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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Thieves_Guild</id>
	<title>Thieves Guild - Revision history</title>
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	<updated>2026-05-15T09:59:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Thieves_Guild&amp;diff=495882&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-23T15:00:46Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:00, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Thieves_Guild&amp;diff=495880&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-19T14:23:52Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:23, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Thieves_Guild&amp;diff=495879&amp;oldid=prev</id>
		<title>1d4chan&gt;Saarlacfunkel at 02:54, 29 June 2020</title>
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		<updated>2020-06-29T02:54:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:54, 29 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dungeons and Dragons had a few. Generic cases include the 2nd edition era &amp;quot;Complete Thieves Handbook&amp;quot; listing rules for handling one. Specific cases include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dungeons and Dragons had a few. Generic cases include the 2nd edition era &amp;quot;Complete Thieves Handbook&amp;quot; listing rules for handling one. Specific cases include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The Thieves Guild of Amn, from Forgotten Realms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The Thieves Guild of Amn, from Forgotten Realms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** The city of Greyhawk has one, sufficiently part of the city&#039;s structure that the Lord Mayor is a member.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Empire in [[The Elder Scrolls]] has one, as one of the more disconnected arms of Imperial power. Effectively, they&amp;#039;re just the Cyradilian native organized crime group, modeled after the official Fighters and Mages Guilds. Places where Imperial Power waxes are also places where the Thieves Guild is strongest; places where Imperial Power is at its lowest ebb are also the places that the Thieves Guild is at its weakest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Empire in [[The Elder Scrolls]] has one, as one of the more disconnected arms of Imperial power. Effectively, they&amp;#039;re just the Cyradilian native organized crime group, modeled after the official Fighters and Mages Guilds. Places where Imperial Power waxes are also places where the Thieves Guild is strongest; places where Imperial Power is at its lowest ebb are also the places that the Thieves Guild is at its weakest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Saarlacfunkel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Thieves_Guild&amp;diff=495881&amp;oldid=prev</id>
		<title>1d4chan&gt;Saarlacfunkel: Created page with &quot;An occasional feature of fantasy settings, a &#039;&#039;&#039;Thieves&#039; Guild&#039;&#039;&#039; is something of an odd duck, historically.  While the authorities would probably not tolerate such a &quot;Guild&quot;,...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Thieves_Guild&amp;diff=495881&amp;oldid=prev"/>
		<updated>2020-06-28T23:41:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;An occasional feature of fantasy settings, a &amp;#039;&amp;#039;&amp;#039;Thieves&amp;#039; Guild&amp;#039;&amp;#039;&amp;#039; is something of an odd duck, historically.  While the authorities would probably not tolerate such a &amp;quot;Guild&amp;quot;,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An occasional feature of fantasy settings, a &amp;#039;&amp;#039;&amp;#039;Thieves&amp;#039; Guild&amp;#039;&amp;#039;&amp;#039; is something of an odd duck, historically.&lt;br /&gt;
&lt;br /&gt;
While the authorities would probably not tolerate such a &amp;quot;Guild&amp;quot;, organized crime has been a thing since the days of ancient Rome; once Guilds became a thing, it wouldn&amp;#039;t be surprising that some might style themselves after a Guild. (Exceptions to the lack of toleration have existed; historically, the Ottomans tolerated something like a thieves guild, but they were expected to police their fellows and hold to a code of conduct that made things more &amp;quot;civilized&amp;quot;. The Japanese Yakuza are another example--although they are weirdly Japanese in their nature.)&lt;br /&gt;
&lt;br /&gt;
That being said, the way Thieving works councils against organizing as a Guild: the relevant organization is the Fences, the people who pay the thieves for stolen goods; thieves have little reason to organize beyond a given job or gang. And even then, without the ability to call on the authorities, things get nasty really quick.&lt;br /&gt;
&lt;br /&gt;
Some notable Thieves Guilds in either /tg/ connected or related properties include:&lt;br /&gt;
&lt;br /&gt;
* The stories of Fafhrd and the Grey Mouser have one in the city of Lankhmar; this is probably the example that caused all of the below.&lt;br /&gt;
** Note that it&amp;#039;s not the first example of a &amp;quot;Thieves Guild&amp;quot;; Miguel Cervantes lesser known work &amp;quot;Rinconete and Cortadillo&amp;quot; featured the protagonists joining such an organization.&lt;br /&gt;
* In [[Discworld]]&amp;#039;s Ankh-Morpork, the Thieves Guild is, for a time, what replaced the City Watch as a Law-Enforcement body (along with the Assassins, who policed murder). The Watch, after resurging under Carrot and Vimes, are the &amp;quot;Good Cop&amp;quot; to the Thieves &amp;quot;Bad Cop&amp;quot; when it comes to thieves in the city. Put it this way: the Assassins Guild have a stylish weathervane styled in the shape of a sneaking man; the Thieves Guild has an actual body (living or dead unspecified) as a weathervane.&lt;br /&gt;
* Dungeons and Dragons had a few. Generic cases include the 2nd edition era &amp;quot;Complete Thieves Handbook&amp;quot; listing rules for handling one. Specific cases include:&lt;br /&gt;
** The Thieves Guild of Amn, from Forgotten Realms.&lt;br /&gt;
* The Empire in [[The Elder Scrolls]] has one, as one of the more disconnected arms of Imperial power. Effectively, they&amp;#039;re just the Cyradilian native organized crime group, modeled after the official Fighters and Mages Guilds. Places where Imperial Power waxes are also places where the Thieves Guild is strongest; places where Imperial Power is at its lowest ebb are also the places that the Thieves Guild is at its weakest.&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;Saarlacfunkel</name></author>
	</entry>
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