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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Unearthed_Arcana</id>
	<title>Unearthed Arcana - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Unearthed_Arcana"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;action=history"/>
	<updated>2026-05-14T12:26:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518199&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 104 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518199&amp;oldid=prev"/>
		<updated>2023-06-23T15:46:57Z</updated>

		<summary type="html">&lt;p&gt;104 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:46, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518094&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518094&amp;oldid=prev"/>
		<updated>2023-06-19T14:37:44Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:37, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518093&amp;oldid=prev</id>
		<title>2.31.231.88 at 15:02, 13 May 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518093&amp;oldid=prev"/>
		<updated>2023-05-13T15:02:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:02, 13 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second use of the name by WoTC was as an article series in their e-zine versions of [[Dragon Magazine]] and [[Dungeon Magazine]], which served as a testbed for experimental rules or campaign ideas for [[Dungeons &amp;amp; Dragons 4th Edition]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second use of the name by WoTC was as an article series in their e-zine versions of [[Dragon Magazine]] and [[Dungeon Magazine]], which served as a testbed for experimental rules or campaign ideas for [[Dungeons &amp;amp; Dragons 4th Edition]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest and &lt;/del&gt;most recent form of Unearthed Arcana is tied to [[Dungeons &amp;amp; Dragons 5th Edition]]. In February 2015, WoTC began publishing a semi-regular series of PDF articles on their website, displaying homebrewed, experimental content created by WoTC&#039;s writers and which could potentially be updated into official content in the future, depending on fan-reception. Originally, only one such article got published a month, but sometimes WoTC got motivated and released more than one per month. As of later into the games lifespan however, UA has over the years slowed down in its releases, dropping from 11/12 annually between 2015 and 2018, to 6 and 8 in 2019 and 2020, 5 in 2021, and as of march 2020, no UA since october previous year. Admittedly, this could be argued to be because of the anticipated 5.5e / 50th anniversery / 6e / whatever coming out later, however, a decrease in content is still a decrease in content. (Criticism can also be layed for the type of UA and effort put in, with 4/5 of the 2021 releases being race articles, with the 5th being the troubled Strixhaven article.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most recent form of Unearthed Arcana is tied to [[Dungeons &amp;amp; Dragons 5th Edition]]. In February 2015, WoTC began publishing a semi-regular series of PDF articles on their website, displaying homebrewed, experimental content created by WoTC&#039;s writers and which could potentially be updated into official content in the future, depending on fan-reception. Originally, only one such article got published a month, but sometimes WoTC got motivated and released more than one per month. As of later into the games lifespan however, UA has over the years slowed down in its releases, dropping from 11/12 annually between 2015 and 2018, to 6 and 8 in 2019 and 2020, 5 in 2021, and as of march 2020, no UA since october previous year. Admittedly, this could be argued to be because of the anticipated 5.5e / 50th anniversery / 6e / whatever coming out later, however, a decrease in content is still a decrease in content. (Criticism can also be layed for the type of UA and effort put in, with 4/5 of the 2021 releases being race articles, with the 5th being the troubled Strixhaven article.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There exists also an only semi-related &amp;#039;&amp;#039;[[Arcana Unearthed]]&amp;#039;&amp;#039;. This is [[Monte Cook]]&amp;#039;s homebrew, a &amp;quot;variant players&amp;#039; handbook&amp;quot; for 3rd edition, which he named such as a homage to / ripoff of the original under the [[OGL]]. (It became &amp;#039;&amp;#039;Arcana Evolved&amp;#039;&amp;#039;.) Likewise, [[d20 Modern]] setting book [[Urban Arcana]] is likely a play on the title, but otherwise unrelated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There exists also an only semi-related &amp;#039;&amp;#039;[[Arcana Unearthed]]&amp;#039;&amp;#039;. This is [[Monte Cook]]&amp;#039;s homebrew, a &amp;quot;variant players&amp;#039; handbook&amp;quot; for 3rd edition, which he named such as a homage to / ripoff of the original under the [[OGL]]. (It became &amp;#039;&amp;#039;Arcana Evolved&amp;#039;&amp;#039;.) Likewise, [[d20 Modern]] setting book [[Urban Arcana]] is likely a play on the title, but otherwise unrelated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2.31.231.88</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518198&amp;oldid=prev</id>
		<title>1d4chan&gt;Slipmcripfist: direct links</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518198&amp;oldid=prev"/>
		<updated>2023-05-12T03:55:46Z</updated>

