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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer%2FTactics%2F8th_Edition%2FDwarfs</id>
	<title>Warhammer/Tactics/8th Edition/Dwarfs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer%2FTactics%2F8th_Edition%2FDwarfs"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;action=history"/>
	<updated>2026-04-30T22:01:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537996&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 448 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537996&amp;oldid=prev"/>
		<updated>2023-06-23T16:25:08Z</updated>

		<summary type="html">&lt;p&gt;448 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:25, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537547&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537547&amp;oldid=prev"/>
		<updated>2023-06-19T14:46:35Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537546&amp;oldid=prev</id>
		<title>37.203.186.193 at 12:14, 20 September 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537546&amp;oldid=prev"/>
		<updated>2021-09-20T12:14:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:14, 20 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;- Lords -&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;- Lords -&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Thorgrim Grudgebearer:&#039;&#039;&#039; Thorgrim is more of a buffer than a close combat machine, the biggest of which is adding +3 to Ancestral Grudge (83% chance to have your entire army get hatred) and actually conferring [[Warhammer/Tactics/8th_Edition/Dark_Elves#Army_Rules|eternal hatred]] for himself and any unit he joins if you roll a 7+. He can hold his own in combat as well, even against other character killers, having 7 wounds and a 2+ armour and 4++ ward save, which increases to 2++ against (heroic) killing blow and attacks with multiple wounds. His axe always wounds on a 2+ / 3+ against magic armour (like the Master Rune of Skalf Blackhammer), always strikes first and against (chaos) giants has multiple wounds (D6). Thorgrim has an 18&quot; inspiring presence, his unit gains immune to psychology and stubborn and his throne bearers have 4 attacks with WS5 and S4 (so double regular shieldbearers). An interesting little rule states that he &#039;&#039;must&#039;&#039; be your general and that if he dies, your entire army gains frenzy. On the downside, he cannot &quot;Look &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out &lt;/del&gt;Sir&quot; when he joins a unit. Thorgrim is basically 650pts that your opponent will have a hard time claiming. He sure will try though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Thorgrim Grudgebearer:&#039;&#039;&#039; Thorgrim is more of a buffer than a close combat machine, the biggest of which is adding +3 to Ancestral Grudge (83% chance to have your entire army get hatred) and actually conferring [[Warhammer/Tactics/8th_Edition/Dark_Elves#Army_Rules|eternal hatred]] for himself and any unit he joins if you roll a 7+. He can hold his own in combat as well, even against other character killers, having 7 wounds and a 2+ armour and 4++ ward save, which increases to 2++ against (heroic) killing blow and attacks with multiple wounds. His axe always wounds on a 2+ / 3+ against magic armour (like the Master Rune of Skalf Blackhammer), always strikes first and against (chaos) giants has multiple wounds (D6). Thorgrim has an 18&quot; inspiring presence, his unit gains immune to psychology and stubborn and his throne bearers have 4 attacks with WS5 and S4 (so double regular shieldbearers). An interesting little rule states that he &#039;&#039;must&#039;&#039; be your general and that if he dies, your entire army gains frenzy. On the downside, he cannot &quot;Look &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Out, &lt;/ins&gt;Sir&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!&lt;/ins&gt;&quot; when he joins a unit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(you could stick him next to a unit instead of in it and grab a 4+ &quot;Look Out, Sir!&quot;, but it&#039;s a bad idea)&lt;/ins&gt;. Thorgrim is basically 650pts that your opponent will have a hard time claiming. He sure will try though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Thorek Ironbrow:&amp;#039;&amp;#039;&amp;#039; 435 points! You can play him in 2000pt games now, though he&amp;#039;s horribly overpriced for what he does, re-rolling one dice for the Anvil of Doom per turn (S10 hit if the re-roll is a 1 and the rule is lost) and getting +1 bonus to cast, and he costs 145 points more than a normal Runelord on Anvil. Thorek&amp;#039;s weapon doesn&amp;#039;t allow armour saves and will destroy magic armour upon an unsaved wound, but well, he still isn&amp;#039;t a good fighter. At least he is reasonably protected with an 1+ armour save plus all the buffs from the Anvil of Doom of course, but also still suffers all the disadvantages. Not recommended.