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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Random_Campaign</id>
	<title>Random Campaign - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Random_Campaign"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;action=history"/>
	<updated>2026-05-06T06:06:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396167&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 4 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396167&amp;oldid=prev"/>
		<updated>2023-06-22T15:22:10Z</updated>

		<summary type="html">&lt;p&gt;4 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:22, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396162&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396162&amp;oldid=prev"/>
		<updated>2023-06-19T03:20:13Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:20, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396161&amp;oldid=prev</id>
		<title>1d4chan&gt;FlintTD: Adding the Game Mechanics category</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396161&amp;oldid=prev"/>
		<updated>2022-01-05T14:36:36Z</updated>

		<summary type="html">&lt;p&gt;Adding the Game Mechanics category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:36, 5 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are also a number of hybrid systems. In [[Frostgrave]] and [[This Is Not A Test]], players can interrupt the semi-random campaign structure with one-off scenarios by mutual consent, while in [[Gaslands]]&amp;#039; campaign system you can run a random scenario in-between the fixed league games to collect bonus resources.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are also a number of hybrid systems. In [[Frostgrave]] and [[This Is Not A Test]], players can interrupt the semi-random campaign structure with one-off scenarios by mutual consent, while in [[Gaslands]]&amp;#039; campaign system you can run a random scenario in-between the fixed league games to collect bonus resources.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Campaign Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Game Mechanics]] &lt;/ins&gt;[[Category: Campaign Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;FlintTD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396166&amp;oldid=prev</id>
		<title>1d4chan&gt;Schottenjaeger: Fixed some redundant sentences.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396166&amp;oldid=prev"/>
		<updated>2020-05-07T01:54:32Z</updated>

		<summary type="html">&lt;p&gt;Fixed some redundant sentences.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:54, 7 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A series of linked wargames where the next game/scenario is randomly-determined&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Another one of the classic campaign structures. Popular with smaller groups, since tracking and setting up the campaign has very low overhead&lt;/del&gt;. Notably used by [[Games Workshop]] in many of their [[Specialist Games|skirmish games]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s extremely simple to run&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular with &lt;/del&gt;players who don&#039;t want to burn time setting up the campaign, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or groups without a GM&lt;/del&gt;. Compare to Map and [[Ladder Campaign|Ladder]] campaigns&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A series of linked wargames where the next game/scenario is randomly-determined. Notably used by [[Games Workshop]] in many of their [[Specialist Games|skirmish games]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Popular with smaller groups, ones without a GM&lt;/ins&gt;, and players who don&#039;t want to burn time setting up the campaign&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Setting up, tracking progress&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and scheduling future games in the campaign are all very low-overhead&lt;/ins&gt;. Compare to Map and [[Ladder Campaign|Ladder]] campaigns&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There&#039;s a limited table of scenarios&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and players &lt;/del&gt;roll to see which one to play next. It&#039;s usually a weighted distribution, with some scenarios being much more common than others. Players, especially the lower-ranking player, may be able to adjust the dice roll. Narrative is mostly what the [[Old School Roleplaying|OSR]] calls &quot;emergent&quot;. Which is to say you make most of it yourself based on all the random crap that the tables make happen to [[your dudes]]. There&#039;s very little narrative tying any one game to another, besides the forces involved and the players&#039; desire to make it so.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There&#039;s a limited table of scenarios&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Players &lt;/ins&gt;roll to see which one to play next. It&#039;s usually a weighted distribution, with some scenarios being much more common than others. Players, especially the lower-ranking player, may be able to adjust the dice roll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or use special abilities to force a specific one to come up next. Certain Injury results (like Captured soldiers) may also bypass the roll when the game is tracking individual troopers&lt;/ins&gt;. Narrative is mostly what the [[Old School Roleplaying|OSR]] calls &quot;emergent&quot;. Which is to say you make most of it yourself based on all the random crap that the tables make happen to [[your dudes]]. There&#039;s very little narrative tying any one game to another, besides the forces involved and the players&#039; desire to make it so.