<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Victoria</id>
	<title>Victoria - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Victoria"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;action=history"/>
	<updated>2026-06-09T23:18:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524355&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 42 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524355&amp;oldid=prev"/>
		<updated>2023-06-23T16:02:52Z</updated>

		<summary type="html">&lt;p&gt;42 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524312&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524312&amp;oldid=prev"/>
		<updated>2023-06-19T14:41:49Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:41, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524311&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Role-playing value */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524311&amp;oldid=prev"/>
		<updated>2022-04-06T00:08:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Role-playing value&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 6 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unify Germany or Italy as any of the unlikely (or even impossible) candidates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unify Germany or Italy as any of the unlikely (or even impossible) candidates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As a non-European, participate, or even &amp;quot;win&amp;quot;, scramble for Africa. Hardmode: prevent it as any of the native kingdoms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As a non-European, participate, or even &amp;quot;win&amp;quot;, scramble for Africa. Hardmode: prevent it as any of the native kingdoms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* As Ottomans, bitch-slap the Khedive and show him what happens when an Albanian-Turkish governor dares being Islam&#039;s top dog. Hard Mode: keep the Eternal A*glo (may Allah forgive me for uttering this word) out of Middle East.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Persia or Egypt, implement the governmental reforms and show those Turks how to properly run the show. Or just don&amp;#039;t get gobbled by Westerners.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Persia or Egypt, implement the governmental reforms and show those Turks how to properly run the show. Or just don&amp;#039;t get gobbled by Westerners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Mexico, not only resist Yank incursions, but expand into &amp;quot;their&amp;quot; frontier. Ocean to ocean no more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Mexico, not only resist Yank incursions, but expand into &amp;quot;their&amp;quot; frontier. Ocean to ocean no more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Keep the United Provinces of Central America united, rather than imploding into bunch of banana republics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Keep the United Provinces of Central America united, rather than imploding into bunch of banana republics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.Bolivar is watching you, son&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the South America countries, become Great Power. Hardmode: play anyone else than Brazil and Argentina. Bonus round: exceed the USA in immigration flow (impossible to do in Vicky 1 due to hard-coded bonus)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the South America countries, become Great Power. Hardmode: play anyone else than Brazil and Argentina. Bonus round: exceed the USA in immigration flow (impossible to do in Vicky 1 due to hard-coded bonus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the Boer states, survive, thrive, expand and eventually retake the whole Cape Colony, getting rid of British yoke. Hardmode: survive against Brits and Boers as independent Zulus till 1936.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the Boer states, survive, thrive, expand and eventually retake the whole Cape Colony, getting rid of British yoke. Hardmode: survive against Brits and Boers as independent Zulus till 1936.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Punjab, stay afloat long enough to get civilised and boot Brits out of (northern) India. Or ignore the Redcoats and instead go for Central Asia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Punjab, stay afloat long enough to get civilised and boot Brits out of (northern) India. Or ignore the Redcoats and instead go for Central Asia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see, the recurring theme is to beat the Perfidious Albion one way or another or prevent it from conquering your ass. And for obvious &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason&lt;/del&gt;, the role-playing value greatly expands in multiplayer, since you can co-ordinate your goals with other players, even when playing against each other.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see, the recurring theme is to beat the Perfidious Albion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a.k.a the Eternal Anglo &lt;/ins&gt;one way or another or prevent it from conquering your ass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or turning you into a druggie bitch&lt;/ins&gt;. And for obvious &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reasons&lt;/ins&gt;, the role-playing value greatly expands in multiplayer, since you can co-ordinate your goals with other players, even when playing against each other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Protips==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Protips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524354&amp;oldid=prev</id>
		<title>1d4chan&gt;Tvrfvby at 00:20, 29 June 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524354&amp;oldid=prev"/>
		<updated>2021-06-29T00:20:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 29 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main body of the game is the economical-political part. You have the industrial revolution kicking in and this changes the whole world economy, as well as start making the peasants think for themselves once they have some free time and ask for elections, while aristocrats and artisians are opposing any kind of change on principle. For various reasons, the game can also end up being straight [[/pol/]] stuff, considering one of the main driving force in it is nationalism and construction of national identity as a way to justify or allow various actions. You are guaranteed to end up angered one way or another, regardless of where you are on the political spectrum and what  model of economy you consider valid. Oh, and don&amp;#039;t forget fighting a bloody, brutal colonial war, because your economy absolutely &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; get that cattle or timber to survive and there is none left on the market once the big dogs did their shopping. No, not gold, oil or iron. Timber. Economic downrun is your worst nightmare, since unemployed and poor people are going to stage revolt or even a full-blown revolution, setting up their own government - and it&amp;#039;s rarely something good nor a game over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main body of the game is the economical-political part. You have the industrial revolution kicking in and this changes the whole world economy, as well as start making the peasants think for themselves once they have some free time and ask for elections, while aristocrats and artisians are opposing any kind of change on principle. For various reasons, the game can