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Thorek Ironbrow:&amp;#039;&amp;#039;&amp;#039; 435 points! You can play him in 2000pt games now, though he&amp;#039;s horribly overpriced for what he does, re-rolling one dice for the Anvil of Doom per turn (S10 hit if the re-roll is a 1 and the rule is lost) and getting +1 bonus to cast, and he costs 145 points more than a normal Runelord on Anvil. Thorek&amp;#039;s weapon doesn&amp;#039;t allow armour saves and will destroy magic armour upon an unsaved wound, but well, he still isn&amp;#039;t a good fighter. At least he is reasonably protected with an 1+ armour save plus all the buffs from the Anvil of Doom of course, but also still suffers all the disadvantages. Not recommended.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;Artillery Adjustment:&amp;#039;&amp;#039;&amp;#039; Allows a friendly War Machines to his BS of 5 and the ability to re-roll an Artillery Dice which can be the bounce on a Cannon or a Flame Cannons scatter. Useful for all war machines, esp due to the changes to the Organ Gun, use it if you want to snipe that enemy wizard or kill squishy things with stones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;Artillery Adjustment:&amp;#039;&amp;#039;&amp;#039; Allows a friendly War Machines to his BS of 5 and the ability to re-roll an Artillery Dice which can be the bounce on a Cannon or a Flame Cannons scatter. Useful for all war machines, esp due to the changes to the Organ Gun, use it if you want to snipe that enemy wizard or kill squishy things with stones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;Increased Range:&amp;#039;&amp;#039;&amp;#039; Does what it says on the tin. Increases the units Crossbow and Handgun ranges by 2D6, so your horde of 40+ Quarrels can now hit more things! Use it if that one enemy unit is just out of reach.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;Increased Range:&amp;#039;&amp;#039;&amp;#039; Does what it says on the tin. Increases the units Crossbow and Handgun ranges by 2D6, so your horde of 40+ Quarrels can now hit more things! Use it if that one enemy unit is just out of reach.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &#039;&#039;&#039;Superior Volley:&#039;&#039;&#039; Models in the unit may re-roll any to hit rolls. &amp;lt;strike&amp;gt;Again, useful for Bolt Throwers and Organ Guns (Organ Guns roll to hit now).&amp;lt;/strike&amp;gt; IRONDRAKES. For Organ Gun you would use &#039;&#039;Artillery Adjustment&#039;&#039; because it also grants that re-roll for the artillery die.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &#039;&#039;&#039;Superior Volley:&#039;&#039;&#039; Models in the unit may re-roll any to hit rolls. &amp;lt;strike&amp;gt;Again, useful for Bolt Throwers and Organ Guns (Organ Guns roll to hit now).&amp;lt;/strike&amp;gt; IRONDRAKES. For Organ Gun you would use &#039;&#039;Artillery Adjustment&#039;&#039; because it also grants that re-roll for the artillery die &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(or use a Master Engineer&#039;s reroll + Superior Volley and laugh as an enemy unit melts)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Generic Characters====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Generic Characters====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>37.203.186.193</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537995&amp;oldid=prev</id>
		<title>83.57.177.73: /* Rare Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537995&amp;oldid=prev"/>
		<updated>2021-06-11T00:37:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rare Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:37, 11 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;Bugman&amp;#039;s Rangers&amp;#039;&amp;#039;&amp;#039;: If you field Josef Bugman, one of your Rangers units is eligible to become Bugman&amp;#039;s Rangers and Josef has to join the unit and cannot leave. Bugman&amp;#039;s Rangers cost an additional 3pts (which makes them the most expensive troops in the list!) but have WS5, BS4 and S4, which is huge. They fight better than regular Rangers, hit harder and will throw S5 thowing axes at BS4! Because of Josef Bugman, the unit is immune to fear and terror and with &amp;#039;&amp;#039;Liquid Fortificaction&amp;#039;&amp;#039; your unit has an 80% chance of being stubborn and a 16% chance of having T5. Something like 15 BF4 crossbows in the flank or behind the frontline can really ruin your opponent&amp;#039;s day, and he will have to divert something meaningfull to deal with this threat, as this unit is not easily dismissed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;Bugman&amp;#039;s