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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Story%3AHoly_Opposites_Glossary</id>
	<title>Story:Holy Opposites Glossary - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Story%3AHoly_Opposites_Glossary"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;action=history"/>
	<updated>2026-05-08T14:28:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595297&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 14 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595297&amp;oldid=prev"/>
		<updated>2023-06-25T19:18:54Z</updated>

		<summary type="html">&lt;p&gt;14 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:18, 25 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595296&amp;oldid=prev</id>
		<title>2604:6000:1015:4128:5DC6:AFAF:359C:9268 at 21:07, 2 December 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595296&amp;oldid=prev"/>
		<updated>2017-12-02T21:07:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:07, 2 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eilistraee: A Goddess of the Dark Seldarine, and its only unambiguously good member.  This patroness of the Dark Elves and Drow who have escaped the clutches of the other Dark Seldarine (mostly Lolth and Ghaunadaur) is a lover of dance, creativity, and freedom.  She often appears to her followers in the form of a dancing flame in a fey shape, or appears in the dreams of her more devoted followers.  She has also been known to appear in person to hunters at night, darting nude through the woods in the form of a nine-foot tall dancing woman, guiding them to their targets.  Her followers prefer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bows and &lt;/del&gt;bastard swords in battle, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and they &lt;/del&gt;find the taboos other sects and organizations have against nudity to be silly, though they can suppress that feeling in places dominated by other faiths.  A good friend to nearly all the Gods of family, freedom, and love, she enjoys positive relationships with most of the world’s various pantheons, not the least of reasons for which being that her followers are oath-bound to aid others in travel and hunting if they ask, and the non-judgmental views she holds of elves who do not answer to her.  Noble, carnal, musical, and accepting, Eilistraee serves as the watch-warden for those who oppose the Spider. She has very few followers in the Underdark, thanks to her evil mother Lolth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eilistraee: A Goddess of the Dark Seldarine, and its only unambiguously good member.  This patroness of the Dark Elves and Drow who have escaped the clutches of the other Dark Seldarine (mostly Lolth and Ghaunadaur) is a lover of dance, creativity, and freedom.  She often appears to her followers in the form of a dancing flame in a fey shape, or appears in the dreams of her more devoted followers.  She has also been known to appear in person to hunters at night, darting nude through the woods in the form of a nine-foot tall dancing woman, guiding them to their targets.  Her followers prefer bastard swords in battle&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  She herself refuses to use bows, though as a patronness of hunters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she does not enforce that amongst her followers. Her followers also &lt;/ins&gt;find the taboos other sects and organizations have against nudity to be silly, though they can suppress that feeling in places dominated by other faiths.  A good friend to nearly all the Gods of family, freedom, and love, she enjoys positive relationships with most of the world’s various pantheons, not the least of reasons for which being that her followers are oath-bound to aid others in travel and hunting if they ask, and the non-judgmental views she holds of elves who do not answer to her.  Noble, carnal, musical, and accepting, Eilistraee serves as the watch-warden for those who oppose the Spider. She has very few followers in the Underdark, thanks to her evil mother Lolth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eladrin: Once quite rare in the mortal world, the Eladrin people have undergone a great resurgence of late, because of permanent portals between Arvandor (the elf afterlife), the Feywild (the home plane of many fey, including elves) and Toril stabilizing.  This race of High Elves views themselves as the world’s last true cultural authority on magic, and have the arrogance to match.  The fact that the long-destroyed empires of elves and eladrin on Toril fell as a result of their own hubris is a fact most eladrin simply ignore.  These are not to be confused with Noble Eladrin, an entirely separate race.  Elves and eladrin live far longer and age far slower than the vast majority of races.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eladrin: Once quite rare in the mortal world, the Eladrin people have undergone a great resurgence of late, because of permanent portals between Arvandor (the elf afterlife), the Feywild (the home plane of many fey, including elves) and Toril stabilizing.  This race of High Elves views themselves as the world’s last true cultural authority on magic, and have the arrogance to match.  The fact that the long-destroyed empires of elves and eladrin on Toril fell as a result of their own hubris is a fact most eladrin simply ignore.  These are not to be confused with Noble Eladrin, an entirely separate race.  Elves and eladrin live far longer and age far slower than the vast majority of races.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2604:6000:1015:4128:5DC6:AFAF:359C:9268</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595295&amp;oldid=prev</id>
