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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Tactics_-_Thousand_Sons</id>
	<title>Tactics - Thousand Sons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Tactics_-_Thousand_Sons"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;action=history"/>
	<updated>2026-06-24T14:19:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465275&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 124 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465275&amp;oldid=prev"/>
		<updated>2023-06-23T13:36:20Z</updated>

		<summary type="html">&lt;p&gt;124 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:36, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465150&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465150&amp;oldid=prev"/>
		<updated>2023-06-19T13:58:44Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:58, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465149&amp;oldid=prev</id>
		<title>1d4chan&gt;Bonds0097: /* Melee Weapons */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465149&amp;oldid=prev"/>
		<updated>2018-03-18T13:50:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Melee Weapons&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:50, 18 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot;&gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Force Dagger&amp;#039;&amp;#039;&amp;#039; - AP2 on initiative, but -1S and it makes you easier to hit in challenge. It&amp;#039;s very situational, and most times axe or sword show themselves better. If you desperately need AP2 on initiative it&amp;#039;s always better to secure Battle Form or Dark Blade.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Force Dagger&amp;#039;&amp;#039;&amp;#039; - AP2 on initiative, but -1S and it makes you easier to hit in challenge. It&amp;#039;s very situational, and most times axe or sword show themselves better. If you desperately need AP2 on initiative it&amp;#039;s always better to secure Battle Form or Dark Blade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Force Rod&amp;#039;&amp;#039;&amp;#039; - Force Sword that can conserve one warp charge per psy phase to use later. Generally you&amp;#039;d have spare charges only on turn one and maybe two, unless you took a few Malefic sorcs do vent them into summoning daemons. This is more useful in small points games though, where you can gather power for one epic psy-barrage that can win a game, and against armies that often hide large chunks of their armies behind BLoS, like Tau, Craftworlds or Corsairs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Force Rod&amp;#039;&amp;#039;&amp;#039; - Force Sword that can conserve one warp charge per psy phase to use later. Generally you&amp;#039;d have spare charges only on turn one and maybe two, unless you took a few Malefic sorcs do vent them into summoning daemons. This is more useful in small points games though, where you can gather power for one epic psy-barrage that can win a game, and against armies that often hide large chunks of their armies behind BLoS, like Tau, Craftworlds or Corsairs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Daemon Weapon&#039;&#039;&#039; - This is for when you go &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/del&gt;on close combat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rape train&lt;/del&gt;. Extra attacks and strength are cool, and even more so with Battle Form (S9 AP2 daemon mace FTW), but you lose Force and Innumerations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Daemon Weapon&#039;&#039;&#039; - This is for when you go &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all in &lt;/ins&gt;on close combat. Extra attacks and strength are cool, and even more so with Battle Form (S9 AP2 daemon mace FTW), but you lose Force and Innumerations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ranged Weapons===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ranged Weapons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Bonds0097</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465274&amp;oldid=prev</id>
		<title>1d4chan&gt;BDconrad: /* Cons */ Spelling.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465274&amp;oldid=prev"/>