		<summary type="html">&lt;p&gt;direct links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:55, 12 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l159&quot;&gt;Line 159:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 159:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====October====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====October====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Prestige Classes &amp;amp; Rune Magic:&#039;&#039;&#039; As its name suggests, this article tries to bring back the concept of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prestige class&lt;/del&gt;]]es, and introduce the Rune Magic subsystem on the side. The response was lackluster and PrCs don&#039;t seem likely to ever officially come back, though that might be due to how bad the [[Rune Scribe]] sample PrC was.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Prestige Classes &amp;amp; Rune Magic:&#039;&#039;&#039; As its name suggests, this article tries to bring back the concept of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prestige Class&lt;/ins&gt;]]es, and introduce the Rune Magic subsystem on the side. The response was lackluster and PrCs don&#039;t seem likely to ever officially come back, though that might be due to how bad the [[Rune Scribe]] sample PrC was.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====November====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====November====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Slipmcripfist</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518197&amp;oldid=prev</id>
		<title>1d4chan&gt;Slipmcripfist: /* 3e UA Content */ typo</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518197&amp;oldid=prev"/>
		<updated>2023-01-18T04:20:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;3e UA Content: &lt;/span&gt; typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:20, 18 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Races chapter introduces new racial variants of standard PHB races based on environment or elemental affinity. It also introduces mechanics for reducing the dread [[Level Adjustment]], a new mechanic of &amp;quot;Bloodlines&amp;quot;, which is effectively an alternate way of handling special racial ancestry outside of the &amp;quot;Half-X&amp;quot; racial templates, and the Racial Paragons mechanic; racial &amp;quot;mini-classes&amp;quot; that expand upon the inherent abilities of a race. Everything except bloodlines (which are horribly confusing and counter intuitive) are generally allowed in normal all first party book games/optimization contests.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Races chapter introduces new racial variants of standard PHB races based on environment or elemental affinity. It also introduces mechanics for reducing the dread [[Level Adjustment]], a new mechanic of &amp;quot;Bloodlines&amp;quot;, which is effectively an alternate way of handling special racial ancestry outside of the &amp;quot;Half-X&amp;quot; racial templates, and the Racial Paragons mechanic; racial &amp;quot;mini-classes&amp;quot; that expand upon the inherent abilities of a race. Everything except bloodlines (which are horribly confusing and counter intuitive) are generally allowed in normal all first party book games/optimization contests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Classes chapter is all about the [[Variant Class]]es. Firstly, it provides a huge list of specific variant classes, listed below. Then it provides examples of a simpler way of making variant classes, such as a &quot;Hunter&quot; (Barbarian who trades Raging for the Ranger&#039;s archery skills), a shapeshifting, swift-moving Ranger, a Monk that favors toughness over mobility, or a Sorcerer/Wizard who gains an animal companion instead of a [[familiar]]. Then it examines possible variant abilities for specialist wizards, in many ways laying groundwork for what would happen to them in [[Pathfinder]] and 5th edition. This is followed by mechanics for converting divine spellcasters to work as spontaneous casters, and then variant versions of class features, such as replacing Favored Enemy with Favored Environment. The Prestigious Character Classes turns the [[Bard]], [[Paladin]] and [[Ranger]] into Prestige Classes, whilst the [[Gestalt &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/del&gt;]] rules are either a foundation for 4e&#039;s Hybrid Classes or a throwback to 2e&#039;s [[Multiclass]]es; they let you advance in two classes simultaneously, instead of taking first one level in one and then a level in the other. The chapter finishes with new rules for generic classes; Warrior, Expert and Spellcaster. The sample alternate classes (except Domain Wizard which gets a shit ton of stuff at no cost) are generally allowed in all first-party book games/optimization contests.