		<title>2604:6000:1015:4128:A46A:309C:C958:DBD3 at 20:57, 2 December 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595295&amp;oldid=prev"/>
		<updated>2017-12-02T20:57:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:57, 2 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chauntea: The first goddess to be created by natural means instead of direct intervention by Ao or the Primordials.  Chauntea is both ancient and overwhelmingly powerful; she controls the all-important portfolio item of agriculture.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chauntea: The first goddess to be created by natural means instead of direct intervention by Ao or the Primordials.  Chauntea is both ancient and overwhelmingly powerful; she controls the all-important portfolio item of agriculture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chosen: Among specific mortals, Gods may find traits worth emphasizing.  Those mortals who are supernaturally pious, loyal beyond all doubt, and ambitious enough to make a mark on the world, the Gods may select their Chosen.  Chosen beings have colossal reserves of personal power as a result of being given their status, though what that power actually is various heavily from deity to deity.  Some mortals are given their patron’s wisdom, allowing them to work the mysteries of magic and religion, while others are given immense might and speed.  Others yet may simple be able to cast more spells than anybody else of their experience, or forgo the need to prepare them in advance.  Regardless of the means by which the power manifests itself, all Chosen have much in common.  They barely need to sleep, requiring only nine hours of sleep every three days.  They heal quickly, they can pray directly to their patron, and they are largely resistant to most forms of Spellplague corruption.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chosen: Among specific mortals, Gods may find traits worth emphasizing.  Those mortals who are supernaturally pious, loyal beyond all doubt, and ambitious enough to make a mark on the world, the Gods may select &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;their Chosen.  Chosen beings have colossal reserves of personal power as a result of being given their status, though what that power actually is various heavily from deity to deity.  Some mortals are given their patron’s wisdom, allowing them to work the mysteries of magic and religion, while others are given immense might and speed.  Others yet may simple be able to cast more spells than anybody else of their experience, or forgo the need to prepare them in advance.  Regardless of the means by which the power manifests itself, all Chosen have much in common.  They barely need to sleep, requiring only nine hours of sleep every three days.  They heal quickly, they can pray directly to their patron, and they are largely resistant to most forms of Spellplague corruption.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creator Races: These five races are the first five known sentient races to have arisen naturally on Toril.  They are numbered (in the order in which they appeared) as the Sarrukh, Batrachi, Aearee, Silvan Fey, and Humans.  It is possible that an earlier form of these five races is an evolved form of the civilization called the Rauth (possibly a shortened form of Andorauth), who are known to have first developed agriculture.  Other races, such as Dragons, Elves, Dwarves, and Orcs, evolved on other worlds and were brought (or exiled) to Toril, and are not counted as Creators despite their age.  The name stems from the fact that all five races have existed on Toril long enough to have created offshoot races of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creator Races: These five races are the first five known sentient races to have arisen naturally on Toril.  They are numbered (in the order in which they appeared) as the Sarrukh, Batrachi, Aearee, Silvan Fey, and Humans.  It is possible that an earlier form of these five races is an evolved form of the civilization called the Rauth (possibly a shortened form of Andorauth), who are known to have first developed agriculture.  Other races, such as Dragons, Elves, Dwarves, and Orcs, evolved on other worlds and were brought (or exiled) to Toril, and are not counted as Creators despite their age.  The name stems from the fact that all five races have existed on Toril long enough to have created offshoot races of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2604:6000:1015:4128:A46A:309C:C958:DBD3</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595294&amp;oldid=prev</id>
		<title>2604:6000:1015:4128:A46A:309C:C958:DBD3 at 20:56, 2 December 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595294&amp;oldid=prev"/>
