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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Tower_of_the_Stargazer</id>
	<title>Tower of the Stargazer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Tower_of_the_Stargazer"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;action=history"/>
	<updated>2026-05-20T01:37:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508281&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 31 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508281&amp;oldid=prev"/>
		<updated>2023-06-23T15:28:10Z</updated>

		<summary type="html">&lt;p&gt;31 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:28, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508249&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508249&amp;oldid=prev"/>
		<updated>2023-06-19T14:29:35Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:29, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508248&amp;oldid=prev</id>
		<title>76.14.153.191: /* The adventure */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508248&amp;oldid=prev"/>
		<updated>2019-08-03T01:49:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The adventure&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:49, 3 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first step is obviously opening the doors of the tower. We’re already off to a good start: using the handle instead of the knocker will trigger a poison trap. If you fail your save roll, you die. Yep. You can die literally a few seconds after starting the adventure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first step is obviously opening the doors of the tower. We’re already off to a good start: using the handle instead of the knocker will trigger a poison trap. If you fail your save roll, you die. Yep. You can die literally a few seconds after starting the adventure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There isn’t much to discover on the first floor, except some valuable bottles of wine, one of which is poisoned and requires a save versus poison to not die. ([[Derp|I’m starting to sense a theme here...) It is advised to the GM that “&#039;&#039;in no circumstances should the poisoned bottle be described any differently from the others unless someone actually drinks from it&#039;&#039;”. Note that if you sell the bottles, it then makes angry relatives/assassins come after you, because they somehow know you sold the poisoned wine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There isn’t much to discover on the first floor, except some valuable bottles of wine, one of which is poisoned and requires a save versus poison to not die. ([[Derp|I’m starting to sense a theme here...&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) It is advised to the GM that “&#039;&#039;in no circumstances should the poisoned bottle be described any differently from the others unless someone actually drinks from it&#039;&#039;”. Note that if you sell the bottles, it then makes angry relatives/assassins come after you, because they somehow know you sold the poisoned wine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third floor is the wizard’s room (the second floor being mostly empty). The wizard is still here, trapped within a circle of salt after a spell gone wrong. The trick is that freeing the wizard (who acts friendly at first) will more or less end the adventure, as he will give out a bit of money, then ask the players to leave, killing them if they don&amp;#039;t. After 5 minutes of play, you’re potentially either getting a TPK or leaving just about empty-handed (well, or with a certain bottle of wine). Fun fun fun! (You &amp;#039;&amp;#039;do&amp;#039;&amp;#039; have some forewarning that he&amp;#039;s a murderous lunatic off his gourd, but...)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third floor is the wizard’s room (the second floor being mostly empty). The wizard is still here, trapped within a circle of salt after a spell gone wrong. The trick is that freeing the wizard (who acts friendly at first) will more or less end the adventure, as he will give out a bit of money, then ask the players to leave, killing them if they don&amp;#039;t. After 5 minutes of play, you’re potentially either getting a TPK or leaving just about empty-handed (well, or with a certain bottle of wine). Fun fun fun! (You &amp;#039;&amp;#039;do&amp;#039;&amp;#039; have some forewarning that he&amp;#039;s a murderous lunatic off his gourd, but...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>76.14.153.191</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508280&amp;oldid=prev</id>
		<title>1d4chan&gt;Eldy: /* The adventure */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508280&amp;oldid=prev"/>
		<updated>2019-07-25T07:33:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The adventure&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:33, 25 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The adventure ends with the treasure room (and a leech in a corpse triggering a &amp;#039;save-versus-paralysis or die&amp;#039;). The treasure room is a semi-standard &amp;quot;figure out the exact configuration of switches necessary to progress&amp;quot; puzzle, and once again, new quote:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The adventure ends with the treasure room (and a leech in a corpse triggering a &amp;#039;save-versus-paralysis or die&amp;#039;). The treasure room is a semi-standard &amp;quot;figure out the exact configuration of switches necessary to progress&amp;quot; puzzle, and once again, new quote:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&#039;&#039;For the record, the playtest group failed to collect the treasure. As they pulled the levers, they did nothing more than look at the force fields, hoping for a visual sign of change. There is none. So they destroyed the mechanism, hoping that would drop the force fields. It did not, so they were stuck staring at the treasure but not really having a way to get to it.&#039;&#039;”&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;“&#039;&#039;For the record, the playtest group failed to collect the treasure. As they pulled the levers, they did nothing more than look at the force fields, hoping for a visual sign of change. There is none. So they destroyed the mechanism, hoping that would drop the force fields. It did not, so they were stuck staring at the treasure but not really having a way to get to it.