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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=OmniMech</id>
	<title>OmniMech - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=OmniMech"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;action=history"/>
	<updated>2026-06-16T01:31:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366113&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 5 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366113&amp;oldid=prev"/>
		<updated>2023-06-22T14:03:24Z</updated>

		<summary type="html">&lt;p&gt;5 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:03, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366107&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366107&amp;oldid=prev"/>
		<updated>2023-06-19T02:52:59Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:52, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366106&amp;oldid=prev</id>
		<title>1d4chan&gt;LongFangLongshot: /* Advantages and Disadvantages */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366106&amp;oldid=prev"/>
		<updated>2022-05-25T21:31:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Advantages and Disadvantages&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:31, 25 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages and Disadvantages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages and Disadvantages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The OmniMech is, as previously stated, extremely versatile in their design; able to swap out weapons and loadouts in a fraction of the time of regular BattleMechs, and as a result can change their role on the battlefield within an hour if personnel allows, allowing for a single BattleMech to take the role of four or five and be out on a theater of war causing plenty of havoc. Further, the modular construction allows for exceptionally easy repair of broken weapons, arms, legs, and even parts of the cockpit. It even extends to salvage, where if an OmniMech that&#039;s been fucked up badly but the OmniPod survives, the pod can be popped out of the husk, and then have fresh parts slapped on and it&#039;ll be as if it walked out of the factory fresh as a daisy. Combine that with clan weaponry and technology, these Mechs easily allowed the Clans to make the gains they did during the Invasion, and every further gain they made afterwards. Additionally, due to their modular connections, they can also double as a Battle Armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carrier &lt;/del&gt;with the Clans (noticeably the Hell&#039;s Horses) pioneering combined arms with the [[Clan Elemental]]s piggybacking off of them to get from warzone to warzone without relying on vulnerable transportation vehicles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The OmniMech is, as previously stated, extremely versatile in their design; able to swap out weapons and loadouts in a fraction of the time of regular BattleMechs, and as a result can change their role on the battlefield within an hour if personnel allows, allowing for a single BattleMech to take the role of four or five and be out on a theater of war causing plenty of havoc. Further, the modular construction allows for exceptionally easy repair of broken weapons, arms, legs, and even parts of the cockpit. It even extends to salvage, where if an OmniMech that&#039;s been fucked up badly but the OmniPod survives, the pod can be popped out of the husk, and then have fresh parts slapped on and it&#039;ll be as if it walked out of the factory fresh as a daisy. Combine that with clan weaponry and technology, these Mechs easily allowed the Clans to make the gains they did during the Invasion, and every further gain they made afterwards. Additionally, due to their modular connections, they can also double as a Battle Armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carriers &lt;/ins&gt;with the Clans (noticeably the Hell&#039;s Horses) pioneering combined arms with the [[Clan Elemental]]s piggybacking off of them to get from warzone to warzone without relying on vulnerable transportation vehicles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, they aren&#039;t superweapons on their own; and they do have their issues. For one thing, they aren&#039;t entirely modular; an OmniMech&#039;s &#039;&#039;weapons&#039;&#039; are modular, but their electronics, armor, and internal components aren&#039;t, and any changes to those effectively just turns it back into a regular Battlemech. Further, most OmniMech arms are typically setup to carry the larger guns in any variation of your typical OmniMech, meaning that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the lower arm &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands &lt;/del&gt;are typically popped off in order to accommodate for the sheer weight and size of the usually fairly long-range guns&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;which means if a mech is fast enough, it can quickly get into close combat with some OmniMechs and seriously fuck them up. Finally, as a result of the special materials and electronics used in their construction, they are horrifically expensive, almost 5 to 10 million c-bills more than a regular BattleMech. So while they were a terrifying part of the Clan advance, the Clans realistically only had enough to fill out their front-line units, and waves of the invasion post-initial invasion used the more cost-effective BattleMechs. Also because of the way their weapons have to be mounted, any materials of the physical guns have to be set only for OmniMechs, only with ammunition being able to be shared, making OmniMechs a major logistical nightmare for larger armies. Oh, and eventually they stopped being Clanner only, as many major Inner Sphere powers managed to reverse engineer the technology and integrated them into their armies, some being even better than some of the Clan Mechs they brought into the Inner Sphere.