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	<title>Warhammer/Tactics/8th Edition/Host of the Eternity King - Revision history</title>
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	<updated>2026-06-11T08:44:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538670&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 79 revisions imported</title>
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		<updated>2023-06-23T16:28:07Z</updated>

		<summary type="html">&lt;p&gt;79 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:28, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538590&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538590&amp;oldid=prev"/>
		<updated>2023-06-19T14:46:36Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538589&amp;oldid=prev</id>
		<title>1d4chan&gt;Jasko: /* Named Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538589&amp;oldid=prev"/>
		<updated>2019-09-03T12:31:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:31, 3 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lords and Heroes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lords and Heroes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Named Characters====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Named Characters====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Malekith]], the Eternity King:&#039;&#039;&#039; Okay, first of all, Malekith in this format is basically supposed to be [[Nagash]]&#039;s counterpart for the Lore of Shadow, so you&#039;re paying 1000 points for him right off the bat. Malekith used to be aimed at being straight-up killy, and he&#039;s still pretty good at it (WS8, S6 and 10 Attacks at Initiative 8, plus Seraphon&#039;s Noxious Breath, plus his attacks doing D3+1 Wounds per hit and don&#039;t forget thanks to Eternal Hatred and Eternity King Malekith re-rolls EVERYTHING ALL THE TIME). However, he&#039;s also aimed at being something of a support guy, what with his level 5 Lore of Shadow casting, ability to re-roll miscasts, boosting up anyone with Murderous or Martial Prowess in 12&quot;, and giving a free &quot;turn one unit Ethereal and give &#039;em Movement 20 for the Remaining Moves subphase&quot; type boost. He can fuck shit like nobody&#039;s business, and gives most of your crunchy guys a nice ol&#039; buff, but he will attract cannonballs, spells and worse like a goddamned magnet. Virtually immune to being killed unless he gets focused or he&#039;s up against Daemons (or Organ Guns) because he still has the 2+ ward against all non magical attacks as well as ignoring multiple wounds and heroic killing blow. Run around and murder stuff like the obnoxious spoiled brat of a special snowflake you are. He does comparably well against nearly every other monstrous special character (watch out for Glottkin that have buffed themselves up as he&#039;ll be lucky to scratch them). In a straight up 1 v 1 fight with Tyrion Avatar of Khaine, &amp;lt;s&amp;gt;both will probably end up killing each other&amp;lt;/s&amp;gt; Malekith should easily win, since he&#039;s immune to Widowmaker&#039;s multi-wound deathyness, and Malekith just needs two or three of his ten attacks (which will be rerolling to hit and to wound) to get past Tyrion&#039;s 1+/4+ and Heart of Avellorn (note that Asuryath Reforged loses the Flaming rule, so Tyrion&#039;s Fireborn is useless).  Use magic correctly to ensure it is not a straight fight though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Malekith]], the Eternity King:&#039;&#039;&#039; Okay, first of all, Malekith in this format is basically supposed to be [[Nagash]]&#039;s counterpart for the Lore of Shadow, so you&#039;re paying 1000 points for him right off the bat. Malekith used to be aimed at being straight-up killy, and he&#039;s still pretty good at it (WS8, S6 and 10 Attacks at Initiative 8, plus Seraphon&#039;s Noxious Breath, plus his attacks doing D3+1 Wounds per hit and don&#039;t forget thanks to Eternal Hatred and Eternity King Malekith re-rolls EVERYTHING ALL THE TIME). However, he&#039;s also aimed at being something of a support guy, what with his level 5 Lore of Shadow casting, ability to re-roll miscasts, boosting up anyone with Murderous or Martial Prowess in 12&quot;, and giving a free &quot;turn one unit Ethereal and give &#039;em Movement 20 for the Remaining Moves subphase&quot; type boost. He can fuck shit like nobody&#039;s business, and gives most of your crunchy guys a nice ol&#039; buff, but he will attract cannonballs, spells and worse like a goddamned magnet. Virtually immune to being killed unless he gets focused or he&#039;s up against Daemons (or Organ Guns) because he still has the 2+ ward against all non magical attacks as well as ignoring multiple wounds and heroic killing blow. Run around and murder stuff like the obnoxious spoiled brat of a special snowflake you are. He does comparably well against nearly every other monstrous special character (watch out for Glottkin that have buffed themselves up as he&#039;ll be lucky to scratch them). In a straight up 1 v 1 fight with Tyrion Avatar of Khaine, &amp;lt;s&amp;gt;both will probably end up killing each other&amp;lt;/s&amp;gt; Malekith should easily win, since he&#039;s immune to Widowmaker&#039;s multi-wound deathyness, and Malekith just needs two or three of his ten attacks (which will be rerolling to hit and to wound) to get past Tyrion&#039;s 1+/4+ and Heart of Avellorn (note that Asuryath Reforged loses the Flaming rule, so Tyrion&#039;s Fireborn is useless).  Use magic correctly to ensure it is not a straight fight though&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Remember the Smoke &amp;amp; Mirrors lore attribute, allowing Malekith to trade places with friendly characters of the same troop type (i.e. Monsters) in 18&quot; each time he successfully casts a spell. And the Host of the Eternity King can include quite a lot of Character-Monsters! This, together with Steed of Shadow and Malekith&#039;s Incarnate of Shadow ability, allows for all kinds of tricks and shenanigans where lots of hard hitting units can shift places in just one turn to hit the opponents where he didn&#039;t see it coming&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Tyrion]], Incarnate of Light:&amp;#039;&amp;#039;&amp;#039; NOW YOU CAN PAL UP WITH YOUR ARCHENEMY! (Okay, kinda-sorta.  He&amp;#039;s no longer bound to Khaine)  He&amp;#039;s now a slightly more reasonable 550, and only loses Defender of Ulthuan and the Heart of Avelorn compared to his old statline.  In exchange, all Undead/Daemons within 6&amp;quot; take a S4 magical hit and allies within 12&amp;quot; gain a 5+ ward agains spells and shots (upped to 4+ if the attacker is Undead/Daemonic).  He&amp;#039;s now pretty much the guy you want to throw down with Daemon and Undead Legion armies.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Tyrion]], Incarnate of Light:&amp;#039;&amp;#039;&amp;#039; NOW YOU CAN PAL UP WITH YOUR ARCHENEMY! (Okay, kinda-sorta.  He&amp;#039;s no longer bound to Khaine)  He&amp;#039;s now a slightly more reasonable 550, and only loses Defender of Ulthuan and the Heart of Avelorn compared to his old statline.  In exchange, all Undead/Daemons within 6&amp;quot; take a S4 magical hit and allies within 12&amp;quot; gain a 5+ ward agains spells and shots (upped to 4+ if the attacker is Undead/Daemonic).  He&amp;#039;s now pretty much the guy you want to throw down with Daemon and Undead Legion armies.