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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Red_Hand_of_Doom</id>
	<title>Red Hand of Doom - Revision history</title>
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	<updated>2026-04-30T22:58:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400354&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 3 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400354&amp;oldid=prev"/>
		<updated>2023-06-22T15:25:43Z</updated>

		<summary type="html">&lt;p&gt;3 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400350&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-19T03:20:52Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:20, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400349&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel at 02:52, 1 July 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400349&amp;oldid=prev"/>
		<updated>2020-07-01T02:52:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:52, 1 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/del&gt;module for [[Dungeons &amp;amp; Dragons]] 3.5 edition. The players are attacked by a [[Hobgoblin]] warband while walking down the road. A quest given by the nearby town to clear the nearby Hobgoblin base leads the players into conflict with an army of [[Tiamat]] worshiping Hobgoblins and their monstrous allies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Red Hand of Doom&#039;&#039;&#039; is Rich Baker&#039;s &lt;/ins&gt;module for [[Dungeons &amp;amp; Dragons]] 3.5 edition. The players are attacked by a [[Hobgoblin]] warband while walking down the road. A quest given by the nearby town to clear the nearby Hobgoblin base leads the players into conflict with an army of [[Tiamat]] worshiping Hobgoblins and their monstrous allies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&#039;s pretty much the only Wizards published 3e module that gained widespread popularity aside from [[Sunless Citadel]]. Popular enough it often appears in overall top ten positions across all first party D&amp;amp;D modules regardless of edition. What makes it so interesting? Firstly the module is somewhat sandboxy, tasking the players to do various things to slow down the horde (which matter) and not as railroaded as most published modules (Be warned: The Hobgoblins do &#039;&#039;&#039;not&#039;&#039;&#039; move at the speed of plot). Secondly the scale is quite grand, few modules convincingly have the party face an entire army, and includes all the highlights of D&amp;amp;D: ruins of cities, dragons, and even direct divine interference. It&#039;s also pretty long, going from 5th level to 10th level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&#039;s pretty much the only Wizards published 3e module that gained widespread popularity aside from [[Sunless Citadel]]. Popular enough it often appears in overall top ten positions across all first party D&amp;amp;D modules regardless of edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What makes it so interesting? Firstly the module is somewhat sandboxy, tasking the players to do various things to slow down the horde (which matter) and not as railroaded as most published modules (Be warned: The Hobgoblins do &#039;&#039;&#039;not&#039;&#039;&#039; move at the speed of plot). Secondly the scale is quite grand, few modules convincingly have the party face an entire army, and includes all the highlights of D&amp;amp;D: ruins of cities, dragons, and even direct divine interference. It&#039;s also pretty long, going from 5th level to 10th level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It has a few flaws, though they&amp;#039;re fixable. Indeed, since the module is popular enough to have self reinforcing popularity, [http://www.giantitp.com/forums/showthread.php?171284-The-3-5-Red-Hand-Of-Doom-Handbook-for-DMs-Major-spoilers!-WIP-PEACH! a handbook] dedicated to helping a GM flesh out the module exists. Firstly, like most modules, it assumes a very low optimization level by players, so monsters could be toughened up, since if your party is competent at character building they&amp;#039;ll just laugh at the rank and file soldiers. The end is also the weakest part of the module: It&amp;#039;s a simple dungeon (instead of a sandbox) where the overall commander, who hasn&amp;#039;t been introduced yet, awaits some pissed off PCs. Since the penultimate part is a pretty sweet climax and has the PCs defeat a general who could very easily be made into the hoard&amp;#039;s leader, it can be chopped off with little effort. A handful of events aren&amp;#039;t as explicit as they could be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It has a few flaws, though they&amp;#039;re fixable. Indeed, since the module is popular enough to have self reinforcing popularity, [http://www.giantitp.com/forums/showthread.php?171284-The-3-5-Red-Hand-Of-Doom-Handbook-for-DMs-Major-spoilers!-WIP-PEACH! a handbook] dedicated to helping a GM flesh out the module exists. Firstly, like most modules, it assumes a very low optimization level by players, so monsters could be toughened up, since if your party is competent at character building they&amp;#039;ll just laugh at the rank and file soldiers. The end is also the weakest part of the module: It&amp;#039;s a simple dungeon (instead of a sandbox) where the overall commander, who hasn&amp;#039;t been introduced yet, awaits some pissed off PCs. Since the penultimate part is a pretty sweet climax and has the PCs defeat a general who could very easily be made into the hoard&amp;#039;s leader, it can be chopped off with little effort. A handful of events aren&amp;#039;t as explicit as they could be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-400353:rev-400349:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400353&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 16:47, 6 July 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400353&amp;oldid=prev"/>