		<updated>2017-12-02T20:56:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:56, 2 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blackstaff: Originally a surname of a powerful mage, the word Blackstaff now refers to a specific title and office, that of the Wizard of Waterdeep; the highest-powered magic-wielder on the payroll of the Masked Lords.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blackstaff: Originally a surname of a powerful mage, the word Blackstaff now refers to a specific title and office, that of the Wizard of Waterdeep; the highest-powered magic-wielder on the payroll of the Masked Lords.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blood War: The Blood War was an ages-old war between the three forces of Fiendish evil: The Devils of Hell, the Daemons of the Great Blood Rift (the default battleground of the war), and the Demons of the Abyss.  The Devils and Demons warred endlessly for evil supremacy, the Daemons and their creators the Baernaloths served as mercenaries and logisticians, and the various Evil Gods chuckled in amusement as their enemies wasted resources.  The Devils suddenly won the War, however, during the Spellplague that resulted from the death of the Goddess of Magic, Mystra.  When one of the Goddess’ subordinate Gods, Azuth, fell into the Hells, the Archdevil Asmodeus absorbed his power and used it to fling the Abyss into the Elemental Chaos, and moved the Hells to the Astral Sea, adjacent to the realms of the other Gods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blood War: The Blood War was an ages-old war between the three forces of Fiendish evil: The Devils of Hell, the Daemons of the Great Blood Rift (the default battleground of the war), and the Demons of the Abyss.  The Devils and Demons warred endlessly for evil supremacy, the Daemons and their creators the Baernaloths served as mercenaries and logisticians, and the various Evil Gods chuckled in amusement as their enemies wasted resources.  The Devils suddenly won the War, however, during the Spellplague that resulted from the death of the Goddess of Magic, Mystra.  When one of the Goddess’ subordinate Gods, Azuth, fell into the Hells, the Archdevil Asmodeus absorbed his power and used it to fling the Abyss into the Elemental Chaos, and moved the Hells to the Astral Sea, adjacent to the realms of the other Gods&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  With the planar shifts of the Sundering, however, the Blood War is slowly resuming, to the annoyance of its participants&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2604:6000:1015:4128:A46A:309C:C958:DBD3</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595293&amp;oldid=prev</id>
		<title>1d4chan&gt;Someone else.: /* Glossary: */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595293&amp;oldid=prev"/>
		<updated>2017-09-01T01:05:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Glossary:&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:05, 1 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Elves: This near-extinct subrace of elves are returning to the world, because of the hard work of several specific drow and human mages – and the sacrifice of the Sharn creatures – at the beginning of the Spellplague.  Some few tens of thousands of dark elves were cured of the demonic taint in their blood, some without knowing it, and reverted to their natural appearance, with chocolate skin, black hair, and black eyes.  Despite their name, Dark Elves are not inherently evil, nor do they rely on the Shadow Weave, though they are predisposed towards arrogance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dark Elves: This near-extinct subrace of elves are returning to the world, because of the hard work of several specific drow and human mages – and the sacrifice of the Sharn creatures – at the beginning of the Spellplague.  Some few tens of thousands of dark elves were cured of the demonic taint in their blood, some without knowing it, and reverted to their natural appearance, with chocolate skin, black hair, and black eyes.  Despite their name, Dark Elves are not inherently evil, nor do they rely on the Shadow Weave, though they are predisposed towards arrogance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Seldarine: Those deities of the Drow that preside over their lives, in far greater granularity and scale than the Seldarine do for the general population of elvenkind.  Eilistraee is technically a member of the Dark Seldarine, though she openly detests their majority of members, save perhaps her younger brother Vhaeraun.  The leader of the Dark Seldarine is Lolth, the Evil Queen of Demons and Spiders, though her power over demons is limited to her own creations, and she is nowhere near the mightiest of the demon lords.  Over the drow, her power is near absolute.  Only Ghaunadaur, the Slime Lord, has any real power amongst most drow aside from Lolth, at least in the Underdark.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Demon: The demons are the chaotic side of evil Fiends.  These beings are the latest inhabitants of the Abyss, a pocket plane and afterlife devoted to the utmost evils.  Souls of evil mortals (and unlucky evil immortals) fall into the Abyss after death if their souls followed no code or laws in life, where they are (once captured) stripped of their memories and transformed into monstrous larvae.  These larvae are then used as a food source, foot soldier, plaything, and currency by the higher demons, until after many thousands of years, the larvae molt into true demons, of higher thought processes and power.  Gradually these demons may transform themselves ever higher up the hierarchy of the demonic life forms, until they are distinct from all others.  Some very few demons (experts speculate fewer than five hundred out of the untold billions of demons) even become Lord Demons, which are unique, and control the layers of the Abyssal Plane.  Some demons are created by other means, such as when devils or daemons defect to the Abyss and are transformed by a patron.  Most notably, the entire Devil clade of Succubae recently underwent this shift, for reasons unknown.  