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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Small_World</id>
	<title>Small World - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Small_World"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;action=history"/>
	<updated>2026-04-28T13:28:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435495&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 15 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435495&amp;oldid=prev"/>
		<updated>2023-06-22T16:22:32Z</updated>

		<summary type="html">&lt;p&gt;15 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;!-- diff cache key 2d4chan:diff:1.41:old-435479:rev-435495 --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435479&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435479&amp;oldid=prev"/>
		<updated>2023-06-19T03:47:01Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:47, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key 2d4chan:diff:1.41:old-435478:rev-435479 --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435478&amp;oldid=prev</id>
		<title>1d4chan&gt;BeastsOfHysh: /* House Rules */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435478&amp;oldid=prev"/>
		<updated>2021-02-24T18:54:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;House Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:54, 24 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tiny World:&amp;#039;&amp;#039;&amp;#039; Small World comes with four boards, each made for a set number of players (3 to 6). However, these boards are just short of being perfect for all players to have the space they need, barring a few players with Ratmen or Amazons. So, to up the tension, you can play on a board that is one size too small (4-Person board for 5 players e.g), and suddenly, &amp;#039;&amp;#039;everything&amp;#039;&amp;#039; requires you to fuck over another player. Fun for the whole family!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tiny World:&amp;#039;&amp;#039;&amp;#039; Small World comes with four boards, each made for a set number of players (3 to 6). However, these boards are just short of being perfect for all players to have the space they need, barring a few players with Ratmen or Amazons. So, to up the tension, you can play on a board that is one size too small (4-Person board for 5 players e.g), and suddenly, &amp;#039;&amp;#039;everything&amp;#039;&amp;#039; requires you to fuck over another player. Fun for the whole family!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Static Empires:&amp;#039;&amp;#039;&amp;#039; In the base rules, players are allowed to take up &amp;#039;&amp;#039;all&amp;#039;&amp;#039; of their tokens in the beginning of their turn, meaning they can effectively start your entire everything over every turn with no negative sides. To force players to make more strategic decisions, players can only remove all tokens but one from the board; so every conquest has to start from a token on the board (unless of course it&amp;#039;s the first turn for that Race, or the Race was wiped off the board previously of course).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Static Empires:&amp;#039;&amp;#039;&amp;#039; In the base rules, players are allowed to take up &amp;#039;&amp;#039;all&amp;#039;&amp;#039; of their tokens in the beginning of their turn, meaning they can effectively start your entire everything over every turn with no negative sides. To force players to make more strategic decisions, players can only remove all tokens but one from the board; so every conquest has to start from a token on the board (unless of course it&amp;#039;s the first turn for that Race, or the Race was wiped off the board previously of course).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Legacy:&#039;&#039;&#039; Record the final occupied territories of the winning player. The next game you play uses these locations for the lost tribe instead of the marked ones.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Expansions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Expansions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;BeastsOfHysh</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435494&amp;oldid=prev</id>
		<title>1d4chan&gt;TheWiseDane at 15:13, 4 January 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435494&amp;oldid=prev"/>
		<updated>2019-01-04T15:13:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:13, 4 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pillaging Skeletons:&amp;#039;&amp;#039;&amp;#039; This is possibly the only race you can spend the entire game with and still win, essentially how it works is this: for every two non-empty regions you conquer (enemies, free peoples) you get a new skeleton and pillaging means you get an extra gold for every non-empty region you conquered this turn so what you do is pick up ALL your pieces, don&amp;#039;t bother holding territory and multiply your skeletons till you get all twenty and that is when you bother making money, bonus points for having ghouls go behind you get all the territory you empty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pillaging Skeletons:&amp;#039;&amp;#039;&amp;#039; This is possibly the only race you