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Imrik]], Crown Prince of Caledor:&amp;#039;&amp;#039;&amp;#039; Cheaper than Malekith at only 810, but just as badass - more so, in fact, since he&amp;#039;s got +1 Strength AND Toughness on Malekith! A flying monster who specialises in killing other monsters, has a nifty rule that means all enemy monsters suffer -1 to hit him in combat (For Example, most of the big dangerous end times characters). You want to charge him into battle every chance you get, since he carries the Star Lance and it only works on the turn you charge. Definitely worth considering if you&amp;#039;re going to take a bunch of other monsters, since he can give any Monster within 12&amp;quot; (and himself) Stubborn for a single turn per game. Problem with Imrik is he is an expensive beatstick who loses out against the other big monstrous characters. He destroys everything else, but lets face it, so does the rest of your army. Having to buy a level 4 wizard to go with him makes him not worth it compared to big daddy Malekith, since he isn&amp;#039;t THAT much better of a fighter than the Eternity King. While both of them will easily get stuck in to basically every army&amp;#039;s core choices, Malekith is better against big multi-wound units like Ogres, while Imrik is better at dealing with monsters and units with decent armour saves. However Imrik lacks both the magic as well as the survivability of Malekith. (3+ armour 5+ ward is very mediocre, even with T7 W10 he will go down to cannons) Against other End Times Characters he can hold his own against all but the most powerful combat ones (Tyrion, Malekith, Karl Franz Ascendant etc)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Imrik]], Crown Prince of Caledor:&amp;#039;&amp;#039;&amp;#039; Cheaper than Malekith at only 810, but just as badass - more so, in fact, since he&amp;#039;s got +1 Strength AND Toughness on Malekith! A flying monster who specialises in killing other monsters, has a nifty rule that means all enemy monsters suffer -1 to hit him in combat (For Example, most of the big dangerous end times characters). You want to charge him into battle every chance you get, since he carries the Star Lance and it only works on the turn you charge. Definitely worth considering if you&amp;#039;re going to take a bunch of other monsters, since he can give any Monster within 12&amp;quot; (and himself) Stubborn for a single turn per game. Problem with Imrik is he is an expensive beatstick who loses out against the other big monstrous characters. He destroys everything else, but lets face it, so does the rest of your army. Having to buy a level 4 wizard to go with him makes him not worth it compared to big daddy Malekith, since he isn&amp;#039;t THAT much better of a fighter than the Eternity King. While both of them will easily get stuck in to basically every army&amp;#039;s core choices, Malekith is better against big multi-wound units like Ogres, while Imrik is better at dealing with monsters and units with decent armour saves. However Imrik lacks both the magic as well as the survivability of Malekith. (3+ armour 5+ ward is very mediocre, even with T7 W10 he will go down to cannons) Against other End Times Characters he can hold his own against all but the most powerful combat ones (Tyrion, Malekith, Karl Franz Ascendant etc)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Jasko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538669&amp;oldid=prev</id>
		<title>86.142.78.45: /* Named Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538669&amp;oldid=prev"/>
		<updated>2015-05-19T19:43:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:43, 19 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Imrik]], Crown Prince of Caledor:&amp;#039;&amp;#039;&amp;#039; Cheaper than Malekith at only 810, but just as badass - more so, in fact, since he&amp;#039;s got +1 Strength AND Toughness on Malekith! A flying monster who specialises in killing other monsters, has a nifty rule that means all enemy monsters suffer -1 to hit him in combat (For Example, most of the big dangerous end times characters). You want to charge him into battle every chance you get, since he carries the Star Lance and it only works on the turn you charge. Definitely worth considering if you&amp;#039;re going to take a bunch of other monsters, since he can give any Monster within 12&amp;quot; (and himself) Stubborn for a single turn per game. Problem with Imrik is he is an expensive beatstick who loses out against the other big monstrous characters. He destroys everything else, but lets face it, so does the rest of your army. Having to buy a level 4 wizard to go with him makes him not worth it compared to big daddy Malekith, since he isn&amp;#039;t THAT much better of a fighter than the Eternity King. While both of them will easily get stuck in to basically every army&amp;#039;s core choices, Malekith is better against big multi-wound units like Ogres, while Imrik is better at dealing with monsters and units with decent armour saves. However Imrik lacks both the magic as well as the survivability of Malekith. (3+ armour 5+ ward is very mediocre, even with T7 W10 he will go down to cannons) Against other End Times Characters he can hold his own against all but the most powerful combat ones (Tyrion, Malekith, Karl Franz Ascendant etc)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Imrik]], Crown Prince of Caledor:&amp;#039;&amp;#039;&amp;#039; Cheaper than Malekith at only 810, but just as badass - more so, in fact, since he&amp;#039;s got +1 Strength AND Toughness on Malekith! A flying monster who specialises in killing other monsters, has a nifty rule that means all enemy monsters suffer -1 to hit him in combat (For Example, most of the big dangerous end times characters). You want to charge him into battle every chance you get, since he carries the Star Lance and it only works on the turn you charge. Definitely worth considering if you&amp;#039;re going to take a bunch of other monsters, since he can give any Monster within 12&amp;quot; (and himself) Stubborn for a single turn per game. Problem with Imrik is he is an expensive beatstick who loses out against the other big monstrous characters. He destroys everything else, but lets face it, so does the rest of your army. Having to buy a level 4 wizard to go with him makes him not worth it compared to big daddy Malekith, since he isn&amp;#039;t THAT much better of a fighter than the Eternity King. While both of them will easily get stuck in to basically every army&amp;#039;s core choices, Malekith is better against big multi-wound units like Ogres, while Imrik is better at dealing with monsters and units with decent armour saves. However Imrik lacks both the magic as well as the survivability of Malekith. (3+ armour 5+ ward is very mediocre, even with T7 W10 he will go down to cannons) Against other End Times Characters he can hold his own against all but the most powerful combat ones (Tyrion, Malekith, Karl Franz Ascendant etc)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Everqueen|Alarielle]], Incarnate of Life:&amp;#039;&amp;#039;&amp;#039; 540 points for pretty much the best damn healer the Elfs have. Auto-healing 1 wound to herself and every friendly model within 12&amp;quot;, able to restore a single wound to a friendly character on top of that, granting a 6+ Ward Save and Regeneration to any allies within that 12&amp;quot; bubble, a level 5 Lore of Life caster who gets to reroll miscast results, you certainly can&amp;#039;t do too bad by taking her. She&amp;#039;s actually not a bad fighter, especially against Forces of Disorder (wounds on a 2+, rerolls due to Murderous Prowess, and multi-wound D6) but you probably want to rely on her casting spells first and foremost; use other characters for chopping things up. The fundamentally PERFECT Lord-level caster. Seriously perfect. Note that she loses the &amp;quot;Anathema to Chaos&amp;quot; and &amp;quot;Blessings of Isha&amp;quot; special rules in her Incarnate of Life version, which means she no longer auto-wounds daemons and she doesn&amp;#039;t nullify Fear &amp;amp; Terror.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Everqueen|Alarielle]], Incarnate of Life:&amp;#039;&amp;#039;&amp;#039; 540 points for pretty much the best damn healer the Elfs have. Auto-healing 1 wound to herself and every friendly model within 12&amp;quot;, able to restore a single wound to a friendly character on top of that, granting a 6+ Ward Save and Regeneration to any allies within that 12&amp;quot; bubble, a level 5 Lore of Life caster who gets to reroll miscast results, you certainly can&amp;#039;t do too bad by taking her. She&amp;#039;s actually not a bad fighter, especially against Forces of Disorder (wounds on a 2+, rerolls due to Murderous Prowess, and multi-wound D6) but you probably want to rely on her casting spells first and foremost; use other characters for chopping things up. The fundamentally PERFECT Lord-level caster. Seriously perfect. Note that she loses the &amp;quot;Anathema to Chaos&amp;quot; and &amp;quot;Blessings of Isha&amp;quot; special rules in her Incarnate of Life version, which means she no longer auto-wounds daemons and she doesn&amp;#039;t nullify Fear &amp;amp; Terror.