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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Star_Control</id>
	<title>Star Control - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Star_Control"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;action=history"/>
	<updated>2026-04-28T19:06:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446388&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 50 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446388&amp;oldid=prev"/>
		<updated>2023-06-22T16:38:24Z</updated>

		<summary type="html">&lt;p&gt;50 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:38, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key 2d4chan:diff:1.41:old-446337:rev-446388 --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446337&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446337&amp;oldid=prev"/>
		<updated>2023-06-19T03:51:42Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:51, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446336&amp;oldid=prev</id>
		<title>70.164.67.77: /* Star Control: Origins */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446336&amp;oldid=prev"/>
		<updated>2023-06-02T22:30:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Star Control: Origins&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:30, 2 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the rights to the name but not the content, Stardock were basically making a Spiritual Successor that just happens to have an official name attached to it, resulting in the not-quite-prequel, not-quite-alternate-universe of humanity taking the first step into the interstellar scene, meeting new friends and enemies. The game takes some story cues from Star Control II, the fighting mechanics of Spacewar, and the planet exploration and ship customization of EA&amp;#039;s &amp;#039;&amp;#039;Spore&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the rights to the name but not the content, Stardock were basically making a Spiritual Successor that just happens to have an official name attached to it, resulting in the not-quite-prequel, not-quite-alternate-universe of humanity taking the first step into the interstellar scene, meeting new friends and enemies. The game takes some story cues from Star Control II, the fighting mechanics of Spacewar, and the planet exploration and ship customization of EA&amp;#039;s &amp;#039;&amp;#039;Spore&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, for a game that can’t use established characters or species, Stardock made a decent game, with good gameplay and writing that manages to capture the feel of the originals. While it can never live up to the expectations of Star Control II, most agree that Stardock lived up to their pedigree detailed above. Unfortunately, they [[derp|proceeded to bugger all that thanks to the shit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;below&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, for a game that can’t use established characters or species, Stardock made a decent game, with good gameplay and writing that manages to capture the feel of the originals. While it can never live up to the expectations of Star Control II, most agree that Stardock lived up to their pedigree detailed above. Unfortunately, they [[derp|proceeded to bugger all that thanks to the shit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they pulled right after&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At one point, Stardock requested help/a license/input from Toys for Bob, who refused. Toys for Bob then announced they were starting development on a sequel of &amp;#039;&amp;#039;The Ur-Quan Masters&amp;#039;&amp;#039; (very specifically not Star Control) titled &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039; just as Origins was entering early access. Since then, Stardock and Toys for Bob have countersued one another over who owns Star Control&amp;#039;s copyrights/IP, with Stardock going so far as to hijack Toys for Bob&amp;#039;s license to GOG to sell original PC versions of the first 2 Star Control games and claim that the actual creators of Star Control were a nameless team of programmers for Accolade. The fact that they sued Toys For Bob in a lawyer-assisted fraud scheme (see below) and then tried to release DLCs based on their work (which they didn&amp;#039;t and still don&amp;#039;t have the rights to) probably burned that bridge anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At one point, Stardock requested help/a license/input from Toys for Bob, who refused. Toys for Bob then announced they were starting development on a sequel of &amp;#039;&amp;#039;The Ur-Quan Masters&amp;#039;&amp;#039; (very specifically not Star Control) titled &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039; just as Origins was entering early access. Since then, Stardock and Toys for Bob have countersued one another over who owns Star Control&amp;#039;s copyrights/IP, with Stardock going so far as to hijack Toys for Bob&amp;#039;s license to GOG to sell original PC versions of the first 2 Star Control games and claim that the actual creators of Star Control were a nameless team of programmers for Accolade. The fact that they sued Toys For Bob in a lawyer-assisted fraud scheme (see below) and then tried to release DLCs based on their work (which they didn&amp;#039;t and still don&amp;#039;t have the rights to) probably burned that bridge anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-446387:rev-446336:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>70.164.67.77</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446387&amp;oldid=prev</id>
