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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Pariah</id>
	<title>Pariah - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Pariah"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;action=history"/>
	<updated>2026-04-24T19:38:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375064&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 18 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375064&amp;oldid=prev"/>
		<updated>2023-06-22T14:20:55Z</updated>

		<summary type="html">&lt;p&gt;18 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:20, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375045&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375045&amp;oldid=prev"/>
		<updated>2023-06-19T02:54:37Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:54, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375044&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:EC49:7D91:F433:A853 at 19:03, 4 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375044&amp;oldid=prev"/>
		<updated>2023-06-04T19:03:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:03, 4 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Necron]] &amp;#039;&amp;#039;&amp;#039;Pariah&amp;#039;&amp;#039;&amp;#039; was an experimental Necron subtype intended to bolster the effectiveness of Necron forces against psionic races. Rather than simply be creatures of living metal, the Pariah is a horrifying symbiosis of human physiology and Necron living metal, making them into what are, effectively, half-living Necron cyborgs. They were made from [[Blank]]s - humans who possessed the unique trait of being anathema to Psykers. Lore implications, prior to 5th edition, were that Pariahs were a case of the Necrontyr seeding humanity with the &amp;quot;Pariah Gene&amp;quot; that resulted in Blanks occurring, perhaps specifically to use them against [[Eldar|their old foes]] or [[Chaos|the followers of the chaos gods]]... Or perhaps even the [[Emperor]] himself. The very first Pariah was an unfortunate [[Culexus]] Temple Assassin who managed to somehow go rogue and travel to a world taken over by Necrons who quickly captured him (there being hints that the Pariah Gene was more than just simple tampering back then). The result was a Prototype Pariah (or the First Pariah) that had the capabilities of both the normal Pariah and the Culexus (even having both gears and rules, making it somewhat unique). Needless to say, the Inquisition wasn&amp;#039;t fond of this and sent a large force to find and purge it. But considering that the skelebots could field them in all their armies back then, one could say the Inquisition failed hard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Necron]] &amp;#039;&amp;#039;&amp;#039;Pariah&amp;#039;&amp;#039;&amp;#039; was an experimental Necron subtype intended to bolster the effectiveness of Necron forces against psionic races. Rather than simply be creatures of living metal, the Pariah is a horrifying symbiosis of human physiology and Necron living metal, making them into what are, effectively, half-living Necron cyborgs. They were made from [[Blank]]s - humans who possessed the unique trait of being anathema to Psykers. Lore implications, prior to 5th edition, were that Pariahs were a case of the Necrontyr seeding humanity with the &amp;quot;Pariah Gene&amp;quot; that resulted in Blanks occurring, perhaps specifically to use them against [[Eldar|their old foes]] or [[Chaos|the followers of the chaos gods]]... Or perhaps even the [[Emperor]] himself. The very first Pariah was an unfortunate [[Culexus]] Temple Assassin who managed to somehow go rogue and travel to a world taken over by Necrons who quickly captured him (there being hints that the Pariah Gene was more than just simple tampering back then). The result was a Prototype Pariah (or the First Pariah) that had the capabilities of both the normal Pariah and the Culexus (even having both gears and rules, making it somewhat unique). Needless to say, the Inquisition wasn&amp;#039;t fond of this and sent a large force to find and purge it. But considering that the skelebots could field them in all their armies back then, one could say the Inquisition failed hard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:First Pariah.jpg|600px|thumb|centre|The very first.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:First Pariah.jpg|600px|thumb|centre|The very first.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the arrival of 5th edition, Pariahs were entirely removed from the Necron army lists, as the backstory and lore of the Necrons were entirely altered, essentially [[Retcon|retconning]], for the most part, [[RAGE|the unit out of existence]]. This removal, fluff-wise, is considered by many of [[/tg/]]&#039;s [[Neckbeard|historians]] to be one of the most tragic lost opportunities in all of [[Warhammer 40,000]], as many subplots tied to the Necrons were centered around this new unit. In the new canon, [[Imperium of Man|Humanity]] had not evolved yet during the time of the Necrontyr, and, as such, the Necrons never seeded humanity with the Pariah Gene.