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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Sword_World_RPG</id>
	<title>Sword World RPG - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Sword_World_RPG"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;action=history"/>
	<updated>2026-04-23T11:50:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1007823&amp;oldid=prev</id>
		<title>Pachinko Man: /* Nations of Alecrest */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1007823&amp;oldid=prev"/>
		<updated>2026-01-17T20:46:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Nations of Alecrest&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:46, 17 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Oran&amp;#039;&amp;#039;&amp;#039;: Oran is the largest nation in southern Alecrest and rich enough to slowly push away medieval stasis through active government-funded research. Their claim to fame is having the first and largest sorcerers&amp;#039; guild on the continent, and their leader Mana Rai is said to be the greatest sorcerer in the continent. Their other claim to fame is the Fallen City, a megadungeon dating back to the Age of Magic formed from the ruins of the floating city of Rex. Adventurers come there from across the continent looking for phat magical loots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Oran&amp;#039;&amp;#039;&amp;#039;: Oran is the largest nation in southern Alecrest and rich enough to slowly push away medieval stasis through active government-funded research. Their claim to fame is having the first and largest sorcerers&amp;#039; guild on the continent, and their leader Mana Rai is said to be the greatest sorcerer in the continent. Their other claim to fame is the Fallen City, a megadungeon dating back to the Age of Magic formed from the ruins of the floating city of Rex. Adventurers come there from across the continent looking for phat magical loots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Orphan&amp;#039;&amp;#039;&amp;#039;: The Kingdom of Heroes, founded by high-level adventurer Rijal after he killed the evil dragon Krish for its single-handed destruction of the kingdom of Phan. Unusually autocratic: Rijal and his queen Melete rule their territory through charisma alone, with knights serving under him directly. When the nearby kingdom of Saine put down a major rebellion the usurping nobles sought asylum in Orphan and there are fears this spat could ignite the region.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Orphan&amp;#039;&amp;#039;&amp;#039;: The Kingdom of Heroes, founded by high-level adventurer Rijal after he killed the evil dragon Krish for its single-handed destruction of the kingdom of Phan. Unusually autocratic: Rijal and his queen Melete rule their territory through charisma alone, with knights serving under him directly. When the nearby kingdom of Saine put down a major rebellion the usurping nobles sought asylum in Orphan and there are fears this spat could ignite the region.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Ramliearth&#039;&#039;&#039;: One of the oldest kingdoms, Ramliearth is home of the Van Blade, the most powerful magic sword in Alecrest. They retained a bit more knowledge from the ancient kingdom and have more sorcerers than the other major kingdoms, while in the east the &quot;Desert of Empty&quot; stands as one of the only magic-dead places on the continent - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spirit power doesn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t work there&lt;/del&gt;. Allies with Orphan and likely to get dragged into any future war with...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Ramliearth&#039;&#039;&#039;: One of the oldest kingdoms, Ramliearth is home of the Van Blade, the most powerful magic sword in Alecrest. They retained a bit more knowledge from the ancient kingdom and have more sorcerers than the other major kingdoms, while in the east the &quot;Desert of Empty&quot; stands as one of the only magic-dead places on the continent - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considering the giant crater in the middle it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s probably the epicenter of the disaster that killed Kastuul&lt;/ins&gt;. Allies with Orphan and likely to get dragged into any future war with...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Phandria&amp;#039;&amp;#039;&amp;#039;: The textbook evil kingdom and one half of the former kingdom of Phan. After Rijal ran off with half of Phan&amp;#039;s territory (and their queen) the part that was left was taken over by various criminal syndicates, assassin temples, cults to Dark Gods, &amp;amp;c. Naturally they want the rest of Phan&amp;#039;s territory back and aren&amp;#039;t afraid to fight for it, as they did in Rune Soldier Louie.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Phandria&amp;#039;&amp;#039;&amp;#039;: The textbook evil kingdom and one half of the former kingdom of Phan. After Rijal ran off with half of Phan&amp;#039;s territory (and their queen) the part that was left was taken over by various criminal syndicates, assassin temples, cults to Dark Gods, &amp;amp;c. Naturally they want the rest of Phan&amp;#039;s territory back and aren&amp;#039;t afraid to fight for it, as they did in Rune Soldier Louie.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Ten Children&amp;#039;&amp;#039;&amp;#039;: An alliance of ten city-states in western Alecrest, formed to pose a united front against the great kingdoms to the east. Created as one of the first major expansions to the setting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Ten Children&amp;#039;&amp;#039;&amp;#039;: An alliance of ten city-states in western Alecrest, formed to pose a united front against the great kingdoms to the east. Created as one of the first major expansions to the setting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1007822&amp;oldid=prev</id>
		<title>Pachinko Man: /* Nations of Alecrest */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1007822&amp;oldid=prev"/>
		<updated>2026-01-17T20:13:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Nations of Alecrest&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 17 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And [[TSR]], in its [[Lorraine Williams|infinite wisdom]], said no. They figured there was no way any &amp;#039;&amp;#039;Westerner&amp;#039;&amp;#039; would ever be interested in Japanese fantasy, and weren&amp;#039;t interested in writing content exclusively for the Japanese market. So they just gave up on it and the Bitch went back to embezzling corporate funds through Buck Rogers games nobody played. With no other choice, the Group SNE team shrugged and said [[Meme|&amp;quot;Fine, I&amp;#039;ll do it myself.&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And [[TSR]], in its [[Lorraine Williams|infinite wisdom]], said no. They figured there was no way any &amp;#039;&amp;#039;Westerner&amp;#039;&amp;#039; would ever be interested in Japanese fantasy, and weren&amp;#039;t interested in writing content exclusively for the Japanese market. So they just gave up on it and the Bitch went back to embezzling corporate funds through Buck Rogers games nobody played. With no other choice, the Group SNE team shrugged and said [[Meme|&amp;quot;Fine, I&amp;#039;ll do it myself.&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Their first creation was &#039;&#039;&#039;Lodoss War Companion RPG&#039;&#039;&#039;, literally Lodoss: The Campaign Setting, but using a new rules system of their own invention. It sold well enough that they took what they learned from Lodoss War RPG, improved the mechanics, and released them as a new game called &#039;&#039;&#039;Sword World RPG&#039;&#039;&#039;. This RPG was initially set up as entirely separate to Lodoss, taking place in a world called Forcelia. Eventually supplements were released that [[Retcon|established]] Forcelia as actually being the world where the three series they had already released took place and added them as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;countries &lt;/del&gt;within Forcelia - Lodoss from &#039;&#039;Record of Lodoss War&#039;&#039;, Alecrest from &#039;&#039;Rune Soldier Louie&#039;&#039;, and Crystania from &#039;&#039;Legend of Crystania.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Their first creation was &#039;&#039;&#039;Lodoss War Companion RPG&#039;&#039;&#039;, literally Lodoss: The Campaign Setting, but using a new rules system of their own invention. It sold well enough that they took what they learned from Lodoss War RPG, improved the mechanics, and released them as a new game called &#039;&#039;&#039;Sword World RPG&#039;&#039;&#039;. This RPG was initially set up as entirely separate to Lodoss, taking place in a world called Forcelia. Eventually supplements were released that [[Retcon|established]] Forcelia as actually being the world where the three series they had already released took place and added them as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;places &lt;/ins&gt;within Forcelia - Lodoss from &#039;&#039;Record of Lodoss War&#039;&#039;, Alecrest from &#039;&#039;Rune Soldier Louie&#039;&#039;, and Crystania from &#039;&#039;Legend of Crystania.