		<title>70.164.67.77: /* Star Control: Origins */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446387&amp;oldid=prev"/>
		<updated>2023-06-02T22:25:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Star Control: Origins&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:25, 2 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the rights to the name but not the content, Stardock were basically making a Spiritual Successor that just happens to have an official name attached to it, resulting in the not-quite-prequel, not-quite-alternate-universe of humanity taking the first step into the interstellar scene, meeting new friends and enemies. The game takes some story cues from Star Control II, the fighting mechanics of Spacewar, and the planet exploration and ship customization of EA&amp;#039;s &amp;#039;&amp;#039;Spore&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the rights to the name but not the content, Stardock were basically making a Spiritual Successor that just happens to have an official name attached to it, resulting in the not-quite-prequel, not-quite-alternate-universe of humanity taking the first step into the interstellar scene, meeting new friends and enemies. The game takes some story cues from Star Control II, the fighting mechanics of Spacewar, and the planet exploration and ship customization of EA&amp;#039;s &amp;#039;&amp;#039;Spore&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, for a game that can’t use established characters or species, Stardock made a decent game, with good gameplay and writing that manages to capture the feel of the originals. While it can never live up to the expectations of Star Control II, most agree that Stardock lived up to their pedigree detailed above. Unfortunately, they proceeded to bugger all that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greed…&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, for a game that can’t use established characters or species, Stardock made a decent game, with good gameplay and writing that manages to capture the feel of the originals. While it can never live up to the expectations of Star Control II, most agree that Stardock lived up to their pedigree detailed above. Unfortunately, they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[derp|&lt;/ins&gt;proceeded to bugger all that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shit below]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At one point, Stardock requested help/a license/input from Toys for Bob, who refused. Toys for Bob then announced they were starting development on a sequel of &amp;#039;&amp;#039;The Ur-Quan Masters&amp;#039;&amp;#039; (very specifically not Star Control) titled &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039; just as Origins was entering early access. Since then, Stardock and Toys for Bob have countersued one another over who owns Star Control&amp;#039;s copyrights/IP, with Stardock going so far as to hijack Toys for Bob&amp;#039;s license to GOG to sell original PC versions of the first 2 Star Control games and claim that the actual creators of Star Control were a nameless team of programmers for Accolade. The fact that they sued Toys For Bob in a lawyer-assisted fraud scheme (see below) and then tried to release DLCs based on their work (which they didn&amp;#039;t and still don&amp;#039;t have the rights to) probably burned that bridge anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At one point, Stardock requested help/a license/input from Toys for Bob, who refused. Toys for Bob then announced they were starting development on a sequel of &amp;#039;&amp;#039;The Ur-Quan Masters&amp;#039;&amp;#039; (very specifically not Star Control) titled &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039; just as Origins was entering early access. Since then, Stardock and Toys for Bob have countersued one another over who owns Star Control&amp;#039;s copyrights/IP, with Stardock going so far as to hijack Toys for Bob&amp;#039;s license to GOG to sell original PC versions of the first 2 Star Control games and claim that the actual creators of Star Control were a nameless team of programmers for Accolade. The fact that they sued Toys For Bob in a lawyer-assisted fraud scheme (see below) and then tried to release DLCs based on their work (which they didn&amp;#039;t and still don&amp;#039;t have the rights to) probably burned that bridge anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-446386:rev-446387:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>70.164.67.77</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446386&amp;oldid=prev</id>
		<title>2600:100B:B017:5CC7:682F:6931:5963:8C8D: /* Star Control: Origins */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446386&amp;oldid=prev"/>
