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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mutants_and_Masterminds</id>
	<title>Mutants and Masterminds - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mutants_and_Masterminds"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;action=history"/>
	<updated>2026-05-01T15:13:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=1003600&amp;oldid=prev</id>
		<title>Pachinko Man: I remembered the 1d6chan article didn&#039;t totally suck and copied some shit from it</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=1003600&amp;oldid=prev"/>
		<updated>2025-08-07T18:44:42Z</updated>

		<summary type="html">&lt;p&gt;I remembered the 1d6chan article didn&amp;#039;t totally suck and copied some shit from it&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;amp;diff=1003600&amp;amp;oldid=348034&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348034&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 24 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348034&amp;oldid=prev"/>
		<updated>2023-06-22T13:11:27Z</updated>

		<summary type="html">&lt;p&gt;24 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:11, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key 2d4chan:diff:1.41:old-348009:rev-348034 --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348009&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348009&amp;oldid=prev"/>
		<updated>2023-06-19T02:46:05Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:46, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348008&amp;oldid=prev</id>
		<title>1d4chan&gt;Lord Grievous at 05:22, 2 April 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348008&amp;oldid=prev"/>
		<updated>2022-04-02T05:22:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:22, 2 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|books = Deluxe Hero&amp;#039;s Handbook&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|books = Deluxe Hero&amp;#039;s Handbook&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Topquote|The world could always use more heroes|Tracer, Overwatch}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutants and Masterminds is a [[D20]](ish) system published by [[Green Ronin]]. Unlike a lot of other d20 games, this one only uses twenty-sided dice. Players make their own superheroes (or supervillains; there&amp;#039;s no alignment in this game) and slug it out with each other or NPC characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutants and Masterminds is a [[D20]](ish) system published by [[Green Ronin]]. Unlike a lot of other d20 games, this one only uses twenty-sided dice. Players make their own superheroes (or supervillains; there&amp;#039;s no alignment in this game) and slug it out with each other or NPC characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lord Grievous</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348033&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 18:37, 16 February 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348033&amp;oldid=prev"/>
		<updated>2020-02-16T18:37:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:37, 16 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There aren&amp;#039;t any hit points in M&amp;amp;M; all attacks are either rated as wounding, lethal or non-wounding. When you get hit, you roll to see how much it affects you based on degrees of success/failure (every 5 above or below the DC), and depending on what hit you, you either get wounded for a penalty to future damage saves, wounded with general penalties and possibly stunned, or knocked out. You can also get knocked away some 27000 ft. by a Hulk rip-off drug addict and spend special Hero Points to get up video game style, which are then replaced when you do a very heroic thing (such as stabpunching clear across a hockey stadium some Kraven rip-off who just shot you).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There aren&amp;#039;t any hit points in M&amp;amp;M; all attacks are either rated as wounding, lethal or non-wounding. When you get hit, you roll to see how much it affects you based on degrees of success/failure (every 5 above or below the DC), and depending on what hit you, you either get wounded for a penalty to future damage saves, wounded with general penalties and possibly stunned, or knocked out. You can also get knocked away some 27000 ft. by a Hulk rip-off drug addict and spend special Hero Points to get up video game style, which are then replaced when you do a very heroic thing (such as stabpunching clear across a hockey stadium some Kraven rip-off who just shot you).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aside from [[Skills|skill ranks]] and [[feats]], characters can spend points on various powers. M&amp;amp;M appears to have a rather narrow list of powers at first, until you realize that the list in the book is not powers, but rather effects. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;game does not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dicern &lt;/del&gt;between a regular punch, a fire punch, hitting someone with a tree or a hammer: all are attacks made at close range and can knock people out. Powers can be customized even more by adding extra modifiers or flaws: a teleportation effect might be able to carry passengers or move around without a BAMF effect, or an energy blast might not affect things that are yellow and/or made out of wood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aside from [[Skills|skill ranks]] and [[feats]], characters can spend points on various powers. M&amp;amp;M appears to have a rather narrow list of powers at first, until you realize that the list in the book is not powers, but rather effects. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of the time (see Descriptors for the exceptions) the &lt;/ins&gt;game does not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discern &lt;/ins&gt;between a regular punch, a fire punch, hitting someone with a tree or a hammer: all are attacks made at close range and can knock people out. Powers can be customized even more by adding extra modifiers or flaws: a teleportation effect might be able to carry passengers or move around without a BAMF effect, or an energy blast might not affect things that are yellow and/or made out of wood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system has been both praised for its flexibility and criticized as it can often lead to mechanically overpowered or simply [[Ball of arms man|bizarre]] characters. For example, with a cheap increase of +1 per rank and a limit on potential damage, the basic ranged attack power can never miss and has a range of, literally, as far as the eye can see. Never miss. Ever. As long as the character can see their target, the target is automatically hit. The system does however have many hard counters to abilities: being able to shoot anyone you can see matters very little when you fight in the dark or against a guy who is made out of a swarm of bees and is immune to your attacks. The GM is also free to have you fight equally overpowered supervilians.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system has been both praised for its flexibility and criticized as it can often lead to mechanically overpowered or simply [[Ball of arms man|bizarre]] characters. For example, with a cheap increase of +1 per rank and a limit on potential damage, the basic ranged attack power can never miss and has a range of, literally, as far as the eye can see. Never miss. Ever. As long as the character can see their target, the target is automatically hit. The system does however have many hard counters to abilities: being able to shoot anyone you can see matters very little when you fight in the dark or against a guy who is made out of a swarm of bees and is immune to your attacks. The GM is also free to have you fight equally overpowered supervilians.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348032&amp;oldid=prev</id>
		<title>1d4chan&gt;Manawydan at 18:30, 16 February 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348032&amp;oldid=prev"/>
		<updated>2020-02-16T18:30:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:30, 16 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game revolves around &amp;#039;&amp;#039;power levels&amp;#039;&amp;#039; (M&amp;amp;M&amp;#039;s version of character levels or challenge ratings). The standard PL for a player character is 10; this is about the equivalent of a normal comic-book superhero. PL 8 characters are Rookies or more &amp;quot;street-level&amp;quot;, PL 15 characters are more akin to Superman or other heavyweights. Power levels don&amp;#039;t necessarily correspond to actual superpowers - a PL 10 Batman-type character could have a lot of gadgets and other &amp;quot;realistic&amp;quot; skills that puts her on the same level as someone who can fly unaided and shoot rocket dongs from his hands. Every Power Level grants 15 Power Points, which form both the character creation points and your experience points. The points you earn at the end of a session are used to upgrade your powers, and unless you have some really potent stuff you can upgrade something at least once every session. It&amp;#039;s also a good measurement of your Power Level as you improve, since every 15 additional points kicks you up one Power Level. Power Level also limits how high certain things can be leveled:  your Abilities, your Skill Modifier (Ability + Skill Rank + Advantages) are limited to PL+10, and the sums of Toughness and Dodge, Toughness and Parry and Fortitude and Will cannot be more than twice the PL.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game revolves around &amp;#039;&amp;#039;power levels&amp;#039;&amp;#039; (M&amp;amp;M&amp;#039;s version of character levels or challenge ratings). The standard PL for a player character is 10; this is about the equivalent of a normal comic-book superhero. PL 8 characters are Rookies or more &amp;quot;street-level&amp;quot;, PL 15 characters are more akin to Superman or other heavyweights. Power levels don&amp;#039;t necessarily correspond to actual superpowers - a PL 10 Batman-type character could have a lot of gadgets and other &amp;quot;realistic&amp;quot; skills that puts her on the same level as someone who can fly unaided and shoot rocket dongs from his hands. Every Power Level grants 15 Power Points, which form both the character creation points and your experience points. The points you earn at the end of a session are used to upgrade your powers, and unless you have some really potent stuff you can upgrade something at least once every session. It&amp;#039;s also a good measurement of your Power Level as you improve, since every 15 additional points kicks you up one Power Level. Power Level also limits how high certain things can be leveled:  your Abilities, your Skill Modifier (Ability + Skill Rank + Advantages) are limited to PL+10, and the sums of Toughness and Dodge, Toughness and Parry and Fortitude and Will cannot be more than twice the PL.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There aren&#039;t any hit points in M&amp;amp;M; all attacks are either rated as wounding, lethal or non-wounding. When you get hit, you roll to see how much it affects you based on degrees of success/failure (every 5 above or below the DC), and depending on what hit you, you either get wounded for a penalty to future damage saves, wounded with general penalties and possibly stunned, or knocked out. You can also get knocked away some 27000 ft. by a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;Hulk rip-off drug addict and spend special Hero Points to get up video game style, which are then replaced when you do a very heroic thing (such as stabpunching clear across a hockey stadium some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;Kraven rip-off who just shot you).