<?xml version="1.0"?>
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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mul</id>
	<title>Mul - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mul"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;action=history"/>
	<updated>2026-04-24T23:18:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347134&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 107 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347134&amp;oldid=prev"/>
		<updated>2023-06-22T13:09:24Z</updated>

		<summary type="html">&lt;p&gt;107 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:09, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347026&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347026&amp;oldid=prev"/>
		<updated>2023-06-19T02:45:54Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:45, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347025&amp;oldid=prev</id>
		<title>1d4chan&gt;FenaTiX: Added mixed race category.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347025&amp;oldid=prev"/>
		<updated>2021-05-30T18:26:10Z</updated>

		<summary type="html">&lt;p&gt;Added mixed race category.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:26, 30 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|The 4E version of a Mul, which significantly toned down their original look, to give them a more attractive-to-the-human-eye sort of look.&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|The 4E version of a Mul, which significantly toned down their original look, to give them a more attractive-to-the-human-eye sort of look.&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dwarves&lt;/del&gt;]]!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dwarf|Half-Dwarves&lt;/ins&gt;]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Mul&amp;#039;&amp;#039;&amp;#039; is a race of [[human]]/[[dwarf]] crossbreeds within [[Dungeons &amp;amp; Dragons]] that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to breed would produce a race that would hopefully have human flexibility and stature, combined with dwarven strength and endurance, thus producing a superior slave-race. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with [[Star Trek|Klingon]]-style forehead ridges to boot, so that&amp;#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Mul&amp;#039;&amp;#039;&amp;#039; is a race of [[human]]/[[dwarf]] crossbreeds within [[Dungeons &amp;amp; Dragons]] that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to breed would produce a race that would hopefully have human flexibility and stature, combined with dwarven strength and endurance, thus producing a superior slave-race. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with [[Star Trek|Klingon]]-style forehead ridges to boot, so that&amp;#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{D&amp;amp;D4e-Races}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{D&amp;amp;D4e-Races}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Dark Sun]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Dark Sun]][[Category:Dwarves&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]][[Category:Mixed Races&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dwarves]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;FenaTiX</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347133&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser at 09:29, 6 September 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347133&amp;oldid=prev"/>
		<updated>2018-09-06T09:29:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:29, 6 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{editwar}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|The 4E version of a Mul, which significantly toned down their original look, to give them a more attractive-to-the-human-eye sort of look.&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|The 4E version of a Mul, which significantly toned down their original look, to give them a more attractive-to-the-human-eye sort of look.&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Dark Sun]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Dark Sun]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Dwarves]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-347132:rev-347133:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347132&amp;oldid=prev</id>
		<title>1d4chan&gt;Incassum: Tried to make the entire article a bit more clean, clearing up the distinctions between editions, and the problems, and non-problems, therein (and removed the remark about making them &quot;easier for other settings&quot;; they can just be re-tooled).</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347132&amp;oldid=prev"/>
		<updated>2018-05-20T19:53:24Z</updated>

		<summary type="html">&lt;p&gt;Tried to make the entire article a bit more clean, clearing up the distinctions between editions, and the problems, and non-problems, therein (and removed the remark about making them &amp;quot;easier for other settings&amp;quot;; they can just be re-tooled).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:53, 20 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite being part dwarf when first encountering &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you wouldn&#039;t identify them as such&lt;/del&gt;.&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The 4E version of a Mul, which significantly toned down their original look, to give &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a more attractive-to-the-human-eye sort of look&lt;/ins&gt;.&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of [[human]]/[[dwarf]] crossbreeds within [[Dungeons &amp;amp; Dragons]] that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mate &lt;/del&gt;would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance, thus producing a superior slave race. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with [[Star Trek|Klingon]]-style forehead ridges to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of [[human]]/[[dwarf]] crossbreeds within [[Dungeons &amp;amp; Dragons]] that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breed &lt;/ins&gt;would produce a race that would hopefully have human flexibility and stature&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;combined with dwarven strength and endurance, thus producing a superior slave&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;race. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with [[Star Trek|Klingon]]-style forehead ridges to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] have never been described that way. The idea was to emphasize just how cruel and callous the Sorcerer-Kings are, in that they would force the creation of muls even knowing they were costing women their lives for something that would live one generation and then be gone, all so they could have super-good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;laborers &lt;/del&gt;or gladiators.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] have never been described that way. The idea was to emphasize just how cruel and callous the Sorcerer-Kings are, in that they would force the creation of muls even knowing they were costing women their lives for something that would live one generation and then be gone, all so they could have super-good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slaves and/&lt;/ins&gt;or gladiators&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and reinforce the idea of them as a bred-for-slavery race, strengthening the otherwise name-only comparison to real-life Mules&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being the lighter &amp;amp; softer edition in many ways, abandoned both of these aspects&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Grognards &#039;&#039;&#039;raged&#039;&#039;&#039; at this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but, really, why is it a bad idea to make half-dwarves less grimdark &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more accessible in settings outside &lt;/del&gt;of Dark Sun&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being the lighter &amp;amp; softer edition in many ways, abandoned both of these aspects, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally made them (and the entire setting &lt;/ins&gt;of Dark Sun&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) more mainstream-appealing and less original and [[grimdark|grimderp]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls, in this case tying them to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;probably very staunchly anti-slavery and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t &lt;/del&gt;get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and muls have a strong anti-authoritarian streak&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls, in this case tying them to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, like in the original setting, &lt;/ins&gt;these muls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were &lt;/ins&gt;probably very staunchly anti-slavery and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had a strong anti-authoritarian streak. In difference to the original setting, however, they were said to not &lt;/ins&gt;get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? In 2e, it was generally accepted it was pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin. In 4e, it was changed to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the original AD&amp;amp;D setting (and in the fan-made, but WotC-approved, update for 3.X), their general outlook on life was, as stated, similar to the [[Dragon Magazine]] suggestion, and they were a fairly strong racial choice for martial classes - well, barring the (in the right build, quite OP) Half-Giant. They were also, from a player/real-life human-perspective, quite a bit &quot;uglier&quot;, but being made up of mostly [[Musclegirl|musclegirls]] on the female end of things.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? In 2e, it was generally accepted it was pronounced &quot;mule&quot; and was given as an insult &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(and arguably an analogue for the real-life word &quot;Nigger&quot;)&lt;/ins&gt;, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin. In 4e&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as part of &quot;softening up&quot; the setting&lt;/ins&gt;, it was changed to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work&lt;/del&gt;. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of... &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Work&lt;/ins&gt;. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;wise as there aren&#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &amp;quot;[[Fighter]]s better than all other fighters.&amp;quot; The damage a Mul gladiator with a strength of 20 could inflict with Cahulaks (a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &amp;quot;[[Fighter]]s better than all other fighters.&amp;quot; The damage a Mul gladiator with a strength of 20 could inflict with Cahulaks (a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who were given the rights to create a &lt;/del&gt;conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &quot;Tireless&quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &quot;Extended Activity&quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resistence &lt;/del&gt;of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;semi-&lt;/ins&gt;officially published by Athas.org, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whose &lt;/ins&gt;conversion of all 2e Dark Sun materials &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were considered &quot;officially approved&quot; by WotC&lt;/ins&gt;. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &quot;Tireless&quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &quot;Extended Activity&quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resistance &lt;/ins&gt;of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being somewhat more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practical&lt;/del&gt;, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being somewhat more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainstream&lt;/ins&gt;, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Incassum</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347131&amp;oldid=prev</id>
		<title>1d4chan&gt;AssistantWikifag: Protected &quot;Mul&quot; ([Edit=Allow only autoconfirmed users] (expires 19:52, 17 March 2018 (UTC)) [Move=Allow only autoconfirmed users] (expires 19:52, 17 March 2018 (UTC)))</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347131&amp;oldid=prev"/>
		<updated>2018-03-10T19:52:59Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/Mul&quot; title=&quot;Mul&quot;&gt;Mul&lt;/a&gt;&amp;quot; ([Edit=Allow only autoconfirmed users] (expires 19:52, 17 March 2018 (UTC)) [Move=Allow only autoconfirmed users] (expires 19:52, 17 March 2018 (UTC)))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 10 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;AssistantWikifag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347130&amp;oldid=prev</id>