Rangers&amp;#039;&amp;#039;&amp;#039;: If you field Josef Bugman, one of your Rangers units is eligible to become Bugman&amp;#039;s Rangers and Josef has to join the unit and cannot leave. Bugman&amp;#039;s Rangers cost an additional 3pts (which makes them the most expensive troops in the list!) but have WS5, BS4 and S4, which is huge. They fight better than regular Rangers, hit harder and will throw S5 thowing axes at BS4! Because of Josef Bugman, the unit is immune to fear and terror and with &amp;#039;&amp;#039;Liquid Fortificaction&amp;#039;&amp;#039; your unit has an 80% chance of being stubborn and a 16% chance of having T5. Something like 15 BF4 crossbows in the flank or behind the frontline can really ruin your opponent&amp;#039;s day, and he will have to divert something meaningfull to deal with this threat, as this unit is not easily dismissed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Irondrakes:&#039;&#039;&#039; If you were ever worried about those Chaos Warriors posing a threat, just take these guys and you&#039;ll never have to worry about them ever again as they absolutely murder high Toughness high Armour squads and pump out far more shots than your warmachines, as well as making excellent Monstrous Infantry killers. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Their &lt;/del&gt;models &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;look badass.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Irondrakes:&#039;&#039;&#039; If you were ever worried about those Chaos Warriors posing a threat, just take these guys and you&#039;ll never have to worry about them ever again as they absolutely murder high Toughness high Armour squads and pump out far more shots than your warmachines, as well as making excellent Monstrous Infantry killers. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For a missile unit, they&#039;re pretty resilient in h2h combat (WS 5, 4+ AS, 6++/2++ against flaming attacks, Ld 10), so they can hold on their own for a turn or two until reinforcements arrive, or even function as an anvil if taken in great numbers. They&#039;re commonly given two Slowness runes, &#039;cause a failed charge means another round of shooting, which will probably neuter the target as a threat to them. But the real reason for taking them is their &lt;/ins&gt;models&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they &lt;/ins&gt;look badass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as hell&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Organ Gun:&amp;#039;&amp;#039;&amp;#039; The rage machine from the previous edition is revamped and is now BS based, but rolls two artillery dice rather than one. It can also now be given up to 50 points of Runes, as well as putting an engineer on it allowing it to hit a lot more than it previously could.  Also, the range is now 30&amp;quot; allowing them to keep up with your Crossbows in range and even hit those elves trying to snipe you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Organ Gun:&amp;#039;&amp;#039;&amp;#039; The rage machine from the previous edition is revamped and is now BS based, but rolls two artillery dice rather than one. It can also now be given up to 50 points of Runes, as well as putting an engineer on it allowing it to hit a lot more than it previously could.  Also, the range is now 30&amp;quot; allowing them to keep up with your Crossbows in range and even hit those elves trying to snipe you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>83.57.177.73</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537994&amp;oldid=prev</id>
		<title>1d4chan&gt;Emerald Claw: /* Army rules */ &quot;completely&quot; is a bit strong</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537994&amp;oldid=prev"/>
		<updated>2021-05-15T23:27:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Army rules: &lt;/span&gt; &amp;quot;completely&amp;quot; is a bit strong&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:27, 15 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Army rules==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Army rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Ancestral Grudge:&#039;&#039;&#039; Hatred Skaven/Greenskins; everyone else has a chart (1-2 : Your general Hates opponents general / 3-4 : All your characters Hate all enemy character / 5-6 : The entire army Hates the enemy). This is an awesome ability and makes Dwarfs potentially one of the best armies in the game. Yes, it is a table and therefore massively randomizes your success rate, however there is no bad result and if you look at it statistically, you can easily predict what it will be useful for. For example, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completely &lt;/del&gt;rely on your characters Hating enemy characters, this is immense.