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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Pok%C3%A9mon_Tabletop_United</id>
	<title>Pokémon Tabletop United - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Pok%C3%A9mon_Tabletop_United"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;action=history"/>
	<updated>2026-05-14T17:06:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003365&amp;oldid=prev</id>
		<title>95.167.183.107: /* Criticisms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003365&amp;oldid=prev"/>
		<updated>2025-07-07T16:36:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Criticisms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:36, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Such simplification also means, that firearms and other advanced weapons are heavily downplayed - as pretty much everything has same stats. Although, that&amp;#039;s mostly because no-one can get to consensus about how strong guns are in &amp;#039;&amp;#039;Pokemon&amp;#039;&amp;#039; universe (from those who think that guns are weak, to those who think that guns are strong because &amp;quot;if average Team Rocket Grunt with club can defeat an average Marowak - and guns are a lot stronger than melee weapons, in joules/range/lethality/etc - then guns in &amp;#039;&amp;#039;Pokemon&amp;#039;&amp;#039; should be very strong&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Such simplification also means, that firearms and other advanced weapons are heavily downplayed - as pretty much everything has same stats. Although, that&amp;#039;s mostly because no-one can get to consensus about how strong guns are in &amp;#039;&amp;#039;Pokemon&amp;#039;&amp;#039; universe (from those who think that guns are weak, to those who think that guns are strong because &amp;quot;if average Team Rocket Grunt with club can defeat an average Marowak - and guns are a lot stronger than melee weapons, in joules/range/lethality/etc - then guns in &amp;#039;&amp;#039;Pokemon&amp;#039;&amp;#039; should be very strong&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&amp;#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&amp;#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). Or Pokemon only having 1 slot for Held Item (he can&amp;#039;t wear gas mask &amp;#039;&amp;#039;and&amp;#039;&amp;#039; some armor &amp;#039;&amp;#039;and&amp;#039;&amp;#039; amulet/scarf - despite human being capable of that, due to such objects going in different slots). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over), but game doesn&amp;#039;t have it.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&amp;#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&amp;#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). Or Pokemon only having 1 slot for Held Item (he can&amp;#039;t wear gas mask &amp;#039;&amp;#039;and&amp;#039;&amp;#039; some armor &amp;#039;&amp;#039;and&amp;#039;&amp;#039; amulet/scarf - despite human being capable of that, due to such objects going in different slots). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over), but game doesn&amp;#039;t have it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Some game-relevant information about NPC&#039;s are missing, requiring to read or remember it from other sources. For example, game doesn&#039;t list NPC&#039;s average starting disposition (how average NPC - member of certain organization, Trainer of certain archetype, or Pokemon of certain species - acts upon noticing an average PC who&#039;s a complete stranger; from helping as much as possible, to attacking on sight, and everything in-between), list of non-standard actions affecting Pokemon&#039;s disposition (which cause disposition to rise or drop; E.G. some Pokemon highly territorial, or hate being touched in some areas), chart of NPC faction relations (how average NPC from certain faction - member of certain organization, Trainer of certain archetype, or Pokemon of certain species - reacts to other average NPC of certain faction; some groups of Pokemon species or Trainer types may be grouped into &quot;faction&quot; if they&#039;re similar enough, while some species and notable individuals have their own positions). &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>95.167.183.107</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003332&amp;oldid=prev</id>
		<title>95.167.183.120: /* Criticisms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003332&amp;oldid=prev"/>
		<updated>2025-06-30T07:30:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Criticisms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:30, 30 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Since weapons are grouped based on type (Large Melee Weapons, Small Melee Weapons, Short-Range Weapons, Long-Range Weapons) and quality (Crude/Simple/Fine), and moves being chosen as needed - game indeed can&amp;#039;t discern the difference between bow, bolt-action rifle and machinegun (only difference, if any, is different Moves). Since Fine weapons are proper police/military weapons, it means that almost all guns would be lumped in Fine category (&amp;quot;Simple&amp;quot; gun would be crude zip gun; &amp;quot;Crude&amp;quot; guns can&amp;#039;t exist, as &amp;quot;Crude&amp;quot; weapons are improvised weapons). Two-handed firearm (automatic carbine/rifle) with under-barrel grenade launcher (shooting grenades or buckshot) with good bayonet would be the best in-game weapon - as it is 3-4 Fine weapons (automatic rifle + grenades/buckshot + bayonet + bashing with stock), for 6-8 Moves total.