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Crone [[Hellebron]]:&#039;&#039;&#039; There are certainly worse characters to get choppy with, especially if you&#039;re taking a bunch of Witch Elves anyway. With all the Witch Elf upgrades, doing S10 hits, able to dish out automatic S4 hits on attackers who roll a 1 to hit, and boosting dispel attempts when enemy casters try to target her or the unit she&#039;s with, Hellebron can make mincemeat out of just about anything you throw her at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Crone [[Hellebron]]:&#039;&#039;&#039; There are certainly worse characters to get choppy with, especially if you&#039;re taking a bunch of Witch Elves anyway. With all the Witch Elf upgrades, doing S10 hits, able to dish out automatic S4 hits on attackers who roll a 1 to hit, and boosting dispel attempts when enemy casters try to target her or the unit she&#039;s with, Hellebron can make mincemeat out of just about anything you throw her at&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Put her and Alarielle in a unit of black guard, any you will wreck everything that looks at you funny- +9 to dispel is just cruel&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Alith Anar]]:&amp;#039;&amp;#039;&amp;#039; Oh so squishy, and he&amp;#039;s a scout, but the Moonbow makes him a monster-slaying &amp;#039;&amp;#039;fiend&amp;#039;&amp;#039;. Able to launch a D3 Wound-inflicting, Armor-ignoring S7 shot 36&amp;quot; across the battlefield, Alith Anar could be a lifesaver if going up against especially nasty characters and monsters in your enemy&amp;#039;s army. With Deepwood Scouts and Waywatchers he now has some non-awful buddies to hang out with.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Alith Anar]]:&amp;#039;&amp;#039;&amp;#039; Oh so squishy, and he&amp;#039;s a scout, but the Moonbow makes him a monster-slaying &amp;#039;&amp;#039;fiend&amp;#039;&amp;#039;. Able to launch a D3 Wound-inflicting, Armor-ignoring S7 shot 36&amp;quot; across the battlefield, Alith Anar could be a lifesaver if going up against especially nasty characters and monsters in your enemy&amp;#039;s army. With Deepwood Scouts and Waywatchers he now has some non-awful buddies to hang out with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Durthu]]:&amp;#039;&amp;#039;&amp;#039; Definitely consider who you&amp;#039;re fighting carefully before including this guy. With Large Target and Flammable, those 6s for Toughness and Wounds and his 3+ Scaly Skin save won&amp;#039;t stop him from going down. On the other hand, he&amp;#039;s fairly decent at killing things, between his 6 S6 attacks and his 2D6 S2 Killing Blow shooting attacks, to say nothing of the fact he&amp;#039;s a level 1 Beasts caster. Still, not the best use of your points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Durthu]]:&amp;#039;&amp;#039;&amp;#039; Definitely consider who you&amp;#039;re fighting carefully before including this guy. With Large Target and Flammable, those 6s for Toughness and Wounds and his 3+ Scaly Skin save won&amp;#039;t stop him from going down. On the other hand, he&amp;#039;s fairly decent at killing things, between his 6 S6 attacks and his 2D6 S2 Killing Blow shooting attacks, to say nothing of the fact he&amp;#039;s a level 1 Beasts caster. Still, not the best use of your points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.142.78.45</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538668&amp;oldid=prev</id>
		<title>164.92.250.28: /* Tactics */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538668&amp;oldid=prev"/>
		<updated>2015-04-20T18:07:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tactics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:07, 20 April 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l216&quot;&gt;Line 216:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 216:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tactics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tactics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer/Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer/Tactics]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Formations&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>164.92.250.28</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538667&amp;oldid=prev</id>
		<title>86.131.253.85: /* Army Special Rules */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538667&amp;oldid=prev"/>
		<updated>2015-04-14T06:34:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Army Special Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:34, 14 April 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Valour of Ages:&amp;#039;&amp;#039;&amp;#039; If the opponent has at least one unit of Elves  you get re-rolls to Panic, Fear and Terror.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Valour of Ages:&amp;#039;&amp;#039;&amp;#039; If the opponent has at least one unit of Elves  you get re-rolls to Panic, Fear and Terror.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note, every unit with the rule &#039;Martial Prowess&#039; gains &#039;Murderous Prowess&#039; as well, while every unit with &#039;Murderous Prowess&#039; has &#039;Martial Prowess&#039; added. Wood Elf Units gain both rules but lose their free forest terrain piece (&#039;&#039;&#039;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Asrai &lt;/del&gt;Independence Party&#039;&#039;&#039; is blaming this on all of the immigrants from Ulthuan/Naggaroth, bringing multiculturalism and stealing their land.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note, every unit with the rule &#039;Martial Prowess&#039; gains &#039;Murderous Prowess&#039; as well, while every unit with &#039;Murderous Prowess&#039; has &#039;Martial Prowess&#039; added. Wood Elf Units gain both rules but lose their free forest terrain piece (&#039;&#039;&#039;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Athel Loren &lt;/ins&gt;Independence Party&#039;&#039;&#039; is blaming this on all of the immigrants from Ulthuan/Naggaroth, bringing multiculturalism and stealing their land.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.131.253.85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538666&amp;oldid=prev</id>
		<title>1d4chan&gt;DarthBinky: /* Special Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538666&amp;oldid=prev"/>
		<updated>2015-03-29T14:51:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Units&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:51, 29 March 2015&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cold One Knights:&#039;&#039;&#039; a pretty good heavy cavalry unit, they&#039;re angry elves riding fear-causing [[awesome|DINOSAURS]].  They can dish out pretty good damage, especially on the charge.  Also, the DINOSAUR has Stupidity, so they are immune to psychology but might also ruin your finely wrought plans at the worst possible time.  With a basic Ld9 (easily upgradable with the Banner of Discipline), that shouldn&#039;t be too much of a problem &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt;.  They are kind of pricey though, and the current rules make life hard for the average heavy knight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cold One Knights:&#039;&#039;&#039; a pretty good heavy cavalry unit, they&#039;re angry elves riding fear-causing [[awesome|DINOSAURS]].  They can dish out pretty good damage, especially on the charge.  Also, the DINOSAUR has Stupidity, so they are immune to psychology but might also ruin your finely wrought plans at the worst possible time.  With a basic Ld9 (easily upgradable with the Banner of Discipline), that shouldn&#039;t be too much of a problem.  They are kind of pricey though, and the current rules make life hard for the average heavy knight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Black Guard of Naggarond:&amp;#039;&amp;#039;&amp;#039; If Phoenix Guard didn&amp;#039;t exist, these guys would be one of the top infantry units in the army.  