&#039;&#039;”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because that’s obviously how you GM. It should also be noted that the whole lever &amp;quot;puzzle&amp;quot; is nothing more than trial-and-error bullshit that hurts you if you do the wrong thing and with no indication that what you&amp;#039;re doing is wrong. The few hints you&amp;#039;re given only end up leading you down the wrong path away from the solution, and if you reach the real solution you&amp;#039;re given no indication you&amp;#039;ve reached it. The force fields appear to stay active even when they&amp;#039;re turned off; they&amp;#039;re still visible but become intangible, and there&amp;#039;s no incentive to try touching them once they&amp;#039;re off, since you would&amp;#039;ve already found they destroy all inanimate matter that touches them and harms living matter that touches them. In other words, [[Derp|there&amp;#039;s no logical way to solve that puzzle because it&amp;#039;s designed purely for the DM to feel like they&amp;#039;re smarter than you for not having read the script.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because that’s obviously how you GM. It should also be noted that the whole lever &amp;quot;puzzle&amp;quot; is nothing more than trial-and-error bullshit that hurts you if you do the wrong thing and with no indication that what you&amp;#039;re doing is wrong. The few hints you&amp;#039;re given only end up leading you down the wrong path away from the solution, and if you reach the real solution you&amp;#039;re given no indication you&amp;#039;ve reached it. The force fields appear to stay active even when they&amp;#039;re turned off; they&amp;#039;re still visible but become intangible, and there&amp;#039;s no incentive to try touching them once they&amp;#039;re off, since you would&amp;#039;ve already found they destroy all inanimate matter that touches them and harms living matter that touches them. In other words, [[Derp|there&amp;#039;s no logical way to solve that puzzle because it&amp;#039;s designed purely for the DM to feel like they&amp;#039;re smarter than you for not having read the script.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, flip all the levers then smash the machine. There&amp;#039;s a 50% chance that&amp;#039;ll turn all the force fields off and it&amp;#039;ll be a lot less frustrating, time consuming and filled with significantly less bullshit. That is, unless you&amp;#039;re Raggis and have grown so bored of your own fucking puzzle (and decided to still keep it because reasons) that you had this to say about it:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, flip all the levers then smash the machine. There&amp;#039;s a 50% chance that&amp;#039;ll turn all the force fields off and it&amp;#039;ll be a lot less frustrating, time consuming and filled with significantly less bullshit. That is, unless you&amp;#039;re Raggis and have grown so bored of your own fucking puzzle (and decided to still keep it because reasons) that you had this to say about it:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;&#039;&#039;At that point, as long as they have enough disposable objects, and as long as they have already figured out that having lever IV in the up position is bad for them, it is best just to say that they eventually figure out the correct lever arrangement rather than make them describe every possible combination until they find the right one.&#039;&#039;&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&quot;&#039;&#039;At that point, as long as they have enough disposable objects, and as long as they have already figured out that having lever IV in the up position is bad for them, it is best just to say that they eventually figure out the correct lever arrangement rather than make them describe every possible combination until they find the right one.&#039;&#039;&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[FAIL|FUCKING STELLAR DM]]. &amp;quot;As long as they have the puzzle solved 1/5th of the way, just solve the rest for them and say they eventually figured it out because there&amp;#039;s no other way to do it besides brute-forcing it.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[FAIL|FUCKING STELLAR DM]]. &amp;quot;As long as they have the puzzle solved 1/5th of the way, just solve the rest for them and say they eventually figured it out because there&amp;#039;s no other way to do it besides brute-forcing it.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Eldy</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508279&amp;oldid=prev</id>
		<title>1d4chan&gt;Eldy: /* The adventure */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508279&amp;oldid=prev"/>
		<updated>2019-07-25T07:33:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The adventure&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:33, 25 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There’s also a fake workshop with unidentified potions, none of them having beneficial effects (though at least some of them are a great way to open a door to a [[magical realm]]). Then there’s the REAL workshop, which will make you regret leaving the fake one. It contains phials of living blood (hope you have a wizard in the group or a torch and a lot of patience, because it’s invulnerable to physical attacks), a mirror which triggers a save versus magic or else you have your soul destroyed, and a zombie whose body is sewn up with golden thread, that a party can potentially attempt to loot. At that point we take a little pause and remind you of that little paragraph in a lot of RPG books telling you that you should ensure that everyone is comfortable with the tone of the game. None of that bullshit in LOFTP: there’s a little textbox advising you to make a very graphic description of the zombie, ESPECIALLY if that makes your players uneasy. We can’t resist giving you this wonderful quote:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There’s also a fake workshop with unidentified potions, none of them having beneficial effects (though at least some of them are a great way to open a door to a [[magical realm]]). Then there’s the REAL workshop, which will make you regret leaving the fake one. It contains phials of living blood (hope you have a wizard in the group or a torch and a lot of patience, because it’s invulnerable to physical attacks), a mirror which triggers a save versus magic or else you have your soul destroyed, and a zombie whose body is sewn up with golden thread, that a party can potentially attempt to loot. At that point we take a little pause and remind you of that little paragraph in a lot of RPG books telling you that you should ensure that everyone is comfortable with the tone of the game. None of that bullshit in LOFTP: there’s a little textbox advising you to make a very graphic description of the zombie, ESPECIALLY if that makes your players uneasy. We can’t resist giving you this wonderful quote:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&#039;&#039;The game system is designed for convenience and expedited resolution, not to protect the sensibilities of the players! Nobody can blame people who want some mindless entertainment, but people who want to swing swords and slay the bad guys without ever thinking about the sucking wounds and spurting blood and screams of agony that are implicitly involved are not just living in the fantasy world of a game, they are living in denial.