<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Resident_Evil</id>
	<title>Resident Evil - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Resident_Evil"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;action=history"/>
	<updated>2026-04-22T03:14:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403147&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 217 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403147&amp;oldid=prev"/>
		<updated>2023-06-22T15:30:42Z</updated>

		<summary type="html">&lt;p&gt;217 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:30, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=402929&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=402929&amp;oldid=prev"/>
		<updated>2023-06-19T03:21:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:21, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=402928&amp;oldid=prev</id>
		<title>115.70.44.117: /* Resident Evil 8: Village */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=402928&amp;oldid=prev"/>
		<updated>2023-05-04T13:02:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Resident Evil 8: Village&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:02, 4 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l204&quot;&gt;Line 204:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 204:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The region into which Ethan goes is divided between four noble families; &amp;#039;&amp;#039;House Dimitrescu&amp;#039;&amp;#039; (not![[vampire]]s), &amp;#039;&amp;#039;House Beneviento&amp;#039;&amp;#039; (led by Donna, a woman in thick mourning veil and her creepy-ass wedding dress-clad puppet made from human bones, Angie), &amp;#039;&amp;#039;House Moreau&amp;#039;&amp;#039; (led by Salvatore, who is basically a fucking [[Deep One]]) and &amp;#039;&amp;#039;House Heisenberg&amp;#039;&amp;#039; (led by Karl, who looks like a [[Witch Hunter]] carrying a greathammer made out of an engine and is building an army of [[servitor|cyborg-zombies]]), all of whom will have to be fought over the course of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The region into which Ethan goes is divided between four noble families; &amp;#039;&amp;#039;House Dimitrescu&amp;#039;&amp;#039; (not![[vampire]]s), &amp;#039;&amp;#039;House Beneviento&amp;#039;&amp;#039; (led by Donna, a woman in thick mourning veil and her creepy-ass wedding dress-clad puppet made from human bones, Angie), &amp;#039;&amp;#039;House Moreau&amp;#039;&amp;#039; (led by Salvatore, who is basically a fucking [[Deep One]]) and &amp;#039;&amp;#039;House Heisenberg&amp;#039;&amp;#039; (led by Karl, who looks like a [[Witch Hunter]] carrying a greathammer made out of an engine and is building an army of [[servitor|cyborg-zombies]]), all of whom will have to be fought over the course of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lady Alcina Dimitrescu, the evil matriarch of the not!vampires, became an instant [[meme]] because she&#039;s a 9-and-a-half-foot-tall big titty [[musclegirl]] [[vampire]] milf. No, we&#039;re &#039;&#039;not&#039;&#039; making this shit up. Also funnily enough, she says [[Skaven|manthing]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lady Alcina Dimitrescu, the evil matriarch of the not!vampires, became an instant [[meme]] because she&#039;s a 9-and-a-half-foot-tall big titty [[musclegirl]] [[vampire]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dommy &lt;/ins&gt;milf. No, we&#039;re &#039;&#039;not&#039;&#039; making this shit up. Also funnily enough, she says [[Skaven|manthing]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In terms of unique mechanics, RE8 combines RE7&amp;#039;s crafting and blocking mechanics with RE4&amp;#039;s merchant system, but throws in a few new tweaks as well. When Ethan blocks, he can also counterattack with a melee strike to shove the enemy back. As well as selling you weapons, ammo (the first to do so!) and upgrades, the Duke will also cook Ethan recipes if Ethan brings him the requisite ingredients, which usually entails hunting down the uninfected animals scattered around the map. Each recipe consumed gives Ethan a permanent boost of some kind, like upping how much damage is removed with a block. Even crafting has undergone a tweak; rather than needing to manually select components to build stuff, selecting a single component presents the player with a list of all available crafting recipes based on what components are in the player&amp;#039;s inventory, making it a lot quicker to make stuff on the fly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In terms of unique mechanics, RE8 combines RE7&amp;#039;s crafting and blocking mechanics with RE4&amp;#039;s merchant system, but throws in a few new tweaks as well. When Ethan blocks, he can also counterattack with a melee strike to shove the enemy back. As well as selling you weapons, ammo (the first to do so!) and upgrades, the Duke will also cook Ethan recipes if Ethan brings him the requisite ingredients, which usually entails hunting down the uninfected animals scattered around the map. Each recipe consumed gives Ethan a permanent boost of some kind, like upping how much damage is removed with a block. Even crafting has undergone a tweak; rather than needing to manually select components to build stuff, selecting a single component presents the player with a list of all available crafting recipes based on what components are in the player&amp;#039;s inventory, making it a lot quicker to make stuff on the fly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>115.70.44.117</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403146&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: I can&#039;t run RE4make on my old PC, but it&#039;s out now, so just giving the article a nudge so somebody can update it.