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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer%2FTactics%2F6th_Edition%2FWood_Elves</id>
	<title>Warhammer/Tactics/6th Edition/Wood Elves - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer%2FTactics%2F6th_Edition%2FWood_Elves"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;action=history"/>
	<updated>2026-05-14T08:21:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536109&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 62 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536109&amp;oldid=prev"/>
		<updated>2023-06-23T16:22:32Z</updated>

		<summary type="html">&lt;p&gt;62 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536046&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536046&amp;oldid=prev"/>
		<updated>2023-06-19T14:46:35Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536045&amp;oldid=prev</id>
		<title>91.152.35.18: /* Lords &amp; Heroes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536045&amp;oldid=prev"/>
		<updated>2023-06-09T00:12:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lords &amp;amp; Heroes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:12, 9 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lords &amp;amp; Heroes ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lords &amp;amp; Heroes ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Wood Elf Highborn:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This lad can be fucking no-brainer solely game-winning choice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or he can be completely useless&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you don&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know what you are doing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wardancer kindred &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;propably the best choice. Or on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragon. In &lt;/del&gt;a unit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Eternal Guard creates &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stubborn &lt;/del&gt;bunker &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but a very fragile &lt;/del&gt;one. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More in the Eternal Guard entry&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Wood Elf Highborn:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The combat lord of the army. Various good builds do exist&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mounted on a Dragon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need much clarification&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Highborn makes the Eternal Guard core and the Guard &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stubborn when &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Highborn or &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noble is with the &lt;/ins&gt;unit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. With Rhymer&#039;s Harp (5++) can be made &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty solid &lt;/ins&gt;bunker&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, although expensive &lt;/ins&gt;one. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also worth of mentioning is a Wardancer Highborn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Spellweaver:&amp;#039;&amp;#039;&amp;#039; Basic lvl 3/4 wizard. Can use Lores of Beasts or Life besides Lore of Athel Loren. Their High cousins have the +1 for all dispel rolls but interestingly Wood Elves have propably the best defensive magic item in the whole game: Wand of Wych Elm. More in the magic items entry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Spellweaver:&amp;#039;&amp;#039;&amp;#039; Basic lvl 3/4 wizard. Can use Lores of Beasts or Life besides Lore of Athel Loren. Their High cousins have the +1 for all dispel rolls but interestingly Wood Elves have propably the best defensive magic item in the whole game: Wand of Wych Elm. More in the magic items entry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman Ancient:&amp;#039;&amp;#039;&amp;#039; I can&amp;#039;t find any reason ever to use your lord slot for a Treeman, besides fluff.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman Ancient:&amp;#039;&amp;#039;&amp;#039; I can&amp;#039;t find any reason ever to use your lord slot for a Treeman, besides fluff.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>91.152.35.18</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536108&amp;oldid=prev</id>
		<title>91.152.35.18 at 00:08, 9 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536108&amp;oldid=prev"/>
