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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Team_Fortress_2</id>
	<title>Team Fortress 2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Team_Fortress_2"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;action=history"/>
	<updated>2026-04-24T20:31:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=1009368&amp;oldid=prev</id>
		<title>73.69.193.6: Undo revision 1008416 by 192.42.116.179 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=1009368&amp;oldid=prev"/>
		<updated>2026-03-26T00:18:51Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008416&quot; title=&quot;Special:Diff/1008416&quot;&gt;1008416&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/192.42.116.179&quot; title=&quot;Special:Contributions/192.42.116.179&quot;&gt;192.42.116.179&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:192.42.116.179&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:192.42.116.179 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;amp;diff=1009368&amp;amp;oldid=1008416&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>73.69.193.6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=1008416&amp;oldid=prev</id>
		<title>192.42.116.179: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=1008416&amp;oldid=prev"/>
		<updated>2026-02-10T23:35:33Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;amp;diff=1008416&amp;amp;oldid=471076&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>192.42.116.179</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471076&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 248 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471076&amp;oldid=prev"/>
		<updated>2023-06-23T13:50:16Z</updated>

		<summary type="html">&lt;p&gt;248 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:50, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=470827&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=470827&amp;oldid=prev"/>
		<updated>2023-06-19T14:00:06Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:00, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=470826&amp;oldid=prev</id>
		<title>1d4chan&gt;Bear Eater: /* Pyro */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=470826&amp;oldid=prev"/>
		<updated>2023-05-15T15:40:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pyro&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:40, 15 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;Pybro&amp;#039;&amp;#039;&amp;#039;, is a maniacal, psychotic, axe-crazy, flame-loving, man-melting menace who loves everything that burns or can make things burn. He... She... IT probably isn&amp;#039;t even a man at all and most likely a monster that uses a fire-hazard suit to guise itself as a man. I mean, one quick look at its cosmetic should tell you everything about Pyro. It has a very specific vision of the world, or well, ITS world, the rather cutely named &amp;#039;&amp;#039;Pyroland&amp;#039;&amp;#039;. Some have taken advantage of their child-like sense of &amp;quot;wonder&amp;quot; (read; morbid curiosity) to employ them into doing various unethical jobs. So far, they&amp;#039;re considered to be a wild card by everyone, including their own team. The only three who really appreciate them being Soldier, Engineer and Miss Pauling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;Pybro&amp;#039;&amp;#039;&amp;#039;, is a maniacal, psychotic, axe-crazy, flame-loving, man-melting menace who loves everything that burns or can make things burn. He... She... IT probably isn&amp;#039;t even a man at all and most likely a monster that uses a fire-hazard suit to guise itself as a man. I mean, one quick look at its cosmetic should tell you everything about Pyro. It has a very specific vision of the world, or well, ITS world, the rather cutely named &amp;#039;&amp;#039;Pyroland&amp;#039;&amp;#039;. Some have taken advantage of their child-like sense of &amp;quot;wonder&amp;quot; (read; morbid curiosity) to employ them into doing various unethical jobs. So far, they&amp;#039;re considered to be a wild card by everyone, including their own team. The only three who really appreciate them being Soldier, Engineer and Miss Pauling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game, Pyro is a jack of all trades. They specialize in close-range combat, crowd-control, fending off enemies, front-line defense, spy-checking, general assistance and decent damage-dealing. The flamethrower allows them to not only put their opponents aflame, but also to reflect the projectiles of both Soldiers and Demoman, making them a serious menace for the two of them. On top of that, they can undo any sticky-trap, push enemies away or prevent them from progressing, or make Spy&#039;s life a living-hell. They&#039;re often considered to be Engie&#039;s best friend, due to the fact that they possess weapons and tools to help him around with his buildings, most notably the homewrecker which allows them to un-sap buildings. Because of this, they&#039;re considered to be a &#039;&#039;&#039;specialist&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game, Pyro is a jack of all trades. They specialize in close-range combat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, ambushing&lt;/ins&gt;, crowd-control, fending off enemies, front-line defense, spy-checking, general assistance and decent damage-dealing. The flamethrower allows them to not only put their opponents aflame, but also to reflect the projectiles of both Soldiers and Demoman, making them a serious menace for the two of them. On top of that, they can undo any sticky-trap, push enemies away or prevent them from progressing, or make Spy&#039;s life a living-hell. They&#039;re often considered to be Engie&#039;s best friend, due to the fact that they possess weapons and tools to help him around with his buildings, most notably the homewrecker which allows them to un-sap buildings. Because of this, they&#039;re considered to be a &#039;&#039;&#039;specialist&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all of that said however, Pyro is also one of the most polarizing classes in the