&#039;&#039;”&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;“&#039;&#039;The game system is designed for convenience and expedited resolution, not to protect the sensibilities of the players! Nobody can blame people who want some mindless entertainment, but people who want to swing swords and slay the bad guys without ever thinking about the sucking wounds and spurting blood and screams of agony that are implicitly involved are not just living in the fantasy world of a game, they are living in denial.&#039;&#039;”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, if you try to pull the thread out, the zombie&amp;#039;s organs explode out of him and try to kill people.  Though, admittedly, it is kind of messed up to try to carve the gold thread out of a corpse for lootin&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, if you try to pull the thread out, the zombie&amp;#039;s organs explode out of him and try to kill people.  Though, admittedly, it is kind of messed up to try to carve the gold thread out of a corpse for lootin&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Eldy</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508278&amp;oldid=prev</id>
		<title>1d4chan&gt;LGX-000 at 00:08, 25 July 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508278&amp;oldid=prev"/>
		<updated>2019-07-25T00:08:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 25 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first step is obviously opening the doors of the tower. We’re already off to a good start: using the handle instead of the knocker will trigger a poison trap. If you fail your save roll, you die. Yep. You can die literally a few seconds after starting the adventure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first step is obviously opening the doors of the tower. We’re already off to a good start: using the handle instead of the knocker will trigger a poison trap. If you fail your save roll, you die. Yep. You can die literally a few seconds after starting the adventure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There isn’t much to discover on the first floor, except some valuable bottles of wine, one of which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;poisoned and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requiring &lt;/del&gt;a save versus poison to not die (I’m &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already sensing &lt;/del&gt;a theme&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;here)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;It is advised to the GM that “&#039;&#039;in no circumstances should the poisoned bottle be described any differently from the others unless someone actually drinks from it&#039;&#039;”. Note that if you sell the bottles, it then makes angry relatives/assassins come after you because they somehow know you sold the poisoned wine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There isn’t much to discover on the first floor, except some valuable bottles of wine, one of which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;poisoned and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requires &lt;/ins&gt;a save versus poison to not die&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Derp|&lt;/ins&gt;I’m &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting to sense &lt;/ins&gt;a theme here&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...&lt;/ins&gt;) It is advised to the GM that “&#039;&#039;in no circumstances should the poisoned bottle be described any differently from the others unless someone actually drinks from it&#039;&#039;”. Note that if you sell the bottles, it then makes angry relatives/assassins come after you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;because they somehow know you sold the poisoned wine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third floor is the wizard’s room (the second floor being mostly empty). The wizard is still here, trapped within a circle of salt after a spell gone wrong. The trick is that freeing the wizard (who acts friendly at first) will end the adventure, as he will give out a bit of money, then ask the players to leave, killing them if they don&#039;t. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;After 5 minutes of play, you’re potentially either getting a TPK or leaving just about empty-handed (well, or with a certain bottle of wine). Fun fun fun&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  &lt;/del&gt;(You &#039;&#039;do&#039;&#039; have some forewarning that he&#039;s a murderous lunatic off his gourd, but...)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third floor is the wizard’s room (the second floor being mostly empty). The wizard is still here, trapped within a circle of salt after a spell gone wrong. The trick is that freeing the wizard (who acts friendly at first) will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more or less &lt;/ins&gt;end the adventure, as he will give out a bit of money, then ask the players to leave, killing them if they don&#039;t. After 5 minutes of play, you’re potentially either getting a TPK or leaving just about empty-handed (well, or with a certain bottle of wine). Fun fun fun&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! &lt;/ins&gt;(You &#039;&#039;do&#039;&#039; have some forewarning that he&#039;s a murderous lunatic off his gourd, but...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final floor is the telescope’s room, which is simple to activate&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;add the gem to the obvious container, flip lever 1-4 in that order, then add gunpowder to the coal chamber when it becomes obvious coal isn&#039;t going to cut it. If your players do this and activate the mechanism, you can reward them by LITERALLY TELEPORTING THEM THROUGH SPACE (they will die horrifically at the other end, if that wasn’t clear), because that’s what telescopes do. This is where the topquote comes from&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, where &lt;/del&gt;Raggis seems to be in denial that he made a module about solving puzzles, where one of those puzzles just kills you with no reward no warning &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(until after the adventure&#039;s over)&lt;/del&gt;. Of course, there’s a fake treasure room (and the chests are, of course, trapped with poison darts, which trigger, you guessed it, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save &lt;/del&gt;versus poison or die).