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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Realm_of_Chaos</id>
	<title>Realm of Chaos - Revision history</title>
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	<updated>2026-04-23T16:20:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398663&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 69 revisions imported</title>
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		<updated>2023-06-22T15:25:26Z</updated>

		<summary type="html">&lt;p&gt;69 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398593&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398593&amp;oldid=prev"/>
		<updated>2023-06-19T03:20:42Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:20, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
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	<entry>
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		<title>2A02:1810:4E2C:A900:18A6:2995:A2DF:E9FE at 11:56, 8 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398592&amp;oldid=prev"/>
		<updated>2023-06-08T11:56:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:56, 8 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Realm of Chaos&#039;&#039;&#039; is effectively The [[Warp]] in Warhammer Fantasy/Age of Sigmar, complete with the abandonment of real-world physics. Time? Gravity? A Chaos God craves not these things. It serves as the home of the four major Chaos Gods and their forces, as well as any mortals unfortunate enough to have found themselves there. It&#039;s described as a &#039;landscape,&#039; but likely makes even &#039;&#039;&#039;less&#039;&#039;&#039; sense than the Mortal Realms do in terms of physical layout.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Realm of Chaos&#039;&#039;&#039; is effectively The [[Warp]] in Warhammer Fantasy/Age of Sigmar, complete with the abandonment of real-world physics. Time? Gravity? A Chaos God craves not these things. It serves as the home of the four major Chaos Gods and their forces, as well as any mortals unfortunate enough to have found themselves there. It&#039;s described as a &#039;landscape,&#039; but likely makes even &#039;&#039;&#039;less&#039;&#039;&#039; sense than the Mortal Realms do in terms of physical layout.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Realm of Chaos is divided into domains ruled over by the Gods because Chaos might be unpredictable and messy, but it apparently likes to keep its own house in order. The Realm of Chaos itself can&amp;#039;t be used as a playing field on the table top like the Mortal Realms, but places so corrupted by Chaos as to be indistinguishable from them are detailed in &amp;#039;&amp;#039;&amp;#039;Time of War: The Blasted Wastes&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Realm of Chaos is divided into domains ruled over by the Gods because Chaos might be unpredictable and messy, but it apparently likes to keep its own house in order. The Realm of Chaos itself can&amp;#039;t be used as a playing field on the table top like the Mortal Realms, but places so corrupted by Chaos as to be indistinguishable from them are detailed in &amp;#039;&amp;#039;&amp;#039;Time of War: The Blasted Wastes&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Foundry of Rage==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Foundry of Rage==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Or is it the Foundry of Blood? The supplement description seems confused. Everything is on fire, the acrid smoke and loud noises hurting your wizards&#039; delicate eyes and ears, making it harder to cast. Khorne loves this place, and his armies do too. Seriously, if you&#039;re playing against a Khorne army on this field then you may as well concede defeat before you even start.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Or is it the Foundry of Blood? The supplement description seems confused. Everything is on fire, the acrid smoke and loud noises hurting your wizards&#039; delicate eyes and ears, making it harder to cast. Khorne loves this place, and his armies do too. Seriously, if you&#039;re playing against a Khorne army on this field then you may as well concede defeat before you even start.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Blood, Brass, and Toil===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Blood, Brass, and Toil===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Foundry of Rage Triumphs===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Foundry of Rage Triumphs===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Brazen Skull:&#039;&#039;&#039; Equipped to a &#039;&#039;&#039;HERO&#039;&#039;&#039; in your army, can be &quot;used&quot; by shattering it at the start of any of your Hero phases. Forces your opponent to cast with only one die until your next Hero phase. Weirdly, this isn&#039;t specified as a &quot;once per battle&quot; use item, and could theoretically be used all the time, forever, to irritate the hell out of Tzeentch players.