		<updated>2019-07-06T16:47:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:47, 6 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A module for [[Dungeons &amp;amp; Dragons]] 3.5 edition. The players are attacked by a [[Hobgoblin]] warband while walking down the road. A quest given by the nearby town to clear the nearby Hobgoblin base leads the players into conflict with an army of [[Tiamat]] worshiping Hobgoblins and their monstrous allies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A module for [[Dungeons &amp;amp; Dragons]] 3.5 edition. The players are attacked by a [[Hobgoblin]] warband while walking down the road. A quest given by the nearby town to clear the nearby Hobgoblin base leads the players into conflict with an army of [[Tiamat]] worshiping Hobgoblins and their monstrous allies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&#039;s pretty much the only Wizards published 3e module that gained widespread popularity. Popular enough it often appears in overall top ten positions across all first party D&amp;amp;D modules regardless of edition. What makes it so interesting? Firstly the module is somewhat sandboxy, tasking the players to do various things to slow down the horde (which matter) and not as railroaded as most published modules (Be warned: The Hobgoblins do &#039;&#039;&#039;not&#039;&#039;&#039; move at the speed of plot). Secondly the scale is quite grand, few modules convincingly have the party face an entire army, and includes all the highlights of D&amp;amp;D: ruins of cities, dragons, and even direct divine interference. It&#039;s also pretty long, going from 5th level to 10th level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&#039;s pretty much the only Wizards published 3e module that gained widespread popularity &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aside from [[Sunless Citadel]]&lt;/ins&gt;. Popular enough it often appears in overall top ten positions across all first party D&amp;amp;D modules regardless of edition. What makes it so interesting? Firstly the module is somewhat sandboxy, tasking the players to do various things to slow down the horde (which matter) and not as railroaded as most published modules (Be warned: The Hobgoblins do &#039;&#039;&#039;not&#039;&#039;&#039; move at the speed of plot). Secondly the scale is quite grand, few modules convincingly have the party face an entire army, and includes all the highlights of D&amp;amp;D: ruins of cities, dragons, and even direct divine interference. It&#039;s also pretty long, going from 5th level to 10th level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It has a few flaws, though they&amp;#039;re fixable. Indeed, since the module is popular enough to have self reinforcing popularity, [http://www.giantitp.com/forums/showthread.php?171284-The-3-5-Red-Hand-Of-Doom-Handbook-for-DMs-Major-spoilers!-WIP-PEACH! a handbook] dedicated to helping a GM flesh out the module exists. Firstly, like most modules, it assumes a very low optimization level by players, so monsters could be toughened up, since if your party is competent at character building they&amp;#039;ll just laugh at the rank and file soldiers. The end is also the weakest part of the module: It&amp;#039;s a simple dungeon (instead of a sandbox) where the overall commander, who hasn&amp;#039;t been introduced yet, awaits some pissed off PCs. Since the penultimate part is a pretty sweet climax and has the PCs defeat a general who could very easily be made into the hoard&amp;#039;s leader, it can be chopped off with little effort. A handful of events aren&amp;#039;t as explicit as they could be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It has a few flaws, though they&amp;#039;re fixable. Indeed, since the module is popular enough to have self reinforcing popularity, [http://www.giantitp.com/forums/showthread.php?171284-The-3-5-Red-Hand-Of-Doom-Handbook-for-DMs-Major-spoilers!-WIP-PEACH! a handbook] dedicated to helping a GM flesh out the module exists. Firstly, like most modules, it assumes a very low optimization level by players, so monsters could be toughened up, since if your party is competent at character building they&amp;#039;ll just laugh at the rank and file soldiers. The end is also the weakest part of the module: It&amp;#039;s a simple dungeon (instead of a sandbox) where the overall commander, who hasn&amp;#039;t been introduced yet, awaits some pissed off PCs. Since the penultimate part is a pretty sweet climax and has the PCs defeat a general who could very easily be made into the hoard&amp;#039;s leader, it can be chopped off with little effort. A handful of events aren&amp;#039;t as explicit as they could be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-400352:rev-400353:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400352&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 00:57, 14 November 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400352&amp;oldid=prev"/>
		<updated>2018-11-14T00:57:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:57, 14 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s pretty much the only Wizards published 3e module that gained widespread popularity. Popular enough it often appears in overall top ten positions across all first party D&amp;amp;D modules regardless of edition. What makes it so interesting? Firstly the module is somewhat sandboxy, tasking the players to do various things to slow down the horde (which matter) and not as railroaded as most published modules (Be warned: The Hobgoblins do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; move at the speed of plot). Secondly the scale is quite grand, few modules convincingly have the party face an entire army, and includes all the highlights of D&amp;amp;D: ruins of cities, dragons, and even direct divine interference. It&amp;#039;s also pretty long, going from 5th level to 10th level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s pretty much the only Wizards published 3e module that gained widespread popularity. Popular enough it often appears in overall top ten positions across all first party D&amp;amp;D modules regardless of edition. What makes it so interesting? Firstly the module is somewhat sandboxy, tasking the players to do various things to slow down the horde (which matter) and not as railroaded as most published modules (Be warned: The Hobgoblins do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; move at the speed of plot). Secondly the scale is quite grand, few modules convincingly have the party face an entire army, and includes all the highlights of D&amp;amp;D: ruins of cities, dragons, and even direct divine interference. It&amp;#039;s also pretty long, going from 5th level to 10th level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It has a few flaws, though they&#039;re fixable. Indeed, since the module is popular enough to have self reinforcing popularity, [http://www.giantitp.com/forums/showthread.php?171284-The-3-5-Red-Hand-Of-Doom-Handbook-for-DMs-Major-spoilers!