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final floor is the telescope’s room, which is simple to activate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;add the gem to the obvious container, flip lever 1-4 in that order, then add gunpowder to the coal chamber when it becomes obvious coal isn&#039;t going to cut it. If your players do this and activate the mechanism, you can reward them by LITERALLY TELEPORTING THEM THROUGH SPACE (they will die horrifically at the other end, if that wasn’t clear), because that’s what telescopes do. This is where the topquote comes from&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;Raggis seems to be in denial that he made a module about solving puzzles, where one of those puzzles just kills you with no reward &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;no warning. Of course, there’s a fake treasure room (and the chests are, of course, trapped with poison darts, which trigger, you guessed it, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saves-&lt;/ins&gt;versus&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;poison&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;or&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;die).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There’s also a fake workshop&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;with unidentified potions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;none of them having beneficial effects&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but &lt;/del&gt;at least some of them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;a great way to open a door to a [[magical realm]]). Then there’s the REAL workshop, which will make you regret leaving the fake one. It contains phials of living blood (hope you have a wizard in the group or a torch and a lot of patience, because it’s invulnerable to physical attacks), a mirror which triggers a save versus magic or have your soul destroyed, and a zombie whose body is sewn up with golden thread, that a party can potentially attempt to loot. At that point &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I &lt;/del&gt;take a little pause and remind you of that little paragraph in a lot of RPG books telling you that you should ensure that everyone is comfortable with the tone of the game. None of that bullshit in LOFTP: there’s a little textbox advising you to make a very graphic description of the zombie ESPECIALLY if that makes your players uneasy. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I &lt;/del&gt;can’t resist giving you this wonderful quote:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There’s also a fake workshop with unidentified potions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;none of them having beneficial effects &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though &lt;/ins&gt;at least some of them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;a great way to open a door to a [[magical realm]]). Then there’s the REAL workshop, which will make you regret leaving the fake one. It contains phials of living blood (hope you have a wizard in the group or a torch and a lot of patience, because it’s invulnerable to physical attacks), a mirror which triggers a save versus magic or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;else you &lt;/ins&gt;have your soul destroyed, and a zombie whose body is sewn up with golden thread, that a party can potentially attempt to loot. At that point &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we &lt;/ins&gt;take a little pause and remind you of that little paragraph in a lot of RPG books telling you that you should ensure that everyone is comfortable with the tone of the game. None of that bullshit in LOFTP: there’s a little textbox advising you to make a very graphic description of the zombie&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;ESPECIALLY if that makes your players uneasy. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We &lt;/ins&gt;can’t resist giving you this wonderful quote:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&amp;#039;&amp;#039;The game system is designed for convenience and expedited resolution, not to protect the sensibilities of the players! Nobody can blame people who want some mindless entertainment, but people who want to swing swords and slay the bad guys without ever thinking about the sucking wounds and spurting blood and screams of agony that are implicitly involved are not just living in the fantasy world of a game, they are living in denial.&amp;#039;&amp;#039;”&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&amp;#039;&amp;#039;The game system is designed for convenience and expedited resolution, not to protect the sensibilities of the players! Nobody can blame people who want some mindless entertainment, but people who want to swing swords and slay the bad guys without ever thinking about the sucking wounds and spurting blood and screams of agony that are implicitly involved are not just living in the fantasy world of a game, they are living in denial.&amp;#039;&amp;#039;”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, if you try to pull the thread out, the zombie&amp;#039;s organs explode out of him and try to kill people.  Though, admittedly, it is kind of messed up to try to carve the gold thread out of a corpse for lootin&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, if you try to pull the thread out, the zombie&amp;#039;s organs explode out of him and try to kill people.  Though, admittedly, it is kind of messed up to try to carve the gold thread out of a corpse for lootin&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, there’s also a mirror which triggers a poison save for some reason. And a monster who challenges the players to a different game, like [[chess]], which is supposed to be played out in real time. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;The module actually explains why this is a terrible idea, and how the playtest group, rather than all teaming up to help win, just kind of sat around bored while it resolved, but then doesn&#039;t tell you &#039;&#039;not&#039;&#039; to do it because... who knows?