		<updated>2023-06-09T00:08:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 9 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;The Call of the Hunt:&amp;#039;&amp;#039;&amp;#039; 11+ to cast, range 18&amp;quot;. If cast into combat, the target gains +1A. If not in combat, the target moves 2D6&amp;quot; towards the nearest enemy and may charge with this special move. First you move your treeman in the wood, then you move that very same wood towards enemy and then you&amp;#039;ll charge with this spell! At least in theory. But even the threat of the Wood Elf player doing this can very easily eat some dispel scrolls. As with all the movement spells, this can be a game-winner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;The Call of the Hunt:&amp;#039;&amp;#039;&amp;#039; 11+ to cast, range 18&amp;quot;. If cast into combat, the target gains +1A. If not in combat, the target moves 2D6&amp;quot; towards the nearest enemy and may charge with this special move. First you move your treeman in the wood, then you move that very same wood towards enemy and then you&amp;#039;ll charge with this spell! At least in theory. But even the threat of the Wood Elf player doing this can very easily eat some dispel scrolls. As with all the movement spells, this can be a game-winner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic Items And Spites &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Companion&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic Items And Spites==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We are trying here to highlight the key and crucial magic items in the list, I&#039;m sure there will be several good ones not mentioned. Note that Wood Elves have magical arrows and if not otherwise stated, those can be used with magical bows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We are trying here to highlight the key and crucial magic items in the list, I&#039;m sure there will be several good ones not mentioned. Note that Wood Elves have magical arrows and if not otherwise stated, those can be used with magical bows&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Spites are not technically magic items and therefore immune to Vaul&#039;s Unmaking and similar things but they work otherwise like magic items&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Bow of Loren:&amp;#039;&amp;#039;&amp;#039; 35 points. The bearer can shoot as many times as is his number of attacks without any multiple shot penalties. Can be extremely devastating with proper magical arrows against some armies, for example shooting Starfire Arrows (any casualty causes a panic test) to night goblin unit. The Bow combined with magical arrows costs much and the situations where it works are quite specific so this item can&amp;#039;t be recommended for tournament lists.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The Bow of Loren:&amp;#039;&amp;#039;&amp;#039; 35 points. The bearer can shoot as many times as is his number of attacks without any multiple shot penalties. Can be extremely devastating with proper magical arrows against some armies, for example shooting Starfire Arrows (any casualty causes a panic test) to night goblin unit. The Bow combined with magical arrows costs much and the situations where it works are quite specific so this item can&amp;#039;t be recommended for tournament lists.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blades of Loec:&amp;#039;&amp;#039;&amp;#039; 35 points. Wardancer character only. Can re-roll any failed rolls to wound. If you are taking a Wardancer Highborn, this is a must. If only a Noble, there might be other items which can be more useful, Moonstone for example.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Blades of Loec:&amp;#039;&amp;#039;&amp;#039; 35 points. Wardancer character only. Can re-roll any failed rolls to wound. If you are taking a Wardancer Highborn, this is a must. If only a Noble, there might be other items which can be more useful, Moonstone for example.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Wand of Wych Elm:&amp;#039;&amp;#039;&amp;#039; This arcane item is 55 points so only lord level caster can use it, and that is very easy to understand why! It allows the bearer re-roll ANY dispel attempt. Without university courses of propability theory one can understand how much it helps magic defense. Unfortunately this item does not provide any dispel dice more so a Branchwraith with A Cluster of Radiants to support defensive magic is pretty much necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Wand of Wych Elm:&amp;#039;&amp;#039;&amp;#039; This arcane item is 55 points so only lord level caster can use it, and that is very easy to understand why! It allows the bearer re-roll ANY dispel attempt. Without university courses of propability theory one can understand how much it helps magic defense. Unfortunately this item does not provide any dispel dice more so a Branchwraith with A Cluster of Radiants to support defensive magic is pretty much necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wood Elves use also small forest spirits which are called spites. All characters can also choose these&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. These are not magic items so they can&#039;t be destroyed with Vaul&#039;s