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Since weapons are grouped based on type (Large Melee Weapons, Small Melee Weapons, Short-Range Weapons, Long-Range Weapons) and quality (Crude/Simple/Fine), and moves being chosen as needed - game indeed can&amp;#039;t discern the difference between bow, bolt-action rifle and machinegun (only difference, if any, is different Moves). Since Fine weapons are proper police/military weapons, it means that almost all guns would be lumped in Fine category (&amp;quot;Simple&amp;quot; gun would be crude zip gun; &amp;quot;Crude&amp;quot; guns can&amp;#039;t exist, as &amp;quot;Crude&amp;quot; weapons are improvised weapons). Two-handed firearm (automatic carbine/rifle) with under-barrel grenade launcher (shooting grenades or buckshot) with good bayonet would be the best in-game weapon - as it is 3-4 Fine weapons (automatic rifle + grenades/buckshot + bayonet + bashing with stock), for 6-8 Moves total.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Such simplification also means, that firearms and other advanced weapons are heavily downplayed - as pretty much everything has same stats. Although, that&#039;s mostly because no-one can get to consensus about how strong guns are in &#039;&#039;Pokemon&#039;&#039; universe (from those who think that guns are weak, to those who think that guns are strong because &quot;if average Team Rocket Grunt with club can defeat an average Marowak - and guns are a lot stronger than melee weapons, in joules/range/lethality/etc - then guns in &#039;&#039;Pokemon&#039;&#039; should be very strong&quot;).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&amp;#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&amp;#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). Or Pokemon only having 1 slot for Held Item (he can&amp;#039;t wear gas mask &amp;#039;&amp;#039;and&amp;#039;&amp;#039; some armor &amp;#039;&amp;#039;and&amp;#039;&amp;#039; amulet/scarf - despite human being capable of that, due to such objects going in different slots). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over), but game doesn&amp;#039;t have it.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&amp;#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&amp;#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). Or Pokemon only having 1 slot for Held Item (he can&amp;#039;t wear gas mask &amp;#039;&amp;#039;and&amp;#039;&amp;#039; some armor &amp;#039;&amp;#039;and&amp;#039;&amp;#039; amulet/scarf - despite human being capable of that, due to such objects going in different slots). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over), but game doesn&amp;#039;t have it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>95.167.183.120</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003296&amp;oldid=prev</id>
		<title>JOKTWWEJK: /* Criticisms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003296&amp;oldid=prev"/>
		<updated>2025-06-23T11:36:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Criticisms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:36, 23 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Since weapons are grouped based on type (Large Melee Weapons, Small Melee Weapons, Short-Range Weapons, Long-Range Weapons) and quality (Crude/Simple/Fine), and moves being chosen as needed - game indeed can&amp;#039;t discern the difference between bow, bolt-action rifle and machinegun (only difference, if any, is different Moves). Since Fine weapons are proper police/military weapons, it means that almost all guns would be lumped in Fine category (&amp;quot;Simple&amp;quot; gun would be crude zip gun; &amp;quot;Crude&amp;quot; guns can&amp;#039;t exist, as &amp;quot;Crude&amp;quot; weapons are improvised weapons). Two-handed firearm (automatic carbine/rifle) with under-barrel grenade launcher (shooting grenades or buckshot) with good bayonet would be the best in-game weapon - as it is 3-4 Fine weapons (automatic rifle + grenades/buckshot + bayonet + bashing with stock), for 6-8 Moves total.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Since weapons are grouped based on type (Large Melee Weapons, Small Melee Weapons, Short-Range Weapons, Long-Range Weapons) and quality (Crude/Simple/Fine), and moves being chosen as needed - game indeed can&amp;#039;t discern the difference between bow, bolt-action rifle and machinegun (only difference, if any, is different Moves). Since Fine weapons are proper police/military weapons, it means that almost all guns would be lumped in Fine category (&amp;quot;Simple&amp;quot; gun would be crude zip gun; &amp;quot;Crude&amp;quot; guns can&amp;#039;t exist, as &amp;quot;Crude&amp;quot; weapons are improvised weapons). Two-handed firearm (automatic carbine/rifle) with under-barrel grenade launcher (shooting grenades or buckshot) with good bayonet would be the best in-game weapon - as it is 3-4 Fine weapons (automatic rifle + grenades/buckshot + bayonet + bashing with stock), for 6-8 Moves total.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;). Or Pokemon only having 1 slot for Held Item (he can&#039;t wear gas mask &#039;&#039;and&#039;&#039; some armor &#039;&#039;and&#039;&#039; amulet/scarf - despite human being capable of that, due to such objects going in different slots&lt;/ins&gt;). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but game doesn&#039;t have it&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JOKTWWEJK</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003295&amp;oldid=prev</id>