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2008, Sword World RPG: 2nd Edition was released, moving on from the Forcelia setting to a new setting called Raxia, which is established as a world created by the combined power of epically powerful, sapient, magic swords. A &amp;quot;2.5&amp;quot; edition, also set in Raxia, was released in 2012.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2008, Sword World RPG: 2nd Edition was released, moving on from the Forcelia setting to a new setting called Raxia, which is established as a world created by the combined power of epically powerful, sapient, magic swords. A &amp;quot;2.5&amp;quot; edition, also set in Raxia, was released in 2012.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several thousand years after this came the Age of Magic, dominated by the stereotypical kingdom of &amp;lt;s&amp;gt;Lufenia&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Zenithia&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Zeal&amp;lt;/s&amp;gt; Kastuul where archmages ruled and built your stereotypical crazy magitech artifacts [[Mystara|every oldschool setting needs]]. Eventually Kastuul fell victim to its own hubris in an unspecified disaster where most of their magical knowledge was destroyed, and the less-magical humans threw off their oppressors to build a world ruled by the sword, where the balance of power was decided by physical might and not wizard bullshit. This &amp;quot;Age of Sword&amp;quot; is the period in which the RPG takes place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several thousand years after this came the Age of Magic, dominated by the stereotypical kingdom of &amp;lt;s&amp;gt;Lufenia&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Zenithia&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Zeal&amp;lt;/s&amp;gt; Kastuul where archmages ruled and built your stereotypical crazy magitech artifacts [[Mystara|every oldschool setting needs]]. Eventually Kastuul fell victim to its own hubris in an unspecified disaster where most of their magical knowledge was destroyed, and the less-magical humans threw off their oppressors to build a world ruled by the sword, where the balance of power was decided by physical might and not wizard bullshit. This &amp;quot;Age of Sword&amp;quot; is the period in which the RPG takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Forcelia is believed to be [[Goblin Slayer|a four-cornered world]], with one sun, one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mooon &lt;/del&gt;and the aforementioned elemental gates at the corners giving it shape a la [[Exalted]]. The actual campaign setting in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core &lt;/del&gt;is the continent of Alecrest, also known as the setting of Rune Soldier Louie. The map vaguely resembles Eurasia as is tradition though the details differ greatly&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The setting is &lt;/del&gt;deliberately painted with very broad strokes in the corebook and then filled in with &quot;World Guide&quot; gazetteers so that the GM can use as much or as little of it as he wants, much like [[Mystara]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Forcelia is believed to be [[Goblin Slayer|a four-cornered world]], with one sun, one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moon &lt;/ins&gt;and the aforementioned elemental gates at the corners giving it shape a la [[Exalted]]. The actual campaign setting in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Complete Edition rulebook &lt;/ins&gt;is the continent of Alecrest, also known as the setting of Rune Soldier Louie&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; if there&#039;s a defined setting earlier than this, it hasn&#039;t been translated yet&lt;/ins&gt;. The map vaguely resembles Eurasia as is tradition though the details differ greatly&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;deliberately painted with very broad strokes in the corebook and then filled in with &quot;World Guide&quot; gazetteers so that the GM can use as much or as little of it as he wants, much like [[Mystara]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Nations of Alecrest ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Nations of Alecrest ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Oran&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main setting of the main setting, &lt;/del&gt;Oran is the largest nation in southern Alecrest and rich enough to slowly push away medieval stasis through active government-funded research. Their claim to fame is having the first and largest sorcerers&#039; guild on the continent, and their leader Mana Rai is said to be the greatest sorcerer in the continent. Their other claim to fame is the Fallen City, a megadungeon dating back to the Age of Magic formed from the ruins of the floating city of Rex. Adventurers come there from across the continent looking for phat magical loots and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tend &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come up empty or &lt;/del&gt;get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killed &lt;/del&gt;by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magical guardians &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s depths&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Oran&#039;&#039;&#039;: Oran is the largest nation in southern Alecrest and rich enough to slowly push away medieval stasis through active government-funded research. Their claim to fame is having the first and largest sorcerers&#039; guild on the continent, and their leader Mana Rai is said to be the greatest sorcerer in the continent. Their other claim to fame is the Fallen City, a megadungeon dating back to the Age of Magic formed from the ruins of the floating city of Rex. Adventurers come there from across the continent looking for phat magical loots&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Orphan&lt;/del&gt;&#039;&#039;&#039;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Orphan&#039;&#039;&#039;: The Kingdom of Heroes, founded by high-level adventurer Rijal after he killed the evil dragon Krish for its single-handed destruction of the kingdom of Phan. Unusually autocratic: Rijal and his queen Melete rule their territory through charisma alone, with knights serving under him directly. When the nearby kingdom of Saine put down a major rebellion the usurping nobles sought asylum in Orphan and there are fears this spat could ignite the region.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ramliearth&#039;&#039;&#039;: One of the oldest kingdoms, Ramliearth is home of the Van Blade, the most powerful magic sword in Alecrest. They retained a bit more knowledge from the ancient kingdom and have more sorcerers than the other major kingdoms, while in the east the &quot;Desert of Empty&quot; stands as one of the only magic-dead places on the continent - spirit power doesn&#039;t work there. Allies with Orphan &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/ins&gt;to get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragged into any future war with...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Phandria&#039;&#039;&#039;: The textbook evil kingdom and one half of the former kingdom of Phan. After Rijal ran off with half of Phan&#039;s territory (and their queen) the part that was left was taken over &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various criminal syndicates, assassin temples, cults to Dark Gods, &amp;amp;c. Naturally they want &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of Phan&#039;s territory back and aren&#039;t afraid to fight for it, as they did in Rune Soldier Louie.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Ten Children&#039;&#039;&#039;: An alliance of ten city-states &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;western Alecrest, formed to pose a united front against the great kingdoms to the east. Created as one of the first major expansions to the setting.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Island of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damned&#039;&#039;&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: See also [[Record of Lodoss War]]. Located far to the south of Alecrest and considered cursed due to allegedly being the site of the final battle between light and darkness in the age of the gods, the odd demonic incursion and recurrent war&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Farland&#039;&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The Unreachable Land. Doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t look that much like Australia, actually. Island continent to the southwest with one very notable trait&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Your Dudes|Group SNE pledged to never detail Farland in official products, so every GM could have the joy of filling it out for themselves.]] Seriously, imagine TSR leaving a big blank spot with &quot;your setting here&quot; in Forgotten Realms or Dragonlance in perpetuity.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1007821&amp;oldid=prev</id>
		<title>Pachinko Man: /* Sword World RPG */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1007821&amp;oldid=prev"/>
