<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer%2FTactics%2F8th_Edition%2FEmpire</id>
	<title>Warhammer/Tactics/8th Edition/Empire - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer%2FTactics%2F8th_Edition%2FEmpire"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;action=history"/>
	<updated>2026-04-25T06:43:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538268&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 269 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538268&amp;oldid=prev"/>
		<updated>2023-06-23T16:25:09Z</updated>

		<summary type="html">&lt;p&gt;269 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:25, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=537998&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=537998&amp;oldid=prev"/>
		<updated>2023-06-19T14:46:35Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=537997&amp;oldid=prev</id>
		<title>95.152.13.229: &#039;Landsknecht&#039; spelling corrected.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=537997&amp;oldid=prev"/>
		<updated>2022-10-07T17:22:48Z</updated>

		<summary type="html">&lt;p&gt;&amp;#039;Landsknecht&amp;#039; spelling corrected.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:22, 7 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deep breath... and [[Rage|scream]]. The Empire didn&amp;#039;t do so great with the transition to AOS. A fair bit of the army is still sold by GW, but a lot of things that were at the core of an Empire army got the axe. Cannons? Gone. Knights? Discontinued. Warrior Priests? Turned into a Space marine. Still, [[Bretonnia|could]] [[Tomb Kings|be worse]]. GW still sells the Griffon kit, a (singular) general/captain kit (and not the good one), Battle Wizards, state troops (except Archers), Greatswords, Outriders/Pistoliers, Demigryphs, Flagellants and everything that was a Rare choice (Steam tank, fuck yeah).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deep breath... and [[Rage|scream]]. The Empire didn&amp;#039;t do so great with the transition to AOS. A fair bit of the army is still sold by GW, but a lot of things that were at the core of an Empire army got the axe. Cannons? Gone. Knights? Discontinued. Warrior Priests? Turned into a Space marine. Still, [[Bretonnia|could]] [[Tomb Kings|be worse]]. GW still sells the Griffon kit, a (singular) general/captain kit (and not the good one), Battle Wizards, state troops (except Archers), Greatswords, Outriders/Pistoliers, Demigryphs, Flagellants and everything that was a Rare choice (Steam tank, fuck yeah).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So the big thing is figuring out where to get the models to plug that cavalry and artillery hole in your army. The most reliable and affordable option in most cases is to find 3rd party sites that can sell you the goods your looking for. Perry Miniatures sells a box of &quot;Mounted Men at Arms 1450-1500&quot; that are a pretty good fit for Empire Knights, and the Sundered Studios webstore has a bunch of kits of pseudo Empire and Holy Roman Empire stuff such as their own Holy Roman Empire mounted knights, some pretty good artillery (Cannon, Mortar and Hellblaster volley gun) as well as a War Wagon if you want to relive the glory days of 5th edition (the site can be a pain to get around but it&#039;s all there I swear). Warlord games also sells a bunch of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Landschneckt &lt;/del&gt;infantry with a variety of weapons so you can use them for as an alternative to GW&#039;s State Troopers if you want to save money.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So the big thing is figuring out where to get the models to plug that cavalry and artillery hole in your army. The most reliable and affordable option in most cases is to find 3rd party sites that can sell you the goods your looking for. Perry Miniatures sells a box of &quot;Mounted Men at Arms 1450-1500&quot; that are a pretty good fit for Empire Knights, and the Sundered Studios webstore has a bunch of kits of pseudo Empire and Holy Roman Empire stuff such as their own Holy Roman Empire mounted knights, some pretty good artillery (Cannon, Mortar and Hellblaster volley gun) as well as a War Wagon if you want to relive the glory days of 5th edition (the site can be a pain to get around but it&#039;s all there I swear). Warlord games also sells a bunch of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Landsknecht &lt;/ins&gt;infantry with a variety of weapons so you can use them for as an alternative to GW&#039;s State Troopers if you want to save money.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most named characters are gone (except for Franz who is still sold with the Griffon kit) so if you&amp;#039;ll be scrounging for them on ebay or recaster sites if you want them, and you&amp;#039;ll likely need to convert or 3rd party your own General and BSB now since the kit that sold them as a duo is gone. The old Witch hunter model is gone, but GW decided to make two special characters for AOS that are both witch hunters who fit entirely with the old fantasy aesthetic and they&amp;#039;ve got some good modelling option to boot. Sadly nothing out there seems to be a Warrior Priest replacement so you&amp;#039;ll need to find a recaster who sells them as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most named characters are gone (except for Franz who is still sold with the Griffon kit) so if you&amp;#039;ll be scrounging for them on ebay or recaster sites if you want them, and you&amp;#039;ll likely need to convert or 3rd party your own General and BSB now since the kit that sold them as a duo is gone. The old Witch hunter model is gone, but GW decided to make two special characters for AOS that are both witch hunters who fit entirely with the old fantasy aesthetic and they&amp;#039;ve got some good modelling option to boot. Sadly nothing out there seems to be a Warrior Priest replacement so you&amp;#039;ll need to find a recaster who sells them as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>95.152.13.229</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538267&amp;oldid=prev</id>
		<title>1d4chan&gt;Hamfool at 22:53, 19 January 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538267&amp;oldid=prev"/>
		<updated>2022-01-19T22:53:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:53, 19 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Archers:&amp;#039;&amp;#039;&amp;#039; Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks to begin with?  More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they&amp;#039;re considerably cheaper than Handgunners or Crossbowmen. Can be used either as a parent unit or a detachment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Archers:&amp;#039;&amp;#039;&amp;#039; Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks to begin with?  More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they&amp;#039;re considerably cheaper than Handgunners or Crossbowmen. Can be used either as a parent unit or a detachment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Free Company Militia:&amp;#039;&amp;#039;&amp;#039; Wielding two weapons and without armor, these guys will live fast and die young. If you take them, remember that. You can field militia units as detachments, but they cannot be parent units. In theory they&amp;#039;re good at piling a lot of attacks onto an enemy horde, but remember that supporting attacks are limited to 1 per model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Free Company Militia:&amp;#039;&amp;#039;&amp;#039; Wielding two weapons and without armor, these guys will live fast and die young. If you take them, remember that. You can field militia units as detachments, but they cannot be parent units. In theory they&amp;#039;re good at piling a lot of attacks onto an enemy horde, but remember that supporting attacks are limited to 1 per model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knightly Orders:&#039;&#039;&#039; Cavalry ain&#039;t what it used to be, so if you take them, take a dozen or more in a unit. Can be upgraded to Knights of the Inner Circle for +3 points each, which gives them Strength 4, but you can only take one unit of them in your army. There are dozens of &quot;Order of the Thing&quot; and &quot;Knights of the Adjective Noun&quot; out there, and at various times GW has introduced rules to make fluffy units of them. These are all outdated, but with a few tweaks they&#039;ll work in 8th edition. These days, tournaments are largely a thing of the past, but if your opponent hates fun or RAW are being enforced for some other reason, they only come in two flavors, represented by the orders that get parts in the kit alongside the Reiksguard:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knightly Orders:&#039;&#039;&#039; Cavalry ain&#039;t what it used to be, so if you take them, take a dozen or more in a unit. Can be upgraded to Knights of the Inner Circle for +3 points each, which gives them Strength 4, but you can only take one unit of them in your army. There are dozens of &quot;Order of the Thing&quot; and &quot;Knights of the Adjective Noun&quot; out there, and at various times GW has introduced rules to make fluffy units of them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, allowing the use of various different weapons and adding buffs and debuffs to make each order unique&lt;/ins&gt;. These are all outdated, but with a few tweaks they&#039;ll work in 8th edition. These days, tournaments are largely a thing of the past, but if your opponent hates fun or RAW are being enforced for some other reason, they only come in two flavors, represented by the orders that get parts in the kit alongside the Reiksguard:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights Panther/Knights of the Blazing Sun:&amp;#039;&amp;#039;&amp;#039; Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus on the charge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights Panther/Knights of the Blazing Sun:&amp;#039;&amp;#039;&amp;#039; Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus on the charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights of the White Wolf:&amp;#039;&amp;#039;&amp;#039; Fluffwise: AWW HELL TO THE YES! They are Vikings with greathammers from the deep forests of Middenland, what&amp;#039;s not to love?. They are the closest you&amp;#039;ll get to [[vikings]] in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, &amp;#039;cause they are just that [[awesome]]. They wear the fur of the skinned wolf on their armor, so they look pretty badass. Crunchwise: No thank you. They come without shields, so they lose that 1+ armor save, and because they&amp;#039;re wielding great weapons, they hit last. Sometimes that doesn&amp;#039;t make much difference but sometimes it really will. Especially for a hard hitting and fairly expensive unit it just sucks to occasionally get hacked apart before they even get to strike. If you&amp;#039;re taking them for fluff in your Middenland army, you maybe should consider Knights Panther. They fill the fluff equally good. But let&amp;#039;s not be all negative; they might hit last, but keep the Strength bonus throughout the combat (and the combat will almost certainly take more than one turn) and if you&amp;#039;re up against something that&amp;#039;s going to hit before you anyway you may as well hit &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. But I&amp;#039;d still say that you should go with Knights Panther/Knights of the Blazing Sun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights of the White Wolf:&amp;#039;&amp;#039;&amp;#039; Fluffwise: AWW HELL TO THE YES! They are Vikings with greathammers from the deep forests of Middenland, what&amp;#039;s not to love?. They are the closest you&amp;#039;ll get to [[vikings]] in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, &amp;#039;cause they are just that [[awesome]]. They wear the fur of the skinned wolf on their armor, so they look pretty badass. Crunchwise: No thank you. They come without shields, so they lose that 1+ armor save, and because they&amp;#039;re wielding great weapons, they hit last. Sometimes that doesn&amp;#039;t make much difference but sometimes it really will. Especially for a hard hitting and fairly expensive unit it just sucks to occasionally get hacked apart before they even get to strike. If you&amp;#039;re taking them for fluff in your Middenland army, you maybe should consider Knights Panther. They fill the fluff equally good. But let&amp;#039;s not be all negative; they might hit last, but keep the Strength bonus throughout the combat (and the combat will almost certainly take more than one turn) and if you&amp;#039;re up against something that&amp;#039;s going to hit before you anyway you may as well hit &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. But I&amp;#039;d still say that you should go with Knights