		<updated>2018-02-01T15:21:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cons: &lt;/span&gt; Spelling.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 1 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Invuln and AP3 don&amp;#039;t help against things like Guardsmen or Dark Eldar. Cheap hordes are your kryptonite.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Invuln and AP3 don&amp;#039;t help against things like Guardsmen or Dark Eldar. Cheap hordes are your kryptonite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In close combat your guys are worse than regular tactical marines, despite being much more expensive, unless you pump a lot of points into CC upgrades. The fact that equal points of Fire Warriors can actually wipe your golems in melee should tell you everything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In close combat your guys are worse than regular tactical marines, despite being much more expensive, unless you pump a lot of points into CC upgrades. The fact that equal points of Fire Warriors can actually wipe your golems in melee should tell you everything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Your entire army is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feartless&lt;/del&gt;. This means no going to ground and no retreats, unless you spend warp charges on it. And you need every fucking one of those charges for something more useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Your entire army is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fearless&lt;/ins&gt;. This means no going to ground and no retreats, unless you spend warp charges on it. And you need every fucking one of those charges for something more useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Anti-Psychic units, like Culexus assassins, ML3 Librarians with Adamantium Will or Tyranid Shadow in the Warp will fuck you up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Anti-Psychic units, like Culexus assassins, ML3 Librarians with Adamantium Will or Tyranid Shadow in the Warp will fuck you up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Codex: Knights Inductor is your Antithesis as far as fandexes come. Silencers make whatever unit they&amp;#039;re attached to immune to psychic powers, and the only way of getting around this is with Pavonis Lightning and Rockfall. In addition, the surge of null charges each KI army will have will make casting any psychic powers difficult unless you&amp;#039;re running High Sorcery for classic psykery(At which point you&amp;#039;ll be even more vulnerable to leadership debuffs).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Codex: Knights Inductor is your Antithesis as far as fandexes come. Silencers make whatever unit they&amp;#039;re attached to immune to psychic powers, and the only way of getting around this is with Pavonis Lightning and Rockfall. In addition, the surge of null charges each KI army will have will make casting any psychic powers difficult unless you&amp;#039;re running High Sorcery for classic psykery(At which point you&amp;#039;ll be even more vulnerable to leadership debuffs).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;BDconrad</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465273&amp;oldid=prev</id>
		<title>97.121.93.98 at 06:28, 26 February 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465273&amp;oldid=prev"/>
		<updated>2017-02-26T06:28:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:28, 26 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You don&amp;#039;t have some of the most broken BRB spells, like Invisibility.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You don&amp;#039;t have some of the most broken BRB spells, like Invisibility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* That pages of special rules, upgrades, and psychic powers are complicated and require a lot of memorization. You&amp;#039;re gonna need a sheet of paper to make a lot of notes during the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* That pages of special rules, upgrades, and psychic powers are complicated and require a lot of memorization. You&amp;#039;re gonna need a sheet of paper to make a lot of notes during the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Enough in-game Bookkeeping to make an IRS auditor sweat. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Invuln and AP3 don&amp;#039;t help against things like Guardsmen or Dark Eldar. Cheap hordes are your kryptonite.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Invuln and AP3 don&amp;#039;t help against things like Guardsmen or Dark Eldar. Cheap hordes are your kryptonite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In close combat your guys are worse than regular tactical marines, despite being much more expensive, unless you pump a lot of points into CC upgrades. The fact that equal points of Fire Warriors can actually wipe your golems in melee should tell you everything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In close combat your guys are worse than regular tactical marines, despite being much more expensive, unless you pump a lot of points into CC upgrades. The fact that equal points of Fire Warriors can actually wipe your golems in melee should tell you everything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>97.121.93.98</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465272&amp;oldid=prev</id>
		<title>71.37.45.184: /* Fast Attack */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465272&amp;oldid=prev"/>