Demons can also abduct souls from the Fugue Plane’s vast queue and torture them until they become larvae, though the other forces of the planes are understandably unlikely to allow this if they can stop it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Demon: The demons are the chaotic side of evil Fiends.  These beings are the latest inhabitants of the Abyss, a pocket plane and afterlife devoted to the utmost evils.  Souls of evil mortals (and unlucky evil immortals) fall into the Abyss after death if their souls followed no code or laws in life, where they are (once captured) stripped of their memories and transformed into monstrous larvae.  These larvae are then used as a food source, foot soldier, plaything, and currency by the higher demons, until after many thousands of years, the larvae molt into true demons, of higher thought processes and power.  Gradually these demons may transform themselves ever higher up the hierarchy of the demonic life forms, until they are distinct from all others.  Some very few demons (experts speculate fewer than five hundred out of the untold billions of demons) even become Lord Demons, which are unique, and control the layers of the Abyssal Plane.  Some demons are created by other means, such as when devils or daemons defect to the Abyss and are transformed by a patron.  Most notably, the entire Devil clade of Succubae recently underwent this shift, for reasons unknown.  Demons can also abduct souls from the Fugue Plane’s vast queue and torture them until they become larvae, though the other forces of the planes are understandably unlikely to allow this if they can stop it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eilistraee: A Goddess of the Dark Seldarine, and its only unambiguously good member.  This patroness of the Dark Elves and Drow who have escaped the clutches of the other Dark Seldarine (mostly Lolth and Ghaunadaur) is a lover of dance, creativity, and freedom.  She often appears to her followers in the form of a dancing flame in a fey shape, or appears in the dreams of her more devoted followers.  She has also been known to appear in person to hunters at night, darting nude through the woods in the form of a nine-foot tall dancing woman, guiding them to their targets.  Her followers prefer bows and bastard swords in battle, and they find the taboos other sects and organizations have against nudity to be silly, though they can suppress that feeling in places dominated by other faiths.  A good friend to nearly all the Gods of family, freedom, and love, she enjoys positive relationships with most of the world’s various pantheons, not the least of reasons for which being that her followers are oath-bound to aid others in travel and hunting if they ask, and the non-judgmental views she holds of elves who do not answer to her.  Noble, carnal, musical, and accepting, Eilistraee serves as the watch-warden for those who oppose the Spider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eilistraee: A Goddess of the Dark Seldarine, and its only unambiguously good member.  This patroness of the Dark Elves and Drow who have escaped the clutches of the other Dark Seldarine (mostly Lolth and Ghaunadaur) is a lover of dance, creativity, and freedom.  She often appears to her followers in the form of a dancing flame in a fey shape, or appears in the dreams of her more devoted followers.  She has also been known to appear in person to hunters at night, darting nude through the woods in the form of a nine-foot tall dancing woman, guiding them to their targets.  Her followers prefer bows and bastard swords in battle, and they find the taboos other sects and organizations have against nudity to be silly, though they can suppress that feeling in places dominated by other faiths.  A good friend to nearly all the Gods of family, freedom, and love, she enjoys positive relationships with most of the world’s various pantheons, not the least of reasons for which being that her followers are oath-bound to aid others in travel and hunting if they ask, and the non-judgmental views she holds of elves who do not answer to her.  Noble, carnal, musical, and accepting, Eilistraee serves as the watch-warden for those who oppose the Spider&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. She has very few followers in the Underdark, thanks to her evil mother Lolth&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eladrin: Once quite rare in the mortal world, the Eladrin people have undergone a great resurgence of late, because of permanent portals between Arvandor (the elf afterlife), the Feywild (the home plane of many fey, including elves) and Toril stabilizing.  This race of High Elves views themselves as the world’s last true cultural authority on magic, and have the arrogance to match.  The fact that the long-destroyed empires of elves and eladrin on Toril fell as a result of their own hubris is a fact most eladrin simply ignore.  These are not to be confused with Noble Eladrin, an entirely separate race.  Elves and eladrin live far longer and age far slower than the vast majority of races.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eladrin: Once quite rare in the mortal world, the Eladrin people have undergone a great resurgence of late, because of permanent portals between Arvandor (the elf afterlife), the Feywild (the home plane of many fey, including elves) and Toril stabilizing.  This race of High Elves views themselves as the world’s last true cultural authority on magic, and have the arrogance to match.  The fact that the long-destroyed empires of elves and eladrin on Toril fell as a result of their own hubris is a fact most eladrin simply ignore.  These are not to be confused with Noble Eladrin, an entirely separate race.  Elves and eladrin live far longer and age far slower than the vast majority of races.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Someone else.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595292&amp;oldid=prev</id>