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random campaigns technically work at all levels of play, but mostly show up in skirmish-level games. Since there&amp;#039;s so little meat to the way you select each game, it frees up a lot of space for players to track individual characters in their force. Most of your unit variations, limitations, and advantages come from what you can afford to bring to the next one. These games will often have involved post-game sequences that are also heavy on the random tables.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random campaigns technically work at all levels of play, but mostly show up in skirmish-level games. Since there&amp;#039;s so little meat to the way you select each game, it frees up a lot of space for players to track individual characters in their force. Most of your unit variations, limitations, and advantages come from what you can afford to bring to the next one. These games will often have involved post-game sequences that are also heavy on the random tables.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Schottenjaeger</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396165&amp;oldid=prev</id>
		<title>1d4chan&gt;Linkhappy: /* Variants */ Int. link fixed</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396165&amp;oldid=prev"/>
		<updated>2020-05-06T15:19:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Variants: &lt;/span&gt; Int. link fixed&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:19, 6 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pretty much every variant is just some way to make the next game in the campaign less-random. The player with the lower Gang Rating/available PV might choose the scenario from a list of available ones for each dice roll, or be able to add/subtract a point from the number originally rolled to get closer to the one they want. The GM might also interrupt the random games with set-piece scenarios, like a King of the Hill match, or place clues as objectives in one week&amp;#039;s scenario that unlock new games or random tables later.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pretty much every variant is just some way to make the next game in the campaign less-random. The player with the lower Gang Rating/available PV might choose the scenario from a list of available ones for each dice roll, or be able to add/subtract a point from the number originally rolled to get closer to the one they want. The GM might also interrupt the random games with set-piece scenarios, like a King of the Hill match, or place clues as objectives in one week&amp;#039;s scenario that unlock new games or random tables later.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are also a number of hybrid systems. In [[Frostgrave]] and [[This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;Not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;Test]], players can interrupt the semi-random campaign structure with one-off scenarios by mutual consent, while in [[Gaslands]]&#039; campaign system you can run a random scenario in-between the fixed league games to collect bonus resources.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are also a number of hybrid systems. In [[Frostgrave]] and [[This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Is &lt;/ins&gt;Not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;Test]], players can interrupt the semi-random campaign structure with one-off scenarios by mutual consent, while in [[Gaslands]]&#039; campaign system you can run a random scenario in-between the fixed league games to collect bonus resources.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Campaign Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Campaign Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Linkhappy</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396164&amp;oldid=prev</id>
		<title>1d4chan&gt;Schottenjaeger: /* Mechanics */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396164&amp;oldid=prev"/>
		<updated>2019-07-22T01:34:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Mechanics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:34, 22 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There&#039;s a limited table of scenarios, and players roll to see which one to play next. It&#039;s usually a weighted distribution, with some scenarios being much more common than others. Players, especially the lower-ranking player, may be able to adjust the dice roll. Narrative is mostly what the [[OSR]] calls &quot;emergent&quot;. Which is to say you make most of it yourself based on all the random crap that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happens &lt;/del&gt;to [[your dudes]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because of the tables&lt;/del&gt;. There&#039;s very little tying any one game to another besides the forces involved.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There&#039;s a limited table of scenarios, and players roll to see which one to play next. It&#039;s usually a weighted distribution, with some scenarios being much more common than others. Players, especially the lower-ranking player, may be able to adjust the dice roll. Narrative is mostly what the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Old School Roleplaying|&lt;/ins&gt;OSR]] calls &quot;emergent&quot;. Which is to say you make most of it yourself based on all the random crap that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tables make happen &lt;/ins&gt;to [[your dudes]]. There&#039;s very little &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative &lt;/ins&gt;tying any one game to another&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;besides the forces involved &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the players&#039; desire to make it so&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random campaigns technically work at all levels of play, but mostly show up in skirmish-level games. Since there&#039;s so little meat to the way you select each game, it frees up a lot of space for players to track individual characters in their force. Most of your variations, limitations, and advantages come from what you can afford to bring to the next one. These games will often have involved post-game sequences that are also heavy on the random tables.