game, sharing that reputation with Sniper. This is because of their flamethrower being able to hold ground as long the fire button is held, thus most strategies that worked involved literally holding W and Mouse1 and walking into enemies, seemingly without thought. Good players can counter this playstyle with distance and engineer sentries, and certain classes like Heavy and Soldier are effective at tanking the flamethrower enough to kill their opponent; should the latter use a shotgun to avoid potential bursts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all of that said however, Pyro is also one of the most polarizing classes in the game, sharing that reputation with Sniper. This is because of their flamethrower being able to hold ground as long the fire button is held, thus most strategies that worked involved literally holding W and Mouse1 and walking into enemies, seemingly without thought. Good players can counter this playstyle with distance and engineer sentries, and certain classes like Heavy and Soldier are effective at tanking the flamethrower enough to kill their opponent; should the latter use a shotgun to avoid potential bursts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Bear Eater</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471075&amp;oldid=prev</id>
		<title>1d4chan&gt;Ow, My Sanity.: /* Pyro */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471075&amp;oldid=prev"/>
		<updated>2023-05-15T15:25:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pyro&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 15 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot;&gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Pros&amp;lt;/u&amp;gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Pros&amp;lt;/u&amp;gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Jack-of-all-trades class with the basic loadout, so they&amp;#039;re not pigeonholed into one duty or another - some loadouts can be more specialized for certain tasks, like ambushing enemies from behind or babysitting sentry nests.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Jack-of-all-trades class with the basic loadout, so they&amp;#039;re not pigeonholed into one duty or another - some loadouts can be more specialized for certain tasks, like ambushing enemies from behind or babysitting sentry nests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You&#039;re a menace to Soldiers and Demomen once you get a handle on airblasting, as this lets you redirect projectiles right back at them or off to the side. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also &lt;/del&gt;&#039;&#039;&#039;the&#039;&#039;&#039; worst nightmare of a Spy, since your flames will set a disguised or cloaked one alight. Remember: your teammates are immune to friendly fire, so hitting them with a 2-3 second flamethrower stream will quickly suss out any impostors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You&#039;re a menace to Soldiers and Demomen once you get a handle on airblasting, as this lets you redirect projectiles right back at them or off to the side. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;re also &lt;/ins&gt;&#039;&#039;&#039;the&#039;&#039;&#039; worst nightmare of a Spy, since your flames will set a disguised or cloaked one alight. Remember: your teammates are immune to friendly fire, so hitting them with a 2-3 second flamethrower stream will quickly suss out any impostors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Very reliable source of afterburn for the rest of your team, letting you soften up heavier targets and DoT-kill lower health threats. Particularly dangerous if you can get the drop on an opponent, since your constant DPS can chew through their healthbar before they can react. Alas, the meta has &amp;#039;&amp;#039;not&amp;#039;&amp;#039; been kind and afterburn is not as reliable as it was before.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Very reliable source of afterburn for the rest of your team, letting you soften up heavier targets and DoT-kill lower health threats. Particularly dangerous if you can get the drop on an opponent, since your constant DPS can chew through their healthbar before they can react. Alas, the meta has &amp;#039;&amp;#039;not&amp;#039;&amp;#039; been kind and afterburn is not as reliable as it was before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Your afterburn will linger on even after you die, so seeing the your victims on the kill feed during respawning is always a satisfying moment. It won’t happen a lot as told below, but you will cherish every posthumous point when it does.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Your afterburn will linger on even after you die, so seeing the your victims on the kill feed during respawning is always a satisfying moment. It won’t happen a lot as told below, but you will cherish every posthumous point when it does.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One of the more forgiving classes in the game when it comes to mistakes -- you need to reload only on your secondary, you&amp;#039;ve got decent speed, the third-highest base healthpool, and your weapons are easy to aim and fire.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* One of the more forgiving classes in the game when it comes to mistakes -- you need to reload only on your secondary, you&amp;#039;ve got decent speed, the third-highest base healthpool, and your weapons are easy to aim and fire.