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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=TEW_-_Beasts_-_Beastfolk</id>
	<title>TEW - Beasts - Beastfolk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=TEW_-_Beasts_-_Beastfolk"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;action=history"/>
	<updated>2026-05-15T18:11:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;diff=463559&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;diff=463559&amp;oldid=prev"/>
		<updated>2023-06-23T13:29:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:29, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;diff=463557&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;diff=463557&amp;oldid=prev"/>
		<updated>2023-06-19T13:48:00Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:48, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;diff=463556&amp;oldid=prev</id>
		<title>1d4chan&gt;JSCervini at 02:42, 8 September 2011</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;diff=463556&amp;oldid=prev"/>
		<updated>2011-09-08T02:42:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:42, 8 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the bad found in men, and none of the civilities. Beastfolk are vaguely humanoid in shape, but usually have varying head shapes and or extra appendages. Mostly lone hunters or tribal congregations, the one thing keeping these things from tearing us apart is true solidarity. Most Hunters can get the warriors to flee from a makeshift village, and burn it to the ground. However, that’s not to say they’re all weak cowards. One on One, an untrained Beastfolk will kill any Hunter that’s got less than a few years under his chassis. If spotted near a settlement, swift action is recommended. Use large fire spells and loud noises to scatter them before destroying any signs of tribal gatherings. Use firearms or bows to pick them off one by one. As with all archetypes, exceptions do exist. For this one, it comes in the form of Lizardmen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the bad found in men, and none of the civilities. Beastfolk are vaguely humanoid in shape, but usually have varying head shapes and or extra appendages. Mostly lone hunters or tribal congregations, the one thing keeping these things from tearing us apart is true solidarity. Most Hunters can get the warriors to flee from a makeshift village, and burn it to the ground. However, that’s not to say they’re all weak cowards. One on One, an untrained Beastfolk will kill any Hunter that’s got less than a few years under his chassis. If spotted near a settlement, swift action is recommended. Use large fire spells and loud noises to scatter them before destroying any signs of tribal gatherings. Use firearms or bows to pick them off one by one. As with all archetypes, exceptions do exist. For this one, it comes in the form of Lizardmen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Lizardmen=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are a sly and curious folk. Original reports of them are scarce, but detail them as stark naked, lone hunters. However, as reports got more and more recent, people started to notice a pattern. Soon, small tribal gatherings of Lizardmen were reported following an increase in encounters with Settlements. Some people speculate The Wilds have picked their newest favorite, their champions. These beastfolk are fast learners, and have a strange fascination with human ways of life and technologies. Records detail them even beginning to smith crude spears and shields after a city attempted to eradicate them with a regiment of Hunters that preferred spears and shields. Several Policemen admit to receiving the frantic calls of paranoid citizens that believe Lizardmen are watching them, these reports seem to increase exponentially every following summer.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One particularly bad summer, which recorded over a thousand cases across the known world, preceded a shocking Hunter discovery. A group of over twenty Hunters were assigned to eradicate a nearby tribe, the group was surprised to find out the Lizardmen had evacuated. Within the abandoned huts and canopy housing, Hunters discovered several pieces of both pottery and scribed tablets. Scholars couldn&#039;t help but to believe that the lizardmen, previously thought of as tribal champions of the Wilds, at best, were actually forming a civilization of their own when they had evacuated to news of the Hunter advance. One such artifact found at the site seemed to be a crude map with some unique markings near the bottom of a squiggly-drawn landmass. Perhaps they found something of importance there.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[The Endless Wilds]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[The Endless Wilds]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;JSCervini</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;diff=463558&amp;oldid=prev</id>
		<title>1d4chan&gt;JSCervini: Created page with &#039;* Danger level: 6-8  All the bad found in men, and none of the civilities. Beastfolk are vaguely humanoid in shape, but usually have varying head shapes and or extra appendages. …&#039;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=TEW_-_Beasts_-_Beastfolk&amp;diff=463558&amp;oldid=prev"/>
		<updated>2011-09-08T02:28:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;* Danger level: 6-8  All the bad found in men, and none of the civilities. Beastfolk are vaguely humanoid in shape, but usually have varying head shapes and or extra appendages. …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Danger level: 6-8&lt;br /&gt;
&lt;br /&gt;
All the bad found in men, and none of the civilities. Beastfolk are vaguely humanoid in shape, but usually have varying head shapes and or extra appendages. Mostly lone hunters or tribal congregations, the one thing keeping these things from tearing us apart is true solidarity. Most Hunters can get the warriors to flee from a makeshift village, and burn it to the ground. However, that’s not to say they’re all weak cowards. One on One, an untrained Beastfolk will kill any Hunter that’s got less than a few years under his chassis. If spotted near a settlement, swift action is recommended. Use large fire spells and loud noises to scatter them before destroying any signs of tribal gatherings. Use firearms or bows to pick them off one by one. As with all archetypes, exceptions do exist. For this one, it comes in the form of Lizardmen.&lt;br /&gt;
&lt;br /&gt;
Back to [[The Endless Wilds]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;JSCervini</name></author>
	</entry>
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