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Brazen Skull:&#039;&#039;&#039; Equipped to a &#039;&#039;&#039;HERO&#039;&#039;&#039; in your army, can be &quot;used&quot; by shattering it at the start of any of your Hero phases. Forces your opponent to cast with only one die until your next Hero phase. Weirdly, this isn&#039;t specified as a &quot;once per battle&quot; use item, and could theoretically be used all the time, forever, to irritate the hell out of Tzeentch players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Bloodforged Standard:&amp;#039;&amp;#039;&amp;#039; Choose a unit standard, banner, or icon bearer, or a model with the keyword &amp;#039;&amp;#039;&amp;#039;TOTEM&amp;#039;&amp;#039;&amp;#039;. As long as that model is alive, re-roll saves of 1 for its unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Bloodforged Standard:&amp;#039;&amp;#039;&amp;#039; Choose a unit standard, banner, or icon bearer, or a model with the keyword &amp;#039;&amp;#039;&amp;#039;TOTEM&amp;#039;&amp;#039;&amp;#039;. As long as that model is alive, re-roll saves of 1 for its unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Phial of Forgefire:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; in your army to carry this. It can be opened once per battle and inflicts D3 mortal wounds on an enemy unit within 8&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Phial of Forgefire:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; in your army to carry this. It can be opened once per battle and inflicts D3 mortal wounds on an enemy unit within 8&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mount Hedon Triumphs===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mount Hedon Triumphs===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Hedonic Flacon:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to carry this. Once per battle in your Hero phase, roll two dice for each enemy unit within 6&amp;quot; of that model. If the result is higher than a unit&amp;#039;s bravery, it suffers D3 mortal wounds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Hedonic Flacon:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to carry this. Once per battle in your Hero phase, roll two dice for each enemy unit within 6&amp;quot; of that model. If the result is higher than a unit&amp;#039;s bravery, it suffers D3 mortal wounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Obfuscatrix:&#039;&#039;&#039; One use only ability. Choose a &#039;&#039;&#039;HERO&#039;&#039;&#039; to carry this. Pick an enemy unit within 12&quot; at the start of your Hero phase and roll two dice. If the combined result is higher than the unit&#039;s Bravery, it will immediately attack the nearest friendly unit to itself, either with all of its missile weapons or all its melee weapons (the unit doesn&#039;t pile in.) Your opponent still rolls all dice, however, you get to choose who it attacks - and individual models can be targeted. A unit cannot attack itself, only other units.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Obfuscatrix:&#039;&#039;&#039; One use only ability. Choose a &#039;&#039;&#039;HERO&#039;&#039;&#039; to carry this. Pick an enemy unit within 12&quot; at the start of your Hero phase and roll two dice. If the combined result is higher than the unit&#039;s Bravery, it will immediately attack the nearest friendly unit to itself, either with all of its missile weapons or all its melee weapons (the unit doesn&#039;t pile in.) Your opponent still rolls all dice, however, you get to choose who it attacks - and individual models can be targeted. A unit cannot attack itself, only other units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Blissful Host:&amp;#039;&amp;#039;&amp;#039; Once per battle, at the beginning of your Hero phase, roll three dice. Add a unit of Daemonettes with that many models to your army. Must be setup within 6&amp;quot; of a &amp;quot;HERO&amp;quot; model, and not within 3&amp;quot; of an enemy model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Blissful Host:&amp;#039;&amp;#039;&amp;#039; Once per battle, at the beginning of your Hero phase, roll three dice. Add a unit of Daemonettes with that many models to your army. Must be setup within 6&amp;quot; of a &amp;quot;HERO&amp;quot; model, and not within 3&amp;quot; of an enemy model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Witstealer:&#039;&#039;&#039; Choose a &#039;&#039;&#039;HERO&#039;&#039;&#039; to carry this. At the end of the Combat phase, roll a dice for each enemy &quot;HERO&quot; that was wounded but not slain by the model carrying &#039;&#039;&#039;Witstealer&#039;&#039;&#039;. On a 4+ the enemy &quot;HERO&quot; suffers a mortal wound.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Witstealer:&#039;&#039;&#039; Choose a &#039;&#039;&#039;HERO&#039;&#039;&#039; to carry this. At the end of the Combat phase, roll a dice for each enemy &quot;HERO&quot; that was wounded but not slain by the model carrying &#039;&#039;&#039;Witstealer&#039;&#039;&#039;. On a 4+ the enemy &quot;HERO&quot; suffers a mortal wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Enrapturing Gaze:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to have this ability. At the start of each Combat phase, pick an enemy unit within 6&amp;quot; of the model with Enrapturing Gaze and roll two dice. If the result is higher than their Bravery, that unit can&amp;#039;t pile in or make attacks this phase.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Enrapturing Gaze:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to have this ability. At the start of each Combat phase, pick an enemy unit within 6&amp;quot; of the model with Enrapturing Gaze and roll two dice. If the result is higher than their Bravery, that unit can&amp;#039;t pile in or make attacks this phase.