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The simple act of afterburn can scare an enemy from pushing their offense even if they have the health to tank it. Having a longterm source of damage can pressure enemies into pulling back to remove the affliction with a healing source, making flare guns &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like the Scorch Shot &lt;/del&gt;useful for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sniper-harassment&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The simple act of afterburn can scare an enemy from pushing their offense even if they have the health to tank it. Having a longterm source of damage can pressure enemies into pulling back to remove the affliction with a healing source, making flare guns useful for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defence &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harassing those bloody Snipers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Cons&amp;lt;/u&amp;gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Cons&amp;lt;/u&amp;gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Very much a short-range class; wide open areas or long corridors are the bane of your existence due to your flamethrower&amp;#039;s person-length range (which becomes even shorter when moving forward due to the flames&amp;#039; behaviour), particularly if there are Snipers in the area. While this issue can be mitigated by replacing the shotgun with a flare gun, this will only provide a weakness against other Pyros (With a natural immunity to afterburn).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Very much a short-range class; wide open areas or long corridors are the bane of your existence due to your flamethrower&amp;#039;s person-length range (which becomes even shorter when moving forward due to the flames&amp;#039; behaviour), particularly if there are Snipers in the area. While this issue can be mitigated by replacing the shotgun with a flare gun, this will only provide a weakness against other Pyros (With a natural immunity to afterburn).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Engineer&amp;#039;s sentries and Heavy&amp;#039;s massive healthpool are both hard counters to Pyro, as they can either tank damage long enough to kill them or beat them in the damage race. The former is best left to your teammates, while the latter should be avoided or ambushed then circle-strafed if possible. Soldiers and Demos can also pose a threat thanks to explosive splash damage or ill-timed airblasts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Engineer&amp;#039;s sentries and Heavy&amp;#039;s massive healthpool are both hard counters to Pyro, as they can either tank damage long enough to kill them or beat them in the damage race. The former is best left to your teammates, while the latter should be avoided or ambushed then circle-strafed if possible. Soldiers and Demos can also pose a threat thanks to explosive splash damage or ill-timed airblasts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Something of a skill gated character. Mitigating your weaknesses needs a lot of work-arounds, wisdom, and experience as opposed to swapping to a different class when the going gets tough, and airblasting (your biggest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard &lt;/del&gt;counter to Demos, Soldiers, and anyone near hazardous terrain) is difficult to get a hang of.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Something of a skill gated character. Mitigating your weaknesses needs a lot of work-arounds, wisdom, and experience as opposed to swapping to a different class when the going gets tough, and airblasting (your biggest counter to Demos, Soldiers, and anyone near hazardous terrain) is difficult to get a hang of.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Afterburn damage is only &amp;#039;&amp;#039;really&amp;#039;&amp;#039; effective against low to mid-health targets, since the flames can be easily extinguished by (among other things) health packs, Medics, or a friendly Pyro&amp;#039;s airblast. It can be useful for weakening and scaring the enemy, but don&amp;#039;t count on it to score many kills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Afterburn damage is only &amp;#039;&amp;#039;really&amp;#039;&amp;#039; effective against low to mid-health targets, since the flames can be easily extinguished by (among other things) health packs, Medics, or a friendly Pyro&amp;#039;s airblast. It can be useful for weakening and scaring the enemy, but don&amp;#039;t count on it to score many kills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Expect to see a lot of people yelling &amp;quot;W+M1!&amp;quot; at you, with or without justification.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Expect to see a lot of people yelling &amp;quot;W+M1!&amp;quot; at you, with or without justification.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the Gas Passer in MVM &#039;&#039;will&#039;&#039; make someone start calling you racial slurs in voice, as [[Powergaming|its main upgrade is both cheap and OP enough to render half the team obsolete]] [[FAIL|while requiring no actual skill]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep &lt;/del&gt;using it after people ask you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not to&lt;/del&gt;, and you&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll deserve whatever happens next&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the Gas Passer in MVM &#039;&#039;will&#039;&#039; make someone start calling you racial slurs in voice, as [[Powergaming|its main upgrade is both cheap and OP enough to render half the team obsolete]] [[FAIL|while requiring no actual skill]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expect to be kicked if [[That Guy|you keep &lt;/ins&gt;using it after people ask &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stop]]&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe even if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Similarly, using the Scorch Shot in Casual may result in lethal quantities of salt being directed toward you due to it being both powerful and very easy to use&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Pyro-Shark====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Pyro-Shark====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot;&gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Cons:&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Cons:&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’re mostly a fish in a barrel if you run just the melee weapon. &lt;/del&gt;No flamethrower works underwater &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either&lt;/del&gt;, so you’re forced into the shotgun and Neon Sign.