		<updated>2017-02-20T09:48:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fast Attack&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:48, 20 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l276&quot;&gt;Line 276:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 276:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hidden Ones&amp;#039;&amp;#039;&amp;#039; - Your actual scouts. They come with a ton of tricks, starting with stealth and infiltrate, and going all the way to outflanking from the enemy rear, being near-unshootable until they open fire themselves, escaping to reserves whenever they feel like it and finally coming stock with Invisibility. They even go without all the bad rules rubric marines get, while keeping almost all the good stuff of the rubric sorcs, and even if you snipe their caharacter it would not stop them from casting powers. So what&amp;#039;s the catch, you ask? Well, they cost as much as discriders while being as tough and killy as regular rubric marines, and cannot take Rhinos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hidden Ones&amp;#039;&amp;#039;&amp;#039; - Your actual scouts. They come with a ton of tricks, starting with stealth and infiltrate, and going all the way to outflanking from the enemy rear, being near-unshootable until they open fire themselves, escaping to reserves whenever they feel like it and finally coming stock with Invisibility. They even go without all the bad rules rubric marines get, while keeping almost all the good stuff of the rubric sorcs, and even if you snipe their caharacter it would not stop them from casting powers. So what&amp;#039;s the catch, you ask? Well, they cost as much as discriders while being as tough and killy as regular rubric marines, and cannot take Rhinos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Note that Hidden Ones come stock with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pistils &lt;/del&gt;rather than swords, so no crystal weapons for them, although you can give them double-pistols. Being made out of meat, bones and blood rather than dust, they could be frenzied if you manage to sneak Pavony sorcerer near them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Note that Hidden Ones come stock with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pistols &lt;/ins&gt;rather than swords, so no crystal weapons for them, although you can give them double-pistols. Being made out of meat, bones and blood rather than dust, they could be frenzied if you manage to sneak Pavony sorcerer near them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Storm Eagle&amp;#039;&amp;#039;&amp;#039; - Like the one other marines get, but with 5++ and Sorcerer Command for extra points. The later means it&amp;#039;s almost unusable without the possession or crystal, as even flying DPs would have a hard time keeping up with it. Can take PoTMS to split it&amp;#039;s anti-infantry and anri-tank fire for a marginal point cost, by sacrificing model capacity, which you&amp;#039;d probably don&amp;#039;t need anyway, as it performs better as a gunship that runs empty rather than dropship - just remember that it still cannot fire blasts on infanty while firing lasers on other flyers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Storm Eagle&amp;#039;&amp;#039;&amp;#039; - Like the one other marines get, but with 5++ and Sorcerer Command for extra points. The later means it&amp;#039;s almost unusable without the possession or crystal, as even flying DPs would have a hard time keeping up with it. Can take PoTMS to split it&amp;#039;s anti-infantry and anri-tank fire for a marginal point cost, by sacrificing model capacity, which you&amp;#039;d probably don&amp;#039;t need anyway, as it performs better as a gunship that runs empty rather than dropship - just remember that it still cannot fire blasts on infanty while firing lasers on other flyers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.37.45.184</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465271&amp;oldid=prev</id>
		<title>75.110.4.243 at 00:00, 12 February 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465271&amp;oldid=prev"/>