		<updated>2026-01-17T18:41:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sword World RPG&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 17 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World 2.0 and 2.5 are currently being translated into English by a group of fans on Reddit. The subreddit for the fan translation can be found at: https://www.reddit.com/r/SwordWorld/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World 2.0 and 2.5 are currently being translated into English by a group of fans on Reddit. The subreddit for the fan translation can be found at: https://www.reddit.com/r/SwordWorld/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The System &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1st Edition &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword World RPG &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crunch &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World runs on the so-called &#039;&#039;2d6 System&#039;&#039;. It shares a lot of DNA with Basic D&amp;amp;D for obvious reasons, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also a lot of AD&amp;amp;D (since that was the Group SNE guys were &#039;&#039;actually&#039;&#039; using at their tables, they were &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forced to use Basic &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lodoss because &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s what the publisher &lt;/del&gt;had in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stock)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon attacks are &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposed &lt;/del&gt;rolls, and damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolls direct &lt;/del&gt;you to a fuckhuge &quot;rating table&quot; to determine how much hurt you actually caused and how much was stopped by the enemy&#039;s armor. This was a compromise to squeeze a bigger range of results out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s kind of clunky. Still not as bad as [[Rolemaster|Rollmaster]] though. Notably [[Hit point|&quot;life force&quot;]] and [[Mana|&quot;mental power&quot;]] are stats generated in the same way as your other ability scores, so the huge ablative pools of hit points you see in later editions of D&amp;amp;D &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/del&gt;&#039;t exist; instead you get damage reduction based on your character level and equipped armor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World runs on the so-called &#039;&#039;2d6 System&#039;&#039;. It shares a lot of DNA with Basic D&amp;amp;D for obvious reasons, just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crunched down further &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an audience &lt;/ins&gt;that had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;probably never seen a polyhedral &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their lives&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Almost &lt;/ins&gt;all rolls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are 2d6 + stat bonus + skill vs. a target score&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computing attack &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sends &lt;/ins&gt;you to a fuckhuge &quot;rating table&quot; to determine how much hurt you actually caused and how much was stopped by the enemy&#039;s armor. This was a compromise to squeeze a bigger range of results out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s kind of clunky. Still not as bad as [[Rolemaster|Rollmaster]] though. Notably [[Hit point|&quot;life force&quot;]] and [[Mana|&quot;mental power&quot;]] are stats generated in the same way as your other ability scores, so the huge ablative pools of hit points you see in later editions of D&amp;amp;D &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/ins&gt;&#039;t exist; instead you get damage reduction based on your character level and equipped armor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Much of the arcane flappadoodle AD&amp;amp;D (and later 3.x) became infamous for (fiddly weapon modifiers, special combat subsystems shared with nothing else, grappling) are still here but banished to supplements and optional rules&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of &lt;/del&gt;combat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword World was ahead of its time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single unified roll mechanic for skill checks. It&#039;s just [[stat]] &lt;/del&gt;bonus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+ [[Skills|skill]] + 2d6 vs&lt;/del&gt;. a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target score; &lt;/del&gt;12 is automatic success and 2 is an automatic failure, but the rulebook goes out of its way to say that this doesn&#039;t automatically mean [[You rolled a 1|epic success or failure]] and warns the GM to refrain from being a dick just because the PC failed a roll. Another ahead-of-its-time (or possibly retro, since OD&amp;amp;D started out with generic fighting men and grew the other classes during playtesting) feature is the complete absence of restrictions on [[multiclassing]]. Your standard [[fighter]], [[Rogue|thief]], [[priest]] and so forth are just &quot;adventurer skills&quot; that you can buy with XP and each cover their own separate chunks of a unnervingly [[Dungeons &amp;amp; Dragons 3rd Edition|3.x-like]] ability list, as well as abilities representing the expected D&amp;amp;D style class abilities. Buying ranks in a skill gives you a rank in all the abilities under that skill, a bit like [[Shadowrun]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many non-&lt;/ins&gt;combat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolls are actually opposed checks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where the GM rolls 2d6 + &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty &lt;/ins&gt;bonus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to get the target score&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rolling &lt;/ins&gt;a 12 is automatic success and 2 is an automatic failure, but the rulebook goes out of its way to say that this doesn&#039;t automatically mean [[You rolled a 1|epic success or failure]] and warns the GM to refrain from being a dick just because the PC failed a roll. Another ahead-of-its-time (or possibly retro, since OD&amp;amp;D started out with generic fighting men and grew the other classes during playtesting) feature is the complete absence of restrictions on [[multiclassing]]. Your standard [[fighter]], [[Rogue|thief]], [[priest]] and so forth are just &quot;adventurer skills&quot; that you can buy with XP and each cover their own separate chunks of a unnervingly [[Dungeons &amp;amp; Dragons 3rd Edition|3.x-like]] ability list, as well as abilities representing the expected D&amp;amp;D style class abilities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. So-called &quot;general skills&quot; also exist, work like AD&amp;amp;D&#039;s non-weapon proficiencies and (refreshingly) are earned through roleplay rather than wasting experience or proficiency slots on fluff&lt;/ins&gt;. Buying ranks in a skill gives you a rank in all the abilities under that skill, a bit like [[Shadowrun]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This one little twist on the standard class system means you can make the [[gish]] characters Japanese fantasy loves so much effortlessly, and the ability to take a level or two in anything with no penalty beyond the XP cost and a lot of fringe benefits means there&amp;#039;s no need for a dedicated [[skill monkey]] role. So-called &amp;quot;common adventurer abilities&amp;quot; use your best adventurer skill rating, avoiding the common [[3e]] absurdity of needing to sink points into basic life skills like Climb and Jump.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This one little twist on the standard class system means you can make the [[gish]] characters Japanese fantasy loves so much effortlessly, and the ability to take a level or two in anything with no penalty beyond the XP cost and a lot of fringe benefits means there&amp;#039;s no need for a dedicated [[skill monkey]] role. So-called &amp;quot;common adventurer abilities&amp;quot; use your best adventurer skill rating, avoiding the common [[3e]] absurdity of needing to sink points into basic life skills like Climb and Jump.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fighter:&amp;#039;&amp;#039;&amp;#039; You fight. Duh. Buffs all your attack and defense rolls but doesn&amp;#039;t do anything else. Of note is the example in the rulebook: &amp;#039;&amp;#039;[[Conan the Barbarian|&amp;quot;A wandering swordsman who makes a name for himself solely on the strength of his sword, and eventually establishes a kingdom.&amp;quot;]]&amp;#039;&amp;#039; This is what [[Old School Roleplaying]] looks like, folks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fighter:&amp;#039;&amp;#039;&amp;#039; You fight. Duh. Buffs all your attack and defense rolls but doesn&amp;#039;t do anything else. Of note is the example in the rulebook: &amp;#039;&amp;#039;[[Conan the Barbarian|&amp;quot;A wandering swordsman who makes a name for himself solely on the strength of his sword, and eventually establishes a kingdom.