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No flamethrower works underwater, so you’re forced into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/ins&gt;the shotgun and Neon Sign&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You&#039;re an almost literal fish in a barrel against ranged attackers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You rely on other teammates to survive underwater or douse enemies beyond the water. Even then, a glowing dispenser makes a good target for Demomen looking to raise their score.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You rely on other teammates to survive underwater or douse enemies beyond the water. Even then, a glowing dispenser makes a good target for Demomen looking to raise their score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ow, My Sanity.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471074&amp;oldid=prev</id>
		<title>1d4chan&gt;GloriousGidofter: /* Grieviances */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471074&amp;oldid=prev"/>
		<updated>2023-05-03T16:02:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Grieviances&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 3 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l538&quot;&gt;Line 538:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 538:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Valve&amp;#039;s weird decision making:&amp;#039;&amp;#039;&amp;#039; Some players have a tough time understanding the decisions made by the TF2 Team, especially regarding balance changes. This isn&amp;#039;t new, for [[Skub|there always were massive, heated arguments about weapon stats in general]]. However, Valve&amp;#039;s very own ideas regarding this are... [[RAGE|Questionable at best]]. Some of this is partially due to the fact that the devs always want to see specific usage of the weapon they design and nothing else, but also because of their...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Valve&amp;#039;s weird decision making:&amp;#039;&amp;#039;&amp;#039; Some players have a tough time understanding the decisions made by the TF2 Team, especially regarding balance changes. This isn&amp;#039;t new, for [[Skub|there always were massive, heated arguments about weapon stats in general]]. However, Valve&amp;#039;s very own ideas regarding this are... [[RAGE|Questionable at best]]. Some of this is partially due to the fact that the devs always want to see specific usage of the weapon they design and nothing else, but also because of their...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Archaic vision of the game:&amp;#039;&amp;#039;&amp;#039; Granted, there are massive differences between the &amp;#039;&amp;#039;casual&amp;#039;&amp;#039; and &amp;#039;&amp;#039;competitive&amp;#039;&amp;#039; scenes of TF2. Neither propose the same experience and each&amp;#039;s public can never be really satisfied. However, to say that Valve&amp;#039;s vision of the game is quite ancient would be an understatement. Even if the meta is what guides the choices of many players in regards to their arsenal or their strategies, Valve just never takes those into considerations, sometimes ruining entire loadouts over just one &amp;quot;wrong&amp;quot; usage of a class. In short, Valve sees in sub-classes and experimentation failure in designing weapons and items.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Archaic vision of the game:&amp;#039;&amp;#039;&amp;#039; Granted, there are massive differences between the &amp;#039;&amp;#039;casual&amp;#039;&amp;#039; and &amp;#039;&amp;#039;competitive&amp;#039;&amp;#039; scenes of TF2. Neither propose the same experience and each&amp;#039;s public can never be really satisfied. However, to say that Valve&amp;#039;s vision of the game is quite ancient would be an understatement. Even if the meta is what guides the choices of many players in regards to their arsenal or their strategies, Valve just never takes those into considerations, sometimes ruining entire loadouts over just one &amp;quot;wrong&amp;quot; usage of a class. In short, Valve sees in sub-classes and experimentation failure in designing weapons and items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Hats]]:&#039;&#039;&#039; To some, Hats are a necessary evil since they keep the game alive, to others, they serve as an excuse for [[EA|other]] [[Blizzard|shady]] [[GW|businesses]] to push out microtransactions and lootboxes into their games. It doesn&#039;t help that Valve&#039;s crates were the blueprint that almost all lootboxes in other games would follow for the next decade. In TF2&#039;s defense, they had to compensate for the fact that the game is Free-to-play. But a lot of people nowadays complain that Valve now would rather spew a few cosmetic cases every year to make sure that they still make money out of the crates they sell instead of actually creating legitimate updates. This in turn causes the Workshop to be flooded with Hats, because they are more likely to be added in the game. The same goes for anything related to Smissmas or Halloween. Another complaint is that some players claim that a lot of people are mostly interested into trading only and wish to make money out of a pseudo-stock market. Which is funny, because when the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day &lt;/del&gt;finally shuts down, all of their investments would have meant nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Hats]]:&#039;&#039;&#039; To some, Hats are a necessary evil since they keep the game alive, to others, they serve as an excuse for [[EA|other]] [[Blizzard|shady]] [[GW|businesses]] to push out microtransactions and lootboxes into their games. It doesn&#039;t help that Valve&#039;s crates were the blueprint that almost all lootboxes in other games would follow for the next decade. In TF2&#039;s defense, they had to compensate for the fact that the game is Free-to-play. But a lot of people nowadays complain that Valve now would rather spew a few cosmetic cases every year to make sure that they still make money out of the crates they sell instead of