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There aren&#039;t any hit points in M&amp;amp;M; all attacks are either rated as wounding, lethal or non-wounding. When you get hit, you roll to see how much it affects you based on degrees of success/failure (every 5 above or below the DC), and depending on what hit you, you either get wounded for a penalty to future damage saves, wounded with general penalties and possibly stunned, or knocked out. You can also get knocked away some 27000 ft. by a Hulk rip-off drug addict and spend special Hero Points to get up video game style, which are then replaced when you do a very heroic thing (such as stabpunching clear across a hockey stadium some Kraven rip-off who just shot you).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aside from [[Skills|skill ranks]] and [[feats]], characters can spend points on various powers. M&amp;amp;M appears to have a rather narrow list of powers at first, until you realize that the list in the book is not powers, but rather effects. The game does not dicern between a regular punch, a fire punch, hitting someone with a tree or a hammer: all are attacks made at close range and can knock people out. Powers can be customized even more by adding extra modifiers or flaws: a teleportation effect might be able to carry passengers or move around without a BAMF effect, or an energy blast might not affect things that are yellow and/or made out of wood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aside from [[Skills|skill ranks]] and [[feats]], characters can spend points on various powers. M&amp;amp;M appears to have a rather narrow list of powers at first, until you realize that the list in the book is not powers, but rather effects. The game does not dicern between a regular punch, a fire punch, hitting someone with a tree or a hammer: all are attacks made at close range and can knock people out. Powers can be customized even more by adding extra modifiers or flaws: a teleportation effect might be able to carry passengers or move around without a BAMF effect, or an energy blast might not affect things that are yellow and/or made out of wood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Comprehend:&amp;#039;&amp;#039;&amp;#039; The power to understand things. Talk to machines, plants, spirits, animals and general postcognition. Infamous for granting the ability to understand all languages and have everybody capable of understanding you for only 6 points, which is superior to the scope of the Languages Advantage as long as you don&amp;#039;t have to &amp;#039;&amp;#039;write&amp;#039;&amp;#039; the language in question.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Comprehend:&amp;#039;&amp;#039;&amp;#039; The power to understand things. Talk to machines, plants, spirits, animals and general postcognition. Infamous for granting the ability to understand all languages and have everybody capable of understanding you for only 6 points, which is superior to the scope of the Languages Advantage as long as you don&amp;#039;t have to &amp;#039;&amp;#039;write&amp;#039;&amp;#039; the language in question.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Concealment:&amp;#039;&amp;#039;&amp;#039; Invisibility and inaudibility. You can blend into the background, make others invisible and turn only parts of yourself translucent. With 10 ranks you can only be detected if you are touched.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Concealment:&amp;#039;&amp;#039;&amp;#039; Invisibility and inaudibility. You can blend into the background, make others invisible and turn only parts of yourself translucent. With 10 ranks you can only be detected if you are touched.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Create:&#039;&#039;&#039; A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainstray &lt;/del&gt;of Green Lanterns, this lets you create objects ex nihilo. They can be either temporary or permanent, depending on what you want. Useful for creating covers, cages and carrying objects. Can be given a lot of Extras, so don&#039;t go overboard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Create:&#039;&#039;&#039; A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainstay &lt;/ins&gt;of Green Lanterns, this lets you create objects ex nihilo. They can be either temporary or permanent, depending on what you want. Useful for creating covers, cages and carrying objects. Can be given a lot of Extras, so don&#039;t go overboard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Everything from fireballs to adamantium claws, optic blasts and striking tongues. After damaging someone they roll Toughness VS (rank + 15): for every degree of failure they suffer a condition and get -1 to subsequent rolls. Suffering four degrees of failure (miss the DC on a 16 or worse) knocks you out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Everything from fireballs to adamantium claws, optic blasts and striking tongues. After damaging someone they roll Toughness VS (rank + 15): for every degree of failure they suffer a condition and get -1 to subsequent rolls. Suffering four degrees of failure (miss the DC on a 16 or worse) knocks you out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Deflect:&amp;#039;&amp;#039;&amp;#039; Protect yourself and others from incoming attacks. By adding extras you can turn attacks around or even use them against your enemies&amp;#039; allies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Deflect:&amp;#039;&amp;#039;&amp;#039; Protect yourself and others from incoming attacks. By adding extras you can turn attacks around or even use them against your enemies&amp;#039; allies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Manawydan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348031&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek: /* List of Powers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348031&amp;oldid=prev"/>