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the arrival of 5th edition, Pariahs were entirely removed from the Necron army lists, as the backstory and lore of the Necrons were entirely altered, essentially [[Retcon|retconning]], for the most part, [[RAGE|the unit out of existence]]. This removal, fluff-wise, is considered by many of [[/tg/]]&#039;s [[Neckbeard|historians]] to be one of the most tragic lost opportunities in all of [[Warhammer 40,000]], as many subplots tied to the Necrons were centered around this new unit. In the new canon, [[Imperium of Man|Humanity]] had not evolved yet during the time of the Necrontyr, and, as such, the Necrons never seeded humanity with the Pariah Gene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thankfully, the unit can still actually be used in Tabletop 40K, where it has become somewhat popular among Necron old-guard players to have them [[Counts As|count as]] a [[Lychguard]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thankfully, the unit can still actually be used in Tabletop 40K, where it has become somewhat popular among Necron old-guard players to have them [[Counts As|count as]] a [[Lychguard]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375063&amp;oldid=prev</id>
		<title>1d4chan&gt;Chaosticket: /* The Unit on Tabletop */ 3rd edition Necron Pariahs had Warscythes with Gauss Blasters integrated.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375063&amp;oldid=prev"/>
		<updated>2022-08-14T18:34:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Unit on Tabletop: &lt;/span&gt; 3rd edition Necron Pariahs had Warscythes with Gauss Blasters integrated.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:34, 14 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In early editions, on the tabletop, Pariahs were the kingmaker among units that were [[Bike Squad|ineffective for cost, but still effective enough to be worth taking]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In early editions, on the tabletop, Pariahs were the kingmaker among units that were [[Bike Squad|ineffective for cost, but still effective enough to be worth taking]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They were riddled with downsides; they were disproportionately expensive, lacked the &quot;We&#039;ll Be Back!&quot; rule (because they were cyborgs, not true Necrons), and like most early edition Necrons, they lacked any ability to get them into battle faster, since the Necrons lacked dedicated transports. They didn&#039;t even have ranged attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They were riddled with downsides; they were disproportionately expensive, lacked the &quot;We&#039;ll Be Back!&quot; rule (because they were cyborgs, not true Necrons), and like most early edition Necrons, they lacked any ability to get them into battle faster, since the Necrons lacked dedicated transports. They didn&#039;t even have ranged attacks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Edit: They had Gauss Blasters like [[Necron Immortal]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason the unit was worth fielding anyway? Because few units could quite scare the ever-loving &amp;#039;&amp;#039;hell&amp;#039;&amp;#039; out of other players like the damn things. Vehicles, infantry, daemons - if it could get tied up in close combat against a Pariah squad, odds are high it was going down. Pariahs boasted a rock-solid statblock, were the only non-HQ Necron with decent initiative, were Fearless, and their unique rules were simply amazing: Psychic Abomination made it so that &amp;#039;&amp;#039;any&amp;#039;&amp;#039; unit within 12&amp;quot; of them counted as having a Leadership score of 7 - the same as an [[Ork]] Boy or [[Imperial Guard|Guardsman]]. This made it much more likely that any opponent they fought would lose the morale check and be subsequently vulnerable to a [[Rape|sweeping advance]]. Just as terrifying, their [[C&amp;#039;tan Phase Weapons#Warscythe|Warscythes]] allowed no saves whatsoever, which is pretty damned scary on a unit that was already hitting at Strength 5, and it added 2d6 to armor penetration against vehicles. In the early editions, Feel No Pain would not kick in if the unit was hit by an attack that ignored their armor save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason the unit was worth fielding anyway? Because few units could quite scare the ever-loving &amp;#039;&amp;#039;hell&amp;#039;&amp;#039; out of other players like the damn things. Vehicles, infantry, daemons - if it could get tied up in close combat against a Pariah squad, odds are high it was going down. Pariahs boasted a rock-solid statblock, were the only non-HQ Necron with decent initiative, were Fearless, and their unique rules were simply amazing: Psychic Abomination made it so that &amp;#039;&amp;#039;any&amp;#039;&amp;#039; unit within 12&amp;quot; of them counted as having a Leadership score of 7 - the same as an [[Ork]] Boy or [[Imperial Guard|Guardsman]]. This made it much more likely that any opponent they fought would lose the morale check and be subsequently vulnerable to a [[Rape|sweeping advance]]. Just as terrifying, their [[C&amp;#039;tan Phase Weapons#Warscythe|Warscythes]] allowed no saves whatsoever, which is pretty damned scary on a unit that was already hitting at Strength 5, and it added 2d6 to armor penetration against vehicles. In the early editions, Feel No Pain would not kick in if the unit was hit by an attack that ignored their armor save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Chaosticket</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375062&amp;oldid=prev</id>