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Ancestral Grudge:&#039;&#039;&#039; Hatred Skaven/Greenskins; everyone else has a chart (1-2 : Your general Hates opponents general / 3-4 : All your characters Hate all enemy character / 5-6 : The entire army Hates the enemy). This is an awesome ability and makes Dwarfs potentially one of the best armies in the game. Yes, it is a table and therefore massively randomizes your success rate, however there is no bad result and if you look at it statistically, you can easily predict what it will be useful for. For example, you can rely on your characters Hating enemy characters, this is immense.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Resolute:&amp;#039;&amp;#039;&amp;#039; +1 Strength on the charge.  Epic.  Look at Choppas and now see that on your better, more resolute Dwarfs.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Resolute:&amp;#039;&amp;#039;&amp;#039; +1 Strength on the charge.  Epic.  Look at Choppas and now see that on your better, more resolute Dwarfs.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Emerald Claw</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537993&amp;oldid=prev</id>
		<title>1d4chan&gt;Jasko: /* Runic and Magic Items */ BoLH amendments</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537993&amp;oldid=prev"/>
		<updated>2021-02-19T09:44:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Runic and Magic Items: &lt;/span&gt; BoLH amendments&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:44, 19 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l157&quot;&gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 157:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Fiery Ring of Thori&amp;#039;&amp;#039;&amp;#039;: For 35 Points you get a str 4 flaming, breath weapon. This is a great item, and there&amp;#039;s very little reason why you cannot put this on a character (even if it&amp;#039;s a minor one), Breath Weapons are fantastic in 8th edition and perfect for dealing with the hordes you&amp;#039;ll be up against. It would basically be an auto-include in most other armies, but has some limitations in Dwarf armie:. Many units, especially elite ones, tend to be wider than they are deep. So the ideal position to use a breath weapon is from the side. Dwarfs however usually have problems to position themselves 1) close enough 2) on the flanks of 3) unengaged units to properly use a breath weapon. Dwarfs characters don&amp;#039;t have access to flying mounts and they also cannot join ambushing Miners or scouting Rangers. You will face most enemies head on. A breath weapon can still be great there, especially when you encounter tarpit units with many ranks. You still need to get close though and are probably in charging distance as well in these situations. Don&amp;#039;t forget that you can also use a breath weapon after marching/reforming or as an additional close combat attack (but still only once per game: Either as a shooting attack or in close combat, not both). All in all it sure is the most useful Ancestral Heirloom available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Fiery Ring of Thori&amp;#039;&amp;#039;&amp;#039;: For 35 Points you get a str 4 flaming, breath weapon. This is a great item, and there&amp;#039;s very little reason why you cannot put this on a character (even if it&amp;#039;s a minor one), Breath Weapons are fantastic in 8th edition and perfect for dealing with the hordes you&amp;#039;ll be up against. It would basically be an auto-include in most other armies, but has some limitations in Dwarf armie:. Many units, especially elite ones, tend to be wider than they are deep. So the ideal position to use a breath weapon is from the side. Dwarfs however usually have problems to position themselves 1) close enough 2) on the flanks of 3) unengaged units to properly use a breath weapon. Dwarfs characters don&amp;#039;t have access to flying mounts and they also cannot join ambushing Miners or scouting Rangers. You will face most enemies head on. A breath weapon can still be great there, especially when you encounter tarpit units with many ranks. You still need to get close though and are probably in charging distance as well in these situations. Don&amp;#039;t forget that you can also use a breath weapon after marching/reforming or as an additional close combat attack (but still only once per game: Either as a shooting attack or in close combat, not both). All in all it sure is the most useful Ancestral Heirloom available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Banner of Lost Holds&#039;&#039;&#039;: For 100pts it&#039;s unit rerolls to wound. That &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sounds &lt;/del&gt;good but it can only be put on your BSB and is usually not the best choice for doing so.