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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F10th_Edition_Tactics%2FChaos_Space_Marines</id>
	<title>Warhammer 40,000/10th Edition Tactics/Chaos Space Marines - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F10th_Edition_Tactics%2FChaos_Space_Marines"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;action=history"/>
	<updated>2026-06-11T22:23:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56421&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 112 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56421&amp;oldid=prev"/>
		<updated>2023-06-24T04:01:51Z</updated>

		<summary type="html">&lt;p&gt;112 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:01, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56420&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Walkers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56420&amp;oldid=prev"/>
		<updated>2023-06-22T20:53:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:53, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l241&quot;&gt;Line 241:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 241:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It is uncertain whether or not this unit will keep the 6 shot Excruciator Cannon, seeing as how it has [[dakka|double the shots]] of its 9th edition incarnation. If it is intended, then the point cost for this unit is likely to increase dramatically compared to what it was previously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It is uncertain whether or not this unit will keep the 6 shot Excruciator Cannon, seeing as how it has [[dakka|double the shots]] of its 9th edition incarnation. If it is intended, then the point cost for this unit is likely to increase dramatically compared to what it was previously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Blood Slaughterer&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Blood Slaughterer&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The giant red tick remains the massive fire magnet it has, and sadly all it has to protect itself is a 3+/5++. It may have the ability to resurrect itself if it didn&#039;t blow up, but d6 wounds won&#039;t help much against an array of lascannons. What will is its nimbleness seeing that it has a 12&quot; movement and can advance a flat 6&quot;. The Impaler Harpoon is pretty much only an opening shot, not only insta-wounding monsters and vehicles and also giving the tick a +2 to charge the victim for some ruthless Slaughter Blade. If you aren&#039;t facing any tanks too dangerous to dismiss it, you can instead grab two blades for a barrage of chops.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Decimator&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Decimator&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Deredeo Dreadnought&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The Dreadnought to use if you just want to shoot, this dread can re-roll to hit enemies above half-strength. Each of their arm-guns are paired with specific purposes - the Anvilus Autocannons demolish crowds, the Arachnus Heavy Lascannons to demolish tanks, the Hellfire Plasma Cannonade to blast apart TEQs and the Volkite Falconets to burn through high toughness monsters. You can also pick up one of two different missiles, one capable of handling crowds while the other lets you easily break flyers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Deredeo Dreadnought&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The Dreadnought to use if you just want to shoot, this dread can re-roll to hit enemies above half-strength. Each of their arm-guns are paired with specific purposes - the Anvilus Autocannons demolish crowds, the Arachnus Heavy Lascannons to demolish tanks, the Hellfire Plasma Cannonade to blast apart TEQs and the Volkite Falconets to burn through high toughness monsters. You can also pick up one of two different missiles, one capable of handling crowds while the other lets you easily break flyers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Greater Brass Scorpion&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Relic Contemptor Dreadnought&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The dreadnought to take if you want something that just refuses to die. Comes with all the fun guns you&amp;#039;ve ever wanted in melee or at range, curiously starting out with twin plasma cannons. Your fists and chainfists come with combi-bolters with the heavy flamer option also adding in options for plasma blasters to easily crack MEQs and the graviton blaster to annoy vehicles. You can also strap a cyclone missile launcher for additional firepower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Relic Contemptor Dreadnought&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The dreadnought to take if you want something that just refuses to die. Comes with all the fun guns you&amp;#039;ve ever wanted in melee or at range, curiously starting out with twin plasma cannons. Your fists and chainfists come with combi-bolters with the heavy flamer option also adding in options for plasma blasters to easily crack MEQs and the graviton blaster to annoy vehicles. You can also strap a cyclone missile launcher for additional firepower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Leviathan Dreadnought&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The end of any tanks or monsters you see. The Cyclonic Melta Lance can easily rip through monsters and tanks all the same while the Grav-Flux Bombard gives you more reliable ways of damaging tanks at the cost of effectiveness. The Storm Cannon exists if you&amp;#039;re up against any hordes. You can also grab a claw or drill, the difference really only being that the drill has one less attack for [Anti-Vehicle 4+], otherwise they&amp;#039;re both almost identical and carry meltas.