		<title>JOKTWWEJK: /* Criticisms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003295&amp;oldid=prev"/>
		<updated>2025-06-23T11:19:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Criticisms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:19, 23 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No differentiation between types of weapons, armor and other gear. The game can&amp;#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No differentiation between types of weapons, armor and other gear. The game can&amp;#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Since weapons are grouped based on type (Large Melee Weapons, Small Melee Weapons, Short-Range Weapons, Long-Range Weapons) and quality (Crude/Simple/Fine), and moves being chosen as needed - game indeed can&#039;t discern the difference between bow and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example&lt;/del&gt;. Since Fine weapons are proper police/military weapons, it means that almost all guns would be lumped in Fine category (&quot;Simple&quot; gun would be crude zip gun; &quot;Crude&quot; guns can&#039;t exist, as &quot;Crude&quot; weapons are improvised weapons). Two-handed firearm (automatic carbine/rifle) with under-barrel grenade launcher (shooting grenades or buckshot) with good bayonet would be the best in-game weapon - as it is 3-4 Fine weapons (automatic rifle + grenades/buckshot + bayonet + bashing with stock), for 6-8 Moves total.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Since weapons are grouped based on type (Large Melee Weapons, Small Melee Weapons, Short-Range Weapons, Long-Range Weapons) and quality (Crude/Simple/Fine), and moves being chosen as needed - game indeed can&#039;t discern the difference between bow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, bolt-action rifle &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;machinegun (only difference, if any&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is different Moves)&lt;/ins&gt;. Since Fine weapons are proper police/military weapons, it means that almost all guns would be lumped in Fine category (&quot;Simple&quot; gun would be crude zip gun; &quot;Crude&quot; guns can&#039;t exist, as &quot;Crude&quot; weapons are improvised weapons). Two-handed firearm (automatic carbine/rifle) with under-barrel grenade launcher (shooting grenades or buckshot) with good bayonet would be the best in-game weapon - as it is 3-4 Fine weapons (automatic rifle + grenades/buckshot + bayonet + bashing with stock), for 6-8 Moves total.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&amp;#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&amp;#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&amp;#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&amp;#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JOKTWWEJK</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003294&amp;oldid=prev</id>
		<title>JOKTWWEJK: /* Criticisms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003294&amp;oldid=prev"/>
		<updated>2025-06-23T11:17:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Criticisms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:17, 23 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No differentiation between types of weapons, armor and other gear. The game can&amp;#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No differentiation between types of weapons, armor and other gear. The game can&amp;#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Since weapons are grouped based on type (Large Melee Weapons, Small Melee Weapons, Short-Range Weapons, Long-Range Weapons) and quality (Crude/Simple/Fine), and moves being chosen as needed - game indeed can&#039;t discern the difference between bow and gun, for example. Since Fine weapons are proper police/military weapons, it means that almost all guns would be lumped in Fine category (&quot;Simple&quot; gun would be crude zip gun; &quot;Crude&quot; guns can&#039;t exist, as &quot;Crude&quot; weapons are improvised weapons). Two-handed firearm (automatic carbine/rifle) with under-barrel grenade launcher (shooting grenades or buckshot) with good bayonet would be the best in-game weapon - as it is 3-4 Fine weapons (automatic rifle + grenades/buckshot + bayonet + bashing with stock), for 6-8 Moves total.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characteristics of some equipment pieces make no sense. E.G. it&#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JOKTWWEJK</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003293&amp;oldid=prev</id>
		<title>JOKTWWEJK: /* Criticisms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003293&amp;oldid=prev"/>