&amp;quot;]]&amp;#039;&amp;#039; This is what [[Old School Roleplaying]] looks like, folks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Thief:&#039;&#039;&#039; Like the D&amp;amp;D thief but without the crippling fear of effectiveness. Also buffs combat rolls like the fighter and can crit on 9s unlike any other class, but only if your weapon/armor weight is half the maximum you can equip. If you have levels in both fighter and thief, they don&#039;t stack and you have to choose which one to use at the start of each round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Thief:&#039;&#039;&#039; Like the D&amp;amp;D thief but without the crippling fear of effectiveness. Also buffs combat rolls like the fighter and can crit on 9s unlike any other class, but only if your weapon/armor weight is half the maximum you can equip. If you have levels in both fighter and thief, they don&#039;t stack and you have to choose which one to use at the start of each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat &lt;/ins&gt;round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ranger:&amp;#039;&amp;#039;&amp;#039; Still the same vaguely schizophrenic Legolas knockoff, but before they gave him his animal buddy. Buffs ranged combat rolls but mostly used for stealth and survival in the wilderness, plus some oddball things like stabilize checks, predicting the weather and map-making. You also get a bonus to SURPRISE MOTHERFUCKER people if you have a chance to get the drop on them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ranger:&amp;#039;&amp;#039;&amp;#039; Still the same vaguely schizophrenic Legolas knockoff, but before they gave him his animal buddy. Buffs ranged combat rolls but mostly used for stealth and survival in the wilderness, plus some oddball things like stabilize checks, predicting the weather and map-making. You also get a bonus to SURPRISE MOTHERFUCKER people if you have a chance to get the drop on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Sage:&amp;#039;&amp;#039;&amp;#039; [[Bear Lore]] experts. You can take this with the sorcerer skill and get an XP discount for it. Also if you fail a knowledge or appraise check you have to go to your local library and take a look (it&amp;#039;s in a book) for a week before making &amp;#039;&amp;#039;another&amp;#039;&amp;#039; skill check to see if your character did, in fact, learn something.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Sage:&amp;#039;&amp;#039;&amp;#039; [[Bear Lore]] experts. You can take this with the sorcerer skill and get an XP discount for it. Also if you fail a knowledge or appraise check you have to go to your local library and take a look (it&amp;#039;s in a book) for a week before making &amp;#039;&amp;#039;another&amp;#039;&amp;#039; skill check to see if your character did, in fact, learn something.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bard:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a bard. You know what a bard does. Since multiclassing is free, the bard skill doesn&amp;#039;t cover fighting and &amp;#039;&amp;#039;just&amp;#039;&amp;#039; gives you Play Instrument, &amp;quot;spellsongs&amp;quot; and bardic knowledge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bard:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a bard. You know what a bard does. Since multiclassing is free, the bard skill doesn&amp;#039;t cover fighting and &amp;#039;&amp;#039;just&amp;#039;&amp;#039; gives you Play Instrument, &amp;quot;spellsongs&amp;quot; and bardic knowledge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rune Master&amp;#039;&amp;#039;&amp;#039;: The caster skill. Comes in sorcerer ([[Wizard]] using ancient magic, spell list is like a greatest-hits version of the [[AD&amp;amp;D]] list without campaign-enders like Wish), shaman ([[Elementalist]] type, mostly a buffmancer with spells that only work when the elemental spirits are around; note that &amp;quot;mind&amp;quot; and &amp;quot;life&amp;quot; are elements) and priest ([[Cleric]], does cleric things) flavors. The GM also gets the snowflake NPC-only dark priest (does what it says on the tin) and dragon priest (draconic [[sorcerer]] types who LARP as dragons and get spells to help with that) skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Rune Master&amp;#039;&amp;#039;&amp;#039;: The caster skill. Comes in sorcerer ([[Wizard]] using ancient magic, spell list is like a greatest-hits version of the [[AD&amp;amp;D]] list without campaign-enders like Wish), shaman ([[Elementalist]] type, mostly a buffmancer with spells that only work when the elemental spirits are around; note that &amp;quot;mind&amp;quot; and &amp;quot;life&amp;quot; are elements) and priest ([[Cleric]], does cleric things) flavors. The GM also gets the snowflake NPC-only dark priest (does what it says on the tin) and dragon priest (draconic [[sorcerer]] types who LARP as dragons and get spells to help with that) skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== The World of Forcelia ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:ForceliaMap.png|thumb|(Translated) map of Alecrest and surroundings]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the beginning, there was only a great Titan, and when it died its body became the world; its blood became the seas, its dying breath became the wind and its grief-filled heart became fire that consumed its flesh to give rise to the gods. After the gods created the [[Old Ones|&quot;ancient races&quot;]] and then the world with their help, they began to turn on each other until they destroyed each other&#039;s physical forms in an epic final war between light and darkness. Because of this war, one of the four elemental gates intended to contain the world and keep it pristine forever was broken open, thus creating time as Forcelia&#039;s seas slowly drain out of the Gate of Water into the void.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Several thousand years after this came the Age of Magic, dominated by the stereotypical kingdom of &amp;lt;s&amp;gt;Lufenia&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Zenithia&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Zeal&amp;lt;/s&amp;gt; Kastuul where archmages ruled and built your stereotypical crazy magitech artifacts [[Mystara|every oldschool setting needs]]. Eventually Kastuul fell victim to its own hubris in an unspecified disaster where most of their magical knowledge was destroyed, and the less-magical humans threw off their oppressors to build a world ruled by the sword, where the balance of power was decided by physical might and not wizard bullshit. This &quot;Age of Sword&quot; is the period in which the RPG takes place.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forcelia is believed to be [[Goblin Slayer|a four-cornered world]], with one sun, one mooon and the aforementioned elemental gates at the corners giving it shape a la [[Exalted]]. The actual campaign setting in core is the continent of Alecrest, also known as the setting of Rune Soldier Louie. The map vaguely resembles Eurasia as is tradition though the details differ greatly. The setting is deliberately painted with very broad strokes in the corebook and then filled in with &quot;World Guide&quot; gazetteers so that the GM can use as much or as little of it as he wants, much like [[Mystara]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Nations of Alecrest ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Oran&#039;&#039;&#039;: The main setting of the main setting, Oran is the largest nation in southern Alecrest and rich enough to slowly push away medieval stasis through active government-funded research. Their claim to fame is having the first and largest sorcerers&#039; guild on the continent, and their leader Mana Rai is said to be the greatest sorcerer in the continent. Their other claim to fame is the Fallen City, a megadungeon dating back to the Age of Magic formed from the ruins of the floating city of Rex. Adventurers come there from across the continent looking for phat magical loots and tend to come up empty or get killed by the magical guardians in the city&#039;s depths.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Orphan&#039;&#039;&#039;: &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003660&amp;oldid=prev</id>
		<title>Pachinko Man: /* Sword World RPG */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003660&amp;oldid=prev"/>