Unmaking or similar things&lt;/del&gt;. All spites cost 25 points unless otherwise stated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wood Elves use also small forest spirits which are called spites. All characters can also choose these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless otherwise stated&lt;/ins&gt;. All spites cost 25 points unless otherwise stated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;A Blight of Terrors:&amp;#039;&amp;#039;&amp;#039; 50 points for terror. Skip it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;A Blight of Terrors:&amp;#039;&amp;#039;&amp;#039; 50 points for terror. Skip it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;A Befuddlement of Mischiefs:&amp;#039;&amp;#039;&amp;#039; Bound spell power level 3. Magic missile which causes the target become stupid in its next turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;A Befuddlement of Mischiefs:&amp;#039;&amp;#039;&amp;#039; Bound spell power level 3. Magic missile which causes the target become stupid in its next turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>91.152.35.18</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536107&amp;oldid=prev</id>
		<title>91.152.35.18: /* Rare Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536107&amp;oldid=prev"/>
		<updated>2023-05-28T19:03:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rare Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:03, 28 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Rare Units ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Rare Units ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Great Eagle:&#039;&#039;&#039; Great redirectors, a solid choice. A treeman is absolutely the number one rare choice but if you think Scouts are enough and you are ready to skip Waywatchers, then taking an Eagle is propably a very good idea. Unfortunately Wood Elves can&#039;t take 2-in-1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;their cousins in Ulthuan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Great Eagle:&#039;&#039;&#039; Great redirectors, a solid choice. A treeman is absolutely the number one rare choice but if you think Scouts are enough and you are ready to skip Waywatchers, then taking an Eagle is propably a very good idea. Unfortunately Wood Elves can&#039;t take 2-in-1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/ins&gt;their cousins in Ulthuan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman:&amp;#039;&amp;#039;&amp;#039; The most solid thing in the whole army. Does have a ranged attack called Strangle Roots and does cast Tree Singing as a bound spell. Take at least one. Strongly recommended to discuss with your opponent about using the Strangle Root-attack for Stand and Shoot charge reaction. There exists an official FAQ in which it is allowed to use but it was published after the 7th edition was the official edition. The wording of the Stand and Shoot is enough similar in 6th and 7th to conclude that it should be allowed but to avoid any quarrels, discuss. A Treeman can withstand an enormous amount of hits. T6, 3+ and being a Forest Spirit makes treemen extremely durable. Being stubborn means that losing combat to static resolution doesn&amp;#039;t matter that much. But Ld being only 8 means that 5/18 of break tests will still fail. And this is why sacrificing one of your hero slots for the BSB is propably a very good idea. Now your treeman should be able to hold enemy battleline long enough to distrupt all the plans and sometimes even win all the combatants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman:&amp;#039;&amp;#039;&amp;#039; The most solid thing in the whole army. Does have a ranged attack called Strangle Roots and does cast Tree Singing as a bound spell. Take at least one. Strongly recommended to discuss with your opponent about using the Strangle Root-attack for Stand and Shoot charge reaction. There exists an official FAQ in which it is allowed to use but it was published after the 7th edition was the official edition. The wording of the Stand and Shoot is enough similar in 6th and 7th to conclude that it should be allowed but to avoid any quarrels, discuss. A Treeman can withstand an enormous amount of hits. T6, 3+ and being a Forest Spirit makes treemen extremely durable. Being stubborn means that losing combat to static resolution doesn&amp;#039;t matter that much. But Ld being only 8 means that 5/18 of break tests will still fail. And this is why sacrificing one of your hero slots for the BSB is propably a very good idea. Now your treeman should be able to hold enemy battleline long enough to distrupt all the plans and sometimes even win all the combatants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Waywatchers:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;ve seen them used like a war machine in that they sit in a forest spitting out shots and forcing enemies to send in significant chaff to tie them up due to ten attacks at I5, due to two hand weapons. Also never ever forget their Lethal Shot ability, arrows with Killing Blow. They didn&amp;#039;t seem cost-effective in that role though. The same points gets you a minimum unit of warhawks who have more mobility, slightly more wounds and perform multiple roles. 