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, there’s also a mirror which triggers a poison save for some reason. And a monster who challenges the players to a different game, like [[chess]], which is supposed to be played out in real time. The module actually explains why this is a terrible idea, and how the playtest group, rather than all teaming up to help win, just kind of sat around bored while it resolved, but then doesn&#039;t tell you &#039;&#039;not&#039;&#039; to do it because... who knows?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The adventure ends with the treasure room (and a leech in a corpse triggering a save versus paralysis or die). The treasure room is a semi-standard &quot;figure out the exact configuration of switches necessary to progress&quot; puzzle, and once again, new quote:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The adventure ends with the treasure room (and a leech in a corpse triggering a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;save&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;versus&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;paralysis or die&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;). The treasure room is a semi-standard &quot;figure out the exact configuration of switches necessary to progress&quot; puzzle, and once again, new quote:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&amp;#039;&amp;#039;For the record, the playtest group failed to collect the treasure. As they pulled the levers, they did nothing more than look at the force fields, hoping for a visual sign of change. There is none. So they destroyed the mechanism, hoping that would drop the force fields. It did not, so they were stuck staring at the treasure but not really having a way to get to it.&amp;#039;&amp;#039;”&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&amp;#039;&amp;#039;For the record, the playtest group failed to collect the treasure. As they pulled the levers, they did nothing more than look at the force fields, hoping for a visual sign of change. There is none. So they destroyed the mechanism, hoping that would drop the force fields. It did not, so they were stuck staring at the treasure but not really having a way to get to it.&amp;#039;&amp;#039;”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because that’s obviously how you GM. It should also be noted that the whole lever &quot;puzzle&quot; is nothing more than trial-and-error bullshit that hurts you if you do the wrong thing and with no indication that what you&#039;re doing is wrong. The few hints you&#039;re given only end up leading you down the wrong path away from the solution, and if you reach the real solution you&#039;re given no indication you&#039;ve reached it. The force fields appear to stay active &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;even when they&#039;re turned off&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;they still visible but become intangible&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;and there&#039;s no incentive to try touching them once they&#039;re off since you would&#039;ve already found they destroy all inanimate matter that touches them and harms living matter that touches them. In other words, there&#039;s no logical way to solve that puzzle because it&#039;s designed purely for the DM to feel like they&#039;re smarter than you for not having read the script.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because that’s obviously how you GM. It should also be noted that the whole lever &quot;puzzle&quot; is nothing more than trial-and-error bullshit that hurts you if you do the wrong thing and with no indication that what you&#039;re doing is wrong. The few hints you&#039;re given only end up leading you down the wrong path away from the solution, and if you reach the real solution you&#039;re given no indication you&#039;ve reached it. The force fields appear to stay active even when they&#039;re turned off&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;they&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re &lt;/ins&gt;still visible but become intangible&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and there&#039;s no incentive to try touching them once they&#039;re off&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;since you would&#039;ve already found they destroy all inanimate matter that touches them and harms living matter that touches them. In other words, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Derp|&lt;/ins&gt;there&#039;s no logical way to solve that puzzle because it&#039;s designed purely for the DM to feel like they&#039;re smarter than you for not having read the script.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, flip all the levers then smash the machine. There&#039;s a 50% chance that&#039;ll turn all the force fields off and it&#039;ll be a lot less frustrating, time consuming and filled with significantly less bullshit. That is, unless you&#039;re Raggis and have grown so bored of your own fucking puzzle (and decided to still keep it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for whatever reason&lt;/del&gt;) that you had this to say about it:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, flip all the levers then smash the machine. There&#039;s a 50% chance that&#039;ll turn all the force fields off and it&#039;ll be a lot less frustrating, time consuming and filled with significantly less bullshit. That is, unless you&#039;re Raggis and have grown so bored of your own fucking puzzle (and decided to still keep it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because reasons&lt;/ins&gt;) that you had this to say about it:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;&amp;#039;&amp;#039;At that point, as long as they have enough disposable objects, and as long as they have already figured out that having lever IV in the up position is bad for them, it is best just to say that they eventually figure out the correct lever arrangement rather than make them describe every possible combination until they find the right one.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;&amp;#039;&amp;#039;At that point, as long as they have enough disposable objects, and as long as they have already figured out that having lever IV in the up position is bad for them, it is best just to say that they eventually figure out the correct lever arrangement rather than make them describe every possible combination until they find the right one.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;FUCKING STELLAR DM. &quot;As long as they have the puzzle solved 1/5th of the way, just solve the rest for them and say they eventually figured it out because there&#039;s no other way to do it besides brute-forcing it.