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403146&amp;oldid=prev"/>
		<updated>2023-04-28T09:58:05Z</updated>

		<summary type="html">&lt;p&gt;I can&amp;#039;t run RE4make on my old PC, but it&amp;#039;s out now, so just giving the article a nudge so somebody can update it.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:58, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the colossal success of the RE2 remake and the reasonable success of RE3make, it was all but inevitable that 4 would also be remade, though Capcom made us wait a few years for this one. Early impressions have been mixed: the remake seems to be going for a more brooding, horror-focused tone as opposed to the self-aware midnight-movie camp of the original, which has some fans concerned that the game will lose what made it special. That said, the RE Engine-powered graphics are gorgeous, Ashley&amp;#039;s cute now, Ada is sensibly dressed for once, and the first trailer confirmed that Saddler, Mendez, and Luis Sera will all be returning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the colossal success of the RE2 remake and the reasonable success of RE3make, it was all but inevitable that 4 would also be remade, though Capcom made us wait a few years for this one. Early impressions have been mixed: the remake seems to be going for a more brooding, horror-focused tone as opposed to the self-aware midnight-movie camp of the original, which has some fans concerned that the game will lose what made it special. That said, the RE Engine-powered graphics are gorgeous, Ashley&amp;#039;s cute now, Ada is sensibly dressed for once, and the first trailer confirmed that Saddler, Mendez, and Luis Sera will all be returning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notable changes after release: the U3 boss is gone, Ramon Salazar&#039;s boss fight got totally redesigned, as did the Verdugo, and Luis Sera gets a much bigger starring role, even actively fighting alongside Leon in several parts of the game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Resident Evil: Revelations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Resident Evil: Revelations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403145&amp;oldid=prev</id>
		<title>115.70.44.117: /* Resident Evil 8: Village */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403145&amp;oldid=prev"/>
		<updated>2023-03-02T12:57:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Resident Evil 8: Village&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:57, 2 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l198&quot;&gt;Line 198:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 198:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Formally titled &amp;#039;&amp;#039;Resident Evil: Village&amp;#039;&amp;#039;, this game released in May 2021.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Formally titled &amp;#039;&amp;#039;Resident Evil: Village&amp;#039;&amp;#039;, this game released in May 2021.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game sees the return of Ethan Winters, protagonist of RE7, now having to make his way through a creepy remote European village in what is all but stated to be Transylvania in order to rescue his daughter, Rose, who was kidnapped after his wife Mia was assassinated, both seemingly by Chris Redfield. Enemies and the setting are mostly based on [[Gothic Horror]], with the occasional splash of [[Lovecraft]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game sees the return of Ethan Winters, protagonist of RE7, now having to make his way through a creepy remote European village in what is all but stated to be Transylvania in order to rescue his daughter, Rose, who was kidnapped after his wife Mia was assassinated, both seemingly by Chris Redfield. Enemies and the setting are mostly based on [[Gothic Horror]], with the occasional splash of [[Lovecraft]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(a theory is that Capcom chose a different theme from &quot;zombie virus&quot; due to knowing people understandably didn&#039;t want to think about virus given the global COVID-19 pandemic)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The region into which Ethan goes is divided between four noble families; &amp;#039;&amp;#039;House Dimitrescu&amp;#039;&amp;#039; (not![[vampire]]s), &amp;#039;&amp;#039;House