actually creating legitimate updates. This in turn causes the Workshop to be flooded with Hats, because they are more likely to be added in the game. The same goes for anything related to Smissmas or Halloween. Another complaint is that some players claim that a lot of people are mostly interested into trading only and wish to make money out of a pseudo-stock market. Which is funny, because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the day &lt;/ins&gt;when the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;finally shuts down, all of their investments would have meant nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Weapons are included in this, but to a lesser extent. Cosmetic modifiers, reskins, warpaints, and more will drive up the price of a gun or bashing stick to expensive levels, but not to the degree that hats experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Weapons are included in this, but to a lesser extent. Cosmetic modifiers, reskins, warpaints, and more will drive up the price of a gun or bashing stick to expensive levels, but not to the degree that hats experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**All this economy and trading bullshit has contributed to the &amp;quot;[[Bullshit|it&amp;#039;s not gambling]]&amp;quot; excuse for paid lootboxes dying since [[what|gambling on TF2 items on third party sites can actually be profitable]] (and if you think that&amp;#039;s not bad, [[BLAM|the Commissar has one in the chamber with your name on it]] for obvious reasons), a problem it shares with fellow Valve micro-economy CS:GO. You read that right: people legitimately bet on virtual hats. This feels like a warning sign of what the NFT hellscape would be...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**All this economy and trading bullshit has contributed to the &amp;quot;[[Bullshit|it&amp;#039;s not gambling]]&amp;quot; excuse for paid lootboxes dying since [[what|gambling on TF2 items on third party sites can actually be profitable]] (and if you think that&amp;#039;s not bad, [[BLAM|the Commissar has one in the chamber with your name on it]] for obvious reasons), a problem it shares with fellow Valve micro-economy CS:GO. You read that right: people legitimately bet on virtual hats. This feels like a warning sign of what the NFT hellscape would be...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;GloriousGidofter</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471073&amp;oldid=prev</id>
		<title>1d4chan&gt;Redvsdead: /* Grieviances */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471073&amp;oldid=prev"/>
		<updated>2023-05-03T06:05:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Grieviances&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:05, 3 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l534&quot;&gt;Line 534:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 534:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, for all the good TF2 brought to the table, it is still a very skubby game to talk about today. For a variety of reasons:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, for all the good TF2 brought to the table, it is still a very skubby game to talk about today. For a variety of reasons:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Valve&#039;s absolute disinterest&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;After holding the helm for many years, the TF2 Dev Team seemed to have abandoned ship a long time ago after the &#039;&#039;Jungle Inferno&#039;&#039; update. Ever since, the game&#039;s been invaded by cheaters, bots, scammers and other sorts of rats without end. No matter what the community did to give the game attention, Valve would just shrug off a few items and a few fixes and call it a day. Even though most of the bots are gone, there are still many, and Valve still hasn&#039;t committed to getting rid of the last of them. Due to the way the entire company functions, nobody really is entitled to work on it anymore. This, of course, enrages a lot of very loyal players, due to the fact that there are a lot of things worth addressing, especially hackers, but also that they promised to come back with the Heavy Update.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Valve&#039;s absolute disinterest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039; After holding the helm for many years, the TF2 Dev Team seemed to have abandoned ship a long time ago after the &#039;&#039;Jungle Inferno&#039;&#039; update. Ever since, the game&#039;s been invaded by cheaters, bots, scammers and other sorts of rats without end. No matter what the community did to give the game attention, Valve would just shrug off a few items and a few fixes and call it a day. Even though most of the bots are gone, there are still many, and Valve still hasn&#039;t committed to getting rid of the last of them. Due to the way the entire company functions, nobody really is entitled to work on it anymore. This, of course, enrages a lot of very loyal players, due to the fact that there are a lot of things worth addressing, especially hackers, but also that they promised to come back with the Heavy Update.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Related to that, Valve has been accused of favoring both CS:GO and DOTA2 far more than TF2. While the two former fanbases actually claim that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valves &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not &lt;/del&gt;care about their game, they at least have the privilege of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recieving &lt;/del&gt;frequent patchnotes and balance changes related to the reactions of the community... [[Skub|Sort of]]. What&#039;s for sure however is that both CS:GO and DotA have much larger playerbases, and that is mostly due to one game being very similar to COWADUTY in terms of aesthetics and having an insanely active streamer base, and the other being constantly patched and having very dedicated players. Moreso than TF2 some say.