		<updated>2017-02-12T00:00:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:00, 12 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l248&quot;&gt;Line 248:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 248:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hathor Maat&amp;#039;&amp;#039;&amp;#039; - Your choppy super-sorcerer, Maat is much like a TS version of Mephiston, except with better psy powers and worse armour. As a Magister Templi he knows all Pavoni powers and re-roll psy-tests to manifest them, and if you make him your warlord he would re-roll all other powers too, which may come in handy since he can use his wounds (which he have FOUR of) to fuel Sarifice spells and then regenerate them with his staff and/or Leech. Ability to cast TWO Battle Forms on his already impressive stat line, combined with 3++ and +2S staff means he can become WS10 S10 T9 I10 A8 titan-wrestling monster wherever he needs. With the ability to double-tap any of his powers he&amp;#039;s fairly shooty too, especially against vehicles, as Lightning and his own unique spell &amp;quot;Thunderstorm&amp;quot; chew through hull points in no time, and double Agony can stunlock two vehicles outside his &amp;quot;no mech allowed&amp;quot; radius of 24&amp;quot;. The problem is he&amp;#039;s slow, and while in a Land Raider he cannot cast his powers unless you link him to a crystal. Ideal solution would be to secure a Wormhole for one of your other sorcerers so Maat could jump into the middle of the field and start wrecking havoc - you may even run him solo if you&amp;#039;re OK with spending 2-4 warp charges on defensive Battle Forms, just make sure he stars the game in a unit in case of across-the-board sniping or loyalist marines drop-poding in front of him and gunning him down before he can buff himself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hathor Maat&amp;#039;&amp;#039;&amp;#039; - Your choppy super-sorcerer, Maat is much like a TS version of Mephiston, except with better psy powers and worse armour. As a Magister Templi he knows all Pavoni powers and re-roll psy-tests to manifest them, and if you make him your warlord he would re-roll all other powers too, which may come in handy since he can use his wounds (which he have FOUR of) to fuel Sarifice spells and then regenerate them with his staff and/or Leech. Ability to cast TWO Battle Forms on his already impressive stat line, combined with 3++ and +2S staff means he can become WS10 S10 T9 I10 A8 titan-wrestling monster wherever he needs. With the ability to double-tap any of his powers he&amp;#039;s fairly shooty too, especially against vehicles, as Lightning and his own unique spell &amp;quot;Thunderstorm&amp;quot; chew through hull points in no time, and double Agony can stunlock two vehicles outside his &amp;quot;no mech allowed&amp;quot; radius of 24&amp;quot;. The problem is he&amp;#039;s slow, and while in a Land Raider he cannot cast his powers unless you link him to a crystal. Ideal solution would be to secure a Wormhole for one of your other sorcerers so Maat could jump into the middle of the field and start wrecking havoc - you may even run him solo if you&amp;#039;re OK with spending 2-4 warp charges on defensive Battle Forms, just make sure he stars the game in a unit in case of across-the-board sniping or loyalist marines drop-poding in front of him and gunning him down before he can buff himself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Magnus The Red&#039;&#039;&#039; - He&#039;s Daemon Primarch, so obviously he&#039;s a rape machine, and he costs almost as much as a Titan. Magnus is a Mastery Level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SIX &lt;/del&gt;psyker who knows all TS powers save Tecnomancer/Insorcist specific ones, and he passes all psy tests automatically, including sacrifice ones and he can use warp charges as Sacrifice tokens, and denies against him are made with -1 penalty without that &quot;minimum of 6+&quot; of the Sword WoP, so most regular units cannot deny against him at all. His Metamorph special rule basically makes him a Gargantuan Creature for the purpose of survivability. His armour save is 2+, although he loses it after dropping to three or less wounds, his eye have a statline of Helldrake&#039;s baleflamer with an extra rape against psykers, and his close combat weapon is a simple force ax with which he can strike on initiative because he&#039;s a Monstrous Creature. He can even fly, temporarily sacrificing two mastery levels for it. And on top of that he provides a 24&quot; bubble of no stupor for EVERYTHING. The only thing that stops me from calling him uber-daemon prince is his special rule that increase the cost of all blessings he uses on himself, so he&#039;s not quite as good at buffing himself to a stratosphere and wiping entire units in glorious close combat - he&#039;s more of a guy to witchfire/maledict enemies to death, especially if he can draw some extra warp charges from other sorcerers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Magnus The Red&#039;&#039;&#039; - He&#039;s Daemon Primarch, so obviously he&#039;s a rape machine, and he costs almost as much as a Titan. Magnus is a Mastery Level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Five &lt;/ins&gt;psyker who knows all TS powers save Tecnomancer/Insorcist specific ones, and he passes all psy tests automatically, including sacrifice ones and he can use warp charges as Sacrifice tokens, and denies against him are made with -1 penalty without that &quot;minimum of 