also end up being straight [[/pol/]] stuff, considering one of the main driving force in it is nationalism and construction of national identity as a way to justify or allow various actions. You are guaranteed to end up angered one way or another, regardless of where you are on the political spectrum and what  model of economy you consider valid. Oh, and don&amp;#039;t forget fighting a bloody, brutal colonial war, because your economy absolutely &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; get that cattle or timber to survive and there is none left on the market once the big dogs did their shopping. No, not gold, oil or iron. Timber. Economic downrun is your worst nightmare, since unemployed and poor people are going to stage revolt or even a full-blown revolution, setting up their own government - and it&amp;#039;s rarely something good nor a game over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only to recommend if you have a huge numbers-boner, &#039;cause that is what the game is in its core about. Due to general complex nature of the game as such and the fact it has to be finished prior to release with no room for DLCs, it&#039;s unlikely modern Paradox will even think about making Victoria 3. Which is a good thing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only to recommend if you have a huge numbers-boner, &#039;cause that is what the game is in its core about. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt; &lt;/ins&gt;Due to general complex nature of the game as such and the fact it has to be finished prior to release with no room for DLCs, it&#039;s unlikely modern Paradox will even think about making Victoria 3. Which is a good thing.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; Nevermind, it is coming; https://store.steampowered.com/app/529340/Victoria_3/ &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Role-playing value==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Role-playing value==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Tvrfvby</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524353&amp;oldid=prev</id>
		<title>83.29.166.243: Undo revision 764305 by SaltyMan (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524353&amp;oldid=prev"/>
		<updated>2021-06-28T12:42:46Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 764305 by &lt;a href=&quot;/wiki/Special:Contributions/SaltyMan&quot; title=&quot;Special:Contributions/SaltyMan&quot;&gt;SaltyMan&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:SaltyMan&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:SaltyMan (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:42, 28 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This article is should be mostly about Victoria 2 because &amp;lt;s&amp;gt;nobody cares about the first game&amp;lt;/s&amp;gt; underage b8 is too young to remember the first game&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This article is should be mostly about Victoria 2 because &amp;lt;s&amp;gt;nobody cares about the first game&amp;lt;/s&amp;gt; underage b8 is too young to remember the first game&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Victoria: An Empire under the Sun&#039;&#039;&#039; is a [[Video game]] developed and published by Paradox Interactive. It (somehow) gained an expansion &quot;Victoria: Rev&amp;lt;strike&amp;gt;elations&amp;lt;/strike&amp;gt;olutions&quot; despite being a commercial failure. Altrough the focus lies on Europe and somewhat the Americas, it is still possible to play as an &#039;&#039;[[/pol/|Uncivilized]]&#039;&#039; nation like Zulu or Vietnam (just be prepared to wait the first half of the game for westernisation and pray that no Western nation eats you in the meantime)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. After the expansion the game had a few avenues for a nation to grow and be top dog, like a special event for Russia starting an early war with Ottomans, take Constantinople and all slavic population centers and becoming an utter beast&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Victoria: An Empire under the Sun&#039;&#039;&#039; is a [[Video game]] developed and published by Paradox Interactive. It (somehow) gained an expansion &quot;Victoria: Rev&amp;lt;strike&amp;gt;elations&amp;lt;/strike&amp;gt;olutions&quot; despite being a commercial failure. Altrough the focus lies on Europe and somewhat the Americas, it is still possible to play as an &#039;&#039;[[/pol/|Uncivilized]]&#039;&#039; nation like Zulu or Vietnam (just be prepared to wait the first half of the game for westernisation and pray that no Western nation eats you in the meantime) .  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then came the &lt;/del&gt;&amp;lt;s&amp;gt;Europe: The Game Electric Boogaloo&amp;lt;/s&amp;gt;Victoria 2 is a strategy focusing on a period from 1836 to 1936 where you can play as any country in the world&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but nothing will ever change. Ever&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;Europe: The Game Electric Boogaloo&amp;lt;/s&amp;gt;Victoria 2 is a strategy focusing on a period from 1836 to 1936 where you can play as any country in the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun fact: People actually think, this is a strategy game. &amp;#039;&amp;#039;&amp;#039;It is not.&amp;#039;&amp;#039;&amp;#039; It is a numbers simulator with a overlay of moving units around to confuse people.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun fact: People actually think, this is a strategy game. &amp;#039;&amp;#039;&amp;#039;It is not.&amp;#039;&amp;#039;&amp;#039; It is a numbers simulator with a overlay of moving units around to confuse people.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both games are&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, albeit the second one &#039;&#039;much more&#039;&#039; &lt;/del&gt;designed to have Great Britain always as the worlds Big Dog, so don&#039;t even try to surpass it. There has to be a &#039;&#039;&#039;major&#039;&#039;&#039; fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it&#039;s impossible to boot it out of top 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless it&#039;s a multiplayer redcoat shootout boogaloo&lt;/del&gt;. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don&#039;t try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both games are designed to have Great Britain always as the worlds Big Dog, so don&#039;t even try to surpass it. There has to be a &#039;&#039;&#039;major&#039;&#039;&#039; fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it&#039;s impossible to boot it out of top 3. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don&#039;t try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most &amp;quot;prestige&amp;quot; and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn&amp;#039;t understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits  decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most &amp;quot;prestige&amp;quot; and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn&amp;#039;t understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits  decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main body of the game is the economical-political part. You have the industrial revolution kicking in and this changes the whole world economy, as well as start making the peasants think for themselves once they have some free time and ask for elections&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(calculated under &quot;consciousness&quot;)&lt;/del&gt;, while aristocrats and artisians are opposing any kind of change on principle. For various reasons, the game can also end up being straight [[/pol/]] stuff, considering one of the main driving force in it is nationalism and construction of national identity as a way to justify or allow various actions&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, up and including &quot;civilizing&quot; those black people in the dark continent&lt;/del&gt;. You are guaranteed to end up angered one way or another, regardless of where you are on the political spectrum and what  model of economy you consider valid. Oh, and don&#039;t forget fighting a bloody, brutal colonial war, because your economy absolutely &#039;&#039;&#039;must&#039;&#039;&#039; get that cattle or timber to survive and there is none left on the market once the big dogs did their shopping. No, not gold, oil or iron. Timber. Economic downrun is your worst nightmare, since unemployed and poor people are going to stage revolt or even a full-blown revolution, setting up their own government - and it&#039;s rarely something good nor a game over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main body of the game is the economical-political part. You have the industrial revolution kicking in and this changes the whole world economy, as well as start making the peasants think for themselves once they have some free time and ask for elections, while aristocrats and artisians are opposing any kind of change on principle. For various reasons, the game can also end up being straight [[/pol/]] stuff, considering one of the main driving force in it is nationalism and construction of national identity as a way to justify or allow various actions. You are guaranteed to end up angered one way or another, regardless of where you are on the political spectrum and what  model of economy you consider valid. Oh, and don&#039;t forget fighting a bloody, brutal colonial war, because your economy absolutely &#039;&#039;&#039;must&#039;&#039;&#039; get that cattle or timber to survive and there is none left on the market once the big dogs did their shopping. No, not gold, oil or iron. Timber. Economic downrun is your worst nightmare, since unemployed and poor people are going to stage revolt or even a full-blown revolution, setting up their own government - and it&#039;s rarely something good nor a game over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only to recommend if you have a huge numbers-boner, &amp;#039;cause that is what the game is in its core about. Due to general complex nature of the game as such and the fact it has to be finished prior to release with no room for DLCs, it&amp;#039;s unlikely modern Paradox will even think about making Victoria 3. Which is a good thing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only to recommend if you have a huge numbers-boner, &amp;#039;cause that is what the game is in its core about. Due to general complex nature of the game as such and the fact it has to be finished prior to release with no room for DLCs, it&amp;#039;s unlikely modern Paradox will even think about making Victoria 3. Which is a good thing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some fun scenarios to try:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some fun scenarios to try:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As some city-state or otherwise irrevelant dot on a map, become Great Power, without fighting wars, colonising or doing anything that requires crossing your own borders - makes suprisingly engaging gameplay, as you have full focus on the political and economical part of the game. Hardmode: achieve Great Power status by prestige alone, which in this setup means being the artistic capital of the world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As some city-state or otherwise irrevelant dot on a map, become Great Power, without fighting wars, colonising or doing anything that requires crossing your own borders - makes suprisingly engaging gameplay, as you have full focus on the political and economical part of the game. Hardmode: achieve Great Power status by prestige alone, which in this setup means being the artistic capital of the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unify Germany or Italy as any of the unlikely (or even impossible) candidates&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Double down on trolling as the Ottomans and support anyone against the big unifier, such as France in 1870 Prussian war&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unify Germany or Italy as any of the unlikely (or even impossible) candidates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As a non-European, participate, or even &amp;quot;win&amp;quot;, scramble for Africa. Hardmode: prevent it as any of the native kingdoms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As a non-European, participate, or even &amp;quot;win&amp;quot;, scramble for Africa. Hardmode: prevent it as any of the native kingdoms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Persia or Egypt, implement the governmental reforms and show those Turks how to properly run the show. Or just don&amp;#039;t get gobbled by Westerners.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Persia or Egypt, implement the governmental reforms and show those Turks how to properly run the show. Or just don&amp;#039;t get gobbled by Westerners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Mexico, not only resist Yank incursions, but expand into &amp;quot;their&amp;quot; frontier. Ocean to ocean no more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Mexico, not only resist Yank incursions, but expand into &amp;quot;their&amp;quot; frontier. Ocean to ocean no more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Keep the United Provinces of Central America united, rather than imploding into bunch of banana republics. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make Bolivar proud!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Keep the United Provinces of Central America united, rather than imploding into bunch of banana republics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the South America countries, become Great Power. Hardmode: play anyone else than Brazil and Argentina. Bonus round: exceed the USA in immigration flow (impossible to do in Vicky 1 due to hard-coded bonus)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the South America countries, become Great Power. Hardmode: play anyone else than Brazil and Argentina. Bonus round: exceed the USA in immigration flow (impossible to do in Vicky 1 due to hard-coded bonus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire. Bonus round for Portugal: make [https://en.wikipedia.org/wiki/Pink_Map Pink Map] real.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire. Bonus round for Portugal: make [https://en.wikipedia.org/wiki/Pink_Map Pink Map] real.