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	<title>The Elder Scrolls - Revision history</title>
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	<updated>2026-05-14T12:37:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=1011077&amp;oldid=prev</id>
		<title>Psykerdeblanker: Undo revision 1010408 by 109.70.100.13 (talk)</title>
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		<updated>2026-05-12T04:49:01Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1010408&quot; title=&quot;Special:Diff/1010408&quot;&gt;1010408&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/109.70.100.13&quot; title=&quot;Special:Contributions/109.70.100.13&quot;&gt;109.70.100.13&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:109.70.100.13&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:109.70.100.13 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;amp;diff=1011077&amp;amp;oldid=1010408&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Psykerdeblanker</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=1010408&amp;oldid=prev</id>
		<title>109.70.100.13: Blanked the page</title>
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		<updated>2026-04-16T11:29:55Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
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		<author><name>109.70.100.13</name></author>
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		<title>Pachinko Man: Undo revision 1008425 by 192.42.116.179 (talk)</title>
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		<updated>2026-03-21T14:34:52Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008425&quot; title=&quot;Special:Diff/1008425&quot;&gt;1008425&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/192.42.116.179&quot; title=&quot;Special:Contributions/192.42.116.179&quot;&gt;192.42.116.179&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:192.42.116.179&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:192.42.116.179 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;amp;diff=1009129&amp;amp;oldid=1008425&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=1008425&amp;oldid=prev</id>
		<title>192.42.116.179: Blanked the page</title>
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		<updated>2026-02-10T23:37:11Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
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		<author><name>192.42.116.179</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481658&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 651 revisions imported</title>
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		<updated>2023-06-23T14:19:35Z</updated>

		<summary type="html">&lt;p&gt;651 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:19, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481006&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-19T14:05:08Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:05, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481005&amp;oldid=prev</id>
		<title>2A02:8070:8E81:DD40:B679:150C:42BF:4848: /* The Elder Scrolls II: Daggerfall */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481005&amp;oldid=prev"/>
		<updated>2023-05-01T02:19:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Elder Scrolls II: Daggerfall&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:19, 1 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot;&gt;Line 260:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player, a personal friend of the Emperor, is sent to the city of Daggerfall, High Rock to investigate a haunting by the ghost of the former king. Things quickly get out of hand when you discover the Numidium, a massive golem used by Tiber Septim to gain control over Tamriel. There are several mutually exclusive endings possible; canon opted to [[what|make them all happen]] in an event called the Warp in the West, a Dragon Break, which is a specific type of event where divine fuckery causes [[FATAL|time and space to take it up the ass hard]]. Holds the record for the largest virtual world ever created, being about two times the size of the UK, although due to technical limitations, most of it was copy-and-paste.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player, a personal friend of the Emperor, is sent to the city of Daggerfall, High Rock to investigate a haunting by the ghost of the former king. Things quickly get out of hand when you discover the Numidium, a massive golem used by Tiber Septim to gain control over Tamriel. There are several mutually exclusive endings possible; canon opted to [[what|make them all happen]] in an event called the Warp in the West, a Dragon Break, which is a specific type of event where divine fuckery causes [[FATAL|time and space to take it up the ass hard]]. Holds the record for the largest virtual world ever created, being about two times the size of the UK, although due to technical limitations, most of it was copy-and-paste.