		<title>1d4chan&gt;Gilten: topquote</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375062&amp;oldid=prev"/>
		<updated>2021-06-29T07:13:20Z</updated>

		<summary type="html">&lt;p&gt;topquote&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:13, 29 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:PariahNecron.jpg|200px|thumb|right|At one point, one of the most terrifying sights on the battlefield.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:PariahNecron.jpg|200px|thumb|right|At one point, one of the most terrifying sights on the battlefield.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Topquote|Pariahs? ... They just kind of up sticks and left, I guess.|[[TTS|Kitten]]}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Necron]] &amp;#039;&amp;#039;&amp;#039;Pariah&amp;#039;&amp;#039;&amp;#039; was an experimental Necron subtype intended to bolster the effectiveness of Necron forces against psionic races. Rather than simply be creatures of living metal, the Pariah is a horrifying symbiosis of human physiology and Necron living metal, making them into what are, effectively, half-living Necron cyborgs. They were made from [[Blank]]s - humans who possessed the unique trait of being anathema to Psykers. Lore implications, prior to 5th edition, were that Pariahs were a case of the Necrontyr seeding humanity with the &amp;quot;Pariah Gene&amp;quot; that resulted in Blanks occurring, perhaps specifically to use them against [[Eldar|their old foes]] or [[Chaos|the followers of the chaos gods]]... Or perhaps even the [[Emperor]] himself. The very first Pariah was an unfortunate [[Culexus]] Temple Assassin who managed to somehow go rogue and travel to a world taken over by Necrons who quickly captured him (there being hints that the Pariah Gene was more than just simple tampering back then). The result was a Prototype Pariah (or the First Pariah) that had the capabilities of both the normal Pariah and the Culexus (even having both gears and rules, making it somewhat unique). Needless to say, the Inquisition wasn&amp;#039;t fond of this and sent a large force to find and purge it. But considering that the skelebots could field them in all their armies back then, one could say the Inquisition failed hard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Necron]] &amp;#039;&amp;#039;&amp;#039;Pariah&amp;#039;&amp;#039;&amp;#039; was an experimental Necron subtype intended to bolster the effectiveness of Necron forces against psionic races. Rather than simply be creatures of living metal, the Pariah is a horrifying symbiosis of human physiology and Necron living metal, making them into what are, effectively, half-living Necron cyborgs. They were made from [[Blank]]s - humans who possessed the unique trait of being anathema to Psykers. Lore implications, prior to 5th edition, were that Pariahs were a case of the Necrontyr seeding humanity with the &amp;quot;Pariah Gene&amp;quot; that resulted in Blanks occurring, perhaps specifically to use them against [[Eldar|their old foes]] or [[Chaos|the followers of the chaos gods]]... Or perhaps even the [[Emperor]] himself. The very first Pariah was an unfortunate [[Culexus]] Temple Assassin who managed to somehow go rogue and travel to a world taken over by Necrons who quickly captured him (there being hints that the Pariah Gene was more than just simple tampering back then). The result was a Prototype Pariah (or the First Pariah) that had the capabilities of both the normal Pariah and the Culexus (even having both gears and rules, making it somewhat unique). Needless to say, the Inquisition wasn&amp;#039;t fond of this and sent a large force to find and purge it. But considering that the skelebots could field them in all their armies back then, one could say the Inquisition failed hard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-375061:rev-375062:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gilten</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375061&amp;oldid=prev</id>
		<title>2406:3003:2005:3768:6849:AD3E:6219:B930: /* The Unit in Dawn of War */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375061&amp;oldid=prev"/>
