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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=StarCraft</id>
	<title>StarCraft - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=StarCraft"/>
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	<updated>2026-06-10T21:00:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=1009236&amp;oldid=prev</id>
		<title>Archange1: Undo revision 1008419 by 192.42.116.179 (talk)</title>
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		<updated>2026-03-25T06:19:42Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008419&quot; title=&quot;Special:Diff/1008419&quot;&gt;1008419&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/192.42.116.179&quot; title=&quot;Special:Contributions/192.42.116.179&quot;&gt;192.42.116.179&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:192.42.116.179&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:192.42.116.179 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;amp;diff=1009236&amp;amp;oldid=1008419&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Archange1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=1008419&amp;oldid=prev</id>
		<title>192.42.116.179: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=1008419&amp;oldid=prev"/>
		<updated>2026-02-10T23:36:01Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;amp;diff=1008419&amp;amp;oldid=446179&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>192.42.116.179</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446179&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 227 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446179&amp;oldid=prev"/>
		<updated>2023-06-22T16:38:18Z</updated>

		<summary type="html">&lt;p&gt;227 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:38, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=445951&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=445951&amp;oldid=prev"/>
		<updated>2023-06-19T03:51:37Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:51, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=445950&amp;oldid=prev</id>
		<title>2601:2C1:8E81:9EE0:F1B4:633C:37CE:9D5C: /* Protoss Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=445950&amp;oldid=prev"/>
		<updated>2023-06-16T03:12:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Protoss Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:12, 16 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l273&quot;&gt;Line 273:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 273:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tassadar:&amp;#039;&amp;#039;&amp;#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tassadar:&amp;#039;&amp;#039;&amp;#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets tricked by Kerrigan into giving &lt;/del&gt;away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accidentally gives &lt;/ins&gt;away the location of Aiur to the Zerg Overmind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while destroying one of it&#039;s Cerebrates&lt;/ins&gt;, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Artanis:&amp;#039;&amp;#039;&amp;#039; Tassadar&amp;#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&amp;#039;t afraid to cut you to size if you cross him.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Artanis:&amp;#039;&amp;#039;&amp;#039; Tassadar&amp;#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&amp;#039;t afraid to cut you to size if you cross him.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2601:2C1:8E81:9EE0:F1B4:633C:37CE:9D5C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446178&amp;oldid=prev</id>
		<title>2A02:8070:8E81:DD40:0:0:0:C711 at 20:40, 11 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446178&amp;oldid=prev"/>
		<updated>2023-06-11T20:40:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:40, 11 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&amp;#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&amp;#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&amp;#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&amp;#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&amp;#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&amp;#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in. Remember, this was before RTS and FPS were even invented with Dune and Wolfenstein 3D, respectively, the big games on PC of that time were simulators like [[Sim City]], RPGs like [[Ultima]], or the adventure games by Sierra and Lucasarts (Add to that that Windows 95, which revolutionized ease-of-use of a PC also hadn&#039;t come out yet). Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in. Remember, this was before RTS and FPS were even invented with Dune and Wolfenstein 3D, respectively, the big games on PC of that time were simulators like [[Sim City]], RPGs like [[Ultima]], or the adventure games by Sierra and Lucasarts (Add to that that Windows 95, which revolutionized ease-of-use of a PC also hadn&#039;t come out yet). Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&amp;#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&amp;#039;s not like there weren&amp;#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&amp;#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&amp;#039;s not like there weren&amp;#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446177&amp;oldid=prev</id>
		<title>2A02:8070:8E81:DD40:0:0:0:C711 at 19:50, 10 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446177&amp;oldid=prev"/>
		<updated>2023-06-10T19:50:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:50, 10 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&amp;#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&amp;#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&amp;#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&amp;#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&amp;#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&amp;#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy game and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in. Remember, this was before RTS and FPS were even invented with Dune and Wolfenstein 3D, respectively, the big games on PC of that time were simulators like [[Sim City]], RPGs like [[Ultima]], or the adventure games by Sierra and Lucasarts. Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy game and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in. Remember, this was before RTS and FPS were even invented with Dune and Wolfenstein 3D, respectively, the big games on PC of that time were simulators like [[Sim City]], RPGs like [[Ultima]], or the adventure games by Sierra and Lucasarts &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Add to that that Windows 95, which revolutionized ease-of-use of a PC also hadn&#039;t come out yet)&lt;/ins&gt;. Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&amp;#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&amp;#039;s not like there weren&amp;#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&amp;#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&amp;#039;s not like there weren&amp;#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446176&amp;oldid=prev</id>
		<title>2A02:8070:8E81:DD40:6942:48C8:C3C2:A1A9 at 23:02, 9 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446176&amp;oldid=prev"/>
		<updated>2023-06-09T23:02:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:02, 9 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&amp;#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&amp;#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&amp;#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&amp;#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&amp;#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&amp;#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy game and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(remember&lt;/del&gt;, this was before RTS and FPS were even invented with Dune and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doom&lt;/del&gt;, respectively&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;. Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy game and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Remember&lt;/ins&gt;, this was before RTS and FPS were even invented with Dune and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wolfenstein 3D&lt;/ins&gt;, respectively&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the big games on PC of that time were simulators like [[Sim City]], RPGs like [[Ultima]], or the adventure games by Sierra and Lucasarts&lt;/ins&gt;. Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&amp;#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&amp;#039;s not like there weren&amp;#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&amp;#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&amp;#039;s not like there weren&amp;#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:6942:48C8:C3C2:A1A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446175&amp;oldid=prev</id>
		<title>2A02:8070:8E81:DD40:6942:48C8:C3C2:A1A9 at 22:59, 9 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446175&amp;oldid=prev"/>
		<updated>2023-06-09T22:59:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:59, 9 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&amp;#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&amp;#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&amp;#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&amp;#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&amp;#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&amp;#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy game and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in (remember, this was before RTS and FPS were even invented with Dune and Doom, respectively). Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&amp;#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&amp;#039;s not like there weren&amp;#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&amp;#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&amp;#039;s not like there weren&amp;#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:6942:48C8:C3C2:A1A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446174&amp;oldid=prev</id>
		<title>2A02:8070:8E81:DD40:0:0:0:C711: /* Protoss Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446174&amp;oldid=prev"/>
		<updated>2023-06-08T02:59:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Protoss Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:59, 8 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l237&quot;&gt;Line 237:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 237:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;High Templar:&amp;#039;&amp;#039;&amp;#039; Protoss mystic that can&amp;#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &amp;#039;&amp;#039;&amp;#039;Archon&amp;#039;&amp;#039;&amp;#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;High Templar:&amp;#039;&amp;#039;&amp;#039; Protoss mystic that can&amp;#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &amp;#039;&amp;#039;&amp;#039;Archon&amp;#039;&amp;#039;&amp;#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Dark Templars are by far the most fragile unit of the Protoss roster but can oneshot workers and most early game units. As such, they can also support your main line while remaining cloaked and even after your main force is defeated... until detectors arrive on the scene&lt;/ins&gt;. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sentry:&amp;#039;&amp;#039;&amp;#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sentry:&amp;#039;&amp;#039;&amp;#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
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