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Related to that, Valve has been accused of favoring both CS:GO and DOTA2 far more than TF2. While the two former fanbases actually claim that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valve &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t &lt;/ins&gt;care about their game, they at least have the privilege of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receiving &lt;/ins&gt;frequent patchnotes and balance changes related to the reactions of the community... [[Skub|Sort of]]. What&#039;s for sure however is that both CS:GO and DotA have much larger playerbases, and that is mostly due to one game being very similar to COWADUTY in terms of aesthetics and having an insanely active streamer base, and the other being constantly patched and having very dedicated players. Moreso than TF2 some say.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Valve&#039;s weird decision making&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;Some players have a tough time understanding the decisions made by the TF2 Team, especially regarding balance changes. This isn&#039;t new, for [[Skub|there always were massive, heated arguments about weapon stats in general]]. However, Valve&#039;s very own ideas regarding this are... [[RAGE|Questionable at best]]. Some of this is partially due to the fact that the devs always want to see specific usage of the weapon they design and nothing else, but also because of their...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Valve&#039;s weird decision making&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039; Some players have a tough time understanding the decisions made by the TF2 Team, especially regarding balance changes. This isn&#039;t new, for [[Skub|there always were massive, heated arguments about weapon stats in general]]. However, Valve&#039;s very own ideas regarding this are... [[RAGE|Questionable at best]]. Some of this is partially due to the fact that the devs always want to see specific usage of the weapon they design and nothing else, but also because of their...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Archaic vision of the game&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;Granted, there are massive differences between the &#039;&#039;casual&#039;&#039; and &#039;&#039;competitive&#039;&#039; scenes of TF2. Neither propose the same experience and each&#039;s public can never be really satisfied. However, to say that Valve&#039;s vision of the game is quite ancient would be an understatement. Even if the meta is what guides the choices of many players in regards to their arsenal or their strategies, Valve just never takes those into considerations, sometimes ruining entire loadouts over just one &quot;wrong&quot; usage of a class. In short, Valve sees in sub-classes and experimentation failure in designing weapons and items.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Archaic vision of the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039; Granted, there are massive differences between the &#039;&#039;casual&#039;&#039; and &#039;&#039;competitive&#039;&#039; scenes of TF2. Neither propose the same experience and each&#039;s public can never be really satisfied. However, to say that Valve&#039;s vision of the game is quite ancient would be an understatement. Even if the meta is what guides the choices of many players in regards to their arsenal or their strategies, Valve just never takes those into considerations, sometimes ruining entire loadouts over just one &quot;wrong&quot; usage of a class. In short, Valve sees in sub-classes and experimentation failure in designing weapons and items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Hats]]&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;To some, Hats are a necessary evil since they keep the game alive, to others, they serve as an excuse for [[EA|other]] [[Blizzard|shady]] [[GW|businesses]] to push out microtransactions and lootboxes into their games. It doesn&#039;t help that Valve&#039;s crates were the blueprint that almost all lootboxes in other games would follow for the next decade. In TF2&#039;s defense, they had to compensate for the fact that the game is Free-to-play. But a lot of people nowadays complain that Valve now would rather spew a few cosmetic cases every year to make sure that they still make money out of the crates they sell instead of actually creating legitimate updates. This in turn causes the Workshop to be flooded with Hats, because they are more likely to be added in the game. The same goes for anything related to Smissmas or Halloween. Another complaint is that some players claim that a lot of people are mostly interested into trading only and wish to make money out of a pseudo-stock market. Which is funny, because when the day finally shuts down, all of their investments would have meant nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Hats]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039; To some, Hats are a necessary evil since they keep the game alive, to others, they serve as an excuse for [[EA|other]] [[Blizzard|shady]] [[GW|businesses]] to push out microtransactions and lootboxes into their games. It doesn&#039;t help that Valve&#039;s crates were the blueprint that almost all lootboxes in other games would follow for the next decade. In TF2&#039;s defense, they had to compensate for the fact that the game is Free-to-play. But a lot of people nowadays complain that Valve now would rather spew a few cosmetic cases every year to make sure that they still make money out of the crates they sell instead of actually creating legitimate updates. This in turn causes the Workshop to be flooded with Hats, because they are more likely to be added in the game. The same goes for anything related to Smissmas or Halloween. Another complaint is that some players claim that a lot of people are mostly interested into trading only and wish to make money out of a pseudo-stock market. Which is funny, because when the day finally shuts down, all of their investments would have meant nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Weapons are included in this, but to a lesser extent. Cosmetic