		<updated>2021-05-08T08:42:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Unit in Dawn of War&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:42, 8 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pariahs were one of the late-game units available to the Necrons in Dawn of War, introduced in Dark Crusade, and one of the most powerful melee units in the game, despite not having damage that&amp;#039;s particularly impressive. Instead, they had monstrous amounts of hit-points, extremely fast regeneration and reinforce times, were one of the fastest Necron units, were morale-immune, and had a nasty ability. While their damage was slightly below that of the Grey Knights (bad for a late-game unit but decent in its own right), every hit from a Pariah&amp;#039;s warscythe permanently lowered the max HP and movement speed of the afflicted unit. While these effects ended if the Pariah that inflicted them was destroyed, Pariahs could cripple the movement speed of an enemy unit and destroy virtually any opponent, 1-on-1, in short order. Uniquely, Pariahs were also the only Necron unit other than the Necron Lord and Nightbringer to deal decent anti-Daemon damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pariahs were one of the late-game units available to the Necrons in Dawn of War, introduced in Dark Crusade, and one of the most powerful melee units in the game, despite not having damage that&amp;#039;s particularly impressive. Instead, they had monstrous amounts of hit-points, extremely fast regeneration and reinforce times, were one of the fastest Necron units, were morale-immune, and had a nasty ability. While their damage was slightly below that of the Grey Knights (bad for a late-game unit but decent in its own right), every hit from a Pariah&amp;#039;s warscythe permanently lowered the max HP and movement speed of the afflicted unit. While these effects ended if the Pariah that inflicted them was destroyed, Pariahs could cripple the movement speed of an enemy unit and destroy virtually any opponent, 1-on-1, in short order. Uniquely, Pariahs were also the only Necron unit other than the Necron Lord and Nightbringer to deal decent anti-Daemon damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thomas &lt;/del&gt;Macabee ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tomas &lt;/ins&gt;Macabee ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thomas &lt;/del&gt;Macabee was a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/del&gt;that acted as the &quot;voice&quot; of the [[Necron Lord of Kronus]], essentially acting as the army&#039;s herald because none of the Necrons of this edition, [[Necron Lord of All Kaurava|Grandpa Lord]] aside, would communicate with anything more than beeps, clicks, and clanks. Originally, Macabee was an ordinary human, as well as an Archaeology professor that served the [[Tau]] as part of a [[Gue&#039;vesa]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;auxillary &lt;/del&gt;unit on [[Kronus]]. Macabee and his team unwittingly awoke the Necrons, breaking the stasis on their tomb complex, and while his entire team was slaughtered, Macabee was captured instead, as he was a [[Blank|Pariah Gene carrier]]. While not especially creative or witty compared to the other commanders, there is a certain amusement to a faction whose sole speaking member simply assures the enemy that they are, indeed, fucked, and going to die.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tomas &lt;/ins&gt;Macabee was a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pariah &lt;/ins&gt;that acted as the &quot;voice&quot; of the [[Necron Lord of Kronus]], essentially acting as the army&#039;s herald because none of the Necrons of this edition, [[Necron Lord of All Kaurava|Grandpa Lord]] aside, would communicate with anything more than beeps, clicks, and clanks. Originally, Macabee was an ordinary human, as well as an Archaeology professor that served the [[Tau]] as part of a [[Gue&#039;vesa]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;auxiliary &lt;/ins&gt;unit on [[Kronus]]. Macabee and his team unwittingly awoke the Necrons, breaking the stasis on their tomb complex, and while his entire team was slaughtered, Macabee was captured instead, as he was a [[Blank|Pariah Gene carrier]]. While not especially creative or witty compared to the other commanders, there is a certain amusement to a faction whose sole speaking member simply assures the enemy that they are, indeed, fucked, and going to die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-375060:rev-375061:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>2406:3003:2005:3768:6849:AD3E:6219:B930</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375060&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus: /* The Unit on Tabletop */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375060&amp;oldid=prev"/>
		<updated>2021-04-23T11:44:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Unit on Tabletop&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:44, 23 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They were riddled with downsides; they were disproportionately expensive, lacked the &amp;quot;We&amp;#039;ll Be Back!&amp;quot; rule (because they were cyborgs, not true Necrons), and like most early edition Necrons, they lacked any ability to get them into battle faster, since the Necrons lacked dedicated transports. They didn&amp;#039;t even have ranged attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They were riddled with downsides; they were disproportionately expensive, lacked the &amp;quot;We&amp;#039;ll Be Back!