quot;newb traps&quot; into your game as character advancement options (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrongly comparing it &lt;/ins&gt;to &quot;[[Magic: The Gathering#Players|Timmy cards]]&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which are meant to be normal cards that Timmy players can enjoy using&lt;/ins&gt;), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &quot;mastery.&quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, it could be worse. [[Lamentations of the Flame Princess|At least the personality that seeps into his work is warm and fun rather than smug and unpleasant.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, it could be worse. [[Lamentations of the Flame Princess|At least the personality that seeps into his work is warm and fun rather than smug and unpleasant.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]] [[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]] [[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2804:14C:578B:9FF0:61DB:D113:F449:F49A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344018&amp;oldid=prev</id>
		<title>69.121.61.117 at 18:18, 2 December 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344018&amp;oldid=prev"/>
		<updated>2020-12-02T18:18:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:18, 2 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Monte Cook&#039;&#039;&#039; (also known as &#039;&#039;&#039;Monte Cock&#039;&#039;&#039;, &#039;&#039;&#039;Monte Kook&#039;&#039;&#039; and &#039;&#039;&#039;Monte Cuck&#039;&#039;&#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &quot;Game Designer&quot; class.  He is one of the founding creators of &#039;&#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&#039;&#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &#039;&#039;[[World of Darkness]]&#039;&#039; (that everyone hated) and &#039;&#039;[[Numenera]]&#039;&#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (Basically [[FATE]] d20 edition.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Monte Cook&#039;&#039;&#039; (also known as &#039;&#039;&#039;Monte Cock&#039;&#039;&#039;, &#039;&#039;&#039;Monte Kook&#039;&#039;&#039; and &#039;&#039;&#039;Monte Cuck&#039;&#039;&#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &quot;Game Designer&quot; class.  He is one of the founding creators of &#039;&#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&#039;&#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &#039;&#039;[[World of Darkness]]&#039;&#039; (that everyone hated) and &#039;&#039;[[Numenera]]&#039;&#039;, a game set on Earth a billion years into the future, that served as the prototype for his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting-neutral &lt;/ins&gt;[[Cypher system]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &amp;quot;cool&amp;quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an out of control spellcaster fetish beyond all expectation or reason.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &amp;quot;cool&amp;quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an out of control spellcaster fetish beyond all expectation or reason.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>69.121.61.117</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344017&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel at 23:26, 25 June 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344017&amp;oldid=prev"/>
		<updated>2020-06-25T23:26:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 25 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Montecookquote.png|thumb|right|The quote in question.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monte Cook&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Monte Cock&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Monte Kook&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monte Cuck&amp;#039;&amp;#039;&amp;#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&amp;#039;&amp;#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &amp;#039;&amp;#039;[[World of Darkness]]&amp;#039;&amp;#039; (that everyone hated) and &amp;#039;&amp;#039;[[Numenera]]&amp;#039;&amp;#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]].  (Basically [[FATE]] d20 edition.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monte Cook&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Monte Cock&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Monte Kook&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monte Cuck&amp;#039;&amp;#039;&amp;#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&amp;#039;&amp;#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &amp;#039;&amp;#039;[[World of Darkness]]&amp;#039;&amp;#039; (that everyone hated) and &amp;#039;&amp;#039;[[Numenera]]&amp;#039;&amp;#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]].  (Basically [[FATE]] d20 edition.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re looking for the ultimate Monte adventure, displaying his authorial style at its best and at its (editor-free) worst, we&amp;#039;d &amp;quot;recommend&amp;quot; &amp;#039;&amp;#039;[[Dead Gods]]&amp;#039;&amp;#039;. If you&amp;#039;re looking for peak Monte: &amp;#039;&amp;#039;[[The Banewarrens]]&amp;#039;&amp;#039;. Seriously, go find it, it&amp;#039;s awesome.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re looking for the ultimate Monte adventure, displaying his authorial style at its best and at its (editor-free) worst, we&amp;#039;d &amp;quot;recommend&amp;quot; &amp;#039;&amp;#039;[[Dead Gods]]&amp;#039;&amp;#039;. If you&amp;#039;re looking for peak Monte: &amp;#039;&amp;#039;[[The Banewarrens]]&amp;#039;&amp;#039;. Seriously, go find it, it&amp;#039;s awesome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Montecookquote.png|thumb|right|The quote in question.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monte Cook once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &amp;#039;&amp;#039;are&amp;#039;&amp;#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the [[Fighter|fighter]], and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monte Cook once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &amp;#039;&amp;#039;are&amp;#039;&amp;#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the [[Fighter|fighter]], and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344016&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel at 16:43, 25 June 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344016&amp;oldid=prev"/>