They can put out slightly more damage than Phoenix Guard (due to having an extra attack and eternal hatred, although the latter won&amp;#039;t matter often due to Always Strike First), and they have staying power due to Stubborn and Immune to Psych.  The problem is they, like most elf infantry, have almost no defence (T3 and heavy armor) and they&amp;#039;re a little expensive to field.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Black Guard of Naggarond:&amp;#039;&amp;#039;&amp;#039; If Phoenix Guard didn&amp;#039;t exist, these guys would be one of the top infantry units in the army.  They can put out slightly more damage than Phoenix Guard (due to having an extra attack and eternal hatred, although the latter won&amp;#039;t matter often due to Always Strike First), and they have staying power due to Stubborn and Immune to Psych.  The problem is they, like most elf infantry, have almost no defence (T3 and heavy armor) and they&amp;#039;re a little expensive to field.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Shades:&amp;#039;&amp;#039;&amp;#039; if you&amp;#039;re looking for scouts, these guys can get the job done with aplomb.  Probably not as awesome as Waywatchers, but if you don&amp;#039;t have the points to spare for all the other rare choices, Shades are a solid stand-in.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Shades:&amp;#039;&amp;#039;&amp;#039; if you&amp;#039;re looking for scouts, these guys can get the job done with aplomb.  Probably not as awesome as Waywatchers, but if you don&amp;#039;t have the points to spare for all the other rare choices, Shades are a solid stand-in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cold One chariot:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cold One chariot:&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Har Ganeth Executioners:&amp;#039;&amp;#039;&amp;#039; one of the two S4, great weapon wielding infantry units.  They have S6 and Killing Blow, making them somewhat useful against heavily armored and high Toughness stuff as well as characters.  Having a great weapon means they swing at their Initiative, so they should still be swinging before most enemies.  Their big weakness is they die easily.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Har Ganeth Executioners:&amp;#039;&amp;#039;&amp;#039; one of the two S4, great weapon wielding infantry units.  They have S6 and Killing Blow, making them somewhat useful against heavily armored and high Toughness stuff as well as characters.  Having a great weapon means they swing at their Initiative, so they should still be swinging before most enemies.  Their big weakness is they die easily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Reaper Bolt Thrower:&amp;#039;&amp;#039;&amp;#039; Range 48&amp;quot;, causes d3 wounds at strength 6 that ignores armor saves, and has an option to fire 6 shots at strength 4 and armor piercing, you can use up to 4 in a small army and 8 in a grand(3000pts) but now you can actually bring 8 bolth throwers in a small army using them with 4 of the high elves version since they are rare and this are special.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Reaper Bolt Thrower:&amp;#039;&amp;#039;&amp;#039; Range 48&amp;quot;, causes d3 wounds at strength 6 that ignores armor saves, and has an option to fire 6 shots at strength 4 and armor piercing, you can use up to 4 in a small army and 8 in a grand(3000pts) but now you can actually bring 8 bolth throwers in a small army using them with 4 of the high elves version since they are rare and this are special.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Harpies:&amp;#039;&amp;#039;&amp;#039; flying skirmisher infantry with two attacks each, but otherwise not much more than a naked cowardly human stat-wise.  A little pricey (you&amp;#039;re mostly paying for the flying), but a small unit could be useful for chasing down chaff or war machines.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Harpies:&amp;#039;&amp;#039;&amp;#039; flying skirmisher infantry with two attacks each, but otherwise not much more than a naked cowardly human stat-wise.  A little pricey (you&amp;#039;re mostly paying for the flying), but a small unit could be useful for chasing down chaff or war machines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scourgerunner Chariot:&amp;#039;&amp;#039;&amp;#039; wasn&amp;#039;t really worth fielding before, still not really worth fielding.  It&amp;#039;s a horribly expensive light chariot with a short range bolt thrower than can possibly do extra damage when it shoots monsters.  Meh.  If your opponent doesn&amp;#039;t field any monsters, you&amp;#039;ve got yourself a very expensive, short ranged bolt thrower (more than double the cost of a standard Reaper/Repeater- and its ballistic skill is the same).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scourgerunner Chariot:&amp;#039;&amp;#039;&amp;#039; wasn&amp;#039;t really worth fielding before, still not really worth fielding.  It&amp;#039;s a horribly expensive light chariot with a short range bolt thrower than can possibly do extra damage when it shoots monsters.  Meh.  If your opponent doesn&amp;#039;t field any monsters, you&amp;#039;ve got yourself a very expensive, short ranged bolt thrower (more than double the cost of a standard Reaper/Repeater- and its ballistic skill is the same).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;War Hydra:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;War Hydra:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used to be one of the most powerful monsters in the game, it still is pretty powerful.  It starts off with eight S5 attacks, plus thunderstomps, and loses an attack each time it loses a head (wound).  However, it is a hydra- &quot;cut off one head, &amp;lt;s&amp;gt;two&amp;lt;/s&amp;gt; one more shall take its place&quot; so it has the ability to regenerate lost heads (wounds), thereby regaining those attacks.  Even though it&#039;s modeled with handlers, it doesn&#039;t actually have any.  It can also be upgraded to have fire breath, either one big regular breath weapon or a flurry of small ones (with strength and number of shots equal to the number of heads/wounds remaining, and it&#039;s not limited to once per game like the regular breath, but it also can&#039;t be used in melee).  Due to its (deserved) reputation, this beast will be a  bit of a [[DISTRACTION_CARNIFEX|cannon ball magnet]]; if it survives, it&#039;s more than capable of doing some hurt to the foe- especially if it still has most of its heads.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lion Chariot of Chrace:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lion Chariot of Chrace:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a somewhat expensive chariot, but it hits hard (two S6 hits, plus four S5 hits, in addition to impacts) and is surprisingly tough for an Elf unit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;White Lions of Chrace:&amp;#039;&amp;#039;&amp;#039; the other S4, great weapon wielding infantry unit.  A little more expensive to field than Executioners, they lack Killing Blow but instead have Stubborn, Forest Strider and special cloaks that help protect against shooting attacks.  Gaining Murderous Prowess also gives these guys a small boost, as they will almost always wound when fighting something with T4 or less.  Can be fielded bearing the infamous Banner of the World Dragon, and a large brick of them is a great choice for it (that plus their good Strength and Initiative mean they&amp;#039;re very survivable against most spells and other magical effects in the game).   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;White Lions of Chrace:&amp;#039;&amp;#039;&amp;#039; the other S4, great weapon wielding infantry unit.  A little more expensive to field than Executioners, they lack Killing Blow but instead have Stubborn, Forest Strider and special cloaks that help protect against shooting attacks.  Gaining Murderous Prowess also gives these guys a small boost, as they will almost always wound when fighting something with T4 or less.  