Panther/Knights of the Blazing Sun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greatswords:&amp;#039;&amp;#039;&amp;#039; Come equipped with greatswords (duh), full plate armor, and are Stubborn. Make a great tarpit or anchor for your army. They can also take detachments, and can now take a magic banner. Take thirty or more. And take detachments; Stubborn transfers to them too now, but remember that the detachments&amp;#039; points will count against your Special Units allowance even though their unit type is Core. If you aren&amp;#039;t taking a horde, consider placing them in ranks of six wide, since against most units all of them will be able to hit after you maximise. A unit of Greatswords with plenty of ranks joined by a character with Hold the Line! will be very difficult to shift while piling on the hurt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greatswords:&amp;#039;&amp;#039;&amp;#039; Come equipped with greatswords (duh), full plate armor, and are Stubborn. Make a great tarpit or anchor for your army. They can also take detachments, and can now take a magic banner. Take thirty or more. And take detachments; Stubborn transfers to them too now, but remember that the detachments&amp;#039; points will count against your Special Units allowance even though their unit type is Core. If you aren&amp;#039;t taking a horde, consider placing them in ranks of six wide, since against most units all of them will be able to hit after you maximise. A unit of Greatswords with plenty of ranks joined by a character with Hold the Line! will be very difficult to shift while piling on the hurt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Reiksguard Knights:&amp;#039;&amp;#039;&amp;#039; They are their own unit now! They&amp;#039;re basically statted out like Inner Circle knights with lances and shields, but now they&amp;#039;re Stubborn naturally. That&amp;#039;s right, Stubborn knights with 1+ armor. Bretonnians are weeping with envy right now. Stubborn only costs them pennies more per man than regular Inner Circle knights, so they&amp;#039;re totally worth it. &amp;#039;&amp;#039;Alternate View&amp;#039;&amp;#039; - They&amp;#039;re more expensive than inner circle, and use special -which is limited- rather than core -which you want- for stubborn, for most, this isn&amp;#039;t bad, but bear in mind that they are lance cavalry, this means they are strong in only really one round, and these guys can&amp;#039;t take great weapons, so is it really even benefitting you that much? Yes, they do. Take them in 5 man units and they make a great tarpit, which can also kill something.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Reiksguard Knights:&amp;#039;&amp;#039;&amp;#039; They are their own unit now! They&amp;#039;re basically statted out like Inner Circle knights with lances and shields, but now they&amp;#039;re Stubborn naturally. That&amp;#039;s right, Stubborn knights with 1+ armor. Bretonnians are weeping with envy right now. Stubborn only costs them pennies more per man than regular Inner Circle knights, so they&amp;#039;re totally worth it. &amp;#039;&amp;#039;Alternate View&amp;#039;&amp;#039; - They&amp;#039;re more expensive than inner circle, and use special -which is limited- rather than core -which you want- for stubborn, for most, this isn&amp;#039;t bad, but bear in mind that they are lance cavalry, this means they are strong in only really one round, and these guys can&amp;#039;t take great weapons, so is it really even benefitting you that much? Yes, they do. Take them in 5 man units and they make a great tarpit, which can also kill something.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pistoliers:&#039;&#039;&#039; Young sons of noble houses full of piss and vinegar. To prove that they&#039;re worthy of joining a knightly order and gain some combat experience, they ride around dual-wielding pistols and harassing enemy infantry. They can be a massive thorn in your opponent&#039;s flank, especially because they&#039;re Quick to fire and are Fast Cavalry. A pretty reliable fire-magnet that can dance around and harass the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pistoliers:&#039;&#039;&#039; Young sons of noble houses&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;full of piss and vinegar. To prove that they&#039;re worthy of joining a knightly order and gain some combat experience, they ride around dual-wielding pistols and harassing enemy infantry. They can be a massive thorn in your opponent&#039;s flank, especially because they&#039;re Quick to fire and are Fast Cavalry. A pretty reliable fire-magnet that can dance around and harass the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Outriders:&#039;&#039;&#039; Outriders are &amp;lt;s&amp;gt;crusty old farts&amp;lt;/s&amp;gt; experienced cavalrymen who can handle much heavier weapons than the Pistoliers they train. These can unleash the same amount of firepower as a regular gunline, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trades &lt;/del&gt;safety in numbers for mobility (like Pistoliers, they&#039;re Fast Cavalry). The Outrider Champion gives you the option of taking the Grenade Launching Blunderbuss... Since they lost the option of the Hochland Long Rifle, the old Super Sniper strategy is gone. Try to get behind your opponent&#039;s army and shoot him up the strap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Outriders:&#039;&#039;&#039; Outriders are &amp;lt;s&amp;gt;crusty old farts&amp;lt;/s&amp;gt; experienced cavalrymen who can handle much heavier weapons than the Pistoliers they train. These can unleash the same amount of firepower as a regular gunline, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trade &lt;/ins&gt;safety in numbers for mobility (like Pistoliers, they&#039;re Fast Cavalry). The Outrider Champion gives you the option of taking the Grenade Launching Blunderbuss... Since they lost the option of the Hochland Long Rifle, the old Super Sniper strategy is gone. Try to get behind your opponent&#039;s army and shoot him up the strap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Huntsmen:&amp;#039;&amp;#039;&amp;#039; Dirt cheap archers with Scout. Not part of the detachment system at all. If Markus Wulfhart is in your army, you can buy a unit of these guys who are also Monster Hunters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Huntsmen:&amp;#039;&amp;#039;&amp;#039; Dirt cheap archers with Scout. Not part of the detachment system at all. If Markus Wulfhart is in your army, you can buy a unit of these guys who are also Monster Hunters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Demigryph Knights:&#039;&#039;&#039; The Empire finally got its invitation to the Monstrous Cavalry party.A phenomenally good value hammer unit. They have excellent survivability and will chew through rank and file infantry. Buffing them with Light magic makes for a virtually unstoppable unit. Three wounds, three WS4 S5 Armor Piercing attacks from the mount (the rider is a regular Inner Circle knight), Fear, Stomp, all that goodness. Can take either a lance and shield or halberds. Always pick lances, the knights aren&#039;t there to kill, the demigryphs are, just keep the armour.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Demigryph Knights:&#039;&#039;&#039; The Empire finally got its invitation to the Monstrous Cavalry party. A phenomenally good value hammer unit. They have excellent survivability and will chew through rank and file infantry. Buffing them with Light magic makes for a virtually unstoppable unit. Three wounds, three WS4 S5 Armor Piercing attacks from the mount (the rider is a regular Inner Circle knight), Fear, Stomp, all that goodness. Can take either a lance and shield or halberds. Always pick lances, the knights aren&#039;t there to kill, the demigryphs are, just keep the armour.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Flagellant Warband:&amp;#039;&amp;#039;&amp;#039; Pretty expensive for infantry but man, can these crazy bastards dish out the hate. They&amp;#039;re Unbreakable, they have Frenzy, and you can martyr some of the models to regain charge bonuses. A big block of these will create a tarpit like no other but are expensive and very much a glass cannon. Also they have some rather appealing or appalling (your choice) facial hair for the most part.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Flagellant Warband:&amp;#039;&amp;#039;&amp;#039; Pretty expensive for infantry but man, can these crazy bastards dish out the hate. They&amp;#039;re Unbreakable, they have Frenzy, and you can martyr some of the models to regain charge bonuses. A big block of these will create a tarpit like no other but are expensive and very much a glass cannon. Also they have some rather appealing or appalling (your choice) facial hair for the most part.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Great Cannon:&amp;#039;&amp;#039;&amp;#039; Hell yes. If you&amp;#039;re good with your aiming, you can snipe monstrous creatures and characters with it. Goes &amp;#039;splodey (you&amp;#039;re playing Empire; get used to it). An amazing deal for 120 points and really no Empire army should go without at least 1 cannon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Great Cannon:&amp;#039;&amp;#039;&amp;#039; Hell yes. If you&amp;#039;re good with your aiming, you can snipe monstrous creatures and characters with it. Goes &amp;#039;splodey (you&amp;#039;re playing Empire; get used to it). An amazing deal for 120 points and really no Empire army should go without at least 1 cannon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Building your army post ET/AOS===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Building your army post ET/AOS===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deep breath... and [[Rage|scream]]. The Empire didn&#039;t do so great with the transition to AOS. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quite a &lt;/del&gt;fair bit of the army is still sold by GW, but a lot of things that were at the core of an Empire army &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is no longer sold by GW&lt;/del&gt;. Cannons? Gone. Knights? Discontinued. Warrior Priests? Turned into a Space marine. Still, [[Bretonnia|could]] [[Tomb Kings|be worse]]. GW still sells the Griffon kit, a (singular) general/captain kit (and not the good one), Battle Wizards, state troops (except Archers), Greatswords, Outriders/Pistoliers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(yeah that fucking kit is still sold)&lt;/del&gt;, Demigryphs, Flagellants and everything that was a Rare choice (Steam tank, fuck yeah).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deep breath... and [[Rage|scream]]. The Empire didn&#039;t do so great with the transition to AOS. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;fair bit of the army is still sold by GW, but a lot of things that were at the core of an Empire army &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got the axe&lt;/ins&gt;. Cannons? Gone. Knights? Discontinued. Warrior Priests? Turned into a Space marine. Still, [[Bretonnia|could]] [[Tomb Kings|be worse]]. GW still sells the Griffon kit, a (singular) general/captain kit (and not the good one), Battle Wizards, state troops (except Archers), Greatswords, Outriders/Pistoliers, Demigryphs, Flagellants and everything that was a Rare choice (Steam tank, fuck yeah).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So the big thing is figuring out where to get the models to plug that cavalry and artillery hole in your army. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Well there are some &lt;/del&gt;3rd party sites that can sell you the goods your looking for. Perry Miniatures sells a box of &quot;Mounted Men at Arms 1450-1500&quot; that are a pretty good fit for Empire Knights, and the Sundered Studios webstore has a bunch of kits of pseudo Empire and Holy Roman Empire stuff such as their own Holy Roman Empire mounted knights, some pretty good artillery (Cannon, Mortar and Hellblaster volley gun) as well as a War Wagon if you want to relive the glory days of 5th edition (the site can be a pain to get around but it&#039;s all there I swear). Warlord games also sells a bunch of Landschneckt infantry with a variety of weapons so you can use them for as an alternative to GW&#039;s State Troopers if you want to save money.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So the big thing is figuring out where to get the models to plug that cavalry and artillery hole in your army. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most reliable and affordable option in most cases is to find &lt;/ins&gt;3rd party sites that can sell you the goods your looking for. Perry Miniatures sells a box of &quot;Mounted Men at Arms 1450-1500&quot; that are a pretty good fit for Empire Knights, and the Sundered Studios webstore has a bunch of kits of pseudo Empire and Holy Roman Empire stuff such as their own Holy Roman Empire mounted knights, some pretty good artillery (Cannon, Mortar and Hellblaster volley gun) as well as a War Wagon if you want to relive the glory days of 5th edition (the site can be a pain to get around but it&#039;s all there I swear). Warlord games also sells a bunch of Landschneckt infantry with a variety of weapons so you can use them for as an alternative to GW&#039;s State Troopers if you want to save money.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most named characters are gone (except for Franz who is still sold with the Griffon kit) so if you&amp;#039;ll be scrounging for them on ebay or recaster sites if you want them, and you&amp;#039;ll likely need to convert or 3rd party your own General and BSB now since the kit that sold them as a duo is gone. The old Witch hunter model is gone, but GW decided to make two special characters for AOS that are both witch hunters who fit entirely with the old fantasy aesthetic and they&amp;#039;ve got some good modelling option to boot. Sadly nothing out there seems to be a Warrior Priest replacement so you&amp;#039;ll need to find a recaster who sells them as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most named characters are gone (except for Franz who is still sold with the Griffon kit) so if you&amp;#039;ll be scrounging for them on ebay or recaster sites if you want them, and you&amp;#039;ll likely need to convert or 3rd party your own General and BSB now since the kit that sold them as a duo is gone. The old Witch hunter model is gone, but GW decided to make two special characters for AOS that are both witch hunters who fit entirely with the old fantasy aesthetic and they&amp;#039;ve got some good modelling option to boot. Sadly nothing out there seems to be a Warrior Priest replacement so you&amp;#039;ll need to find a recaster who sells them as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, and obviously you&#039;ll need to get your hands on some square bases, but if you&#039;re getting your goods second hand on eBay you&#039;ll soon have more bases than you&#039;ll ever use.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh, and obviously you&#039;ll need to get your hands on some square bases, but if you&#039;re getting your goods second hand on eBay you&#039;ll soon have more bases than you&#039;ll ever use. Buying big lots from people selling off piles of shame or half-built armies on eBay is often completely worth the hassle of stripping minis&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you&#039;re smart about it and don&#039;t get caught up in a bid war, it &lt;/ins&gt;can result in retail price or less for discontinued minis, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;they tend to include bigass handfuls of squares of every size. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One day you&#039;re desperately searching for a square to put your converted captain on, the next you&#039;re planning a whole unit filler project just to use all of the bizarre base sizes you now own for some reason.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Buying big lots from people selling off piles of shame or half-built armies on eBay is often completely worth the hassle of stripping minis can result in retail price or less for discontinued minis, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;they tend to include bigass handfuls of squares of every size.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Army Composition===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Army Composition===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is largely a matter of personal preference, but keep two things in mind:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is largely a matter of personal preference, but keep two things in mind:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Hamfool</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538266&amp;oldid=prev</id>
		<title>1d4chan&gt;Hamfool at 05:55, 13 January 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538266&amp;oldid=prev"/>
		<updated>2022-01-13T05:55:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:55, 13 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Archers:&amp;#039;&amp;#039;&amp;#039; Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks to begin with?  More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they&amp;#039;re considerably cheaper than Handgunners or Crossbowmen. Can be used either as a parent unit or a detachment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Archers:&amp;#039;&amp;#039;&amp;#039; Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks to begin with?  More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they&amp;#039;re considerably cheaper than Handgunners or Crossbowmen. Can be used either as a parent unit or a detachment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Free Company Militia:&amp;#039;&amp;#039;&amp;#039; Wielding two weapons and without armor, these guys will live fast and die young. If you take them, remember that. You can field militia units as detachments, but they cannot be parent units. In theory they&amp;#039;re good at piling a lot of attacks onto an enemy horde, but remember that supporting attacks are limited to 1 per model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Free Company Militia:&amp;#039;&amp;#039;&amp;#039; Wielding two weapons and without armor, these guys will live fast and die young. If you take them, remember that. You can field militia units as detachments, but they cannot be parent units. In theory they&amp;#039;re good at piling a lot of attacks onto an enemy horde, but remember that supporting attacks are limited to 1 per model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knightly Orders:&#039;&#039;&#039; Cavalry ain&#039;t what it used to be, so if you take them, take a dozen or more in a unit. Can be upgraded to Knights of the Inner Circle for +3 points each, which gives them Strength 4, but you can only take one unit of them in your army. There are dozens of &quot;Order of the Thing&quot; and &quot;Knights of the Adjective Noun&quot; out there, and at various times GW has introduced rules to make fluffy units of them. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, these &lt;/del&gt;are all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outdatedbut &lt;/del&gt;with a few tweaks they&#039;ll work in 8th edition. These days, tournaments are largely a thing of the past, but if your opponent hates fun or RAW are being enforced for some other reason, they only come in two flavors, represented by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;factions &lt;/del&gt;that get parts in the kit alongside the Reiksguard:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knightly Orders:&#039;&#039;&#039; Cavalry ain&#039;t what it used to be, so if you take them, take a dozen or more in a unit. Can be upgraded to Knights of the Inner Circle for +3 points each, which gives them Strength 4, but you can only take one unit of them in your army. There are dozens of &quot;Order of the Thing&quot; and &quot;Knights of the Adjective Noun&quot; out there, and at various times GW has introduced rules to make fluffy units of them. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These &lt;/ins&gt;are all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outdated, but &lt;/ins&gt;with a few tweaks they&#039;ll work in 8th edition. These days, tournaments are largely a thing of the past, but if your opponent hates fun or RAW are being enforced for some other reason, they only come in two flavors, represented by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;orders &lt;/ins&gt;that get parts in the kit alongside the Reiksguard:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights Panther/Knights of the Blazing Sun:&amp;#039;&amp;#039;&amp;#039; Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus on the charge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights Panther/Knights of the Blazing Sun:&amp;#039;&amp;#039;&amp;#039; Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus on the charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights of the White Wolf:&amp;#039;&amp;#039;&amp;#039; Fluffwise: AWW HELL TO THE YES! They are Vikings with greathammers from the deep forests of Middenland, what&amp;#039;s not to love?. They are the closest you&amp;#039;ll get to [[vikings]] in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, &amp;#039;cause they are just that [[awesome]]. They wear the fur of the skinned wolf on their armor, so they look pretty badass. Crunchwise: No thank you. They come without shields, so they lose that 1+ armor save, and because they&amp;#039;re wielding great weapons, they hit last. Sometimes that doesn&amp;#039;t make much difference but sometimes it really will. Especially for a hard hitting and fairly expensive unit it just sucks to occasionally get hacked apart before they even get to strike. If you&amp;#039;re taking them for fluff in your Middenland army, you maybe should consider Knights Panther. They fill the fluff equally good. But let&amp;#039;s not be all negative; they might hit last, but keep the Strength bonus throughout the combat (and the combat will almost certainly take more than one turn) and if you&amp;#039;re up against something that&amp;#039;s going to hit before you anyway you may as well hit &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. But I&amp;#039;d still say that you should go with Knights Panther/Knights of the Blazing Sun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights of the White Wolf:&amp;#039;&amp;#039;&amp;#039; Fluffwise: AWW HELL TO THE YES! They are Vikings with greathammers from the deep forests of Middenland, what&amp;#039;s not to love?. They are the closest you&amp;#039;ll get to [[vikings]] in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, &amp;#039;cause they are just that [[awesome]]. They wear the fur of the skinned wolf on their armor, so they look pretty badass. Crunchwise: No thank you. They come without shields, so they lose that 1+ armor save, and because they&amp;#039;re wielding great weapons, they hit last. Sometimes that doesn&amp;#039;t make much difference but sometimes it really will. Especially for a hard hitting and fairly expensive unit it just sucks to occasionally get hacked apart before they even get to strike. If you&amp;#039;re taking them for fluff in your Middenland army, you maybe should consider Knights Panther. They fill the fluff equally good. But let&amp;#039;s not be all negative; they might hit last, but keep the Strength bonus throughout the combat (and the combat will almost certainly take more than one turn) and if you&amp;#039;re up against something that&amp;#039;s going to hit before you anyway you may as well hit &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. But I&amp;#039;d still say that you should go with Knights Panther/Knights of the Blazing Sun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greatswords:&amp;#039;&amp;#039;&amp;#039; Come equipped with greatswords (duh), full plate armor, and are Stubborn. Make a great tarpit or anchor for your army. They can also take detachments, and can now take a magic banner. Take thirty or more. And take detachments; Stubborn transfers to them too now, but remember that the detachments&amp;#039; points will count against your Special Units allowance even though their unit type is Core. If you aren&amp;#039;t taking a horde, consider placing them in ranks of six wide, since against most units all of them will be able to hit after you maximise. A unit of Greatswords with plenty of ranks joined by a character with Hold the Line! will be very difficult to shift while piling on the hurt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greatswords:&amp;#039;&amp;#039;&amp;#039; Come equipped with greatswords (duh), full plate armor, and are Stubborn. Make a great tarpit or anchor for your army. They can also take detachments, and can now take a magic banner. Take thirty or more. And take detachments; Stubborn transfers to them too now, but remember that the detachments&amp;#039; points will count against your Special Units allowance even though their unit type is Core. If you aren&amp;#039;t taking a horde, consider placing them in ranks of six wide, since against most units all of them will be able to hit after you maximise. A unit of Greatswords with plenty of ranks joined by a character with Hold the Line! will be very difficult to shift while piling on the hurt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Reiksguard Knights:&amp;#039;&amp;#039;&amp;#039; They are their own unit now! They&amp;#039;re basically statted out like Inner Circle knights with lances and shields, but now they&amp;#039;re Stubborn naturally. That&amp;#039;s right, Stubborn knights with 1+ armor. Bretonnians are weeping with envy right now. Stubborn only costs them pennies more per man than regular Inner Circle knights, so they&amp;#039;re totally worth it. &amp;#039;&amp;#039;Alternate View&amp;#039;&amp;#039; - They&amp;#039;re more expensive than inner circle, and use special -which is limited- rather than core -which you want- for stubborn, for most, this isn&amp;#039;t bad, but bear in mind that they are lance cavalry, this means they are strong in only really one round, and these guys can&amp;#039;t take great weapons, so is it really even benefitting you that much? Yes, they do. Take them in 5 man units and they make a great tarpit, which can also kill something.