		<updated>2020-06-25T16:43:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:43, 25 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monte Cook&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Monte Cock&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Monte Kook&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monte Cuck&amp;#039;&amp;#039;&amp;#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&amp;#039;&amp;#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &amp;#039;&amp;#039;[[World of Darkness]]&amp;#039;&amp;#039; (that everyone hated) and &amp;#039;&amp;#039;[[Numenera]]&amp;#039;&amp;#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]].  (Basically [[FATE]] d20 edition.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monte Cook&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Monte Cock&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Monte Kook&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monte Cuck&amp;#039;&amp;#039;&amp;#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&amp;#039;&amp;#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &amp;#039;&amp;#039;[[World of Darkness]]&amp;#039;&amp;#039; (that everyone hated) and &amp;#039;&amp;#039;[[Numenera]]&amp;#039;&amp;#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]].  (Basically [[FATE]] d20 edition.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &quot;cool&quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insane, &lt;/del&gt;out of control spellcaster fetish beyond all expectation or reason. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; In fact&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/del&gt;once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &#039;&#039;are&#039;&#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the [[Fighter|fighter]], and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &quot;cool&quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an out of control spellcaster fetish beyond all expectation or reason.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re looking for the ultimate Monte adventure, displaying his authorial style at its best and at its (editor-free) worst&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;d &quot;recommend&quot; &#039;&#039;[[Dead Gods]]&#039;&#039;. If you&#039;re looking for peak Monte: &#039;&#039;[[The Banewarrens]]&#039;&#039;. Seriously, go find it, it&#039;s awesome.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monte Cook &lt;/ins&gt;once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &#039;&#039;are&#039;&#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the [[Fighter|fighter]], and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing people like to hold his feet to the fire over is the &amp;quot;Ivory Tower&amp;quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &amp;quot;Ivory Tower,&amp;quot; or &amp;quot;system mastery&amp;quot; for those that don&amp;#039;t hate it, involves &amp;#039;&amp;#039;deliberately&amp;#039;&amp;#039; sowing weak &amp;quot;newb traps&amp;quot; into your game as character advancement options (explicitly compared to &amp;quot;[[Magic: The Gathering#Players|Timmy cards]]&amp;quot;), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &amp;quot;mastery.&amp;quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing people like to hold his feet to the fire over is the &amp;quot;Ivory Tower&amp;quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &amp;quot;Ivory Tower,&amp;quot; or &amp;quot;system mastery&amp;quot; for those that don&amp;#039;t hate it, involves &amp;#039;&amp;#039;deliberately&amp;#039;&amp;#039; sowing weak &amp;quot;newb traps&amp;quot; into your game as character advancement options (explicitly compared to &amp;quot;[[Magic: The Gathering#Players|Timmy cards]]&amp;quot;), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &amp;quot;mastery.&amp;quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344015&amp;oldid=prev</id>
		<title>1d4chan&gt;Mulligrubs at 13:08, 13 November 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344015&amp;oldid=prev"/>
		<updated>2019-11-13T13:08:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:08, 13 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monte Cook&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Monte Cock&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Monte Kook&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monte Cuck&amp;#039;&amp;#039;&amp;#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&amp;#039;&amp;#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &amp;#039;&amp;#039;[[World of Darkness]]&amp;#039;&amp;#039; (that everyone hated) and &amp;#039;&amp;#039;[[Numenera]]&amp;#039;&amp;#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]].  (Basically [[FATE]] d20 edition.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monte Cook&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Monte Cock&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Monte Kook&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monte Cuck&amp;#039;&amp;#039;&amp;#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&amp;#039;&amp;#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &amp;#039;&amp;#039;[[World of Darkness]]&amp;#039;&amp;#039; (that everyone hated) and &amp;#039;&amp;#039;[[Numenera]]&amp;#039;&amp;#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]].  (Basically [[FATE]] d20 edition.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &quot;cool&quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an insane, out of control spellcaster fetish beyond all expectation or reason.  In fact, he once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &#039;&#039;are&#039;&#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the fighter, and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &quot;cool&quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an insane, out of control spellcaster fetish beyond all expectation or reason.  In fact, he once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &#039;&#039;are&#039;&#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Fighter|&lt;/ins&gt;fighter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing people like to hold his feet to the fire over is the &amp;quot;Ivory Tower&amp;quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &amp;quot;Ivory Tower,&amp;quot; or &amp;quot;system mastery&amp;quot; for those that don&amp;#039;t hate it, involves &amp;#039;&amp;#039;deliberately&amp;#039;&amp;#039; sowing weak &amp;quot;newb traps&amp;quot; into your game as character advancement options (explicitly compared to &amp;quot;[[Magic: The Gathering#Players|Timmy cards]]&amp;quot;), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &amp;quot;mastery.&amp;quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing people like to hold his feet to the fire over is the &amp;quot;Ivory Tower&amp;quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &amp;quot;Ivory Tower,&amp;quot; or &amp;quot;system mastery&amp;quot; for those that don&amp;#039;t hate it, involves &amp;#039;&amp;#039;deliberately&amp;#039;&amp;#039; sowing weak &amp;quot;newb traps&amp;quot; into your game as character advancement options (explicitly compared to &amp;quot;[[Magic: The Gathering#Players|Timmy cards]]&amp;quot;), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &amp;quot;mastery.&amp;quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mulligrubs</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344014&amp;oldid=prev</id>