		<updated>2023-05-20T14:43:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Star Control: Origins&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:43, 20 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the rights to the name but not the content, Stardock were basically making a Spiritual Successor that just happens to have an official name attached to it, resulting in the not-quite-prequel, not-quite-alternate-universe of humanity taking the first step into the interstellar scene, meeting new friends and enemies. The game takes some story cues from Star Control II, the fighting mechanics of Spacewar, and the planet exploration and ship customization of EA&amp;#039;s &amp;#039;&amp;#039;Spore&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the rights to the name but not the content, Stardock were basically making a Spiritual Successor that just happens to have an official name attached to it, resulting in the not-quite-prequel, not-quite-alternate-universe of humanity taking the first step into the interstellar scene, meeting new friends and enemies. The game takes some story cues from Star Control II, the fighting mechanics of Spacewar, and the planet exploration and ship customization of EA&amp;#039;s &amp;#039;&amp;#039;Spore&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All in all, for a game that can’t use established characters or species, Stardock made a decent game, with good gameplay and writing that manages to capture the feel of the originals. While it can never live up to the expectations of Star Control II, most agree that Stardock lived up to their pedigree detailed above. Unfortunately, they proceeded to bugger all that due to greed…&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At one point, Stardock requested help/a license/input from Toys for Bob, who refused. Toys for Bob then announced they were starting development on a sequel of &amp;#039;&amp;#039;The Ur-Quan Masters&amp;#039;&amp;#039; (very specifically not Star Control) titled &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039; just as Origins was entering early access. Since then, Stardock and Toys for Bob have countersued one another over who owns Star Control&amp;#039;s copyrights/IP, with Stardock going so far as to hijack Toys for Bob&amp;#039;s license to GOG to sell original PC versions of the first 2 Star Control games and claim that the actual creators of Star Control were a nameless team of programmers for Accolade. The fact that they sued Toys For Bob in a lawyer-assisted fraud scheme (see below) and then tried to release DLCs based on their work (which they didn&amp;#039;t and still don&amp;#039;t have the rights to) probably burned that bridge anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At one point, Stardock requested help/a license/input from Toys for Bob, who refused. Toys for Bob then announced they were starting development on a sequel of &amp;#039;&amp;#039;The Ur-Quan Masters&amp;#039;&amp;#039; (very specifically not Star Control) titled &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039; just as Origins was entering early access. Since then, Stardock and Toys for Bob have countersued one another over who owns Star Control&amp;#039;s copyrights/IP, with Stardock going so far as to hijack Toys for Bob&amp;#039;s license to GOG to sell original PC versions of the first 2 Star Control games and claim that the actual creators of Star Control were a nameless team of programmers for Accolade. The fact that they sued Toys For Bob in a lawyer-assisted fraud scheme (see below) and then tried to release DLCs based on their work (which they didn&amp;#039;t and still don&amp;#039;t have the rights to) probably burned that bridge anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-446385:rev-446386:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>2600:100B:B017:5CC7:682F:6931:5963:8C8D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446385&amp;oldid=prev</id>
		<title>23.24.60.137: /* Star Control */ The utwig were not present in the original game, and I believe the writer was trying to refer to the yehat who did have a similar ability</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446385&amp;oldid=prev"/>
		<updated>2023-05-17T15:47:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Star Control: &lt;/span&gt; The utwig were not present in the original game, and I believe the writer was trying to refer to the yehat who did have a similar ability&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:47, 17 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Star Control ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Star Control ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The original Star Control (subtitled &#039;&#039;&#039;Famous Battles of the Ur-Quan Conflict, Volume IV&#039;&#039;&#039;) was a simple two-player turn-based strategy game, where you play as either the Alliance of Free Stars or the Ur-Quan Hierarchy in one of nine (15 in the Sega Genesis version) scenarios, building colonies, mines, and attack ships in a trippy-looking star cluster map. Instead of relying on a bland, non-interactive mechanic like unit stacking or random chance for combat, [[Awesome|battles are resolved with a game of &#039;&#039;Spacewar!