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[FAIL|&lt;/ins&gt;FUCKING STELLAR DM&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. &quot;As long as they have the puzzle solved 1/5th of the way, just solve the rest for them and say they eventually figured it out because there&#039;s no other way to do it besides brute-forcing it.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well, that&#039;s it. It&#039;s not a terrible adventure, though it&#039;s also not a good one. It&#039;s [[Old School Roleplaying| a bit old school]], but if you want a good example of why James Edward Raggi IV&#039;s writing is infuriating, read it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Well, that&#039;s it. It&#039;s not a terrible adventure, though it&#039;s also not a good one. It&#039;s [[Old School Roleplaying|a bit old school]], but if you want a good example of why James Edward Raggi IV&#039;s writing is infuriating, read it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Lamentations of the Flame Princess]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Lamentations of the Flame Princess]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;LGX-000</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508277&amp;oldid=prev</id>
		<title>1d4chan&gt;Triacom: - The party is not going to be there long enough to read the warning.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508277&amp;oldid=prev"/>
		<updated>2019-07-24T23:22:52Z</updated>

		<summary type="html">&lt;p&gt;- The party is not going to be there long enough to read the warning.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:22, 24 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third floor is the wizard’s room (the second floor being mostly empty). The wizard is still here, trapped within a circle of salt after a spell gone wrong. The trick is that freeing the wizard (who acts friendly at first) will end the adventure, as he will give out a bit of money, then ask the players to leave, killing them if they don&amp;#039;t.  After 5 minutes of play, you’re potentially either getting a TPK or leaving just about empty-handed (well, or with a certain bottle of wine). Fun fun fun.  (You &amp;#039;&amp;#039;do&amp;#039;&amp;#039; have some forewarning that he&amp;#039;s a murderous lunatic off his gourd, but...)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third floor is the wizard’s room (the second floor being mostly empty). The wizard is still here, trapped within a circle of salt after a spell gone wrong. The trick is that freeing the wizard (who acts friendly at first) will end the adventure, as he will give out a bit of money, then ask the players to leave, killing them if they don&amp;#039;t.  After 5 minutes of play, you’re potentially either getting a TPK or leaving just about empty-handed (well, or with a certain bottle of wine). Fun fun fun.  (You &amp;#039;&amp;#039;do&amp;#039;&amp;#039; have some forewarning that he&amp;#039;s a murderous lunatic off his gourd, but...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final floor is the telescope’s room, which is simple to activate, add the gem to the obvious container, flip lever 1-4 in that order, then add gunpowder to the coal chamber when it becomes obvious coal isn&#039;t going to cut it. If your players do this and activate the mechanism, you can reward them by LITERALLY TELEPORTING THEM THROUGH SPACE (they will die horrifically at the other end, if that wasn’t clear), because that’s what telescopes do. This is where the topquote comes from, where Raggis seems to be in denial that he made a module about solving puzzles, where one of those puzzles just kills you with no reward &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and minimal &lt;/del&gt;warning (until after the adventure&#039;s over). Of course, there’s a fake treasure room (and the chests are, of course, trapped with poison darts, which trigger, you guessed it, save versus poison or die).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final floor is the telescope’s room, which is simple to activate, add the gem to the obvious container, flip lever 1-4 in that order, then add gunpowder to the coal chamber when it becomes obvious coal isn&#039;t going to cut it. If your players do this and activate the mechanism, you can reward them by LITERALLY TELEPORTING THEM THROUGH SPACE (they will die horrifically at the other end, if that wasn’t clear), because that’s what telescopes do. This is where the topquote comes from, where Raggis seems to be in denial that he made a module about solving puzzles, where one of those puzzles just kills you with no reward &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/ins&gt;warning (until after the adventure&#039;s over). Of course, there’s a fake treasure room (and the chests are, of course, trapped with poison darts, which trigger, you guessed it, save versus poison or die).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There’s also a fake workshop, with unidentified potions (none of them having beneficial effects, but at least some of them being a great way to open a door to a [[magical realm]]). Then there’s the REAL workshop, which will make you regret leaving the fake one. It contains phials of living blood (hope you have a wizard in the group or a torch and a lot of patience, because it’s invulnerable to physical attacks), a mirror which triggers a save versus magic or have your soul destroyed, and a zombie whose body is sewn up with golden thread, that a party can potentially attempt to loot. At that point I take a little pause and remind you of that little paragraph in a lot of RPG books telling you that you should ensure that everyone is comfortable with the tone of the game. None of that bullshit in LOFTP: there’s a little textbox advising you to make a very graphic description of the zombie ESPECIALLY if that makes your players uneasy. I can’t resist giving you this wonderful quote:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There’s also a fake workshop, with unidentified potions (none of them having beneficial effects, but at least some of them being a great way to open a door to a [[magical realm]]). Then there’s the REAL workshop, which will make you regret leaving the fake one. It contains phials of living blood (hope you have a wizard in the group or a torch and a lot of patience, because it’s invulnerable to physical attacks), a mirror which triggers a save versus magic or have your soul destroyed, and a zombie whose body is sewn up with golden thread, that a party can potentially attempt to loot. At that point I take a little pause and remind you of that little paragraph in a lot of RPG books telling you that you should ensure that everyone is comfortable with the tone of the game. None of that bullshit in LOFTP: there’s a little textbox advising you to make a very graphic description of the zombie ESPECIALLY if that makes your players uneasy. I can’t resist giving you this wonderful quote:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Triacom</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508276&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime: /* The adventure */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508276&amp;oldid=prev"/>