		<title>1d4chan&gt;Someone else.: /* Glossary: */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595292&amp;oldid=prev"/>
		<updated>2017-08-31T23:25:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Glossary:&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:25, 31 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l187&quot;&gt;Line 187:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 187:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Waterdeep: The third-largest and by far the most metropolitan city for three thousand miles in every direction, Waterdeep is THE hub of adventuring, commerce, and research in north Faerûn.  This colossal city houses well over a million souls, and projects commercial and military force over much of the surrounding land, though its ability to enforce laws outside the castle walls extends a mere few stops down the caravan trails, thanks to noxious swamps and troll problems.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Someone else.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595291&amp;oldid=prev</id>
		<title>1d4chan&gt;Someone else. at 04:23, 27 April 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595291&amp;oldid=prev"/>
		<updated>2017-04-27T04:23:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:23, 27 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l176&quot;&gt;Line 176:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 176:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Triad: This group of three mighty Gods of Good is one of the powerhouses of the Realms.  Consisting of Torm, Ilmater, and Tyr, the three deities of the Triad represent the allegiance of most Paladins in the world, and are the central force for divine Good in the world (though followers of Lathander and Mystra might protest that).  Together with Helm, Bahamut, and other, lesser deities of Good, they maintain Celestia, the largest good-aligned afterlife.  None fear confrontation, and all three deities have taken to battle against the cruelties of Fiends and evil Gods in the past.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Triad: This group of three mighty Gods of Good is one of the powerhouses of the Realms.  Consisting of Torm, Ilmater, and Tyr, the three deities of the Triad represent the allegiance of most Paladins in the world, and are the central force for divine Good in the world (though followers of Lathander and Mystra might protest that).  Together with Helm, Bahamut, and other, lesser deities of Good, they maintain Celestia, the largest good-aligned afterlife.  None fear confrontation, and all three deities have taken to battle against the cruelties of Fiends and evil Gods in the past.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Turn Undead: A magic spell, the effect of which is to instill fear and panic in unliving things, driving them away from the caster, and can inflict damage when cast in a specific way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Turn Undead&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;: A magic spell, the effect of which is to instill fear and panic in unliving things, driving them away from the caster, and can inflict damage when cast in a specific way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Someone else.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595290&amp;oldid=prev</id>
		<title>1d4chan&gt;Someone else. at 04:20, 27 April 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595290&amp;oldid=prev"/>
		<updated>2017-04-27T04:20:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:20, 27 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l156&quot;&gt;Line 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skullport: A city beneath a city, Skullport is an underground city built into a colossal cave beneath Waterdeep, between the Sword Sea and the Undermountain.  Ruled by monstrous Beholders and a crime syndicate, it is home to an enormous black market and extensive refugee traffic between the Underdark and Waterdeep, as well as Undermountain and the secret network of the Horizon Syndicate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skullport: A city beneath a city, Skullport is an underground city built into a colossal cave beneath Waterdeep, between the Sword Sea and the Undermountain.  Ruled by monstrous Beholders and a crime syndicate, it is home to an enormous black market and extensive refugee traffic between the Underdark and Waterdeep, as well as Undermountain and the secret network of the Horizon Syndicate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spare the Dying: A spell that allows the caster to prevent a dying person from actually passing away, though its effectiveness drops off sharply, the more time passes after the fatal wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Spare the Dying&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;: A spell that allows the caster to prevent a dying person from actually passing away, though its effectiveness drops off sharply, the more time passes after the fatal wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spell Levels: The spell level system is a means of tracking the relative power and complexity of magic.  