modifiers, reskins, warpaints, and more will drive up the price of a gun or bashing stick to expensive levels, but not to the degree that hats experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Weapons are included in this, but to a lesser extent. Cosmetic modifiers, reskins, warpaints, and more will drive up the price of a gun or bashing stick to expensive levels, but not to the degree that hats experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**All this economy and trading bullshit has contributed to the &amp;quot;[[Bullshit|it&amp;#039;s not gambling]]&amp;quot; excuse for paid lootboxes dying since [[what|gambling on TF2 items on third party sites can actually be profitable]] (and if you think that&amp;#039;s not bad, [[BLAM|the Commissar has one in the chamber with your name on it]] for obvious reasons), a problem it shares with fellow Valve micro-economy CS:GO. You read that right: people legitimately bet on virtual hats. This feels like a warning sign of what the NFT hellscape would be...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**All this economy and trading bullshit has contributed to the &amp;quot;[[Bullshit|it&amp;#039;s not gambling]]&amp;quot; excuse for paid lootboxes dying since [[what|gambling on TF2 items on third party sites can actually be profitable]] (and if you think that&amp;#039;s not bad, [[BLAM|the Commissar has one in the chamber with your name on it]] for obvious reasons), a problem it shares with fellow Valve micro-economy CS:GO. You read that right: people legitimately bet on virtual hats. This feels like a warning sign of what the NFT hellscape would be...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[That Guy|Those Guys]]&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;Some people just have a [[Khorne|massive hate-boner]] for the game. Either because of the sheer autism of the fanbase (in the case of the haters on 4chan, pot calling the kettle black), or because it just &#039;&#039;refuses to die&#039;&#039;. You can see these [[Genestealers|literal bug-men]] yelling at clouds on boards like /v/ or /vg/. Their reasons are varied, but they all just wish people could just shut up about TF2. Some say it is because since Valve is disinterested into continuing the game, people should drop it too. Some other just think the community is just too cringe. In any case, a lot of these... Erm... &quot;people&quot; [[Extra Heresy|turn to cheating and bot-farming]], because they see this as a genuinely good way to chase players off of TF2. Ironically, [[Not as planned|this has caused many players to invest their time and efforts on creating fan games, modes, servers and content to compensate for Valve&#039;s lack of efforts against the bot-crisis]]. Much to their chagrin... But who the fuck actually cares about their chagrin, really?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[That Guy|Those Guys]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039; Some people just have a [[Khorne|massive hate-boner]] for the game. Either because of the sheer autism of the fanbase (in the case of the haters on 4chan, pot calling the kettle black), or because it just &#039;&#039;refuses to die&#039;&#039;. You can see these [[Genestealers|literal bug-men]] yelling at clouds on boards like /v/ or /vg/. Their reasons are varied, but they all just wish people could just shut up about TF2. Some say it is because since Valve is disinterested into continuing the game, people should drop it too. Some other just think the community is just too cringe. In any case, a lot of these... Erm... &quot;people&quot; [[Extra Heresy|turn to cheating and bot-farming]], because they see this as a genuinely good way to chase players off of TF2. Ironically, [[Not as planned|this has caused many players to invest their time and efforts on creating fan games, modes, servers and content to compensate for Valve&#039;s lack of efforts against the bot-crisis]]. Much to their chagrin... But who the fuck actually cares about their chagrin, really?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Wargame/RPG Ideas==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Wargame/RPG Ideas==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Redvsdead</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471072&amp;oldid=prev</id>
		<title>1d4chan&gt;Redvsdead: /* Pyro-Shark */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471072&amp;oldid=prev"/>
		<updated>2023-05-03T05:54:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pyro-Shark&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:54, 3 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l130&quot;&gt;Line 130:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Pyro-Shark====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Pyro-Shark====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something lurks within the waters of Team Fortress. A bio-electrical predator of the waterways waits patiently for its victim to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;junp &lt;/del&gt;into 2Fort’s sewers or Sawmill’s river; by which I mean, a Pyro armed with a weapon that electrocutes enemies, and gives bonus damage depending on how wet their enemies are. If you were hit by a Sniper&#039;s jar of piss or a Scout&#039;s cumjar, you&#039;re fucked. And if you&#039;re currently swimming in the water present in some maps, you&#039;re DOUBLE-PENETRATED FUCKED. Oftentimes found in the sewers of 2Fort, they&#039;re a present build found in any map with bodies of water, often wearing shark-themed cosmetics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something lurks within the waters of Team Fortress. A bio-electrical predator of the waterways waits patiently for its victim to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump &lt;/ins&gt;into 2Fort’s sewers or Sawmill’s river; by which I mean, a Pyro armed with a weapon that electrocutes enemies, and gives bonus damage depending on how wet their enemies are. If you were hit by a Sniper&#039;s jar of piss or a Scout&#039;s cumjar, you&#039;re fucked. And if you&#039;re currently swimming in the water present in some maps, you&#039;re DOUBLE-PENETRATED FUCKED. Oftentimes found in the sewers of 2Fort, they&#039;re a present build found in any map with bodies of water, often wearing shark-themed cosmetics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Pros:&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Pros:&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot;&gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Cons:&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Cons:&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You’re mostly a fish in a barrel if you run just the melee weapon. No flamethrower works underwater either, so you’re forced into the shotgun and Neon Sign.