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Leviathan Dreadnought&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The end of any tanks or monsters you see. The Cyclonic Melta Lance can easily rip through monsters and tanks all the same while the Grav-Flux Bombard gives you more reliable ways of damaging tanks at the cost of effectiveness. The Storm Cannon exists if you&amp;#039;re up against any hordes. You can also grab a claw or drill, the difference really only being that the drill has one less attack for [Anti-Vehicle 4+], otherwise they&amp;#039;re both almost identical and carry meltas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56419&amp;oldid=prev</id>
		<title>70.66.176.164: /* Walkers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56419&amp;oldid=prev"/>
		<updated>2023-06-22T20:19:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:19, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l232&quot;&gt;Line 232:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 232:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Walkers====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Walkers====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Defiler:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Defiler:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a cool feature where it can crawl over terrain that&#039;s 4&quot; tall or less. Not the fastest vehicle but certainly a hardy one with T10 and 14 wounds. Defiler cannon is certainly more short-ranged than previous editions but dishing out 4-9 S10 AP-1 D3 shots at BS3+ with &#039;&#039;[Blast]]&#039;&#039; is decent. Also effectively packs both of the Chaos terminator weapons; the reaper autocannon benefits nicely from &#039;&#039;[Devastating Wounds]&#039;&#039; and &#039;&#039;[Sustained Hits 1]&#039;&#039; but if you don&#039;t like it, you can swap them out for either a twin heavy bolter or lascannon. Meanwhile, you can also trade the twin heavy flamer for a Havoc launcher to add more blast to your shooting or a Defiler Scourge to add more attacks to its claws. Speaking of, those claws hit HARD at S16 AP-3 and Dd6+1!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Forgefiend:&amp;#039;&amp;#039;&amp;#039; Has weapon options, but assuming you pay attention to the rules, it&amp;#039;ll always have 1 ectoplasma cannon and 2 autocannons - both with &amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039;.  You&amp;#039;ll also be constantly Dark Pacting for &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;, so make sure your trio of these have a Warpsmith babysitter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Forgefiend:&amp;#039;&amp;#039;&amp;#039; Has weapon options, but assuming you pay attention to the rules, it&amp;#039;ll always have 1 ectoplasma cannon and 2 autocannons - both with &amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039;.  You&amp;#039;ll also be constantly Dark Pacting for &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;, so make sure your trio of these have a Warpsmith babysitter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Helbrute:&amp;#039;&amp;#039;&amp;#039; An absolutely critical piece of your Tzeentch/Nurgle army, this dude has a 6&amp;quot; aura letting everyone in it (including him) get both Dark Pact benefits at once, not just one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Helbrute:&amp;#039;&amp;#039;&amp;#039; An absolutely critical piece of your Tzeentch/Nurgle army, this dude has a 6&amp;quot; aura letting everyone in it (including him) get both Dark Pact benefits at once, not just one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>70.66.176.164</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56418&amp;oldid=prev</id>
		<title>70.66.176.164: /* Mounted */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56418&amp;oldid=prev"/>
		<updated>2023-06-22T19:48:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Mounted&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:48, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l214&quot;&gt;Line 214:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 214:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chaos Bikers:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chaos Bikers:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A little underwhelming now that other units in this index have been buffed (like possessed). They&#039;re less of a close combat hammer than they were in previous editions and more of a harassment unit, using their combi-bolters and special weapons to soften up targets, so mark for that. Also, they can leave the board at the end of your opponent&#039;s turn if they&#039;re within 6&quot; of the edge and not in engagement range, joining strategic reserves for your next turn, so that can be entertaining.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>70.66.176.164</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56417&amp;oldid=prev</id>