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Silken Standard:&amp;#039;&amp;#039;&amp;#039; Choose a unit standard, banner, icon bearer, or a model with the keyword &amp;#039;&amp;#039;&amp;#039;TOTEM&amp;#039;&amp;#039;&amp;#039; to carry the Silken Standard. If your opponent takes the first turn in a battle round, the unit can destroy the standard before your opponent&amp;#039;s turn starts. Doing this grants the unit a free turn - Hero phase, Movement, Shooting, etc. - before your opponent starts theirs. In the combat phase, only the empowered unit can attack. The unit still acts as normal during the rest of your turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Silken Standard:&amp;#039;&amp;#039;&amp;#039; Choose a unit standard, banner, icon bearer, or a model with the keyword &amp;#039;&amp;#039;&amp;#039;TOTEM&amp;#039;&amp;#039;&amp;#039; to carry the Silken Standard. If your opponent takes the first turn in a battle round, the unit can destroy the standard before your opponent&amp;#039;s turn starts. Doing this grants the unit a free turn - Hero phase, Movement, Shooting, etc. - before your opponent starts theirs. In the combat phase, only the empowered unit can attack. The unit still acts as normal during the rest of your turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;4-6 - Horrific Writhing:&amp;#039;&amp;#039;&amp;#039; Roll a die for each unit that is not entirely within 1&amp;quot; of a terrain feature, and which cannot fly. If the result is equal to, or more than the unit&amp;#039;s save, it suffers D3 mortal wounds. &amp;#039;&amp;#039;&amp;#039;NURGLE&amp;#039;&amp;#039;&amp;#039; units only suffer a single mortal wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;4-6 - Horrific Writhing:&amp;#039;&amp;#039;&amp;#039; Roll a die for each unit that is not entirely within 1&amp;quot; of a terrain feature, and which cannot fly. If the result is equal to, or more than the unit&amp;#039;s save, it suffers D3 mortal wounds. &amp;#039;&amp;#039;&amp;#039;NURGLE&amp;#039;&amp;#039;&amp;#039; units only suffer a single mortal wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;7 - The Great Hatching:&amp;#039;&amp;#039;&amp;#039; Roll a die for each wounded model on the battlefield, on a 1, 2, or 3, their unit suffers D3 mortal wounds. Heals D3 wounds if the unit is &amp;#039;&amp;#039;&amp;#039;NURGLE&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;7 - The Great Hatching:&amp;#039;&amp;#039;&amp;#039; Roll a die for each wounded model on the battlefield, on a 1, 2, or 3, their unit suffers D3 mortal wounds. Heals D3 wounds if the unit is &amp;#039;&amp;#039;&amp;#039;NURGLE&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;8-10 - Volatile Expulsion:&#039;&#039;&#039; Roll seven &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;(yes, &#039;&#039;Seven&#039;&#039;) and add the results together. Each unit that is within that many inches of the center of the battlefield suffers D3 mortal wounds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;8-10 - Volatile Expulsion:&#039;&#039;&#039; Roll seven (yes, &#039;&#039;Seven&#039;&#039;) and add the results together. Each unit that is within that many inches of the center of the battlefield suffers D3 mortal wounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;11-12 - Grandfather&amp;#039;s Bloom:&amp;#039;&amp;#039;&amp;#039; Both players roll off, the winner selecting any unit on the Battlefield. That unit is immediately removed and set back up anywhere on the battlefield that&amp;#039;s more than 7&amp;quot; from enemy models. Once the unit&amp;#039;s been setup, roll a die (add 1 if it&amp;#039;s a &amp;#039;&amp;#039;&amp;#039;NURGLE&amp;#039;&amp;#039;&amp;#039; unit). On a 1-4, the unit suffers D6 mortal wounds. On a 5-7, the unit is restored to irs starting strength (wounds healed, slain models returned.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;11-12 - Grandfather&amp;#039;s Bloom:&amp;#039;&amp;#039;&amp;#039; Both players roll off, the winner selecting any unit on the Battlefield. That unit is immediately removed and set back up anywhere on the battlefield that&amp;#039;s more than 7&amp;quot; from enemy models. Once the unit&amp;#039;s been setup, roll a die (add 1 if it&amp;#039;s a &amp;#039;&amp;#039;&amp;#039;NURGLE&amp;#039;&amp;#039;&amp;#039; unit). On a 1-4, the unit suffers D6 mortal wounds. On a 5-7, the unit is restored to irs starting strength (wounds healed, slain models returned.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot;&gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Poxfly Bite:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to bear this. Ignores wounds and mortal wounds on a 5+.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Poxfly Bite:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to bear this. Ignores wounds and mortal wounds on a 5+.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Sons of Putrefax:&amp;#039;&amp;#039;&amp;#039; Once per battle, at the start of your Hero phase, roll three dice. Combine the results and add a unit of that many Plaguebearers to your army. Setup within 7&amp;quot; of a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039;, and not within 3&amp;quot; of enemy models.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Sons of Putrefax:&amp;#039;&amp;#039;&amp;#039; Once per battle, at the start of your Hero phase, roll three dice. Combine the results and add a unit of that many Plaguebearers to your army. Setup within 7&amp;quot; of a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039;, and not within 3&amp;quot; of enemy models.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Death&#039;s-head Pods:&#039;&#039;&#039; Choose a unit to carry the pods. Once per battle, they can be used as a missile weapon in your shooting phase. Each model in the unit gains 1 missile attack with 14&quot; range, hitting on 5+. Each successful hit deals a mortal wound.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Death&#039;s-head Pods:&#039;&#039;&#039; Choose a unit to carry the pods. Once per battle, they can be used as a missile weapon in your shooting phase. Each model in the unit gains 1 missile attack with 14&quot; range, hitting on 5+. Each successful hit deals a mortal wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Rancid Oilskin:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; in your army to carry this. Once per battle during your shooting phase, select a visible unit within 7&amp;quot; and roll a die for each model in the unit. The unit suffers a mortal wound on every roll of 6.