&#039;&#039;]] Each species has a unique ship with its own weapon type, attributes and a unique special ability (like an energy shield for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utwig Jugger &lt;/del&gt;or a crew-stealing &quot;hypnotic field&quot; for the Syreen Penetrator) that can turn a battle on its head when used well. Hit points are [[Fluff|fluffed]] as crew members, as we all know that [[Star Trek|any damage inflicted on a starship is redirected straight to the nearest occupied console.]] You could also skip the strategy layer and play &quot;Melee mode,&quot; which is just you, your enemy, and two fleets of ships to slam into each other.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The original Star Control (subtitled &#039;&#039;&#039;Famous Battles of the Ur-Quan Conflict, Volume IV&#039;&#039;&#039;) was a simple two-player turn-based strategy game, where you play as either the Alliance of Free Stars or the Ur-Quan Hierarchy in one of nine (15 in the Sega Genesis version) scenarios, building colonies, mines, and attack ships in a trippy-looking star cluster map. Instead of relying on a bland, non-interactive mechanic like unit stacking or random chance for combat, [[Awesome|battles are resolved with a game of &#039;&#039;Spacewar!&#039;&#039;]] Each species has a unique ship with its own weapon type, attributes and a unique special ability (like an energy shield for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yehat Terminator &lt;/ins&gt;or a crew-stealing &quot;hypnotic field&quot; for the Syreen Penetrator) that can turn a battle on its head when used well. Hit points are [[Fluff|fluffed]] as crew members, as we all know that [[Star Trek|any damage inflicted on a starship is redirected straight to the nearest occupied console.]] You could also skip the strategy layer and play &quot;Melee mode,&quot; which is just you, your enemy, and two fleets of ships to slam into each other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Star Control II ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Star Control II ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>23.24.60.137</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446384&amp;oldid=prev</id>
		<title>1d4chan&gt;Blajbara: /* Tips &amp; Tricks */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446384&amp;oldid=prev"/>
		<updated>2023-01-31T12:58:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips &amp;amp; Tricks&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:58, 31 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;TAKE. NOTES.&amp;#039;&amp;#039;&amp;#039; This isn&amp;#039;t your fucking JRPG cancer where everyone has a glowing neon sign over their heads telling you what to do next, you&amp;#039;ll be given locations and coordinates &amp;#039;&amp;#039;once&amp;#039;&amp;#039; and it can be wasteful or impossible to have them given to you again. Keep a notebook or text file and record anything that seems important.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;TAKE. NOTES.&amp;#039;&amp;#039;&amp;#039; This isn&amp;#039;t your fucking JRPG cancer where everyone has a glowing neon sign over their heads telling you what to do next, you&amp;#039;ll be given locations and coordinates &amp;#039;&amp;#039;once&amp;#039;&amp;#039; and it can be wasteful or impossible to have them given to you again. Keep a notebook or text file and record anything that seems important.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;There is a time limit.&amp;#039;&amp;#039;&amp;#039; Because of a dev oversight this is never mentioned in the 3DO version, and therefore it&amp;#039;s not mentioned in The Ur-Quan Masters without a mod. &amp;#039;&amp;#039;&amp;#039;You have until the year 2159 (four years) to win the game &amp;quot;cleanly.&amp;quot;&amp;#039;&amp;#039;&amp;#039; If you don&amp;#039;t make it because you spent two years gathering minerals or something, then [[Exterminatus|bad things happen]] although you can still retrieve the items needed to win the game if you&amp;#039;re quick enough to avoid hitting the &amp;quot;real&amp;quot; time limit shortly afterward.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;There is a time limit.&amp;#039;&amp;#039;&amp;#039; Because of a dev oversight this is never mentioned in the 3DO version, and therefore it&amp;#039;s not mentioned in The Ur-Quan Masters without a mod. &amp;#039;&amp;#039;&amp;#039;You have until the year 2159 (four years) to win the game &amp;quot;cleanly.&amp;quot;&amp;#039;&amp;#039;&amp;#039; If you don&amp;#039;t make it because you spent two years gathering minerals or something, then [[Exterminatus|bad things happen]] although you can still retrieve the items needed to win the game if you&amp;#039;re quick enough to avoid hitting the &amp;quot;real&amp;quot; time limit shortly afterward.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Don&#039;t overstretch yourself at the start&#039;&#039;&#039; Relating to the above, DO spend a year at most gathering minerals from the neighboring star systems and upgrading your ship. If you gather only what is in Sol system and then barrel onwards you will get destroyed fairly quickly. Roam the &#039;&#039;Earthling space&#039;&#039; in the first few months and then head out with at least 2 escorts.