&amp;quot; rule (because they were cyborgs, not true Necrons), and like most early edition Necrons, they lacked any ability to get them into battle faster, since the Necrons lacked dedicated transports. They didn&amp;#039;t even have ranged attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason the unit was worth fielding anyway? Because few units could quite scare the ever-loving &#039;&#039;hell&#039;&#039; out of other players like the damn things. Vehicles, infantry, daemons - if it could get tied up in close combat against a Pariah squad, odds are high it was going down. Pariahs boasted a rock-solid statblock, were the only non-HQ Necron with decent initiative, were Fearless, and their unique rules were simply amazing: Psychic Abomination made it so that &#039;&#039;any&#039;&#039; unit within 12&quot; of them counted as having a Leadership score of 7 - the same as an [[Ork]] Boy or [[Imperial Guard|Guardsman]]. This made it much more likely that any opponent they fought would lose the morale check and be subsequently vulnerable to a [[Rape|sweeping advance]]. Just as terrifying, their Warscythes allowed no saves whatsoever, which is pretty damned scary on a unit that was already hitting at Strength 5, and it added 2d6 to armor penetration against vehicles. In the early editions, Feel No Pain would not kick in if the unit was hit by an attack that ignored their armor save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason the unit was worth fielding anyway? Because few units could quite scare the ever-loving &#039;&#039;hell&#039;&#039; out of other players like the damn things. Vehicles, infantry, daemons - if it could get tied up in close combat against a Pariah squad, odds are high it was going down. Pariahs boasted a rock-solid statblock, were the only non-HQ Necron with decent initiative, were Fearless, and their unique rules were simply amazing: Psychic Abomination made it so that &#039;&#039;any&#039;&#039; unit within 12&quot; of them counted as having a Leadership score of 7 - the same as an [[Ork]] Boy or [[Imperial Guard|Guardsman]]. This made it much more likely that any opponent they fought would lose the morale check and be subsequently vulnerable to a [[Rape|sweeping advance]]. Just as terrifying, their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[C&#039;tan Phase Weapons#Warscythe|&lt;/ins&gt;Warscythes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;allowed no saves whatsoever, which is pretty damned scary on a unit that was already hitting at Strength 5, and it added 2d6 to armor penetration against vehicles. In the early editions, Feel No Pain would not kick in if the unit was hit by an attack that ignored their armor save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, in spite of their power, they were not a hugely popular choice other than for lore reasons and for a [[DISTRACTION CARNIFEX|certain tactic]]. The problem with Pariahs was very simple: They cost a lot, and for a unit that was only slightly tougher to kill than a standard Necron Warrior and would [[Vindicator|fundamentally draw the fire of every high-priority unit your opponent had]], usually getting obliterated outright no later than turn 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, in spite of their power, they were not a hugely popular choice other than for lore reasons and for a [[DISTRACTION CARNIFEX|certain tactic]]. The problem with Pariahs was very simple: They cost a lot, and for a unit that was only slightly tougher to kill than a standard Necron Warrior and would [[Vindicator|fundamentally draw the fire of every high-priority unit your opponent had]], usually getting obliterated outright no later than turn 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375059&amp;oldid=prev</id>
		<title>1d4chan&gt;Ћ Professional: /* Thomas Macabee */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375059&amp;oldid=prev"/>
		<updated>2020-08-28T15:23:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Thomas Macabee&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:23, 28 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Imperial]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Xenos]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Xenos]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ћ Professional</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375058&amp;oldid=prev</id>
		<title>1d4chan&gt;Ћ Professional: /* The Unit in Dawn of War */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375058&amp;oldid=prev"/>
		<updated>2020-08-10T15:39:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Unit in Dawn of War&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:39, 10 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, in spite of their power, they were not a hugely popular choice other than for lore reasons and for a [[DISTRACTION CARNIFEX|certain tactic]]. The problem with Pariahs was very simple: They cost a lot, and for a unit that was only slightly tougher to kill than a standard Necron Warrior and would [[Vindicator|fundamentally draw the fire of every high-priority unit your opponent had]], usually getting obliterated outright no later than turn 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, in spite of their power, they were not a hugely popular choice other than for lore reasons and for a [[DISTRACTION CARNIFEX|certain tactic]]. The problem with Pariahs was very simple: They cost a lot, and for a unit that was only slightly tougher to kill than a standard Necron Warrior and would [[Vindicator|fundamentally draw the fire of every high-priority unit your opponent had]], usually getting obliterated outright no later than turn 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Unit in [[Dawn of War]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Unit in [[Dawn of War]] ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:PariahDOW.jpg|200px|thumb|right|The bane of all that lives.