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Reiksguard Knights:&amp;#039;&amp;#039;&amp;#039; They are their own unit now! They&amp;#039;re basically statted out like Inner Circle knights with lances and shields, but now they&amp;#039;re Stubborn naturally. That&amp;#039;s right, Stubborn knights with 1+ armor. Bretonnians are weeping with envy right now. Stubborn only costs them pennies more per man than regular Inner Circle knights, so they&amp;#039;re totally worth it. &amp;#039;&amp;#039;Alternate View&amp;#039;&amp;#039; - They&amp;#039;re more expensive than inner circle, and use special -which is limited- rather than core -which you want- for stubborn, for most, this isn&amp;#039;t bad, but bear in mind that they are lance cavalry, this means they are strong in only really one round, and these guys can&amp;#039;t take great weapons, so is it really even benefitting you that much? Yes, they do. Take them in 5 man units and they make a great tarpit, which can also kill something.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pistoliers:&#039;&#039;&#039; Young &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nobles &lt;/del&gt;dual-wielding pistols. They can be a massive thorn in your opponent&#039;s flank, especially because they&#039;re Quick to fire and are Fast Cavalry. A pretty reliable fire-magnet that can dance around and harass the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pistoliers:&#039;&#039;&#039; Young &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sons of noble houses full of piss and vinegar. To prove that they&#039;re worthy of joining a knightly order and gain some combat experience, they ride around &lt;/ins&gt;dual-wielding pistols &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and harassing enemy infantry&lt;/ins&gt;. They can be a massive thorn in your opponent&#039;s flank, especially because they&#039;re Quick to fire and are Fast Cavalry. A pretty reliable fire-magnet that can dance around and harass the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Outriders:&#039;&#039;&#039; These can unleash the same amount of firepower as a regular gunline, and trades safety in numbers for mobility (like Pistoliers, they&#039;re Fast Cavalry). The Outrider Champion gives you the option of taking the Grenade Launching Blunderbuss... Since they lost the option of the Hochland Long Rifle, the old Super Sniper strategy is gone. Try to get behind your opponent&#039;s army and shoot him up the strap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Outriders:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outriders are &amp;lt;s&amp;gt;crusty old farts&amp;lt;/s&amp;gt; experienced cavalrymen who can handle much heavier weapons than the Pistoliers they train. &lt;/ins&gt;These can unleash the same amount of firepower as a regular gunline, and trades safety in numbers for mobility (like Pistoliers, they&#039;re Fast Cavalry). The Outrider Champion gives you the option of taking the Grenade Launching Blunderbuss... Since they lost the option of the Hochland Long Rifle, the old Super Sniper strategy is gone. Try to get behind your opponent&#039;s army and shoot him up the strap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Huntsmen:&amp;#039;&amp;#039;&amp;#039; Dirt cheap archers with Scout. Not part of the detachment system at all. If Markus Wulfhart is in your army, you can buy a unit of these guys who are also Monster Hunters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Huntsmen:&amp;#039;&amp;#039;&amp;#039; Dirt cheap archers with Scout. Not part of the detachment system at all. If Markus Wulfhart is in your army, you can buy a unit of these guys who are also Monster Hunters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Demigryph Knights:&amp;#039;&amp;#039;&amp;#039; The Empire finally got its invitation to the Monstrous Cavalry party.A phenomenally good value hammer unit. They have excellent survivability and will chew through rank and file infantry. Buffing them with Light magic makes for a virtually unstoppable unit. Three wounds, three WS4 S5 Armor Piercing attacks from the mount (the rider is a regular Inner Circle knight), Fear, Stomp, all that goodness. Can take either a lance and shield or halberds. Always pick lances, the knights aren&amp;#039;t there to kill, the demigryphs are, just keep the armour.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Demigryph Knights:&amp;#039;&amp;#039;&amp;#039; The Empire finally got its invitation to the Monstrous Cavalry party.A phenomenally good value hammer unit. They have excellent survivability and will chew through rank and file infantry. Buffing them with Light magic makes for a virtually unstoppable unit. Three wounds, three WS4 S5 Armor Piercing attacks from the mount (the rider is a regular Inner Circle knight), Fear, Stomp, all that goodness. Can take either a lance and shield or halberds. Always pick lances, the knights aren&amp;#039;t there to kill, the demigryphs are, just keep the armour.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re building a well-rounded army that has something of everything, 2-3 Battalion boxes should form the core of your army; then add Special/Rare units to your personal taste.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re building a well-rounded army that has something of everything, 2-3 Battalion boxes should form the core of your army; then add Special/Rare units to your personal taste.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magnetize your artillery so you can swap between cannons and mortars and between Helblasters and Helstorms. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magnetize your artillery so you can swap between cannons and mortars and between Helblasters and Helstorms. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can be pretty difficult with cannons/mortars but is by no means impossible, just use small magnets and go carefully. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The General and Wizard boxes both give you two characters for the price of one and are a converter&amp;#039;s dream come true.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The General and Wizard boxes both give you two characters for the price of one and are a converter&amp;#039;s dream come true.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot;&gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Karl Franz on Deathwing box comes with an alternative Lore of Beasts Wizard and a General model as riders. With some fiddling you can fit them on an ordinary warhorse instead of a gryphon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Karl Franz on Deathwing box comes with an alternative Lore of Beasts Wizard and a General model as riders. With some fiddling you can fit them on an ordinary warhorse instead of a gryphon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PS: Most empire units can be proxied (not in GW) by using other companies models. Both Mantic and warlord games do models that have a similar look whilst being A LOT cheaper. I repeat however- try and do this in GW and you WILL be thrown out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PS: Most empire units can be proxied (not in GW) by using other companies models. Both Mantic and warlord games do models that have a similar look whilst being A LOT cheaper&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and there are some fantastic 3D printed options out there&lt;/ins&gt;. I repeat however- try and do this in GW and you WILL be thrown out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Building your army post ET/AOS===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Building your army post ET/AOS===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most named characters are gone (except for Franz who is still sold with the Griffon kit) so if you&amp;#039;ll be scrounging for them on ebay or recaster sites if you want them, and you&amp;#039;ll likely need to convert or 3rd party your own General and BSB now since the kit that sold them as a duo is gone. The old Witch hunter model is gone, but GW decided to make two special characters for AOS that are both witch hunters who fit entirely with the old fantasy aesthetic and they&amp;#039;ve got some good modelling option to boot. Sadly nothing out there seems to be a Warrior Priest replacement so you&amp;#039;ll need to find a recaster who sells them as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most named characters are gone (except for Franz who is still sold with the Griffon kit) so if you&amp;#039;ll be scrounging for them on ebay or recaster sites if you want them, and you&amp;#039;ll likely need to convert or 3rd party your own General and BSB now since the kit that sold them as a duo is gone. The old Witch hunter model is gone, but GW decided to make two special characters for AOS that are both witch hunters who fit entirely with the old fantasy aesthetic and they&amp;#039;ve got some good modelling option to boot. Sadly nothing out there seems to be a Warrior Priest replacement so you&amp;#039;ll need to find a recaster who sells them as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh and obviously you&#039;ll need to get your hands on some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Square &lt;/del&gt;bases.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oh&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and obviously you&#039;ll need to get your hands on some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;square &lt;/ins&gt;bases&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but if you&#039;re getting your goods second hand on eBay you&#039;ll soon have more bases than you&#039;ll ever use. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buying big lots from people selling off piles of shame or half-built armies on eBay is often completely worth the hassle of stripping minis can result in retail price or less for discontinued minis, but they tend to include bigass handfuls of squares of every size&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Army Composition===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Army Composition===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l156&quot;&gt;Line 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you take direct damage spells (especially magic missiles) with the notion of blasting your enemy to kingdom come, you&amp;#039;re setting yourself up for disappointment. Buffs and debuffs are where it&amp;#039;s at, and you&amp;#039;ll notice that what all of the Lores recommended above have in common are good buffs, good debuffs and one Spell of Horde Buggery.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you take direct damage spells (especially magic missiles) with the notion of blasting your enemy to kingdom come, you&amp;#039;re setting yourself up for disappointment. Buffs and debuffs are where it&amp;#039;s at, and you&amp;#039;ll notice that what all of the Lores recommended above have in common are good buffs, good debuffs and one Spell of Horde Buggery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, Empire do have access to...  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That being said, Empire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armies &lt;/ins&gt;do have access to...  