<?xml version="1.0"?>
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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Rimworld</id>
	<title>Rimworld - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Rimworld"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;action=history"/>
	<updated>2026-05-03T14:01:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=1009399&amp;oldid=prev</id>
		<title>73.69.193.6: Undo revision 1008364 by 192.42.116.179 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=1009399&amp;oldid=prev"/>
		<updated>2026-03-26T00:48:00Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008364&quot; title=&quot;Special:Diff/1008364&quot;&gt;1008364&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/192.42.116.179&quot; title=&quot;Special:Contributions/192.42.116.179&quot;&gt;192.42.116.179&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:192.42.116.179&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:192.42.116.179 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;amp;diff=1009399&amp;amp;oldid=1008364&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>73.69.193.6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=1008364&amp;oldid=prev</id>
		<title>192.42.116.179: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=1008364&amp;oldid=prev"/>
		<updated>2026-02-10T23:27:54Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;amp;diff=1008364&amp;amp;oldid=1002773&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>192.42.116.179</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=1002773&amp;oldid=prev</id>
		<title>2d4fag: removed delete template</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=1002773&amp;oldid=prev"/>
		<updated>2025-02-12T01:48:24Z</updated>

		<summary type="html">&lt;p&gt;removed delete template&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:48, 12 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{delete}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{/vg/}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{/vg/}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[image:Rimworld-01-HD.png|500px|center]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[image:Rimworld-01-HD.png|500px|center]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2d4fag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404896&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 56 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404896&amp;oldid=prev"/>
		<updated>2023-06-22T15:37:11Z</updated>

		<summary type="html">&lt;p&gt;56 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:37, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404839&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404839&amp;oldid=prev"/>
		<updated>2023-06-19T03:22:05Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:22, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404838&amp;oldid=prev</id>
		<title>1d4chan&gt;StringBean: /* The DLCs */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404838&amp;oldid=prev"/>
		<updated>2022-10-15T17:00:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The DLCs&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:00, 15 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many reviews have complained that ideoligions nail you into a role and it&amp;#039;s difficult to change. This is true and adds to the game&amp;#039;s challenge, but the ideoligion itself is definable from the start and can be reformed as you go along. If you want a vanilla experience you still can have that, or you can go full nihilist and have an ideoligion where literally any evil shit you can think of is ok or encouraged. A bigger issue with the DLC is that it buffs the fucking mechanoids [[RAGE|yet again]], giving them a termite unit with thump cannon that knocks down the thickest of walls like they weren&amp;#039;t there. It also gives tribals and pirates breach axes, as if their previous ways of breaking through walls weren&amp;#039;t enough. &amp;lt;s&amp;gt;Git gud.&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many reviews have complained that ideoligions nail you into a role and it&amp;#039;s difficult to change. This is true and adds to the game&amp;#039;s challenge, but the ideoligion itself is definable from the start and can be reformed as you go along. If you want a vanilla experience you still can have that, or you can go full nihilist and have an ideoligion where literally any evil shit you can think of is ok or encouraged. A bigger issue with the DLC is that it buffs the fucking mechanoids [[RAGE|yet again]], giving them a termite unit with thump cannon that knocks down the thickest of walls like they weren&amp;#039;t there. It also gives tribals and pirates breach axes, as if their previous ways of breaking through walls weren&amp;#039;t enough. &amp;lt;s&amp;gt;Git gud.