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Flagship is initially VERY bad at combat.&amp;#039;&amp;#039;&amp;#039; Your Ion-Bolt Gun is very shitty and very expensive, and while you can fix this later if you&amp;#039;re caught without escorts early on you might as well reload. Sell it as soon as you can and use the resources to build actually useful things like storage upgrades and take as many diverse and high-tech escort crafts to your hangar as possible. THEN find new technologies and get yourself two modules of hellbores, 3 shiva furnaces, 4 guidance modules and 3 dynamos, and watch Ur-Quan shit themselves the moment you fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Flagship is initially VERY bad at combat.&amp;#039;&amp;#039;&amp;#039; Your Ion-Bolt Gun is very shitty and very expensive, and while you can fix this later if you&amp;#039;re caught without escorts early on you might as well reload. Sell it as soon as you can and use the resources to build actually useful things like storage upgrades and take as many diverse and high-tech escort crafts to your hangar as possible. THEN find new technologies and get yourself two modules of hellbores, 3 shiva furnaces, 4 guidance modules and 3 dynamos, and watch Ur-Quan shit themselves the moment you fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Blood Ravens|Knowledge is power, guard it well.]]&amp;#039;&amp;#039;&amp;#039; There is a godsend race that sells technology for abstract things. Without spoiling, hunt exotic creatures, photograph exotic planets and search massive stars for a funky merchant ship. They also sell direct clues on how to win the game. And ask the human captain about EVERYTHING. Ask EVERY race about EVERYTHING until they get bored. An alien&amp;#039;s rumor of a certain &amp;quot;ghost&amp;quot; constellation blinking six days in every six months can be a whole new riddle with a reward.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Blood Ravens|Knowledge is power, guard it well.]]&amp;#039;&amp;#039;&amp;#039; There is a godsend race that sells technology for abstract things. Without spoiling, hunt exotic creatures, photograph exotic planets and search massive stars for a funky merchant ship. They also sell direct clues on how to win the game. And ask the human captain about EVERYTHING. Ask EVERY race about EVERYTHING until they get bored. An alien&amp;#039;s rumor of a certain &amp;quot;ghost&amp;quot; constellation blinking six days in every six months can be a whole new riddle with a reward.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Read The Fucking Manual.&amp;#039;&amp;#039;&amp;#039; There are a lot of hints in there about what to expect from the different aliens, and you&amp;#039;re pretty much guaranteed to waste valuable time in the middle of nowhere if you don&amp;#039;t consult the paper starmap included with the game to see where everyone lives. What&amp;#039;s more, don&amp;#039;t be disappointed if you literally lose the game after doing all this. There is a spoiler-rich star chart on the internet for those that don&amp;#039;t have the time...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Read The Fucking Manual.&amp;#039;&amp;#039;&amp;#039; There are a lot of hints in there about what to expect from the different aliens, and you&amp;#039;re pretty much guaranteed to waste valuable time in the middle of nowhere if you don&amp;#039;t consult the paper starmap included with the game to see where everyone lives. What&amp;#039;s more, don&amp;#039;t be disappointed if you literally lose the game after doing all this. There is a spoiler-rich star chart on the internet for those that don&amp;#039;t have the time...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Know your limit.&amp;#039;&amp;#039;&amp;#039; You&amp;#039;ll often find situations that are just too dangerous for you at the moment. Remember, your escape unit is there for a reason. Don&amp;#039;t waste resources chasing minerals or fighting ships you can&amp;#039;t handle. That said, fortune favors the brave. The ultra hot planet with minerals or that strange, crashed Ur-Quan ship might save you a lot of time...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Know your limit.&amp;#039;&amp;#039;&amp;#039; You&amp;#039;ll often find situations that are just too dangerous for you at the moment. Remember, your escape unit is there for a reason. Don&amp;#039;t waste resources chasing minerals or fighting ships you can&amp;#039;t handle. That said, fortune favors the brave. The ultra hot planet with minerals or that strange, crashed Ur-Quan ship might save you a lot of time...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Help, I am still getting wrecked!&#039;&#039;&#039; Ok, minor spoilers but this should get you on your way: Pluto has a potential alien escort that is excellent in early game so long as you play in the spirit of that race (i.e run away and fart torpedos into your pursuer), Centauri&#039;s largest red star has that vital trader outpost and when you feel like you are ready to tackle the story, head towards the yellow Wolf star.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Star Control &amp;quot;Not3&amp;quot; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Star Control &amp;quot;Not3&amp;quot; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blajbara</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446383&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Star Control II */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446383&amp;oldid=prev"/>