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039; Fireballs, buffs, flame storms and more can allow you to seriously hurt enemy lines and even wipe them out entirely with luck or support from a gun line&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039; Fireballs, buffs, flame storms and more can allow you to seriously hurt enemy lines and even wipe them out entirely with luck or support from a gun line&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l200&quot;&gt;Line 200:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 202:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Gunline:&amp;#039;&amp;#039;&amp;#039; Yes this tactic is pure cheese but its not illegal. Basically replace all state troops with Handgunners (think American revolution or Napoleonic wars). A block of 10 handgunners with another block right next to them, repeat until gun line is formed. Great Cannons on each side of the gunline to fire diagonally from each corner when your opponents troops move in to engage your gunline and grape shot anyone who wants to engage your cannons. Have some mounted pistoleers behind your gunline to fire over your gunners heads or to charge anyone who make it to your gunline and sweep up all those routing units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Gunline:&amp;#039;&amp;#039;&amp;#039; Yes this tactic is pure cheese but its not illegal. Basically replace all state troops with Handgunners (think American revolution or Napoleonic wars). A block of 10 handgunners with another block right next to them, repeat until gun line is formed. Great Cannons on each side of the gunline to fire diagonally from each corner when your opponents troops move in to engage your gunline and grape shot anyone who wants to engage your cannons. Have some mounted pistoleers behind your gunline to fire over your gunners heads or to charge anyone who make it to your gunline and sweep up all those routing units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Pike and shot:&#039;&#039;&#039; This may be a bit obvious, but combing a parent block of spear men with two hand gunner detachments (&amp;lt;del&amp;gt;aside form being historically accurate&amp;lt;/del&amp;gt; &amp;lt;del&amp;gt;No they used Pikes not spears, the hint is in the name&amp;lt;/del&amp;gt; Eh, close enough) can be devastating. no one wants to charge spear men, but the hand gunners are the bait to make them want to try. if some one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trys &lt;/del&gt;to run the hand gunners off while avoiding the spear men, intercept them with small blocks of infantry to give your spear men time to get into position. 5 Halberds should be at each of your flanks to charge anyone AFTER they engage your spear block.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Pike and shot:&#039;&#039;&#039; This may be a bit obvious, but combing a parent block of spear men with two hand gunner detachments (&amp;lt;del&amp;gt;aside form being historically accurate&amp;lt;/del&amp;gt; &amp;lt;del&amp;gt;No they used Pikes not spears, the hint is in the name&amp;lt;/del&amp;gt; Eh, close enough) can be devastating. no one wants to charge spear men, but the hand gunners are the bait to make them want to try. if some one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tries &lt;/ins&gt;to run the hand gunners off while avoiding the spear men, intercept them with small blocks of infantry to give your spear men time to get into position. 5 Halberds should be at each of your flanks to charge anyone AFTER they engage your spear block.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer/Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer/Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Warhammer_Tactics_Races}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Warhammer_Tactics_Races}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Hamfool</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538265&amp;oldid=prev</id>
		<title>1d4chan&gt;Hamfool: /* Core Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538265&amp;oldid=prev"/>
		<updated>2021-12-20T09:13:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Core Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:13, 20 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Archers:&amp;#039;&amp;#039;&amp;#039; Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks to begin with?  More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they&amp;#039;re considerably cheaper than Handgunners or Crossbowmen. Can be used either as a parent unit or a detachment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Archers:&amp;#039;&amp;#039;&amp;#039; Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks to begin with?  More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they&amp;#039;re considerably cheaper than Handgunners or Crossbowmen. Can be used either as a parent unit or a detachment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Free Company Militia:&amp;#039;&amp;#039;&amp;#039; Wielding two weapons and without armor, these guys will live fast and die young. If you take them, remember that. You can field militia units as detachments, but they cannot be parent units. In theory they&amp;#039;re good at piling a lot of attacks onto an enemy horde, but remember that supporting attacks are limited to 1 per model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Free Company Militia:&amp;#039;&amp;#039;&amp;#039; Wielding two weapons and without armor, these guys will live fast and die young. If you take them, remember that. You can field militia units as detachments, but they cannot be parent units. In theory they&amp;#039;re good at piling a lot of attacks onto an enemy horde, but remember that supporting attacks are limited to 1 per model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knightly Orders:&#039;&#039;&#039; Cavalry ain&#039;t what it used to be, so if you take them, take a dozen or more in a unit. Can be upgraded to Knights of the Inner Circle for +3 points each, which gives them Strength 4, but you can only take one unit of them in your army. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Come &lt;/del&gt;in two flavors:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knightly Orders:&#039;&#039;&#039; Cavalry ain&#039;t what it used to be, so if you take them, take a dozen or more in a unit. Can be upgraded to Knights of the Inner Circle for +3 points each, which gives them Strength 4, but you can only take one unit of them in your army. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are dozens of &quot;Order of the Thing&quot; and &quot;Knights of the Adjective Noun&quot; out there, and at various times GW has introduced rules to make fluffy units of them. However, these are all outdatedbut with a few tweaks they&#039;ll work in 8th edition. These days, tournaments are largely a thing of the past, but if your opponent hates fun or RAW are being enforced for some other reason, they only come &lt;/ins&gt;in two flavors&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, represented by the factions that get parts in the kit alongside the Reiksguard&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights Panther/Knights of the Blazing Sun:&amp;#039;&amp;#039;&amp;#039; Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus on the charge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights Panther/Knights of the Blazing Sun:&amp;#039;&amp;#039;&amp;#039; Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus on the charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights of the White Wolf:&amp;#039;&amp;#039;&amp;#039; Fluffwise: AWW HELL TO THE YES! They are Vikings with greathammers from the deep forests of Middenland, what&amp;#039;s not to love?. They are the closest you&amp;#039;ll get to [[vikings]] in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, &amp;#039;cause they are just that [[awesome]]. They wear the fur of the skinned wolf on their armor, so they look pretty badass. Crunchwise: No thank you. They come without shields, so they lose that 1+ armor save, and because they&amp;#039;re wielding great weapons, they hit last. Sometimes that doesn&amp;#039;t make much difference but sometimes it really will. Especially for a hard hitting and fairly expensive unit it just sucks to occasionally get hacked apart before they even get to strike. If you&amp;#039;re taking them for fluff in your Middenland army, you maybe should consider Knights Panther. They fill the fluff equally good. But let&amp;#039;s not be all negative; they might hit last, but keep the Strength bonus throughout the combat (and the combat will almost certainly take more than one turn) and if you&amp;#039;re up against something that&amp;#039;s going to hit before you anyway you may as well hit &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. But I&amp;#039;d still say that you should go with Knights Panther/Knights of the Blazing Sun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights of the White Wolf:&amp;#039;&amp;#039;&amp;#039; Fluffwise: AWW HELL TO THE YES! They are Vikings with greathammers from the deep forests of Middenland, what&amp;#039;s not to love?. They are the closest you&amp;#039;ll get to [[vikings]] in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, &amp;#039;cause they are just that [[awesome]]. They wear the fur of the skinned wolf on their armor, so they look pretty badass. Crunchwise: No thank you. They come without shields, so they lose that 1+ armor save, and because they&amp;#039;re wielding great weapons, they hit last. Sometimes that doesn&amp;#039;t make much difference but sometimes it really will. Especially for a hard hitting and fairly expensive unit it just sucks to occasionally get hacked apart before they even get to strike. If you&amp;#039;re taking them for fluff in your Middenland army, you maybe should consider Knights Panther. They fill the fluff equally good. But let&amp;#039;s not be all negative; they might hit last, but keep the Strength bonus throughout the combat (and the combat will almost certainly take more than one turn) and if you&amp;#039;re up against something that&amp;#039;s going to hit before you anyway you may as well hit &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. But I&amp;#039;d still say that you should go with Knights Panther/Knights of the Blazing Sun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Hamfool</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538264&amp;oldid=prev</id>
		<title>1d4chan&gt;SabbatMartyr: /* Building Your Army */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538264&amp;oldid=prev"/>
		<updated>2021-11-05T02:25:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Building Your Army&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:25, 5 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot;&gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PS: Most empire units can be proxied (not in GW) by using other companies models. Both Mantic and warlord games do models that have a similar look whilst being A LOT cheaper. I repeat however- try and do this in GW and you WILL be thrown out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PS: Most empire units can be proxied (not in GW) by using other companies models. Both Mantic and warlord games do models that have a similar look whilst being A LOT cheaper. I repeat however- try and do this in GW and you WILL be thrown out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Building your army post ET/AOS===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deep breath... and [[Rage|scream]]. The Empire didn&#039;t do so great with the transition to AOS. Quite a fair bit of the army is still sold by GW, but a lot of things that were at the core of an Empire army is no longer sold by GW. Cannons? Gone. Knights? Discontinued. Warrior Priests? Turned into a Space marine. Still, [[Bretonnia|could]] [[Tomb Kings|be worse]]. GW still sells the Griffon kit, a (singular) general/captain kit (and not the good one), Battle Wizards, state troops (except Archers), Greatswords, Outriders/Pistoliers (yeah that fucking kit is still sold), Demigryphs, Flagellants and everything that was a Rare choice (Steam tank, fuck yeah).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So the big thing is figuring out where to get the models to plug that cavalry and artillery hole in your army. Well there are some 3rd party sites that can sell you the goods your looking for. Perry Miniatures sells a box of &quot;Mounted Men at Arms 1450-1500&quot; that are a pretty good fit for Empire Knights, and the Sundered Studios webstore has a bunch of kits of pseudo Empire and Holy Roman Empire stuff such as their own Holy Roman Empire mounted knights, some pretty good artillery (Cannon, Mortar and Hellblaster volley gun) as well as a War Wagon if you want to relive the glory days of 5th edition (the site can be a pain to get around but it&#039;s all there I swear). Warlord games also sells a bunch of Landschneckt infantry with a variety of weapons so you can use them for as an alternative to GW&#039;s State Troopers if you want to save money.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most named characters are gone (except for Franz who is still sold with the Griffon kit) so if you&#039;ll be scrounging for them on ebay or recaster sites if you want them, and you&#039;ll likely need to convert or 3rd party your own General and BSB now since the kit that sold them as a duo is gone. The old Witch hunter model is gone, but GW decided to make two special characters for AOS that are both witch hunters who fit entirely with the old fantasy aesthetic and they&#039;ve got some good modelling option to boot. Sadly nothing out there seems to be a Warrior Priest replacement so you&#039;ll need to find a recaster who sells them as well.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oh and obviously you&#039;ll need to get your hands on some Square bases.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Army Composition===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Army Composition===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SabbatMartyr</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538263&amp;oldid=prev</id>