		<title>70.66.176.164: /* Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56417&amp;oldid=prev"/>
		<updated>2023-06-22T19:41:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:41, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l198&quot;&gt;Line 198:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 198:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fellgor Beastmen:&amp;#039;&amp;#039;&amp;#039; Gallowfall&amp;#039;s newest kill team. While a bit tougher and stronger than any mere cultist, they are still OC1. This unit has strong preference to get into fights, as the entire squad only gets pistols except for the Shaman&amp;#039;s Staff, and that offers nothing but a psychic weapon. In melee, meanwhile, the squad gets a +2 to charge rolls when charging enemies on objectives and you can pick up a very powerful great weapon to kill a couple MEQ on the way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fellgor Beastmen:&amp;#039;&amp;#039;&amp;#039; Gallowfall&amp;#039;s newest kill team. While a bit tougher and stronger than any mere cultist, they are still OC1. This unit has strong preference to get into fights, as the entire squad only gets pistols except for the Shaman&amp;#039;s Staff, and that offers nothing but a psychic weapon. In melee, meanwhile, the squad gets a +2 to charge rolls when charging enemies on objectives and you can pick up a very powerful great weapon to kill a couple MEQ on the way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Havocs:&amp;#039;&amp;#039;&amp;#039; Your versatile devastator marines. Their &amp;#039;&amp;#039;Stabilization Talons&amp;#039;&amp;#039; ability lets them ignore all modifiers to hit rolls or ballistic skill when firing their weapons, which is nice and lets you bully fliers or other folks with -1 to hit. Their weapons can be fired on the move due to the lack of &amp;#039;&amp;#039;&amp;#039;[Heavy]&amp;#039;&amp;#039;&amp;#039; at full ballistic skill, so feel free to reposition them if you need it. As for weapons, each Havoc can take any heavy weapon available, apart from the champ who&amp;#039;s locked to either special weapons or melee. Their loadout should be focused around what you need to use them for (lascannons for anti-vehicle and monster, autocannons for pasting termies and light vehicles, and the heavy bolter or chaincannon for hordes and MEQs). The missile launcher is still the same jack of all trades and master of none, with the autocannon roughly approaching their krak profile with more consistency. They can be led by a Warpsmith, [[derp|though he provides no specific benefit to them.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Havocs:&amp;#039;&amp;#039;&amp;#039; Your versatile devastator marines. Their &amp;#039;&amp;#039;Stabilization Talons&amp;#039;&amp;#039; ability lets them ignore all modifiers to hit rolls or ballistic skill when firing their weapons, which is nice and lets you bully fliers or other folks with -1 to hit. Their weapons can be fired on the move due to the lack of &amp;#039;&amp;#039;&amp;#039;[Heavy]&amp;#039;&amp;#039;&amp;#039; at full ballistic skill, so feel free to reposition them if you need it. As for weapons, each Havoc can take any heavy weapon available, apart from the champ who&amp;#039;s locked to either special weapons or melee. Their loadout should be focused around what you need to use them for (lascannons for anti-vehicle and monster, autocannons for pasting termies and light vehicles, and the heavy bolter or chaincannon for hordes and MEQs). The missile launcher is still the same jack of all trades and master of none, with the autocannon roughly approaching their krak profile with more consistency. They can be led by a Warpsmith, [[derp|though he provides no specific benefit to them.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Noise Marines:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Noise Marines:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icons, sonic weapons and you can force a unit you shot at to take a battleshock test. Sonic weapons got a buff for 10th and there is absolutely no reason to hang onto your boltguns - switch them out immediately for sonic blasters, chainswords and that one blastmaster. Do it! Also note that the Champ&#039;s power fist has no to-hit penalty, thank Slaanesh!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Obliterators:&amp;#039;&amp;#039;&amp;#039; Something of a sidegrade from their previous incarnation, they retain the variable profile for their Fleshmetal Guns, they gained the ability to take marks, they can be taken in squads of 2-4, and they lose their ability to shoot into combat, which is replaced with something arguably better in &amp;#039;&amp;#039;Warp Rift Bombardment&amp;#039;&amp;#039;: Making a &amp;#039;&amp;#039;&amp;#039;Dark Pact&amp;#039;&amp;#039;&amp;#039; lets this unit gain the &amp;#039;&amp;#039;[Indirect Fire]&amp;#039;&amp;#039; ability for all their guns. Incredibly useful for all kinds of situations, this makes Obliterators into a versatile threat on the board. They didn&amp;#039;t lose out on melee punch either, so don&amp;#039;t be afraid to charge them into stuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Obliterators:&amp;#039;&amp;#039;&amp;#039; Something of a sidegrade from their previous incarnation, they retain the variable profile for