6th Edition doesn&amp;#039;t grant access to the all Lores so you can&amp;#039;t assist their shooting by weakening the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Waywatchers:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;ve seen them used like a war machine in that they sit in a forest spitting out shots and forcing enemies to send in significant chaff to tie them up due to ten attacks at I5, due to two hand weapons. Also never ever forget their Lethal Shot ability, arrows with Killing Blow. They didn&amp;#039;t seem cost-effective in that role though. The same points gets you a minimum unit of warhawks who have more mobility, slightly more wounds and perform multiple roles. 6th Edition doesn&amp;#039;t grant access to the all Lores so you can&amp;#039;t assist their shooting by weakening the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>91.152.35.18</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536106&amp;oldid=prev</id>
		<title>2001:999:680:3B9D:EC68:E2B2:6166:4DCA: /* The Lore of Athel Loren */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536106&amp;oldid=prev"/>
		<updated>2023-02-02T16:13:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Lore of Athel Loren&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:13, 2 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;The Twilight Host:&amp;#039;&amp;#039;&amp;#039; 8+ to cast, range 18&amp;quot;. Makes the target cause fear. Already fear causing target causes now terror. Dryads can enjoy this.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;The Twilight Host:&amp;#039;&amp;#039;&amp;#039; 8+ to cast, range 18&amp;quot;. Makes the target cause fear. Already fear causing target causes now terror. Dryads can enjoy this.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Ariel&amp;#039;s Blessing:&amp;#039;&amp;#039;&amp;#039; 9+ to cast, range 18&amp;quot;. The target unit gains regeneration until caster&amp;#039;s next magic phase. Solid. Basically it is second 4+ ward in most cases. This is very good for all your combat units, propably only treemen would not need it. If your treeman is targeted by loads of cannons or bolt throwers, this helps in that case too. Screaming Skull Catapult and dwarven war machines with the Rune of Fire negates both regeneration and ward save so beware of these.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Ariel&amp;#039;s Blessing:&amp;#039;&amp;#039;&amp;#039; 9+ to cast, range 18&amp;quot;. The target unit gains regeneration until caster&amp;#039;s next magic phase. Solid. Basically it is second 4+ ward in most cases. This is very good for all your combat units, propably only treemen would not need it. If your treeman is targeted by loads of cannons or bolt throwers, this helps in that case too. Screaming Skull Catapult and dwarven war machines with the Rune of Fire negates both regeneration and ward save so beware of these.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;The Call of the Hunt:&#039;&#039;&#039; 11+ to cast, range 18&quot;. If cast into combat, the target gains +1A. If not in combat, the target moves 2D6&quot; towards the nearest enemy and may charge with this special move. First you move your treeman in the wood, then you move that very same wood towards enemy and then you&#039;ll charge with this spell! At least in theory. But even the threat of the Wood Elf player doing this can very easily eat some dispel scrolls. As all the movement spells, this can be a game-winner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;The Call of the Hunt:&#039;&#039;&#039; 11+ to cast, range 18&quot;. If cast into combat, the target gains +1A. If not in combat, the target moves 2D6&quot; towards the nearest enemy and may charge with this special move. First you move your treeman in the wood, then you move that very same wood towards enemy and then you&#039;ll charge with this spell! At least in theory. But even the threat of the Wood Elf player doing this can very easily eat some dispel scrolls. As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;all the movement spells, this can be a game-winner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic Items And Spites Companion==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic Items And Spites Companion==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:999:680:3B9D:EC68:E2B2:6166:4DCA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536105&amp;oldid=prev</id>
		<title>2001:999:680:3B9D:EC68:E2B2:6166:4DCA: /* Rare Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536105&amp;oldid=prev"/>