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Banner of Lost Holds&#039;&#039;&#039;: For 100pts it&#039;s unit rerolls to wound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in close combat&lt;/ins&gt;. That&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s pretty &lt;/ins&gt;good&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;but it can only be put on your BSB and is usually not the best choice for doing so. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;Going with &quot;rules as intended&quot; here. If you field Ungrim Ironfist, one Slayer unit can take &quot;a runic (!) standard up to 100pts&quot;, which would be enough for the Banner of Lost Holds and actually work really well for them, but Ancestral Heirlooms are usually restricted to Thanes/Lords and Runesmiths/-lords. It should be noted though that it says for the BSB upgrade &quot;can have a runic standard (no points limit)&quot;, so if you go by &quot;rules as written&quot;, nobody would be allowed to carry the Banner of Lost Holds as it is technically not a runic standard. Since Dragon and Daemon Slayers also have no access to Ancestral Heirlooms, it is only straightforward that the Banner of Lost Holds was intended to be available to the BSB and not Slayers.&#039;&#039;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rune System:&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rune System:&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Jasko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537992&amp;oldid=prev</id>
		<title>1d4chan&gt;Jasko: /* Rare Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537992&amp;oldid=prev"/>
		<updated>2020-09-22T23:23:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rare Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 22 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rangers:&amp;#039;&amp;#039;&amp;#039; Sadly the days of scouting hordes are over. Having been moved to the rare section, rangers have now the same role as chameleon skinks, shades and shadow warriors, except they do it worse. However if you have any Quarrelers with Great Weapons spare that aren&amp;#039;t fufilling your core requirement, then you should swap them for Rangers, because they have throwing axes and scout for exactly the same price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rangers:&amp;#039;&amp;#039;&amp;#039; Sadly the days of scouting hordes are over. Having been moved to the rare section, rangers have now the same role as chameleon skinks, shades and shadow warriors, except they do it worse. However if you have any Quarrelers with Great Weapons spare that aren&amp;#039;t fufilling your core requirement, then you should swap them for Rangers, because they have throwing axes and scout for exactly the same price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;Bugman&#039;s Rangers&#039;&#039;&#039;: If you field Josef Bugman, one of your Rangers units is eligible to become Bugman&#039;s Rangers and Josef has to join the unit and cannot leave. Bugman&#039;s Rangers cost an additional 3pts (which makes them the most expensive troops in the list!) but have WS5, BS4 and S4, which is huge. They fight better than regular Rangers, hit harder and will throw S5 thowing axes at BS4! Because of Josef Bugman, the unit is immune to fear and terror and with &#039;&#039;Liquid &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortifaction&lt;/del&gt;&#039;&#039; your unit has an 80% chance of being stubborn and a 16% chance of having T5. Something like 15 BF4 crossbows in the flank or behind the frontline can really ruin your opponent&#039;s day, and he will have to divert something meaningfull to deal with this threat, as this unit is not easily dismissed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;Bugman&#039;s Rangers&#039;&#039;&#039;: If you field Josef Bugman, one of your Rangers units is eligible to become Bugman&#039;s Rangers and Josef has to join the unit and cannot leave. Bugman&#039;s Rangers cost an additional 3pts (which makes them the most expensive troops in the list!) but have WS5, BS4 and S4, which is huge. They fight better than regular Rangers, hit harder and will throw S5 thowing axes at BS4! Because of Josef Bugman, the unit is immune to fear and terror and with &#039;&#039;Liquid &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortificaction&lt;/ins&gt;&#039;&#039; your unit has an 80% chance of being stubborn and a 16% chance of having T5. Something like 15 BF4 crossbows in the flank or behind the frontline can really ruin your opponent&#039;s day, and he will have to divert something meaningfull to deal with this threat, as this unit is not easily dismissed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Irondrakes:&amp;#039;&amp;#039;&amp;#039; If you were ever worried about those Chaos Warriors posing a threat, just take these guys and you&amp;#039;ll never have to worry about them ever again as they absolutely murder high Toughness high Armour squads and pump out far more shots than your warmachines, as well as making excellent Monstrous Infantry killers.  