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Rancid Oilskin:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; in your army to carry this. Once per battle during your shooting phase, select a visible unit within 7&amp;quot; and roll a die for each model in the unit. The unit suffers a mortal wound on every roll of 6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Coronet of Filth:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to carry this. Once per battle during your hero phase, pick an enemy unit within 14&amp;quot; and roll a die for each model in the unit. Each result that equals or exceeds the unit&amp;#039;s Save deals a mortal wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Coronet of Filth:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to carry this. Once per battle during your hero phase, pick an enemy unit within 14&amp;quot; and roll a die for each model in the unit. Each result that equals or exceeds the unit&amp;#039;s Save deals a mortal wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Globe of Swirling Flame:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to carry this. Once per battle, during the shooting phase, can be thrown at a visible enemy unit within 9&amp;quot;. Roll nine dice, dealing a mortal wound to the unit on each result of a 6.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Globe of Swirling Flame:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; to carry this. Once per battle, during the shooting phase, can be thrown at a visible enemy unit within 9&amp;quot;. Roll nine dice, dealing a mortal wound to the unit on each result of a 6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Flickering Boatmen:&amp;#039;&amp;#039;&amp;#039; Once per battle, at the start of your hero phase, roll three dice. Combine the result and add a unit of that many Horrors to your army. Setup with 9&amp;quot; of a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; and not within 3&amp;quot; of an enemy model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;The Flickering Boatmen:&amp;#039;&amp;#039;&amp;#039; Once per battle, at the start of your hero phase, roll three dice. Combine the result and add a unit of that many Horrors to your army. Setup with 9&amp;quot; of a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039; and not within 3&amp;quot; of an enemy model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Arcanovore:&#039;&#039;&#039; Choose a &#039;&#039;&#039;WIZARD&#039;&#039;&#039; to be followed into the next battle by the Arcanavore. Once during the battle, immediately after another &#039;&#039;&#039;WIZARD&#039;&#039;&#039; within 18&quot; successfully casts a spell, your &#039;&#039;&#039;WIZARD&#039;&#039;&#039; can immediately cast the same spell. No casting roll required, cannot be unbound.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Arcanovore:&#039;&#039;&#039; Choose a &#039;&#039;&#039;WIZARD&#039;&#039;&#039; to be followed into the next battle by the Arcanavore. Once during the battle, immediately after another &#039;&#039;&#039;WIZARD&#039;&#039;&#039; within 18&quot; successfully casts a spell, your &#039;&#039;&#039;WIZARD&#039;&#039;&#039; can immediately cast the same spell. No casting roll required, cannot be unbound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Sigil of Flight:&amp;#039;&amp;#039;&amp;#039; Choose a unit standard, banner or icon bearer, or a model with the keyword &amp;#039;&amp;#039;&amp;#039;TOTEM&amp;#039;&amp;#039;&amp;#039;. As long as that model is alive, its unit&amp;#039;s move characteristic is 12 and can fly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Sigil of Flight:&amp;#039;&amp;#039;&amp;#039; Choose a unit standard, banner or icon bearer, or a model with the keyword &amp;#039;&amp;#039;&amp;#039;TOTEM&amp;#039;&amp;#039;&amp;#039;. As long as that model is alive, its unit&amp;#039;s move characteristic is 12 and can fly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Gift of Sorcery:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039;, it becomes a &amp;#039;&amp;#039;&amp;#039;WIZARD&amp;#039;&amp;#039;&amp;#039; for the duration of this battle. Can cast up to one spell in each of your Hero phases but cannot unbind spells. They know Arcane Bolt and Mystic Shield. If all your heroes are already &amp;#039;&amp;#039;&amp;#039;WIZARDS&amp;#039;&amp;#039;&amp;#039;, re-roll this result.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Gift of Sorcery:&amp;#039;&amp;#039;&amp;#039; Choose a &amp;#039;&amp;#039;&amp;#039;HERO&amp;#039;&amp;#039;&amp;#039;, it becomes a &amp;#039;&amp;#039;&amp;#039;WIZARD&amp;#039;&amp;#039;&amp;#039; for the duration of this battle. Can cast up to one spell in each of your Hero phases but cannot unbind spells. They know Arcane Bolt and Mystic Shield. If all your heroes are already &amp;#039;&amp;#039;&amp;#039;WIZARDS&amp;#039;&amp;#039;&amp;#039;, re-roll this result.