Beneviento&amp;#039;&amp;#039; (led by Donna, a woman in thick mourning veil and her creepy-ass wedding dress-clad puppet made from human bones, Angie), &amp;#039;&amp;#039;House Moreau&amp;#039;&amp;#039; (led by Salvatore, who is basically a fucking [[Deep One]]) and &amp;#039;&amp;#039;House Heisenberg&amp;#039;&amp;#039; (led by Karl, who looks like a [[Witch Hunter]] carrying a greathammer made out of an engine and is building an army of [[servitor|cyborg-zombies]]), all of whom will have to be fought over the course of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The region into which Ethan goes is divided between four noble families; &amp;#039;&amp;#039;House Dimitrescu&amp;#039;&amp;#039; (not![[vampire]]s), &amp;#039;&amp;#039;House Beneviento&amp;#039;&amp;#039; (led by Donna, a woman in thick mourning veil and her creepy-ass wedding dress-clad puppet made from human bones, Angie), &amp;#039;&amp;#039;House Moreau&amp;#039;&amp;#039; (led by Salvatore, who is basically a fucking [[Deep One]]) and &amp;#039;&amp;#039;House Heisenberg&amp;#039;&amp;#039; (led by Karl, who looks like a [[Witch Hunter]] carrying a greathammer made out of an engine and is building an army of [[servitor|cyborg-zombies]]), all of whom will have to be fought over the course of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>115.70.44.117</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403144&amp;oldid=prev</id>
		<title>112.206.247.20: /* Bio-Organic Weapons &amp; Irregular Mutations */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403144&amp;oldid=prev"/>
		<updated>2023-01-21T09:13:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Bio-Organic Weapons &amp;amp; Irregular Mutations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:13, 21 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l387&quot;&gt;Line 387:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 387:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunters:&amp;#039;&amp;#039;&amp;#039; Human/reptile genetic fusions made possible through the T-Virus, created as living weapons. Incredibly intelligent by B.O.W standards (near-human intelligence to everyone else), these predators possess thick armour-like scaly hides, razor-sharp claws, and powerful muscles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunters:&amp;#039;&amp;#039;&amp;#039; Human/reptile genetic fusions made possible through the T-Virus, created as living weapons. Incredibly intelligent by B.O.W standards (near-human intelligence to everyone else), these predators possess thick armour-like scaly hides, razor-sharp claws, and powerful muscles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Alpha:&amp;#039;&amp;#039; The original Hunter model, and the most famous, debuting in the original Resident Evil 1. They&amp;#039;re generally considered, in-universe and out, to be Umbrella&amp;#039;s most successful B.O.W line due to their versatile nature and distinctive image.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Alpha:&amp;#039;&amp;#039; The original Hunter model, and the most famous, debuting in the original Resident Evil 1. They&amp;#039;re generally considered, in-universe and out, to be Umbrella&amp;#039;s most successful B.O.W line due to their versatile nature and distinctive image.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*  &#039;&#039;Beta:&#039;&#039; Appearing in RE3, Betas were a failed attempt to improve on the Alpha, resulting in a faster, tougher, but physically weaker and almost blind creature covered in hideous tumours and sporting a disproportionately large left forearm. The RE3make features a heavily redesigned version of them - they&#039;ve lost the tumours but retained their weird arm and a toned-down version of their poor eyesight, while gaining a &#039;&#039;Predator&#039;&#039;-style mouth and a &#039;&#039;nasty&#039;&#039; one-hit-kill attack (made even more painful by their ability to &#039;&#039;rapidly sidestep around bullets&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*  &#039;&#039;Beta:&#039;&#039; Appearing in RE3, Betas were a failed attempt to improve on the Alpha, resulting in a faster, tougher, but physically weaker and almost blind creature covered in hideous tumours and sporting a disproportionately large left forearm. The RE3make features a heavily redesigned version of them - they&#039;ve lost the tumours but retained their weird arm and a toned-down version of their poor eyesight, while gaining a &#039;&#039;Predator&#039;&#039;-style mouth and a &#039;&#039;nasty&#039;&#039; one-hit-kill attack (made even more painful by their ability to &#039;&#039;rapidly sidestep around bullets&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a bullet-resistant carapace.