can spend the entire game with and still win, essentially how it works is this: for every two non-empty regions you conquer (enemies, free peoples) you get a new skeleton and pillaging means you get an extra gold for every non-empty region you conquered this turn so what you do is pick up ALL your pieces, don&amp;#039;t bother holding territory and multiply your skeletons till you get all twenty and that is when you bother making money, bonus points for having ghouls go behind you get all the territory you empty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Merchant Elves:&amp;#039;&amp;#039;&amp;#039; Another one-race-wonder combo that provides an almost unstoppably consistent income regardless of what happens in the game, although getting them after declining your first race is delicious. Merchants gain extra money but give you less tiles to work with, but you&amp;#039;ll never have less tiles than what you started with due to elves never being removed from play after another race turfs them out of their territory. Even if you get utterly annihilated you&amp;#039;re still banking a disproportionately moderate income when you reenter the board as strong as ever next turn. Other players won&amp;#039;t have a chance to develop themselves as refusing to deal with your scumfuck elf doucebags will soon have you spreading out and receiving up to 16 coins per turn before any declined races are involved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Merchant Elves:&amp;#039;&amp;#039;&amp;#039; Another one-race-wonder combo that provides an almost unstoppably consistent income regardless of what happens in the game, although getting them after declining your first race is delicious. Merchants gain extra money but give you less tiles to work with, but you&amp;#039;ll never have less tiles than what you started with due to elves never being removed from play after another race turfs them out of their territory. Even if you get utterly annihilated you&amp;#039;re still banking a disproportionately moderate income when you reenter the board as strong as ever next turn. Other players won&amp;#039;t have a chance to develop themselves as refusing to deal with your scumfuck elf doucebags will soon have you spreading out and receiving up to 16 coins per turn before any declined races are involved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== House Rules ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Tiny World:&#039;&#039;&#039; Small World comes with four boards, each made for a set number of players (3 to 6). However, these boards are just short of being perfect for all players to have the space they need, barring a few players with Ratmen or Amazons. So, to up the tension, you can play on a board that is one size too small (4-Person board for 5 players e.g), and suddenly, &#039;&#039;everything&#039;&#039; requires you to fuck over another player. Fun for the whole family!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Static Empires:&#039;&#039;&#039; In the base rules, players are allowed to take up &#039;&#039;all&#039;&#039; of their tokens in the beginning of their turn, meaning they can effectively start your entire everything over every turn with no negative sides. To force players to make more strategic decisions, players can only remove all tokens but one from the board; so every conquest has to start from a token on the board (unless of course it&#039;s the first turn for that Race, or the Race was wiped off the board previously of course).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Expansions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Expansions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-435493:rev-435494:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;TheWiseDane</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435493&amp;oldid=prev</id>
		<title>120.153.138.7: /* Combinations of Doom */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435493&amp;oldid=prev"/>
		<updated>2019-01-04T14:59:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Combinations of Doom&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:59, 4 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Lord of the Rings|Heroic Haflings:]]&amp;#039;&amp;#039;&amp;#039; Fittingly, HHs are a pretty difficult opponent to fight. The two first Regions the Haflings occupy gets the Hole Tiles, which makes them &amp;#039;&amp;#039;impossible to Conquer&amp;#039;&amp;#039;. Heroic does the same thing, only that you can move around the Hero Tiles to any Region you already occupy. Four Regions that cannot be taken no matter what anyone do? So that&amp;#039;s why wizards like to use Haflings as their agents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Lord of the Rings|Heroic Haflings:]]&amp;#039;&amp;#039;&amp;#039; Fittingly, HHs are a pretty difficult opponent to fight. The two first Regions the Haflings occupy gets the Hole Tiles, which makes them &amp;#039;&amp;#039;impossible to Conquer&amp;#039;&amp;#039;. Heroic does the same thing, only that you can move around the Hero Tiles to any Region you already occupy. Four Regions that cannot be taken no matter what anyone do? So that&amp;#039;s why wizards like to use Haflings as their