6+&quot; of the Sword WoP, so most regular units cannot deny against him at all. His Metamorph special rule basically makes him a Gargantuan Creature for the purpose of survivability. His armour save is 2+, although he loses it after dropping to three or less wounds, his eye have a statline of Helldrake&#039;s baleflamer with an extra rape against psykers, and his close combat weapon is a simple force ax with which he can strike on initiative because he&#039;s a Monstrous Creature. He can even fly, temporarily sacrificing two mastery levels for it. And on top of that he provides a 24&quot; bubble of no stupor for EVERYTHING. The only thing that stops me from calling him uber-daemon prince is his special rule that increase the cost of all blessings he uses on himself, so he&#039;s not quite as good at buffing himself to a stratosphere and wiping entire units in glorious close combat - he&#039;s more of a guy to witchfire/maledict enemies to death, especially if he can draw some extra warp charges from other sorcerers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Much like Warhound titan, unbuffed Magnus is a glass cannon with insane firepower on a relatively squishy (for his point cost) body. You may alleviate this problem by buffing his survivability with blessings and/or wings, but at the expense of his firepower, to the pont that you can turn him unto invulnerable brick with no firepower aside his eye.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Much like Warhound titan, unbuffed Magnus is a glass cannon with insane firepower on a relatively squishy (for his point cost) body. You may alleviate this problem by buffing his survivability with blessings and/or wings, but at the expense of his firepower, to the pont that you can turn him unto invulnerable brick with no firepower aside his eye.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.110.4.243</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465270&amp;oldid=prev</id>
		<title>184.7.99.191: /* Athanaeans */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465270&amp;oldid=prev"/>
		<updated>2016-11-06T04:32:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Athanaeans&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:32, 6 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Mindwipe&amp;#039;&amp;#039;&amp;#039; - S8 AP2 with 2-4 shots sounds too good, and it is, because it wounds against Ld. Against vehicles it threats anything (including AV 10-11) as AV12, but only deal damage on D3, so don&amp;#039;t expect to do anything better than crew stunned, but at leas it would shave off some HPs. The best part is that it can instant death wounded targets on failed Ld test - not as reliable on Wraiths, Dreadkinghts or Greater Daemons (unless you cast Nightmare on them), but Tau and Tyranid MCs with their low Leadership are quite vulnerable to that. Sacrifice adds +1S and increase number of shots, and thus OK.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Mindwipe&amp;#039;&amp;#039;&amp;#039; - S8 AP2 with 2-4 shots sounds too good, and it is, because it wounds against Ld. Against vehicles it threats anything (including AV 10-11) as AV12, but only deal damage on D3, so don&amp;#039;t expect to do anything better than crew stunned, but at leas it would shave off some HPs. The best part is that it can instant death wounded targets on failed Ld test - not as reliable on Wraiths, Dreadkinghts or Greater Daemons (unless you cast Nightmare on them), but Tau and Tyranid MCs with their low Leadership are quite vulnerable to that. Sacrifice adds +1S and increase number of shots, and thus OK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;False Command&amp;#039;&amp;#039;&amp;#039; - Not quite the Leash of Slaanesh, but close. On failed 3D6 Leadership test you can move enemy unit during it&amp;#039;s movement phase. You can move them out of cover, out of charge/firing range, clump them for some blasts (they can run to spread out or return to cover, but hey, running models cannot shot, so a win-win), just moving heavy weapons and artillery to prevent them from shooting at full BS or at all. Just don&amp;#039;t try to pull that on enemy Warlord - he&amp;#039;s probably Ld10, and pass that test on normal 2D6, so chances of success are very slim. Sacrifice extends your control to the shooting phase, which mostly means target cannot shoot and run out of the killzone you moved them into.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;False Command&amp;#039;&amp;#039;&amp;#039; - Not quite the Leash of Slaanesh, but close. On failed 3D6 Leadership test you can move enemy unit during it&amp;#039;s movement phase. You can move them out of cover, out of charge/firing range, clump them for some blasts (they can run to spread out or return to cover, but hey, running models cannot shot, so a win-win), just moving heavy weapons and artillery to prevent them from shooting at full BS or at all. Just don&amp;#039;t try to pull that on enemy Warlord - he&amp;#039;s probably Ld10, and pass that test on normal 2D6, so chances of success are very slim. Sacrifice extends your control to the shooting phase, which mostly means target cannot shoot and run out of the killzone you moved them into.