		<updated>2020-02-05T03:30:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;List of Powers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:30, 5 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Deflect:&amp;#039;&amp;#039;&amp;#039; Protect yourself and others from incoming attacks. By adding extras you can turn attacks around or even use them against your enemies&amp;#039; allies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Deflect:&amp;#039;&amp;#039;&amp;#039; Protect yourself and others from incoming attacks. By adding extras you can turn attacks around or even use them against your enemies&amp;#039; allies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Elongation:&amp;#039;&amp;#039;&amp;#039; For when you want to play Plastic Man, Mr Fantastic or Elastigirl. The length you can stretch is your rank -2, meaning that at rank 5 you can stretch 250 feet. You can use this to use any close-ranged attacks that you have at a longer distance, and you get a bonus to grappling attempts because you can easily entangle someone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Elongation:&amp;#039;&amp;#039;&amp;#039; For when you want to play Plastic Man, Mr Fantastic or Elastigirl. The length you can stretch is your rank -2, meaning that at rank 5 you can stretch 250 feet. You can use this to use any close-ranged attacks that you have at a longer distance, and you get a bonus to grappling attempts because you can easily entangle someone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Enhanced Trait:&#039;&#039;&#039; Superior attributes as a superpower. Costs the same as improving your Abilities, except this way you can define them as a superpower or link them to an emotional state, a time of day, a location or something similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Enhanced Trait:&#039;&#039;&#039; Superior attributes as a superpower. Costs the same as improving your Abilities, except this way you can define them as a superpower or link them to an emotional state, a time of day, a location&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, power armor &lt;/ins&gt;or something similar &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and alter them via modifiers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Environments:&amp;#039;&amp;#039;&amp;#039; Mess with the environment by creating rain, light or altering the temperature. This happens in an area around you of your rank -1, meaning that at high levels you can affect entire countries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Environments:&amp;#039;&amp;#039;&amp;#039; Mess with the environment by creating rain, light or altering the temperature. This happens in an area around you of your rank -1, meaning that at high levels you can affect entire countries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Extra Limbs:&amp;#039;&amp;#039;&amp;#039; Sometimes you just want more arms or add on some Doc Ock tentacles. Normally they are permanent, but they can be taken with a on/off switch. They can also be projections instead of actual limbs. This power is instrumental to [[Ball of arms man]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Extra Limbs:&amp;#039;&amp;#039;&amp;#039; Sometimes you just want more arms or add on some Doc Ock tentacles. Normally they are permanent, but they can be taken with a on/off switch. They can also be projections instead of actual limbs. This power is instrumental to [[Ball of arms man]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; All forms of movement not covered by other powers. This includes dimensional travel, moving around in space without dying, phase without being able to fly, be able to land safely, walk on water, move without trace, crawl on walls or even travel through time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; All forms of movement not covered by other powers. This includes dimensional travel, moving around in space without dying, phase without being able to fly, be able to land safely, walk on water, move without trace, crawl on walls or even travel through time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Nullify:&amp;#039;&amp;#039;&amp;#039; Used for countering other effects, Nullify lets you mess with the powers and creations of others by stopping or deactivating them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Nullify:&amp;#039;&amp;#039;&amp;#039; Used for countering other effects, Nullify lets you mess with the powers and creations of others by stopping or deactivating them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Protection:&#039;&#039;&#039; A flat bonus to Toughness. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cheap but effective in most situations&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Protection:&#039;&#039;&#039; A flat bonus to Toughness &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which, unlike the other defenses, can not be increased directly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The intended implication of this is that supernatural toughness needs to come from something (and thus be subject to nullify and the like)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Quickness:&#039;&#039;&#039; The power doing things quickly that aren&#039;t running. Read the newspaper in a second, fix and paint a fence within a minute or read all threads on [[/tg/]] in the blink of an eye. Handy when you need to be able to do things quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Quickness:&#039;&#039;&#039; The power doing things quickly that aren&#039;t running. Read the newspaper in a second, fix and paint a fence within a minute or read all threads on [[/tg/]] in the blink of an eye. Handy when you need to be able to do things quickly&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Powerful when combined with the Inventor/Ritualist advantage, which allow pulling off arbitrary effects at the cost of time, and absurdly broken when also paired with the limited modifier to pay less for this&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Regeneration:&amp;#039;&amp;#039;&amp;#039; THESE WOUNDS, THEY WILL heal pretty quickly, actually. This greatly speeds up your natural healing, and can heal otherwise unhealable damage as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Regeneration:&amp;#039;&amp;#039;&amp;#039; THESE WOUNDS, THEY WILL heal pretty quickly, actually. This greatly speeds up your natural healing, and can heal otherwise unhealable damage as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Remote Sensing:&amp;#039;&amp;#039;&amp;#039; Telescopic vision, super hearing and anything that lets you use your senses at a range beyond what humans can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Remote Sensing:&amp;#039;&amp;#039;&amp;#039; Telescopic vision, super hearing and anything that lets you use your senses at a range beyond what humans can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Senses:&amp;#039;&amp;#039;&amp;#039; Remote Sensing lets you use your senses at a long distance, but this one gives you supernatural senses. Spider-sense, ultrasound hearing, precognition and postcognition are all options here. This power has more options than any other, and you&amp;#039;ll rarely put more than a few points into this unless you&amp;#039;ve got dedicated sensing powers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Senses:&amp;#039;&amp;#039;&amp;#039; Remote Sensing lets you use your senses at a long distance, but this one gives you supernatural senses. Spider-sense, ultrasound hearing, precognition and postcognition are all options here. This power has more options than any other, and you&amp;#039;ll rarely put more than a few points into this unless you&amp;#039;ve got dedicated sensing powers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; The opposite of growing powers. The numbers are the same except in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revverse&lt;/del&gt;, so the smaller you are the lower your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strengh &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spee&lt;/del&gt;, but the better your defenses and stealth are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; The opposite of growing powers. The numbers are the same except in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reverse&lt;/ins&gt;, so the smaller you are the lower your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed&lt;/ins&gt;, but the better your defenses and stealth are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; The power of GOES FAST. 1 rank = 1 additional speed rank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; The power of GOES FAST. 1 rank = 1 additional speed rank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Summon:&amp;#039;&amp;#039;&amp;#039; Summon a creature to fight for you. The creature has to be built in advance with a number of points equal to your rank x15. So in other words, rank = PL for building a creature. While this seems horribly powerful, don&amp;#039;t forget that they still count as minions and can as such be taken down easily via damage (Incapacitation is the condition you want to avoid, but all others are okay). Normally a minion can take only its standard action per turn, but you can use Extras to make them act normal. You can also opt to summon large numbers of minions at the same time, taking an Extra that increases the cost of the power 2 per rank, but lets you double the amount of summonable minions you have every time you take it. This can result in you using a large mob of cheap minions, but your GM will hate you if you do this. The minions you summon will always be the same unless you take an Extra that lets you pick different monsters. This is also the power used for those superheroes who can duplicate themselves: if you want to make exact copies of yourself you&amp;#039;ll want a number of ranks equal to your PL and make the character exactly the same. When doing this you can take the extras that grant you multiple copies of yourself, but this can become extremely expensive very fast (eight copies of yourself that can act like you do will cost 80 points, more than half the Power Points of a PL 10 character).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Summon:&amp;#039;&amp;#039;&amp;#039; Summon a creature to fight for you. The creature has to be built in advance with a number of points equal to your rank x15. So in other words, rank = PL for building a creature. While this seems horribly powerful, don&amp;#039;t forget that they still count as minions and can as such be taken down easily via damage (Incapacitation is the condition you want to avoid, but all others are okay). Normally a minion can take only its standard action per turn, but you can use Extras to make them act normal. You can also opt to summon large numbers of minions at the same time, taking an Extra that increases the cost of the power 2 per rank, but lets you double the amount of summonable minions you have every time you take it. This can result in you using a large mob of cheap minions, but your GM will hate you if you do this. The minions you summon will always be the same unless you take an Extra that lets you pick different monsters. This is also the power used for those superheroes who can duplicate themselves: if you want to make exact copies of yourself you&amp;#039;ll want a number of ranks equal to your PL and make the character exactly the same. When doing this you can take the extras that grant you multiple copies of yourself, but this can become extremely expensive very fast (eight copies of yourself that can act like you do will cost 80 points, more than half the Power Points of a PL 10 character).