agents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pillaging Skeletons:&amp;#039;&amp;#039;&amp;#039; This is possibly the only race you can spend the entire game with and still win, essentially how it works is this: for every two non-empty regions you conquer (enemies, free peoples) you get a new skeleton and pillaging means you get an extra gold for every non-empty region you conquered this turn so what you do is pick up ALL your pieces, don&amp;#039;t bother holding territory and multiply your skeletons till you get all twenty and that is when you bother making money, bonus points for having ghouls go behind you get all the territory you empty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pillaging Skeletons:&amp;#039;&amp;#039;&amp;#039; This is possibly the only race you can spend the entire game with and still win, essentially how it works is this: for every two non-empty regions you conquer (enemies, free peoples) you get a new skeleton and pillaging means you get an extra gold for every non-empty region you conquered this turn so what you do is pick up ALL your pieces, don&amp;#039;t bother holding territory and multiply your skeletons till you get all twenty and that is when you bother making money, bonus points for having ghouls go behind you get all the territory you empty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Merchant Elves:&#039;&#039;&#039; Another one-race-wonder combo that provides an almost unstoppably consistent income regardless of what happens in the game, although getting them after declining your first race is delicious. Merchants gain extra money but give you less tiles to work with, but you&#039;ll never have less tiles than what you started with due to elves never being removed from play after another race turfs them out of their territory. Even if you get utterly annihilated you&#039;re still banking a disproportionately moderate income when you reenter the board as strong as ever next turn. Other players won&#039;t have a chance to develop themselves as refusing to deal with your scumfuck elf doucebags will soon have you spreading out and receiving up to 16 coins per turn before any declined races are involved.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Expansions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Expansions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-435492:rev-435493:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>120.153.138.7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435492&amp;oldid=prev</id>
		<title>2001:44B8:27B:C700:F55D:C762:2F1B:1059: ransom, not random</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435492&amp;oldid=prev"/>
		<updated>2016-03-07T14:12:57Z</updated>

		<summary type="html">&lt;p&gt;ransom, not random&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:12, 7 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mini-Expansions:&amp;#039;&amp;#039;&amp;#039; Be Not Afraid, Cursed, Grand Dames, etc.  Each one just adds more races and powers.  Be Not Afraid comes with a tray with enough room to hold its own content and two more expansions.  The ideas for abilities remain good throughout, but the race designs have started to fall apart (They went from adding pixies, kobolds and gypsies to icecream people and the dogs from Borderlands in Spider&amp;#039;s Web.  Seriously).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mini-Expansions:&amp;#039;&amp;#039;&amp;#039; Be Not Afraid, Cursed, Grand Dames, etc.  Each one just adds more races and powers.  Be Not Afraid comes with a tray with enough room to hold its own content and two more expansions.  The ideas for abilities remain good throughout, but the race designs have started to fall apart (They went from adding pixies, kobolds and gypsies to icecream people and the dogs from Borderlands in Spider&amp;#039;s Web.  Seriously).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Necromancer&amp;#039;s Island:&amp;#039;&amp;#039;&amp;#039; One player takes on the role of Necromancer with the goal of summoning all of his ghost tokens onto the board.  As the players kill each other off, the Necromancer gets to convert their losses into ghosts.  If he gets them all, he wins.  He also gets to buy up to five special powers with the points he earns from conquest &amp;#039;&amp;#039;and use them all at once.&amp;#039;&amp;#039;  Meanwhile, the rest of the players are still trying to play a regular game and win by points, so they need to strike a balance between earning gold, fighting off other players, not fighting other players &amp;#039;&amp;#039;too&amp;#039;&amp;#039; hard, taking out the ghosts and not committing so much to thwarting the Necromancer that they fall behind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Necromancer&amp;#039;s Island:&amp;#039;&amp;#039;&amp;#039; One player takes on the role of Necromancer with the goal of summoning all of his ghost tokens onto the board.  As the players kill each other off, the Necromancer gets to convert their losses into ghosts.  If he gets them all, he wins.  He also gets to buy up to five special powers with the points he earns from conquest &amp;#039;&amp;#039;and use them all at once.