their Fleshmetal Guns, they gained the ability to take marks, they can be taken in squads of 2-4, and they lose their ability to shoot into combat, which is replaced with something arguably better in &amp;#039;&amp;#039;Warp Rift Bombardment&amp;#039;&amp;#039;: Making a &amp;#039;&amp;#039;&amp;#039;Dark Pact&amp;#039;&amp;#039;&amp;#039; lets this unit gain the &amp;#039;&amp;#039;[Indirect Fire]&amp;#039;&amp;#039; ability for all their guns. Incredibly useful for all kinds of situations, this makes Obliterators into a versatile threat on the board. They didn&amp;#039;t lose out on melee punch either, so don&amp;#039;t be afraid to charge them into stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Skinshift is the stratagem you&amp;#039;ll want to remember for these guys, with {{W40Kkeyword|Tzeentch}}-marked Oblits reviving a model on full wounds whenever this stratagem is used on them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Skinshift is the stratagem you&amp;#039;ll want to remember for these guys, with {{W40Kkeyword|Tzeentch}}-marked Oblits reviving a model on full wounds whenever this stratagem is used on them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Possessed:&#039;&#039;&#039; They can take icons now, which is fantastic since &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; is nuts on them. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First off you&lt;/del&gt;&#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to want &lt;/del&gt;to mark them as {{W40kKeyword|Slaanesh}} for that sweet, sweet 5+ &#039;&#039;[Sustained Hits]&#039;&#039;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then you&#039;re going to want to look at their ability, &#039;&#039;Unholy Bloodshed&#039;&#039;. This grants them [[rip and tear|&#039;&#039;[Devastating Wounds]&#039;&#039;]]&lt;/del&gt;. After this, feel free to toss them at anything at all, since they&#039;ll happily butcher anything smaller than a Leman Russ in melee. Take a Master of Possession to give them a 6+++ and +1 to advance and charge rolls, and consider using &#039;&#039;&#039;Unnatural Swiftness&#039;&#039;&#039; to get advance and charge, just to make sure whatever they&#039;re pointed at dies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Possessed:&#039;&#039;&#039; They can take icons now, which is fantastic since &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; is nuts on them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &#039;&#039;Unholy Bloodshed&#039;&#039; This grants them [[rip and tear|&#039;&#039;[Devastating Wounds]&#039;&#039;]]&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They kept that nice 9&quot; move which only gets slowed by 1&quot; if an MoP is attached and they&lt;/ins&gt;&#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now T6! Obvious builds are &lt;/ins&gt;to mark them as {{W40kKeyword|Slaanesh}} for that sweet, sweet 5+ &#039;&#039;[Sustained Hits]&#039;&#039;, . After this, feel free to toss them at anything at all, since they&#039;ll happily butcher anything smaller than a Leman Russ in melee. Take a Master of Possession to give them a 6+++ and +1 to advance and charge rolls, and consider using &#039;&#039;&#039;Unnatural Swiftness&#039;&#039;&#039; to get advance and charge, just to make sure whatever they&#039;re pointed at dies. Alternatively, give them the {{W40kKeyword|Chaos Undivided}} mark and use the &#039;&#039;&#039;Profane Zeal&#039;&#039;&#039; strat on them. This combos well with &#039;&#039;[Devastating Wounds]&#039;&#039;, with the obvious drawback of losing {{W40kKeyword|Slaanesh}} and advance and charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;Alternatively, give them the {{W40kKeyword|Chaos Undivided}} mark and use the &#039;&#039;&#039;Profane Zeal&#039;&#039;&#039; strat on them. This combos well with &#039;&#039;[Devastating Wounds]&#039;&#039;, with the obvious drawback of losing {{W40kKeyword|Slaanesh}} and advance and charge.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Traitor Guardsmen Squad:&amp;#039;&amp;#039;&amp;#039; These cultists get access to some of the fancier guns of the Guard like plasma and snipers. While impressive, their melee output suffers as a result. While they can&amp;#039;t perma-cap units like regular cultists, they do get cover when camping on an objective.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Traitor Guardsmen Squad:&amp;#039;&amp;#039;&amp;#039; These cultists get access to some of the fancier guns of the Guard like plasma and snipers. While impressive, their melee output suffers as a result. While they can&amp;#039;t perma-cap units like regular cultists, they do get cover when camping on an objective.