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Transform:&amp;#039;&amp;#039;&amp;#039; Morph lets you turn yourself into other people, but Transform lets you turn yourself and objects into things. The more points you put in the wider your scope is: 2 points per rank lets you turn one fixed material into another fixed material, 3 points lets you a larger number of things into a single thing (any metal into gold), 4 points lets you transform anything within the same state of matter, and 5 points lets you turn anything into anything. Enough ranks in this means that you&amp;#039;ve got a way to turn people into stone in one roll. While this seems immensely overpowered, remember that the effect is Sustained and requires you to take a free action every turn lest the effect switches off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Transform:&amp;#039;&amp;#039;&amp;#039; Morph lets you turn yourself into other people, but Transform lets you turn yourself and objects into things. The more points you put in the wider your scope is: 2 points per rank lets you turn one fixed material into another fixed material, 3 points lets you a larger number of things into a single thing (any metal into gold), 4 points lets you transform anything within the same state of matter, and 5 points lets you turn anything into anything. Enough ranks in this means that you&amp;#039;ve got a way to turn people into stone in one roll. While this seems immensely overpowered, remember that the effect is Sustained and requires you to take a free action every turn lest the effect switches off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Variable:&amp;#039;&amp;#039;&amp;#039; Hoo boy, Variable. Clocking in at 7 points per rank it is the most expensive conventionally costed power out of the box. In turn you get 5 floating Power Points per rank which you can assign to any power you want, as long as it fits the theme. Reconfiguring your powers is merely a matter of a standard action and the player having written the power down. The powers you can pick are limited only by GM fiat, so stay on his good side and if you pick this power don&amp;#039;t be a dick with it lest the GM pulls the breaks on your shenanigans. The power exchange time can be cut down to a move action, free action or even a reaction, meaning that a character can be virtually immune to anything the party can throw at it. Sure, 10 points per rank is extremely expensive, but this means that for only 20 points you can have a floating resistance against just about anything. The book explicitly tells the GM to think very long and hard before allowing this, which is very accurate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Variable:&amp;#039;&amp;#039;&amp;#039; Hoo boy, Variable. Clocking in at 7 points per rank it is the most expensive conventionally costed power out of the box. In turn you get 5 floating Power Points per rank which you can assign to any power you want, as long as it fits the theme. Reconfiguring your powers is merely a matter of a standard action and the player having written the power down. The powers you can pick are limited only by GM fiat, so stay on his good side and if you pick this power don&amp;#039;t be a dick with it lest the GM pulls the breaks on your shenanigans. The power exchange time can be cut down to a move action, free action or even a reaction, meaning that a character can be virtually immune to anything the party can throw at it. Sure, 10 points per rank is extremely expensive, but this means that for only 20 points you can have a floating resistance against just about anything. The book explicitly tells the GM to think very long and hard before allowing this, which is very accurate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weaken:&#039;&#039;&#039; This lets you lower one of the abilities of a target to make them less effective in a fight. Roll Fortitude or Will VS 10 + rank, and for every point the target misses the DC the ability goes down by 1 to a maximum of the ranks in Weaken. If you pick Stamina you can drain both the Foritude save and Toughness of your target, making them a whole lot easier to hit. You can also use this to drain the gadgets of your foes, or aim for powers with a specific descriptor instead (Fire, Mental, Cosmic and so on).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weaken:&#039;&#039;&#039; This lets you lower one of the abilities of a target to make them less effective in a fight. Roll Fortitude or Will VS 10 + rank, and for every point the target misses the DC the ability goes down by 1 to a maximum of the ranks in Weaken. If you pick Stamina you can drain both the Foritude save and Toughness of your target, making them a whole lot easier to hit. You can also use this to drain the gadgets of your foes, or aim for powers with a specific descriptor instead (Fire, Mental, Cosmic and so on)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. [[The Elder Scrolls III: Morrowind|Making your attack Weaken the enemy&#039;s resistance first]] is the main way to make Damage more powerful than power level cap allows&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Complications and Hero Points==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Complications and Hero Points==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348030&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 03:09, 5 February 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348030&amp;oldid=prev"/>