-WIP-PEACH! a handbook] dedicated to helping a GM flesh out the module exists. Firstly, like most modules, it assumes a very low optimization level by players, so monsters could be toughened up if your party is competent at character building they&#039;ll just laugh at the rank and file soldiers. The end is also the weakest part of the module: It&#039;s a simple dungeon (instead of a sandbox) where the overall commander, who hasn&#039;t been introduced yet, awaits some pissed off PCs. Since the penultimate part is a pretty sweet climax and has the PCs defeat a general who could very easily be made into the hoard&#039;s leader, it can be chopped off with little effort. A handful of events aren&#039;t as explicit as they could be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It has a few flaws, though they&#039;re fixable. Indeed, since the module is popular enough to have self reinforcing popularity, [http://www.giantitp.com/forums/showthread.php?171284-The-3-5-Red-Hand-Of-Doom-Handbook-for-DMs-Major-spoilers!-WIP-PEACH! a handbook] dedicated to helping a GM flesh out the module exists. Firstly, like most modules, it assumes a very low optimization level by players, so monsters could be toughened up&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, since &lt;/ins&gt;if your party is competent at character building they&#039;ll just laugh at the rank and file soldiers. The end is also the weakest part of the module: It&#039;s a simple dungeon (instead of a sandbox) where the overall commander, who hasn&#039;t been introduced yet, awaits some pissed off PCs. Since the penultimate part is a pretty sweet climax and has the PCs defeat a general who could very easily be made into the hoard&#039;s leader, it can be chopped off with little effort. A handful of events aren&#039;t as explicit as they could be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 4E series [[Scales of War]] has a few elements that follow up on the plot to this module, though isn&amp;#039;t a direct sequel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 4E series [[Scales of War]] has a few elements that follow up on the plot to this module, though isn&amp;#039;t a direct sequel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Roleplaying]] [[Category: Modules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Roleplaying]] [[Category: Modules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-400351:rev-400352:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400351&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek: Created page with &quot;A module for Dungeons &amp; Dragons 3.5 edition. The players are attacked by a Hobgoblin warband while walking down the road. A quest given by the nearby town to clear the...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Red_Hand_of_Doom&amp;diff=400351&amp;oldid=prev"/>
		<updated>2018-11-12T23:06:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A module for &lt;a href=&quot;/wiki/Dungeons_%26_Dragons&quot; title=&quot;Dungeons &amp;amp; Dragons&quot;&gt;Dungeons &amp;amp; Dragons&lt;/a&gt; 3.5 edition. The players are attacked by a &lt;a href=&quot;/wiki/Hobgoblin&quot; title=&quot;Hobgoblin&quot;&gt;Hobgoblin&lt;/a&gt; warband while walking down the road. A quest given by the nearby town to clear the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A module for [[Dungeons &amp;amp; Dragons]] 3.5 edition. The players are attacked by a [[Hobgoblin]] warband while walking down the road. A quest given by the nearby town to clear the nearby Hobgoblin base leads the players into conflict with an army of [[Tiamat]] worshiping Hobgoblins and their monstrous allies.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty much the only Wizards published 3e module that gained widespread popularity. Popular enough it often appears in overall top ten positions across all first party D&amp;amp;D modules regardless of edition. What makes it so interesting? Firstly the module is somewhat sandboxy, tasking the players to do various things to slow down the horde (which matter) and not as railroaded as most published modules (Be warned: The Hobgoblins do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; move at the speed of plot). Secondly the scale is quite grand, few modules convincingly have the party face an entire army, and includes all the highlights of D&amp;amp;D: ruins of cities, dragons, and even direct divine interference. It&amp;#039;s also pretty long, going from 5th level to 10th level.&lt;br /&gt;
&lt;br /&gt;
It has a few flaws, though they&amp;#039;re fixable. Indeed, since the module is popular enough to have self reinforcing popularity, [http://www.giantitp.com/forums/showthread.php?171284-The-3-5-Red-Hand-Of-Doom-Handbook-for-DMs-Major-spoilers!-WIP-PEACH! a handbook] dedicated to helping a GM flesh out the module exists. Firstly, like most modules, it assumes a very low optimization level by players, so monsters could be toughened up if your party is competent at character building they&amp;#039;ll just laugh at the rank and file soldiers. The end is also the weakest part of the module: It&amp;#039;s a simple dungeon (instead of a sandbox) where the overall commander, who hasn&amp;#039;t been introduced yet, awaits some pissed off PCs. Since the penultimate part is a pretty sweet climax and has the PCs defeat a general who could very easily be made into the hoard&amp;#039;s leader, it can be chopped off with little effort. A handful of events aren&amp;#039;t as explicit as they could be.&lt;br /&gt;
&lt;br /&gt;
The 4E series [[Scales of War]] has a few elements that follow up on the plot to this module, though isn&amp;#039;t a direct sequel.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]] [[Category: Roleplaying]] [[Category: Modules]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
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