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daggerfall nowadays is an interesting beast even when compared with modern Open-World-RPGs, not least because of its massive scope and the procedurally populated world. On one hand, you see every house and every NPC replicated tenthousandfold, which makes it a bit repetetive at times, on the other hand, the procedural nature of the game make it the ideal blank canvas for roleplayers who wish for nothing more than to be thrust into a world with nothing but their own imagination. Add to that that Daggerfall hides many, many inticate systems under its hood that far were ahead of its time and despite the copy-and-paste nature, still feels like a living, breathing world that is fully believable and very immersive. Simply put; it&#039;s less of an RPG and more of a fully-fledged fantasy life-simulator where you can do everything you goddamn choose to do. The downside is that many of these intricate systems are &#039;&#039;very&#039;&#039; unintuitive by modern standards, to say the least, a relic of a period in game design where genres were not yet clarly defined and experimentation was rampant. It is fairly unique and this anon highly recommends you giving it a shot - just be sure to look up some tutorials.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daggerfall nowadays is an interesting beast even when compared with modern Open-World-RPGs, not least because of its massive scope and the procedurally populated world. On one hand, you see every house and every NPC replicated tenthousandfold, which makes it a bit repetetive at times, on the other hand, the procedural nature of the game make it the ideal blank canvas for roleplayers who wish for nothing more than to be thrust into a world with nothing but their own imagination. Add to that that Daggerfall hides many, many inticate systems under its hood that far were ahead of its time and despite the copy-and-paste nature, still feels like a living, breathing world that is fully believable and very immersive. Simply put; it&#039;s less of an RPG and more of a fully-fledged fantasy life-simulator where you can do everything you goddamn choose to do&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, from dungeon crawling to exploring and even buying a fucking Galleon for yourself&lt;/ins&gt;. The downside is that many of these intricate systems are &#039;&#039;very&#039;&#039; unintuitive by modern standards, to say the least, a relic of a period in game design where genres were not yet clarly defined and experimentation was rampant. It is fairly unique and this anon highly recommends you giving it a shot - just be sure to look up some tutorials.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an added benefit, Bethesda officially released Daggerfall for free, both on its own website and on Steam. That&amp;#039;s right, you can just up and go, download the 80 Megabytes of files and become a part of this unique experiment. But wait, there is more! A group of ardent hardcore fans of Daggerfall banded together and converted the entire game into the Unity engine, which makes it even possible to run on modern systems in the first place while also improving the notoriously fickle stability of the original game and adding full mod support on top of that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an added benefit, Bethesda officially released Daggerfall for free, both on its own website and on Steam. That&amp;#039;s right, you can just up and go, download the 80 Megabytes of files and become a part of this unique experiment. But wait, there is more! A group of ardent hardcore fans of Daggerfall banded together and converted the entire game into the Unity engine, which makes it even possible to run on modern systems in the first place while also improving the notoriously fickle stability of the original game and adding full mod support on top of that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:B679:150C:42BF:4848</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481657&amp;oldid=prev</id>
		<title>2A02:8070:8E81:DD40:B679:150C:42BF:4848: /* The Elder Scrolls II: Daggerfall */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481657&amp;oldid=prev"/>
		<updated>2023-05-01T02:17:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Elder Scrolls II: Daggerfall&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:17, 1 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l259&quot;&gt;Line 259:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 259:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Elder Scrolls II: Daggerfall===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Elder Scrolls II: Daggerfall===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player, a personal friend of the Emperor, is sent to the city of Daggerfall, High Rock to investigate a haunting by the ghost of the former king. Things quickly get out of hand when you discover the Numidium, a massive golem used by Tiber Septim to gain control over Tamriel. There are several mutually exclusive endings possible; canon opted to [[what|make them all happen]] in an event called the Warp in the West, a Dragon Break, which is a specific type of event where divine fuckery causes [[FATAL|time and space to take it up the ass hard]]. Holds the record for the largest virtual world ever created, being about two times the size of the UK, although due to technical limitations, most of it was copy-and-paste.