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l127&quot;&gt;Line 127:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to a Kislevite Prince&#039;s stupidity. While [[Be&#039;lakor]] is torturing [[Ursun]], the Kislevite Prince enters the Realm of Chaos to try and free him, only to be corrupted by Chaos to the point he shoots the God-Bear in the heart when he finds him. Ursun roars in pain (though he doesn&#039;t die from this) and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to a Kislevite Prince&#039;s stupidity. While [[Be&#039;lakor]] is torturing [[Ursun]], the Kislevite Prince enters the Realm of Chaos to try and free him, only to be corrupted by Chaos to the point he shoots the God-Bear in the heart when he finds him. Ursun roars in pain (though he doesn&#039;t die from this) and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&#039;s Domain forces you to battle with every other faction in there, Nurgle&#039;s one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;actively poisons and weakens your army, Tzeentch&#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&#039;s Domain forces you to battle with every other faction in there, Nurgle&#039;s one actively poisons and weakens your army, Tzeentch&#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wat|And yeah, any army can enter those Gates]]. That means that you can stumble across some [[Orcs &amp;amp; Goblins]] in Khorne&#039;s realm, or meet [[Kairos Fateweaver|two-headed turkey]] in his god&#039;s archenemy&#039;s garden.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wat|And yeah, any army can enter those Gates]]. That means that you can stumble across some [[Orcs &amp;amp; Goblins]] in Khorne&#039;s realm, or meet [[Kairos Fateweaver|two-headed turkey]] in his god&#039;s archenemy&#039;s garden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{AoS-Realms}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{AoS-Realms}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:18A6:2995:A2DF:E9FE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398662&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* The Warp in Age of Sigmar */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398662&amp;oldid=prev"/>
		<updated>2022-03-28T02:57:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Warp in Age of Sigmar&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:57, 28 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Varanspire:&amp;#039;&amp;#039;&amp;#039; Archaon&amp;#039;s giant middle finger to the Mortal Realms, the Varanspire is built on the literal doorstep of the eight other realms on the [[Allpoints|Allpoints]]. So confident is he in his ownership that he renamed them to the &amp;#039;Eightpoints&amp;#039;, because Chaos is nothing if not thematic. It&amp;#039;s so massive that its walls encroach into the mortal realms, and can be seen with the naked eye from the other realms. This angers Khorne. The creatively named Varanguard, Archaon&amp;#039;s personal minions, also make their pilgrimage to the Varanspire when they hear Archaon&amp;#039;s call. Those who get an A+ in these tests earn a special spot &amp;lt;s&amp;gt;at the big kid&amp;#039;s table&amp;lt;/s&amp;gt; in one of Daddy Archaon&amp;#039;s eight circles, and receive a horrific pet/horse blob/war mount thing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Varanspire:&amp;#039;&amp;#039;&amp;#039; Archaon&amp;#039;s giant middle finger to the Mortal Realms, the Varanspire is built on the literal doorstep of the eight other realms on the [[Allpoints|Allpoints]]. So confident is he in his ownership that he renamed them to the &amp;#039;Eightpoints&amp;#039;, because Chaos is nothing if not thematic. It&amp;#039;s so massive that its walls encroach into the mortal realms, and can be seen with the naked eye from the other realms. This angers Khorne. The creatively named Varanguard, Archaon&amp;#039;s personal minions, also make their pilgrimage to the Varanspire when they hear Archaon&amp;#039;s call. Those who get an A+ in these tests earn a special spot &amp;lt;s&amp;gt;at the big kid&amp;#039;s table&amp;lt;/s&amp;gt; in one of Daddy Archaon&amp;#039;s eight circles, and receive a horrific pet/horse blob/war mount thing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** It also has its own unique mineral called Varanite, infused with the corrupting power of Chaos. This realmstone is so powerful that merely touching raw Varanite can mutate the curious victim into a horrifying abomination or, in [[Morathi]]&#039;s case, transform a mortal into a full-blown deity.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=On the Tabletop=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=On the Tabletop=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398661&amp;oldid=prev</id>
		<title>1d4chan&gt;Triacom at 19:18, 10 February 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398661&amp;oldid=prev"/>
		<updated>2022-02-10T19:18:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:18, 10 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to a Kislevite Prince&#039;s stupidity. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;[[Be&#039;lakor]] is torturing [[Ursun]], the Kislevite Prince enters the Realm of Chaos to try and free him, only to be corrupted by Chaos to the point he shoots the God-Bear in the heart when he finds him. Ursun roars in pain (though he doesn&#039;t die from this) and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to a Kislevite Prince&#039;s stupidity. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;[[Be&#039;lakor]] is torturing [[Ursun]], the Kislevite Prince enters the Realm of Chaos to try and free him, only to be corrupted by Chaos to the point he shoots the God-Bear in the heart when he finds him. Ursun roars in pain (though he doesn&#039;t die from this) and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&amp;#039;s Domain forces you to battle with every other faction in there, Nurgle&amp;#039;s one  actively poisons and weakens your army, Tzeentch&amp;#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&amp;#039;s Domain forces you to battle with every other faction in there, Nurgle&amp;#039;s one  actively poisons and weakens your army, Tzeentch&amp;#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Triacom</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398660&amp;oldid=prev</id>
		<title>1d4chan&gt;Triacom: Undo revision 810448 by 158.174.15.74 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398660&amp;oldid=prev"/>
