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	<title>Subclass - Revision history</title>
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	<updated>2026-05-06T19:10:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Subclass&amp;diff=459624&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-19T04:03:47Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:03, 19 June 2023&lt;/td&gt;
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		<author><name>imported&gt;Administrator</name></author>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Subclass&amp;diff=459623&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: Created page with &quot;{{stub}}  &#039;&#039;&#039;Subclasses&#039;&#039;&#039; are a form of game mechanic seen in various roleplaying games that make use of distinct character classes. The basic idea is that you start as a rel...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Subclass&amp;diff=459623&amp;oldid=prev"/>
		<updated>2019-05-03T10:46:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{stub}}  &amp;#039;&amp;#039;&amp;#039;Subclasses&amp;#039;&amp;#039;&amp;#039; are a form of game mechanic seen in various roleplaying games that make use of distinct character classes. The basic idea is that you start as a rel...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subclasses&amp;#039;&amp;#039;&amp;#039; are a form of game mechanic seen in various roleplaying games that make use of distinct character classes. The basic idea is that you start as a relatively generic or archetypical character, such as a [[Fighter]] or a [[Mage]], and then you later take one (or, rarely, more than one) subclass to gain access to more specialized abilities. Examples of subclasses can include the [[Paladin]] (a [[fighter]] with [[cleric]]-like holy magic), the [[Assassin]] (a [[rogue]] specialized in killing people), or the [[Evoker]] (a [[wizard]] specialized in blowing things to bits).&lt;br /&gt;
&lt;br /&gt;
Though the mechanic predates the system&amp;#039;s existence, subclasses were popularized on /tg/ when [[Dungeons &amp;amp; Dragons 5th Edition]] introduced them as a mandatory aspect of character development; each class, at around 2nd or 3rd level, is required to take a subclass, which contributes roughly half of that class&amp;#039;s special class features.&lt;br /&gt;
&lt;br /&gt;
A variant of the subclass system can be seen in the Archetypes system of [[Pathfinder]]. This functions basically the same as a subclass, being a &amp;quot;concept defining class&amp;quot; that is overlaid on a baseline class to grant more specific abilities and traits, but Pathfinder&amp;#039;s Archetypes are optional choices, rather than being mandatory selections as is usually the case for subclasses.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
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