		<updated>2020-02-05T03:09:55Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:09, 5 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aside from [[Skills|skill ranks]] and [[feats]], characters can spend points on various powers. M&amp;amp;M appears to have a rather narrow list of powers at first, until you realize that the list in the book is not powers, but rather effects. The game does not dicern between a regular punch, a fire punch, hitting someone with a tree or a hammer: all are attacks made at close range and can knock people out. Powers can be customized even more by adding extra modifiers or flaws: a teleportation effect might be able to carry passengers or move around without a BAMF effect, or an energy blast might not affect things that are yellow and/or made out of wood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aside from [[Skills|skill ranks]] and [[feats]], characters can spend points on various powers. M&amp;amp;M appears to have a rather narrow list of powers at first, until you realize that the list in the book is not powers, but rather effects. The game does not dicern between a regular punch, a fire punch, hitting someone with a tree or a hammer: all are attacks made at close range and can knock people out. Powers can be customized even more by adding extra modifiers or flaws: a teleportation effect might be able to carry passengers or move around without a BAMF effect, or an energy blast might not affect things that are yellow and/or made out of wood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system has been both praised for its flexibility and criticized as it can often lead to mechanically overpowered or simply [[Ball of arms man|bizarre]] characters. For example, with a cheap increase of +1 per rank and a limit on potential damage, the basic ranged attack power can never miss and has a range of, literally, as far as the eye can see. Never miss. Ever. As long as the character can see their target, the target is automatically hit. The system does however have many hard counters to abilities: being able to shoot anyone you can see matters very little when you fight in the dark or against a guy made out of a swarm of bees and is immune to your attacks. The GM is also free to have you fight equally overpowered supervilians.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system has been both praised for its flexibility and criticized as it can often lead to mechanically overpowered or simply [[Ball of arms man|bizarre]] characters. For example, with a cheap increase of +1 per rank and a limit on potential damage, the basic ranged attack power can never miss and has a range of, literally, as far as the eye can see. Never miss. Ever. As long as the character can see their target, the target is automatically hit. The system does however have many hard counters to abilities: being able to shoot anyone you can see matters very little when you fight in the dark or against a guy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who is &lt;/ins&gt;made out of a swarm of bees and is immune to your attacks. The GM is also free to have you fight equally overpowered supervilians.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Powers==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Powers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348029&amp;oldid=prev</id>
		<title>1d4chan&gt;Mortuus the barbarian: /* Complications and Hero Points */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348029&amp;oldid=prev"/>
		<updated>2019-02-21T20:27:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Complications and Hero Points&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:27, 21 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Complications and Hero Points==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Complications and Hero Points==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters are required to take two or more complications. These serve as weakness and motivations. For example Bruce Wayne has (at the bare minimum) a motivation of vengeance and/or protection, a responsibility for his company, a responsibility to manage his secret identity, allies that may be threatened, and a phobia of firearms (and likely many, &#039;&#039;&#039;many&#039;&#039;&#039; more depending on the canon). Anytime a hero is inconvenienced by their complications (as well as certain story events and one at the start of a session), they get a hero point. These can be used to fuel rerolls, cure conditions or fuel power stunts and extra effort in place of fatigue. Hero points go away at the end of a session, so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;you should use them. This also explains why heroes pull off the craziest tricks during the finale.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters are required to take two or more complications. These serve as weakness and motivations. For example Bruce Wayne has (at the bare minimum) a motivation of vengeance and/or protection, a responsibility for his company, a responsibility to manage his secret identity, allies that may be threatened, and a phobia of firearms (and likely many, &#039;&#039;&#039;many&#039;&#039;&#039; more depending on the canon). Anytime a hero is inconvenienced by their complications (as well as certain story events and one at the start of a session), they get a hero point. These can be used to fuel rerolls, cure conditions or fuel power stunts and extra effort in place of fatigue. Hero points go away at the end of a session, so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yes &lt;/ins&gt;you should use them. This also explains why heroes pull off the craziest tricks during the finale.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==DC Adventures==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==DC Adventures==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mortuus the barbarian</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348028&amp;oldid=prev</id>