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You’re mostly a fish in a barrel if you run just the melee weapon. No flamethrower works underwater either, so you’re forced into the shotgun and Neon Sign.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You rely on other teammates to survive underwater or douse enemies beyond the water. Even then, a glowing dispenser makes a good target for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demomen &lt;/del&gt;looking to raise their score.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You rely on other teammates to survive underwater or douse enemies beyond the water. Even then, a glowing dispenser makes a good target for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demomen &lt;/ins&gt;looking to raise their score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Demoman===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Demoman===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Redvsdead</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Team_Fortress_2&amp;diff=471071&amp;oldid=prev</id>
		<title>1d4chan&gt;Redvsdead: /* Pyro */</title>
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		<updated>2023-05-03T05:53:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pyro&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:53, 3 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{topquote|Hmmhmmphfff hmmppphfff hmmmppph!|Pyro}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{topquote|Hmmhmmphfff hmmppphfff hmmmppph!|Pyro}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Pyro&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pybro&#039;&#039;&#039;, is a maniacal, psychotic, axe-crazy, flame-loving, man-melting menace who loves everything that burns or can make things burn. He... She... IT probably isn&#039;t even a man at all and most likely a monster that uses a fire-hazard suit to guise itself as a man. I mean, one quick look at its cosmetic should tell you everything about Pyro. It has a very specific vision of the world, or well, ITS world, cutely named &#039;&#039;Pyroland&#039;&#039;. Some have taken &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantaged &lt;/del&gt;of their child-like sense of &quot;wonder&quot; (read; morbid curiosity) to employ them into doing various unethical jobs. So far, they&#039;re considered to be a wild card by everyone, including their own team. The only three who really appreciate them being Soldier, Engineer and Miss Pauling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Pyro&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pybro&#039;&#039;&#039;, is a maniacal, psychotic, axe-crazy, flame-loving, man-melting menace who loves everything that burns or can make things burn. He... She... IT probably isn&#039;t even a man at all and most likely a monster that uses a fire-hazard suit to guise itself as a man. I mean, one quick look at its cosmetic should tell you everything about Pyro. It has a very specific vision of the world, or well, ITS world, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rather &lt;/ins&gt;cutely named &#039;&#039;Pyroland&#039;&#039;. Some have taken &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantage &lt;/ins&gt;of their child-like sense of &quot;wonder&quot; (read; morbid curiosity) to employ them into doing various unethical jobs. So far, they&#039;re considered to be a wild card by everyone, including their own team. The only three who really appreciate them being Soldier, Engineer and Miss Pauling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game, Pyro is a jack of all trades. They specialize in close-range combat, crowd-control, fending off enemies, front-line defense, spy-checking, general assistance and decent damage-dealing. The flamethrower allows them to not only put their opponents aflame, but also to reflect the projectiles of both Soldiers and Demoman, making them a serious menace for the two of them. On top of that, they can undo any sticky-trap, push enemies away or prevent them from progressing, or make Spy&amp;#039;s life a living-hell. They&amp;#039;re often considered to be Engie&amp;#039;s best friend, due to the fact that they possess weapons and tools to help him around with his buildings, most notably the homewrecker which allows them to un-sap buildings. Because of this, they&amp;#039;re considered to be a &amp;#039;&amp;#039;&amp;#039;specialist&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game, Pyro is a jack of all trades. They specialize in close-range combat, crowd-control, fending off enemies, front-line defense, spy-checking, general assistance and decent damage-dealing. The flamethrower allows them to not only put their opponents aflame, but also to reflect the projectiles of both Soldiers and Demoman, making them a serious menace for the two of them. On top of that, they can undo any sticky-trap, push enemies away or prevent them from progressing, or make Spy&amp;#039;s life a living-hell. They&amp;#039;re often considered to be Engie&amp;#039;s best friend, due to the fact that they possess weapons and tools to help him around with his buildings, most notably the homewrecker which allows them to un-sap buildings. Because of this, they&amp;#039;re considered to be a &amp;#039;&amp;#039;&amp;#039;specialist&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Redvsdead</name></author>
	</entry>
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