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:PariahDOW.jpg|200px|thumb|right|The bane of all that lives.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pariahs were one of the late-game units available to the Necrons in Dawn of War, introduced in Dark Crusade, and one of the most powerful melee units in the game, despite not having damage that&amp;#039;s particularly impressive. Instead, they had monstrous amounts of hit-points, extremely fast regeneration and reinforce times, were one of the fastest Necron units, were morale-immune, and had a nasty ability. While their damage was slightly below that of the Grey Knights (bad for a late-game unit but decent in its own right), every hit from a Pariah&amp;#039;s warscythe permanently lowered the max HP and movement speed of the afflicted unit. While these effects ended if the Pariah that inflicted them was destroyed, Pariahs could cripple the movement speed of an enemy unit and destroy virtually any opponent, 1-on-1, in short order. Uniquely, Pariahs were also the only Necron unit other than the Necron Lord and Nightbringer to deal decent anti-Daemon damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pariahs were one of the late-game units available to the Necrons in Dawn of War, introduced in Dark Crusade, and one of the most powerful melee units in the game, despite not having damage that&amp;#039;s particularly impressive. Instead, they had monstrous amounts of hit-points, extremely fast regeneration and reinforce times, were one of the fastest Necron units, were morale-immune, and had a nasty ability. While their damage was slightly below that of the Grey Knights (bad for a late-game unit but decent in its own right), every hit from a Pariah&amp;#039;s warscythe permanently lowered the max HP and movement speed of the afflicted unit. While these effects ended if the Pariah that inflicted them was destroyed, Pariahs could cripple the movement speed of an enemy unit and destroy virtually any opponent, 1-on-1, in short order. Uniquely, Pariahs were also the only Necron unit other than the Necron Lord and Nightbringer to deal decent anti-Daemon damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Thomas Macabee===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Thomas Macabee ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thomas Macabee was a character that acted as the &amp;quot;voice&amp;quot; of the [[Necron Lord of Kronus]], essentially acting as the army&amp;#039;s herald because none of the Necrons of this edition, [[Necron Lord of All Kaurava|Grandpa Lord]] aside, would communicate with anything more than beeps, clicks, and clanks. Originally, Macabee was an ordinary human, as well as an Archaeology professor that served the [[Tau]] as part of a [[Gue&amp;#039;vesa]] auxillary unit on [[Kronus]]. Macabee and his team unwittingly awoke the Necrons, breaking the stasis on their tomb complex, and while his entire team was slaughtered, Macabee was captured instead, as he was a [[Blank|Pariah Gene carrier]]. While not especially creative or witty compared to the other commanders, there is a certain amusement to a faction whose sole speaking member simply assures the enemy that they are, indeed, fucked, and going to die.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thomas Macabee was a character that acted as the &amp;quot;voice&amp;quot; of the [[Necron Lord of Kronus]], essentially acting as the army&amp;#039;s herald because none of the Necrons of this edition, [[Necron Lord of All Kaurava|Grandpa Lord]] aside, would communicate with anything more than beeps, clicks, and clanks. Originally, Macabee was an ordinary human, as well as an Archaeology professor that served the [[Tau]] as part of a [[Gue&amp;#039;vesa]] auxillary unit on [[Kronus]]. Macabee and his team unwittingly awoke the Necrons, breaking the stasis on their tomb complex, and while his entire team was slaughtered, Macabee was captured instead, as he was a [[Blank|Pariah Gene carrier]]. While not especially creative or witty compared to the other commanders, there is a certain amusement to a faction whose sole speaking member simply assures the enemy that they are, indeed, fucked, and going to die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Warhammer 40,000]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Xenos]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Necrons]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Necrons-Forces}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Necrons-Forces}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ћ Professional</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375057&amp;oldid=prev</id>
		<title>1d4chan&gt;Ben at 10:57, 15 July 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375057&amp;oldid=prev"/>