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Fly====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Fly====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Raptors:&amp;#039;&amp;#039;&amp;#039; Spiky assault marines. Their loadout is almost identical to their 9th edition incarnation, and they&amp;#039;re quick with a 12&amp;quot; move and can take marks for some much-needed buffs. They&amp;#039;re pretty spooky, too, with their &amp;#039;&amp;#039;Fearsome&amp;#039;&amp;#039; aura reducing leadership or battle-shock tests by 1 within 6&amp;quot;, as well as forcing battle-shock tests during the fight phase with &amp;#039;&amp;#039;Terrifying Assault&amp;#039;&amp;#039;. They can take 2 special weapons per squad, and since they&amp;#039;re fairly versatile they benefit from all marks, though if you want to run all plasma guns then the rerolls from {{W40kKeyword|Chaos Undivided}} is a natural fit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Raptors:&amp;#039;&amp;#039;&amp;#039; Spiky assault marines. Their loadout is almost identical to their 9th edition incarnation, and they&amp;#039;re quick with a 12&amp;quot; move and can take marks for some much-needed buffs. They&amp;#039;re pretty spooky, too, with their &amp;#039;&amp;#039;Fearsome&amp;#039;&amp;#039; aura reducing leadership or battle-shock tests by 1 within 6&amp;quot;, as well as forcing battle-shock tests during the fight phase with &amp;#039;&amp;#039;Terrifying Assault&amp;#039;&amp;#039;. They can take 2 special weapons per squad, and since they&amp;#039;re fairly versatile they benefit from all marks, though if you want to run all plasma guns then the rerolls from {{W40kKeyword|Chaos Undivided}} is a natural fit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warp Talons:&#039;&#039;&#039; Spikier assault marines. They have no ranged ability, but that doesn&#039;t matter because their melee is top-notch. Their claws are &#039;&#039;[Twin-Linked]&#039;&#039; so you can reroll wounds, and their unit ability forces the enemy to make &#039;&#039;&#039;Desperate Escape&#039;&#039;&#039; tests whenever they try to fall back from combat with them, with battle-shocked units taking a -1 penalty to the tests. They have a nifty 5++ and have a standard 12&quot; move and deep strike, but with no way to gain any buffs to charges they&#039;ll struggle to make it into combat. As for marks, {{W40kKeyword|Slaanesh}} is the natural choice for the 5+ &#039;&#039;[Sustained Hits]&#039;&#039;, and that also lets them benefit from the &#039;&#039;&#039;Unnatural Swiftness&#039;&#039;&#039; stratagem for a much needed ability to charge after advancing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warp Talons:&#039;&#039;&#039; Spikier assault marines. They have no ranged ability, but that doesn&#039;t matter because their melee is top-notch. Their claws are &#039;&#039;[Twin-Linked]&#039;&#039; so you can reroll wounds, and their unit ability forces the enemy to make &#039;&#039;&#039;Desperate Escape&#039;&#039;&#039; tests whenever they try to fall back from combat with them, with battle-shocked units taking a -1 penalty to the tests. They have a nifty 5++ and have a standard 12&quot; move and deep strike, but with no way to gain any buffs to charges they&#039;ll struggle to make it into combat. As for marks, {{W40kKeyword|Slaanesh}} is the natural choice for the 5+ &#039;&#039;[Sustained Hits]&#039;&#039;, and that also lets them benefit from the &#039;&#039;&#039;Unnatural Swiftness&#039;&#039;&#039; stratagem for a much needed ability to charge after advancing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There&#039;s still that obvious comparison with possessed, the tradeoff being that Talons are way faster whereas possessed are tougher and can be led by a MoP&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Beasts===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Beasts===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>70.66.176.164</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56416&amp;oldid=prev</id>
		<title>70.66.176.164: /* Epic Heroes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56416&amp;oldid=prev"/>
		<updated>2023-06-22T19:22:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Epic Heroes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:22, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l169&quot;&gt;Line 169:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**His combat loadout remains quite the threat and then some. The Talon of Horus remains plenty terrifying with a barrage of S7 AP-3 with &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; while the strapped-on Combi-Bolter remaining S5 AP-1 D2 with &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;. Drach&amp;#039;nyen, however, got an absolutely monstrous buff, now being upped to Strength &amp;#039;&amp;#039;FOURTEEN&amp;#039;&amp;#039; AP-4 D3, also with &amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039; - and all without any drawbacks that come with being a Daemon Weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**His combat loadout remains quite the threat and then some. The Talon of Horus remains plenty terrifying with a barrage of S7 AP-3 with &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; while the strapped-on Combi-Bolter remaining S5 AP-1 D2 with &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;. Drach&amp;#039;nyen, however, got an absolutely monstrous buff, now being upped to Strength &amp;#039;&amp;#039;FOURTEEN&amp;#039;&amp;#039; AP-4 D3, also with &amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039; - and all without any drawbacks that come with being a Daemon Weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Abby&amp;#039;s not only got every mark known to man so he can enjoy any of their benefits, he can also attach himself to both Terminators and Legionaries, both of whom still benefit from his bubbles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Abby&amp;#039;s not only got every mark known to man so he can enjoy any of their benefits, he can also attach himself to both