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. We are talking about enough factories to blanket Asia in a decade (while still running out of workplaces for your engineers) and grain exports to crash the price of worldwide foodstuffs while devouring every bit of coal and metal to crank out enough cars and machine parts on par with modern world&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Netherlands, maintain the Union with Belgium and then work things out for peaceful co-existence, turning into industrial powerhouse to rival the UK thanks to combination of resources, workforce and rare colonial goods. Hardmode: restore the Republic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Netherlands, maintain the Union with Belgium and then work things out for peaceful co-existence, turning into industrial powerhouse to rival the UK thanks to combination of resources, workforce and rare colonial goods. Hardmode: restore the Republic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mods ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mods ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* VIP, or Victoria Improvement Project, is the biggest and most expansive historical mod for Vicky 1. Unfortunately, it railroads real-life history &#039;&#039;&#039;hard&#039;&#039;&#039; and while there are options for non-historical outcomes, there are pretty rare. It&#039;s still the best way to play Vicky 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and Africa has the non-civilized parts formed into nations like Buganda, Teke, Zulu etc..&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* VIP, or Victoria Improvement Project, is the biggest and most expansive historical mod for Vicky 1. Unfortunately, it railroads real-life history &#039;&#039;&#039;hard&#039;&#039;&#039; and while there are options for non-historical outcomes, there are pretty rare. It&#039;s still the best way to play Vicky 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Vicky 1 part of the [https://lparchive.org/Paradox-Hohenzollern Paradox Hohenzollern]. The whole mod is a result of one dude playing a marathon game, first regular Crusader Kings 1, then ported save in Europa Universalis 3, then porting the end result to Vicky 1, so the state of the world in 1800 is... quite different: Byzantines are still around and strong, most of &amp;lt;s&amp;gt;Americas&amp;lt;/s&amp;gt; Jadakal is controlled by Muslim states (lead by powerful &amp;lt;s&amp;gt;Mexico&amp;lt;/s&amp;gt; Mazula) originated from Iberian colonies, China is quite powerful and technologically advanced, while Europe is barely recovering from the recent revolutions caused by liberals and radicals from Iberia and France (which is in perpetual war with Occitania). It&amp;#039;s not even some sort of fanfiction or alt-hist wank, just a result of a regular EU3 gameplay on ported saves. Nuff stuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Vicky 1 part of the [https://lparchive.org/Paradox-Hohenzollern Paradox Hohenzollern]. The whole mod is a result of one dude playing a marathon game, first regular Crusader Kings 1, then ported save in Europa Universalis 3, then porting the end result to Vicky 1, so the state of the world in 1800 is... quite different: Byzantines are still around and strong, most of &amp;lt;s&amp;gt;Americas&amp;lt;/s&amp;gt; Jadakal is controlled by Muslim states (lead by powerful &amp;lt;s&amp;gt;Mexico&amp;lt;/s&amp;gt; Mazula) originated from Iberian colonies, China is quite powerful and technologically advanced, while Europe is barely recovering from the recent revolutions caused by liberals and radicals from Iberia and France (which is in perpetual war with Occitania). It&amp;#039;s not even some sort of fanfiction or alt-hist wank, just a result of a regular EU3 gameplay on ported saves. Nuff stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://forum.paradoxplaza.com/forum/index.php?forums/pop-demand-mod.562/ Pop Demand Mod: Perhaps the most popular mod, This mod adds dozens of new events, countries and decisions to the game. Many mods use it as a base.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://forum.paradoxplaza.com/forum/index.php?forums/pop-demand-mod.562/ Pop Demand Mod: Perhaps the most popular mod, This mod adds dozens of new events, countries and decisions to the game. Many mods use it as a base.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>83.29.166.243</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524352&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan at 18:49, 6 May 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524352&amp;oldid=prev"/>
		<updated>2021-05-06T18:49:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:49, 6 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This article is should be mostly about Victoria 2 because &amp;lt;s&amp;gt;nobody cares about the first game&amp;lt;/s&amp;gt; underage b8 is too young to remember the first game&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This article is should be mostly about Victoria 2 because &amp;lt;s&amp;gt;nobody cares about the first game&amp;lt;/s&amp;gt; underage b8 is too young to remember the first game&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Victoria: An Empire under the Sun&#039;&#039;&#039; is a [[Video game]] developed and published by Paradox Interactive. It (somehow) gained an expansion &quot;Victoria: Rev&amp;lt;strike&amp;gt;elations&amp;lt;/strike&amp;gt;olutions&quot; despite being a commercial failure. Altrough the focus lies on Europe and somewhat the Americas, it is still possible to play as an &#039;&#039;[[/pol/|Uncivilized]]&#039;&#039; nation like Zulu or Vietnam (just be prepared to wait the first half of the game for westernisation and pray that no Western nation eats you in the meantime) .  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Victoria: An Empire under the Sun&#039;&#039;&#039; is a [[Video game]] developed and published by Paradox Interactive. It (somehow) gained an expansion &quot;Victoria: Rev&amp;lt;strike&amp;gt;elations&amp;lt;/strike&amp;gt;olutions&quot; despite being a commercial failure. Altrough the focus lies on Europe and somewhat the Americas, it is still possible to play as an &#039;&#039;[[/pol/|Uncivilized]]&#039;&#039; nation like Zulu or Vietnam (just be prepared to wait the first half of the game for westernisation and pray that no Western nation eats you in the meantime)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. After the expansion the game had a few avenues for a nation to grow and be top dog, like a special event for Russia starting an early war with Ottomans, take Constantinople and all slavic population centers and becoming an utter beast&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;s&amp;gt;Europe: The Game Electric Boogaloo&amp;lt;/s&amp;gt;Victoria 2 is a strategy focusing on a period from 1836 to 1936 where you can play as any country in the world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then came the &lt;/ins&gt;&amp;lt;s&amp;gt;Europe: The Game Electric Boogaloo&amp;lt;/s&amp;gt;Victoria 2 is a strategy focusing on a period from 1836 to 1936 where you can play as any country in the world&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but nothing will ever change. Ever&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun fact: People actually think, this is a strategy game. &amp;#039;&amp;#039;&amp;#039;It is not.&amp;#039;&amp;#039;&amp;#039; It is a numbers simulator with a overlay of moving units around to confuse people.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun fact: People actually think, this is a strategy game. &amp;#039;&amp;#039;&amp;#039;It is not.&amp;#039;&amp;#039;&amp;#039; It is a numbers simulator with a overlay of moving units around to confuse people.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both games are designed to have Great Britain always as the worlds Big Dog, so don&#039;t even try to surpass it. There has to be a &#039;&#039;&#039;major&#039;&#039;&#039; fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it&#039;s impossible to boot it out of top 3. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don&#039;t try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both games are&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, albeit the second one &#039;&#039;much more&#039;&#039; &lt;/ins&gt;designed to have Great Britain always as the worlds Big Dog, so don&#039;t even try to surpass it. There has to be a &#039;&#039;&#039;major&#039;&#039;&#039; fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it&#039;s impossible to boot it out of top 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless it&#039;s a multiplayer redcoat shootout boogaloo&lt;/ins&gt;. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don&#039;t try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most &amp;quot;prestige&amp;quot; and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn&amp;#039;t understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits  decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most &amp;quot;prestige&amp;quot; and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn&amp;#039;t understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits  decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main body of the game is the economical-political part. You have the industrial revolution kicking in and this changes the whole world economy, as well as start making the peasants think for themselves once they have some free time and ask for elections, while aristocrats and artisians are opposing any kind of change on principle. For various reasons, the game can also end up being straight [[/pol/]] stuff, considering one of the main driving force in it is nationalism and construction of national identity as a way to justify or allow various actions. You are guaranteed to end up angered one way or another, regardless of where you are on the political spectrum and what  model of economy you consider valid. Oh, and don&#039;t forget fighting a bloody, brutal colonial war, because your economy absolutely &#039;&#039;&#039;must&#039;&#039;&#039; get that cattle or timber to survive and there is none left on the market once the big dogs did their shopping. No, not gold, oil or iron. Timber. Economic downrun is your worst nightmare, since unemployed and poor people are going to stage revolt or even a full-blown revolution, setting up their own government - and it&#039;s rarely something good nor a game over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main body of the game is the economical-political part. You have the industrial revolution kicking in and this changes the whole world economy, as well as start making the peasants think for themselves once they have some free time and ask for elections&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(calculated under &quot;consciousness&quot;)&lt;/ins&gt;, while aristocrats and artisians are opposing any kind of change on principle. For various reasons, the game can also end up being straight [[/pol/]] stuff, considering one of the main driving force in it is nationalism and construction of national identity as a way to justify or allow various actions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, up and including &quot;civilizing&quot; those black people in the dark continent&lt;/ins&gt;. You are guaranteed to end up angered one way or another, regardless of where you are on the political spectrum and what  model of economy you consider valid. Oh, and don&#039;t forget fighting a bloody, brutal colonial war, because your economy absolutely &#039;&#039;&#039;must&#039;&#039;&#039; get that cattle or timber to survive and there is none left on the market once the big dogs did their shopping. No, not gold, oil or iron. Timber. Economic downrun is your worst nightmare, since unemployed and poor people are going to stage revolt or even a full-blown revolution, setting up their own government - and it&#039;s rarely something good nor a game over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only to recommend if you have a huge numbers-boner, &amp;#039;cause that is what the game is in its core about. Due to general complex nature of the game as such and the fact it has to be finished prior to release with no room for DLCs, it&amp;#039;s unlikely modern Paradox will even think about making Victoria 3. Which is a good thing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only to recommend if you have a huge numbers-boner, &amp;#039;cause that is what the game is in its core about. Due to general complex nature of the game as such and the fact it has to be finished prior to release with no room for DLCs, it&amp;#039;s unlikely modern Paradox will even think about making Victoria 3. Which is a good thing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some fun scenarios to try:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some fun scenarios to try:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As some city-state or otherwise irrevelant dot on a map, become Great Power, without fighting wars, colonising or doing anything that requires crossing your own borders - makes suprisingly engaging gameplay, as you have full focus on the political and economical part of the game. Hardmode: achieve Great Power status by prestige alone, which in this setup means being the artistic capital of the world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As some city-state or otherwise irrevelant dot on a map, become Great Power, without fighting wars, colonising or doing anything that requires crossing your own borders - makes suprisingly engaging gameplay, as you have full focus on the political and economical part of the game. Hardmode: achieve Great Power status by prestige alone, which in this setup means being the artistic capital of the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unify Germany or Italy as any of the unlikely (or even impossible) candidates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unify Germany or Italy as any of the unlikely (or even impossible) candidates&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Double down on trolling as the Ottomans and support anyone against the big unifier, such as France in 1870 Prussian war&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As a non-European, participate, or even &amp;quot;win&amp;quot;, scramble for Africa. Hardmode: prevent it as any of the native kingdoms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As a non-European, participate, or even &amp;quot;win&amp;quot;, scramble for Africa. Hardmode: prevent it as any of the native kingdoms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Persia or Egypt, implement the governmental reforms and show those Turks how to properly run the show. Or just don&amp;#039;t get gobbled by Westerners.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Persia or Egypt, implement the governmental reforms and show those Turks how to properly run the show. Or just don&amp;#039;t get gobbled by Westerners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Mexico, not only resist Yank incursions, but expand into &amp;quot;their&amp;quot; frontier. Ocean to ocean no more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Mexico, not only resist Yank incursions, but expand into &amp;quot;their&amp;quot; frontier. Ocean to ocean no more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Keep the United Provinces of Central America united, rather than imploding into bunch of banana republics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Keep the United Provinces of Central America united, rather than imploding into bunch of banana republics. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make Bolivar proud!