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Classes chapter is all about the [[Variant Class]]es. Firstly, it provides a huge list of specific variant classes, listed below. Then it provides examples of a simpler way of making variant classes, such as a &quot;Hunter&quot; (Barbarian who trades Raging for the Ranger&#039;s archery skills), a shapeshifting, swift-moving Ranger, a Monk that favors toughness over mobility, or a Sorcerer/Wizard who gains an animal companion instead of a [[familiar]]. Then it examines possible variant abilities for specialist wizards, in many ways laying groundwork for what would happen to them in [[Pathfinder]] and 5th edition. This is followed by mechanics for converting divine spellcasters to work as spontaneous casters, and then variant versions of class features, such as replacing Favored Enemy with Favored Environment. The Prestigious Character Classes turns the [[Bard]], [[Paladin]] and [[Ranger]] into Prestige Classes, whilst the [[Gestalt &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&lt;/ins&gt;]] rules are either a foundation for 4e&#039;s Hybrid Classes or a throwback to 2e&#039;s [[Multiclass]]es; they let you advance in two classes simultaneously, instead of taking first one level in one and then a level in the other. The chapter finishes with new rules for generic classes; Warrior, Expert and Spellcaster. The sample alternate classes (except Domain Wizard which gets a shit ton of stuff at no cost) are generally allowed in all first-party book games/optimization contests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Totem [[Barbarian]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Totem [[Barbarian]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Bard]]ic Sage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Bard]]ic Sage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Slipmcripfist</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518196&amp;oldid=prev</id>
		<title>1d4chan&gt;Slipmcripfist: /* 3e UA Content */ fixed link</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518196&amp;oldid=prev"/>
		<updated>2023-01-18T04:19:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;3e UA Content: &lt;/span&gt; fixed link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:19, 18 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Races chapter introduces new racial variants of standard PHB races based on environment or elemental affinity. It also introduces mechanics for reducing the dread [[Level Adjustment]], a new mechanic of &amp;quot;Bloodlines&amp;quot;, which is effectively an alternate way of handling special racial ancestry outside of the &amp;quot;Half-X&amp;quot; racial templates, and the Racial Paragons mechanic; racial &amp;quot;mini-classes&amp;quot; that expand upon the inherent abilities of a race. Everything except bloodlines (which are horribly confusing and counter intuitive) are generally allowed in normal all first party book games/optimization contests.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Races chapter introduces new racial variants of standard PHB races based on environment or elemental affinity. It also introduces mechanics for reducing the dread [[Level Adjustment]], a new mechanic of &amp;quot;Bloodlines&amp;quot;, which is effectively an alternate way of handling special racial ancestry outside of the &amp;quot;Half-X&amp;quot; racial templates, and the Racial Paragons mechanic; racial &amp;quot;mini-classes&amp;quot; that expand upon the inherent abilities of a race. Everything except bloodlines (which are horribly confusing and counter intuitive) are generally allowed in normal all first party book games/optimization contests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Classes chapter is all about the [[Variant Class]]es. Firstly, it provides a huge list of specific variant classes, listed below. Then it provides examples of a simpler way of making variant classes, such as a &quot;Hunter&quot; (Barbarian who trades Raging for the Ranger&#039;s archery skills), a shapeshifting, swift-moving Ranger, a Monk that favors toughness over mobility, or a Sorcerer/Wizard who gains an animal companion instead of a [[familiar]]. Then it examines possible variant abilities for specialist wizards, in many ways laying groundwork for what would happen to them in [[Pathfinder]] and 5th edition. This is followed by mechanics for converting divine spellcasters to work as spontaneous casters, and then variant versions of class features, such as replacing Favored Enemy with Favored Environment. The Prestigious Character Classes turns the [[Bard]], [[Paladin]] and [[Ranger]] into Prestige Classes, whilst the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiclassing|&lt;/del&gt;Gestalt &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters&lt;/del&gt;]] rules are either a foundation for 4e&#039;s Hybrid Classes or a throwback to 2e&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiclasses&lt;/del&gt;; they let you advance in two classes simultaneously, instead of taking first one level in one and then a level in the other. The chapter finishes with new rules for generic classes; Warrior, Expert and Spellcaster. The sample alternate classes (except Domain Wizard which gets a shit ton of stuff at no cost) are generally allowed in all first-party book games/optimization contests.