&amp;#039;&amp;#039;  Meanwhile, the rest of the players are still trying to play a regular game and win by points, so they need to strike a balance between earning gold, fighting off other players, not fighting other players &amp;#039;&amp;#039;too&amp;#039;&amp;#039; hard, taking out the ghosts and not committing so much to thwarting the Necromancer that they fall behind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Leaders:&#039;&#039;&#039; Allows you to buy a leader token when selecting your race, who just counts as an extra unit on the board.  If captured, it&#039;s worth points to whoever took it at the end of the game, or it can be sold back to its rightful owner for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Leaders:&#039;&#039;&#039; Allows you to buy a leader token when selecting your race, who just counts as an extra unit on the board.  If captured, it&#039;s worth points to whoever took it at the end of the game, or it can be sold back to its rightful owner for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ransom&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tales and Legends:&amp;#039;&amp;#039;&amp;#039; A deck of random event cards that last for one round each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tales and Legends:&amp;#039;&amp;#039;&amp;#039; A deck of random event cards that last for one round each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:44B8:27B:C700:F55D:C762:2F1B:1059</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435491&amp;oldid=prev</id>
		<title>82.46.132.248 at 23:13, 6 March 2016</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435491&amp;oldid=prev"/>
		<updated>2016-03-06T23:13:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 6 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fortress Trolls:&amp;#039;&amp;#039;&amp;#039; Want to never be attacked again? Want to be totally unassailable? Fortress Trolls&amp;#039; your Race. The Trolls allows you to place five Den Tiles in the first five Regions you occupy, which increases the strength of each Region by one... And what does Fortress do? The same exact thing. Those five regions aren&amp;#039;t gonna be taken anytime soon. Bonus point for taking Mountains for a native 3+ difficulty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fortress Trolls:&amp;#039;&amp;#039;&amp;#039; Want to never be attacked again? Want to be totally unassailable? Fortress Trolls&amp;#039; your Race. The Trolls allows you to place five Den Tiles in the first five Regions you occupy, which increases the strength of each Region by one... And what does Fortress do? The same exact thing. Those five regions aren&amp;#039;t gonna be taken anytime soon. Bonus point for taking Mountains for a native 3+ difficulty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Lord of the Rings|Heroic Haflings:]]&amp;#039;&amp;#039;&amp;#039; Fittingly, HHs are a pretty difficult opponent to fight. The two first Regions the Haflings occupy gets the Hole Tiles, which makes them &amp;#039;&amp;#039;impossible to Conquer&amp;#039;&amp;#039;. Heroic does the same thing, only that you can move around the Hero Tiles to any Region you already occupy. Four Regions that cannot be taken no matter what anyone do? So that&amp;#039;s why wizards like to use Haflings as their agents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Lord of the Rings|Heroic Haflings:]]&amp;#039;&amp;#039;&amp;#039; Fittingly, HHs are a pretty difficult opponent to fight. The two first Regions the Haflings occupy gets the Hole Tiles, which makes them &amp;#039;&amp;#039;impossible to Conquer&amp;#039;&amp;#039;. Heroic does the same thing, only that you can move around the Hero Tiles to any Region you already occupy. Four Regions that cannot be taken no matter what anyone do? So that&amp;#039;s why wizards like to use Haflings as their agents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pillaging Skeletons&#039;&#039;&#039; This is possibly the only race you can spend the entire game with and still win, essentially how it works is this: for every two non-empty regions you conquer (enemies, free peoples) you get a new skeleton and pillaging means you get an extra gold for every non-empty region you conquered this turn so what you do is pick up ALL your pieces, don&#039;t bother holding territory and multiply your skeletons till you get all twenty and that is when you bother making money, bonus points for having ghouls go behind you get all the territory you empty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pillaging Skeletons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039; This is possibly the only race you can spend the entire game with and still win, essentially how it works is this: for every two non-empty regions you conquer (enemies, free peoples) you get a new skeleton and pillaging means you get an extra gold for every non-empty region you conquered this turn so what you do is pick up ALL your pieces, don&#039;t bother holding territory and multiply your skeletons till you get all twenty and that is when you bother making money, bonus points for having ghouls go behind you get all the territory you empty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Expansions ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Small World Underground:&#039;&#039;&#039; A complete game in its own right, not requiring original Small World, it takes place in an underground cavern with a new set of more monstrous races, like drow and lizardmen and mushroom people.  