		<updated>2022-02-10T19:17:40Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 810448 by &lt;a href=&quot;/wiki/Special:Contributions/158.174.15.74&quot; title=&quot;Special:Contributions/158.174.15.74&quot;&gt;158.174.15.74&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:158.174.15.74&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:158.174.15.74 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:17, 10 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to [[Be&#039;lakor&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Be&#039;lakor&#039;s&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stupidity. As he &lt;/del&gt;is torturing [[Ursun]], God-Bear roars in pain and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Kislevite Prince&#039;s stupidity. As &lt;/ins&gt;[[Be&#039;lakor]] is torturing [[Ursun]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Kislevite Prince enters the Realm of Chaos to try and free him, only to be corrupted by Chaos to the point he shoots the &lt;/ins&gt;God-Bear &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the heart when he finds him. Ursun &lt;/ins&gt;roars in pain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though he doesn&#039;t die from this) &lt;/ins&gt;and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&amp;#039;s Domain forces you to battle with every other faction in there, Nurgle&amp;#039;s one  actively poisons and weakens your army, Tzeentch&amp;#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&amp;#039;s Domain forces you to battle with every other faction in there, Nurgle&amp;#039;s one  actively poisons and weakens your army, Tzeentch&amp;#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Triacom</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398659&amp;oldid=prev</id>
		<title>158.174.15.74: Undo revision 806183 by Triacom (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398659&amp;oldid=prev"/>
		<updated>2022-02-10T16:04:44Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 806183 by &lt;a href=&quot;/wiki/Special:Contributions/Triacom&quot; title=&quot;Special:Contributions/Triacom&quot;&gt;Triacom&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:Triacom&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Triacom (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:04, 10 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Kislevite Prince&#039;s stupidity. As &lt;/del&gt;[[Be&#039;lakor]] is torturing [[Ursun]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Kislevite Prince enters the Realm of Chaos to try and free him, only to be corrupted by Chaos to the point he shoots the &lt;/del&gt;God-Bear &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the heart when he finds him. Ursun &lt;/del&gt;roars in pain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though he doesn&#039;t die from this) &lt;/del&gt;and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to [[Be&#039;lakor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Be&#039;lakor&#039;s&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stupidity. As he &lt;/ins&gt;is torturing [[Ursun]], God-Bear roars in pain and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&amp;#039;s Domain forces you to battle with every other faction in there, Nurgle&amp;#039;s one  actively poisons and weakens your army, Tzeentch&amp;#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&amp;#039;s Domain forces you to battle with every other faction in there, Nurgle&amp;#039;s one  actively poisons and weakens your army, Tzeentch&amp;#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>158.174.15.74</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398658&amp;oldid=prev</id>
		<title>1d4chan&gt;Triacom: - I get everyone&#039;s excited, but you could at least get the story correct.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398658&amp;oldid=prev"/>
		<updated>2022-01-20T19:23:14Z</updated>

		<summary type="html">&lt;p&gt;- I get everyone&amp;#039;s excited, but you could at least get the story correct.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:23, 20 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Total War: WARHAMMER]]=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to [[Be&#039;lakor&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Be&#039;lakor&#039;s&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stupidity. As he &lt;/del&gt;is torturing [[Ursun]], God-Bear roars in pain and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Kislevite Prince&#039;s stupidity. As &lt;/ins&gt;[[Be&#039;lakor]] is torturing [[Ursun]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Kislevite Prince enters the Realm of Chaos to try and free him, only to be corrupted by Chaos to the point he shoots the &lt;/ins&gt;God-Bear &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the heart when he finds him. Ursun &lt;/ins&gt;roars in pain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though he doesn&#039;t die from this) &lt;/ins&gt;and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&amp;#039;s Domain forces you to battle with every other faction in there, Nurgle&amp;#039;s one  actively poisons and weakens your army, Tzeentch&amp;#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&amp;#039;s Domain forces you to battle with every other faction in there, Nurgle&amp;#039;s one  actively poisons and weakens your army, Tzeentch&amp;#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Triacom</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398657&amp;oldid=prev</id>
		<title>1d4chan&gt;Neckrage at 06:02, 20 January 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398657&amp;oldid=prev"/>