Their models also look badass.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Irondrakes:&amp;#039;&amp;#039;&amp;#039; If you were ever worried about those Chaos Warriors posing a threat, just take these guys and you&amp;#039;ll never have to worry about them ever again as they absolutely murder high Toughness high Armour squads and pump out far more shots than your warmachines, as well as making excellent Monstrous Infantry killers.  Their models also look badass.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Jasko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537991&amp;oldid=prev</id>
		<title>1d4chan&gt;Jasko: /* Rare Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537991&amp;oldid=prev"/>
		<updated>2020-09-22T23:23:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rare Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 22 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rangers:&amp;#039;&amp;#039;&amp;#039; Sadly the days of scouting hordes are over. Having been moved to the rare section, rangers have now the same role as chameleon skinks, shades and shadow warriors, except they do it worse. However if you have any Quarrelers with Great Weapons spare that aren&amp;#039;t fufilling your core requirement, then you should swap them for Rangers, because they have throwing axes and scout for exactly the same price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rangers:&amp;#039;&amp;#039;&amp;#039; Sadly the days of scouting hordes are over. Having been moved to the rare section, rangers have now the same role as chameleon skinks, shades and shadow warriors, except they do it worse. However if you have any Quarrelers with Great Weapons spare that aren&amp;#039;t fufilling your core requirement, then you should swap them for Rangers, because they have throwing axes and scout for exactly the same price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;Bugman&#039;s Rangers&#039;&#039;&#039;: If you field Josef Bugman, one of your Rangers units is eligible to become Bugman&#039;s Rangers and Josef has to join the unit and cannot leave. Bugman&#039;s Rangers cost an additional 3pts (which makes them the most expensive troops in the list!) but have WS5, BS4 and S4, which is huge. They fight better than regular Rangers, hit harder and will throw S5 thowing axes at BS4! Because of Josef Bugman, the unit is immune to fear and terror and with &#039;&#039;Liquid Fortifaction&#039;&#039; your unit has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 66&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change &lt;/del&gt;of being stubborn and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25&lt;/del&gt;% chance of having T5. Something like 15 BF4 crossbows in the flank or behind the frontline can really ruin your opponent&#039;s day, and he will have to divert something meaningfull to deal with this threat, as this unit is not easily dismissed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;Bugman&#039;s Rangers&#039;&#039;&#039;: If you field Josef Bugman, one of your Rangers units is eligible to become Bugman&#039;s Rangers and Josef has to join the unit and cannot leave. Bugman&#039;s Rangers cost an additional 3pts (which makes them the most expensive troops in the list!) but have WS5, BS4 and S4, which is huge. They fight better than regular Rangers, hit harder and will throw S5 thowing axes at BS4! Because of Josef Bugman, the unit is immune to fear and terror and with &#039;&#039;Liquid Fortifaction&#039;&#039; your unit has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an 80&lt;/ins&gt;% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/ins&gt;of being stubborn and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/ins&gt;% chance of having T5. Something like 15 BF4 crossbows in the flank or behind the frontline can really ruin your opponent&#039;s day, and he will have to divert something meaningfull to deal with this threat, as this unit is not easily dismissed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Irondrakes:&amp;#039;&amp;#039;&amp;#039; If you were ever worried about those Chaos Warriors posing a threat, just take these guys and you&amp;#039;ll never have to worry about them ever again as they absolutely murder high Toughness high Armour squads and pump out far more shots than your warmachines, as well as making excellent Monstrous Infantry killers.  Their models also look badass.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Irondrakes:&amp;#039;&amp;#039;&amp;#039; If you were ever worried about those Chaos Warriors posing a threat, just take these guys and you&amp;#039;ll never have to worry about them ever again as they absolutely murder high Toughness high Armour squads and pump out far more shots than your warmachines, as well as making excellent Monstrous Infantry killers.  Their models also look badass.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Jasko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537990&amp;oldid=prev</id>
