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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Psy-Gheist</id>
	<title>Psy-Gheist - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Psy-Gheist"/>
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	<updated>2026-06-05T06:14:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Psy-Gheist&amp;diff=390919&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Psy-Gheist&amp;diff=390919&amp;oldid=prev"/>
		<updated>2023-06-22T15:10:45Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:10, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Psy-Gheist&amp;diff=390917&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Psy-Gheist&amp;diff=390917&amp;oldid=prev"/>
		<updated>2023-06-19T03:13:10Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:13, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Psy-Gheist&amp;diff=390916&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:EC49:7D91:F433:A853 at 11:45, 4 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Psy-Gheist&amp;diff=390916&amp;oldid=prev"/>
		<updated>2023-06-04T11:45:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:45, 4 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While House Delaque possesses many psykers, the Psy-Gheists are the greatest of such individuals and are said to be the true foci of the Psychoterica. They give voice to the [[Cthulhu|Silent Ones]], in essence opening themselves up to the will of the first Necromundans. Those influenced by Psy-Gheists are said to be driven [[Chakat|temporarily insane]] by the experience, with many more turning into Emprah-levels of vegetables. They also exhibit a great deal of control over various Delaque bioforms such as [[Psychoteric Wyrm]]s and [[Piscean Spektor]]s. Some also make use of the specialized equipment known as a Psychomancer&#039;s Harness‎ which can be equipped with [[Miscellaneous_Weapons#Psychomantic Claw|Psychomantic Claws]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While House Delaque possesses many psykers, the Psy-Gheists are the greatest of such individuals and are said to be the true foci of the Psychoterica. They give voice to the [[Cthulhu|Silent Ones]], in essence opening themselves up to the will of the first Necromundans. Those influenced by Psy-Gheists are said to be driven [[Chakat|temporarily insane]] by the experience, with many more turning into Emprah-levels of vegetables. They also exhibit a great deal of control over various Delaque bioforms such as [[Psychoteric Wyrm]]s and [[Piscean Spektor]]s. Some also make use of the specialized equipment known as a Psychomancer&#039;s Harness‎ which can be equipped with [[Miscellaneous_Weapons#Psychomantic Claw|Psychomantic Claws]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Psy-Gheists are considered strange and alien even amongst the Delaque themselves. To many, they represent a kind of psychic evolution and foreshadowing of when the Psychoterica might consume them all. Some Delaque welcome this change, while others fear it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Psy-Gheists are considered strange and alien even amongst the Delaque themselves. To many, they represent a kind of psychic evolution and foreshadowing of when the Psychoterica might consume them all. Some Delaque welcome this change, while others fear it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Crunch==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Crunch==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the more expensive troops, starting with a Psychoteric Whisper option. They are really fragile, having the same stats of a [[Delaque Shadow]] except for a 4+WS stat. Moreover, they start off unarmed and even when trying to buy stuff from a vendor, they are limited to shitty [[Flintlock Pistol]]s, [[Stub Gun]]s and cheap [[Basic Close Combat Weapons#Combat Knife|Knives]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the more expensive troops, starting with a Psychoteric Whisper option. They are really fragile, having the same stats of a [[Delaque Shadow]] except for a 4+WS stat. Moreover, they start off unarmed and even when trying to buy stuff from a vendor, they are limited to shitty [[Flintlock Pistol]]s, [[Stub Gun]]s and cheap [[Basic Close Combat Weapons#Combat Knife|Knives]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Conventional wisdom goes that due to this, a Psy-Gheist is a melee specialist, which is true to some extant, as their expensive Psychomancer’s Harness equipment includes some gnarly melee weapons in the form of Paired [[Miscellaneous_Weapons#Psychomantic Claw|Psychomantic Claws]], as well as a 2” movement boost and some ability to ignore terrain if one were to invest a 110 points into melee gear, giving the unit a 1-Wound, 1-Attack fighter. This might not sound that great nor efficient, but keep in mind that they &#039;&#039;are&#039;&#039; in the end, a psyker. And being psykers, they benefit a &#039;&#039;lot&#039;&#039; from psychic equipment, chief among those are Psychoteric Wyrms, which are the best way to extend some very powerful Whisper effects to a usable range, but those do cost 70 credits a pop. The problem with Psy-Gheists as Psykers is their starting Willpower of 8+. So you can invest a lot of credits into the ability to attempt a Whisper where you want it, but the effect will not actually manifest reliably until you’ve gained a few Advances.