		<updated>2023-02-02T16:12:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rare Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:12, 2 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Great Eagle:&amp;#039;&amp;#039;&amp;#039; Great redirectors, a solid choice. A treeman is absolutely the number one rare choice but if you think Scouts are enough and you are ready to skip Waywatchers, then taking an Eagle is propably a very good idea. Unfortunately Wood Elves can&amp;#039;t take 2-in-1 as their cousins in Ulthuan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Great Eagle:&amp;#039;&amp;#039;&amp;#039; Great redirectors, a solid choice. A treeman is absolutely the number one rare choice but if you think Scouts are enough and you are ready to skip Waywatchers, then taking an Eagle is propably a very good idea. Unfortunately Wood Elves can&amp;#039;t take 2-in-1 as their cousins in Ulthuan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman:&amp;#039;&amp;#039;&amp;#039; The most solid thing in the whole army. Does have a ranged attack called Strangle Roots and does cast Tree Singing as a bound spell. Take at least one. Strongly recommended to discuss with your opponent about using the Strangle Root-attack for Stand and Shoot charge reaction. There exists an official FAQ in which it is allowed to use but it was published after the 7th edition was the official edition. The wording of the Stand and Shoot is enough similar in 6th and 7th to conclude that it should be allowed but to avoid any quarrels, discuss. A Treeman can withstand an enormous amount of hits. T6, 3+ and being a Forest Spirit makes treemen extremely durable. Being stubborn means that losing combat to static resolution doesn&amp;#039;t matter that much. But Ld being only 8 means that 5/18 of break tests will still fail. And this is why sacrificing one of your hero slots for the BSB is propably a very good idea. Now your treeman should be able to hold enemy battleline long enough to distrupt all the plans and sometimes even win all the combatants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman:&amp;#039;&amp;#039;&amp;#039; The most solid thing in the whole army. Does have a ranged attack called Strangle Roots and does cast Tree Singing as a bound spell. Take at least one. Strongly recommended to discuss with your opponent about using the Strangle Root-attack for Stand and Shoot charge reaction. There exists an official FAQ in which it is allowed to use but it was published after the 7th edition was the official edition. The wording of the Stand and Shoot is enough similar in 6th and 7th to conclude that it should be allowed but to avoid any quarrels, discuss. A Treeman can withstand an enormous amount of hits. T6, 3+ and being a Forest Spirit makes treemen extremely durable. Being stubborn means that losing combat to static resolution doesn&amp;#039;t matter that much. But Ld being only 8 means that 5/18 of break tests will still fail. And this is why sacrificing one of your hero slots for the BSB is propably a very good idea. Now your treeman should be able to hold enemy battleline long enough to distrupt all the plans and sometimes even win all the combatants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Waywatchers:&#039;&#039;&#039; I&#039;ve seen them used like a war machine in that they sit in a forest spitting out shots and forcing enemies to send in significant chaff to tie them up due to ten attacks at I5. Also never ever forget their Lethal Shot ability, arrows with Killing Blow. They didn&#039;t seem cost-effective in that role though. The same points gets you a minimum unit of warhawks who have more mobility, slightly more wounds and perform multiple roles. 6th Edition doesn&#039;t grant access to the all Lores so you can&#039;t assist their shooting by weakening the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Waywatchers:&#039;&#039;&#039; I&#039;ve seen them used like a war machine in that they sit in a forest spitting out shots and forcing enemies to send in significant chaff to tie them up due to ten attacks at I5&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, due to two hand weapons&lt;/ins&gt;. Also never ever forget their Lethal Shot ability, arrows with Killing Blow. They didn&#039;t seem cost-effective in that role though. The same points gets you a minimum unit of warhawks who have more mobility, slightly more wounds and perform multiple roles. 6th Edition doesn&#039;t grant access to the all Lores so you can&#039;t assist their shooting by weakening the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tactics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tactics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:999:680:3B9D:EC68:E2B2:6166:4DCA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536104&amp;oldid=prev</id>
		<title>2001:999:680:3B9D:EC68:E2B2:6166:4DCA: /* Lords &amp; Heroes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536104&amp;oldid=prev"/>