		<updated>2022-04-28T13:12:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Star Control II&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:12, 28 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the rousing success of Star Control, Toys for Bob took a page (along with several devs) from the venerable &amp;#039;&amp;#039;Starflight&amp;#039;&amp;#039; series and tore the world wide open, making &amp;#039;&amp;#039;&amp;#039;Star Control II: The Ur-Quan Masters&amp;#039;&amp;#039;&amp;#039;: an exploratory adventure game that dumps you into a mostly unexplored galaxy and leaving you to make allies and enemies as you see fit on your quest to defeat the Ur-Quan, generating much win in the process. You take the role of a human colonist descended from a research team that discovered a [[Old Ones|Precursor]] starship factory on an unexplored world at the close of the war with the Ur-Quan. Having lost contact with Earth, the colony launches you into space in what is essentially a Precursor tugboat (which, while absolute shit at combat compared to the escorts you can get, is still an awesome flagship) to figure out what the hell has happened in the decades since their landing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the rousing success of Star Control, Toys for Bob took a page (along with several devs) from the venerable &amp;#039;&amp;#039;Starflight&amp;#039;&amp;#039; series and tore the world wide open, making &amp;#039;&amp;#039;&amp;#039;Star Control II: The Ur-Quan Masters&amp;#039;&amp;#039;&amp;#039;: an exploratory adventure game that dumps you into a mostly unexplored galaxy and leaving you to make allies and enemies as you see fit on your quest to defeat the Ur-Quan, generating much win in the process. You take the role of a human colonist descended from a research team that discovered a [[Old Ones|Precursor]] starship factory on an unexplored world at the close of the war with the Ur-Quan. Having lost contact with Earth, the colony launches you into space in what is essentially a Precursor tugboat (which, while absolute shit at combat compared to the escorts you can get, is still an awesome flagship) to figure out what the hell has happened in the decades since their landing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You immediately find out that the Alliance lost the war, Earth has been enslaved (though slavery is a loose term, everyone is free to fuck around on the surface, except for 2000 humans sent into orbit to work as bored gas station attendants to Ur-Quan ships rotated yearly), and the Ur-Quan are nowhere to be found except for a probe message that gives vague warnings. Linking up with Earth&#039;s Hierarchy starbase, you set out to gather the resources and allies you need [[Humanity Fuck Yeah|(battle cries of &#039;&#039;&#039;&quot;GENOCIDE! MINING! GENOCIDE! MINING!&quot;&#039;&#039;&#039; optional)]] to take the fight to the Ur-Quan and liberate the galaxy. To say any more would take away from the sheer awesome of the discoveries you make along the way, but you&#039;re basically set free to do whatever the fuck you want; Star Control II set a standard for player freedom that had never been seen before and arguably has never been seen since. And the plot turns out to be a rare &quot;good Grimdark&quot; story rather than an Edgefest of author&#039;s childhood catharsis&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, where the &lt;/del&gt;seemingly cruel villains, the Ur-Quan have a very tragic past that turned them insane prepared from one of the developers&#039; college thesis on childhood trauma and consequences.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You immediately find out that the Alliance lost the war, Earth has been enslaved (though slavery is a loose term, everyone is free to fuck around on the surface, except for 2000 humans sent into orbit to work as bored gas station attendants to Ur-Quan ships rotated yearly), and the Ur-Quan are nowhere to be found except for a probe message that gives vague warnings. Linking up with Earth&#039;s Hierarchy starbase, you set out to gather the resources and allies you need [[Humanity Fuck Yeah|(battle cries of &#039;&#039;&#039;&quot;GENOCIDE! MINING! GENOCIDE! MINING!&quot;&#039;&#039;&#039; optional)]] to take the fight to the Ur-Quan and liberate the galaxy. To say any more would take away from the sheer awesome of the discoveries you make along the way, but you&#039;re basically set free to do whatever the fuck you want; Star Control II set a standard for player freedom that had never been seen before and arguably has never been seen since. And the plot turns out to be a rare &quot;good Grimdark&quot; story rather than an Edgefest of author&#039;s childhood catharsis&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. While &lt;/ins&gt;seemingly cruel villains, the Ur-Quan have a very tragic past that turned them insane prepared from one of the developers&#039; college thesis on childhood trauma and consequences.