&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Biotech&#039;&#039;&#039;: Will introduce child-rearing and bio-modifications to Rimworld without having to rely on mods. Make kids the old-fashioned way or grow them in a tube, and either raise them right to pick ideal traits for your colony... or treat them like shit. It&#039;s a sandbox after all. Meanwhile, you can obtain special genes to create xenohumans, ranging from not![[Tiefling]]s to a whole colony of [[Furries]], for sake of adapting to the climate or for style points. Accept these genes as quest rewards or &quot;requisition&quot; them from prisoners, and either use what the game has or make your own genotypes from scratch. [[Chaos Spawn|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s no way this could possibly backfire...&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Biotech&#039;&#039;&#039;: Will introduce child-rearing and bio-modifications to Rimworld without having to rely on mods. Make kids the old-fashioned way or grow them in a tube, and either raise them right to pick ideal traits for your colony... or treat them like shit. It&#039;s a sandbox after all. Meanwhile, you can obtain special genes to create xenohumans, ranging from not![[Tiefling]]s to a whole colony of [[Furries]], for sake of adapting to the climate or for style points. Accept these genes as quest rewards or &quot;requisition&quot; them from prisoners, and either use what the game has or make your own genotypes from scratch. [[Chaos Spawn|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The possibilities are endless&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but do be aware that genemodded colonists will require more food.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, if you&amp;#039;ve been noticing trends, you might be asking yourself how Tynan and company managed to buff the mechanoids this time. Well... [[Awesome|now you can control them with your mind]]. You can turn one of your colonists into a Mechanitor, who can control the mechanoids with his mind via a Mechlink. There&amp;#039;s an upper limit to how many mechanoids your budding [[Techmarine]] can control at any given time, so you&amp;#039;ll need to lay down some infrastructure to control more and keep their batteries topped. Over time you can even build your own mechanoids (or rather, gestate them in nanite vats)  so you don&amp;#039;t have to rely on buying the latest space roomba from a passing trader or taking a crippled scyther to brainwash later. There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; two catches however;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, if you&amp;#039;ve been noticing trends, you might be asking yourself how Tynan and company managed to buff the mechanoids this time. Well... [[Awesome|now you can control them with your mind]]. You can turn one of your colonists into a Mechanitor, who can control the mechanoids with his mind via a Mechlink. There&amp;#039;s an upper limit to how many mechanoids your budding [[Techmarine]] can control at any given time, so you&amp;#039;ll need to lay down some infrastructure to control more and keep their batteries topped. Over time you can even build your own mechanoids (or rather, gestate them in nanite vats)  so you don&amp;#039;t have to rely on buying the latest space roomba from a passing trader or taking a crippled scyther to brainwash later. There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; two catches however;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;StringBean</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404895&amp;oldid=prev</id>
		<title>1d4chan&gt;StringBean: /* The DLCs */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404895&amp;oldid=prev"/>
		<updated>2022-10-15T10:38:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The DLCs&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:38, 15 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many reviews have complained that ideoligions nail you into a role and it&amp;#039;s difficult to change. This is true and adds to the game&amp;#039;s challenge, but the ideoligion itself is definable from the start and can be reformed as you go along. If you want a vanilla experience you still can have that, or you can go full nihilist and have an ideoligion where literally any evil shit you can think of is ok or encouraged. A bigger issue with the DLC is that it buffs the fucking mechanoids [[RAGE|yet again]], giving them a termite unit with thump cannon that knocks down the thickest of walls like they weren&amp;#039;t there. It also gives tribals and pirates breach axes, as if their previous ways of breaking through walls weren&amp;#039;t enough. &amp;lt;s&amp;gt;Git gud.&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many reviews have complained that ideoligions nail you into a role and it&amp;#039;s difficult to change. This is true and adds to the game&amp;#039;s challenge, but the ideoligion itself is definable from the start and can be reformed as you go along. If you want a vanilla experience you still can have that, or you can go full nihilist and have an ideoligion where literally any evil shit you can think of is ok or encouraged. A bigger issue with the DLC is that it buffs the fucking mechanoids [[RAGE|yet again]], giving them a termite unit with thump cannon that knocks down the thickest of walls like they weren&amp;#039;t there. It also gives tribals and pirates breach axes, as if their previous ways of breaking through walls weren&amp;#039;t enough. &amp;lt;s&amp;gt;Git gud.