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player, a personal friend of the Emperor, is sent to the city of Daggerfall, High Rock to investigate a haunting by the ghost of the former king. Things quickly get out of hand when you discover the Numidium, a massive golem used by Tiber Septim to gain control over Tamriel. There are several mutually exclusive endings possible; canon opted to [[what|make them all happen]] in an event called the Warp in the West, a Dragon Break, which is a specific type of event where divine fuckery causes [[FATAL|time and space to take it up the ass hard]]. Holds the record for the largest virtual world ever created, being about two times the size of the UK, although due to technical limitations, most of it was copy-and-paste.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daggerfall nowadays is an interesting beast even when compared with modern Open-World-RPGs, not least because of its massive scope and the procedurally populated world. On one hand, you see every house and every NPC replicated tenthousandfold, which makes it a bit repetetive at times, on the other hand, the procedural nature of the game make it the ideal blank canvas for roleplayers who wish for nothing more than to be thrust into a world with nothing but their own imagination. Add to that that Daggerfall hides many, many inticate systems under its hood that far were ahead of its time and despite the copy-and-paste nature, still feels like a living, breathing world that is fully believable and very immersive. Simply put; it&#039;s less of an RPG and more of a fully-fledged fantasy life-simulator where you can do everything you goddamn choose to do. The downside is that many of these intricate systems are &#039;&#039;very&#039;&#039; unintuitive by modern standards, to say the least, a relic of a period in game design where genres were not yet clarly defined and experimentation was rampant. It is fairly unique and this anon highly recommends you giving it a shot - just be sure to look up some tutorials. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As an added benefit, Bethesda officially released Daggerfall for free, both on its own website and on Steam. That&#039;s right, you can just up and go, download the 80 Megabytes of files and become a part of this unique experiment. But wait, there is more! A group of ardent hardcore fans of Daggerfall banded together and converted the entire game into the Unity engine, which makes it even possible to run on modern systems in the first place while also improving the notoriously fickle stability of the original game and adding full mod support on top of that.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Elder Scrolls III: Morrowind===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Elder Scrolls III: Morrowind===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:B679:150C:42BF:4848</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481656&amp;oldid=prev</id>
		<title>2A02:8070:8E81:DD40:B679:150C:42BF:4848: /* Other Divinities */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481656&amp;oldid=prev"/>
		<updated>2023-05-01T02:02:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Divinities&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:02, 1 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l209&quot;&gt;Line 209:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 209:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mannimarco:&amp;#039;&amp;#039;&amp;#039; An old and powerful Altmer [[necromancer]] and [[lich]], supposedly [[Vecna|became the god of necromancy after the events of Daggerfall and returns as the main antagonist]] for the Mages Guild questline in Oblivion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mannimarco:&amp;#039;&amp;#039;&amp;#039; An old and powerful Altmer [[necromancer]] and [[lich]], supposedly [[Vecna|became the god of necromancy after the events of Daggerfall and returns as the main antagonist]] for the Mages Guild questline in Oblivion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Morihaus:&amp;#039;&amp;#039;&amp;#039; Demigod son of Kynareth who appeared as a winged man-bull. Help Alessia overthrow the Ayleids and establish the Alessian Empire. Also the supposed progenitor of [[minotaur]]s, having been born from the union of him and Alessia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Morihaus:&amp;#039;&amp;#039;&amp;#039; Demigod son of Kynareth who appeared as a winged man-bull. Help Alessia overthrow the Ayleids and establish the Alessian Empire. Also the supposed progenitor of [[minotaur]]s, having been born from the union of him and Alessia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Numidium:&#039;&#039;&#039; We&#039;re stretching the definition of &quot;divine being&quot; here, but there are little other ways to describe this thing. Numidium is a massive robot built by the Dwemer to act as a god for their race. Constructed by their finest engineer Kagrenac (which says a lot given how ludicrously advanced the Dwemer were compared to everyone else in the setting) and powered by the Heart of Lorkhan itself, it was so awe-inspiringly powerful that it warped the laws of existence every time someone tried to turn it on. The first victims of this quirk were the Dwemer themselves, who attemped to use Numidium in a battle against the Chimer which ended in the Dwemers disappearance. The original Numidium ended up falling into the hands of the Tribunal, who replaced the Heart of Lorkhan with much a less potent, but still sufficient power source (not least because they abused the Heart to become