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the South America countries, become Great Power. Hardmode: play anyone else than Brazil and Argentina. Bonus round: exceed the USA in immigration flow (impossible to do in Vicky 1 due to hard-coded bonus)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the South America countries, become Great Power. Hardmode: play anyone else than Brazil and Argentina. Bonus round: exceed the USA in immigration flow (impossible to do in Vicky 1 due to hard-coded bonus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire. Bonus round for Portugal: make [https://en.wikipedia.org/wiki/Pink_Map Pink Map] real.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire. Bonus round for Portugal: make [https://en.wikipedia.org/wiki/Pink_Map Pink Map] real.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. We are talking about enough factories to blanket Asia in a decade (while still running out of workplaces for your engineers) and grain exports to crash the price of worldwide foodstuffs while devouring every bit of coal and metal to crank out enough cars and machine parts on par with modern world&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Netherlands, maintain the Union with Belgium and then work things out for peaceful co-existence, turning into industrial powerhouse to rival the UK thanks to combination of resources, workforce and rare colonial goods. Hardmode: restore the Republic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Netherlands, maintain the Union with Belgium and then work things out for peaceful co-existence, turning into industrial powerhouse to rival the UK thanks to combination of resources, workforce and rare colonial goods. Hardmode: restore the Republic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mods ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mods ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* VIP, or Victoria Improvement Project, is the biggest and most expansive historical mod for Vicky 1. Unfortunately, it railroads real-life history &#039;&#039;&#039;hard&#039;&#039;&#039; and while there are options for non-historical outcomes, there are pretty rare. It&#039;s still the best way to play Vicky 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* VIP, or Victoria Improvement Project, is the biggest and most expansive historical mod for Vicky 1. Unfortunately, it railroads real-life history &#039;&#039;&#039;hard&#039;&#039;&#039; and while there are options for non-historical outcomes, there are pretty rare. It&#039;s still the best way to play Vicky 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and Africa has the non-civilized parts formed into nations like Buganda, Teke, Zulu etc..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Vicky 1 part of the [https://lparchive.org/Paradox-Hohenzollern Paradox Hohenzollern]. The whole mod is a result of one dude playing a marathon game, first regular Crusader Kings 1, then ported save in Europa Universalis 3, then porting the end result to Vicky 1, so the state of the world in 1800 is... quite different: Byzantines are still around and strong, most of &amp;lt;s&amp;gt;Americas&amp;lt;/s&amp;gt; Jadakal is controlled by Muslim states (lead by powerful &amp;lt;s&amp;gt;Mexico&amp;lt;/s&amp;gt; Mazula) originated from Iberian colonies, China is quite powerful and technologically advanced, while Europe is barely recovering from the recent revolutions caused by liberals and radicals from Iberia and France (which is in perpetual war with Occitania). It&amp;#039;s not even some sort of fanfiction or alt-hist wank, just a result of a regular EU3 gameplay on ported saves. Nuff stuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Vicky 1 part of the [https://lparchive.org/Paradox-Hohenzollern Paradox Hohenzollern]. The whole mod is a result of one dude playing a marathon game, first regular Crusader Kings 1, then ported save in Europa Universalis 3, then porting the end result to Vicky 1, so the state of the world in 1800 is... quite different: Byzantines are still around and strong, most of &amp;lt;s&amp;gt;Americas&amp;lt;/s&amp;gt; Jadakal is controlled by Muslim states (lead by powerful &amp;lt;s&amp;gt;Mexico&amp;lt;/s&amp;gt; Mazula) originated from Iberian colonies, China is quite powerful and technologically advanced, while Europe is barely recovering from the recent revolutions caused by liberals and radicals from Iberia and France (which is in perpetual war with Occitania). It&amp;#039;s not even some sort of fanfiction or alt-hist wank, just a result of a regular EU3 gameplay on ported saves. Nuff stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://forum.paradoxplaza.com/forum/index.php?forums/pop-demand-mod.562/ Pop Demand Mod: Perhaps the most popular mod, This mod adds dozens of new events, countries and decisions to the game. Many mods use it as a base.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://forum.paradoxplaza.com/forum/index.php?forums/pop-demand-mod.562/ Pop Demand Mod: Perhaps the most popular mod, This mod adds dozens of new events, countries and decisions to the game. Many mods use it as a base.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524351&amp;oldid=prev</id>
		<title>83.29.161.81 at 01:46, 18 March 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524351&amp;oldid=prev"/>
		<updated>2021-03-18T01:46:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:46, 18 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun fact: People actually think, this is a strategy game. &amp;#039;&amp;#039;&amp;#039;It is not.&amp;#039;&amp;#039;&amp;#039; It is a numbers simulator with a overlay of moving units around to confuse people.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun fact: People actually think, this is a strategy game. &amp;#039;&amp;#039;&amp;#039;It is not.&amp;#039;&amp;#039;&amp;#039; It is a numbers simulator with a overlay of moving units around to confuse people.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both games are designed to have Great Britain always as the worlds Big Dog, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though the first one gives you a bit of leeway in random events, &lt;/del&gt;don&#039;t even try to surpass it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the second one..&lt;/del&gt;. There has to be a &#039;&#039;&#039;major&#039;&#039;&#039; fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it&#039;s impossible to boot it out of top 3. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don&#039;t try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both games are designed to have Great Britain always as the worlds Big Dog, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;don&#039;t even try to surpass it. There has to be a &#039;&#039;&#039;major&#039;&#039;&#039; fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it&#039;s impossible to boot it out of top 3. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don&#039;t try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most &amp;quot;prestige&amp;quot; and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn&amp;#039;t understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits  decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most &amp;quot;prestige&amp;quot; and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn&amp;#039;t understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits  decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire. Bonus round for Portugal: make [https://en.wikipedia.org/wiki/Pink_Map Pink Map] real.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire. Bonus round for Portugal: make [https://en.wikipedia.org/wiki/Pink_Map Pink Map] real.