&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Biotech&#039;&#039;&#039;: Will introduce child-rearing and bio-modifications to Rimworld without having to rely on mods. Make kids the old-fashioned way or grow them in a tube, and either raise them right to pick ideal traits for your colony... or treat them like shit. It&#039;s a sandbox after all. Meanwhile, you can obtain special genes to create xenohumans, ranging from not![[Tiefling]]s to a whole colony of [[Furries]]. Accept these genes as quest rewards or &quot;requisition&quot; them from prisoners, and either use what the game has or make your own genotypes from scratch. [[Chaos Spawn|There&#039;s no way this could possibly backfire...]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Biotech&#039;&#039;&#039;: Will introduce child-rearing and bio-modifications to Rimworld without having to rely on mods. Make kids the old-fashioned way or grow them in a tube, and either raise them right to pick ideal traits for your colony... or treat them like shit. It&#039;s a sandbox after all. Meanwhile, you can obtain special genes to create xenohumans, ranging from not![[Tiefling]]s to a whole colony of [[Furries]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, for sake of adapting to the climate or for style points&lt;/ins&gt;. Accept these genes as quest rewards or &quot;requisition&quot; them from prisoners, and either use what the game has or make your own genotypes from scratch. [[Chaos Spawn|There&#039;s no way this could possibly backfire...]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, if you&amp;#039;ve been noticing trends, you might be asking yourself how Tynan and company managed to buff the mechanoids this time. Well... [[Awesome|now you can control them with your mind]]. You can turn one of your colonists into a Mechanitor, who can control the mechanoids with his mind via a Mechlink. There&amp;#039;s an upper limit to how many mechanoids your budding [[Techmarine]] can control at any given time, so you&amp;#039;ll need to lay down some infrastructure to control more and keep their batteries topped. Over time you can even build your own mechanoids (or rather, gestate them in nanite vats)  so you don&amp;#039;t have to rely on buying the latest space roomba from a passing trader or taking a crippled scyther to brainwash later. There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; two catches however;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, if you&amp;#039;ve been noticing trends, you might be asking yourself how Tynan and company managed to buff the mechanoids this time. Well... [[Awesome|now you can control them with your mind]]. You can turn one of your colonists into a Mechanitor, who can control the mechanoids with his mind via a Mechlink. There&amp;#039;s an upper limit to how many mechanoids your budding [[Techmarine]] can control at any given time, so you&amp;#039;ll need to lay down some infrastructure to control more and keep their batteries topped. Over time you can even build your own mechanoids (or rather, gestate them in nanite vats)  so you don&amp;#039;t have to rely on buying the latest space roomba from a passing trader or taking a crippled scyther to brainwash later. There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; two catches however;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;StringBean</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404894&amp;oldid=prev</id>
		<title>1d4chan&gt;StringBean: /* Gameplay */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404894&amp;oldid=prev"/>
		<updated>2022-10-15T09:16:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:16, 15 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Things like blood loss, organ damage, paralysis, ageing dementia and Alzheimer&amp;#039;s, and blinding are all handled (with variable levels of realism). Age is not just a number in Rimworld, and young pawns are often more valuable, if less skilled, than older ones. Losing a kidney may not have much effect until it comes to recovering from the [[Death_Guard|plague]]. Sometimes you may be left with difficult choices, such as euthanising your colony&amp;#039;s best crafter because they got brain damaged or their spine or pelvis shattered. It&amp;#039;s about the story, remember!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Things like blood loss, organ damage, paralysis, ageing dementia and Alzheimer&amp;#039;s, and blinding are all handled (with variable levels of realism). Age is not just a number in Rimworld, and young pawns are often more valuable, if less skilled, than older ones. Losing a kidney may not have much effect until it comes to recovering from the [[Death_Guard|plague]]. Sometimes you may be left with difficult choices, such as euthanising your colony&amp;#039;s best crafter because they got brain damaged or their spine or pelvis shattered. It&amp;#039;s about the story, remember!