		<updated>2023-02-02T16:10:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lords &amp;amp; Heroes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:10, 2 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lords &amp;amp; Heroes ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lords &amp;amp; Heroes ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Wood Elf Highborn:&amp;#039;&amp;#039;&amp;#039; This lad can be fucking no-brainer solely game-winning choice. Or he can be completely useless, if you don&amp;#039;t know what you are doing. Wardancer kindred is propably the best choice. Or on a dragon. In a unit of Eternal Guard creates a stubborn bunker but a very fragile one. More in the Eternal Guard entry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Wood Elf Highborn:&amp;#039;&amp;#039;&amp;#039; This lad can be fucking no-brainer solely game-winning choice. Or he can be completely useless, if you don&amp;#039;t know what you are doing. Wardancer kindred is propably the best choice. Or on a dragon. In a unit of Eternal Guard creates a stubborn bunker but a very fragile one. More in the Eternal Guard entry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Spellweaver:&#039;&#039;&#039; Basic lvl 3/4 wizard. Can use Lores of Beasts or Life besides Lore of Athel Loren.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Spellweaver:&#039;&#039;&#039; Basic lvl 3/4 wizard. Can use Lores of Beasts or Life besides Lore of Athel Loren&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Their High cousins have the +1 for all dispel rolls but interestingly Wood Elves have propably the best defensive magic item in the whole game: Wand of Wych Elm. More in the magic items entry&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman Ancient:&amp;#039;&amp;#039;&amp;#039; I can&amp;#039;t find any reason ever to use your lord slot for a Treeman, besides fluff.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman Ancient:&amp;#039;&amp;#039;&amp;#039; I can&amp;#039;t find any reason ever to use your lord slot for a Treeman, besides fluff.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Wood Elf Noble:&amp;#039;&amp;#039;&amp;#039; There exists so many builds and uses for them so it is very hard to imagine any list wouthout at least one of these. If you are bringing a treeman (or MEN), a BSB is very useful. Treemen lose combats often because of static combat resolution, without taking wounds. Stubborn+bsb=lul.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Wood Elf Noble:&amp;#039;&amp;#039;&amp;#039; There exists so many builds and uses for them so it is very hard to imagine any list wouthout at least one of these. If you are bringing a treeman (or MEN), a BSB is very useful. Treemen lose combats often because of static combat resolution, without taking wounds. Stubborn+bsb=lul.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:999:680:3B9D:EC68:E2B2:6166:4DCA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536103&amp;oldid=prev</id>
		<title>2001:999:680:3B9D:EC68:E2B2:6166:4DCA: /* Lords &amp; Heroes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536103&amp;oldid=prev"/>
		<updated>2023-02-02T16:08:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lords &amp;amp; Heroes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:08, 2 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lords &amp;amp; Heroes ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lords &amp;amp; Heroes ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Wood Elf Highborn:&#039;&#039;&#039; This lad can be fucking no-brainer solely game-winning choice. Or he can be completely useless&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Not the easiest character to use&lt;/del&gt;. Wardancer kindred is propably the best choice. Or on a dragon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Wood Elf Highborn:&#039;&#039;&#039; This lad can be fucking no-brainer solely game-winning choice. Or he can be completely useless&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, if you don&#039;t know what you are doing&lt;/ins&gt;. Wardancer kindred is propably the best choice. Or on a dragon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In a unit of Eternal Guard creates a stubborn bunker but a very fragile one. More in the Eternal Guard entry&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Spellweaver:&amp;#039;&amp;#039;&amp;#039; Basic lvl 3/4 wizard. Can use Lores of Beasts or Life besides Lore of Athel Loren.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Spellweaver:&amp;#039;&amp;#039;&amp;#039; Basic lvl 3/4 wizard. Can use Lores of Beasts or Life besides Lore of Athel Loren.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman Ancient:&amp;#039;&amp;#039;&amp;#039; I can&amp;#039;t find any reason ever to use your lord slot for a Treeman, besides fluff.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman Ancient:&amp;#039;&amp;#039;&amp;#039; I can&amp;#039;t find any reason ever to use your lord slot for a Treeman, besides fluff.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:999:680:3B9D:EC68:E2B2:6166:4DCA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536102&amp;oldid=prev</id>