		<title>1d4chan&gt;Jasko: /* Named Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537990&amp;oldid=prev"/>
		<updated>2020-07-20T10:29:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:29, 20 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Belegar Ironhammer:&amp;#039;&amp;#039;&amp;#039; The new close combat Lord, comes mounted on an Oath Stone with WS8, he&amp;#039;s geared for character killing, having always strikes first and receiving +1 to wound rolls, once per game being able to unleash a total of 8 close combat attacks. He has a 3+/4++ save and is immune (!) against (heroic) killing blow. The downside is that you can make a Lord character just as good if not better from scratch.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Belegar Ironhammer:&amp;#039;&amp;#039;&amp;#039; The new close combat Lord, comes mounted on an Oath Stone with WS8, he&amp;#039;s geared for character killing, having always strikes first and receiving +1 to wound rolls, once per game being able to unleash a total of 8 close combat attacks. He has a 3+/4++ save and is immune (!) against (heroic) killing blow. The downside is that you can make a Lord character just as good if not better from scratch.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ungrim Ironfist:&#039;&#039;&#039; He&#039;s a pretty nice hero or monster killer due to Slayer, Strength 6, Killing Blow, D3 wounds on monsters and enemies having to re-roll successful ward saves, he&#039;s also pretty tough when facing anything with flaming attacks due to his 2++ Ward vs. Fire. Other than that he&#039;ll fuck up a few Lords and he&#039;ll weather a few hits, overall cool for Slayer-themed lists, but he can only join Slayer units. Slightly overpriced at 350 points, but WS9 and T6 is pretty nice, meaning that even Tyrion hits you on a 4+. Something that is often overlooked is his ability to buff your slayers, taking Ungrim means 1 slayer unit in the army can take up to 100pts of banner runes meaning all of a sudden you can take a second master rune in the army so if you want both Groth and Valaya you now can or if you want your slayers to have MR3 now they can&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Or that Banner of the Lost Holds, which further increases Ungrims already considerable close combat skills&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ungrim Ironfist:&#039;&#039;&#039; He&#039;s a pretty nice hero or monster killer due to Slayer, Strength 6, Killing Blow, D3 wounds on monsters and enemies having to re-roll successful ward saves, he&#039;s also pretty tough when facing anything with flaming attacks due to his 2++ Ward vs. Fire. Other than that he&#039;ll fuck up a few Lords and he&#039;ll weather a few hits, overall cool for Slayer-themed lists, but he can only join Slayer units. Slightly overpriced at 350 points, but WS9 and T6 is pretty nice, meaning that even Tyrion hits you on a 4+. Something that is often overlooked is his ability to buff your slayers, taking Ungrim means 1 slayer unit in the army can take up to 100pts of banner runes meaning all of a sudden you can take a second master rune in the army so if you want both Groth and Valaya you now can or if you want your slayers to have MR3 now they can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Ungrim, Incarnate of Fire:&amp;#039;&amp;#039;&amp;#039; During the End Times, Ungrim does a Karl Franz and becomes the Incarnate of Fire. He gains +1S, +1W and +1A on his profile, flaming attacks, a S4 flaming breath attack and  an innate bound spell (power level 5, magic missile, 24&amp;quot;, 2D6 S4 flaming hits). However he has lost his Slayer King rule, but basically the only thing he loses is enabling a slayer unit to get a 100pts standard. He can still join slayer units and be the general but now can also join non-slayer units. Flaming attacks make him a bit of a *meh* choice however, he is good, but anything with a 2+ flaming ward save (cheap for every army) will laugh off his attacks&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Ungrim, Incarnate of Fire:&amp;#039;&amp;#039;&amp;#039; During the End Times, Ungrim does a Karl Franz and becomes the Incarnate of Fire. He gains +1S, +1W and +1A on his profile, flaming attacks, a S4 flaming breath attack and  an innate bound spell (power level 5, magic missile, 24&amp;quot;, 2D6 S4 flaming hits). However he has lost his Slayer King rule, but basically the only thing he loses is enabling a slayer unit to get a 100pts standard. He can still join slayer units and be the general but now can also join non-slayer units. Flaming attacks make him a bit of a *meh* choice however, he is good, but anything with a 2+ flaming ward save (cheap for every army) will laugh off his attacks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Jasko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537989&amp;oldid=prev</id>