		<updated>2022-01-20T06:02:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:02, 20 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Enchantment of Animation:&amp;#039;&amp;#039;&amp;#039; Choose a unit in your army. Once during the battle in your shooting phase, pick one of the unit&amp;#039;s melee weapons (weapon type, not single model). They can immediately attack with it as though it were a missile weapon with 18&amp;quot; range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Enchantment of Animation:&amp;#039;&amp;#039;&amp;#039; Choose a unit in your army. Once during the battle in your shooting phase, pick one of the unit&amp;#039;s melee weapons (weapon type, not single model). They can immediately attack with it as though it were a missile weapon with 18&amp;quot; range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=[[Total War: WARHAMMER]]=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So, remember how the Realm of Chaos in WFB can&#039;t be entered by any mortal at least without turning into a [[Daemon]] ([[Oxyotl|these guys]] [[Araloth|don&#039;t count]])? Well, not anymore, thanks to [[Be&#039;lakor|Be&#039;lakor&#039;s]] stupidity. As he is torturing [[Ursun]], God-Bear roars in pain and by that he weakens the border between Materium and Immaterium. In-game, this is represented by some sort of small Chaos Gates spawning every 30 turns or so. They can be closed (but you have to fight a small Daemon army after that), they can be traversed (you essentially get the ability to teleport to any other Gate and fast-travel with these), and they can lead to the Chaos Realms. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each realm is somewhat unique in its abilities to fuck you over. Khorne&#039;s Domain forces you to battle with every other faction in there, Nurgle&#039;s one  actively poisons and weakens your army, Tzeentch&#039;s lands have teleports [[Troll|that can lead you to an another random teleport in an annoying pattern]]. But by far Slaaneshite Circles of Seduction is the most interesting realm, as the Prince of Pleasure themself will offer you giant campaign buffs if you leave his domain everytime you get to another circle.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wat|And yeah, any army can enter those Gates]]. That means that you can stumble across some [[Orcs &amp;amp; Goblins]] in Khorne&#039;s realm, or meet [[Kairos Fateweaver|two-headed turkey]] in his god&#039;s archenemy&#039;s garden. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{AoS-Realms}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{AoS-Realms}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Neckrage</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398656&amp;oldid=prev</id>
		<title>1d4chan&gt;Triacom: Undo revision 663521 by 151.24.97.176 (talk) - If we pointed out every similar theme this article would be 1000x the size.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Realm_of_Chaos&amp;diff=398656&amp;oldid=prev"/>
		<updated>2020-06-11T07:05:36Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 663521 by &lt;a href=&quot;/wiki/Special:Contributions/151.24.97.176&quot; title=&quot;Special:Contributions/151.24.97.176&quot;&gt;151.24.97.176&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:151.24.97.176&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:151.24.97.176 (page does not exist)&quot;&gt;talk&lt;/a&gt;) - If we pointed out every similar theme this article would be 1000x the size.&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:05, 11 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Brass Citadel:&amp;#039;&amp;#039;&amp;#039; Khorne&amp;#039;s portion of the Realm of Chaos, decorated just like the teenager power-metal fantasy that you&amp;#039;d expect. His domain is described as an &amp;quot;unending battlefield of brass and blood,&amp;quot; with rivers of boiling blood, raging volcanoes, bloodstained fields, blackened skies, bone piles, and bloodied corpses. Thinking about it, Khorne apparently was just &amp;#039;&amp;#039;really&amp;#039;&amp;#039; into Aqshy, and decided it just needed more of a &amp;quot;gore&amp;quot; motif. At the center of his domain, covered in spikes, blood, and visions from Todd McFarlane&amp;#039;s trapper-keeper is Khorne&amp;#039;s totally-not-compensating-for-anything Brass Citadel, so large that it could give Rogal Dorn a half-chub. Inside is all manner of forges, prisons, &amp;lt;s&amp;gt;secret shrines to MLP&amp;lt;/s&amp;gt;, and of course his Skull Throne. Khorne doesn&amp;#039;t just &amp;quot;let&amp;quot; his followers into this place, instead only allowing entrance to the defeated. Weakened due to banishment from the mortal realms, the defeated warriors of Khorne are made to crawl through a moat of boiling blood and disembodied screams. They then need to present to the Gatekeeper and speak their true name, and who bested them, before they&amp;#039;re allowed to enter where (presumably) Khorne gives them a chain-axe spanking for being so thoroughly shit at daemon-ing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Brass Citadel:&amp;#039;&amp;#039;&amp;#039; Khorne&amp;#039;s portion of the Realm of Chaos, decorated just like the teenager power-metal fantasy that you&amp;#039;d expect. His domain is described as an &amp;quot;unending battlefield of brass and blood,&amp;quot; with rivers of boiling blood, raging volcanoes, bloodstained fields, blackened skies, bone piles, and bloodied corpses. Thinking about it, Khorne apparently was just &amp;#039;&amp;#039;really&amp;#039;&amp;#039; into Aqshy, and decided it just needed more of a &amp;quot;gore&amp;quot; motif. At the center of his domain, covered in spikes, blood, and visions from Todd McFarlane&amp;#039;s trapper-keeper is Khorne&amp;#039;s