Can be fielded bearing the infamous Banner of the World Dragon, and a large brick of them is a great choice for it (that plus their good Strength and Initiative mean they&amp;#039;re very survivable against most spells and other magical effects in the game).   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swordmasters of Hoeth:&amp;#039;&amp;#039;&amp;#039; like Black Guard, these guys would be amazing if Phoenix Guard didn&amp;#039;t exist.  They have a ridiculously high WS, as well as two S5 attacks each (swinging at I5 due to having great weapons).  They also have the ability to block arrows like a Jedi.  The downside- as usual, they&amp;#039;re elves and die easily (T3, heavy armor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swordmasters of Hoeth:&amp;#039;&amp;#039;&amp;#039; like Black Guard, these guys would be amazing if Phoenix Guard didn&amp;#039;t exist.  They have a ridiculously high WS, as well as two S5 attacks each (swinging at I5 due to having great weapons).  They also have the ability to block arrows like a Jedi.  The downside- as usual, they&amp;#039;re elves and die easily (T3, heavy armor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Shadow Warriors:&amp;#039;&amp;#039;&amp;#039; scouting skirmishers, just like Shades.  However, even though they also share identical stat-lines, they&amp;#039;re inferior to Shades- Shadows only have longbows, light armor and a hand weapon, whereas Shades carry the excellent repeater crossbow, and can be upgraded to also have light armor and/or dual hand weapons.  The only real advantage that Shadows have is that they&amp;#039;re a bit cheaper. Both are inferior to Waywatchers, though don&amp;#039;t quite cost as much.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Shadow Warriors:&amp;#039;&amp;#039;&amp;#039; scouting skirmishers, just like Shades.  However, even though they also share identical stat-lines, they&amp;#039;re inferior to Shades- Shadows only have longbows, light armor and a hand weapon, whereas Shades carry the excellent repeater crossbow, and can be upgraded to also have light armor and/or dual hand weapons.  The only real advantage that Shadows have is that they&amp;#039;re a bit cheaper. Both are inferior to Waywatchers, though don&amp;#039;t quite cost as much.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Phoenix Guard:&#039;&#039;&#039; Widely considered one of the better infantry units in the game.  They only have halberds (for S4) and heavy armor, as well as Always Strike First like all elves, but what makes them great is a built in 4+ ward and causing Fear.  A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wizard in &lt;/del&gt;the unit and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using High Magic can &lt;/del&gt;cast one spell to bring that ward save down to a 3+, making them horrendously difficult to kill.  If they have a downside, it&#039;s that they&#039;re pricey, being among the most expensive of these Special choice infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Phoenix Guard:&#039;&#039;&#039; Widely considered one of the better infantry units in the game.  They only have halberds (for S4) and heavy armor, as well as Always Strike First like all elves, but what makes them great is a built in 4+ ward and causing Fear.  A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High Elf High Mage can join &lt;/ins&gt;the unit and cast one spell to bring that ward save down to a 3+, making them horrendously difficult to kill.  If they have a downside, it&#039;s that they&#039;re pricey, being among the most expensive of these Special choice infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dragon Princes of Caledor:&amp;#039;&amp;#039;&amp;#039; a solid heavy cavalry unit with lots of attacks and near immunity to any attack that happens to be fiery.  They&amp;#039;re still only S3 though, so if they don&amp;#039;t break/destroy their enemy on the charge, they&amp;#039;re in trouble.  Make your dwarf opponent cry as his flaming cannonballs bounce off their armor...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dragon Princes of Caledor:&amp;#039;&amp;#039;&amp;#039; a solid heavy cavalry unit with lots of attacks and near immunity to any attack that happens to be fiery.  They&amp;#039;re still only S3 though, so if they don&amp;#039;t break/destroy their enemy on the charge, they&amp;#039;re in trouble.  Make your dwarf opponent cry as his flaming cannonballs bounce off their armor...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lothern Skycutter:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lothern Skycutter:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tiranoc Chariot:&amp;#039;&amp;#039;&amp;#039; basically a decent light chariot, however, they can be fielded in a squad of up to 3.  Not bad if you&amp;#039;re playing against something else with an abundance of Always Strike First infantry (like Elves or Slaanesh Daemons) becuase those Impact Hits will happen before everything else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tiranoc Chariot:&amp;#039;&amp;#039;&amp;#039; basically a decent light chariot, however, they can be fielded in a squad of up to 3.  Not bad if you&amp;#039;re playing against something else with an abundance of Always Strike First infantry (like Elves or Slaanesh Daemons) becuase those Impact Hits will happen before everything else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wildwood Rangers:&amp;#039;&amp;#039;&amp;#039; an interesting take on the great weapon infantry.  They are one of the cheapest Special units, and just do a single WS5 S5 I5 attack each.  What makes them interesting is that they&amp;#039;re Immune to Psychology and each gets +1A if they happen to be fighting against something that causes Fear or Terror.  They&amp;#039;re even easier to kill than the other elite combat infantry however- yes, that&amp;#039;s actually possible.  If you&amp;#039;re facing Undead or Daemons, you might want to field a bunch of these guys.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wildwood Rangers:&amp;#039;&amp;#039;&amp;#039; an interesting take on the great weapon infantry.  They are one of the cheapest Special units, and just do a single WS5 S5 I5 attack each.  What makes them interesting is that they&amp;#039;re Immune to Psychology and each gets +1A if they happen to be fighting against something that causes Fear or Terror.  They&amp;#039;re even easier to kill than the other elite combat infantry however- yes, that&amp;#039;s actually possible.  If you&amp;#039;re facing Undead or Daemons, you might want to field a bunch of these guys.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wardancers:&#039;&#039;&#039; nearly naked elite infantry, they are skirmishers that have magic tattoos that give a 6+ ward, and they can do dances while they fight (hence their name) that give them special bonuses, such as +1A, a 3+ ward, or negating enemy rank bonuses.  They&#039;re decent in a fight, with their high WS, Always Strikes First and Murderous Prowess, plus two attacks each due to dual weapons (you can pay to upgrade to a single armor piercing attack, but why?) The spear upgrade is per model, without having to take spears on the entire unit. This means you can take 20 buy 5 spears and attack in four ranks. Martial prowess gives the third rank attacks, and spears give the fourth rank attacks, amounting to the possibility of 25 ASF, WS6, I6 attacks with killing blow rerolling 1&#039;s. A mere S3 is a drawback, but if your doing the killing blow dance, your shooting for 6&#039;s anyway. Otherwise since they&#039;re skirmishers, you can reform after setting up for a flank charge and shred light infantry with the +1 attack dance. A little pricey, but can make for a nasty flanking unit (especially if you can boost their Strength somehow, like with Wildform or Mindrazor). Their disrupting dance is plain incredible against large blocks of infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wardancers:&#039;&#039;&#039; nearly naked elite infantry, they are skirmishers that have magic tattoos that give a 6+ ward, and they can do dances while they fight (hence their name) that give them special bonuses, such as +1A, a 3+ ward, or negating enemy rank bonuses.  