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2002, faced with the fact that they&amp;#039;d never make another Star Control game again, Toys for Bob released the resources and source code for the 3DO version of Star Control II, which featured voice acting (minus a few lines, see below) and enhanced graphics over the original PC version; this has become &amp;#039;&amp;#039;The Ur-Quan Masters&amp;#039;&amp;#039;, a &amp;lt;s&amp;gt;[[ChapterHouse Studios|untrademarked]]&amp;lt;/s&amp;gt; subsequently trademarked by Stardock sourceport of the original game for modern platforms. Get it. [http://sc2.sourceforge.net/ Get it now.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2002, faced with the fact that they&amp;#039;d never make another Star Control game again, Toys for Bob released the resources and source code for the 3DO version of Star Control II, which featured voice acting (minus a few lines, see below) and enhanced graphics over the original PC version; this has become &amp;#039;&amp;#039;The Ur-Quan Masters&amp;#039;&amp;#039;, a &amp;lt;s&amp;gt;[[ChapterHouse Studios|untrademarked]]&amp;lt;/s&amp;gt; subsequently trademarked by Stardock sourceport of the original game for modern platforms. Get it. [http://sc2.sourceforge.net/ Get it now.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446382&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Star Control &quot;Not3&quot; */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446382&amp;oldid=prev"/>
		<updated>2022-04-28T13:11:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Star Control &amp;quot;Not3&amp;quot;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:11, 28 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Toys for Bob were unwilling to work on any Star Control sequel on a shoe-string budget after working for several months without pay to finish SCII, so for the third game the higher-ups at Accolade hired Legend Entertainment, known for [[interactive fiction]] (though not as well known as Infocom) and graphic adventure games (though not as well known as Sierra).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Toys for Bob were unwilling to work on any Star Control sequel on a shoe-string budget after working for several months without pay to finish SCII, so for the third game the higher-ups at Accolade hired Legend Entertainment, known for [[interactive fiction]] (though not as well known as Infocom) and graphic adventure games (though not as well known as Sierra).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And right from there a problem becomes apparent. A studio known primarily for adventure games is making a non-adventure game, and it resulted in a 4X Strategy-RTS hybrid welded on top of SC game, and it didn&#039;t quite work. But at least with their writing pedigree they wrote a good story, right? Wrong. Half of the script is directly lifted from the second game with no change in context, most of the new stuff don&#039;t hold a candle to Ur-Quan Masters, and many old favorites races got less than stellar treatment. And all of this made worse by pre-rendered &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puppet &lt;/del&gt;graphics that were already dated back then, and is horrible today.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And right from there a problem becomes apparent. A studio known primarily for adventure games is making a non-adventure game, and it resulted in a 4X Strategy-RTS hybrid welded on top of SC game, and it didn&#039;t quite work. But at least with their writing pedigree they wrote a good story, right? Wrong. Half of the script is directly lifted from the second game with no change in context, most of the new stuff don&#039;t hold a candle to Ur-Quan Masters, and many old favorites races got less than stellar treatment. And all of this made worse by pre-rendered &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CLAYMATION &lt;/ins&gt;graphics that were already dated back then, and is horrible today&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Claymation. For fuck&#039;s sake..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only good thing that can be said about this game is when in the rare moments the writing is good, it is good enough to be praised by Toys for Bob. For instance the Precursors are revealed to be Ortog - Space Cows - which, although skub for the fanbois, T4B agreed was funny and in the spirit of SC1-2. It&amp;#039;s still officially non-canon, though but you can fuck around in Super Melee or single player to try out the new ships in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only good thing that can be said about this game is when in the rare moments the writing is good, it is good enough to be praised by Toys for Bob. For instance the Precursors are revealed to be Ortog - Space Cows - which, although skub for the fanbois, T4B agreed was funny and in the spirit of SC1-2. It&amp;#039;s still officially non-canon, though but you can fuck around in Super Melee or single player to try out the new ships in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446381&amp;oldid=prev</id>
		<title>42.60.23.214: /* Ghosts of the Precursors */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Control&amp;diff=446381&amp;oldid=prev"/>