totally-not-compensating-for-anything Brass Citadel, so large that it could give Rogal Dorn a half-chub. Inside is all manner of forges, prisons, &amp;lt;s&amp;gt;secret shrines to MLP&amp;lt;/s&amp;gt;, and of course his Skull Throne. Khorne doesn&amp;#039;t just &amp;quot;let&amp;quot; his followers into this place, instead only allowing entrance to the defeated. Weakened due to banishment from the mortal realms, the defeated warriors of Khorne are made to crawl through a moat of boiling blood and disembodied screams. They then need to present to the Gatekeeper and speak their true name, and who bested them, before they&amp;#039;re allowed to enter where (presumably) Khorne gives them a chain-axe spanking for being so thoroughly shit at daemon-ing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Crystal Labyrinth of Tzeentch:&#039;&#039;&#039; True to form, Tzeentch wasn&#039;t content with only having a portion of the Realm of Chaos as his domain, and also had the Halosphere as his power generator and doormat. This land was called the Thousand Portals, and was just one of the outer bastions of the Crystal Labyrinth of Tzeentch. That is, until the Seraphon came along and ruined things by settling there. The Labyrinth itself is a seemingly endless maze of glass towers, crystalline mountains, curtains of light, and lots of other shiny shit that isn&#039;t gold. Except it also has rivers of gold, in forests also made from crystal. It would be enough to completely mind-fuck your average mortal, with the landscape shifting depending on how the light touches it. In fact, everything about this place only works, or reveals its proper function, under specific and esoteric circumstances. [[Just as planned]]. Accessible from the Halosphere under the right stars alignment.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(funnily enough, the waaaagh of Tuska daemonkilla goes through planets with similar characteristic in the 40k universe, only to say &quot;fuk diz zogging ztuf!&quot; And destroy everything. )&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Crystal Labyrinth of Tzeentch:&#039;&#039;&#039; True to form, Tzeentch wasn&#039;t content with only having a portion of the Realm of Chaos as his domain, and also had the Halosphere as his power generator and doormat. This land was called the Thousand Portals, and was just one of the outer bastions of the Crystal Labyrinth of Tzeentch. That is, until the Seraphon came along and ruined things by settling there. The Labyrinth itself is a seemingly endless maze of glass towers, crystalline mountains, curtains of light, and lots of other shiny shit that isn&#039;t gold. Except it also has rivers of gold, in forests also made from crystal. It would be enough to completely mind-fuck your average mortal, with the landscape shifting depending on how the light touches it. In fact, everything about this place only works, or reveals its proper function, under specific and esoteric circumstances. [[Just as planned]]. Accessible from the Halosphere under the right stars alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Garden of Nurgle:&amp;#039;&amp;#039;&amp;#039; Papa Nurgle&amp;#039;s home away from Ghyran, the Garden of Nurgle is an overgrown park reserve for all the disgusting but cheerful things that he brews and creates. The air alone is so toxic that any living thing, except perhaps for Nurgle worshipers, will turn inside-out the moment they breathe it in - and they&amp;#039;d better pray/gurgle to Nurgle for it to end at that. In the book &amp;quot;Hallowed Knights: Plague Garden&amp;quot;, it&amp;#039;s described as being seven separate gardens, stacked upon one another, like an inverted version of the hanging gardens of the Lantic Empire. Papa Nurgle even has a fortress of his own called Nurgle&amp;#039;s Manse. It&amp;#039;s dilapidated, crumbling, and a blight on the eyes to look at, but that&amp;#039;s just Nurgle being the humble fellow that he is. It&amp;#039;s here that he jauntily sings and chuckles to himself while concocting diseases that strip the skin from your dick whenever you sneeze. Much like Nurgle himself, when Nurgle&amp;#039;s power rises the boundaries of his realm swell and collapse. When this happens, all his fetid, nasty shit (probably literally) spills into the other Chaos Gods&amp;#039; realms to ruin their day.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Garden of Nurgle:&amp;#039;&amp;#039;&amp;#039; Papa Nurgle&amp;#039;s home away from Ghyran, the Garden of Nurgle is an overgrown park reserve for all the disgusting but cheerful things that he brews and creates. The air alone is so toxic that any living thing, except perhaps for Nurgle worshipers, will turn inside-out the moment they breathe it in - and they&amp;#039;d better pray/gurgle to Nurgle for it to end at that. In the book &amp;quot;Hallowed Knights: Plague Garden&amp;quot;, it&amp;#039;s described as being seven separate gardens, stacked upon one another, like an inverted version of the hanging gardens of the Lantic Empire. Papa Nurgle even has a fortress of his own called Nurgle&amp;#039;s Manse. It&amp;#039;s dilapidated, crumbling, and a blight on the eyes to look at, but that&amp;#039;s just Nurgle being the humble fellow that he is. It&amp;#039;s here that he jauntily sings and chuckles to himself while concocting diseases that strip the skin from your dick whenever you sneeze. Much like Nurgle himself, when Nurgle&amp;#039;s power rises the boundaries of his realm swell and collapse. When this happens, all his fetid, nasty shit (probably literally) spills into the other Chaos Gods&amp;#039; realms to ruin their day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Triacom</name></author>
	</entry>
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