		<title>1d4chan&gt;Mulligrubs at 13:07, 13 November 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344014&amp;oldid=prev"/>
		<updated>2019-11-13T13:07:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:07, 13 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monte Cook&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Monte Cock&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Monte Kook&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monte Cuck&amp;#039;&amp;#039;&amp;#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&amp;#039;&amp;#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &amp;#039;&amp;#039;[[World of Darkness]]&amp;#039;&amp;#039; (that everyone hated) and &amp;#039;&amp;#039;[[Numenera]]&amp;#039;&amp;#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]].  (Basically [[FATE]] d20 edition.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Monte Cook&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Monte Cock&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Monte Kook&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Monte Cuck&amp;#039;&amp;#039;&amp;#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&amp;#039;&amp;#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &amp;#039;&amp;#039;[[World of Darkness]]&amp;#039;&amp;#039; (that everyone hated) and &amp;#039;&amp;#039;[[Numenera]]&amp;#039;&amp;#039;, a game set on Earth a billion years into the future, that served as the prototype for his [[Cypher system]].  (Basically [[FATE]] d20 edition.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &quot;cool&quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an insane, out of control spellcaster fetish beyond all expectation or reason.  In fact, he once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &#039;&#039;are&#039;&#039; talking about the same 3rd Edition in which half the classes in the game were better fighters than the fighter, and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &quot;cool&quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an insane, out of control spellcaster fetish beyond all expectation or reason.  In fact, he once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &#039;&#039;are&#039;&#039; talking about the same 3rd Edition in which half the classes in the game were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The Book of Weeaboo Fightan Magic|&lt;/ins&gt;better fighters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;than the fighter, and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing people like to hold his feet to the fire over is the &amp;quot;Ivory Tower&amp;quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &amp;quot;Ivory Tower,&amp;quot; or &amp;quot;system mastery&amp;quot; for those that don&amp;#039;t hate it, involves &amp;#039;&amp;#039;deliberately&amp;#039;&amp;#039; sowing weak &amp;quot;newb traps&amp;quot; into your game as character advancement options (explicitly compared to &amp;quot;[[Magic: The Gathering#Players|Timmy cards]]&amp;quot;), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &amp;quot;mastery.&amp;quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing people like to hold his feet to the fire over is the &amp;quot;Ivory Tower&amp;quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &amp;quot;Ivory Tower,&amp;quot; or &amp;quot;system mastery&amp;quot; for those that don&amp;#039;t hate it, involves &amp;#039;&amp;#039;deliberately&amp;#039;&amp;#039; sowing weak &amp;quot;newb traps&amp;quot; into your game as character advancement options (explicitly compared to &amp;quot;[[Magic: The Gathering#Players|Timmy cards]]&amp;quot;), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &amp;quot;mastery.&amp;quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mulligrubs</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344013&amp;oldid=prev</id>
		<title>108.5.113.220: removed &quot;Consent in Gaming&quot; link (the article&#039;s about Monte Cook, not about everything the company releases)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344013&amp;oldid=prev"/>
		<updated>2019-09-20T07:20:43Z</updated>

		<summary type="html">&lt;p&gt;removed &amp;quot;Consent in Gaming&amp;quot; link (the article&amp;#039;s about Monte Cook, not about everything the company releases)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:20, 20 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, it could be worse. [[Lamentations of the Flame Princess|At least the personality that seeps into his work is warm and fun rather than smug and unpleasant.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, it could be worse. [[Lamentations of the Flame Princess|At least the personality that seeps into his work is warm and fun rather than smug and unpleasant.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They also write this shit : https://www.montecookgames.com/consent-in-gaming/ (PDF : https://www.mediafire.com/file/mpgrg43x264fg2a/Consent-in-Gaming-2019-09-11b.pdf/file )&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]] [[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]] [[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>108.5.113.220</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344012&amp;oldid=prev</id>
		<title>2A01:E35:2F86:6320:9465:77E6:C031:CB0E: added consent in gaming</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=344012&amp;oldid=prev"/>
		<updated>2019-09-15T13:29:09Z</updated>

		<summary type="html">&lt;p&gt;added consent in gaming&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:29, 15 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, it could be worse. [[Lamentations of the Flame Princess|At least the personality that seeps into his work is warm and fun rather than smug and unpleasant.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, it could be worse. [[Lamentations of the Flame Princess|At least the personality that seeps into his work is warm and fun rather than smug and unpleasant.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They also write this shit : https://www.montecookgames.com/consent-in-gaming/ (PDF : https://www.mediafire.com/file/mpgrg43x264fg2a/Consent-in-Gaming-2019-09-11b.pdf/file )&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]] [[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]] [[Category:Game Designers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A01:E35:2F86:6320:9465:77E6:C031:CB0E</name></author>
	</entry>
</feed>