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	<title>Tul&#039;k - Revision history</title>
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	<updated>2026-04-28T15:45:35Z</updated>
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		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-19T14:31:12Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>imported&gt;Administrator</name></author>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Tul%27k&amp;diff=512823&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: Created page with &quot;{{NeedsImages}}  &#039;&#039;&#039;Tul&#039;ks&#039;&#039;&#039; are a strange humanoid race introduced to the Dungeons &amp; Dragons world of Dark Sun in the Monster Manual|Monstrous Compendium: Dark Sun...&quot;</title>
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		<updated>2022-10-04T21:22:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{NeedsImages}}  &amp;#039;&amp;#039;&amp;#039;Tul&amp;#039;ks&amp;#039;&amp;#039;&amp;#039; are a strange humanoid race introduced to the &lt;a href=&quot;/wiki/Dungeons_%26_Dragons&quot; title=&quot;Dungeons &amp;amp; Dragons&quot;&gt;Dungeons &amp;amp; Dragons&lt;/a&gt; world of &lt;a href=&quot;/wiki/Dark_Sun&quot; title=&quot;Dark Sun&quot;&gt;Dark Sun&lt;/a&gt; in the Monster Manual|Monstrous Compendium: Dark Sun...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tul&amp;#039;ks&amp;#039;&amp;#039;&amp;#039; are a strange humanoid race introduced to the [[Dungeons &amp;amp; Dragons]] world of [[Dark Sun]] in the [[Monster Manual|Monstrous Compendium: Dark Sun Appendix II: Terrors Beyond Tyr]]. Once a tribe of [[elves]] known as the Dune Runners, the tul&amp;#039;ks were mutated into strange new creatures by exposure to the warping magics of the Pristine Tower, and have managed to flourish ever since.&lt;br /&gt;
&lt;br /&gt;
In terms of looks, a tul&amp;#039;k can be summed up as &amp;quot;giant [[Frazetta Man]]&amp;quot;. As tall as a [[half-giant]] (and we mean an old-school half-giant, so that&amp;#039;s about 13&amp;#039; tall, size H), they are spindly, hairy figures with ashen gray skin, a dense pelt of black-to-gray hair, elongated arms that end in large, bony hands, tough leathery skin, a [[Neanderthal]]-like visage with a low, pronounced brow and large nose, and a boney armored plate covering its scalp.&lt;br /&gt;
&lt;br /&gt;
Tul&amp;#039;ks are a primitive race, barely above the animalisti; they gather in tribes of about 20 souls, consisting of a dominant male and his harem of females, plus younger males who anxiously await the chance to dethrone the alpha. It&amp;#039;s actually noted that female tul&amp;#039;ks aren&amp;#039;t always faithful to the alpha, but any children born of these unions are exiled upon reaching maturity unless the alpha is stopped by either the child or its mother. Tul&amp;#039;k tribes are shy and retiring, avoiding contact with other humanoids unless their usual resources of game and forage are depleted. They speak a primitive language of grunts, growls and hand-signs, and pursue a nomadic existence within their territories.&lt;br /&gt;
&lt;br /&gt;
One lingering vestige of their former elven identity is a strange racial fascination for gems and jewelry, the only kind of valuables that they are likely to be found possessing. Whilst they do guard these, they won&amp;#039;t give up their lives to protect them.&lt;br /&gt;
&lt;br /&gt;
=Playing Tul&amp;#039;k=&lt;br /&gt;
As one of the few humanoid races on Athas who &amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039; regard other humanoids as food by default, it shouldn&amp;#039;t be too surprising that fans have tried to convert the tul&amp;#039;k into a playable race, despite their primitive natures.&lt;br /&gt;
&lt;br /&gt;
The Complete Book of Athasian Humanoids for [[Advanced Dungeons &amp;amp; Dragons]] 2e offers this profile for playable tul&amp;#039;ks:&lt;br /&gt;
::Ability Score Minimum/Maximum: Strength 5/20, Dexterity 8/20, Constitution 8/20, Intelligence 5/15, Wisdom 5/20, Charisma 5/17&lt;br /&gt;
::Ability Score Adjustments: +2 Strength, +1 Dexterity, -1 Constitution, -1 Intelligence, -2 Charisma (note: increase Cha by +2 when dealing with NPCs of the same race)&lt;br /&gt;
::Racial Class/Level Limits: [[Fighter]] 15, [[Gladiator]] 12, [[Ranger]] 8, [[Cleric]] 12, [[Psion]]icist Unlimited&lt;br /&gt;
:::Racial Thieving Skill Adjustments: N/A&lt;br /&gt;
::Natural Armor Class: 6&lt;br /&gt;
::Movement: 12&lt;br /&gt;
::Infravision 60&amp;#039;&lt;br /&gt;
::Advantageous Height: A tul&amp;#039;k gains a +1 bonus to attack rolls when fighting a creature of size H or smaller.&lt;br /&gt;
::Natural Weapons: A tul&amp;#039;k may make three attacks per round; two hand slams (1d8+1 damage) and one headbutt (1d10 damage, on a natural 20 target must pass a save vs. petrification or be knocked unconscious for 1d4 rounds).&lt;br /&gt;
::Oversized: Tul&amp;#039;k have the same disadvantages as [[half-giant]]s; they are penalized when moving or fighting in small areas, double equipment costs due to the need for custom gear, and require 3 gallons of water daily.&lt;br /&gt;
&lt;br /&gt;
In contrast, Terrors of Athas for [[Dungeons &amp;amp; Dragons 3rd Edition]] gives them this statblock instead:&lt;br /&gt;
Terrors of Athas, on the other hand, gives them this profile:&lt;br /&gt;
::Ability Score Modifiers: +6 Strength, +2 Dexterity, +4 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma&lt;br /&gt;
::Size: Large&lt;br /&gt;
::Space/Reach: 10ft/10ft&lt;br /&gt;
::Speed: 40ft&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Racial Hit Dice: 5 levels in Monstrous Humanoid (5d8 HD, BAB +5, Fort +1, Ref +4, Will +4)&lt;br /&gt;
::Racial Skills: Skill Points equal to 8 X (2 + Int modifier). Class skills are Climb, Search, Spot and Survival.&lt;br /&gt;
::2 feats&lt;br /&gt;
::Weapon Proficiency: All Simple Weapons, Tul&amp;#039;k Natural Weapons.&lt;br /&gt;
::+3 natural Armor Bonus&lt;br /&gt;
::Natural Weapons: 2 Claws (1d6), 1 Headbutt (1d6 plus Fortitude save vs. DC 15 or be Stunned for 1d4 rounds)&lt;br /&gt;
::Psi-Like Abilities: 3/day, Manifester level 5th - Graft Weapon, Intellect Fortress, Psychofeedback, Thicken Skin (+2 AC)&lt;br /&gt;
::Automatic Languages: Tul&amp;#039;l. Bonus Languages: Elven&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
::[[Level Adjustment]]: +1&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Sun]] [[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
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