The map now has rivers that can be crossed by conquering them with a single unit, then abandoned at the end of the turn.  It also gives the neutral tribesmen magical items that the players can claim after conquering their land.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Realms:&#039;&#039;&#039; The create-your-own-map box.  Comes with 26 double-sided tiles so it can be used with either Small World or Underground, or even both at the same time.  The scenario book has a few cool layouts and some special rules to go with them if you&#039;re not feeling creative.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Mini-Expansions:&#039;&#039;&#039; Be Not Afraid, Cursed, Grand Dames, etc.  Each one just adds more races and powers.  Be Not Afraid comes with a tray with enough room to hold its own content and two more expansions.  The ideas for abilities remain good throughout, but the race designs have started to fall apart (They went from adding pixies, kobolds and gypsies to icecream people and the dogs from Borderlands in Spider&#039;s Web.  Seriously).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Necromancer&#039;s Island:&#039;&#039;&#039; One player takes on the role of Necromancer with the goal of summoning all of his ghost tokens onto the board.  As the players kill each other off, the Necromancer gets to convert their losses into ghosts.  If he gets them all, he wins.  He also gets to buy up to five special powers with the points he earns from conquest &#039;&#039;and use them all at once.&#039;&#039;  Meanwhile, the rest of the players are still trying to play a regular game and win by points, so they need to strike a balance between earning gold, fighting off other players, not fighting other players &#039;&#039;too&#039;&#039; hard, taking out the ghosts and not committing so much to thwarting the Necromancer that they fall behind.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Leaders:&#039;&#039;&#039; Allows you to buy a leader token when selecting your race, who just counts as an extra unit on the board.  If captured, it&#039;s worth points to whoever took it at the end of the game, or it can be sold back to its rightful owner for a random.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Tales and Legends:&#039;&#039;&#039; A deck of random event cards that last for one round each.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Board Games}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Board Games}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.46.132.248</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435490&amp;oldid=prev</id>
		<title>1d4chan&gt;Unauthorised at 23:12, 18 January 2016</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435490&amp;oldid=prev"/>
		<updated>2016-01-18T23:12:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:12, 18 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Game, and Why It&amp;#039;s Awesome ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Game, and Why It&amp;#039;s Awesome ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smallworld is a pretty simple and uninteresting game in and of itself - Each player has a number of tiles, which they use to conquer the regions of the map - Two tiles are always needed no matter what, and from there on, extra tiles must be added for each region, according to what defences lie in the region. So, for example, if you want to take a region with two enemy tokens and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mountian &lt;/del&gt;in it, you must place three tiles plus two, as a region can only be conquered if you have two more tiles than your opponent. Then you keep doing that, until you lack tiles or feel you got to stop to not spread yourself too thinly, since each conquered region must be held by at least one friendly tile to give points. The system is simple and easy to learn, but there&#039;s not a lot of complexity to the game... Fortunately, this is where the races come into the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smallworld is a pretty simple and uninteresting game in and of itself - Each player has a number of tiles, which they use to conquer the regions of the map - Two tiles are always needed no matter what, and from there on, extra tiles must be added for each region, according to what defences lie in the region. So, for example, if you want to take a region with two enemy tokens and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mountain &lt;/ins&gt;in it, you must place three tiles plus two, as a region can only be conquered if you have two more tiles than your opponent. Then you keep doing that, until you lack tiles or feel you got to stop to not spread yourself too thinly, since each conquered region must be held by at least one friendly tile to give points. The system is simple and easy to learn, but there&#039;s not a lot of complexity to the game... Fortunately, this is where the races come into the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you start the game, the players pick five &amp;#039;race cards&amp;#039;. These cards have an assortment of different Factions on them, such as the typical Humans, Wizards and Orcs, but also Skeletons, Ghouls and fukken Meremen, and at their left side, you place another card, which further defines the Faction. This means that you&amp;#039;ll get Pacifist Orcs, Stoic Elves and the ever infamous Beserk Amazons, which will further add to the factions. At the start of the game, you pick the faction in the top of the pile, or give off points to each faction until you find the one you want. This means that you can get many different factions, which will enhance the game to some pretty awesome degrees.