Terminators and Legionaries, both of whom still benefit from his bubbles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cypher:&#039;&#039;&#039;The John Wu (or Wick) of 40K, his pistols have the Assault, Pistol and Sustained Hits 1 USRs. What&#039;s more is that his bolt pistol has 6 attacks and AP-1 while the plasma pistol gets 3 shots and is always overcharged without being hazardous - very nice! However, you&#039;re gonna want to keep him out of close combat as that fancy looking sword on his model is a purely decorative close combat weapon. He can also make one stratagem your opponent uses cost an extra CP once per battle and if anyone shoots a friendly unit within 3&quot; of him, he gets to shoot back at him as if it were his shooting phase. Sadly he&#039;s a lone operative that can&#039;t join any units so watch out for anything that gets close enough to single him out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cypher:&#039;&#039;&#039; The John Wu (or Wick) of 40K, his pistols have the Assault, Pistol and Sustained Hits 1 USRs. What&#039;s more is that his bolt pistol has 6 attacks and AP-1 while the plasma pistol gets 3 shots and is always overcharged without being hazardous - very nice! However, you&#039;re gonna want to keep him out of close combat as that fancy looking sword on his model is a purely decorative close combat weapon. He can also make one stratagem your opponent uses cost an extra CP once per battle and if anyone shoots a friendly unit within 3&quot; of him, he gets to shoot back at him as if it were his shooting phase. Sadly he&#039;s a lone operative that can&#039;t join any units so watch out for anything that gets close enough to single him out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Haarken Worldclaimer:&amp;#039;&amp;#039;&amp;#039; Benefited a lot from the edition change. For starters, he&amp;#039;s learned how to throw his spear, which can be fired on the move thanks to &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, and also gets &amp;#039;&amp;#039;[Sustained Hits d3]&amp;#039;&amp;#039; as well, in case you roll a 6. Thanks to his {{W40kKeyword|Chaos Undivided}} mark, he&amp;#039;ll be able to fish for that 6. In addition, his &amp;#039;&amp;#039;Head Taker&amp;#039;&amp;#039; ability gives his attached unit (just Raptors) a Hammer of Wrath-like ability, causing whatever they charge to take a mortal wound on a 4+ for every model that charged into engagement range. Because he hangs around with other scary guys, he forces units within 6&amp;quot; to take a battle-shock test if they&amp;#039;re below starting strength, and thanks to the Raptors he&amp;#039;s likely leading, those units take that test at a -1. His melee capability hasn&amp;#039;t suffered, either, with his claw getting precision with 6 attacks on 2+, so he&amp;#039;ll definitely nail anything lighter than a Marine captain in combat. He can also swing his spear in combat thanks to &amp;#039;&amp;#039;[Extra Attacks]&amp;#039;&amp;#039;, and it keeps the &amp;#039;&amp;#039;[Sustained Hits d3]&amp;#039;&amp;#039; and gains &amp;#039;&amp;#039;[Lance]&amp;#039;&amp;#039;. All of this on a platform that can deep strike as well as rocking a 12&amp;quot; move and 4++, he&amp;#039;ll definitely earn his keep if you&amp;#039;re going all in on Raptors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Haarken Worldclaimer:&amp;#039;&amp;#039;&amp;#039; Benefited a lot from the edition change. For starters, he&amp;#039;s learned how to throw his spear, which can be fired on the move thanks to &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, and also gets &amp;#039;&amp;#039;[Sustained Hits d3]&amp;#039;&amp;#039; as well, in case you roll a 6. Thanks to his {{W40kKeyword|Chaos Undivided}} mark, he&amp;#039;ll be able to fish for that 6. In addition, his &amp;#039;&amp;#039;Head Taker&amp;#039;&amp;#039; ability gives his attached unit (just Raptors) a Hammer of Wrath-like ability, causing whatever they charge to take a mortal wound on a 4+ for every model that charged into engagement range. Because he hangs around with other scary guys, he forces units within 6&amp;quot; to take a battle-shock test if they&amp;#039;re below starting strength, and thanks to the Raptors he&amp;#039;s likely leading, those units take that test at a -1. His melee capability hasn&amp;#039;t suffered, either, with his claw getting precision with 6 attacks on 2+, so he&amp;#039;ll definitely nail anything lighter than a Marine captain in combat. He can also swing his spear in combat thanks to &amp;#039;&amp;#039;[Extra Attacks]&amp;#039;&amp;#039;, and it keeps the &amp;#039;&amp;#039;[Sustained Hits d3]&amp;#039;&amp;#039; and gains &amp;#039;&amp;#039;[Lance]&amp;#039;&amp;#039;. All of this on a platform that can deep strike as well as rocking a 12&amp;quot; move and 4++, he&amp;#039;ll definitely earn his keep if you&amp;#039;re going all in on Raptors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Huron Blackheart:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Huron Blackheart:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His weapons aren&#039;t anything to write home about, effectively packing a heavy flamer/lightning claw combo (Tyrant&#039;s claw) and an exalted weapon although that said claw does have 10 attacks in CC. He gives the Chosen or Legionnaire squad he leads +1 OC, gives you 3 additional units to add to your strategic reserves and can move the unit he&#039;s with D6&quot; if an enemy unit gets within 9&quot; of his, but not within engagement range. That last one seems very situational, the sort of thing you would do to setup a charge or overwatch.