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Classes chapter is all about the [[Variant Class]]es. Firstly, it provides a huge list of specific variant classes, listed below. Then it provides examples of a simpler way of making variant classes, such as a &quot;Hunter&quot; (Barbarian who trades Raging for the Ranger&#039;s archery skills), a shapeshifting, swift-moving Ranger, a Monk that favors toughness over mobility, or a Sorcerer/Wizard who gains an animal companion instead of a [[familiar]]. Then it examines possible variant abilities for specialist wizards, in many ways laying groundwork for what would happen to them in [[Pathfinder]] and 5th edition. This is followed by mechanics for converting divine spellcasters to work as spontaneous casters, and then variant versions of class features, such as replacing Favored Enemy with Favored Environment. The Prestigious Character Classes turns the [[Bard]], [[Paladin]] and [[Ranger]] into Prestige Classes, whilst the [[Gestalt &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/ins&gt;]] rules are either a foundation for 4e&#039;s Hybrid Classes or a throwback to 2e&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Multiclass]]es&lt;/ins&gt;; they let you advance in two classes simultaneously, instead of taking first one level in one and then a level in the other. The chapter finishes with new rules for generic classes; Warrior, Expert and Spellcaster. The sample alternate classes (except Domain Wizard which gets a shit ton of stuff at no cost) are generally allowed in all first-party book games/optimization contests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Totem [[Barbarian]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Totem [[Barbarian]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Bard]]ic Sage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Bard]]ic Sage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Slipmcripfist</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518195&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* August */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518195&amp;oldid=prev"/>
		<updated>2022-09-29T16:02:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;August&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 29 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l460&quot;&gt;Line 460:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 460:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====August====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====August====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Character Origins:&#039;&#039;&#039; The first playtest document for the upcoming 5.5/6E D&amp;amp;D, this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] but different) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Character Origins:&#039;&#039;&#039; The first playtest document for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[One D&amp;amp;D|&lt;/ins&gt;upcoming 5.5/6E D&amp;amp;D&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] but different) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====September====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;Expert Classes:&#039;&#039;&#039; One D&amp;amp;D Playtest for the [[Ranger]], [[Rogue]] and [[Bard]] (with preview writeups for the Hunter, Thief and College of Lore subclasses with promises for more down the line). We&#039;re actually going back a bit by categorizing the various classes, and the Experts are grouped by the fact that they make use of Skill Expertise (aka Double Proficiency, which used to be exclusive to the Rogue). This also includes a bundle of feats, opening eyes to the fact that 1: The Fighting Style feature that the Ranger/Fighter/Paladin got rewritten into being feats, The Stat Boost feature now became a feat on its own (okay, it kinda already was, but feats are becoming more than optional this time around), and the presence of &#039;&#039;Epic Boon&#039;&#039; feats, capstone feats given to particular groups of classes that tend to really focus on one particular thing&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518194&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* August */ UA interview made it somewhat clear that MPMotM is backwards compatible with the new core book</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518194&amp;oldid=prev"/>
		<updated>2022-08-19T04:49:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;August: &lt;/span&gt; UA interview made it somewhat clear that MPMotM is backwards compatible with the new core book&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:49, 19 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l460&quot;&gt;Line 460:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 460:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====August====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====August====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Character Origins:&#039;&#039;&#039; The first playtest document for the upcoming 5.5/6E D&amp;amp;D, this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a new name&lt;/del&gt;) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Character Origins:&#039;&#039;&#039; The first playtest document for the upcoming 5.5/6E D&amp;amp;D, this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but different&lt;/ins&gt;) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518193&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* July */ too late to slot into Spelljammer at that point but did announce they have a planescape book in the works</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518193&amp;oldid=prev"/>