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemy pawns are treated no differently by the game. A glance into any given Rimworld community will discuss frequently about the war crimes they perform on every playthrough, and with good reason. You can capture any person from any faction (either visitors or raiders) and they&#039;re completely at your mercy. Working them to death into labor camps is scratching the surface. Using them as guinea pigs for your fledgling surgeons to practice on is a common activity, as is harvesting their organs. Hell, a common tactic for pirate prisoners is to replace a hand or foot with a cheap prosthetic and let them go: in the event they come back, their movement is impaired and they&#039;re even more of a burden during an attack. And player can get real creative on how their living quarters are, such as [https://old.reddit.com/r/RimWorld/comments/bbftio/does_locking_my_prisoners_in_the_same_room_as/ filling their prison cells with a hundred cats and oceans of beer], so they&#039;re constantly vomited on by inebriated felines, and the overall mess made of vomit, blood, and generic &quot;dirt&quot; will drive them insane several times over. Keep that door locked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemy pawns are treated no differently by the game. A glance into any given Rimworld community will discuss frequently about the war crimes they perform on every playthrough, and with good reason. You can capture any person from any faction (either visitors or raiders) and they&#039;re completely at your mercy. Working them to death into labor camps is scratching the surface. Using them as guinea pigs for your fledgling surgeons to practice on is a common activity, as is harvesting their organs. Hell, a common tactic for pirate prisoners is to replace a hand or foot with a cheap prosthetic and let them go: in the event they come back, their movement is impaired and they&#039;re even more of a burden during an attack. And player can get real creative on how their living quarters are, such as [https://old.reddit.com/r/RimWorld/comments/bbftio/does_locking_my_prisoners_in_the_same_room_as/ filling their prison cells with a hundred cats and oceans of beer], so they&#039;re constantly vomited on by inebriated felines, and the overall mess made of vomit, blood, and generic &quot;dirt&quot; will drive them insane several times over. Keep that door locked&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There is incentive for treating prisoners nicely though, as releasing a prisoner in good health will improve relations with the prisoner&#039;s faction once they leave the map, provided he isn&#039;t a pirate as they remain hostile to the bitter end. Alternatively, you can convince a prisoner to join your side, at the expense of a relations hit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Word_Bearers|And now you can justify your evil deeds with religion!]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Word_Bearers|And now you can justify your evil deeds with religion!]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;StringBean</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404893&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Controversies */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404893&amp;oldid=prev"/>
		<updated>2022-10-14T09:59:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Controversies&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:59, 14 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yup, a game like this isn&amp;#039;t immune to skub. For a while it was banned in Australia, and could not bought there legally any more &amp;quot;due to depictions of matters of sex (btw only Rimjobworld mod has sex), [[drug]] misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults.&amp;quot; That&amp;#039;s just how fucking &amp;lt;i&amp;gt;good&amp;lt;/i&amp;gt; it is. Fortunately for us, the developers were able to negotiate with Australia and bring it back for sale.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yup, a game like this isn&amp;#039;t immune to skub. For a while it was banned in Australia, and could not bought there legally any more &amp;quot;due to depictions of matters of sex (btw only Rimjobworld mod has sex), [[drug]] misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults.&amp;quot; That&amp;#039;s just how fucking &amp;lt;i&amp;gt;good&amp;lt;/i&amp;gt; it is. Fortunately for us, the developers were able to negotiate with Australia and bring it back for sale.