		<title>1d4chan&gt;Skadooshbag: /* Powers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutants_and_Masterminds&amp;diff=348028&amp;oldid=prev"/>
		<updated>2019-02-12T04:08:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Powers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:08, 12 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Powers==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Powers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of its immense flexibility, M&amp;amp;M has to provide only 40 power effects. With some thinking you can make these powers do just about anything. When desiging a power you pick what effect you want, how powerful you want it, any Modifiers (increased range, an area of effect, armor penetrating and more) and Flaws (power has a slow activation, is tiring to use, requires constant concentration). After that you apply Descriptors, aka how the powers work for you. It&#039;s kind of how magic works in [[Mage: The Ascension]] except it&#039;s functional. For example, [[Superman]] and the Flash can both run very fast, but Superman has this power because of the sun while Flash has his link to the Speed Force. Powers all have Origins (how did you get them), Sources (how do they work), Mediums (how the desired effect is applied) and Results (exactly what the powers do: fire and ice blast might be identical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on paper &lt;/del&gt;but are different in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presentation&lt;/del&gt;). The game also encourages creative use of powers and the [[GM]] allowing this to make the game more fun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of its immense flexibility, M&amp;amp;M has to provide only 40 power effects. With some thinking you can make these powers do just about anything. When desiging a power you pick what effect you want, how powerful you want it, any Modifiers (increased range, an area of effect, armor penetrating and more) and Flaws (power has a slow activation, is tiring to use, requires constant concentration). After that you apply Descriptors, aka how the powers work for you. It&#039;s kind of how magic works in [[Mage: The Ascension]] except it&#039;s functional. For example, [[Superman]] and the Flash can both run very fast, but Superman has this power because of the sun while Flash has his link to the Speed Force. Powers all have Origins (how did you get them), Sources (how do they work), Mediums (how the desired effect is applied) and Results (exactly what the powers do: fire and ice blast might be identical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in crunch &lt;/ins&gt;but are different in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fluff&lt;/ins&gt;). The game also encourages creative use of powers and the [[GM]] allowing this to make the game more fun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most powers are purchased by taking the cost per rank and multiplying that by the number of ranks, calculating in modifiers imposed by Modifiers and Flaws followed by any flat modifiers you might have. Then there are those who grant an ability for a fixed cost that can&amp;#039;t be improved. Immunity for example can render you immune to te vacuum of space, poison or the need for sleep for only 1 point, while 5 point can grant you five of such effects or immunity to having your form changed, bullets (and specifically bullets, so no arrows) or effects altering the senses. Sometimes these costs can get very high: the aforementioned Immunity can also grant immunity to all effects granting a Will roll (aka most psychic powers and illusions) for 30 points and a whopping 80 will make you immune to all effects resisted by Toughness, aka most conventional damage. It is possible to move the cost of a power below 1: instead of becoming the powers become fractional. This means that if a 1 cost power is reduce by one, you can get two ranks for only 1 point. This continues on with going two, three and four below 1, and 5 is listed as the limit to avoid intense [[munchkin]]nery.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most powers are purchased by taking the cost per rank and multiplying that by the number of ranks, calculating in modifiers imposed by Modifiers and Flaws followed by any flat modifiers you might have. Then there are those who grant an ability for a fixed cost that can&amp;#039;t be improved. Immunity for example can render you immune to te vacuum of space, poison or the need for sleep for only 1 point, while 5 point can grant you five of such effects or immunity to having your form changed, bullets (and specifically bullets, so no arrows) or effects altering the senses. Sometimes these costs can get very high: the aforementioned Immunity can also grant immunity to all effects granting a Will roll (aka most psychic powers and illusions) for 30 points and a whopping 80 will make you immune to all effects resisted by Toughness, aka most conventional damage. It is possible to move the cost of a power below 1: instead of becoming the powers become fractional. This means that if a 1 cost power is reduce by one, you can get two ranks for only 1 point. This continues on with going two, three and four below 1, and 5 is listed as the limit to avoid intense [[munchkin]]nery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Skadooshbag</name></author>
	</entry>
</feed>