		<title>1d4chan&gt;Yahtzee: /* Special Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538263&amp;oldid=prev"/>
		<updated>2020-08-16T07:36:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:36, 16 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Greatswords:&#039;&#039;&#039; Come equipped with greatswords (duh), full plate armor, and are Stubborn. Make a great tarpit or anchor for your army. They can also take detachments, and can now take a magic banner. Take thirty or more. And take detachments; Stubborn transfers to them too now, but remember that the detachments&#039; points will count against your Special Units allowance even though their unit type is Core.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Greatswords:&#039;&#039;&#039; Come equipped with greatswords (duh), full plate armor, and are Stubborn. Make a great tarpit or anchor for your army. They can also take detachments, and can now take a magic banner. Take thirty or more. And take detachments; Stubborn transfers to them too now, but remember that the detachments&#039; points will count against your Special Units allowance even though their unit type is Core&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you aren&#039;t taking a horde, consider placing them in ranks of six wide, since against most units all of them will be able to hit after you maximise. A unit of Greatswords with plenty of ranks joined by a character with Hold the Line! will be very difficult to shift while piling on the hurt&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Reiksguard Knights:&#039;&#039;&#039; They&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re &lt;/del&gt;their own unit now! They&#039;re basically statted out like Inner Circle knights with lances and shields, but now they&#039;re Stubborn naturally. That&#039;s right, Stubborn knights with 1+ armor. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Bretonnians are weeping with envy right now. Stubborn only costs them pennies more per man than regular Inner Circle knights, so they&#039;re totally worth it. &#039;&#039;Alternate View&#039;&#039; - They&#039;re more expensive than inner circle, and use special -which is limited- rather than core -which you want- for stubborn, for most, this isn&#039;t bad, but bear in mind that they are lance &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cav&lt;/del&gt;, this means they are strong in only really one round, and these guys can&#039;t take great weapons, so is it really even benefitting you that much? Yes, they do. Take them in 5 man units and they make a great tarpit, which can also kill something.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Reiksguard Knights:&#039;&#039;&#039; They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;their own unit now! They&#039;re basically statted out like Inner Circle knights with lances and shields, but now they&#039;re Stubborn naturally. That&#039;s right, Stubborn knights with 1+ armor. Bretonnians are weeping with envy right now. Stubborn only costs them pennies more per man than regular Inner Circle knights, so they&#039;re totally worth it. &#039;&#039;Alternate View&#039;&#039; - They&#039;re more expensive than inner circle, and use special -which is limited- rather than core -which you want- for stubborn, for most, this isn&#039;t bad, but bear in mind that they are lance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cavalry&lt;/ins&gt;, this means they are strong in only really one round, and these guys can&#039;t take great weapons, so is it really even benefitting you that much? Yes, they do. Take them in 5 man units and they make a great tarpit, which can also kill something.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pistoliers:&#039;&#039;&#039; Young nobles dual-wielding pistols. They can be a massive thorn in your opponent&#039;s flank, especially because they&#039;re Quick to fire and are Fast Cavalry. A pretty reliable fire-magnet. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Would be useful if they were core)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Pistoliers:&#039;&#039;&#039; Young nobles dual-wielding pistols. They can be a massive thorn in your opponent&#039;s flank, especially because they&#039;re Quick to fire and are Fast Cavalry. A pretty reliable fire-magnet &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that can dance around and harass the enemy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Outriders:&amp;#039;&amp;#039;&amp;#039; These can unleash the same amount of firepower as a regular gunline, and trades safety in numbers for mobility (like Pistoliers, they&amp;#039;re Fast Cavalry). The Outrider Champion gives you the option of taking the Grenade Launching Blunderbuss... Since they lost the option of the Hochland Long Rifle, the old Super Sniper strategy is gone. Try to get behind your opponent&amp;#039;s army and shoot him up the strap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Outriders:&amp;#039;&amp;#039;&amp;#039; These can unleash the same amount of firepower as a regular gunline, and trades safety in numbers for mobility (like Pistoliers, they&amp;#039;re Fast Cavalry). The Outrider Champion gives you the option of taking the Grenade Launching Blunderbuss... Since they lost the option of the Hochland Long Rifle, the old Super Sniper strategy is gone. Try to get behind your opponent&amp;#039;s army and shoot him up the strap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Huntsmen:&amp;#039;&amp;#039;&amp;#039; Dirt cheap archers with Scout. Not part of the detachment system at all. If Markus Wulfhart is in your army, you can buy a unit of these guys who are also Monster Hunters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Huntsmen:&amp;#039;&amp;#039;&amp;#039; Dirt cheap archers with Scout. Not part of the detachment system at all. If Markus Wulfhart is in your army, you can buy a unit of these guys who are also Monster Hunters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Flagellant Warband:&amp;#039;&amp;#039;&amp;#039; Pretty expensive for infantry but man, can these crazy bastards dish out the hate. They&amp;#039;re Unbreakable, they have Frenzy, and you can martyr some of the models to regain charge bonuses. A big block of these will create a tarpit like no other but are expensive and very much a glass cannon. Also they have some rather appealing or appalling (your choice) facial hair for the most part.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Flagellant Warband:&amp;#039;&amp;#039;&amp;#039; Pretty expensive for infantry but man, can these crazy bastards dish out the hate. They&amp;#039;re Unbreakable, they have Frenzy, and you can martyr some of the models to regain charge bonuses. A big block of these will create a tarpit like no other but are expensive and very much a glass cannon. Also they have some rather appealing or appalling (your choice) facial hair for the most part.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Great Cannon:&amp;#039;&amp;#039;&amp;#039; Hell yes. If you&amp;#039;re good with your aiming, you can snipe monstrous creatures and characters with it. Goes &amp;#039;splodey (you&amp;#039;re playing Empire; get used to it). An amazing deal for 120 points and really no Empire army should go without at least 1 cannon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Great Cannon:&amp;#039;&amp;#039;&amp;#039; Hell yes. If you&amp;#039;re good with your aiming, you can snipe monstrous creatures and characters with it. Goes &amp;#039;splodey (you&amp;#039;re playing Empire; get used to it). An amazing deal for 120 points and really no Empire army should go without at least 1 cannon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mortar:&#039;&#039;&#039; Unreliable and low Strength, but they do cover a large area. You might be better off with the Helstorm now.  &#039;&#039;Alternate view&#039;&#039; - the previous version of these was kind of broken, so their points were increased and their S was lowered.  They are now stone throwers with the large blast, S2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AP &lt;/del&gt;(S6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AP&lt;/del&gt;, D3 wounds for whatever is directly under the hole). These won&#039;t do much against an MSU Chaos Warrior army, but against hordes of gobbos or skavens, or even the High Elf &quot;World Dragon&quot; death star (unless it&#039;s White Lions, or has Alarielle casting High Magic, or both- in which case, your opponent is an asshole), it&#039;ll thin them out.  And if you happen to have Lore of Shadow and Wither the target&#039;s T, all the better. Certainly not as flashy as the Helblaster or Great Cannon, but shouldn&#039;t be totally dismissed either&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mortar:&#039;&#039;&#039; Unreliable and low Strength, but they do cover a large area. You might be better off with the Helstorm now.  &#039;&#039;Alternate view&#039;&#039; - the previous version of these was kind of broken, so their points were increased and their S was lowered.  They are now stone throwers with the large blast, S2 (S6, D3 wounds for whatever is directly under the hole). These won&#039;t do much against an MSU Chaos Warrior army, but against hordes of gobbos or skavens, or even the High Elf &quot;World Dragon&quot; death star (unless it&#039;s White Lions, or has Alarielle casting High Magic, or both- in which case, your opponent is an asshole), it&#039;ll thin them out.  And if you happen to have Lore of Shadow and Wither the target&#039;s T, all the better. Certainly not as flashy as the Helblaster or Great Cannon, but shouldn&#039;t be totally dismissed either&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rare Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rare Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Yahtzee</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538262&amp;oldid=prev</id>
		<title>1d4chan&gt;Yahtzee: /* Core Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538262&amp;oldid=prev"/>
		<updated>2020-08-16T07:30:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Core Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:30, 16 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Core Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Core Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;State Troops:&amp;#039;&amp;#039;&amp;#039; These guys will likely be the backbone of your army, and are fully integrated into the Detachments system, so it is good to learn what makes them tick. They come in six flavors:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;State Troops:&amp;#039;&amp;#039;&amp;#039; These guys will likely be the backbone of your army, and are fully integrated into the Detachments system, so it is good to learn what makes them tick. They come in six flavors:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Halberdiers:&#039;&#039;&#039; Halberdiers give you +1 Strength to your attacks, which makes them ideal for detachments so they can get into your opponent&#039;s juicy flanks. Taking shields isn&#039;t worth it; halberds are two-handed, so the shields can&#039;t be used in the Combat phase. These and spearmen are your typical 50 man horde unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Halberdiers:&#039;&#039;&#039; Halberdiers give you +1 Strength to your attacks, which makes them ideal for detachments so they can get into your opponent&#039;s juicy flanks. Taking shields isn&#039;t worth it; halberds are two-handed, so the shields can&#039;t be used in the Combat phase. These and spearmen are your typical 50&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;man horde unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Spearmen:&amp;#039;&amp;#039;&amp;#039; Spearmen let you fight with an extra rank, so these make natural parent units. Shields are generally worth it for a 5+ save, giving them some survivability at the cost of a parry save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Spearmen:&amp;#039;&amp;#039;&amp;#039; Spearmen let you fight with an extra rank, so these make natural parent units. Shields are generally worth it for a 5+ save, giving them some survivability at the cost of a parry save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Swordsmen:&amp;#039;&amp;#039;&amp;#039; Swordsmen give you +1 WS and a shield, which increases their hardiness. They can be used either as the parent unit or a detachment, generally geared towards the former.