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you start the game, the players pick five &amp;#039;race cards&amp;#039;. These cards have an assortment of different Factions on them, such as the typical Humans, Wizards and Orcs, but also Skeletons, Ghouls and fukken Meremen, and at their left side, you place another card, which further defines the Faction. This means that you&amp;#039;ll get Pacifist Orcs, Stoic Elves and the ever infamous Beserk Amazons, which will further add to the factions. At the start of the game, you pick the faction in the top of the pile, or give off points to each faction until you find the one you want. This means that you can get many different factions, which will enhance the game to some pretty awesome degrees.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Khorne Berzerkers|Berzerk Amazons:]]&amp;#039;&amp;#039;&amp;#039; The legend. The combo players will whisper with trembling voices, who heralds the destruction of worlds and bloody genocide. &amp;quot;Bezerk&amp;quot; lets you roll the Reinforcement Die for every single Conquest, which often make you able to take any Region with one or two tiles. So that&amp;#039;s good. Amazons? [[Rape|They get 4 extra tiles when on a Conquest]]. Nothing, I repeat, &amp;#039;&amp;#039;nothing&amp;#039;&amp;#039; can stop this freight train of doom. If this combo has any weakness, it&amp;#039;s that it&amp;#039;ll easily wipe out a huge swathe of land in one or two rounds, but after that, there&amp;#039;s not a lot to do. The combo cannot make large territories either, since they only have 10 tiles on the defence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Khorne Berzerkers|Berzerk Amazons:]]&amp;#039;&amp;#039;&amp;#039; The legend. The combo players will whisper with trembling voices, who heralds the destruction of worlds and bloody genocide. &amp;quot;Bezerk&amp;quot; lets you roll the Reinforcement Die for every single Conquest, which often make you able to take any Region with one or two tiles. So that&amp;#039;s good. Amazons? [[Rape|They get 4 extra tiles when on a Conquest]]. Nothing, I repeat, &amp;#039;&amp;#039;nothing&amp;#039;&amp;#039; can stop this freight train of doom. If this combo has any weakness, it&amp;#039;s that it&amp;#039;ll easily wipe out a huge swathe of land in one or two rounds, but after that, there&amp;#039;s not a lot to do. The combo cannot make large territories either, since they only have 10 tiles on the defence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Necrons|Stout Ghouls:]]&amp;#039;&amp;#039;&amp;#039; The most hardass combo in the game. Ghouls allow you to keep playing as normal when Declining, alongside your new Race. Stout lets you Decline the Race and KEEP playing instead of waiting for your next turn. It essentially allows you to play and play until if you feel like having a buddy race to roam with, at which point you&amp;#039;ll get just that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Necrons|Stout Ghouls:]]&amp;#039;&amp;#039;&amp;#039; The most hardass combo in the game. Ghouls allow you to keep playing as normal when Declining, alongside your new Race. Stout lets you Decline the Race and KEEP playing instead of waiting for your next turn. It essentially allows you to play and play until if you feel like having a buddy race to roam with, at which point you&amp;#039;ll get just that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flying Sorcerers:&#039;&#039;&#039; Quite a gimmicky combo, Sorcerers has the ability to make a region held by &#039;&#039;one&#039;&#039; enemy tile transform into a Region under your control, with one Sorcerer Tile. Sorcerers alone tend to be weak because of it, since everybody and their grandmother won&#039;t give you that Region to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tranform&lt;/del&gt;... [[Troll|But what can they do, when you can attack any goddamn Region in the game]]? It&#039;s not effective per say, but it&#039;s funny and trollworthy as fuck.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flying Sorcerers:&#039;&#039;&#039; Quite a gimmicky combo, Sorcerers has the ability to make a region held by &#039;&#039;one&#039;&#039; enemy tile transform into a Region under your control, with one Sorcerer Tile. Sorcerers alone tend to be weak because of it, since everybody and their grandmother won&#039;t give you that Region to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transform&lt;/ins&gt;... [[Troll|But what can they do, when you can attack any goddamn Region in the game]]? It&#039;s not effective per say, but it&#039;s funny and trollworthy as fuck.