		<updated>2019-07-24T21:43:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The adventure&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:43, 24 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third floor is the wizard’s room (the second floor being mostly empty). The wizard is still here, trapped within a circle of salt after a spell gone wrong. The trick is that freeing the wizard (who acts friendly at first) will end the adventure, as he will give out a bit of money, then ask the players to leave, killing them if they don&amp;#039;t.  After 5 minutes of play, you’re potentially either getting a TPK or leaving just about empty-handed (well, or with a certain bottle of wine). Fun fun fun.  (You &amp;#039;&amp;#039;do&amp;#039;&amp;#039; have some forewarning that he&amp;#039;s a murderous lunatic off his gourd, but...)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third floor is the wizard’s room (the second floor being mostly empty). The wizard is still here, trapped within a circle of salt after a spell gone wrong. The trick is that freeing the wizard (who acts friendly at first) will end the adventure, as he will give out a bit of money, then ask the players to leave, killing them if they don&amp;#039;t.  After 5 minutes of play, you’re potentially either getting a TPK or leaving just about empty-handed (well, or with a certain bottle of wine). Fun fun fun.  (You &amp;#039;&amp;#039;do&amp;#039;&amp;#039; have some forewarning that he&amp;#039;s a murderous lunatic off his gourd, but...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final floor is the telescope’s room, which is simple to activate, add the gem to the obvious container, flip lever 1-4 in that order, then add gunpowder to the coal chamber when it becomes obvious coal isn&#039;t going to cut it. If your players do this and activate the mechanism, you can reward them by LITERALLY TELEPORTING THEM THROUGH SPACE (they will die horrifically at the other end, if that wasn’t clear), because that’s what telescopes do. This is where the topquote comes from, where Raggis seems to be in denial that he made a module about solving puzzles, where one of those puzzles just kills you with no reward &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;warning (until after the adventure&#039;s over). Of course, there’s a fake treasure room (and the chests are, of course, trapped with poison darts, which trigger, you guessed it, save versus poison or die).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final floor is the telescope’s room, which is simple to activate, add the gem to the obvious container, flip lever 1-4 in that order, then add gunpowder to the coal chamber when it becomes obvious coal isn&#039;t going to cut it. If your players do this and activate the mechanism, you can reward them by LITERALLY TELEPORTING THEM THROUGH SPACE (they will die horrifically at the other end, if that wasn’t clear), because that’s what telescopes do. This is where the topquote comes from, where Raggis seems to be in denial that he made a module about solving puzzles, where one of those puzzles just kills you with no reward &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and minimal &lt;/ins&gt;warning (until after the adventure&#039;s over). Of course, there’s a fake treasure room (and the chests are, of course, trapped with poison darts, which trigger, you guessed it, save versus poison or die).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There’s also a fake workshop, with unidentified potions (none of them having beneficial effects, but at least some of them being a great way to open a door to a [[magical realm]]). Then there’s the REAL workshop, which will make you regret leaving the fake one. It contains phials of living blood (hope you have a wizard in the group, because it’s invulnerable to physical attacks), a mirror which triggers a save versus magic or have your soul destroyed, and a zombie whose body is sewn up with golden thread, that a party can potentially attempt to loot. At that point I take a little pause and remind you of that little paragraph in a lot of RPG books telling you that you should ensure that everyone is comfortable with the tone of the game. None of that bullshit in LOFTP: there’s a little textbox advising you to make a very graphic description of the zombie ESPECIALLY if that makes your players uneasy. I can’t resist giving you this wonderful quote:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There’s also a fake workshop, with unidentified potions (none of them having beneficial effects, but at least some of them being a great way to open a door to a [[magical realm]]). Then there’s the REAL workshop, which will make you regret leaving the fake one. It contains phials of living blood (hope you have a wizard in the group &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a torch and a lot of patience&lt;/ins&gt;, because it’s invulnerable to physical attacks), a mirror which triggers a save versus magic or have your soul destroyed, and a zombie whose body is sewn up with golden thread, that a party can potentially attempt to loot. At that point I take a little pause and remind you of that little paragraph in a lot of RPG books telling you that you should ensure that everyone is comfortable with the tone of the game. None of that bullshit in LOFTP: there’s a little textbox advising you to make a very graphic description of the zombie ESPECIALLY if that makes your players uneasy. I can’t resist giving you this wonderful quote:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&amp;#039;&amp;#039;The game system is designed for convenience and expedited resolution, not to protect the sensibilities of the players! Nobody can blame people who want some mindless entertainment, but people who want to swing swords and slay the bad guys without ever thinking about the sucking wounds and spurting blood and screams of agony that are implicitly involved are not just living in the fantasy world of a game, they are living in denial.