		<title>1d4chan&gt;AssistantWikifag: Reverted edits by 2620:132:300C:C01D:0:0:0:6 (talk) to last revision by AssistantWikifag</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347130&amp;oldid=prev"/>
		<updated>2018-03-10T19:52:46Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/2620:132:300C:C01D:0:0:0:6&quot; title=&quot;Special:Contributions/2620:132:300C:C01D:0:0:0:6&quot;&gt;2620:132:300C:C01D:0:0:0:6&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:2620:132:300C:C01D:0:0:0:6&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:2620:132:300C:C01D:0:0:0:6 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/mediawiki/index.php?title=User:AssistantWikifag&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:AssistantWikifag (page does not exist)&quot;&gt;AssistantWikifag&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 10 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The awful and prettyfied art of 4e muls&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Does that look like a sterile half-dwarf from a post-apocalyptic desert hell?&lt;/del&gt;&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite being part dwarf when first encountering them you wouldn&#039;t identify them as such&lt;/ins&gt;.&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of human/dwarf crossbreeds that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to mate would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced forehead ridges (although not quite &lt;/del&gt;[[Klingon]]-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like) &lt;/del&gt;to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;human&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;dwarf&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;crossbreeds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within [[Dungeons &amp;amp; Dragons]] &lt;/ins&gt;that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to mate would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, thus producing a superior slave race&lt;/ins&gt;. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Trek|&lt;/ins&gt;Klingon]]-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style forehead ridges &lt;/ins&gt;to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadly &lt;/del&gt;never &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having &lt;/del&gt;been described that way. The idea was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/del&gt;to emphasize just how cruel and callous the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting is&lt;/del&gt;, in that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rulers and nobles &lt;/del&gt;would force the creation of muls even knowing they were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often &lt;/del&gt;costing women their lives for something that would live one generation and then be gone, all so they could have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;superior slaves and &lt;/del&gt;gladiators.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;never been described that way. The idea was to emphasize just how cruel and callous the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer-Kings are&lt;/ins&gt;, in that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;would force the creation of muls even knowing they were costing women their lives for something that would live one generation and then be gone, all so they could have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super-good laborers or &lt;/ins&gt;gladiators.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/del&gt;the lighter &amp;amp; softer edition in many ways&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &#039;&#039;&#039;shit&#039;&#039;&#039;&lt;/del&gt;, abandoned both of these aspects. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/del&gt;Grognards&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; Fans of Dark Sun &lt;/del&gt;&#039;&#039;&#039;raged&#039;&#039;&#039; at this, but, really, why is it a bad idea to make half-dwarves less grimdark and more accessible in settings outside of Dark Sun? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;FOR EXACTLY THE STATED REASONS OF GRIMDARK YOU FUCKING RETARD, IT&#039;S NOT MEANT TO BE LIGHTER OR SOFTER OR ACCESSIBLE&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being the lighter &amp;amp; softer edition in many ways, abandoned both of these aspects. Grognards &#039;&#039;&#039;raged&#039;&#039;&#039; at this, but, really, why is it a bad idea to make half-dwarves less grimdark and more accessible in settings outside of Dark Sun?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;in this case &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they were tied &lt;/del&gt;to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls are probably very staunchly anti-slavery and don&#039;t get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and muls have a strong anti-authoritarian streak.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;in this case &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tying them &lt;/ins&gt;to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls are probably very staunchly anti-slavery and don&#039;t get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable and muls have a strong anti-authoritarian streak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/del&gt;2e, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many thought &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced &lt;/del&gt;pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but in the official novels audiobooks, it is pronounced as written, mostly as &quot;mull&quot;. Likely, it is simply intended as a bastardization of &quot;mule&quot;, given the enormous timespans of the setting&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;2e, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was generally accepted it was &lt;/ins&gt;pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin. In 4e, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was changed &lt;/ins&gt;to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 4e, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the naming retconned &lt;/del&gt;to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(even though this makes no sense in the context of the established nature or muls and the general social standing of dwarves)&lt;/del&gt;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for some reason, despite no living thing on Athas possibly knowing what and actual mule is &#039;&#039;&#039;other&#039;&#039;&#039; than a Mul. Truly, 4e was a bane on everything creative&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...work. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&amp;#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...work. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&amp;#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &quot;[[Fighter]]s better than all other fighters.&quot; The damage a Mul gladiator with a strength of 20 could inflict with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cahulaks &lt;/del&gt;(a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &quot;[[Fighter]]s better than all other fighters.&quot; The damage a Mul gladiator with a strength of 20 could inflict with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cahulaks &lt;/ins&gt;(a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, who were given the rights to create a conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &amp;quot;Tireless&amp;quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &amp;quot;Extended Activity&amp;quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage Resistence of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, who were given the rights to create a conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &amp;quot;Tireless&amp;quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &amp;quot;Extended Activity&amp;quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage Resistence of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/del&gt;somewhat more practical&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &#039;&#039;&#039;shit&#039;&#039;&#039;&lt;/del&gt;, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&#039;WHY THE FUCK WOULD MULS BE ABLE TO GET A BONUS TO WISDOM WHEN THEY&#039;RE CONSISTENTLY DEPICTED AS BEING FUCKING BRICKHEADS?&#039;&#039;&#039;)&lt;/del&gt;, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. So far, nobody has been held accountable for this shit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being somewhat more practical, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>1d4chan&gt;AssistantWikifag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347129&amp;oldid=prev</id>
		<title>2620:132:300C:C01D:0:0:0:6: Undo revision 479765 by AssistantWikifag (talk)Vandalization.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347129&amp;oldid=prev"/>
		<updated>2018-03-10T19:44:09Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 479765 by &lt;a href=&quot;/wiki/Special:Contributions/AssistantWikifag&quot; title=&quot;Special:Contributions/AssistantWikifag&quot;&gt;AssistantWikifag&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:AssistantWikifag&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:AssistantWikifag (page does not exist)&quot;&gt;talk&lt;/a&gt;)Vandalization.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:44, 10 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite being part &lt;/del&gt;dwarf &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when first encountering them you wouldn&#039;t identify them as such.&lt;/del&gt;&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The awful and prettyfied art of 4e muls. Does that look like a sterile half-&lt;/ins&gt;dwarf &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from a post-apocalyptic desert hell?&lt;/ins&gt;&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;human&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;dwarf&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;crossbreeds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within [[Dungeons &amp;amp; Dragons]] &lt;/del&gt;that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to mate would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, thus producing a superior slave race&lt;/del&gt;. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Trek|&lt;/del&gt;Klingon]]-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style forehead ridges &lt;/del&gt;to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of human/dwarf crossbreeds that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to mate would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced forehead ridges (although not quite &lt;/ins&gt;[[Klingon]]-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like) &lt;/ins&gt;to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;never been described that way. The idea was to emphasize just how cruel and callous the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer-Kings are&lt;/del&gt;, in that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;would force the creation of muls even knowing they were costing women their lives for something that would live one generation and then be gone, all so they could have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super-good laborers or &lt;/del&gt;gladiators.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadly &lt;/ins&gt;never &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having &lt;/ins&gt;been described that way. The idea was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/ins&gt;to emphasize just how cruel and callous the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting is&lt;/ins&gt;, in that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rulers and nobles &lt;/ins&gt;would force the creation of muls even knowing they were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often &lt;/ins&gt;costing women their lives for something that would live one generation and then be gone, all so they could have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;superior slaves and &lt;/ins&gt;gladiators.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being the lighter &amp;amp; softer edition in many ways, abandoned both of these aspects. Grognards &#039;&#039;&#039;raged&#039;&#039;&#039; at this, but, really, why is it a bad idea to make half-dwarves less grimdark and more accessible in settings outside of Dark Sun?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;the lighter &amp;amp; softer edition in many ways&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &#039;&#039;&#039;shit&#039;&#039;&#039;&lt;/ins&gt;, abandoned both of these aspects. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;Grognards&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; Fans of Dark Sun &lt;/ins&gt;&#039;&#039;&#039;raged&#039;&#039;&#039; at this, but, really, why is it a bad idea to make half-dwarves less grimdark and more accessible in settings outside of Dark Sun? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;FOR EXACTLY THE STATED REASONS OF GRIMDARK YOU FUCKING RETARD, IT&#039;S NOT MEANT TO BE LIGHTER OR SOFTER OR ACCESSIBLE&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;in this case &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tying them &lt;/del&gt;to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls are probably very staunchly anti-slavery and don&#039;t get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable and muls have a strong anti-authoritarian streak.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;in this case &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they were tied &lt;/ins&gt;to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls are probably very staunchly anti-slavery and don&#039;t get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and muls have a strong anti-authoritarian streak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;2e, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was generally accepted it was &lt;/del&gt;pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin. In 4e, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was changed &lt;/del&gt;to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/ins&gt;2e, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many thought &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced &lt;/ins&gt;pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but in the official novels audiobooks, it is pronounced as written, mostly as &quot;mull&quot;. Likely, it is simply intended as a bastardization of &quot;mule&quot;, given the enormous timespans of the setting&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 4e, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the naming retconned &lt;/ins&gt;to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(even though this makes no sense in the context of the established nature or muls and the general social standing of dwarves)&lt;/ins&gt;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for some reason, despite no living thing on Athas possibly knowing what and actual mule is &#039;&#039;&#039;other&#039;&#039;&#039; than a Mul. Truly, 4e was a bane on everything creative&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...work. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&amp;#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...work. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&amp;#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &quot;[[Fighter]]s better than all other fighters.&quot; The damage a Mul gladiator with a strength of 20 could inflict with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cahulaks &lt;/del&gt;(a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &quot;[[Fighter]]s better than all other fighters.&quot; The damage a Mul gladiator with a strength of 20 could inflict with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cahulaks &lt;/ins&gt;(a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, who were given the rights to create a conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &amp;quot;Tireless&amp;quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &amp;quot;Extended Activity&amp;quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage Resistence of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, who were given the rights to create a conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &amp;quot;Tireless&amp;quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &amp;quot;Extended Activity&amp;quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage Resistence of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being somewhat more practical, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;somewhat more practical&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &#039;&#039;&#039;shit&#039;&#039;&#039;&lt;/ins&gt;, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&#039;WHY THE FUCK WOULD MULS BE ABLE TO GET A BONUS TO WISDOM WHEN THEY&#039;RE CONSISTENTLY DEPICTED AS BEING FUCKING BRICKHEADS?&#039;&#039;&#039;)&lt;/ins&gt;, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. So far, nobody has been held accountable for this shit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2620:132:300C:C01D:0:0:0:6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347128&amp;oldid=prev</id>
		<title>1d4chan&gt;AssistantWikifag: Reverted edits by 81.231.6.104 (talk) to last revision by The Hat That Was</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347128&amp;oldid=prev"/>
		<updated>2018-03-10T19:21:17Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/81.231.6.104&quot; title=&quot;Special:Contributions/81.231.6.104&quot;&gt;81.231.6.104&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:81.231.6.104&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:81.231.6.104 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/mediawiki/index.php?title=User:The_Hat_That_Was&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:The Hat That Was (page does not exist)&quot;&gt;The Hat That Was&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:21, 10 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The awful and prettyfied art of 4e muls&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Does that look like a sterile half-dwarf from a post-apocalyptic desert hell?&lt;/del&gt;&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite being part dwarf when first encountering them you wouldn&#039;t identify them as such&lt;/ins&gt;.&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of human/dwarf crossbreeds that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to mate would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced forehead ridges (although not quite &lt;/del&gt;[[Klingon]]-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like) &lt;/del&gt;to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;human&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;dwarf&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;crossbreeds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within [[Dungeons &amp;amp; Dragons]] &lt;/ins&gt;that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to mate would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, thus producing a superior slave race&lt;/ins&gt;. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Trek|&lt;/ins&gt;Klingon]]-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style forehead ridges &lt;/ins&gt;to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadly &lt;/del&gt;never &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having &lt;/del&gt;been described that way. The idea was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/del&gt;to emphasize just how cruel and callous the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting is&lt;/del&gt;, in that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rulers and nobles &lt;/del&gt;would force the creation of muls even knowing they were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often &lt;/del&gt;costing women their lives for something that would live one generation and then be gone, all so they could have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;superior slaves and &lt;/del&gt;gladiators.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;never been described that way. The idea was to emphasize just how cruel and callous the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer-Kings are&lt;/ins&gt;, in that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;would force the creation of muls even knowing they were costing women their lives for something that would live one generation and then be gone, all so they could have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super-good laborers or &lt;/ins&gt;gladiators.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/del&gt;the lighter &amp;amp; softer edition in many ways&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &#039;&#039;&#039;shit&#039;&#039;&#039;&lt;/del&gt;, abandoned both of these aspects. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/del&gt;Grognards&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; Fans of Dark Sun &lt;/del&gt;&#039;&#039;&#039;raged&#039;&#039;&#039; at this, but, really, why is it a bad idea to make half-dwarves less grimdark and more accessible in settings outside of Dark Sun? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;FOR EXACTLY THE STATED REASONS OF GRIMDARK YOU FUCKING RETARD, IT&#039;S NOT MEANT TO BE LIGHTER OR SOFTER OR ACCESSIBLE&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being the lighter &amp;amp; softer edition in many ways, abandoned both of these aspects. Grognards &#039;&#039;&#039;raged&#039;&#039;&#039; at this, but, really, why is it a bad idea to make half-dwarves less grimdark and more accessible in settings outside of Dark Sun?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;in this case &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they were tied &lt;/del&gt;to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls are probably very staunchly anti-slavery and don&#039;t get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and muls have a strong anti-authoritarian streak.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;in this case &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tying them &lt;/ins&gt;to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls are probably very staunchly anti-slavery and don&#039;t get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable and muls have a strong anti-authoritarian streak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/del&gt;2e, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many thought &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced &lt;/del&gt;pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but in the official novels audiobooks, it is pronounced as written, mostly as &quot;mull&quot;. Likely, it is simply intended as a bastardization of &quot;mule&quot;, given the enormous timespans of the setting&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;2e, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was generally accepted it was &lt;/ins&gt;pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin. In 4e, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was changed &lt;/ins&gt;to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 4e, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the naming retconned &lt;/del&gt;to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(even though this makes no sense in the context of the established nature or muls and the general social standing of dwarves)&lt;/del&gt;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for some reason, despite no living thing on Athas possibly knowing what and actual mule is &#039;&#039;&#039;other&#039;&#039;&#039; than a Mul. Truly, 4e was a bane on everything creative&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...work. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&amp;#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...work. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&amp;#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &quot;[[Fighter]]s better than all other fighters.&quot; The damage a Mul gladiator with a strength of 20 could inflict with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cahulaks &lt;/del&gt;(a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &quot;[[Fighter]]s better than all other fighters.&quot; The damage a Mul gladiator with a strength of 20 could inflict with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cahulaks &lt;/ins&gt;(a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, who were given the rights to create a conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &amp;quot;Tireless&amp;quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &amp;quot;Extended Activity&amp;quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage Resistence of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, who were given the rights to create a conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &amp;quot;Tireless&amp;quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &amp;quot;Extended Activity&amp;quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage Resistence of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/del&gt;somewhat more practical&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &#039;&#039;&#039;shit&#039;&#039;&#039;&lt;/del&gt;, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&#039;WHY THE FUCK WOULD MULS BE ABLE TO GET A BONUS TO WISDOM WHEN THEY&#039;RE CONSISTENTLY DEPICTED AS BEING FUCKING BRICKHEADS?&#039;&#039;&#039;)&lt;/del&gt;, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. So far, nobody has been held accountable for this shit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being somewhat more practical, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;AssistantWikifag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347127&amp;oldid=prev</id>
		<title>81.231.6.104: Reversed vandalism. Other changes since vandalism occurred may have been lost.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mul&amp;diff=347127&amp;oldid=prev"/>
		<updated>2018-03-10T18:41:10Z</updated>