		<updated>2025-08-19T16:40:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sword World RPG&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:40, 19 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sword World RPG ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sword World RPG ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World runs on the so-called &#039;&#039;2d6 System&#039;&#039;. It shares a lot of DNA with Basic D&amp;amp;D for obvious reasons&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; attack matrices are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day&lt;/del&gt;, and damage rolls direct you to a fuckhuge &quot;rating table&quot; to determine how much hurt you actually caused. This was a compromise to squeeze a bigger range of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numbers &lt;/del&gt;out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s clunky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as hell&lt;/del&gt;. Still not as bad as [[Rolemaster|Rollmaster]] though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World runs on the so-called &#039;&#039;2d6 System&#039;&#039;. It shares a lot of DNA with Basic D&amp;amp;D for obvious reasons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but also a lot of AD&amp;amp;D (since that was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Group SNE guys were &#039;&#039;actually&#039;&#039; using at their tables, they were just forced to use Basic for Lodoss because that&#039;s what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher had in stock). Weapon attacks are all opposed rolls&lt;/ins&gt;, and damage rolls direct you to a fuckhuge &quot;rating table&quot; to determine how much hurt you actually caused &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and how much was stopped by the enemy&#039;s armor&lt;/ins&gt;. This was a compromise to squeeze a bigger range of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;results &lt;/ins&gt;out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of &lt;/ins&gt;clunky. Still not as bad as [[Rolemaster|Rollmaster]] though&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Notably [[Hit point|&quot;life force&quot;]] and [[Mana|&quot;mental power&quot;]] are stats generated in the same way as your other ability scores, so the huge ablative pools of hit points you see in later editions of D&amp;amp;D doesn&#039;t exist; instead you get damage reduction based on your character level and equipped armor&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of combat Sword World was ahead of its time, with a single unified roll mechanic for skill checks. It&amp;#039;s just [[stat]] bonus + [[Skills|skill]] + 2d6 vs. a target score; 12 is automatic success and 2 is an automatic failure, but the rulebook goes out of its way to say that this doesn&amp;#039;t automatically mean [[You rolled a 1|epic success or failure]] and warns the GM to refrain from being a dick just because the PC failed a roll. Another ahead-of-its-time (or possibly retro, since OD&amp;amp;D started out with generic fighting men and grew the other classes during playtesting) feature is the complete absence of restrictions on [[multiclassing]]. Your standard [[fighter]], [[Rogue|thief]], [[priest]] and so forth are just &amp;quot;adventurer skills&amp;quot; that you can buy with XP and each cover their own separate chunks of a unnervingly [[Dungeons &amp;amp; Dragons 3rd Edition|3.x-like]] ability list, as well as abilities representing the expected D&amp;amp;D style class abilities. Buying ranks in a skill gives you a rank in all the abilities under that skill, a bit like [[Shadowrun]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of combat Sword World was ahead of its time, with a single unified roll mechanic for skill checks. It&amp;#039;s just [[stat]] bonus + [[Skills|skill]] + 2d6 vs. a target score; 12 is automatic success and 2 is an automatic failure, but the rulebook goes out of its way to say that this doesn&amp;#039;t automatically mean [[You rolled a 1|epic success or failure]] and warns the GM to refrain from being a dick just because the PC failed a roll. Another ahead-of-its-time (or possibly retro, since OD&amp;amp;D started out with generic fighting men and grew the other classes during playtesting) feature is the complete absence of restrictions on [[multiclassing]]. Your standard [[fighter]], [[Rogue|thief]], [[priest]] and so forth are just &amp;quot;adventurer skills&amp;quot; that you can buy with XP and each cover their own separate chunks of a unnervingly [[Dungeons &amp;amp; Dragons 3rd Edition|3.x-like]] ability list, as well as abilities representing the expected D&amp;amp;D style class abilities. Buying ranks in a skill gives you a rank in all the abilities under that skill, a bit like [[Shadowrun]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003659&amp;oldid=prev</id>
		<title>Pachinko Man: /* Adventurer skills */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003659&amp;oldid=prev"/>
		<updated>2025-08-19T16:22:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Adventurer skills&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 19 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Sage:&amp;#039;&amp;#039;&amp;#039; [[Bear Lore]] experts. You can take this with the sorcerer skill and get an XP discount for it. Also if you fail a knowledge or appraise check you have to go to your local library and take a look (it&amp;#039;s in a book) for a week before making &amp;#039;&amp;#039;another&amp;#039;&amp;#039; skill check to see if your character did, in fact, learn something.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Sage:&amp;#039;&amp;#039;&amp;#039; [[Bear Lore]] experts. You can take this with the sorcerer skill and get an XP discount for it. Also if you fail a knowledge or appraise check you have to go to your local library and take a look (it&amp;#039;s in a book) for a week before making &amp;#039;&amp;#039;another&amp;#039;&amp;#039; skill check to see if your character did, in fact, learn something.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bard:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a bard. You know what a bard does. Since multiclassing is free, the bard skill doesn&amp;#039;t cover fighting and &amp;#039;&amp;#039;just&amp;#039;&amp;#039; gives you Play Instrument, &amp;quot;spellsongs&amp;quot; and bardic knowledge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bard:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a bard. You know what a bard does. Since multiclassing is free, the bard skill doesn&amp;#039;t cover fighting and &amp;#039;&amp;#039;just&amp;#039;&amp;#039; gives you Play Instrument, &amp;quot;spellsongs&amp;quot; and bardic knowledge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Rune Master&#039;&#039;&#039;: The caster skill. Comes in sorcerer ([[Wizard]] using &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells written in the &lt;/del&gt;ancient &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;civilization&#039;s language&lt;/del&gt;, spell list is like a greatest-hits version of the [[AD&amp;amp;D]] list without campaign-enders like Wish), shaman ([[Elementalist]] type, mostly a buffmancer with spells that only work when the elemental spirits are around; note that &quot;mind&quot; and &quot;life&quot; are elements) and priest ([[Cleric]], does cleric things) flavors. The GM also gets the snowflake NPC-only dark priest (does what it says on the tin) and dragon priest (draconic [[sorcerer]] types who LARP as dragons and get spells to help with that) skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Rune Master&#039;&#039;&#039;: The caster skill. Comes in sorcerer ([[Wizard]] using ancient &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic&lt;/ins&gt;, spell list is like a greatest-hits version of the [[AD&amp;amp;D]] list without campaign-enders like Wish), shaman ([[Elementalist]] type, mostly a buffmancer with spells that only work when the elemental spirits are around; note that &quot;mind&quot; and &quot;life&quot; are elements) and priest ([[Cleric]], does cleric things) flavors. The GM also gets the snowflake NPC-only dark priest (does what it says on the tin) and dragon priest (draconic [[sorcerer]] types who LARP as dragons and get spells to help with that) skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003658&amp;oldid=prev</id>
		<title>Pachinko Man: /* Adventurer skills */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003658&amp;oldid=prev"/>
		<updated>2025-08-19T16:19:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Adventurer skills&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:19, 19 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sword World RPG ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sword World RPG ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World runs on the so-called &#039;&#039;2d6 System&#039;&#039;. It&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;shares a lot of DNA with Basic D&amp;amp;D for obvious reasons; attack matrices are the order of the day, and damage rolls direct you to a fuckhuge &quot;rating table&quot; to determine how much hurt you actually caused. This was a compromise to squeeze a bigger range of numbers out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s clunky as hell. Still not as bad as [[Rolemaster|Rollmaster]] though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World runs on the so-called &#039;&#039;2d6 System&#039;&#039;. It shares a lot of DNA with Basic D&amp;amp;D for obvious reasons; attack matrices are the order of the day, and damage rolls direct you to a fuckhuge &quot;rating table&quot; to determine how much hurt you actually caused. This was a compromise to squeeze a bigger range of numbers out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s clunky as hell. Still not as bad as [[Rolemaster|Rollmaster]] though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of combat Sword World was ahead of its time, with a single unified roll mechanic for skill checks. It&#039;s just [[stat]] bonus + [[Skills|skill]] + 2d6 vs. a target score; 12 is automatic success and 2 is an automatic failure, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hilariously &lt;/del&gt;the rulebook goes out of its way to say that this doesn&#039;t automatically mean [[You rolled a 1|epic success or failure]]. Another ahead-of-its-time (or possibly retro, since OD&amp;amp;D started out with