		<updated>2025-06-23T10:52:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Criticisms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:52, 23 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No differentiation between types of weapons, armor and other gear. The game can&amp;#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No differentiation between types of weapons, armor and other gear. The game can&amp;#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Characteristics of some equipment pieces make no sense. E.G. it&#039;s only possible to wear 1 equipment piece per equipment slot (Head, Main Hand, Off-Hand, Body, Feet, Accessory) - so you can&#039;t simultaneously wear Hazmat Suit and armor (despite IRL soldiers frequently wearing armored vests over NBC suits). The solution would be some sort of layers system (skintight, underwear, clothes, padding, armor, over).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JOKTWWEJK</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003292&amp;oldid=prev</id>
		<title>JOKTWWEJK: /* Criticisms */ Pardon. Hazmat Suit doesn&#039;t protect from *damaging* Poison-type moves. In other words - it doesn&#039;t protect you from gunk capable of melting through suit. It does protect from Non-damaging things.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003292&amp;oldid=prev"/>
		<updated>2025-06-23T10:38:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Criticisms: &lt;/span&gt; Pardon. Hazmat Suit doesn&amp;#039;t protect from *damaging* Poison-type moves. In other words - it doesn&amp;#039;t protect you from gunk capable of melting through suit. It does protect from Non-damaging things.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:38, 23 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No differentiation between types of weapons, armor and other gear. The game can&amp;#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No differentiation between types of weapons, armor and other gear. The game can&amp;#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&amp;#039;s before tackling futuristic, heavy &amp;quot;everything-proof-suits&amp;quot; one could build (as the &amp;#039;&amp;#039;Pokémon&amp;#039;&amp;#039; universe&amp;#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Characteristics of some equipment pieces make no sense. Such as gas mask not protecting from Poison-type moves.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JOKTWWEJK</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003291&amp;oldid=prev</id>
		<title>JOKTWWEJK at 10:30, 23 June 2025</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=1003291&amp;oldid=prev"/>
		<updated>2025-06-23T10:30:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:30, 23 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Forum Community&amp;#039;&amp;#039;&amp;#039;: https://www.tapatalk.com/groups/pokemon_tabletop/index.php&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Forum Community&amp;#039;&amp;#039;&amp;#039;: https://www.tapatalk.com/groups/pokemon_tabletop/index.php&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Criticisms ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* No differentiation between types of weapons, armor and other gear. The game can&#039;t recognize the difference between a knife and a zweihander/polearm; between a surplus revolver and a micro-SMG; between the surplus breech-loader/break-action/lever-action/bolt-action rifle, the semi-auto/assault/battle rifle and the light/medium machinegun; between a .22 LR and a .338 Lapua Magnum. The most mechanically effective weapon is Melee/Short-range/Long-range weapons lumped together: a rifle with attached bayonet and attached shotgun (either a [https://en.wikipedia.org/wiki/Combination_gun combination gun] or an underslung shotgun). This also applies to protective gear like bulletproof vests/helmets, gas masks, etc; that makes the directly combat-specialized humans more clunky, as most (war-)gear options are missing or overly simplified.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Even worse - this makes it practically impossible to model Pokémon using proper wargear (e.g. wearing gas masks/rebreathers, CBRN/NBC/Hazmat suits, various types of armor, elemental-resistant suits like fire-proof and electricity-proof suits, etc; e.g. if WW1 dogs and horses could use gas masks, then Pokemon also should be able to). And that&#039;s before tackling futuristic, heavy &quot;everything-proof-suits&quot; one could build (as the &#039;&#039;Pokémon&#039;&#039; universe&#039;s tech is rather advanced by default), on top of a few technical nuances (e.g. what attacks require inhalation or contact with eyes, or require contact with bare skin, and what can punch through sealed armor).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Characteristics of some equipment pieces make no sense. Such as gas mask not protecting from Poison-type moves.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Homebrew Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JOKTWWEJK</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=381690&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 10 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=381690&amp;oldid=prev"/>
		<updated>2023-06-22T14:41:56Z</updated>

		<summary type="html">&lt;p&gt;10 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:41, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=381679&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pok%C3%A9mon_Tabletop_United&amp;diff=381679&amp;oldid=prev"/>
		<updated>2023-06-19T02:56:50Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:56, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
</feed>