&amp;#039;&amp;#039;”&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&amp;#039;&amp;#039;The game system is designed for convenience and expedited resolution, not to protect the sensibilities of the players! Nobody can blame people who want some mindless entertainment, but people who want to swing swords and slay the bad guys without ever thinking about the sucking wounds and spurting blood and screams of agony that are implicitly involved are not just living in the fantasy world of a game, they are living in denial.&amp;#039;&amp;#039;”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, if you try to pull the thread out, the zombie&#039;s organs explode out of him and try to kill people.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyway, if you try to pull the thread out, the zombie&#039;s organs explode out of him and try to kill people&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Though, admittedly, it is kind of messed up to try to carve the gold thread out of a corpse for lootin&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, there’s also a mirror which triggers a poison save for some reason. And a monster who challenges the players to a different game, like [[chess]], which is supposed to be played out in real time.  The module actually explains why this is a terrible idea, and how the playtest group, rather than all teaming up to help win, just kind of sat around bored while it resolved, but then doesn&amp;#039;t tell you &amp;#039;&amp;#039;not&amp;#039;&amp;#039; to do it because... who knows?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, there’s also a mirror which triggers a poison save for some reason. And a monster who challenges the players to a different game, like [[chess]], which is supposed to be played out in real time.  The module actually explains why this is a terrible idea, and how the playtest group, rather than all teaming up to help win, just kind of sat around bored while it resolved, but then doesn&amp;#039;t tell you &amp;#039;&amp;#039;not&amp;#039;&amp;#039; to do it because... who knows?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508275&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser at 22:49, 17 July 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508275&amp;oldid=prev"/>
		<updated>2019-07-17T22:49:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:49, 17 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Lamentations of the Flame Princess]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508274&amp;oldid=prev</id>
		<title>1d4chan&gt;Triacom: /* The adventure */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tower_of_the_Stargazer&amp;diff=508274&amp;oldid=prev"/>
		<updated>2019-07-16T12:48:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The adventure&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:48, 16 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because that’s obviously how you GM. It should also be noted that the whole lever &amp;quot;puzzle&amp;quot; is nothing more than trial-and-error bullshit that hurts you if you do the wrong thing and with no indication that what you&amp;#039;re doing is wrong. The few hints you&amp;#039;re given only end up leading you down the wrong path away from the solution, and if you reach the real solution you&amp;#039;re given no indication you&amp;#039;ve reached it. The force fields appear to stay active (even when they&amp;#039;re turned off, they still visible but become intangible) and there&amp;#039;s no incentive to try touching them once they&amp;#039;re off since you would&amp;#039;ve already found they destroy all inanimate matter that touches them and harms living matter that touches them. In other words, there&amp;#039;s no logical way to solve that puzzle because it&amp;#039;s designed purely for the DM to feel like they&amp;#039;re smarter than you for not having read the script.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because that’s obviously how you GM. It should also be noted that the whole lever &amp;quot;puzzle&amp;quot; is nothing more than trial-and-error bullshit that hurts you if you do the wrong thing and with no indication that what you&amp;#039;re doing is wrong. The few hints you&amp;#039;re given only end up leading you down the wrong path away from the solution, and if you reach the real solution you&amp;#039;re given no indication you&amp;#039;ve reached it. The force fields appear to stay active (even when they&amp;#039;re turned off, they still visible but become intangible) and there&amp;#039;s no incentive to try touching them once they&amp;#039;re off since you would&amp;#039;ve already found they destroy all inanimate matter that touches them and harms living matter that touches them. In other words, there&amp;#039;s no logical way to solve that puzzle because it&amp;#039;s designed purely for the DM to feel like they&amp;#039;re smarter than you for not having read the script.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, flip all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/del&gt;levers then smash the machine. There&#039;s a 50% chance that&#039;ll turn all the force fields off and it&#039;ll be a lot less frustrating, time consuming and filled with significantly less bullshit. That is, unless you&#039;re Raggis and have grown so bored of your own fucking puzzle (and decided to still keep it for whatever reason) that you had this to say about it:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In short, flip all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;levers then smash the machine. There&#039;s a 50% chance that&#039;ll turn all the force fields off and it&#039;ll be a lot less frustrating, time consuming and filled with significantly less bullshit. That is, unless you&#039;re Raggis and have grown so bored of your own fucking puzzle (and decided to still keep it for whatever reason) that you had this to say about it:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;&amp;#039;&amp;#039;At that point, as long as they have enough disposable objects, and as long as they have already figured out that having lever IV in the up position is bad for them, it is best just to say that they eventually figure out the correct lever arrangement rather than make them describe every possible combination until they find the right one.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;&amp;#039;&amp;#039;At that point, as long as they have enough disposable objects, and as long as they have already figured out that having lever IV in the up position is bad for them, it is best just to say that they eventually figure out the correct lever arrangement rather than make them describe every possible combination until they find the right one.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Triacom</name></author>
	</entry>
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