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Puppet Master&#039;&#039;&#039; - Use enemies to fire at each other. It&#039;s good on vehicles (unless their weapons are hull-mounted) and MCs, not so on infantry, unless you spend one charge to pick the target. Also being witchfire it can miss. Turning that LRBT Battle Cannon against his allies and blowing up nearby Bassilisk squadron with it or taking over Riptide and wiping that Crisis Squad hiding out of your LoS is priceless. Sacrifice version is a bit weird - it makes enemy to hit himself with it&#039;s close combat weapon, so it&#039;s more about assassinating sergeants and close combat MCs (Independent Characters would just look out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ser &lt;/del&gt;it).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Puppet Master&#039;&#039;&#039; - Use enemies to fire at each other. It&#039;s good on vehicles (unless their weapons are hull-mounted) and MCs, not so on infantry, unless you spend one charge to pick the target. Also being witchfire it can miss. Turning that LRBT Battle Cannon against his allies and blowing up nearby Bassilisk squadron with it or taking over Riptide and wiping that Crisis Squad hiding out of your LoS is priceless. Sacrifice version is a bit weird - it makes enemy to hit himself with it&#039;s close combat weapon, so it&#039;s more about assassinating sergeants and close combat MCs (Independent Characters would just look out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sir &lt;/ins&gt;it).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Drowse&amp;#039;&amp;#039;&amp;#039; - Malediction that makes enemy much worse in close combat, and allow anything to charge them without Initiative penalty for not having grenades. Could be much better if you were playing more melee-oriented army. Also as it lowers Initiative it synergise well with Lightning and Nether Surge which both force Initiative tests. Sacrifice nerfs pretty much the same things even further, turning -1 to halving, but also turns off most close-combat oriented rules as well as overwatch - assaulting D-scythe wraithguard and burna-boys is no longer a suicide.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Drowse&amp;#039;&amp;#039;&amp;#039; - Malediction that makes enemy much worse in close combat, and allow anything to charge them without Initiative penalty for not having grenades. Could be much better if you were playing more melee-oriented army. Also as it lowers Initiative it synergise well with Lightning and Nether Surge which both force Initiative tests. Sacrifice nerfs pretty much the same things even further, turning -1 to halving, but also turns off most close-combat oriented rules as well as overwatch - assaulting D-scythe wraithguard and burna-boys is no longer a suicide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Bedlam&#039;&#039;&#039; - Ultimate blob killer. Ork mobs and IG combined squads would murder roughly 1/3 of the models in the squad, which is brutal. Close combat specialist that rely on quality of attacks rather than quantity (Terminators, Incubi, Wraithblades, Lichguard) can lose more than half of the squad, but with their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hight Leaderhsip&lt;/del&gt;, they can pass that Ld test even on 3D6 with near 50% chance. Sacrifice adds extra D6 to the test to all but guarantee success even against Ld10 -  then again you may just safely Nightmare them instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Bedlam&#039;&#039;&#039; - Ultimate blob killer. Ork mobs and IG combined squads would murder roughly 1/3 of the models in the squad, which is brutal. Close combat specialist that rely on quality of attacks rather than quantity (Terminators, Incubi, Wraithblades, Lichguard) can lose more than half of the squad, but with their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high Leadership&lt;/ins&gt;, they can pass that Ld test even on 3D6 with near 50% chance. Sacrifice adds extra D6 to the test to all but guarantee success even against Ld10 -  then again you may just safely Nightmare them instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Paralyze&amp;#039;&amp;#039;&amp;#039; - Very simple but also very strong power, it just shuts the target down for entire turn. To some extent you may do this with cheaper powers, but Paralyze just works without any tests or extra moves. It however, would have harder times to work on really big horde units or Gargantuan Creatures and Super-heavy walkers, and as per new rules Warlord class titan is completely immune to it. Then, why are you playing friendly fandex game against a fagot who fields heavy titans?