		<title>1d4chan&gt;Nightderanger: /* Rare Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/6th_Edition/Wood_Elves&amp;diff=536102&amp;oldid=prev"/>
		<updated>2022-12-28T22:44:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rare Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:44, 28 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Great Eagle:&amp;#039;&amp;#039;&amp;#039; Great redirectors, a solid choice. A treeman is absolutely the number one rare choice but if you think Scouts are enough and you are ready to skip Waywatchers, then taking an Eagle is propably a very good idea. Unfortunately Wood Elves can&amp;#039;t take 2-in-1 as their cousins in Ulthuan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Great Eagle:&amp;#039;&amp;#039;&amp;#039; Great redirectors, a solid choice. A treeman is absolutely the number one rare choice but if you think Scouts are enough and you are ready to skip Waywatchers, then taking an Eagle is propably a very good idea. Unfortunately Wood Elves can&amp;#039;t take 2-in-1 as their cousins in Ulthuan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman:&amp;#039;&amp;#039;&amp;#039; The most solid thing in the whole army. Does have a ranged attack called Strangle Roots and does cast Tree Singing as a bound spell. Take at least one. Strongly recommended to discuss with your opponent about using the Strangle Root-attack for Stand and Shoot charge reaction. There exists an official FAQ in which it is allowed to use but it was published after the 7th edition was the official edition. The wording of the Stand and Shoot is enough similar in 6th and 7th to conclude that it should be allowed but to avoid any quarrels, discuss. A Treeman can withstand an enormous amount of hits. T6, 3+ and being a Forest Spirit makes treemen extremely durable. Being stubborn means that losing combat to static resolution doesn&amp;#039;t matter that much. But Ld being only 8 means that 5/18 of break tests will still fail. And this is why sacrificing one of your hero slots for the BSB is propably a very good idea. Now your treeman should be able to hold enemy battleline long enough to distrupt all the plans and sometimes even win all the combatants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Treeman:&amp;#039;&amp;#039;&amp;#039; The most solid thing in the whole army. Does have a ranged attack called Strangle Roots and does cast Tree Singing as a bound spell. Take at least one. Strongly recommended to discuss with your opponent about using the Strangle Root-attack for Stand and Shoot charge reaction. There exists an official FAQ in which it is allowed to use but it was published after the 7th edition was the official edition. The wording of the Stand and Shoot is enough similar in 6th and 7th to conclude that it should be allowed but to avoid any quarrels, discuss. A Treeman can withstand an enormous amount of hits. T6, 3+ and being a Forest Spirit makes treemen extremely durable. Being stubborn means that losing combat to static resolution doesn&amp;#039;t matter that much. But Ld being only 8 means that 5/18 of break tests will still fail. And this is why sacrificing one of your hero slots for the BSB is propably a very good idea. Now your treeman should be able to hold enemy battleline long enough to distrupt all the plans and sometimes even win all the combatants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Waywatchers:&#039;&#039;&#039; I&#039;ve seen them used like a war machine in that they sit in a forest spitting out shots and forcing enemies to send in significant chaff to tie them up due to ten attacks at I5. Also never ever forget their Lethal Shot ability, arrows with Killing Blow. They didn&#039;t seem cost-effective in that role though. The same points gets you a minimum unit of warhawks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(who die at the moment someone glances them with angry face?) &lt;/del&gt;who have more mobility, slightly more wounds and perform multiple roles. 6th Edition doesn&#039;t grant access to the all Lores so you can&#039;t assist their shooting by weakening the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Waywatchers:&#039;&#039;&#039; I&#039;ve seen them used like a war machine in that they sit in a forest spitting out shots and forcing enemies to send in significant chaff to tie them up due to ten attacks at I5. Also never ever forget their Lethal Shot ability, arrows with Killing Blow. They didn&#039;t seem cost-effective in that role though. The same points gets you a minimum unit of warhawks who have more mobility, slightly more wounds and perform multiple roles. 6th Edition doesn&#039;t grant access to the all Lores so you can&#039;t assist their shooting by weakening the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tactics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tactics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Nightderanger</name></author>
	</entry>
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