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In the first game, get the &quot;Civilized Country&quot; epithet with enough technology and prestige and some luck...If you can get it by 1850 thanks to RNG-Jesus, you will *crash* the world markets by simple, effortless agricultural exports and obliterate the rest of the planet&#039;s economy merely by existing while your farmers will be richer than Donald Trump &#039;&#039;each&#039;&#039;, and you will have every nationality of migrants &#039;&#039;begging&#039;&#039; for jobs at your port towns as your new capitalist classes turn China into a Forge World with so many factories the PC crashes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Netherlands, maintain the Union with Belgium and then work things out for peaceful co-existence, turning into industrial powerhouse to rival the UK thanks to combination of resources, workforce and rare colonial goods. Hardmode: restore the Republic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Netherlands, maintain the Union with Belgium and then work things out for peaceful co-existence, turning into industrial powerhouse to rival the UK thanks to combination of resources, workforce and rare colonial goods. Hardmode: restore the Republic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>83.29.161.81</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524350&amp;oldid=prev</id>
		<title>217.96.217.104: /* Role-playing value */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524350&amp;oldid=prev"/>
		<updated>2020-12-15T15:19:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Role-playing value&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:19, 15 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the South America countries, become Great Power. Hardmode: play anyone else than Brazil and Argentina. Bonus round: exceed the USA in immigration flow (impossible to do in Vicky 1 due to hard-coded bonus)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As any of the South America countries, become Great Power. Hardmode: play anyone else than Brazil and Argentina. Bonus round: exceed the USA in immigration flow (impossible to do in Vicky 1 due to hard-coded bonus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Bonus round for Portugal: make [https://en.wikipedia.org/wiki/Pink_Map Pink Map] real&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined. In the first game, get the &amp;quot;Civilized Country&amp;quot; epithet with enough technology and prestige and some luck...If you can get it by 1850 thanks to RNG-Jesus, you will *crash* the world markets by simple, effortless agricultural exports and obliterate the rest of the planet&amp;#039;s economy merely by existing while your farmers will be richer than Donald Trump &amp;#039;&amp;#039;each&amp;#039;&amp;#039;, and you will have every nationality of migrants &amp;#039;&amp;#039;begging&amp;#039;&amp;#039; for jobs at your port towns as your new capitalist classes turn China into a Forge World with so many factories the PC crashes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined. In the first game, get the &amp;quot;Civilized Country&amp;quot; epithet with enough technology and prestige and some luck...If you can get it by 1850 thanks to RNG-Jesus, you will *crash* the world markets by simple, effortless agricultural exports and obliterate the rest of the planet&amp;#039;s economy merely by existing while your farmers will be richer than Donald Trump &amp;#039;&amp;#039;each&amp;#039;&amp;#039;, and you will have every nationality of migrants &amp;#039;&amp;#039;begging&amp;#039;&amp;#039; for jobs at your port towns as your new capitalist classes turn China into a Forge World with so many factories the PC crashes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>217.96.217.104</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524349&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan at 23:20, 16 November 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524349&amp;oldid=prev"/>
		<updated>2020-11-16T23:20:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:20, 16 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun fact: People actually think, this is a strategy game. &amp;#039;&amp;#039;&amp;#039;It is not.&amp;#039;&amp;#039;&amp;#039; It is a numbers simulator with a overlay of moving units around to confuse people.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun fact: People actually think, this is a strategy game. &amp;#039;&amp;#039;&amp;#039;It is not.&amp;#039;&amp;#039;&amp;#039; It is a numbers simulator with a overlay of moving units around to confuse people.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both games are designed to have Great Britain always as the worlds Big Dog, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;don&#039;t even try to surpass it. There has to be a &#039;&#039;&#039;major&#039;&#039;&#039; fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it&#039;s impossible to boot it out of top 3. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don&#039;t try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both games are designed to have Great Britain always as the worlds Big Dog, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though the first one gives you a bit of leeway in random events, &lt;/ins&gt;don&#039;t even try to surpass it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the second one..&lt;/ins&gt;. There has to be a &#039;&#039;&#039;major&#039;&#039;&#039; fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it&#039;s impossible to boot it out of top 3. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don&#039;t try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most &amp;quot;prestige&amp;quot; and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn&amp;#039;t understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits  decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most &amp;quot;prestige&amp;quot; and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn&amp;#039;t understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits  decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As either Russia or Austria reform your &amp;quot;empire&amp;quot; to actually be an empire, while either keeping better control of your population or make the countless ethnicities boiling for nationalistic uprising feel welcomed instead. Also, as Russia, don&amp;#039;t get booted by commies or fascists. Hardmode: turn into a democracy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Spain or Portugal, sort your shit internally and then work on your vestigal colonies. Hardmode: sphere and/or regain control of your former colonial empire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As China, stop smelling your own farts and prevent being raped by Brits, French and whoever else joins the party. If you play your cards right, you can end up surpassing everyone by 1880s and just keep rolling from there, with your population allowing to easily outpace next top 5 economies combined&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In the first game, get the &quot;Civilized Country&quot; epithet with enough technology and prestige and some luck...If you can get it by 1850 thanks to RNG-Jesus, you will *crash* the world markets by simple, effortless agricultural exports and obliterate the rest of the planet&#039;s economy merely by existing while your farmers will be richer than Donald Trump &#039;&#039;each&#039;&#039;, and you will have every nationality of migrants &#039;&#039;begging&#039;&#039; for jobs at your port towns as your new capitalist classes turn China into a Forge World with so many factories the PC crashes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In similar