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Paralyze&amp;#039;&amp;#039;&amp;#039; - Very simple but also very strong power, it just shuts the target down for entire turn. To some extent you may do this with cheaper powers, but Paralyze just works without any tests or extra moves. It however, would have harder times to work on really big horde units or Gargantuan Creatures and Super-heavy walkers, and as per new rules Warlord class titan is completely immune to it. Then, why are you playing friendly fandex game against a fagot who fields heavy titans?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>184.7.99.191</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465269&amp;oldid=prev</id>
		<title>184.7.99.191: /* Athanaeans */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465269&amp;oldid=prev"/>
		<updated>2016-11-06T04:31:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Athanaeans&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:31, 6 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Mindwipe&amp;#039;&amp;#039;&amp;#039; - S8 AP2 with 2-4 shots sounds too good, and it is, because it wounds against Ld. Against vehicles it threats anything (including AV 10-11) as AV12, but only deal damage on D3, so don&amp;#039;t expect to do anything better than crew stunned, but at leas it would shave off some HPs. The best part is that it can instant death wounded targets on failed Ld test - not as reliable on Wraiths, Dreadkinghts or Greater Daemons (unless you cast Nightmare on them), but Tau and Tyranid MCs with their low Leadership are quite vulnerable to that. Sacrifice adds +1S and increase number of shots, and thus OK.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Mindwipe&amp;#039;&amp;#039;&amp;#039; - S8 AP2 with 2-4 shots sounds too good, and it is, because it wounds against Ld. Against vehicles it threats anything (including AV 10-11) as AV12, but only deal damage on D3, so don&amp;#039;t expect to do anything better than crew stunned, but at leas it would shave off some HPs. The best part is that it can instant death wounded targets on failed Ld test - not as reliable on Wraiths, Dreadkinghts or Greater Daemons (unless you cast Nightmare on them), but Tau and Tyranid MCs with their low Leadership are quite vulnerable to that. Sacrifice adds +1S and increase number of shots, and thus OK.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;False Command&amp;#039;&amp;#039;&amp;#039; - Not quite the Leash of Slaanesh, but close. On failed 3D6 Leadership test you can move enemy unit during it&amp;#039;s movement phase. You can move them out of cover, out of charge/firing range, clump them for some blasts (they can run to spread out or return to cover, but hey, running models cannot shot, so a win-win), just moving heavy weapons and artillery to prevent them from shooting at full BS or at all. Just don&amp;#039;t try to pull that on enemy Warlord - he&amp;#039;s probably Ld10, and pass that test on normal 2D6, so chances of success are very slim. Sacrifice extends your control to the shooting phase, which mostly means target cannot shoot and run out of the killzone you moved them into.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;False Command&amp;#039;&amp;#039;&amp;#039; - Not quite the Leash of Slaanesh, but close. On failed 3D6 Leadership test you can move enemy unit during it&amp;#039;s movement phase. You can move them out of cover, out of charge/firing range, clump them for some blasts (they can run to spread out or return to cover, but hey, running models cannot shot, so a win-win), just moving heavy weapons and artillery to prevent them from shooting at full BS or at all. Just don&amp;#039;t try to pull that on enemy Warlord - he&amp;#039;s probably Ld10, and pass that test on normal 2D6, so chances of success are very slim. Sacrifice extends your control to the shooting phase, which mostly means target cannot shoot and run out of the killzone you moved them into.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Puppet Master&#039;&#039;&#039; - Use enemies to fire at each other. It&#039;s good on vehicles (unless their weapons are hull-mounted) and MCs, not so on infantry, unless you spend one charge to pick the target. Also being witchfire it can miss. Turning that LRBT Battle Cannon against his allies and blowing up nearby Bassilisk squadron with it or taking over Riptide and wiping that Crisis Squad hiding out of your LoS is priceless. Sacrifice version is a bit weird - it makes enemy to hit himself with it&#039;s close combat weapon, so it&#039;s more about assassinating sergeants and close combat MCs (Independent Characters would just look out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seer &lt;/del&gt;it).