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, they aren&#039;t superweapons on their own; and they do have their issues. For one thing, they aren&#039;t entirely modular; an OmniMech&#039;s &#039;&#039;weapons&#039;&#039; are modular, but their electronics, armor, and internal components aren&#039;t, and any changes to those effectively just turns it back into a regular Battlemech. Further, most OmniMech arms are typically setup to carry the larger guns in any variation of your typical OmniMech, meaning that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forearm &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand actuators &lt;/ins&gt;are typically popped off in order to accommodate for the sheer weight and size of the usually fairly long-range guns&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;which means if a mech is fast enough, it can quickly get into close combat with some OmniMechs and seriously fuck them up. Finally, as a result of the special materials and electronics used in their construction, they are horrifically expensive, almost 5 to 10 million c-bills more than a regular BattleMech &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the same weight class&lt;/ins&gt;. So while they were a terrifying part of the Clan advance, the Clans realistically only had enough to fill out their front-line units, and waves of the invasion post-initial invasion used the more cost-effective BattleMechs. Also because of the way their weapons have to be mounted, any materials of the physical guns have to be set only for OmniMechs, only with ammunition being able to be shared, making OmniMechs a major logistical nightmare for larger armies. Oh, and eventually they stopped being Clanner only, as many major Inner Sphere powers managed to reverse engineer the technology and integrated them into their armies, some being even better than some of the Clan Mechs they brought into the Inner Sphere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:BattleTech]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:BattleTech]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;LongFangLongshot</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366112&amp;oldid=prev</id>
		<title>71.205.180.193: /* Advantages and Disadvantages */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366112&amp;oldid=prev"/>
		<updated>2021-09-11T21:01:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Advantages and Disadvantages&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:01, 11 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages and Disadvantages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages and Disadvantages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The OmniMech is, as previously stated, extremely versatile in their design; able to swap out weapons and loadouts in a fraction of the time of regular BattleMechs, and as a result can change their role on the battlefield within an hour if personnel allows, allowing for a single BattleMech to take the role of four or five and be out on a theater of war causing plenty of havoc. Further, the modular construction allows for exceptionally easy repair of broken weapons, arms, legs, and even parts of the cockpit. It even extends to salvage, where if an OmniMech that&#039;s been fucked up badly but the OmniPod survives, the pod can be popped out of the husk, and then have fresh parts slapped on and it&#039;ll be as if it walked out of the factory fresh as a daisy. Combine that with clan weaponry and technology, these Mechs easily allowed the Clans to make the gains they did during the Invasion, and every further gain they made afterwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The OmniMech is, as previously stated, extremely versatile in their design; able to swap out weapons and loadouts in a fraction of the time of regular BattleMechs, and as a result can change their role on the battlefield within an hour if personnel allows, allowing for a single BattleMech to take the role of four or five and be out on a theater of war causing plenty of havoc. Further, the modular construction allows for exceptionally easy repair of broken weapons, arms, legs, and even parts of the cockpit. It even extends to salvage, where if an OmniMech that&#039;s been fucked up badly but the OmniPod survives, the pod can be popped out of the husk, and then have fresh parts slapped on and it&#039;ll be as if it walked out of the factory fresh as a daisy. Combine that with clan weaponry and technology, these Mechs easily allowed the Clans to make the gains they did during the Invasion, and every further gain they made afterwards&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Additionally, due to their modular connections, they can also double as a Battle Armor carrier with the Clans (noticeably the Hell&#039;s Horses) pioneering combined arms with the [[Clan Elemental]]s piggybacking off of them to get from warzone to warzone without relying on vulnerable transportation vehicles&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, they