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Conventional wisdom goes that due to this, a Psy-Gheist is a melee specialist, which is true to some extant, as their expensive Psychomancer’s Harness equipment includes some gnarly melee weapons in the form of Paired [[Miscellaneous_Weapons#Psychomantic Claw|Psychomantic Claws]], as well as a 2” movement boost and some ability to ignore terrain if one were to invest a 110 points into melee gear, giving the unit a 1-Wound, 1-Attack fighter. This might not sound that great nor efficient, but keep in mind that they &#039;&#039;are&#039;&#039; in the end, a psyker. And being psykers, they benefit a &#039;&#039;lot&#039;&#039; from psychic equipment, chief among those are Psychoteric Wyrms, which are the best way to extend some very powerful Whisper effects to a usable range, but those do cost 70 credits a pop. The problem with Psy-Gheists as Psykers is their starting Willpower of 8+. So you can invest a lot of credits into the ability to attempt a Whisper where you want it, but the effect will not actually manifest reliably until you’ve gained a few Advances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{House Delaque}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{House Delaque}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Psy-Gheist&amp;diff=390918&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus: Created page with &quot;From creepy baldmen group, to creepy &#039;&#039;magic&#039;&#039; baldmen group. What an upgrade. Psy-Gheists are House Delaque Psykers, who use...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Psy-Gheist&amp;diff=390918&amp;oldid=prev"/>
		<updated>2023-01-01T06:05:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:PsyGheists.jpg&quot; title=&quot;File:PsyGheists.jpg&quot;&gt;300px|right|thumb|From creepy baldmen group, to creepy &amp;#039;&amp;#039;magic&amp;#039;&amp;#039; baldmen group. What an upgrade.&lt;/a&gt; Psy-Gheists are &lt;a href=&quot;/wiki/House_Delaque&quot; title=&quot;House Delaque&quot;&gt;House Delaque&lt;/a&gt; &lt;a href=&quot;/wiki/Psyker&quot; title=&quot;Psyker&quot;&gt;Psykers&lt;/a&gt;, who use...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:PsyGheists.jpg|300px|right|thumb|From creepy baldmen group, to creepy &amp;#039;&amp;#039;magic&amp;#039;&amp;#039; baldmen group. What an upgrade.]]&lt;br /&gt;
Psy-Gheists are [[House Delaque]] [[Psyker]]s, who use their abilities to gather information for their House.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
While House Delaque possesses many psykers, the Psy-Gheists are the greatest of such individuals and are said to be the true foci of the Psychoterica. They give voice to the [[Cthulhu|Silent Ones]], in essence opening themselves up to the will of the first Necromundans. Those influenced by Psy-Gheists are said to be driven [[Chakat|temporarily insane]] by the experience, with many more turning into Emprah-levels of vegetables. They also exhibit a great deal of control over various Delaque bioforms such as [[Psychoteric Wyrm]]s and [[Piscean Spektor]]s. Some also make use of the specialized equipment known as a Psychomancer&amp;#039;s Harness‎ which can be equipped with [[Miscellaneous_Weapons#Psychomantic Claw|Psychomantic Claws]]. &lt;br /&gt;
&lt;br /&gt;
Psy-Gheists are considered strange and alien even amongst the Delaque themselves. To many, they represent a kind of psychic evolution and foreshadowing of when the Psychoterica might consume them all. Some Delaque welcome this change, while others fear it.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
One of the more expensive troops, starting with a Psychoteric Whisper option. They are really fragile, having the same stats of a [[Delaque Shadow]] except for a 4+WS stat. Moreover, they start off unarmed and even when trying to buy stuff from a vendor, they are limited to shitty [[Flintlock Pistol]]s, [[Stub Gun]]s and cheap [[Basic Close Combat Weapons#Combat Knife|Knives]]. &lt;br /&gt;
&lt;br /&gt;
Conventional wisdom goes that due to this, a Psy-Gheist is a melee specialist, which is true to some extant, as their expensive Psychomancer’s Harness equipment includes some gnarly melee weapons in the form of Paired [[Miscellaneous_Weapons#Psychomantic Claw|Psychomantic Claws]], as well as a 2” movement boost and some ability to ignore terrain if one were to invest a 110 points into melee gear, giving the unit a 1-Wound, 1-Attack fighter. This might not sound that great nor efficient, but keep in mind that they &amp;#039;&amp;#039;are&amp;#039;&amp;#039; in the end, a psyker. And being psykers, they benefit a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; from psychic equipment, chief among those are Psychoteric Wyrms, which are the best way to extend some very powerful Whisper effects to a usable range, but those do cost 70 credits a pop. The problem with Psy-Gheists as Psykers is their starting Willpower of 8+. So you can invest a lot of credits into the ability to attempt a Whisper where you want it, but the effect will not actually manifest reliably until you’ve gained a few Advances. &lt;br /&gt;
&lt;br /&gt;
{{House Delaque}}&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
</feed>