		<summary type="html">&lt;p&gt;Reversed vandalism. Other changes since vandalism occurred may have been lost.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 10 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{editwar}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite being part &lt;/del&gt;dwarf &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when first encountering them you wouldn&#039;t identify them as such.&lt;/del&gt;&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Mul Battle Slave.png|300px|thumb|right|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The awful and prettyfied art of 4e muls. Does that look like a sterile half-&lt;/ins&gt;dwarf &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from a post-apocalyptic desert hell?&lt;/ins&gt;&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally: [[Half-dwarves]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;human&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;dwarf&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;crossbreeds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within [[Dungeons &amp;amp; Dragons]] &lt;/del&gt;that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to mate would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, thus producing a superior slave race&lt;/del&gt;. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Trek|&lt;/del&gt;Klingon]]-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style forehead ridges &lt;/del&gt;to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Mul&#039;&#039;&#039; is a race of human/dwarf crossbreeds that originated in the [[Dark Sun]] campaign setting, wherein dwarves are primarily a slave race. The idea was that forcing humans and dwarves to mate would produce a race that would hopefully have human flexibility and stature combined with dwarven strength and endurance. The result worked more or less like a charm; muls are taller than normal humans and massively muscled, with absolutely incredible physical prowess. They are, however, usually completely hairless, sporting at most some hair on their head -- but then, Athasian dwarves were usually depicted as being completely bald as well, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced forehead ridges (although not quite &lt;/ins&gt;[[Klingon]]-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like) &lt;/ins&gt;to boot, so that&#039;s not quite so weird.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;never been described that way. The idea was to emphasize just how cruel and callous the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer-Kings are&lt;/del&gt;, in that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;would force the creation of muls even knowing they were costing women their lives for something that would live one generation and then be gone, all so they could have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super-good laborers or &lt;/del&gt;gladiators.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Sun being the [[grimdark]] D&amp;amp;D setting of its time, muls were stated as being very prone to dead mother syndrome - since a baby mul is so much bigger than a human or a dwarf baby, birthing is very difficult - and also to be sterile, despite the fact that [[half-elf|half-elves]] and [[half-orcs]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadly &lt;/ins&gt;never &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having &lt;/ins&gt;been described that way. The idea was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/ins&gt;to emphasize just how cruel and callous the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting is&lt;/ins&gt;, in that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rulers and nobles &lt;/ins&gt;would force the creation of muls even knowing they were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often &lt;/ins&gt;costing women their lives for something that would live one generation and then be gone, all so they could have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;superior slaves and &lt;/ins&gt;gladiators.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being the lighter &amp;amp; softer edition in many ways, abandoned both of these aspects. Grognards &#039;&#039;&#039;raged&#039;&#039;&#039; at this, but, really, why is it a bad idea to make half-dwarves less grimdark and more accessible in settings outside of Dark Sun?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;the lighter &amp;amp; softer edition in many ways&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &#039;&#039;&#039;shit&#039;&#039;&#039;&lt;/ins&gt;, abandoned both of these aspects. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;Grognards&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; Fans of Dark Sun &lt;/ins&gt;&#039;&#039;&#039;raged&#039;&#039;&#039; at this, but, really, why is it a bad idea to make half-dwarves less grimdark and more accessible in settings outside of Dark Sun? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;FOR EXACTLY THE STATED REASONS OF GRIMDARK YOU FUCKING RETARD, IT&#039;S NOT MEANT TO BE LIGHTER OR SOFTER OR ACCESSIBLE&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;in this case &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tying them &lt;/del&gt;to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls are probably very staunchly anti-slavery and don&#039;t get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable and muls have a strong anti-authoritarian streak.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In fact, 4th edition actually devoted an article in [[Dragon Magazine]] #391 to examining a more setting-neutral possible origin for muls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;in this case &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they were tied &lt;/ins&gt;to a [[drow]] city-state that had a [[Lolth]]-inspired vision to breed super-slaves from their human and dwarven slave-stock, only to lose control of them when the fickle bitch lost interest. It was suggested that these muls are probably very staunchly anti-slavery and don&#039;t get on well with dwarves, due to many dwarves seeing their half-human origins as being abominable&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and muls have a strong anti-authoritarian streak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;2e, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was generally accepted it was &lt;/del&gt;pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin. In 4e, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was changed &lt;/del&gt;to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incidentally, their name has long been a source of some minor debate; why &#039;&#039;are&#039;&#039; they called Muls instead of &quot;half-dwarves&quot;? And how do you pronounce it? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/ins&gt;2e, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many thought &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced &lt;/ins&gt;pronounced &quot;mule&quot; and was given as an insult, another way of highlighting their &quot;born to slavery because of bastard overseers&quot; origin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but in the official novels audiobooks, it is pronounced as written, mostly as &quot;mull&quot;. Likely, it is simply intended as a bastardization of &quot;mule&quot;, given the enormous timespans of the setting&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 4e, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the naming retconned &lt;/ins&gt;to being short for Mulzhennedar, the dwarven word for &quot;Strength&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(even though this makes no sense in the context of the established nature or muls and the general social standing of dwarves)&lt;/ins&gt;, and it was noted that the two most common acceptable pronunciations were &quot;Mull&quot; (probably the &quot;purest&quot; pronunciation) and &quot;Mool&quot;, with &quot;Mule&quot; being a good way to start a fight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for some reason, despite no living thing on Athas possibly knowing what and actual mule is &#039;&#039;&#039;other&#039;&#039;&#039; than a Mul. Truly, 4e was a bane on everything creative&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mul Crunch==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...work. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&amp;#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]], muls had minimum Strength scores of 10 and Constitution scores of 8 (bumped up to min Con 10 in the Revised version) and maximums of 20 , paired with +2 Str, +1 Con, -1 Int and -2 Cha as racial modifiers. They also had a really weird focus for racially specific abilities, in the form of...work. No really, due to their mix of human and dwarf parentage that was one of their special gifts. The ability to work for literally days at a time before needing to stop and rest. Generally speaking, this had zero practical use campaign wise as there aren&amp;#039;t many GMs who are going to feature a campaign where you have to dig a ditch in a hurry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &quot;[[Fighter]]s better than all other fighters.&quot; The damage a Mul gladiator with a strength of 20 could inflict with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cahulaks &lt;/del&gt;(a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good tanks and in particular they made excellent choices for [[Gladiator]]s, otherwise known as &quot;[[Fighter]]s better than all other fighters.&quot; The damage a Mul gladiator with a strength of 20 could inflict with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cahulaks &lt;/ins&gt;(a type of weaponized grappling hooks tied together by rope) was a beautiful thing to behold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, they appeared in [[Dragon Magazine]] #319, where they had +2 Strength, +4 Constitution, the &amp;quot;Hardy&amp;quot; racial trait (requires only half the normal amount of sleep to eliminate fatigue &amp;amp; exhaustion), the Faster Natural Healing racial trait (recover 2 hitpoints per day, gain Fast Healing 1 at 10th level, increase to Fast Healing 3 at 15th level), and an Inborn Power trait that gave them 3 psionic power points and the innate ability to use &amp;#039;&amp;#039;Offensive Prescience&amp;#039;&amp;#039; with them, which just got added to their class-based psionic power pool and powers if they took one of the psionic classes. They had a [[Favored Class]] of [[Fighter]] (although you could argue that [[Psychic Warrior]] was just as fitting) and a [[Level Adjustment]] of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, who were given the rights to create a conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &amp;quot;Tireless&amp;quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &amp;quot;Extended Activity&amp;quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage Resistence of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the 3.5 rules revision, Mul Racial Traits were officially published by Athas.org, who were given the rights to create a conversion of all 2e Dark Sun materials. In Dark Sun 3 (revision 7), the stats given deviate heavily from the stats given by Dragon Magazine for 3e. Mul gain +4 Strength, +2 Constitution, -2 Charisma. They count as Medium-sized Humanoids with the Dwarf subtype, and have Darkvision. They have regained the 2e bonuses to hard work with &amp;quot;Tireless&amp;quot;, granting a +4 racial bonus to checks for performing physical activity over an extended period of time and +4 saving throws against spells that cause any form of weakness (fatigue, exhaustion, enfeeblement, etc.), as well as &amp;quot;Extended Activity&amp;quot;, allowing them to engage in up to 12 hours of hard labour without becoming fatigued. They also count as a dwarf for all effects related to race and have a Damage Resistence of 1 vs. Nonlethal damage. Their favored class is Gladiator, their automatic language is common, and they have a level-adjustment of +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being somewhat more practical, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4th edition, being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;somewhat more practical&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &#039;&#039;&#039;shit&#039;&#039;&#039;&lt;/ins&gt;, instead gave them a static race bonus of +2 Con and then their choice of either +2 Str or +2 Wis &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&#039;WHY THE FUCK WOULD MULS BE ABLE TO GET A BONUS TO WISDOM WHEN THEY&#039;RE CONSISTENTLY DEPICTED AS BEING FUCKING BRICKHEADS?&#039;&#039;&#039;)&lt;/ins&gt;, a bonus healing surge, the ability to count 6 hours of sleep out of every 72 as a long rest, and the ability to automatically end any ongoing damage/dazed/slowed/stunned/weakened effect once per encounter due to being so goddamned tough they could just shrug it off&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. So far, nobody has been held accountable for this shit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>81.231.6.104</name></author>
	</entry>
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