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most &#039;&#039;likely&#039;&#039; reason was the use of in-game drugs, which are pretty well modeled all things considered. In retrospect it&#039;s hard to see what the fuck the problem was: they &#039;&#039;do&#039;&#039; provide temporary bonuses but saddle your colonists with health and other issues (like tolerance and addiction) down the line. Use of hard and [[Dark_Eldar|combat drugs]] can (and almost always will) make life nasty brutish and short. Even &quot;Smokeleaf&quot;, the game&#039;s hybrid analogue to marijuana and tobacco, can potentially result in asthma or even lung cancer if smoked too often, and stoned pawns having piss-poor productivity, using too much food, [[FATAL|fainting in really inopportune moments such as in a freezer or near a fire]] or during a raid, and even in rare cases [[What|starve to death immediately]]. TLDR; If the game sees you using drugs to try to get around a shitty life for your colonists, it will punish you for it. Even if you&#039;re using drugs for noble reasons (namely boosting your best surgeon&#039;s dexterity with combat stims to increase the odds of pulling off a difficult surgery, or cheering up a really depressed patient with a joint or beer), you have to weigh the risk of complications down the line, &#039;&#039;especially&#039;&#039; if the colonist in question is quite old and/or missing an organ or two.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most &#039;&#039;likely&#039;&#039; reason was the use of in-game drugs, which are pretty well modeled all things considered. In retrospect it&#039;s hard to see what the fuck the problem was: they &#039;&#039;do&#039;&#039; provide temporary bonuses but saddle your colonists with health and other issues (like tolerance and addiction) down the line. Use of hard and [[Dark_Eldar|combat drugs]] can (and almost always will) make life nasty brutish and short. Even &quot;Smokeleaf&quot;, the game&#039;s hybrid analogue to marijuana and tobacco, can potentially result in asthma or even lung cancer if smoked too often, and stoned pawns having piss-poor productivity, using too much food, [[FATAL|fainting in really inopportune moments such as in a freezer or near a fire]] or during a raid, and even in rare cases [[What|starve to death immediately]]. TLDR; If the game sees you using drugs to try to get around a shitty life for your colonists, it will punish you for it. Even if you&#039;re using drugs for noble reasons (namely boosting your best surgeon&#039;s dexterity with combat stims to increase the odds of pulling off a difficult surgery, or cheering up a really depressed patient with a joint or beer), you have to weigh the risk of complications down the line, &#039;&#039;especially&#039;&#039; if the colonist in question is quite old and/or missing an organ or two&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with potential death if the liver or kidneys are damaged especially&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, from Australia&amp;#039;s perspective, the &amp;quot;temporary bonuses&amp;quot; bit caused them to jump the gun and kick the game out. This was not the first time Australia has complained over drug use in games, as [[Fallout#Fallout_3|Fallout 3]] also came under fire in Oz for depicting Morphine usage, and was only granted access when the offending drug was relabeled Med-X prior to release, a name that stuck in later releases. In fact, the Rimworld community used the Fallout 3 example, among other games Australia blocked because of drug usage, to justify a re-classification. [[Just As Planned|It worked]], and Rimworld went from RC (Refused Classification, a de facto ban) to R18+.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, from Australia&amp;#039;s perspective, the &amp;quot;temporary bonuses&amp;quot; bit caused them to jump the gun and kick the game out. This was not the first time Australia has complained over drug use in games, as [[Fallout#Fallout_3|Fallout 3]] also came under fire in Oz for depicting Morphine usage, and was only granted access when the offending drug was relabeled Med-X prior to release, a name that stuck in later releases. In fact, the Rimworld community used the Fallout 3 example, among other games Australia blocked because of drug usage, to justify a re-classification. [[Just As Planned|It worked]], and Rimworld went from RC (Refused Classification, a de facto ban) to R18+.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404892&amp;oldid=prev</id>
		<title>1d4chan&gt;StringBean: /* Controversies */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rimworld&amp;diff=404892&amp;oldid=prev"/>