generic fighting men and grew the other classes during playtesting) feature is the complete absence of restrictions on [[multiclassing]]. Your standard [[fighter]], [[Rogue|thief]], [[priest]] and so forth are just &quot;adventurer skills&quot; that you can buy with XP and each cover their own separate chunks of a unnervingly [[Dungeons &amp;amp; Dragons 3rd Edition|3.x-like]] ability list, as well as abilities representing the expected D&amp;amp;D style class abilities. Buying ranks in a skill gives you a rank in all the abilities under that skill, a bit like [[Shadowrun]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Outside of combat Sword World was ahead of its time, with a single unified roll mechanic for skill checks. It&#039;s just [[stat]] bonus + [[Skills|skill]] + 2d6 vs. a target score; 12 is automatic success and 2 is an automatic failure, but the rulebook goes out of its way to say that this doesn&#039;t automatically mean [[You rolled a 1|epic success or failure]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and warns the GM to refrain from being a dick just because the PC failed a roll&lt;/ins&gt;. Another ahead-of-its-time (or possibly retro, since OD&amp;amp;D started out with generic fighting men and grew the other classes during playtesting) feature is the complete absence of restrictions on [[multiclassing]]. Your standard [[fighter]], [[Rogue|thief]], [[priest]] and so forth are just &quot;adventurer skills&quot; that you can buy with XP and each cover their own separate chunks of a unnervingly [[Dungeons &amp;amp; Dragons 3rd Edition|3.x-like]] ability list, as well as abilities representing the expected D&amp;amp;D style class abilities. Buying ranks in a skill gives you a rank in all the abilities under that skill, a bit like [[Shadowrun]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This one little twist on the standard class system means you can make the [[gish]] characters Japanese fantasy loves so much effortlessly, and the ability to take a level or two in anything with no penalty beyond the XP cost and a lot of fringe benefits means there&amp;#039;s no need for a dedicated [[skill monkey]] role. So-called &amp;quot;common adventurer abilities&amp;quot; use your best adventurer skill rating, avoiding the common [[3e]] absurdity of needing to sink points into basic life skills like Climb and Jump.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This one little twist on the standard class system means you can make the [[gish]] characters Japanese fantasy loves so much effortlessly, and the ability to take a level or two in anything with no penalty beyond the XP cost and a lot of fringe benefits means there&amp;#039;s no need for a dedicated [[skill monkey]] role. So-called &amp;quot;common adventurer abilities&amp;quot; use your best adventurer skill rating, avoiding the common [[3e]] absurdity of needing to sink points into basic life skills like Climb and Jump.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Thief:&amp;#039;&amp;#039;&amp;#039; Like the D&amp;amp;D thief but without the crippling fear of effectiveness. Also buffs combat rolls like the fighter and can crit on 9s unlike any other class, but only if your weapon/armor weight is half the maximum you can equip. If you have levels in both fighter and thief, they don&amp;#039;t stack and you have to choose which one to use at the start of each round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Thief:&amp;#039;&amp;#039;&amp;#039; Like the D&amp;amp;D thief but without the crippling fear of effectiveness. Also buffs combat rolls like the fighter and can crit on 9s unlike any other class, but only if your weapon/armor weight is half the maximum you can equip. If you have levels in both fighter and thief, they don&amp;#039;t stack and you have to choose which one to use at the start of each round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ranger:&amp;#039;&amp;#039;&amp;#039; Still the same vaguely schizophrenic Legolas knockoff, but before they gave him his animal buddy. Buffs ranged combat rolls but mostly used for stealth and survival in the wilderness, plus some oddball things like stabilize checks, predicting the weather and map-making. You also get a bonus to SURPRISE MOTHERFUCKER people if you have a chance to get the drop on them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ranger:&amp;#039;&amp;#039;&amp;#039; Still the same vaguely schizophrenic Legolas knockoff, but before they gave him his animal buddy. Buffs ranged combat rolls but mostly used for stealth and survival in the wilderness, plus some oddball things like stabilize checks, predicting the weather and map-making. You also get a bonus to SURPRISE MOTHERFUCKER people if you have a chance to get the drop on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Sage:&#039;&#039;&#039; [[Bear Lore]] experts. You can take this with the sorcerer skill and get an XP discount for it. Also if you fail a knowledge or appraise check you have to go to your local library and take a look (it&#039;s in a book) for a week before making &#039;&#039;another&#039;&#039; skill check to see if your character did, in fact, learn something.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Bard:&#039;&#039;&#039; It&#039;s a bard. You know what a bard does. Since multiclassing is free, the bard skill doesn&#039;t cover fighting and &#039;&#039;just&#039;&#039; gives you Play Instrument, &quot;spellsongs&quot; and bardic knowledge.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Rune Master&#039;&#039;&#039;: The caster skill. Comes in sorcerer ([[Wizard]] using spells written in the ancient civilization&#039;s language, spell list is like a greatest-hits version of the [[AD&amp;amp;D]] list without campaign-enders like Wish), shaman ([[Elementalist]] type, mostly a buffmancer with spells that only work when the elemental spirits are around; note that &quot;mind&quot; and &quot;life&quot; are elements) and priest ([[Cleric]], does cleric things) flavors. The GM also gets the snowflake NPC-only dark priest (does what it says on the tin) and dragon priest (draconic [[sorcerer]] types who LARP as dragons and get spells to help with that) skills.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003655&amp;oldid=prev</id>
		<title>Pachinko Man at 03:18, 19 August 2025</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003655&amp;oldid=prev"/>
		<updated>2025-08-19T03:18:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:18, 19 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The System ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The System ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword World&#039;s system is called the &#039;&#039;2d6 System&#039;&#039;. It&#039;s a lot like Basic D&amp;amp;D for obvious reasons; attack matrices are the order of the day, and most rolls direct you to a fuckhuge &quot;rating table&quot; to tell you what you actually rolled. There&#039;s even a separate &quot;power table&quot; for each weapon type. This was a compromise to squeeze a bigger range of numbers out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s clunky as hell. Still not as bad as [[Rolemaster|Rollmaster]] though.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;External Links &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Sword World RPG ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword World runs on the so-called &#039;&#039;2d6 System&#039;&#039;. It&#039;s shares a lot of DNA with Basic D&amp;amp;D for obvious reasons; attack matrices are the order of the day, and damage rolls direct you to a fuckhuge &quot;rating table&quot; to determine how much hurt you actually caused. This was a compromise to squeeze a bigger range of numbers out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s clunky as hell. Still not as bad as [[Rolemaster|Rollmaster]] though.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of combat Sword World was ahead of its time, with a single unified roll mechanic for skill checks. It&#039;s just [[stat]] bonus + [[Skills|skill]] + 2d6 vs. a target score; 12 is automatic success and 2 is an automatic failure, but hilariously the rulebook goes out of its way to say that this doesn&#039;t automatically mean [[You rolled a 1|epic success or failure]]. Another ahead-of-its-time (or possibly retro, since OD&amp;amp;D started out with generic fighting men and grew the other classes during playtesting) feature is the complete absence of restrictions on [[multiclassing]]. Your standard [[fighter]], [[Rogue|thief]], [[priest]] and so forth are just &quot;adventurer skills&quot; that you can buy with XP and each cover their own separate chunks of a unnervingly [[Dungeons &amp;amp; Dragons 3rd Edition|3.x-like]] ability list, as well as abilities representing the expected D&amp;amp;D style class abilities. Buying ranks in a skill gives you a rank in all the abilities under that skill, a bit like [[Shadowrun]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This one little twist on the standard class system means you can make the [[gish]] characters Japanese fantasy loves so much effortlessly, and the ability to take a level or two in anything with no penalty beyond the XP cost and a lot of fringe benefits means there&#039;s no need for a dedicated [[skill monkey]] role. So-called &quot;common adventurer abilities&quot; use your best adventurer skill rating, avoiding the common [[3e]] absurdity of needing to sink points into basic life skills like Climb and Jump.