The very lowest-level spells are called Cantrips, and can be cast freely, usually without somatic or physical components.  Above them are the 0th level spells, which rarely do any damage to the target, but may illuminate a large area or help solve a problem. 1st level spells begin to require verbal or physical spell components, while 2nd through 6th level spells are ever more complex and difficult, some with long casting times or complex ritual incantations.  7th through 9th level spells are considered extraordinarily difficult, and can only be performed by dedicated, career spellcasters.  10th, 11th, and the near-mythical 12th level spells are expressly banned by the Goddess of Magic, though this is a relatively recent directive.  Two other forms of magic exist, being Epic magic and High magic, which follow different rules.  High Magic is considered to be independent of the spell level system, and allows the (invariably elvish) caster to perform feats of land-shaping or magic-weaving potency far beyond normal magic power, while Epic Magic is simply a unique, non-reproducible feat of magic that does not rely on the traditional magic categorization system, and may be incredibly difficult and expensive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spell Levels: The spell level system is a means of tracking the relative power and complexity of magic.  The very lowest-level spells are called Cantrips, and can be cast freely, usually without somatic or physical components.  Above them are the 0th level spells, which rarely do any damage to the target, but may illuminate a large area or help solve a problem. 1st level spells begin to require verbal or physical spell components, while 2nd through 6th level spells are ever more complex and difficult, some with long casting times or complex ritual incantations.  7th through 9th level spells are considered extraordinarily difficult, and can only be performed by dedicated, career spellcasters.  10th, 11th, and the near-mythical 12th level spells are expressly banned by the Goddess of Magic, though this is a relatively recent directive.  Two other forms of magic exist, being Epic magic and High magic, which follow different rules.  High Magic is considered to be independent of the spell level system, and allows the (invariably elvish) caster to perform feats of land-shaping or magic-weaving potency far beyond normal magic power, while Epic Magic is simply a unique, non-reproducible feat of magic that does not rely on the traditional magic categorization system, and may be incredibly difficult and expensive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Someone else.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595289&amp;oldid=prev</id>
		<title>1d4chan&gt;Someone else. at 04:18, 27 April 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595289&amp;oldid=prev"/>
		<updated>2017-04-27T04:18:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:18, 27 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot;&gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plane: One of several parallel dimensions, each with its own rules and laws of science, or none at all.  The farther from the Prime Material Plane(s) one travels, the more the world around them is dictated by thought alone, and at the very farthest reaches of all metaspace, the multiverse does not resemble the Prime at all, but instead is a horrifying and incomprehensible mess of unspeakable monsters and alien intelligences.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plane: One of several parallel dimensions, each with its own rules and laws of science, or none at all.  The farther from the Prime Material Plane(s) one travels, the more the world around them is dictated by thought alone, and at the very farthest reaches of all metaspace, the multiverse does not resemble the Prime at all, but instead is a horrifying and incomprehensible mess of unspeakable monsters and alien intelligences.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prime Material Plane World: The Prime is the world of mortal life, as humans know it.  Of all the planes, this is the one in which imagination and creativity play the least role in shaping.  While outer planes can be reshaped and redefined by thought alone, the Prime is immutable to thought, and can only be shaped &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my &lt;/del&gt;mundane or magical forces.  As it is the birthplace of hundreds of millions of mortals, the Gods compete viciously for worship here, as do Fiends and Abominations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prime Material Plane World: The Prime is the world of mortal life, as humans know it.  Of all the planes, this is the one in which imagination and creativity play the least role in shaping.  While outer planes can be reshaped and redefined by thought alone, the Prime is immutable to thought, and can only be shaped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by &lt;/ins&gt;mundane or magical forces.  As it is the birthplace of hundreds of millions of mortals, the Gods compete viciously for worship here, as do Fiends and Abominations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Primordial: The Primordials are god-like beings, though not actually gods.  Each Primordial represents a facet of the early existence of the Prime Material Plane, though that may be as abstract as ‘bad dreams’ or ‘giants.’  The Primordials were soundly defeated at the beginning of civilization, first by the gods, then by dragons, and have almost all retreated to their own world of Abeir.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Primordial: The Primordials are god-like beings, though not actually gods.  Each Primordial represents a facet of the early existence of the Prime Material Plane, though that may be as abstract as ‘bad dreams’ or ‘giants.’  The Primordials were soundly defeated at the beginning of civilization, first by the gods, then by dragons, and have almost all retreated to their own world of Abeir.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Someone else.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595288&amp;oldid=prev</id>