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fortress Trolls:&amp;#039;&amp;#039;&amp;#039; Want to never be attacked again? Want to be totally unassailable? Fortress Trolls&amp;#039; your Race. The Trolls allows you to place five Den Tiles in the first five Regions you occupy, which increases the strength of each Region by one... And what does Fortress do? The same exact thing. Those five regions aren&amp;#039;t gonna be taken anytime soon. Bonus point for taking Mountains for a native 3+ difficulty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fortress Trolls:&amp;#039;&amp;#039;&amp;#039; Want to never be attacked again? Want to be totally unassailable? Fortress Trolls&amp;#039; your Race. The Trolls allows you to place five Den Tiles in the first five Regions you occupy, which increases the strength of each Region by one... And what does Fortress do? The same exact thing. Those five regions aren&amp;#039;t gonna be taken anytime soon. Bonus point for taking Mountains for a native 3+ difficulty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Lord of the Rings|Heroic Haflings:]]&amp;#039;&amp;#039;&amp;#039; Fittingly, HHs are a pretty difficult opponent to fight. The two first Regions the Haflings occupy gets the Hole Tiles, which makes them &amp;#039;&amp;#039;impossible to Conquer&amp;#039;&amp;#039;. Heroic does the same thing, only that you can move around the Hero Tiles to any Region you already occupy. Four Regions that cannot be taken no matter what anyone do? So that&amp;#039;s why wizards like to use Haflings as their agents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Lord of the Rings|Heroic Haflings:]]&amp;#039;&amp;#039;&amp;#039; Fittingly, HHs are a pretty difficult opponent to fight. The two first Regions the Haflings occupy gets the Hole Tiles, which makes them &amp;#039;&amp;#039;impossible to Conquer&amp;#039;&amp;#039;. Heroic does the same thing, only that you can move around the Hero Tiles to any Region you already occupy. Four Regions that cannot be taken no matter what anyone do? So that&amp;#039;s why wizards like to use Haflings as their agents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Unauthorised</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435489&amp;oldid=prev</id>
		<title>83.58.232.54: Correcting a gameplay error</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435489&amp;oldid=prev"/>
		<updated>2015-09-04T14:50:05Z</updated>

		<summary type="html">&lt;p&gt;Correcting a gameplay error&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:50, 4 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Game, and Why It&amp;#039;s Awesome ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Game, and Why It&amp;#039;s Awesome ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smallworld is a pretty simple and uninteresting game in and of itself - Each player has a number of tiles, which they use to conquer the regions of the map - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One tile is &lt;/del&gt;always needed no matter what, and from there on, extra tiles must be added for each region, according to what defences lie in the region. So, for example, if you want to take a region with two enemy tokens and a mountian in it, you must place three tiles plus two, as a region can only be conquered if you have two more tiles than your opponent. Then you keep doing that, until you lack tiles or feel you got to stop to not spread yourself too thinly, since each conquered region must be held by at least one friendly tile to give points. The system is simple and easy to learn, but there&#039;s not a lot of complexity to the game... Fortunately, this is where the races come into the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smallworld is a pretty simple and uninteresting game in and of itself - Each player has a number of tiles, which they use to conquer the regions of the map - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two tiles are &lt;/ins&gt;always needed no matter what, and from there on, extra tiles must be added for each region, according to what defences lie in the region. So, for example, if you want to take a region with two enemy tokens and a mountian in it, you must place three tiles plus two, as a region can only be conquered if you have two more tiles than your opponent. Then you keep doing that, until you lack tiles or feel you got to stop to not spread yourself too thinly, since each conquered region must be held by at least one friendly tile to give points. The system is simple and easy to learn, but there&#039;s not a lot of complexity to the game... Fortunately, this is where the races come into the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you start the game, the players pick five &amp;#039;race cards&amp;#039;. These cards have an assortment of different Factions on them, such as the typical Humans, Wizards and Orcs, but also Skeletons, Ghouls and fukken Meremen, and at their left side, you place another card, which further defines the Faction. This means that you&amp;#039;ll get Pacifist Orcs, Stoic Elves and the ever infamous Beserk Amazons, which will further add to the factions. At the start of the game, you pick the faction in the top of the pile, or give off points to each faction until you find the one you want. This means that you can get many different factions, which will enhance the game to some pretty awesome degrees.