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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=SAD</id>
	<title>SAD - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=SAD"/>
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	<updated>2026-04-24T05:30:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410714&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410714&amp;oldid=prev"/>
		<updated>2023-06-22T15:46:44Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:46, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410711&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410711&amp;oldid=prev"/>
		<updated>2023-06-19T03:25:44Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:25, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410710&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 03:18, 3 August 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410710&amp;oldid=prev"/>
		<updated>2020-08-03T03:18:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:18, 3 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Single Ability Dependency&#039;&#039;&#039; is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;myth&#039;&#039; &lt;/del&gt;that some classes in [[Dungeons and Dragons]] only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need one &lt;/del&gt;really high stat to be good, and can treat all other stats as their [[dump stat]]s. For example, in Third Edition, it&#039;s assumed that [[Druid]]s only need wisdom, [[Wizard]]s only need intelligence, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and [[Bard]]s &lt;/del&gt;and [[Sorcerer]]s only need charisma. It is the opposite of [[MAD]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Single Ability Dependency&#039;&#039;&#039; is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea &lt;/ins&gt;that some classes in [[Dungeons and Dragons]] only really &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depend on a single &lt;/ins&gt;high stat to be good, and can treat all other stats as their [[dump stat]]s. For example, in Third Edition, it&#039;s assumed that [[Druid]]s only need wisdom, [[Wizard]]s only need intelligence, and [[Sorcerer]]s only need charisma. It is the opposite of [[MAD]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any real game, however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it immediately becomes apparent that &lt;/del&gt;all classes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;require decent scores &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiple abilities. Specifically, any character that treats &lt;/del&gt;[[dexterity]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;[[constitution]] as a dump stat will quickly end up as a coat of red paint along the walls of some dungeon, and classes that you normally think of as depending mostly on dexterity, like [[rogue]]s and [[ranger]]s, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invariably benefit from a high &lt;/del&gt;[[strength]] score as well (note that Weapon Finesse in Third Edition only applies to attack rolls, not damage rolls). When using a standard point-buy system, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is not &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single class that benefits &lt;/del&gt;from sacrificing 3 points of dexterity or constitution in order to raise its god stat from 17 to 18.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SAD &lt;/ins&gt;classes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to grab at least a 14 &lt;/ins&gt;in [[dexterity]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;[[constitution]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as any character that treats those two &lt;/ins&gt;as a dump stat will quickly end up as a coat of red paint along the walls of some dungeon, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least neutral [[wisdom]], as any character that has negative wisdom and doesn&#039;t otherwise have a strong will save will kill their friends quicker than a Shin Megami Tensei protagonist going for the neutral ending. SAD is primarily limited to casters, as martial class &lt;/ins&gt;classes that you normally think of as depending mostly on dexterity, like [[rogue]]s and [[ranger]]s, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still need an extant &lt;/ins&gt;[[strength]] score as well (note that Weapon Finesse in Third Edition only applies to attack rolls, not damage rolls). When using a standard point-buy system, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handful of builds (see next paragraph) will ever benifit &lt;/ins&gt;from sacrificing 3 points of dexterity or constitution in order to raise its god stat from 17 to 18.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that having been said, some classes definitely depend on fewer ability scores than others. A [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighter&lt;/del&gt;]], for example, only needs high scores in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength &lt;/del&gt;and con and a medium score in dex, whereas a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paladin&lt;/del&gt;]] needs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all of that plus high &lt;/del&gt;charisma &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and wisdom&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way to make a class more SAD is to use “X Stat to Y Bonus” material to shift what attribute things depend on. The most iconic example is the [[Paladin]]’s Divine Grace, which adds their Charisma to will saves that normally depend on wisdom. This makes Paladin a very attractive dip class to anyone who uses charisma and wants its proficiencies (like a Sorcerer who wants to [[Gish]], a combo famous enough to earn the name sorcadin), but does little good to a pure Paladin since their casting is based on Wisdom (Pathfinder corrects this by making their spells work off charisma, resulting in Paladins everywhere dumping wisdom).  Pathfinder’s [[Oracle]] can take a revelation to make its AC and reflex save based on its charisma, and take a feat to make its initiative based on charisma as well, rendering only ranged attacks (easily avoided) and some skills (which an Oracle doesn’t typically use) dependent upon dexterity, letting it be the only class in the game that can really survive with a negative dexterity and reduce it to only needing Constitution and Charisma. The extent you can do this really depends on how many resources you want to dump into avoiding an attribute, and how much you’re willing to dive into obscure splat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that having been said, some classes definitely depend on fewer ability scores than others. A [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard&lt;/ins&gt;]], for example, only needs high scores in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intelligence &lt;/ins&gt;and con and a medium score in dex, whereas a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monk&lt;/ins&gt;]] needs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every single one except &lt;/ins&gt;charisma &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to function&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410713&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser at 21:23, 12 May 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410713&amp;oldid=prev"/>