divine beings themselves) and gifted it to Tiber Septim when he was about to conquer Morrowind. Tiber Septim in turn used Numidiums power to quickly force the High Elves into surrender, something that they are still very bitter about thousands of years later. After Tiber Septims time, Numidium was destroyed and forgotten about; until the device Tiber Septim used to control Numidium resurfaced in Iliac Bay resurfaced and became the central MacGuffin that your PC and all factions lust after during the events of TES II: Daggerfall. As the PC finds the Totem of Tiber Septim and reactivates Numidium along with its reality-altering powers time gets fucked so hard for two weeks that no one was quite sure what even had transpired, but the Iliac Bay was suddenly at peace and under Imperial Control, so... justice was served...? The first Numidium, along with the PC from Dagger, vanished. Dagoth Ur attempted to construct a second Numidium under Red Mountain during the events of TES III: Morrowind, this time with the Heart of Lorkhan, spawning the central conflict of that game. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Tribunal:&amp;#039;&amp;#039;&amp;#039; Also known as the Almsivi, they were originally three Chimer, the predecessors of Dunmer, Almalexia, Sotha Sil, and Vivec, and counselors to Nerevar, who also stole their powers from the Heart of Lorkhan, and promptly ruled over the Dunmer from early/mid First Era to the end of the Third Era. Almalexia eventually went insane and killed Sotha Sil, the Nerevarine killed her, and Vivec got dragged to Oblivion during the events of Oblivion. Without the influence of the Tribunal, the Red Mountain erupted and Morrowind promptly went to shit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Tribunal:&amp;#039;&amp;#039;&amp;#039; Also known as the Almsivi, they were originally three Chimer, the predecessors of Dunmer, Almalexia, Sotha Sil, and Vivec, and counselors to Nerevar, who also stole their powers from the Heart of Lorkhan, and promptly ruled over the Dunmer from early/mid First Era to the end of the Third Era. Almalexia eventually went insane and killed Sotha Sil, the Nerevarine killed her, and Vivec got dragged to Oblivion during the events of Oblivion. Without the influence of the Tribunal, the Red Mountain erupted and Morrowind promptly went to shit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tsun:&amp;#039;&amp;#039;&amp;#039; The Nordic god of trials against adversity and Shor&amp;#039;s shield-thane, he died fighting against foreign (read: elven) gods and was then assigned to be the guardian of the whalebone bridge leading to the Hall of Valor in Sovngarde. You get fight him for your right to enter the hall in Skyrim.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tsun:&amp;#039;&amp;#039;&amp;#039; The Nordic god of trials against adversity and Shor&amp;#039;s shield-thane, he died fighting against foreign (read: elven) gods and was then assigned to be the guardian of the whalebone bridge leading to the Hall of Valor in Sovngarde. You get fight him for your right to enter the hall in Skyrim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:B679:150C:42BF:4848</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481655&amp;oldid=prev</id>
		<title>45.86.201.13: /* Books */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481655&amp;oldid=prev"/>
		<updated>2023-04-30T10:04:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Books&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:04, 30 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l308&quot;&gt;Line 308:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 308:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yes, there actually are books set in Tamriel, The Infernal City and Lord of Souls written by [[Wikipedia:Gregory Keyes|Gregory Keyes]], which were set between the events of Oblivion and Skyrim. {{Spoiler|Someone who&amp;#039;s actually read them, or is willing to reseach them more can expand this segment.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yes, there actually are books set in Tamriel, The Infernal City and Lord of Souls written by [[Wikipedia:Gregory Keyes|Gregory Keyes]], which were set between the events of Oblivion and Skyrim. {{Spoiler|Someone who&amp;#039;s actually read them, or is willing to reseach them more can expand this segment.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The books take place between Oblivion and Skyrim and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closes &lt;/del&gt;out the story of Umbra called Umbriel as it becomes a soul sucking city ending with the sword finally being destroyed once and for all allowing Clavicus Vile to reclaim its power... [[RAGE|Until Bethesda decided to milk old artifacts for microtransactions in Skyrim]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The books take place between Oblivion and Skyrim and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close &lt;/ins&gt;out the story of Umbra called Umbriel as it becomes a soul sucking city ending with the sword finally being destroyed once and for all allowing Clavicus Vile to reclaim its power... [[RAGE|Until Bethesda decided to milk old artifacts for microtransactions in Skyrim]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>45.86.201.13</name></author>
	</entry>
</feed>