flavour, as either Korea or Vietnam westernise and survive as independent nation. Hardmode: become Great Power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Netherlands, maintain the Union with Belgium and then work things out for peaceful co-existence, turning into industrial powerhouse to rival the UK thanks to combination of resources, workforce and rare colonial goods. Hardmode: restore the Republic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As Netherlands, maintain the Union with Belgium and then work things out for peaceful co-existence, turning into industrial powerhouse to rival the UK thanks to combination of resources, workforce and rare colonial goods. Hardmode: restore the Republic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Protips==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Protips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Don&amp;#039;t even bother playing without either Revolutions or A House Divided and Heart of Darkness expansions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Don&amp;#039;t even bother playing without either Revolutions or A House Divided and Heart of Darkness expansions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[/pol/|Africa is full of uncivilized savages who need to be tamed by machineguns to get that sweet resources they are too stupid to process]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&amp;#039;ve only ever played EU4, get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&amp;#039;ve only ever played EU4, get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&#039;ve never played a grand strategy, get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* If you&#039;ve played Victoria 1 and 2 for 1000 hours, &#039;&#039;still&#039;&#039; get ready to feel stupid.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&#039;ve never thoroughly read the wiki, get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&#039;ve never played a grand strategy, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get ready to feel stupid. If you played them all...still &lt;/ins&gt;get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&#039;ve never thoroughly read the wiki, get ready to feel stupid&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you memorized the wiki of both games, get ready to feel stupid anyway&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&amp;#039;ve considered state intervention evil, get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&amp;#039;ve considered state intervention evil, get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&amp;#039;ve believed in rationality of private investors, get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you&amp;#039;ve believed in rationality of private investors, get ready to feel stupid.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524348&amp;oldid=prev</id>
		<title>217.96.212.9: /* Mods */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Victoria&amp;diff=524348&amp;oldid=prev"/>
		<updated>2020-05-29T20:57:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Mods&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:57, 29 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mods ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mods ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* VIP, or Victoria Improvement Project, is the biggest and most expansive historical mod for Vicky 1. Unfortunately, it railroads real-life history &amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039; and while there are options for non-historical outcomes, there are pretty rare. It&amp;#039;s still the best way to play Vicky 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* VIP, or Victoria Improvement Project, is the biggest and most expansive historical mod for Vicky 1. Unfortunately, it railroads real-life history &amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039; and while there are options for non-historical outcomes, there are pretty rare. It&amp;#039;s still the best way to play Vicky 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Vicky 1 part of the [https://lparchive.org/Paradox-Hohenzollern Paradox Hohenzollern]. The whole mod is a result of one dude playing a marathon game, first regular Crusader Kings 1, then ported save in Europa Universalis 3, so the state of the world in 1800 is... quite different &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than normally&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brits &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2nd rate bumfuck&lt;/del&gt;, most of Americas is controlled by Muslim states (lead by &amp;lt;s&amp;gt;Mexico&amp;lt;/s&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;Mazula), China is quite powerful and technologically advanced, while Europe is barely recovering from the recent revolutions caused by liberals from Iberia and France. It&#039;s not even some sort of fanfiction or alt-hist wank, just a result of a regular EU3 gameplay. Nuff stuff&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, even if has stability issues and obviously works only for Vicky 1&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Vicky 1 part of the [https://lparchive.org/Paradox-Hohenzollern Paradox Hohenzollern]. The whole mod is a result of one dude playing a marathon game, first regular Crusader Kings 1, then ported save in Europa Universalis 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, then porting the end result to Vicky 1&lt;/ins&gt;, so the state of the world in 1800 is... quite different: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Byzantines &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still around and strong&lt;/ins&gt;, most of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;Americas&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; Jadakal &lt;/ins&gt;is controlled by Muslim states (lead by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful &lt;/ins&gt;&amp;lt;s&amp;gt;Mexico&amp;lt;/s&amp;gt; Mazula) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;originated from Iberian colonies&lt;/ins&gt;, China is quite powerful and technologically advanced, while Europe is barely recovering from the recent revolutions caused by liberals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and radicals &lt;/ins&gt;from Iberia and France &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(which is in perpetual war with Occitania)&lt;/ins&gt;. It&#039;s not even some sort of fanfiction or alt-hist wank, just a result of a regular EU3 gameplay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on ported saves&lt;/ins&gt;. Nuff stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://forum.paradoxplaza.com/forum/index.php?forums/pop-demand-mod.562/ Pop Demand Mod: Perhaps the most popular mod, This mod adds dozens of new events, countries and decisions to the game. Many mods use it as a base.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://forum.paradoxplaza.com/forum/index.php?forums/pop-demand-mod.562/ Pop Demand Mod: Perhaps the most popular mod, This mod adds dozens of new events, countries and decisions to the game. Many mods use it as a base.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://forum.paradoxplaza.com/forum/index.php?threads/hod-new-nations-mod.683896/ New Nations Mod: A lite version of Pop Demand Mod]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://forum.paradoxplaza.com/forum/index.php?threads/hod-new-nations-mod.683896/ New Nations Mod: A lite version of Pop Demand Mod]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>217.96.212.9</name></author>
	</entry>
</feed>