They&#039;re decent in a fight, with their high WS, Always Strikes First and Murderous Prowess, plus two attacks each due to dual weapons (you can pay to upgrade to a single armor piercing attack, but why?) The spear upgrade is per model, without having to take spears on the entire unit. This means you can take 20 buy 5 spears and attack in four ranks. Martial prowess gives the third rank attacks, and spears give the fourth rank attacks, amounting to the possibility of 25 ASF, WS6, I6 attacks with killing blow rerolling 1&#039;s. A mere S3 is a drawback, but if your doing the killing blow dance, your shooting for 6&#039;s anyway. Otherwise since they&#039;re skirmishers, you can reform after setting up for a flank charge and shred light infantry with the +1 attack dance. A little pricey, but can make for a nasty flanking unit (especially if you can boost their Strength somehow, like with Wildform or Mindrazor). Their disrupting dance is plain incredible against large blocks of infantry&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- getting an effective +3 combat res for &quot;free&quot; is pretty nice, but bear in mind that it doesn&#039;t negate Steadfast&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tree Kin:&amp;#039;&amp;#039;&amp;#039; the only Monstrous Infantry in the entire army.  With good Toughness, Wounds and saves, they make for a decent anvil to hold enemies in place while you flank.  They can&amp;#039;t dish out a lot of damage though, and aren&amp;#039;t invincible (especially if your opponent is using fire).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tree Kin:&amp;#039;&amp;#039;&amp;#039; the only Monstrous Infantry in the entire army.  With good Toughness, Wounds and saves, they make for a decent anvil to hold enemies in place while you flank.  They can&amp;#039;t dish out a lot of damage though, and aren&amp;#039;t invincible (especially if your opponent is using fire).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Deepwood Scouts:&amp;#039;&amp;#039;&amp;#039; exactly the same as Glade Guard except with Scouts, Skirmish and a slightly higher points cost.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Deepwood Scouts:&amp;#039;&amp;#039;&amp;#039; exactly the same as Glade Guard except with Scouts, Skirmish and a slightly higher points cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warhawk Riders:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warhawk Riders:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expensive, squishy flying monstrous cavalry.  Not particularly hard hitting (although the birds have Killing Blow when they charge), nor can they do too much damage with their limited shooting.  They also have virtually no protection (T4, W3 and 6+ armor each).  They&#039;re not particularly good at anything except moving really fast, and they&#039;re a little pricey to serve as chaff clearers/warmachine hunters.  With the abundance of excellent Special choices available, these are probably a &quot;pass&quot; unless you really like their look or have a fluff reason.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sisters of the Thorn:&amp;#039;&amp;#039;&amp;#039; a unit of Fast Cavalry that collectively counts as a level 2 wizard- and if you&amp;#039;re using the &amp;#039;&amp;#039;End Times: Khaine&amp;#039;&amp;#039; magic rules (which you&amp;#039;re supposed to be, if using this army list), they know all spells from Lore of Life and Beasts.  They also have poisoned, armor piercing javelins and a built in 4+ ward save.  They&amp;#039;re OK in combat, but if you&amp;#039;re sending them into combat, you&amp;#039;re using them wrong.  Cast spells and harrass, that&amp;#039;s what you should be fielding them for. They make an incredible mobile bunker for mounted wizard lord or even shooty combat lord.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sisters of the Thorn:&amp;#039;&amp;#039;&amp;#039; a unit of Fast Cavalry that collectively counts as a level 2 wizard- and if you&amp;#039;re using the &amp;#039;&amp;#039;End Times: Khaine&amp;#039;&amp;#039; magic rules (which you&amp;#039;re supposed to be, if using this army list), they know all spells from Lore of Life and Beasts.  They also have poisoned, armor piercing javelins and a built in 4+ ward save.  They&amp;#039;re OK in combat, but if you&amp;#039;re sending them into combat, you&amp;#039;re using them wrong.  Cast spells and harrass, that&amp;#039;s what you should be fielding them for. They make an incredible mobile bunker for mounted wizard lord or even shooty combat lord.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wild Riders:&amp;#039;&amp;#039;&amp;#039; the elite Wood Elf cavalry, and one of the game&amp;#039;s premier flanking units.  Fast cav with Murderous Prowess, Frenzy and Devastating Charge, plus the Wood Elf armor piercing stuff.  So when they charge, a unit of 5 with no champion is inflicting FIFTEEN S5 armor piercing hits plus their mounts are contributing 10 more S4 hits!  Their downside is they&amp;#039;re pricey (they cost around the same as most heavy cavalry) and relatively fragile (T3, and at best a 4+/6++).  Take advantage of their Fast Cav rule to skirt the edges and then crash into a flank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wild Riders:&amp;#039;&amp;#039;&amp;#039; the elite Wood Elf cavalry, and one of the game&amp;#039;s premier flanking units.  Fast cav with Murderous Prowess, Frenzy and Devastating Charge, plus the Wood Elf armor piercing stuff.  So when they charge, a unit of 5 with no champion is inflicting FIFTEEN S5 armor piercing hits plus their mounts are contributing 10 more S4 hits!  Their downside is they&amp;#039;re pricey (they cost around the same as most heavy cavalry) and relatively fragile (T3, and at best a 4+/6++).  Take advantage of their Fast Cav rule to skirt the edges and then crash into a flank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;DarthBinky</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538665&amp;oldid=prev</id>
		<title>101.174.142.77 at 03:27, 28 March 2015</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538665&amp;oldid=prev"/>
		<updated>2015-03-28T03:27:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:27, 28 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Host of the Eternity King]] is an army composed of three kinds of Elven forces: [[High Elves (Warhammer Fantasy)|High Elves]], [[Dark Elves (Warhammer Fantasy)|Dark Elves]], and [[Wood Elves (Warhammer Fantasy)|Wood Elves]]. United by the recently appointed (and second rightful) Phoenix King [[Malekith]].  They stand together against the encroaching evil of [[Chaos]] and &amp;lt;s&amp;gt;[[Nagash]]&amp;lt;/s&amp;gt; are forced to fight alongside the undead, humans and dwarves as they bring about the [[The End Times]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Host of the Eternity King]] is an army composed of three kinds of Elven forces: [[High Elves (Warhammer Fantasy)|High Elves]], [[Dark Elves (Warhammer Fantasy)|Dark Elves]], and [[Wood Elves (Warhammer Fantasy)|Wood Elves]]. United by the recently appointed (and second rightful) Phoenix King [[Malekith]].  They stand together against the encroaching evil of [[Chaos]] and &amp;lt;s&amp;gt;[[Nagash]]&amp;lt;/s&amp;gt; are forced to fight alongside the undead, humans and dwarves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to stop Chaos and the Skaven &lt;/ins&gt;as they bring about the [[The End Times]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interestingly there are three variants of this list: the more complete Host of the Eternity King (after Malekith becomes the Eternity King), the [[Host of the Phoenix King]] (after Malekith becomes the Pheonix King but before he becomes the Eternity King) and the [[Aestyrion]] which are the forces of the [[Tyrion]], who becomes the [[Avatar of Khaine]]. See the links below for the tactics relating to these other branches.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interestingly there are three variants of this list: the more complete Host of the Eternity King (after Malekith becomes the Eternity King), the [[Host of the Phoenix King]] (after Malekith becomes the Pheonix King but before he becomes the Eternity King) and the [[Aestyrion]] which are the forces of the [[Tyrion]], who becomes the [[Avatar of Khaine]]. See the links below for the tactics relating to these other branches.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>101.174.142.77</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538664&amp;oldid=prev</id>