		<updated>2022-10-14T07:03:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Controversies&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:03, 14 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yup, a game like this isn&amp;#039;t immune to skub. For a while it was banned in Australia, and could not bought there legally any more &amp;quot;due to depictions of matters of sex (btw only Rimjobworld mod has sex), [[drug]] misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults.&amp;quot; That&amp;#039;s just how fucking &amp;lt;i&amp;gt;good&amp;lt;/i&amp;gt; it is. Fortunately for us, the developers were able to negotiate with Australia and bring it back for sale.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yup, a game like this isn&amp;#039;t immune to skub. For a while it was banned in Australia, and could not bought there legally any more &amp;quot;due to depictions of matters of sex (btw only Rimjobworld mod has sex), [[drug]] misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults.&amp;quot; That&amp;#039;s just how fucking &amp;lt;i&amp;gt;good&amp;lt;/i&amp;gt; it is. Fortunately for us, the developers were able to negotiate with Australia and bring it back for sale.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most &#039;&#039;likely&#039;&#039; reason was the use of in-game drugs, which are pretty well modeled all things considered. In retrospect it&#039;s hard to see what the fuck the problem was: they &#039;&#039;do&#039;&#039; provide temporary bonuses but saddle your colonists with health and other issues (like tolerance and addiction) down the line. Use of hard and [[Dark_Eldar|combat drugs]] can (and almost always will) make life nasty brutish and short. Even &quot;Smokeleaf&quot;, the game&#039;s hybrid analogue to marijuana and tobacco, can potentially result in asthma or even lung cancer if smoked too often, and stoned pawns having piss-poor productivity, using too much food, [[FATAL|fainting in really inopportune moments such as in a freezer or near a fire]] or during a raid, and even in rare cases [[What|starve to death immediately]]. TLDR; If the game sees you using drugs to try to get around a shitty life for your colonists, it will punish you for it. Even if you&#039;re using drugs for noble reasons (namely boosting your best surgeon&#039;s dexterity to increase the odds of pulling off a difficult surgery, or cheering up a really depressed patient with a joint or beer), you have to weigh the risk of complications down the line, &#039;&#039;especially&#039;&#039; if the colonist in question is quite old and/or missing an organ or two.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most &#039;&#039;likely&#039;&#039; reason was the use of in-game drugs, which are pretty well modeled all things considered. In retrospect it&#039;s hard to see what the fuck the problem was: they &#039;&#039;do&#039;&#039; provide temporary bonuses but saddle your colonists with health and other issues (like tolerance and addiction) down the line. Use of hard and [[Dark_Eldar|combat drugs]] can (and almost always will) make life nasty brutish and short. Even &quot;Smokeleaf&quot;, the game&#039;s hybrid analogue to marijuana and tobacco, can potentially result in asthma or even lung cancer if smoked too often, and stoned pawns having piss-poor productivity, using too much food, [[FATAL|fainting in really inopportune moments such as in a freezer or near a fire]] or during a raid, and even in rare cases [[What|starve to death immediately]]. TLDR; If the game sees you using drugs to try to get around a shitty life for your colonists, it will punish you for it. Even if you&#039;re using drugs for noble reasons (namely boosting your best surgeon&#039;s dexterity &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with combat stims &lt;/ins&gt;to increase the odds of pulling off a difficult surgery, or cheering up a really depressed patient with a joint or beer), you have to weigh the risk of complications down the line, &#039;&#039;especially&#039;&#039; if the colonist in question is quite old and/or missing an organ or two.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, from Australia&amp;#039;s perspective, the &amp;quot;temporary bonuses&amp;quot; bit caused them to jump the gun and kick the game out. This was not the first time Australia has complained over drug use in games, as [[Fallout#Fallout_3|Fallout 3]] also came under fire in Oz for depicting Morphine usage, and was only granted access when the offending drug was relabeled Med-X prior to release, a name that stuck in later releases. In fact, the Rimworld community used the Fallout 3 example, among other games Australia blocked because of drug usage, to justify a re-classification. [[Just As Planned|It worked]], and Rimworld went from RC (Refused Classification, a de facto ban) to R18+.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, from Australia&amp;#039;s perspective, the &amp;quot;temporary bonuses&amp;quot; bit caused them to jump the gun and kick the game out. This was not the first time Australia has complained over drug use in games, as [[Fallout#Fallout_3|Fallout 3]] also came under fire in Oz for depicting Morphine usage, and was only granted access when the offending drug was relabeled Med-X prior to release, a name that stuck in later releases. In fact, the Rimworld community used the Fallout 3 example, among other games Australia blocked because of drug usage, to justify a re-classification. [[Just As Planned|It worked]], and Rimworld went from RC (Refused Classification, a de facto ban) to R18+.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-404891:rev-404892:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;StringBean</name></author>
	</entry>
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