		<title>1d4chan&gt;Jasko: /* Anvil of Doom */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Dwarfs&amp;diff=537989&amp;oldid=prev"/>
		<updated>2020-07-13T13:27:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Anvil of Doom&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:27, 13 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l300&quot;&gt;Line 300:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 300:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The equivalent of Shieldbearers for your Runelord. For 170pts, an Anvil of Doom adds 2 wounds to the Runelord, a 5++ Ward Save, two Anvil Guards (which are exactly like the Shieldbearers), unbreakable and 1 power/dispel dice. Crucially, the Anvil of Doom changes the Runelord&amp;#039;s unit type to war-machine, which has some positive effects but also means it can be instantly killed by Pit of Shades/Dwellers Below/Purple Sun (along with the Runelord).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The equivalent of Shieldbearers for your Runelord. For 170pts, an Anvil of Doom adds 2 wounds to the Runelord, a 5++ Ward Save, two Anvil Guards (which are exactly like the Shieldbearers), unbreakable and 1 power/dispel dice. Crucially, the Anvil of Doom changes the Runelord&amp;#039;s unit type to war-machine, which has some positive effects but also means it can be instantly killed by Pit of Shades/Dwellers Below/Purple Sun (along with the Runelord).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Anvil of Doom is the only way for Dwarfs to actively do something in the magic phase. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Runelord can cast up to three innate bound spells per magic phase: The Rune of Hearth and Home grants units immune to psychology, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t &lt;/del&gt;that great because everyone is LD 9, the Rune of Oath and Steel gives &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;+1 to your armour save, by far the most useful ability especially when combined with Shieldwall, lastly the Rune of Wrath and Ruin is a 24&quot; direct damage spell casing 2D6 S4 hits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Anvil of Doom is the only way for Dwarfs to actively do something in the magic phase. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As long as he is remaining stationary, the &lt;/ins&gt;Runelord can cast up to three innate bound spells per magic phase: The Rune of Hearth and Home &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(power level 3) &lt;/ins&gt;grants &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all friendly Dwarf &lt;/ins&gt;units &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in 24&quot; &lt;/ins&gt;immune to psychology, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is fine but not &lt;/ins&gt;that great because everyone is LD 9, the Rune of Oath and Steel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(power level 4) &lt;/ins&gt;gives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one friendly Dwarf unit anywhere on the battlefield &lt;/ins&gt;+1 to your armour save, by far the most useful ability especially when combined with Shieldwall, lastly the Rune of Wrath and Ruin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(power level 5) &lt;/ins&gt;is a 24&quot; direct damage spell casing 2D6 S4 hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall the Anvil is not usually worth it and has this one major weakness; against more than half the armies you&amp;#039;ll put it down, and then take it away a first or second turn (along with the Runelord) because a characteristic test spell was cast upon it. See [[Talk:Warhammer/Tactics/8th_Edition/Dwarfs#Anvil_of_Doom|discussion page]] for more on this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall the Anvil is not usually worth it and has this one major weakness; against more than half the armies you&amp;#039;ll put it down, and then take it away a first or second turn (along with the Runelord) because a characteristic test spell was cast upon it. See [[Talk:Warhammer/Tactics/8th_Edition/Dwarfs#Anvil_of_Doom|discussion page]] for more on this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Jasko</name></author>
	</entry>
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