&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Gamma:&amp;#039;&amp;#039; An attempt to fuse human genes into a frog, as opposed to adding lizard DNA to a human embryo. Gammas were regarded as a failure because they remained moisture dependent; like their froggy cousins, they die if they get too dry. They debuted in the original RE3 ([https://static.wikia.nocookie.net/residentevil/images/d/d5/Resident_Evil_3_-_Hunter_%CE%B3_concept_art.jpg where they looked] [https://static.wikia.nocookie.net/residentevil/images/6/62/Hunter_Y.png kind of goofy]), and were given [https://static.wikia.nocookie.net/residentevil/images/d/dd/Hunter_Gamma_Mouth_Open.jpg an incredibly] [https://static.wikia.nocookie.net/residentevil/images/d/d2/RE3_Remake_Hunter_Y.jpeg effective redesign] in the RE3make that clearly builds on what came before. Also, according to a file in the RE3make, they&amp;#039;re &amp;#039;&amp;#039;not&amp;#039;&amp;#039; mindless killing machines; they&amp;#039;re territorial predators, yes, but they can &amp;#039;&amp;#039;recognize&amp;#039;&amp;#039; their trainers and handlers, and are actually &amp;#039;&amp;#039;&amp;#039;friendly&amp;#039;&amp;#039;&amp;#039; towards them. That&amp;#039;s even why you encounter them in the sewers in the 3make; their handler was supposed to destroy them after word came from above that they were considered a failed product, but he couldn&amp;#039;t bring himself to do it and bribed a sewer-keeper into letting a few Hunter Gammas nest down there.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Gamma:&amp;#039;&amp;#039; An attempt to fuse human genes into a frog, as opposed to adding lizard DNA to a human embryo. Gammas were regarded as a failure because they remained moisture dependent; like their froggy cousins, they die if they get too dry. They debuted in the original RE3 ([https://static.wikia.nocookie.net/residentevil/images/d/d5/Resident_Evil_3_-_Hunter_%CE%B3_concept_art.jpg where they looked] [https://static.wikia.nocookie.net/residentevil/images/6/62/Hunter_Y.png kind of goofy]), and were given [https://static.wikia.nocookie.net/residentevil/images/d/dd/Hunter_Gamma_Mouth_Open.jpg an incredibly] [https://static.wikia.nocookie.net/residentevil/images/d/d2/RE3_Remake_Hunter_Y.jpeg effective redesign] in the RE3make that clearly builds on what came before. Also, according to a file in the RE3make, they&amp;#039;re &amp;#039;&amp;#039;not&amp;#039;&amp;#039; mindless killing machines; they&amp;#039;re territorial predators, yes, but they can &amp;#039;&amp;#039;recognize&amp;#039;&amp;#039; their trainers and handlers, and are actually &amp;#039;&amp;#039;&amp;#039;friendly&amp;#039;&amp;#039;&amp;#039; towards them. That&amp;#039;s even why you encounter them in the sewers in the 3make; their handler was supposed to destroy them after word came from above that they were considered a failed product, but he couldn&amp;#039;t bring himself to do it and bribed a sewer-keeper into letting a few Hunter Gammas nest down there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Delta:&amp;#039;&amp;#039; Another Hunter variant, and probably the one with the least written about it. Literally all we know is it exists (having appeared in one obscure manga that served as a prequel to &amp;#039;&amp;#039;The Umbrella Chronicles&amp;#039;&amp;#039;) and looks like a standard Alpha model with slightly bigger spikes on its back. Some fan speculation is that they are/were Alphas enhanced in some way to keep up with B.O.W tech advances since the days of the first Hunters, though exactly how (better hitting power, more durability, the ability to breed independently, etc.) is a matter of contention.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Delta:&amp;#039;&amp;#039; Another Hunter variant, and probably the one with the least written about it. Literally all we know is it exists (having appeared in one obscure manga that served as a prequel to &amp;#039;&amp;#039;The Umbrella Chronicles&amp;#039;&amp;#039;) and looks like a standard Alpha model with slightly bigger spikes on its back. Some fan speculation is that they are/were Alphas enhanced in some way to keep up with B.O.W tech advances since the days of the first Hunters, though exactly how (better hitting power, more durability, the ability to breed independently, etc.) is a matter of contention.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>112.206.247.20</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403143&amp;oldid=prev</id>
		<title>73.68.28.13: /* Tomb Raider: Biohazard */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403143&amp;oldid=prev"/>
		<updated>2023-01-14T01:01:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tomb Raider: Biohazard&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:01, 14 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l301&quot;&gt;Line 301:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 301:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tomb Raider: Biohazard ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tomb Raider: Biohazard ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Noncanon, but definitely worth adding to the list of Resident Evil games, even if it&#039;s a crossover with Tomb Raider. Set in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1996 &lt;/del&gt;in the Irish countryside, it follows the story of Lara Croft of Tomb Raider fame (the