		<title>101.174.142.77 at 03:26, 28 March 2015</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538664&amp;oldid=prev"/>
		<updated>2015-03-28T03:26:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:26, 28 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Host of the Eternity King]] is an army composed of three kinds of Elven forces: [[High Elves (Warhammer Fantasy)|High Elves]], [[Dark Elves (Warhammer Fantasy)|Dark Elves]], and [[Wood Elves (Warhammer Fantasy)|Wood Elves]]. United by the recently appointed (and second rightful) Phoenix King [[Malekith]].  They stand together against the encroaching evil of [[Chaos]] and [[Nagash]] as they bring about the [[The End Times]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Host of the Eternity King]] is an army composed of three kinds of Elven forces: [[High Elves (Warhammer Fantasy)|High Elves]], [[Dark Elves (Warhammer Fantasy)|Dark Elves]], and [[Wood Elves (Warhammer Fantasy)|Wood Elves]]. United by the recently appointed (and second rightful) Phoenix King [[Malekith]].  They stand together against the encroaching evil of [[Chaos]] and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;[[Nagash]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; are forced to fight alongside the undead, humans and dwarves &lt;/ins&gt;as they bring about the [[The End Times]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interestingly there are three variants of this list: the more complete Host of the Eternity King (after Malekith becomes the Eternity King), the [[Host of the Phoenix King]] (after Malekith becomes the Pheonix King but before he becomes the Eternity King) and the [[Aestyrion]] which are the forces of the [[Tyrion]], who becomes the [[Avatar of Khaine]]. See the links below for the tactics relating to these other branches.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interestingly there are three variants of this list: the more complete Host of the Eternity King (after Malekith becomes the Eternity King), the [[Host of the Phoenix King]] (after Malekith becomes the Pheonix King but before he becomes the Eternity King) and the [[Aestyrion]] which are the forces of the [[Tyrion]], who becomes the [[Avatar of Khaine]]. See the links below for the tactics relating to these other branches.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>101.174.142.77</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538663&amp;oldid=prev</id>
		<title>192.12.88.136 at 17:16, 12 March 2015</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer/Tactics/8th_Edition/Host_of_the_Eternity_King&amp;diff=538663&amp;oldid=prev"/>
		<updated>2015-03-12T17:16:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:16, 12 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Named Characters====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Named Characters====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Malekith]], the Eternity King:&amp;#039;&amp;#039;&amp;#039; Okay, first of all, Malekith in this format is basically supposed to be [[Nagash]]&amp;#039;s counterpart for the Lore of Shadow, so you&amp;#039;re paying 1000 points for him right off the bat. Malekith used to be aimed at being straight-up killy, and he&amp;#039;s still pretty good at it (WS8, S6 and 10 Attacks at Initiative 8, plus Seraphon&amp;#039;s Noxious Breath, plus his attacks doing D3+1 Wounds per hit and don&amp;#039;t forget thanks to Eternal Hatred and Eternity King Malekith re-rolls EVERYTHING ALL THE TIME). However, he&amp;#039;s also aimed at being something of a support guy, what with his level 5 Lore of Shadow casting, ability to re-roll miscasts, boosting up anyone with Murderous or Martial Prowess in 12&amp;quot;, and giving a free &amp;quot;turn one unit Ethereal and give &amp;#039;em Movement 20 for the Remaining Moves subphase&amp;quot; type boost. He can fuck shit like nobody&amp;#039;s business, and gives most of your crunchy guys a nice ol&amp;#039; buff, but he will attract cannonballs, spells and worse like a goddamned magnet. Virtually immune to being killed unless he gets focused or he&amp;#039;s up against Daemons (or Organ Guns) because he still has the 2+ ward against all non magical attacks as well as ignoring multiple wounds and heroic killing blow. Run around and murder stuff like the obnoxious spoiled brat of a special snowflake you are. He does comparably well against nearly every other monstrous special character (watch out for Glottkin that have buffed themselves up as he&amp;#039;ll be lucky to scratch them). In a straight up 1 v 1 fight with Tyrion Avatar of Khaine, &amp;lt;s&amp;gt;both will probably end up killing each other&amp;lt;/s&amp;gt; Malekith should easily win, since he&amp;#039;s immune to Widowmaker&amp;#039;s multi-wound deathyness, and Malekith just needs two or three of his ten attacks (which will be rerolling to hit and to wound) to get past Tyrion&amp;#039;s 1+/4+ and Heart of Avellorn (note that Asuryath Reforged loses the Flaming rule, so Tyrion&amp;#039;s Fireborn is useless).  Use magic correctly to ensure it is not a straight fight though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Malekith]], the Eternity King:&amp;#039;&amp;#039;&amp;#039; Okay, first of all, Malekith in this format is basically supposed to be [[Nagash]]&amp;#039;s counterpart for the Lore of Shadow, so you&amp;#039;re paying 1000 points for him right off the bat. Malekith used to be aimed at being straight-up killy, and he&amp;#039;s still pretty good at it (WS8, S6 and 10 Attacks at Initiative 8, plus Seraphon&amp;#039;s Noxious Breath, plus his attacks doing D3+1 Wounds per hit and don&amp;#039;t forget thanks to Eternal Hatred and Eternity King Malekith re-rolls EVERYTHING ALL THE TIME). However, he&amp;#039;s also aimed at being something of a support guy, what with his level 5 Lore of Shadow casting, ability to re-roll miscasts, boosting up anyone with Murderous or Martial Prowess in 12&amp;quot;, and giving a free &amp;quot;turn one unit Ethereal and give &amp;#039;em Movement 20 for the Remaining Moves subphase&amp;quot; type boost. He can fuck shit like nobody&amp;#039;s business, and gives most of your crunchy guys a nice ol&amp;#039; buff, but he will attract cannonballs, spells and worse like a goddamned magnet. Virtually immune to being killed unless he gets focused or he&amp;#039;s up against Daemons (or Organ Guns) because he still has the 2+ ward against all non magical attacks as well as ignoring multiple wounds and heroic killing blow. Run around and murder stuff like the obnoxious spoiled brat of a special snowflake you are. He does comparably well against nearly every other monstrous special character (watch out for Glottkin that have buffed themselves up as he&amp;#039;ll be lucky to scratch them). In a straight up 1 v 1 fight with Tyrion Avatar of Khaine, &amp;lt;s&amp;gt;both will probably end up killing each other&amp;lt;/s&amp;gt; Malekith should easily win, since he&amp;#039;s immune to Widowmaker&amp;#039;s multi-wound deathyness, and Malekith just needs two or three of his ten attacks (which will be rerolling to hit and to wound) to get past Tyrion&amp;#039;s 1+/4+ and Heart of Avellorn (note that Asuryath Reforged loses the Flaming rule, so Tyrion&amp;#039;s Fireborn is useless).  Use magic correctly to ensure it is not a straight fight though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;[[Tyrion]], Incarnate of Light:&#039;&#039;&#039; NOW YOU CAN PAL UP WITH YOUR ARCHENEMY! (Okay, kinda-sorta.  He&#039;s no longer bound to Khaine)  He&#039;s now a slightly more reasonable 550, and only loses Defender of Ulthuan and the Heart of Avelorn compared to his old statline.  In exchange, all Undead/Daemons within 6&quot; take a S4 magical hit and allies within 12&quot; gain a 5+ ward agains spells and shots (upped to 4+ if the attacker is Undead/Daemonic).  He&#039;s now pretty much the guy you want to throw down with Daemon and Undead Legion armies.