aren&amp;#039;t superweapons on their own; and they do have their issues. For one thing, they aren&amp;#039;t entirely modular; an OmniMech&amp;#039;s &amp;#039;&amp;#039;weapons&amp;#039;&amp;#039; are modular, but their electronics, armor, and internal components aren&amp;#039;t, and any changes to those effectively just turns it back into a regular Battlemech. Further, most OmniMech arms are typically setup to carry the larger guns in any variation of your typical OmniMech, meaning that the lower arm and hands are typically popped off in order to accommodate for the sheer weight and size of the usually fairly long-range guns, which means if a mech is fast enough, it can quickly get into close combat with some OmniMechs and seriously fuck them up. Finally, as a result of the special materials and electronics used in their construction, they are horrifically expensive, almost 5 to 10 million c-bills more than a regular BattleMech. So while they were a terrifying part of the Clan advance, the Clans realistically only had enough to fill out their front-line units, and waves of the invasion post-initial invasion used the more cost-effective BattleMechs. Also because of the way their weapons have to be mounted, any materials of the physical guns have to be set only for OmniMechs, only with ammunition being able to be shared, making OmniMechs a major logistical nightmare for larger armies. Oh, and eventually they stopped being Clanner only, as many major Inner Sphere powers managed to reverse engineer the technology and integrated them into their armies, some being even better than some of the Clan Mechs they brought into the Inner Sphere.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, they aren&amp;#039;t superweapons on their own; and they do have their issues. For one thing, they aren&amp;#039;t entirely modular; an OmniMech&amp;#039;s &amp;#039;&amp;#039;weapons&amp;#039;&amp;#039; are modular, but their electronics, armor, and internal components aren&amp;#039;t, and any changes to those effectively just turns it back into a regular Battlemech. Further, most OmniMech arms are typically setup to carry the larger guns in any variation of your typical OmniMech, meaning that the lower arm and hands are typically popped off in order to accommodate for the sheer weight and size of the usually fairly long-range guns, which means if a mech is fast enough, it can quickly get into close combat with some OmniMechs and seriously fuck them up. Finally, as a result of the special materials and electronics used in their construction, they are horrifically expensive, almost 5 to 10 million c-bills more than a regular BattleMech. So while they were a terrifying part of the Clan advance, the Clans realistically only had enough to fill out their front-line units, and waves of the invasion post-initial invasion used the more cost-effective BattleMechs. Also because of the way their weapons have to be mounted, any materials of the physical guns have to be set only for OmniMechs, only with ammunition being able to be shared, making OmniMechs a major logistical nightmare for larger armies. Oh, and eventually they stopped being Clanner only, as many major Inner Sphere powers managed to reverse engineer the technology and integrated them into their armies, some being even better than some of the Clan Mechs they brought into the Inner Sphere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:BattleTech]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:BattleTech]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.205.180.193</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366111&amp;oldid=prev</id>
		<title>1d4chan&gt;A Walrus at 08:51, 11 September 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366111&amp;oldid=prev"/>
		<updated>2021-09-11T08:51:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:51, 11 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &#039;&#039;OmniMech&#039;&#039; is a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlemech&lt;/del&gt;]] which is highly modular in it&#039;s construction, developed by Clan Coyote with some Sea Fox assistance in 2854. It was a major leap in Mech technology; a massive game-changer that ultimately began to change the way the technology was utilized for years to come.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &#039;&#039;OmniMech&#039;&#039; is a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BattleMech&lt;/ins&gt;]] which is highly modular in it&#039;s construction, developed by Clan Coyote with some Sea Fox assistance in 2854. It was a major leap in Mech technology; a massive game-changer that ultimately began to change the way the technology was utilized for years to come.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;A Walrus</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366110&amp;oldid=prev</id>
		<title>1d4chan&gt;LongFangLongshot at 16:58, 9 September 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366110&amp;oldid=prev"/>