		<updated>2022-08-19T04:44:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;July: &lt;/span&gt; too late to slot into Spelljammer at that point but did announce they have a planescape book in the works&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:44, 19 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l457&quot;&gt;Line 457:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 457:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====July====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====July====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Wonders of the Multiverse:&#039;&#039;&#039; A bundle of stuff, likely themed for the upcoming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spelljammer &lt;/del&gt;book. Glitchlings are weird arcane machines that might are tied to lawful planes and have the ability to force attack or save rolls below 10 to count as 10 as well as limited flight. [[Cleric]]s can take the Fate Domain, giving all sorts of fuckery with dice rolls. There are also new backgrounds that give feats, which also has the option to fork some of these feats over to backgrounds from previous rulebooks - most of these tie the character to an elemental plane, as well as Tough and Skilled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Wonders of the Multiverse:&#039;&#039;&#039; A bundle of stuff, likely themed for the upcoming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Planescape &lt;/ins&gt;book. Glitchlings are weird arcane machines that might are tied to lawful planes and have the ability to force attack or save rolls below 10 to count as 10 as well as limited flight. [[Cleric]]s can take the Fate Domain, giving all sorts of fuckery with dice rolls. There are also new backgrounds that give feats, which also has the option to fork some of these feats over to backgrounds from previous rulebooks - most of these tie the character to an elemental plane, as well as Tough and Skilled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====August====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====August====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Character Origins:&amp;#039;&amp;#039;&amp;#039; The first playtest document for the upcoming 5.5/6E D&amp;amp;D, this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] with a new name) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Character Origins:&amp;#039;&amp;#039;&amp;#039; The first playtest document for the upcoming 5.5/6E D&amp;amp;D, this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] with a new name) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518192&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* 2022 */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Unearthed_Arcana&amp;diff=518192&amp;oldid=prev"/>
		<updated>2022-08-19T02:37:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;2022&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:37, 19 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l455&quot;&gt;Line 455:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 455:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====May====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====May====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Giant Options:&amp;#039;&amp;#039;&amp;#039; New Giant-themed subclasses and feats. [[Barbarian]]s can take the Path of the Giant to grow bigger and gain elemental bonus damage when raging. [[Druid]]s can take the Circle of the Primeval to summon spirit companions with the form of prehistoric beasts, like [[dinosaur]]s. [[Wizard]]s can take the Runecrafter tradition to gain access to a grab-bag of new abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Giant Options:&amp;#039;&amp;#039;&amp;#039; New Giant-themed subclasses and feats. [[Barbarian]]s can take the Path of the Giant to grow bigger and gain elemental bonus damage when raging. [[Druid]]s can take the Circle of the Primeval to summon spirit companions with the form of prehistoric beasts, like [[dinosaur]]s. [[Wizard]]s can take the Runecrafter tradition to gain access to a grab-bag of new abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====July====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Wonders of the Multiverse:&#039;&#039;&#039; A bundle of stuff, likely themed for the upcoming Spelljammer book. Glitchlings are weird arcane machines that might are tied to lawful planes and have the ability to force attack or save rolls below 10 to count as 10 as well as limited flight. [[Cleric]]s can take the Fate Domain, giving all sorts of fuckery with dice rolls. There are also new backgrounds that give feats, which also has the option to fork some of these feats over to backgrounds from previous rulebooks - most of these tie the character to an elemental plane, as well as Tough and Skilled.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====August====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====August====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Character Origins:&amp;#039;&amp;#039;&amp;#039; The first playtest document for the upcoming 5.5/6E D&amp;amp;D, this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] with a new name) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Character Origins:&amp;#039;&amp;#039;&amp;#039; The first playtest document for the upcoming 5.5/6E D&amp;amp;D, this document shows how the various races and backgrounds are likely to be reworked. Races now provide no stat bonuses, but they do have various sub-race bonuses and include [[Orc]]s and Aardlings ([[Aasimar]] with a new name) as core options. Of course, the Humans remain far and away advantageous, gaining not only a bonus skill but also a bonus feat of your choice. Backgrounds are now what give you your stat boosts (Okay, try averting the idea that certain builds are genetic by saying your upbringing determines your build) as well as baking in a starting feat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
</feed>