		<updated>2021-12-17T06:41:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ghosts of the Precursors&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:41, 17 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maybe-sort-of sequel to Star Control II, should it ever be made. With the toys-to-life fad playing itself out, Activision has apparently allowed Toys for Bob to get back to work on Star Control.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The maybe-sort-of sequel to Star Control II, should it ever be made. With the toys-to-life fad playing itself out, Activision has apparently allowed Toys for Bob to get back to work on Star Control.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dogarandkazon&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blog&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;22&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stardock-claims-we-are-not-the-creators-of-star-control-sues-us-wtf &lt;/del&gt;...except then Stardock sued Toys for Bob] claiming that they didn&#039;t make Star Control and that [[Bullshit|the whole franchise is totally theirs because they pried the trademarks from Atari&#039;s cooling corpse]], after 4 years of assuring Toys for Bob that they weren&#039;t going to lay any claim on the content of the previous games because they didn&#039;t and don&#039;t own the copyrights to their content. They also attempted to trademark almost every name associated with the classic Star Control games (and very specifically &quot;Ur-Quan Masters&quot;) in a blatant assassination attempt against both Ghosts of the Precursors and the Ur-Quan Masters source port. [https://arstechnica.com/gaming/2020/07/an-extended-interview-with-star-control-creators-fred-ford-paul-reiche-iii/ You can learn how Toys for Bob created the series in this extended interview.] You can also read Stardock founder Brad Wardell (under the alias Frogboy) try to defend his company&#039;s actions on the UQM fan community forums [https://forum.uqm.stack.nl/index.php?topic=7396.0 here.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archive&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org/web&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20180223033807&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https:&lt;/ins&gt;//&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www.dogarandkazon.com&lt;/ins&gt;/ ...except then Stardock sued Toys for Bob] claiming that they didn&#039;t make Star Control and that [[Bullshit|the whole franchise is totally theirs because they pried the trademarks from Atari&#039;s cooling corpse]], after 4 years of assuring Toys for Bob that they weren&#039;t going to lay any claim on the content of the previous games because they didn&#039;t and don&#039;t own the copyrights to their content. They also attempted to trademark almost every name associated with the classic Star Control games (and very specifically &quot;Ur-Quan Masters&quot;) in a blatant assassination attempt against both Ghosts of the Precursors and the Ur-Quan Masters source port. [https://arstechnica.com/gaming/2020/07/an-extended-interview-with-star-control-creators-fred-ford-paul-reiche-iii/ You can learn how Toys for Bob created the series in this extended interview.] You can also read Stardock founder Brad Wardell (under the alias Frogboy) try to defend his company&#039;s actions on the UQM fan community forums [https://forum.uqm.stack.nl/index.php?topic=7396.0 here.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On June 11, 2019, both parties announced that they [https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;.org/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wiki&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardock_Systems,_Inc&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_v&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Reiche#Final_settlement &lt;/del&gt;settled out of court], where Stardock keeps the &#039;&#039;Star Control&#039;&#039; name while Toys for Bob keeps the setting, races and lore under the &#039;&#039;Ur-Quan Masters&#039;&#039; name. Currently, the true sequel to Star Control 2, now tentatively known as &#039;&#039;&#039;The Ur-Quan Masters 2&#039;&#039;&#039;, is in development.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On June 11, 2019, both parties announced that they [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archive&lt;/ins&gt;.org/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20190718022602/https://www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dogarandkazon&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ &lt;/ins&gt;settled out of court], where Stardock keeps the &#039;&#039;Star Control&#039;&#039; name while Toys for Bob keeps the setting, races and lore under the &#039;&#039;Ur-Quan Masters&#039;&#039; name. Currently, the true sequel to Star Control 2, now tentatively known as &#039;&#039;&#039;The Ur-Quan Masters 2&#039;&#039;&#039;, is in development.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-446380:rev-446381:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>42.60.23.214</name></author>
	</entry>
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