		<title>1d4chan&gt;Someone else. at 04:14, 27 April 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Story:Holy_Opposites_Glossary&amp;diff=595288&amp;oldid=prev"/>
		<updated>2017-04-27T04:14:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:14, 27 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lolth: A purely evil patroness Goddess of Spiders, Drow, and evil elves, Lolth schemes eternally to destroy the pantheon of the Seldarine, which governs the religion of the fey and elvish races.  Lolth’s power has grown dramatically over the last one hundred twenty five years, but it has driven her followers in the Underdark and on the surface to scheme against each other with such vigor that it nearly brought about the destruction of their civilization.  Her followers plotted against each other to the exclusion of maintenance of their own cities.  However, though her followers are more a danger to each other than the outer world, the sheer number of the Spider Queen’s followers make her a genuine and significant threat to the stability and peace of the rest of the planet, and they cheerfully enslave hundreds of thousands of others for their own labor shortages without a second thought.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lolth: A purely evil patroness Goddess of Spiders, Drow, and evil elves, Lolth schemes eternally to destroy the pantheon of the Seldarine, which governs the religion of the fey and elvish races.  Lolth’s power has grown dramatically over the last one hundred twenty five years, but it has driven her followers in the Underdark and on the surface to scheme against each other with such vigor that it nearly brought about the destruction of their civilization.  Her followers plotted against each other to the exclusion of maintenance of their own cities.  However, though her followers are more a danger to each other than the outer world, the sheer number of the Spider Queen’s followers make her a genuine and significant threat to the stability and peace of the rest of the planet, and they cheerfully enslave hundreds of thousands of others for their own labor shortages without a second thought.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lords’ Alliance: A coalition of the aristocracy and rulers of over a dozen major cities on and inland from the Sword Coast.  They pledge to come to each other’s aid in case of organized attacks from a foe, and collect small dues to support &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shard &lt;/del&gt;infrastructure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lords’ Alliance: A coalition of the aristocracy and rulers of over a dozen major cities on and inland from the Sword Coast.  They pledge to come to each other’s aid in case of organized attacks from a foe, and collect small dues to support &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared &lt;/ins&gt;infrastructure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lords of Waterdeep: A council of twenty-four (or more) masked power brokers in the city of Waterdeep.  These rich and powerful folks serve as a force of anonymous leadership to the city, though stern oversight by the Open Lord, the only one whose identity is public knowledge, usually prevents nepotism and corruption.  Masked Lords have been anything from moneylenders to wizards to retired soldiers to adventurers, and even mercantile princes.  They vote on the topics of the day in council, and pass laws, though they favor keeping the rates of operation for the city as low as possible.  The Open Lord serves as a tiebreaker and can formally request a new Lordship be created, though this is usually only done if a previous Lord has been killed or otherwise permanently incapacitated.  Few Lords succumb to real corruption, though few resist self-interest entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lords of Waterdeep: A council of twenty-four (or more) masked power brokers in the city of Waterdeep.  These rich and powerful folks serve as a force of anonymous leadership to the city, though stern oversight by the Open Lord, the only one whose identity is public knowledge, usually prevents nepotism and corruption.  Masked Lords have been anything from moneylenders to wizards to retired soldiers to adventurers, and even mercantile princes.  They vote on the topics of the day in council, and pass laws, though they favor keeping the rates of operation for the city as low as possible.  The Open Lord serves as a tiebreaker and can formally request a new Lordship be created, though this is usually only done if a previous Lord has been killed or otherwise permanently incapacitated.  Few Lords succumb to real corruption, though few resist self-interest entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Someone else.</name></author>
	</entry>
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