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fabius Bile:&amp;#039;&amp;#039;&amp;#039; The pimp master himself, carries some decent weapons but you&amp;#039;re not taking Bile for his gear - you&amp;#039;re here for the fun stuff! As long as he has his acolyte with him he can negate damage from an attack once per turn and can respawn on a 2+ the first time he gets killed - with full wounds! But the real fun stuff is that he can enhance the Chosen or Legionnaire squad he leads, granting them +1T and their CC attacks +1S.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fabius Bile:&amp;#039;&amp;#039;&amp;#039; The pimp master himself, carries some decent weapons but you&amp;#039;re not taking Bile for his gear - you&amp;#039;re here for the fun stuff! As long as he has his acolyte with him he can negate damage from an attack once per turn and can respawn on a 2+ the first time he gets killed - with full wounds! But the real fun stuff is that he can enhance the Chosen or Legionnaire squad he leads, granting them +1T and their CC attacks +1S.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lucius the Eternal:&amp;#039;&amp;#039;&amp;#039; If he is your {{W40Kkeyword|warlord}}, Noise Marines become {{W40Kkeyword|Battleline}}. That is, in addition to his strong close combat attacks and the fact that he and the unit he leads get to fight first. He also has a somewhat slim chance to respawn on the table if he goes down and kill people in the process.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lucius the Eternal:&amp;#039;&amp;#039;&amp;#039; If he is your {{W40Kkeyword|warlord}}, Noise Marines become {{W40Kkeyword|Battleline}}. That is, in addition to his strong close combat attacks and the fact that he and the unit he leads get to fight first. He also has a somewhat slim chance to respawn on the table if he goes down and kill people in the process.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vashtorr the Arkifane:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vashtorr the Arkifane:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A sort of combination of a winged Daemon prince and a warpsmith, his attacks are let down by their weak AP values, anti-vehicle 4+ notwithstanding on his hammer. He does however grant +1S to weapons carried by Daemon vehicles within 6&quot; and can halve the movement and grant -1A to the weapons of an enemy vehicle unit at the end of the movement phase.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Battleline===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Battleline===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>70.66.176.164</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56415&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Aircraft */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56415&amp;oldid=prev"/>
		<updated>2023-06-22T19:12:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Aircraft&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:12, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l259&quot;&gt;Line 259:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 259:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Thunderhawk&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Thunderhawk&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Fire Raptor Gunship&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Storm Eagle Gunship&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Sokar-Pattern Stormbird&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Xiphon Interceptor&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Titanic====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Titanic====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56414&amp;oldid=prev</id>
		<title>70.66.176.164: /* Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56414&amp;oldid=prev"/>
		<updated>2023-06-22T18:59:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:59, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l140&quot;&gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tab&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tab&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Discordant on Helstalker:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Discordant on Helstalker:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your very tanky Leader choice, kinda like a go-between for the walking and winged daemon prince selections, and one that brings a some scary guns! Helstalker autocannon is stock and is pretty amazing (48&quot; A3 BS2+ S9 AP-1 D3) which can be swapped out for the same baleflamer on the Hel-turkey for more (automatic) hits at the expense of the range, strength and damage of the autocannon. The only other ranged weapon option comes at the expense of its techno-virus injector and is the same magma cutter available on the Maulerfiend. This one definitely solves the AP issue of ranged weapons, but has such a short range that you might as well just be in close combat. Speaking of, the impaler chainglaive returns with the Lance USR while the bladed limbs and techno-virus injector get extra attacks. Anyway, the purpose of this model is to fuck up some vehicles and he has two fun rules to accelerate that on top of its weapons. First is &#039;&#039;Corrupt Machine Spirit&#039;&#039; which allows you to hack a vehicle unit once per turn within 12&quot; by forcing it to take a Ld test - if passed, the unit gets -1 to hit with its attacks, which appear to apply to both shooting and fighting; if it fails, they can&#039;t shoot this turn. The other one, &#039;&#039;Spirit Thief,&#039;&#039; selects an enemy vehicle unit within 12&quot; at the start of your shooting phase: attacks made against that vehicle from friendly Heretic Astartes units may re-roll a single to-wound of 1.