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Swordsmen:&amp;#039;&amp;#039;&amp;#039; Swordsmen give you +1 WS and a shield, which increases their hardiness. They can be used either as the parent unit or a detachment, generally geared towards the former.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Handgunners:&#039;&#039;&#039; Handgunners give you Armor Piercing and a unit leader with access to a Hochland Long Rifle, which lets him aim separately and snipe your opponent&#039;s characters; a repeater handgun, which adds two more shots to the gunline&#039;s massed fire; or a brace of pistols with too short a range on a melee-averse unit (pfft). They&#039;re Move or Shoot, so take care where you deploy them, since they shouldn&#039;t be moving around much. Can be used either as a parent unit or a detachment, and should be kept small&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, no more than 10-15 models &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each unit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Handgunners:&#039;&#039;&#039; Handgunners give you Armor Piercing and a unit leader with access to a Hochland Long Rifle, which lets him aim separately and snipe your opponent&#039;s characters; a repeater handgun, which adds two more shots to the gunline&#039;s massed fire; or a brace of pistols with too short a range on a melee-averse unit (pfft). They&#039;re Move or Shoot, so take care where you deploy them, since they shouldn&#039;t be moving around much. Can be used either as a parent unit or a detachment, and should be kept small &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two ranks where possible so everyone can shoot&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Crossbowmen:&amp;#039;&amp;#039;&amp;#039; Trades Armor Piercing for an extra 6&amp;quot; range. The loss of the specialty guns means you&amp;#039;re probably better off with Handgunners unless you&amp;#039;re taking a whole boatload of them and try to blast as much of your opponents army on the first turn. They are still Strength 4 though, good for punching elves off their dainty little feet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Crossbowmen:&amp;#039;&amp;#039;&amp;#039; Trades Armor Piercing for an extra 6&amp;quot; range. The loss of the specialty guns means you&amp;#039;re probably better off with Handgunners unless you&amp;#039;re taking a whole boatload of them and try to blast as much of your opponents army on the first turn. They are still Strength 4 though, good for punching elves off their dainty little feet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Archers:&amp;#039;&amp;#039;&amp;#039; Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks to begin with?  More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they&amp;#039;re considerably cheaper than Handgunners or Crossbowmen. Can be used either as a parent unit or a detachment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Archers:&amp;#039;&amp;#039;&amp;#039; Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks to begin with?  More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they&amp;#039;re considerably cheaper than Handgunners or Crossbowmen. Can be used either as a parent unit or a detachment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Free Company Militia:&#039;&#039;&#039; Wielding two weapons and without armor, these guys will live fast and die young. If you take them, remember that. You can field militia units as detachments, but they cannot be parent units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Free Company Militia:&#039;&#039;&#039; Wielding two weapons and without armor, these guys will live fast and die young. If you take them, remember that. You can field militia units as detachments, but they cannot be parent units&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In theory they&#039;re good at piling a lot of attacks onto an enemy horde, but remember that supporting attacks are limited to 1 per model&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Knightly Orders:&amp;#039;&amp;#039;&amp;#039; Cavalry ain&amp;#039;t what it used to be, so if you take them, take a dozen or more in a unit. Can be upgraded to Knights of the Inner Circle for +3 points each, which gives them Strength 4, but you can only take one unit of them in your army. Come in two flavors:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Knightly Orders:&amp;#039;&amp;#039;&amp;#039; Cavalry ain&amp;#039;t what it used to be, so if you take them, take a dozen or more in a unit. Can be upgraded to Knights of the Inner Circle for +3 points each, which gives them Strength 4, but you can only take one unit of them in your army. Come in two flavors:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights Panther/Knights of the Blazing Sun:&amp;#039;&amp;#039;&amp;#039; Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus on the charge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Knights Panther/Knights of the Blazing Sun:&amp;#039;&amp;#039;&amp;#039; Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus on the charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Knights of the White Wolf:&#039;&#039;&#039; Fluffwise: AWW HELL TO THE YES! They are Vikings with greathammers from the deep forests of Middenland, what&#039;s not to love?. They are the closest you&#039;ll get to [[vikings]] in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, &#039;cause they are just that [[awesome]]. They wear the fur of the skinned wolf on their armor, so they look pretty badass. Crunchwise: No thank you. They come without shields, so they lose that 1+ armor save, and because they&#039;re wielding great weapons, they hit last. Sometimes that doesn&#039;t make much difference but sometimes it really will. Especially for a hard hitting and fairly expensive unit it just sucks to occasionally get hacked apart before they even get to strike. If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/del&gt;taking them for fluff in your Middenland army, you maybe should consider Knights Panther. They fill the fluff equally good. But &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lets &lt;/del&gt;not be all negative; they might hit last, but keep the Strength bonus throughout the combat (and the combat will almost certainly take more than one turn) and if you&#039;re up against something that&#039;s going to hit before you anyway you may as well hit &#039;&#039;&#039;&#039;&#039;hard&#039;&#039;&#039;&#039;&#039;. But I&#039;d still say that you should go with Knights Panther/Knights of the Blazing Sun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Knights of the White Wolf:&#039;&#039;&#039; Fluffwise: AWW HELL TO THE YES! They are Vikings with greathammers from the deep forests of Middenland, what&#039;s not to love?. They are the closest you&#039;ll get to [[vikings]] in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, &#039;cause they are just that [[awesome]]. They wear the fur of the skinned wolf on their armor, so they look pretty badass. Crunchwise: No thank you. They come without shields, so they lose that 1+ armor save, and because they&#039;re wielding great weapons, they hit last. Sometimes that doesn&#039;t make much difference but sometimes it really will. Especially for a hard hitting and fairly expensive unit it just sucks to occasionally get hacked apart before they even get to strike. If &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;re &lt;/ins&gt;taking them for fluff in your Middenland army, you maybe should consider Knights Panther. They fill the fluff equally good. But &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let&#039;s &lt;/ins&gt;not be all negative; they might hit last, but keep the Strength bonus throughout the combat (and the combat will almost certainly take more than one turn) and if you&#039;re up against something that&#039;s going to hit before you anyway you may as well hit &#039;&#039;&#039;&#039;&#039;hard&#039;&#039;&#039;&#039;&#039;. But I&#039;d still say that you should go with Knights Panther/Knights of the Blazing Sun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Yahtzee</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538261&amp;oldid=prev</id>
		<title>1d4chan&gt;Yahtzee: /* Named Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Empire&amp;diff=538261&amp;oldid=prev"/>
		<updated>2020-08-16T07:26:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:26, 16 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you&amp;#039;re really getting your points worth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you&amp;#039;re really getting your points worth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039;(The new 8th Edition armybook updated the rules for named characters, so watch this space.)&#039;&#039;&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Valten]]:&amp;#039;&amp;#039;&amp;#039; New rules for Valten from the new Nagash Book; at a modest point cost compared to the new Mortarchs and other biggies he&amp;#039;s facing, Valten is an excellent option. Though he starts off with no armour save, Valten has a 4+ ward save and the Chosen of Sigmar rule (like Luthor Huss: he can pass a Ld test to ignore the first unsaved wound that would remove him from play). Valten can also increase his WS, S, T and A characteristics by D3 (roll once for all four stats) once per game in a close combat phase. This is good but with only two hand weapons and no armour save it isn&amp;#039;t as awesome an ability as it really could be; unless you purchase the upgraded set of equipment for Valten, providing him with the cavalry unit type, Movement 7, a +2 armour save and Ghal Maraz. (Ghal Maraz with the once-per-game ability to &amp;quot;power up&amp;quot; and Valten will annihilate almost any enemy. A powered-up Valten is one of only a handful of characters that can stand up to Nagash in a challenge provided he has some luck go his way with the D3 roll, while even the fabled &amp;quot;Blender&amp;quot; Vampire Lord will likely be butchered in record time). A very nice choice in a unit of Knights.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Valten]]:&amp;#039;&amp;#039;&amp;#039; New rules for Valten from the new Nagash Book; at a modest point cost compared to the new Mortarchs and other biggies he&amp;#039;s facing, Valten is an excellent option. Though he starts off with no armour save, Valten has a 4+ ward save and the Chosen of Sigmar rule (like Luthor Huss: he can pass a Ld test to ignore the first unsaved wound that would remove him from play). Valten can also increase his WS, S, T and A characteristics by D3 (roll once for all four stats) once per game in a close combat phase. This is good but with only two hand weapons and no armour save it isn&amp;#039;t as awesome an ability as it really could be; unless you purchase the upgraded set of equipment for Valten, providing him with the cavalry unit type, Movement 7, a +2 armour save and Ghal Maraz. (Ghal Maraz with the once-per-game ability to &amp;quot;power up&amp;quot; and Valten will annihilate almost any enemy. A powered-up Valten is one of only a handful of characters that can stand up to Nagash in a challenge provided he has some luck go his way with the D3 roll, while even the fabled &amp;quot;Blender&amp;quot; Vampire Lord will likely be butchered in record time). A very nice choice in a unit of Knights.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Emperor [[Karl Franz]]:&amp;#039;&amp;#039;&amp;#039; His Imperial Majesty is definitely one of the better named characters in the book. All of his hits automatically wound for D3 wounds (unless you&amp;#039;re a complete moron and drop Ghal Maraz in favour of his Runefang), he comes with a 4+ ward save, Magic Resistance (2), is Immune to Psychology, and has Inspiring Presence with a better range than any other general you can field (18&amp;quot; instead of 12&amp;quot;). He is best fielded on foot or on horseback; Deathclaw and the Imperial Dragon aren&amp;#039;t really worth the points unless you&amp;#039;re getting them free from Storm of Magic. However, if you take either then the inspiring presence reaches a game-breaking 24&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Emperor [[Karl Franz]]:&amp;#039;&amp;#039;&amp;#039; His Imperial Majesty is definitely one of the better named characters in the book. All of his hits automatically wound for D3 wounds (unless you&amp;#039;re a complete moron and drop Ghal Maraz in favour of his Runefang), he comes with a 4+ ward save, Magic Resistance (2), is Immune to Psychology, and has Inspiring Presence with a better range than any other general you can field (18&amp;quot; instead of 12&amp;quot;). He is best fielded on foot or on horseback; Deathclaw and the Imperial Dragon aren&amp;#039;t really worth the points unless you&amp;#039;re getting them free from Storm of Magic. However, if you take either then the inspiring presence reaches a game-breaking 24&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Karl Franz Ascendant:&amp;#039;&amp;#039;&amp;#039; in keeping with the trend towards huge, expensive monster characters in the End Times, the Empire now can field a roided-up version of the Emperor, imbued with the power of Sigmar (and steroids).  