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Puppet Master&#039;&#039;&#039; - Use enemies to fire at each other. It&#039;s good on vehicles (unless their weapons are hull-mounted) and MCs, not so on infantry, unless you spend one charge to pick the target. Also being witchfire it can miss. Turning that LRBT Battle Cannon against his allies and blowing up nearby Bassilisk squadron with it or taking over Riptide and wiping that Crisis Squad hiding out of your LoS is priceless. Sacrifice version is a bit weird - it makes enemy to hit himself with it&#039;s close combat weapon, so it&#039;s more about assassinating sergeants and close combat MCs (Independent Characters would just look out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ser &lt;/ins&gt;it).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Drowse&amp;#039;&amp;#039;&amp;#039; - Malediction that makes enemy much worse in close combat, and allow anything to charge them without Initiative penalty for not having grenades. Could be much better if you were playing more melee-oriented army. Also as it lowers Initiative it synergise well with Lightning and Nether Surge which both force Initiative tests. Sacrifice nerfs pretty much the same things even further, turning -1 to halving, but also turns off most close-combat oriented rules as well as overwatch - assaulting D-scythe wraithguard and burna-boys is no longer a suicide.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Drowse&amp;#039;&amp;#039;&amp;#039; - Malediction that makes enemy much worse in close combat, and allow anything to charge them without Initiative penalty for not having grenades. Could be much better if you were playing more melee-oriented army. Also as it lowers Initiative it synergise well with Lightning and Nether Surge which both force Initiative tests. Sacrifice nerfs pretty much the same things even further, turning -1 to halving, but also turns off most close-combat oriented rules as well as overwatch - assaulting D-scythe wraithguard and burna-boys is no longer a suicide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Bedlam&amp;#039;&amp;#039;&amp;#039; - Ultimate blob killer. Ork mobs and IG combined squads would murder roughly 1/3 of the models in the squad, which is brutal. Close combat specialist that rely on quality of attacks rather than quantity (Terminators, Incubi, Wraithblades, Lichguard) can lose more than half of the squad, but with their hight Leaderhsip, they can pass that Ld test even on 3D6 with near 50% chance. Sacrifice adds extra D6 to the test to all but guarantee success even against Ld10 -  then again you may just safely Nightmare them instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Bedlam&amp;#039;&amp;#039;&amp;#039; - Ultimate blob killer. Ork mobs and IG combined squads would murder roughly 1/3 of the models in the squad, which is brutal. Close combat specialist that rely on quality of attacks rather than quantity (Terminators, Incubi, Wraithblades, Lichguard) can lose more than half of the squad, but with their hight Leaderhsip, they can pass that Ld test even on 3D6 with near 50% chance. Sacrifice adds extra D6 to the test to all but guarantee success even against Ld10 -  then again you may just safely Nightmare them instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>184.7.99.191</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465268&amp;oldid=prev</id>
		<title>1d4chan&gt;Remoon101: /* Amour */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tactics_-_Thousand_Sons&amp;diff=465268&amp;oldid=prev"/>
		<updated>2016-04-10T04:54:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Amour&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:54, 10 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot;&gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psychoactive Bolts&amp;#039;&amp;#039;&amp;#039; - Here for when you take them on the rest of the squad, and have a bolter rather than pistol.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psychoactive Bolts&amp;#039;&amp;#039;&amp;#039; - Here for when you take them on the rest of the squad, and have a bolter rather than pistol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amour&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only available to HQ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only available to HQ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Terminator Armour&amp;#039;&amp;#039;&amp;#039; - Cheaper 2+ armor, it takes away grenades and slows you down, being incompatible with disc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Terminator Armour&amp;#039;&amp;#039;&amp;#039; - Cheaper 2+ armor, it takes away grenades and slows you down, being incompatible with disc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Remoon101</name></author>
	</entry>
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