		<updated>2019-07-15T10:57:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:57, 15 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:PariahNecron.jpg|200px|thumb|right|At one point, one of the most terrifying sights on the battlefield.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:PariahNecron.jpg|200px|thumb|right|At one point, one of the most terrifying sights on the battlefield.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Necron]] &#039;&#039;&#039;Pariah&#039;&#039;&#039; was an experimental Necron subtype intended to bolster the effectiveness of Necron forces against psionic races. Rather than simply be creatures of living metal, the Pariah is a horrifying symbiosis of human physiology and Necron living metal, making them into what are, effectively, half-living Necron cyborgs. They were made from [[Blank]]s - humans who possessed the unique trait of being anathema to Psykers. Lore implications, prior to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6th &lt;/del&gt;edition, were that Pariahs were a case of the Necrontyr seeding humanity with the &quot;Pariah Gene&quot; that resulted in Blanks occurring, perhaps specifically to use them against [[Eldar|their old foes]] or [[Chaos|the followers of the chaos gods]]... Or perhaps even the [[Emperor]] himself. The very first Pariah was an unfortunate [[Culexus]] Temple Assassin who managed to somehow go rogue and travel to a world taken over by Necrons who quickly captured him (there being hints that the Pariah Gene was more than just simple tampering back then). The result was a Prototype Pariah (or the First Pariah) that had the capabilities of both the normal Pariah and the Culexus (even having both gears and rules, making it somewhat unique). Needless to say, the Inquisition wasn&#039;t fond of this and sent a large force to find and purge it. But considering that the skelebots could field them in all their armies back then, one could say the Inquisition failed hard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Necron]] &#039;&#039;&#039;Pariah&#039;&#039;&#039; was an experimental Necron subtype intended to bolster the effectiveness of Necron forces against psionic races. Rather than simply be creatures of living metal, the Pariah is a horrifying symbiosis of human physiology and Necron living metal, making them into what are, effectively, half-living Necron cyborgs. They were made from [[Blank]]s - humans who possessed the unique trait of being anathema to Psykers. Lore implications, prior to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5th &lt;/ins&gt;edition, were that Pariahs were a case of the Necrontyr seeding humanity with the &quot;Pariah Gene&quot; that resulted in Blanks occurring, perhaps specifically to use them against [[Eldar|their old foes]] or [[Chaos|the followers of the chaos gods]]... Or perhaps even the [[Emperor]] himself. The very first Pariah was an unfortunate [[Culexus]] Temple Assassin who managed to somehow go rogue and travel to a world taken over by Necrons who quickly captured him (there being hints that the Pariah Gene was more than just simple tampering back then). The result was a Prototype Pariah (or the First Pariah) that had the capabilities of both the normal Pariah and the Culexus (even having both gears and rules, making it somewhat unique). Needless to say, the Inquisition wasn&#039;t fond of this and sent a large force to find and purge it. But considering that the skelebots could field them in all their armies back then, one could say the Inquisition failed hard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:First Pariah.jpg|600px|thumb|centre|The very first.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:First Pariah.jpg|600px|thumb|centre|The very first.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the arrival of 5th edition, Pariahs were entirely removed from the Necron army lists, as the backstory and lore of the Necrons were entirely altered, essentially [[Retcon|retconning]], for the most part, [[RAGE|the unit out of existence]]. This removal, fluff-wise, is considered by many of [[/tg/]]&amp;#039;s [[Neckbeard|historians]] to be one of the most tragic lost opportunities in all of [[Warhammer 40,000]], as many subplots tied to the Necrons were centered around this new unit. In the new canon, [[Imperium of Man|Humanity]] had not evolved yet during the time of the Necrontyr, and, as such, the Necrons never seeded humanity with the Pariah Gene.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the arrival of 5th edition, Pariahs were entirely removed from the Necron army lists, as the backstory and lore of the Necrons were entirely altered, essentially [[Retcon|retconning]], for the most part, [[RAGE|the unit out of existence]]. This removal, fluff-wise, is considered by many of [[/tg/]]&amp;#039;s [[Neckbeard|historians]] to be one of the most tragic lost opportunities in all of [[Warhammer 40,000]], as many subplots tied to the Necrons were centered around this new unit. In the new canon, [[Imperium of Man|Humanity]] had not evolved yet during the time of the Necrontyr, and, as such, the Necrons never seeded humanity with the Pariah Gene.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ben</name></author>
	</entry>
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