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Imrik]], Crown Prince of Caledor:&amp;#039;&amp;#039;&amp;#039; Cheaper than Malekith at only 810, but just as badass - more so, in fact, since he&amp;#039;s got +1 Strength AND Toughness on Malekith! A flying monster who specialises in killing other monsters, has a nifty rule that means all enemy monsters suffer -1 to hit him in combat (For Example, most of the big dangerous end times characters). You want to charge him into battle every chance you get, since he carries the Star Lance and it only works on the turn you charge. Definitely worth considering if you&amp;#039;re going to take a bunch of other monsters, since he can give any Monster within 12&amp;quot; (and himself) Stubborn for a single turn per game. Problem with Imrik is he is an expensive beatstick who loses out against the other big monstrous characters. He destroys everything else, but lets face it, so does the rest of your army. Having to buy a level 4 wizard to go with him makes him not worth it compared to big daddy Malekith, since he isn&amp;#039;t THAT much better of a fighter than the Eternity King. While both of them will easily get stuck in to basically every army&amp;#039;s core choices, Malekith is better against big multi-wound units like Ogres, while Imrik is better at dealing with monsters and units with decent armour saves. However Imrik lacks both the magic as well as the survivability of Malekith. (3+ armour 5+ ward is very mediocre, even with T7 W10 he will go down to cannons) Against other End Times Characters he can hold his own against all but the most powerful combat ones (Tyrion, Malekith, Karl Franz Ascendant etc)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Imrik]], Crown Prince of Caledor:&amp;#039;&amp;#039;&amp;#039; Cheaper than Malekith at only 810, but just as badass - more so, in fact, since he&amp;#039;s got +1 Strength AND Toughness on Malekith! A flying monster who specialises in killing other monsters, has a nifty rule that means all enemy monsters suffer -1 to hit him in combat (For Example, most of the big dangerous end times characters). You want to charge him into battle every chance you get, since he carries the Star Lance and it only works on the turn you charge. Definitely worth considering if you&amp;#039;re going to take a bunch of other monsters, since he can give any Monster within 12&amp;quot; (and himself) Stubborn for a single turn per game. Problem with Imrik is he is an expensive beatstick who loses out against the other big monstrous characters. He destroys everything else, but lets face it, so does the rest of your army. Having to buy a level 4 wizard to go with him makes him not worth it compared to big daddy Malekith, since he isn&amp;#039;t THAT much better of a fighter than the Eternity King. While both of them will easily get stuck in to basically every army&amp;#039;s core choices, Malekith is better against big multi-wound units like Ogres, while Imrik is better at dealing with monsters and units with decent armour saves. However Imrik lacks both the magic as well as the survivability of Malekith. (3+ armour 5+ ward is very mediocre, even with T7 W10 he will go down to cannons) Against other End Times Characters he can hold his own against all but the most powerful combat ones (Tyrion, Malekith, Karl Franz Ascendant etc)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Everqueen|Alarielle]], Incarnate of Life:&amp;#039;&amp;#039;&amp;#039; 540 points for pretty much the best damn healer the Elfs have. Auto-healing 1 wound to herself and every friendly model within 12&amp;quot;, able to restore a single wound to a friendly character on top of that, granting a 6+ Ward Save and Regeneration to any allies within that 12&amp;quot; bubble, a level 5 Lore of Life caster who gets to reroll miscast results, you certainly can&amp;#039;t do too bad by taking her. She&amp;#039;s actually not a bad fighter, especially against Forces of Disorder (wounds on a 2+, rerolls due to Murderous Prowess, and multi-wound D6) but you probably want to rely on her casting spells first and foremost; use other characters for chopping things up. The fundamentally PERFECT Lord-level caster. Seriously perfect. Note that she loses the &amp;quot;Anathema to Chaos&amp;quot; and &amp;quot;Blessings of Isha&amp;quot; special rules in her Incarnate of Life version, which means she no longer auto-wounds daemons and she doesn&amp;#039;t nullify Fear &amp;amp; Terror.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Everqueen|Alarielle]], Incarnate of Life:&amp;#039;&amp;#039;&amp;#039; 540 points for pretty much the best damn healer the Elfs have. Auto-healing 1 wound to herself and every friendly model within 12&amp;quot;, able to restore a single wound to a friendly character on top of that, granting a 6+ Ward Save and Regeneration to any allies within that 12&amp;quot; bubble, a level 5 Lore of Life caster who gets to reroll miscast results, you certainly can&amp;#039;t do too bad by taking her. She&amp;#039;s actually not a bad fighter, especially against Forces of Disorder (wounds on a 2+, rerolls due to Murderous Prowess, and multi-wound D6) but you probably want to rely on her casting spells first and foremost; use other characters for chopping things up. The fundamentally PERFECT Lord-level caster. Seriously perfect. Note that she loses the &amp;quot;Anathema to Chaos&amp;quot; and &amp;quot;Blessings of Isha&amp;quot; special rules in her Incarnate of Life version, which means she no longer auto-wounds daemons and she doesn&amp;#039;t nullify Fear &amp;amp; Terror.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Shadowblade]]:&amp;#039;&amp;#039;&amp;#039; The nastiest assassin that the Dark Elves have to offer. What more needs to be said? It&amp;#039;s hard to hold up anyone better suited to hunting down and killing off opposing characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Shadowblade]]:&amp;#039;&amp;#039;&amp;#039; The nastiest assassin that the Dark Elves have to offer. What more needs to be said? It&amp;#039;s hard to hold up anyone better suited to hunting down and killing off opposing characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Caradryan:&amp;#039;&amp;#039;&amp;#039; A suped-up Phoenix Guard who can potentially ride a Frostheart Phoenix. Definitely worth considering.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Caradryan:&amp;#039;&amp;#039;&amp;#039; A suped-up Phoenix Guard who can potentially ride a Frostheart Phoenix. Definitely worth considering.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Caradryan, Incarnate of Fire:&#039;&#039;&#039; Now undergoing the ET combined monster profile and being upped to Lords, which is now upgraded to a Flamespyre Phoenix thanks to becoming the Incarnate of the Wind of Fire, Caradryan is now a Level 3 Loremaster of Fire.  On top of all his basic rules (though he loses Witness to Destiny), his suicide attack got upped.  Now if he dies in combat, the enemy takes 3d6 S4 flaming hits, which makes him a nightmare against Regen saves and anything else flammable.  Aside from that however, he&#039;s basically the same.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Drycha]]:&amp;#039;&amp;#039;&amp;#039; A rippy little infantry character who can &amp;quot;sneak&amp;quot; D3 Forest Spirit units onto the battlefield if it includes trees, as well as getting +2 Attacks for each Wound she loses and being a level 2 Shadow caster. Not a bad character, but kind of niche.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Drycha]]:&amp;#039;&amp;#039;&amp;#039; A rippy little infantry character who can &amp;quot;sneak&amp;quot; D3 Forest Spirit units onto the battlefield if it includes trees, as well as getting +2 Attacks for each Wound she loses and being a level 2 Shadow caster. Not a bad character, but kind of niche.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Sisters of Twilight|Naestra &amp;amp; Arahan]]:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Sisters of Twilight|Naestra &amp;amp; Arahan]]:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>192.12.88.136</name></author>
	</entry>
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