original cool, sexy, badass one from before nu-Tomb Raider), on the way home after visiting friends. After a car crash leaves her stranded outside a mining operation where things have gone seriously wrong, Lara finds herself trying to make her way to safety through a campaign involving a zombie outbreak caused by a box containing the horrors of an ancient Celtic goddess, and trying to prevent Umbrella Corporation from getting their grubby mitts on it to use it as a source of more zombies for tweaking their bioweapons. Whilst it adds a bit of a supernatural flair from the first Tomb Raider games, it&#039;s still pretty Resident Evil-esque in story, featuring full voice acting and locations such as a mine, an ancient castle, underground ruins, and a train level Umbrella mobile lab where Lara fights a Pseudo-Tyrant. The campaign ends with Lara killing off an entire Umbrella Cleanup Team sent to assassinate her and retrieve the box from her vault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Noncanon, but definitely worth adding to the list of Resident Evil games, even if it&#039;s a crossover with Tomb Raider. Set in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1993 &lt;/ins&gt;in the Irish countryside, it follows the story of Lara Croft of Tomb Raider fame (the original cool, sexy, badass one from before nu-Tomb Raider), on the way home after visiting friends. After a car crash leaves her stranded outside a mining operation where things have gone seriously wrong, Lara finds herself trying to make her way to safety through a campaign involving a zombie outbreak caused by a box containing the horrors of an ancient Celtic goddess, and trying to prevent Umbrella Corporation from getting their grubby mitts on it to use it as a source of more zombies for tweaking their bioweapons. Whilst it adds a bit of a supernatural flair from the first Tomb Raider games, it&#039;s still pretty Resident Evil-esque in story, featuring full voice acting and locations such as a mine, an ancient castle, underground ruins, and a train level Umbrella mobile lab where Lara fights a Pseudo-Tyrant. The campaign ends with Lara killing off an entire Umbrella Cleanup Team sent to assassinate her and retrieve the box from her vault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movies==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>73.68.28.13</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403142&amp;oldid=prev</id>
		<title>73.68.28.13: Tomb Raider: Biohazard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403142&amp;oldid=prev"/>
		<updated>2023-01-14T00:49:52Z</updated>

		<summary type="html">&lt;p&gt;Tomb Raider: Biohazard&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:49, 14 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l299&quot;&gt;Line 299:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 299:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, it was okay game with some pretty damn cool (if unusual or somewhat goofy) monster and character artwork.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, it was okay game with some pretty damn cool (if unusual or somewhat goofy) monster and character artwork.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Tomb Raider: Biohazard ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noncanon, but definitely worth adding to the list of Resident Evil games, even if it&#039;s a crossover with Tomb Raider. Set in 1996 in the Irish countryside, it follows the story of Lara Croft of Tomb Raider fame (the original cool, sexy, badass one from before nu-Tomb Raider), on the way home after visiting friends. After a car crash leaves her stranded outside a mining operation where things have gone seriously wrong, Lara finds herself trying to make her way to safety through a campaign involving a zombie outbreak caused by a box containing the horrors of an ancient Celtic goddess, and trying to prevent Umbrella Corporation from getting their grubby mitts on it to use it as a source of more zombies for tweaking their bioweapons. Whilst it adds a bit of a supernatural flair from the first Tomb Raider games, it&#039;s still pretty Resident Evil-esque in story, featuring full voice acting and locations such as a mine, an ancient castle, underground ruins, and a train level Umbrella mobile lab where Lara fights a Pseudo-Tyrant. The campaign ends with Lara killing off an entire Umbrella Cleanup Team sent to assassinate her and retrieve the box from her vault.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movies==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>73.68.28.13</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403141&amp;oldid=prev</id>
		<title>154.6.91.134: /* Bio-Organic Weapons &amp; Irregular Mutations */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403141&amp;oldid=prev"/>