		<updated>2021-09-09T16:58:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:58, 9 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The OmniMech as a concept came into being from Clan Coyote, who spent years studying the revolutionary replacement plug-and-play system of the &amp;#039;&amp;#039;Mercury&amp;#039;&amp;#039; Battlemech, which could have it&amp;#039;s Small Lasers on the head and chest changed out if they were damaged. Eventually they found that this system could be the basis for the entire mech itself, creating the OmniPod technology, which allowed for all of the weapons and structural elements to be swapped out or replaced at a moment&amp;#039;s notice, culminating in the &amp;#039;&amp;#039;Coyotl&amp;#039;&amp;#039; OmniMech in 2854. But it was not a smooth development; the prototypes of &amp;#039;&amp;#039;Coyotl&amp;#039;&amp;#039; were often plagued with stability and targeting problems due to the sheer major changes that, up till then, had never been asked of BattleMechs before. It took almost a year and a half for &amp;#039;&amp;#039;Coyotl&amp;#039;&amp;#039; to actually see major combat. But when it did, it hit hard in the Kerensky Cluster; Coyote (and Sea Fox to a lesser extent) spread like weeds across dozens of worlds. After three years of major success, Clan Jade Falcon threw a total shitfit about it and complained to the Clan Council to get in on that action. Naturally, Clan Coyote was against that, but a week of negotiations eventually decided on a yearly trial to allow each Clan the opportunity to get the tech, inevitably ending in the entire Clan society receiving them almost ten years later, with Ghost Bear being the last ones to adopt them, as per usual.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The OmniMech as a concept came into being from Clan Coyote, who spent years studying the revolutionary replacement plug-and-play system of the &amp;#039;&amp;#039;Mercury&amp;#039;&amp;#039; Battlemech, which could have it&amp;#039;s Small Lasers on the head and chest changed out if they were damaged. Eventually they found that this system could be the basis for the entire mech itself, creating the OmniPod technology, which allowed for all of the weapons and structural elements to be swapped out or replaced at a moment&amp;#039;s notice, culminating in the &amp;#039;&amp;#039;Coyotl&amp;#039;&amp;#039; OmniMech in 2854. But it was not a smooth development; the prototypes of &amp;#039;&amp;#039;Coyotl&amp;#039;&amp;#039; were often plagued with stability and targeting problems due to the sheer major changes that, up till then, had never been asked of BattleMechs before. It took almost a year and a half for &amp;#039;&amp;#039;Coyotl&amp;#039;&amp;#039; to actually see major combat. But when it did, it hit hard in the Kerensky Cluster; Coyote (and Sea Fox to a lesser extent) spread like weeds across dozens of worlds. After three years of major success, Clan Jade Falcon threw a total shitfit about it and complained to the Clan Council to get in on that action. Naturally, Clan Coyote was against that, but a week of negotiations eventually decided on a yearly trial to allow each Clan the opportunity to get the tech, inevitably ending in the entire Clan society receiving them almost ten years later, with Ghost Bear being the last ones to adopt them, as per usual.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages and Disadvantages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages and Disadvantages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;LongFangLongshot</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366109&amp;oldid=prev</id>
		<title>1d4chan&gt;LongFangLongshot at 05:43, 9 September 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366109&amp;oldid=prev"/>
		<updated>2021-09-09T05:43:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:43, 9 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &#039;&#039;OmniMech&#039;&#039; is a Battlemech which is highly modular in it&#039;s construction. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means &lt;/del&gt;that it can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accept &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loadouts&lt;/del&gt;. OmniMechs were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developed by &lt;/del&gt;Clan &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coyote &lt;/del&gt;with some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea Fox assistance in 2854&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &#039;&#039;OmniMech&#039;&#039; is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Battlemech&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;which is highly modular in it&#039;s construction&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, developed by Clan Coyote with some Sea Fox assistance in 2854. It was a major leap in Mech technology; a massive game-changer that ultimately began to change the way the technology was utilized for years to come.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Development ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The OmniMech as a concept came into being from Clan Coyote, who spent years studying the revolutionary replacement plug-and-play system of the &#039;&#039;Mercury&#039;&#039; Battlemech, which could have it&#039;s Small Lasers on the head and chest changed out if they were damaged. Eventually they found that this system could be the basis for the entire mech itself, creating the OmniPod technology, which allowed for all of the weapons and structural elements to be swapped out or replaced at a moment&#039;s notice, culminating in the &#039;&#039;Coyotl&#039;&#039; OmniMech in 2854&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But it was not a smooth development; the prototypes of &#039;&#039;Coyotl&#039;&#039; were often plagued with stability and targeting problems due to the sheer major changes &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, up till then, had never been asked of BattleMechs before. It took almost a year and a half for &#039;&#039;Coyotl&#039;&#039; to actually see major combat. But when it did, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit hard in the Kerensky Cluster; Coyote (and Sea Fox to a lesser extent) spread like weeds across dozens of worlds. After three years of major success, Clan Jade Falcon threw a total shitfit about it and complained to the Clan Council to get in on that action. Naturally, Clan Coyote was against that, but a week of negotiations eventually decided on a yearly trial to allow each Clan the opportunity to get the tech, inevitably ending in the entire Clan society receiving them almost ten years later, with Ghost Bear being the last ones to adopt them, as per usual. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Advantages and Disadvantages ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The OmniMech is, as previously stated, extremely versatile in their design; able to swap out weapons and loadouts in a fraction of the time of regular BattleMechs, and as a result &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change their role on the battlefield within an hour if personnel allows, allowing for a single BattleMech to take the role of four or five and be out on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theater of war causing plenty of havoc. Further, the modular construction allows for exceptionally easy repair &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;broken weapons, arms, legs, and even parts of the cockpit. It even extends to salvage, where if an OmniMech that&#039;s been fucked up badly but the OmniPod survives, the pod can be popped out of the husk, and then have fresh parts slapped on and it&#039;ll be as if it walked out of the factory fresh as a daisy. Combine that with clan weaponry and technology, these Mechs easily allowed the Clans to make the gains they did during the Invasion, and every further gain they made afterwards.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, they aren&#039;t superweapons on their own; and they do have their issues. For one thing, they aren&#039;t entirely modular; an OmniMech&#039;s &#039;&#039;weapons&#039;&#039; are modular, but their electronics, armor, and internal components aren&#039;t, and any changes to those effectively just turns it back into a regular Battlemech&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further, most OmniMech arms are typically setup to carry the larger guns in any variation of your typical OmniMech, meaning that the lower arm and hands are typically popped off in order to accommodate for the sheer weight and size of the usually fairly long-range guns, which means if a mech is fast enough, it can quickly get into close combat with some &lt;/ins&gt;OmniMechs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and seriously fuck them up. Finally, as a result of the special materials and electronics used in their construction, they are horrifically expensive, almost 5 to 10 million c-bills more than a regular BattleMech. So while they &lt;/ins&gt;were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a terrifying part of the &lt;/ins&gt;Clan &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advance, the Clans realistically only had enough to fill out their front-line units, and waves of the invasion post-initial invasion used the more cost-effective BattleMechs. Also because of the way their weapons have to be mounted, any materials of the physical guns have to be set only for OmniMechs, only &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ammunition being able to be shared, making OmniMechs a major logistical nightmare for larger armies. Oh, and eventually they stopped being Clanner only, as many major Inner Sphere powers managed to reverse engineer the technology and integrated them into their armies, some being even better than &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the Clan Mechs they brought into the Inner Sphere&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:BattleTech]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:BattleTech]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;LongFangLongshot</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366108&amp;oldid=prev</id>
		<title>1d4chan&gt;A Walrus: Created page with &quot;An &#039;&#039;OmniMech&#039;&#039; is a Battlemech which is highly modular in it&#039;s construction. This means that it can accept a variety of loadouts. OmniMechs were developed by Clan Coyote with...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=OmniMech&amp;diff=366108&amp;oldid=prev"/>
		<updated>2021-09-07T22:29:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;An &amp;#039;&amp;#039;OmniMech&amp;#039;&amp;#039; is a Battlemech which is highly modular in it&amp;#039;s construction. This means that it can accept a variety of loadouts. OmniMechs were developed by Clan Coyote with...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An &amp;#039;&amp;#039;OmniMech&amp;#039;&amp;#039; is a Battlemech which is highly modular in it&amp;#039;s construction. This means that it can accept a variety of loadouts. OmniMechs were developed by Clan Coyote with some Sea Fox assistance in 2854. &lt;br /&gt;
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[[Category:BattleTech]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;A Walrus</name></author>
	</entry>
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