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Adventurer skills ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Fighter:&#039;&#039;&#039; You fight. Duh. Buffs all your attack and defense rolls but doesn&#039;t do anything else. Of note is the example in the rulebook: &#039;&#039;[[Conan the Barbarian|&quot;A wandering swordsman who makes a name for himself solely on the strength of his sword, and eventually establishes a kingdom.&quot;]]&#039;&#039; This is what [[Old School Roleplaying]] looks like, folks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Thief:&#039;&#039;&#039; Like the D&amp;amp;D thief but without the crippling fear of effectiveness. Also buffs combat rolls like the fighter and can crit on 9s unlike any other class, but only if your weapon/armor weight is half the maximum you can equip. If you have levels in both fighter and thief, they don&#039;t stack and you have to choose which one to use at the start of each round.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ranger:&#039;&#039;&#039; Still the same vaguely schizophrenic Legolas knockoff, but before they gave him his animal buddy. Buffs ranged combat rolls but mostly used for stealth and survival in the wilderness, plus some oddball things like stabilize checks, predicting the weather and map-making. You also get a bonus to SURPRISE MOTHERFUCKER people if you have a chance to get the drop on them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== External Links ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003644&amp;oldid=prev</id>
		<title>Pachinko Man at 03:07, 16 August 2025</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003644&amp;oldid=prev"/>
		<updated>2025-08-16T03:07:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:07, 16 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sword World RPG&amp;#039;&amp;#039;&amp;#039; is a fantasy roleplaying system and setting from Japan, and is basically Japan&amp;#039;s answer to [[Dungeons &amp;amp; Dragons]] as &amp;#039;&amp;#039;&amp;#039;the&amp;#039;&amp;#039;&amp;#039; single-most famous, well-known and beloved fantasy RPG in its home country. Ironically, it would never have existed if [[TSR]] hadn&amp;#039;t fucked up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sword World RPG&amp;#039;&amp;#039;&amp;#039; is a fantasy roleplaying system and setting from Japan, and is basically Japan&amp;#039;s answer to [[Dungeons &amp;amp; Dragons]] as &amp;#039;&amp;#039;&amp;#039;the&amp;#039;&amp;#039;&amp;#039; single-most famous, well-known and beloved fantasy RPG in its home country. Ironically, it would never have existed if [[TSR]] hadn&amp;#039;t fucked up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back in the late 80s, a bunch of Japanese guys (later &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known as &lt;/del&gt;Group SNE) were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making a mint selling &lt;/del&gt;&quot;action replays&quot; (basically, novelized transcripts) of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their three &lt;/del&gt;[[Basic Dungeons &amp;amp; Dragons]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaigns to a Japanese gaming magazine called Comptiq Magazine&lt;/del&gt;. They called this story-fied collection of interlinked campaigns &quot;[[Record of Lodoss War]]&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. And they were making so much money&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amassing such a fandom, that &lt;/del&gt;they were able to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;13 episode animated OAV series&#039;&#039; made to celebrate &lt;/del&gt;it. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And since it &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proving such a hit, the creators &lt;/del&gt;of Lodoss decided &quot;hey, let&#039;s make a deal with [[TSR]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to get them to &lt;/del&gt;make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;campaign setting book for Lodoss! Tons of people would love to play their own Lodoss campaigns!&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back in the late 80s, a bunch of Japanese guys &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the anime and manga business &lt;/ins&gt;(later &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trading under the name &lt;/ins&gt;Group SNE) were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approached by Kadokawa to run D&amp;amp;D campaigns for them, with the intent of printing &lt;/ins&gt;&quot;action replays&quot; (basically, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Storythread|&lt;/ins&gt;novelized transcripts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sessions in a Japanese gaming magazine called Comptiq Magazine to promote the game. It had to be done in &lt;/ins&gt;[[Basic Dungeons &amp;amp; Dragons]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, because [[Advanced Dungeons &amp;amp; Dragons|AD&amp;amp;D]] hadn&#039;t been translated yet&lt;/ins&gt;. They called this story-fied collection of interlinked campaigns &quot;[[Record of Lodoss War]]&quot;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it got so big &lt;/ins&gt;they were able to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Approved anime|full-length OVA adaptation of &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(They also published [[Tunnels &amp;amp; Trolls|Tunnels and Trolls]] in Japanese at about this time, which did reasonably well and proved there &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pent-up demand for tabletop RPGs in Japan.) Seeing as they were making huge piles &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;money and people couldn&#039;t get enough &lt;/ins&gt;Lodoss &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shit, Group SNE &lt;/ins&gt;decided&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;&quot;hey, let&#039;s make a deal with [[TSR]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an official &lt;/ins&gt;campaign setting book for Lodoss! Tons of people would love to play their own Lodoss campaigns!&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And [[TSR]], in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;its infinite wisdom, said no. They figured there was no way any &#039;&#039;Westerner&#039;&#039; would ever be interested in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;media coming from Japan&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;somehow they missed that this would naturally give D&amp;amp;D a big &quot;&lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; with &lt;/del&gt;the Japanese &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;geek &lt;/del&gt;market. So they just gave up on it and went back to.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.. whatever &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fuck &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was they were doing around 1988 that they thought would be such a clear and obvious money-maker&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And [[TSR]], in its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Lorraine Williams|&lt;/ins&gt;infinite wisdom&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, said no. They figured there was no way any &#039;&#039;Westerner&#039;&#039; would ever be interested in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Japanese fantasy&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weren&#039;t interested &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;writing content exclusively for &lt;/ins&gt;the Japanese market. So they just gave up on it and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Bitch &lt;/ins&gt;went back to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;embezzling corporate funds through Buck Rogers games nobody played&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With no other choice, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Group SNE team shrugged and said [[Meme|&quot;Fine, I&#039;ll do &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;myself&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So the Lodoss guys went &quot;alright, screw it, we&#039;ll make it ourselves!&quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Their first creation was &#039;&#039;&#039;Lodoss War Companion RPG&#039;&#039;&#039;, literally Lodoss: The Campaign Setting, but using a new rules system of their own invention. It sold well enough that they took what they learned from Lodoss War RPG, improved the mechanics, and released them as a new game called &#039;&#039;&#039;Sword World RPG&#039;&#039;&#039;. This RPG was initially set up as entirely separate to Lodoss, taking place in a world called Forcelia. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eventually &lt;/ins&gt;supplements were released that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Retcon|&lt;/ins&gt;established&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;Forcelia as actually being the world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/ins&gt;the three &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/ins&gt;they had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already &lt;/ins&gt;released &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took place and added them as countries within Forcelia &lt;/ins&gt;- Lodoss from &#039;&#039;Record of Lodoss War&#039;&#039;, Alecrest from &#039;&#039;Rune Soldier Louie&#039;&#039;, and Crystania from &#039;&#039;Legend of Crystania&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Their first creation was &#039;&#039;&#039;Lodoss War Companion RPG&#039;&#039;&#039;, literally Lodoss: The Campaign Setting, but using a new rules system of their own invention. It sold well enough that they took what they learned from Lodoss War RPG, improved the mechanics, and released them as a new game called &#039;&#039;&#039;Sword World RPG&#039;&#039;&#039;. This RPG was initially set up as entirely separate to Lodoss, taking place in a world called Forcelia. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, eventually &lt;/del&gt;supplements were released that established Forcelia as actually being the world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which all the different nations from &lt;/del&gt;the three &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anime that &lt;/del&gt;they had released &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along the way &lt;/del&gt;- Lodoss from &#039;&#039;Record of Lodoss War&#039;&#039;, Alecrest from &#039;&#039;Rune Soldier Louie&#039;&#039;, and Crystania from &#039;&#039;Legend of Crystania&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- were housed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2008, Sword World RPG: 2nd Edition was released, moving on from the Forcelia setting to a new setting called Raxia, which is established as a world created by the combined power of epically powerful, sapient, magic swords. A &amp;quot;2.5&amp;quot; edition, also set in Raxia, was released in 2012.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2008, Sword World RPG: 2nd Edition was released, moving on from the Forcelia setting to a new setting called Raxia, which is established as a world created by the combined power of epically powerful, sapient, magic swords. A &amp;quot;2.5&amp;quot; edition, also set in Raxia, was released in 2012.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World 2.0 and 2.5 are currently being translated into English by a group of fans on Reddit. The subreddit for the fan translation can be found at: https://www.reddit.com/r/SwordWorld/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sword World 2.0 and 2.5 are currently being translated into English by a group of fans on Reddit. The subreddit for the fan translation can be found at: https://www.reddit.com/r/SwordWorld/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== The System ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword World&#039;s system is called the &#039;&#039;2d6 System&#039;&#039;. It&#039;s a lot like Basic D&amp;amp;D for obvious reasons; attack matrices are the order of the day, and most rolls direct you to a fuckhuge &quot;rating table&quot; to tell you what you actually rolled. There&#039;s even a separate &quot;power table&quot; for each weapon type. This was a compromise to squeeze a bigger range of numbers out of two [[d6]] but that doesn&#039;t change the fact that it&#039;s clunky as hell. Still not as bad as [[Rolemaster|Rollmaster]] though.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= External Links =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= External Links =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003101&amp;oldid=prev</id>
		<title>89.64.123.238: Created page with &quot;{{stub}} Mankind overthrew their oppressors and forged a new age ruled by the Sword.  Thus: &quot;Sword World&quot; &#039;&#039;&#039;Sword World RPG&#039;&#039;&#039; is a fantasy roleplaying system and setting from Japan, and is basically Japan&#039;s answer to Dungeons &amp; Dragons as &#039;&#039;&#039;the&#039;&#039;&#039; single-most famous, well-known and beloved fantasy RPG in its home country. Ironically, it would never have existed if TSR hadn&#039;t fucked up.  Back in the late 80s, a bunc...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sword_World_RPG&amp;diff=1003101&amp;oldid=prev"/>
		<updated>2025-02-15T15:13:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{stub}} &lt;a href=&quot;/wiki/File:SWRPGcoverJ.png&quot; title=&quot;File:SWRPGcoverJ.png&quot;&gt;left|thumb|300x300px|Mankind overthrew their oppressors and forged a new age ruled by the Sword.  Thus: &amp;quot;Sword World&amp;quot;&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Sword World RPG&amp;#039;&amp;#039;&amp;#039; is a fantasy roleplaying system and setting from Japan, and is basically Japan&amp;#039;s answer to &lt;a href=&quot;/wiki/Dungeons_%26_Dragons&quot; title=&quot;Dungeons &amp;amp; Dragons&quot;&gt;Dungeons &amp;amp; Dragons&lt;/a&gt; as &amp;#039;&amp;#039;&amp;#039;the&amp;#039;&amp;#039;&amp;#039; single-most famous, well-known and beloved fantasy RPG in its home country. Ironically, it would never have existed if &lt;a href=&quot;/wiki/TSR&quot; class=&quot;mw-redirect&quot; title=&quot;TSR&quot;&gt;TSR&lt;/a&gt; hadn&amp;#039;t fucked up.  Back in the late 80s, a bunc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:SWRPGcoverJ.png|left|thumb|300x300px|Mankind overthrew their oppressors and forged a new age ruled by the Sword.  Thus: &amp;quot;Sword World&amp;quot;]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sword World RPG&amp;#039;&amp;#039;&amp;#039; is a fantasy roleplaying system and setting from Japan, and is basically Japan&amp;#039;s answer to [[Dungeons &amp;amp; Dragons]] as &amp;#039;&amp;#039;&amp;#039;the&amp;#039;&amp;#039;&amp;#039; single-most famous, well-known and beloved fantasy RPG in its home country. Ironically, it would never have existed if [[TSR]] hadn&amp;#039;t fucked up.&lt;br /&gt;
&lt;br /&gt;
Back in the late 80s, a bunch of Japanese guys (later known as Group SNE) were making a mint selling &amp;quot;action replays&amp;quot; (basically, novelized transcripts) of their three [[Basic Dungeons &amp;amp; Dragons]] campaigns to a Japanese gaming magazine called Comptiq Magazine. They called this story-fied collection of interlinked campaigns &amp;quot;[[Record of Lodoss War]]&amp;quot;. And they were making so much money, and amassing such a fandom, that they were able to get a &amp;#039;&amp;#039;13 episode animated OAV series&amp;#039;&amp;#039; made to celebrate it. And since it was proving such a hit, the creators of Lodoss decided &amp;quot;hey, let&amp;#039;s make a deal with [[TSR]] to get them to make a campaign setting book for Lodoss! Tons of people would love to play their own Lodoss campaigns!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And [[TSR]], in all its infinite wisdom, said no. They figured there was no way any &amp;#039;&amp;#039;Westerner&amp;#039;&amp;#039; would ever be interested in media coming from Japan, and somehow they missed that this would naturally give D&amp;amp;D a big &amp;quot;in&amp;quot; with the Japanese geek market. So they just gave up on it and went back to... whatever the fuck it was they were doing around 1988 that they thought would be such a clear and obvious money-maker.&lt;br /&gt;
&lt;br /&gt;
So the Lodoss guys went &amp;quot;alright, screw it, we&amp;#039;ll make it ourselves!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Their first creation was &amp;#039;&amp;#039;&amp;#039;Lodoss War Companion RPG&amp;#039;&amp;#039;&amp;#039;, literally Lodoss: The Campaign Setting, but using a new rules system of their own invention. It sold well enough that they took what they learned from Lodoss War RPG, improved the mechanics, and released them as a new game called &amp;#039;&amp;#039;&amp;#039;Sword World RPG&amp;#039;&amp;#039;&amp;#039;. This RPG was initially set up as entirely separate to Lodoss, taking place in a world called Forcelia. However, eventually supplements were released that established Forcelia as actually being the world in which all the different nations from the three anime that they had released along the way - Lodoss from &amp;#039;&amp;#039;Record of Lodoss War&amp;#039;&amp;#039;, Alecrest from &amp;#039;&amp;#039;Rune Soldier Louie&amp;#039;&amp;#039;, and Crystania from &amp;#039;&amp;#039;Legend of Crystania&amp;#039;&amp;#039; - were housed.&lt;br /&gt;
&lt;br /&gt;
In 2008, Sword World RPG: 2nd Edition was released, moving on from the Forcelia setting to a new setting called Raxia, which is established as a world created by the combined power of epically powerful, sapient, magic swords. A &amp;quot;2.5&amp;quot; edition, also set in Raxia, was released in 2012.&lt;br /&gt;
&lt;br /&gt;
Sword World 2.0 and 2.5 are currently being translated into English by a group of fans on Reddit. The subreddit for the fan translation can be found at: https://www.reddit.com/r/SwordWorld/&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [https://swordworld.shoutwiki.com/wiki/Main_Page Sword World Translation Project Wiki] - Home of the fan translators who use it to coordinate and track progress.&lt;br /&gt;
* [https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3 Complete Sword World archives] - Related to the above.&lt;/div&gt;</summary>
		<author><name>89.64.123.238</name></author>
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