He is treated as a single model with Deathclaw, so they can&amp;#039;t be targeted separately.  He has all the same gear and special rules as the standard Karl Franz + Deathclaw, except he is also Stubborn and carries an upgraded Ghal Maraz clone that does even more wounds.  His stats (notably ten attacks at WS7, I7, not to mention S6 thunderstomp) combined with the Ghal Maraz clone make him a killing machine, able to easily nosh just about anything, even Nagash, the Glottkin, or entire units of monstrous infantry.  He has both a solid armor save and ward save, as well as almost double the wounds of a non-GUO greater daemon.  And for some reason, he was given the ability to cast an innate bound spell that functions like a short ranged Urannon&amp;#039;s Thunderbolt which can possibly continue hitting the target, up to three times.  If KFA has a downside, it&amp;#039;s possibly his somewhat low T5 (&amp;quot;somewhat low&amp;quot; being relative, considering most of his other stats are 7+), and a points cost a little over 800 points.  Like any other such monster, expect cannons to target him exclusively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Karl Franz Ascendant:&amp;#039;&amp;#039;&amp;#039; in keeping with the trend towards huge, expensive monster characters in the End Times, the Empire now can field a roided-up version of the Emperor, imbued with the power of Sigmar (and steroids).  He is treated as a single model with Deathclaw, so they can&amp;#039;t be targeted separately.  He has all the same gear and special rules as the standard Karl Franz + Deathclaw, except he is also Stubborn and carries an upgraded Ghal Maraz clone that does even more wounds.  His stats (notably ten attacks at WS7, I7, not to mention S6 thunderstomp) combined with the Ghal Maraz clone make him a killing machine, able to easily nosh just about anything, even Nagash, the Glottkin, or entire units of monstrous infantry.  He has both a solid armor save and ward save, as well as almost double the wounds of a non-GUO greater daemon.  And for some reason, he was given the ability to cast an innate bound spell that functions like a short ranged Urannon&amp;#039;s Thunderbolt which can possibly continue hitting the target, up to three times.  If KFA has a downside, it&amp;#039;s possibly his somewhat low T5 (&amp;quot;somewhat low&amp;quot; being relative, considering most of his other stats are 7+), and a points cost a little over 800 points.  Like any other such monster, expect cannons to target him exclusively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Kurt Helborg:&#039;&#039;&#039; The Grand Marshal of the Reiksguard wields a Runefang and carries Laurels of Victory, which doubles the value of the wounds he causes for the purposes of combat resolution. He also makes a unit of Reiksguard Immune to Psychology; this and +1 WS essentially costs you 25 points. Iffy, but he does come with 155 points worth of wargear, which is higher than the 100-point limit for generic Lords. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MUSTACHE&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Kurt Helborg:&#039;&#039;&#039; The Grand Marshal of the Reiksguard wields a Runefang and carries Laurels of Victory, which doubles the value of the wounds he causes for the purposes of combat resolution. He also makes a unit of Reiksguard Immune to Psychology; this and +1 WS essentially costs you 25 points. Iffy, but he does come with 155 points worth of wargear, which is higher than the 100-point limit for generic Lords. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mustache.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Marius Leitdorf:&amp;#039;&amp;#039;&amp;#039; Elector Count of Averland. He&amp;#039;s from older editions, he&amp;#039;s back, and he&amp;#039;s here to go insane and charge that Hellcannon because he&amp;#039;s convinced it&amp;#039;s looking at him funny (to be fair, being a possessed cannon, it probably was looking at him funny). He&amp;#039;s got a special rule, forcing him to take a leadership test on three dice, dropping the lowest, at the start of each of his turns. If he fails he goes nuts and does something random. Maybe all your units get a free instant reform, and then get to charge or shoot as they please! Maybe he pisses off Gork and Mork and gives Orcs &amp;amp; Goblins Hatred against him for the rest of the game! He&amp;#039;s got a Runefang and an additional hand weapon that he gets to use even though he&amp;#039;s mounted and got a Runefang. You&amp;#039;re effectively paying 4 points for +1A, +1WS and his insanity. He is also dead, killed by an Orc warlord so apparently if you use him you are playing in a time machine (kinda the same for most all named Orc warlords, though.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Marius Leitdorf:&amp;#039;&amp;#039;&amp;#039; Elector Count of Averland. He&amp;#039;s from older editions, he&amp;#039;s back, and he&amp;#039;s here to go insane and charge that Hellcannon because he&amp;#039;s convinced it&amp;#039;s looking at him funny (to be fair, being a possessed cannon, it probably was looking at him funny). He&amp;#039;s got a special rule, forcing him to take a leadership test on three dice, dropping the lowest, at the start of each of his turns. If he fails he goes nuts and does something random. Maybe all your units get a free instant reform, and then get to charge or shoot as they please! Maybe he pisses off Gork and Mork and gives Orcs &amp;amp; Goblins Hatred against him for the rest of the game! He&amp;#039;s got a Runefang and an additional hand weapon that he gets to use even though he&amp;#039;s mounted and got a Runefang. You&amp;#039;re effectively paying 4 points for +1A, +1WS and his insanity. He is also dead, killed by an Orc warlord so apparently if you use him you are playing in a time machine (kinda the same for most all named Orc warlords, though.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ludwig Schwarzhelm:&amp;#039;&amp;#039;&amp;#039; If his name is &amp;#039;&amp;#039;Schwarz&amp;#039;&amp;#039; (black) helm, how come his helmet&amp;#039;s painted gold on the box? Anyway, Ludwig is a Battle Standard Bearer with a 20-point magic weapon and Killing Blow, making him another very solid named character choice. His Hold Your Ground has a radius of 18&amp;quot; and he can take wounds for the Emperor if they&amp;#039;re both in the same unit, unless the Emperor is in a challenge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ludwig Schwarzhelm:&amp;#039;&amp;#039;&amp;#039; If his name is &amp;#039;&amp;#039;Schwarz&amp;#039;&amp;#039; (black) helm, how come his helmet&amp;#039;s painted gold on the box? Anyway, Ludwig is a Battle Standard Bearer with a 20-point magic weapon and Killing Blow, making him another very solid named character choice. His Hold Your Ground has a radius of 18&amp;quot; and he can take wounds for the Emperor if they&amp;#039;re both in the same unit, unless the Emperor is in a challenge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you mount Karl Franz in a Warhorse and place Ludwig in the same unit; you get the bodyguard benefit and the combination radius of Inspiring Presence, Hold Your Ground!, Hold the Line!, unit wide Magic Resistance (2) and +1 Combat Resolution (+2 if you include another Standard Bearer in the unit). Not game breaking, but very helpful and synergistic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you mount Karl Franz in a Warhorse and place Ludwig in the same unit; you get the bodyguard benefit and the combination radius of Inspiring Presence, Hold Your Ground!, Hold the Line!, unit wide Magic Resistance (2) and +1 Combat Resolution (+2 if you include another Standard Bearer in the unit). Not game breaking, but very helpful and synergistic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Markus Wulfhart:&amp;#039;&amp;#039;&amp;#039; The Empire has a character archer now? Yeah, and he&amp;#039;s kitted for hunting monsters, because apparently we didn&amp;#039;t have enough men with giant brass balls. His Monster Hunter rule means he can reroll hits against monsters, always shoot monster mounts out from under characters, and taking him lets you buy a unit of Huntsmen in who get the same rule. He&amp;#039;s also got his own magic longbow that always wounds monsters on a 4+ and does D3 wounds to them. Would be totally worth it if cannons didn&amp;#039;t exist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Markus Wulfhart:&amp;#039;&amp;#039;&amp;#039; The Empire has a character archer now? Yeah, and he&amp;#039;s kitted for hunting monsters, because apparently we didn&amp;#039;t have enough men with giant brass balls. His Monster Hunter rule means he can reroll hits against monsters, always shoot monster mounts out from under characters, and taking him lets you buy a unit of Huntsmen in who get the same rule. He&amp;#039;s also got his own magic longbow that always wounds monsters on a 4+ and does D3 wounds to them. Would be totally worth it if cannons didn&amp;#039;t exist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Grand Theogonist Volkmar:&#039;&#039;&#039; Fluff-wise, this guy makes [[Kaldor Draigo]] look like a whimp. Crunch-wise, not so much. A comparison between Volkmar and an Arch Lector means that you&#039;re spending 90 points for +1 WS, a +5 Regeneration save, a +1 to casting his prayers, and +2 Strength to attacks, but only so long as you take him on the War Altar and it hasn&#039;t been destroyed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &amp;lt;s&amp;gt;Not worth it at all&amp;lt;/s&amp;gt;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Grand Theogonist Volkmar:&#039;&#039;&#039; Fluff-wise, this guy makes [[Kaldor Draigo]] look like a whimp. Crunch-wise, not so much. A comparison between Volkmar and an Arch Lector means that you&#039;re spending 90 points for +1 WS, a +5 Regeneration save, a +1 to casting his prayers, and +2 Strength to attacks, but only so long as you take him on the War Altar and it hasn&#039;t been destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Luthor Huss:&amp;#039;&amp;#039;&amp;#039; I see what you did there. Luthor is now the only Warrior Priest with the prayer &amp;quot;Unbending Righteousness&amp;quot;, which makes his unit Stubborn for two rounds of combat. He also has a one use power which makes him even more of a beast in close combat. His points cost went down, but so did a basic Warrior Priest, and by the same amount. Still causes Fear, still has +1 WS over other Priests. In short, he&amp;#039;s actually worth taking now, especially if you&amp;#039;re in need of a mounted Warrior Priest that can handle a challenge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Luthor Huss:&amp;#039;&amp;#039;&amp;#039; I see what you did there. Luthor is now the only Warrior Priest with the prayer &amp;quot;Unbending Righteousness&amp;quot;, which makes his unit Stubborn for two rounds of combat. He also has a one use power which makes him even more of a beast in close combat. His points cost went down, but so did a basic Warrior Priest, and by the same amount. Still causes Fear, still has +1 WS over other Priests. In short, he&amp;#039;s actually worth taking now, especially if you&amp;#039;re in need of a mounted Warrior Priest that can handle a challenge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Balthazar Gelt]]:&amp;#039;&amp;#039;&amp;#039; Dude cheats people by giving them fake gold as payments and accidentally turned his own face to gold. A Wizard Lord of the Gold Order who knows every Metal spell, has a 3+ ward save against shooting, magic resistance 1 (which increases one point for every enemy wizard beyond the first, up to magic resistance 3), a staff that gives a +2 bonus, and is mounted on a Pegasus. +6(!) to cast on any Metal spell is a very nice boost which helps you conserve power dice. Good, but would be a lot better with a different Lore (say, Life). Also quite expensive at 360 pts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Balthazar Gelt]]:&amp;#039;&amp;#039;&amp;#039; Dude cheats people by giving them fake gold as payments and accidentally turned his own face to gold. A Wizard Lord of the Gold Order who knows every Metal spell, has a 3+ ward save against shooting, magic resistance 1 (which increases one point for every enemy wizard beyond the first, up to magic resistance 3), a staff that gives a +2 bonus, and is mounted on a Pegasus. +6(!) to cast on any Metal spell is a very nice boost which helps you conserve power dice. Good, but would be a lot better with a different Lore (say, Life). Also quite expensive at 360 pts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Yahtzee</name></author>
	</entry>
</feed>