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you start the game, the players pick five &amp;#039;race cards&amp;#039;. These cards have an assortment of different Factions on them, such as the typical Humans, Wizards and Orcs, but also Skeletons, Ghouls and fukken Meremen, and at their left side, you place another card, which further defines the Faction. This means that you&amp;#039;ll get Pacifist Orcs, Stoic Elves and the ever infamous Beserk Amazons, which will further add to the factions. At the start of the game, you pick the faction in the top of the pile, or give off points to each faction until you find the one you want. This means that you can get many different factions, which will enhance the game to some pretty awesome degrees.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-435488:rev-435489:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>83.58.232.54</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435488&amp;oldid=prev</id>
		<title>188.99.226.246 at 09:28, 3 September 2015</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Small_World&amp;diff=435488&amp;oldid=prev"/>
		<updated>2015-09-03T09:28:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:28, 3 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fortress Trolls:&amp;#039;&amp;#039;&amp;#039; Want to never be attacked again? Want to be totally unassailable? Fortress Trolls&amp;#039; your Race. The Trolls allows you to place five Den Tiles in the first five Regions you occupy, which increases the strength of each Region by one... And what does Fortress do? The same exact thing. Those five regions aren&amp;#039;t gonna be taken anytime soon. Bonus point for taking Mountains for a native 3+ difficulty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fortress Trolls:&amp;#039;&amp;#039;&amp;#039; Want to never be attacked again? Want to be totally unassailable? Fortress Trolls&amp;#039; your Race. The Trolls allows you to place five Den Tiles in the first five Regions you occupy, which increases the strength of each Region by one... And what does Fortress do? The same exact thing. Those five regions aren&amp;#039;t gonna be taken anytime soon. Bonus point for taking Mountains for a native 3+ difficulty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Lord of the Rings|Heroic Haflings:]]&amp;#039;&amp;#039;&amp;#039; Fittingly, HHs are a pretty difficult opponent to fight. The two first Regions the Haflings occupy gets the Hole Tiles, which makes them &amp;#039;&amp;#039;impossible to Conquer&amp;#039;&amp;#039;. Heroic does the same thing, only that you can move around the Hero Tiles to any Region you already occupy. Four Regions that cannot be taken no matter what anyone do? So that&amp;#039;s why wizards like to use Haflings as their agents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Lord of the Rings|Heroic Haflings:]]&amp;#039;&amp;#039;&amp;#039; Fittingly, HHs are a pretty difficult opponent to fight. The two first Regions the Haflings occupy gets the Hole Tiles, which makes them &amp;#039;&amp;#039;impossible to Conquer&amp;#039;&amp;#039;. Heroic does the same thing, only that you can move around the Hero Tiles to any Region you already occupy. Four Regions that cannot be taken no matter what anyone do? So that&amp;#039;s why wizards like to use Haflings as their agents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pillaging Skeletons&#039;&#039;&#039; This is possibly the only race &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ou &lt;/del&gt;can spend the entire game with and still win, essentially how it works is this: for every two non-empty regions you conquer (enemies, free peoples) you get a new skeleton and pillaging means you get an extra gold for every non-empty region you conquered this turn so what you do is pick up ALL your pieces, don&#039;t bother holding territory and multiply your skeletons till you get all twenty and that is when you bother making money, bonus points for having ghouls go behind you get all the territory you empty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pillaging Skeletons&#039;&#039;&#039; This is possibly the only race &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;can spend the entire game with and still win, essentially how it works is this: for every two non-empty regions you conquer (enemies, free peoples) you get a new skeleton and pillaging means you get an extra gold for every non-empty region you conquered this turn so what you do is pick up ALL your pieces, don&#039;t bother holding territory and multiply your skeletons till you get all twenty and that is when you bother making money, bonus points for having ghouls go behind you get all the territory you empty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Board Games}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Board Games}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>188.99.226.246</name></author>
	</entry>
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