		<updated>2020-05-12T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:23, 12 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Single Ability Dependency&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;myth&amp;#039;&amp;#039; that some classes in [[Dungeons and Dragons]] only need one really high stat to be good, and can treat all other stats as their [[dump stat]]s. For example, in Third Edition, it&amp;#039;s assumed that [[Druid]]s only need wisdom, [[Wizard]]s only need intelligence, and [[Bard]]s and [[Sorcerer]]s only need charisma. It is the opposite of [[MAD]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Single Ability Dependency&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;myth&amp;#039;&amp;#039; that some classes in [[Dungeons and Dragons]] only need one really high stat to be good, and can treat all other stats as their [[dump stat]]s. For example, in Third Edition, it&amp;#039;s assumed that [[Druid]]s only need wisdom, [[Wizard]]s only need intelligence, and [[Bard]]s and [[Sorcerer]]s only need charisma. It is the opposite of [[MAD]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In any real game, however, it immediately becomes apparent that all classes require decent scores in multiple abilities. Specifically, any character that treats [[dexterity]] or [[constitution]] as a dump stat will quickly end up as a coat of red paint along the walls of some dungeon, and classes that you normally think of as depending mostly on dexterity, like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rogues &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rangers&lt;/del&gt;, invariably benefit from a high [[strength]] score as well (note that Weapon Finesse in Third Edition only applies to attack rolls, not damage rolls). When using a standard point-buy system, there is not a single class that benefits from sacrificing 3 points of dexterity or constitution in order to raise its god stat from 17 to 18.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In any real game, however, it immediately becomes apparent that all classes require decent scores in multiple abilities. Specifically, any character that treats [[dexterity]] or [[constitution]] as a dump stat will quickly end up as a coat of red paint along the walls of some dungeon, and classes that you normally think of as depending mostly on dexterity, like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[rogue]]s &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ranger]]s&lt;/ins&gt;, invariably benefit from a high [[strength]] score as well (note that Weapon Finesse in Third Edition only applies to attack rolls, not damage rolls). When using a standard point-buy system, there is not a single class that benefits from sacrificing 3 points of dexterity or constitution in order to raise its god stat from 17 to 18.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that having been said, some classes definitely depend on fewer ability scores than others. A fighter, for example, only needs high scores in strength and con and a medium score in dex, whereas a paladin needs all of that plus high charisma and wisdom.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that having been said, some classes definitely depend on fewer ability scores than others. A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;fighter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, for example, only needs high scores in strength and con and a medium score in dex, whereas a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;paladin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;needs all of that plus high charisma and wisdom.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Gamer Slang]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410712&amp;oldid=prev</id>
		<title>73.70.13.107: Created page with &quot;&#039;&#039;&#039;Single Ability Dependency&#039;&#039;&#039; is a &#039;&#039;myth&#039;&#039; that some classes in Dungeons and Dragons only need one really high stat to be good, and can treat all other stats as their [...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=SAD&amp;diff=410712&amp;oldid=prev"/>
		<updated>2020-05-12T20:51:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Single Ability Dependency&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;myth&amp;#039;&amp;#039; that some classes in &lt;a href=&quot;/wiki/Dungeons_and_Dragons&quot; class=&quot;mw-redirect&quot; title=&quot;Dungeons and Dragons&quot;&gt;Dungeons and Dragons&lt;/a&gt; only need one really high stat to be good, and can treat all other stats as their [...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Single Ability Dependency&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;myth&amp;#039;&amp;#039; that some classes in [[Dungeons and Dragons]] only need one really high stat to be good, and can treat all other stats as their [[dump stat]]s. For example, in Third Edition, it&amp;#039;s assumed that [[Druid]]s only need wisdom, [[Wizard]]s only need intelligence, and [[Bard]]s and [[Sorcerer]]s only need charisma. It is the opposite of [[MAD]].&lt;br /&gt;
&lt;br /&gt;
In any real game, however, it immediately becomes apparent that all classes require decent scores in multiple abilities. Specifically, any character that treats [[dexterity]] or [[constitution]] as a dump stat will quickly end up as a coat of red paint along the walls of some dungeon, and classes that you normally think of as depending mostly on dexterity, like rogues and rangers, invariably benefit from a high [[strength]] score as well (note that Weapon Finesse in Third Edition only applies to attack rolls, not damage rolls). When using a standard point-buy system, there is not a single class that benefits from sacrificing 3 points of dexterity or constitution in order to raise its god stat from 17 to 18.&lt;br /&gt;
&lt;br /&gt;
With that having been said, some classes definitely depend on fewer ability scores than others. A fighter, for example, only needs high scores in strength and con and a medium score in dex, whereas a paladin needs all of that plus high charisma and wisdom.&lt;/div&gt;</summary>
		<author><name>73.70.13.107</name></author>
	</entry>
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