		<updated>2022-12-13T05:38:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Bio-Organic Weapons &amp;amp; Irregular Mutations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:38, 13 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l361&quot;&gt;Line 361:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 361:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;C Zombie:&amp;#039;&amp;#039; Zombie created from exposure to the C-Virus. Slightly smarter, faster, and more agile and intelligent (able to sprint, jump, and use clubs and guns, although only to a limited extent in the latter as they the best they can do is squeeze the trigger in the general vicinity of their target until the mag runs empty.) but also more fragile than their T-Virus counterparts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;C Zombie:&amp;#039;&amp;#039; Zombie created from exposure to the C-Virus. Slightly smarter, faster, and more agile and intelligent (able to sprint, jump, and use clubs and guns, although only to a limited extent in the latter as they the best they can do is squeeze the trigger in the general vicinity of their target until the mag runs empty.) but also more fragile than their T-Virus counterparts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Ivy Zombie:&amp;#039;&amp;#039; Only appears in the RE2make. Corpse infested by parasitic seedlings of mutant Plant 43. Can be stunned temporarily by destroying large yellow growths on body, but can only be killed by burning them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Ivy Zombie:&amp;#039;&amp;#039; Only appears in the RE2make. Corpse infested by parasitic seedlings of mutant Plant 43. Can be stunned temporarily by destroying large yellow growths on body, but can only be killed by burning them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Pale Head:&#039;&#039; A substrain of zombies that only appeared during REmake 2 and 3. A unique mutation of T-virus zombies, these are called so because of their heads have turned bald and their skintone is now pale-white. Pale heads are much more agile than regular zombies, capable of shambling faster, are &#039;&#039;much&#039;&#039; more resilient to damage, and capable of passively regenerating health. They&#039;re a nightmare in the game at harder difficulties, but can be easily dispatched using high-damage weapons like the magnum, spark shot, or grenade launcher loaded with acid shells, which deal more damage than their regeneration can handle.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Ooze:&amp;#039;&amp;#039; The zombies created by exposure to T-Abyss; these horrors are drastically more mutated than standard zombies, and have the ability to squeeze through surprisingly narrow spaces. Rather than flesh-eaters, they&amp;#039;re blood-drinkers, seeking to suck victims dry of bodily fluids via hideous leech-like tongues.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Ooze:&amp;#039;&amp;#039; The zombies created by exposure to T-Abyss; these horrors are drastically more mutated than standard zombies, and have the ability to squeeze through surprisingly narrow spaces. Rather than flesh-eaters, they&amp;#039;re blood-drinkers, seeking to suck victims dry of bodily fluids via hideous leech-like tongues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Afflicted:&amp;#039;&amp;#039; The result of experiments with the T-Phobos virus, the Afflicted are less &amp;quot;zombies&amp;quot; and more &amp;quot;hideously mutilated homicidally insane lunatics driven crazy with pain and fear&amp;quot;. Thus, they act a lot like Ganados or Majini. If they die, they can come back as more standard zombie-like creatures referred to as &amp;#039;&amp;#039;The Rotten&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Afflicted:&amp;#039;&amp;#039; The result of experiments with the T-Phobos virus, the Afflicted are less &amp;quot;zombies&amp;quot; and more &amp;quot;hideously mutilated homicidally insane lunatics driven crazy with pain and fear&amp;quot;. Thus, they act a lot like Ganados or Majini. If they die, they can come back as more standard zombie-like creatures referred to as &amp;#039;&amp;#039;The Rotten&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>154.6.91.134</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403140&amp;oldid=prev</id>
		<title>1d4chan&gt;Ahriman&#039;s Aide: /* Movies */  Had to do it.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Resident_Evil&amp;diff=403140&amp;oldid=prev"/>
		<updated>2022-12-10T22:23:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Movies: &lt;/span&gt;  Had to do it.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:23, 10 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l301&quot;&gt;Line 301:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 301:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movies==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Movies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{topquote|This is borderline experimental.|Jay Bauman}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yeah, there are movies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yeah, there are movies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-403139:rev-403140:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ahriman&#039;s Aide</name></author>
	</entry>
</feed>