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random campaigns technically work at all levels of play, but mostly show up in skirmish-level games. Since there&#039;s so little meat to the way you select each game, it frees up a lot of space for players to track individual characters in their force. Most of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unit &lt;/ins&gt;variations, limitations, and advantages come from what you can afford to bring to the next one. These games will often have involved post-game sequences that are also heavy on the random tables.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the GM, you will only need to set up the tables for rolling up each successive game. Source a few scenarios and go. Each of your players will quickly grow to prefer different scenarios, and making complex/unpleasant ones show up commonly can drive people away very quickly. On the other hand, since the dice are choosing games (rather than the players) it tends to bust people out of ruts where they only play the simplest games. It also means that players are most-likely going to blame the dice rather than you if they get shafted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the GM, you will only need to set up the tables for rolling up each successive game. Source a few scenarios and go. Each of your players will quickly grow to prefer different scenarios, and making complex/unpleasant ones show up commonly can drive people away very quickly. On the other hand, since the dice are choosing games (rather than the players) it tends to bust people out of ruts where they only play the simplest games. It also means that players are most-likely going to blame the dice rather than you if they get shafted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Schottenjaeger</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396163&amp;oldid=prev</id>
		<title>1d4chan&gt;Schottenjaeger: Created page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Random_Campaign&amp;diff=396163&amp;oldid=prev"/>
		<updated>2019-07-22T01:30:40Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A series of linked wargames where the next game/scenario is randomly-determined. Another one of the classic campaign structures. Popular with smaller groups, since tracking and setting up the campaign has very low overhead. Notably used by [[Games Workshop]] in many of their [[Specialist Games|skirmish games]]. It&amp;#039;s extremely simple to run, and popular with players who don&amp;#039;t want to burn time setting up the campaign, or groups without a GM. Compare to Map and [[Ladder Campaign|Ladder]] campaigns&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
There&amp;#039;s a limited table of scenarios, and players roll to see which one to play next. It&amp;#039;s usually a weighted distribution, with some scenarios being much more common than others. Players, especially the lower-ranking player, may be able to adjust the dice roll. Narrative is mostly what the [[OSR]] calls &amp;quot;emergent&amp;quot;. Which is to say you make most of it yourself based on all the random crap that happens to [[your dudes]] because of the tables. There&amp;#039;s very little tying any one game to another besides the forces involved. &lt;br /&gt;
&lt;br /&gt;
Random campaigns technically work at all levels of play, but mostly show up in skirmish-level games. Since there&amp;#039;s so little meat to the way you select each game, it frees up a lot of space for players to track individual characters in their force. Most of your variations, limitations, and advantages come from what you can afford to bring to the next one. These games will often have involved post-game sequences that are also heavy on the random tables.&lt;br /&gt;
&lt;br /&gt;
As the GM, you will only need to set up the tables for rolling up each successive game. Source a few scenarios and go. Each of your players will quickly grow to prefer different scenarios, and making complex/unpleasant ones show up commonly can drive people away very quickly. On the other hand, since the dice are choosing games (rather than the players) it tends to bust people out of ruts where they only play the simplest games. It also means that players are most-likely going to blame the dice rather than you if they get shafted.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
Pretty much every variant is just some way to make the next game in the campaign less-random. The player with the lower Gang Rating/available PV might choose the scenario from a list of available ones for each dice roll, or be able to add/subtract a point from the number originally rolled to get closer to the one they want. The GM might also interrupt the random games with set-piece scenarios, like a King of the Hill match, or place clues as objectives in one week&amp;#039;s scenario that unlock new games or random tables later.&lt;br /&gt;
There are also a number of hybrid systems. In [[Frostgrave]] and [[This is Not a Test]], players can interrupt the semi-random campaign structure with one-off scenarios by mutual consent, while in [[Gaslands]]&amp;#039; campaign system you can run a random scenario in-between the fixed league games to collect bonus resources. &lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign Mechanics]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;Schottenjaeger</name></author>
	</entry>
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