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Master of Executions:&amp;#039;&amp;#039;&amp;#039; The duelist hero, as his super-axe both &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; as well as the ability to grant CP for killing characters. The one reason you stick him onto a unit is because he can let them re-roll to hit when the enemy is missing models and re-rolls to wound when below half-strength.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Master of Executions:&amp;#039;&amp;#039;&amp;#039; The duelist hero, as his super-axe both &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; as well as the ability to grant CP for killing characters. The one reason you stick him onto a unit is because he can let them re-roll to hit when the enemy is missing models and re-rolls to wound when below half-strength.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While this all sounds cool, he isn&amp;#039;t anywhere near his loyalist brethren. The Primaris Champion lets his squad re-roll charges and gives free uses of Heroic Intervention while the Judiciar has an invulnerable save in melee and lets his units fight first. Simply put, they will run you down in a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While this all sounds cool, he isn&amp;#039;t anywhere near his loyalist brethren. The Primaris Champion lets his squad re-roll charges and gives free uses of Heroic Intervention while the Judiciar has an invulnerable save in melee and lets his units fight first. Simply put, they will run you down in a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l169&quot;&gt;Line 169:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**His combat loadout remains quite the threat and then some. The Talon of Horus remains plenty terrifying with a barrage of S7 AP-3 with &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; while the strapped-on Combi-Bolter remaining S5 AP-1 D2 with &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;. Drach&amp;#039;nyen, however, got an absolutely monstrous buff, now being upped to Strength &amp;#039;&amp;#039;FOURTEEN&amp;#039;&amp;#039; AP-4 D3, also with &amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039; - and all without any drawbacks that come with being a Daemon Weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**His combat loadout remains quite the threat and then some. The Talon of Horus remains plenty terrifying with a barrage of S7 AP-3 with &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; while the strapped-on Combi-Bolter remaining S5 AP-1 D2 with &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;. Drach&amp;#039;nyen, however, got an absolutely monstrous buff, now being upped to Strength &amp;#039;&amp;#039;FOURTEEN&amp;#039;&amp;#039; AP-4 D3, also with &amp;#039;&amp;#039;Devastating Wounds&amp;#039;&amp;#039; - and all without any drawbacks that come with being a Daemon Weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Abby&amp;#039;s not only got every mark known to man so he can enjoy any of their benefits, he can also attach himself to both Terminators and Legionaries, both of whom still benefit from his bubbles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Abby&amp;#039;s not only got every mark known to man so he can enjoy any of their benefits, he can also attach himself to both Terminators and Legionaries, both of whom still benefit from his bubbles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cypher:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cypher:&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The John Wu (or Wick) of 40K, his pistols have the Assault, Pistol and Sustained Hits 1 USRs. What&#039;s more is that his bolt pistol has 6 attacks and AP-1 while the plasma pistol gets 3 shots and is always overcharged without being hazardous - very nice! However, you&#039;re gonna want to keep him out of close combat as that fancy looking sword on his model is a purely decorative close combat weapon. He can also make one stratagem your opponent uses cost an extra CP once per battle and if anyone shoots a friendly unit within 3&quot; of him, he gets to shoot back at him as if it were his shooting phase. Sadly he&#039;s a lone operative that can&#039;t join any units so watch out for anything that gets close enough to single him out.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Haarken Worldclaimer:&amp;#039;&amp;#039;&amp;#039; Benefited a lot from the edition change. For starters, he&amp;#039;s learned how to throw his spear, which can be fired on the move thanks to &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, and also gets &amp;#039;&amp;#039;[Sustained Hits d3]&amp;#039;&amp;#039; as well, in case you roll a 6. Thanks to his {{W40kKeyword|Chaos Undivided}} mark, he&amp;#039;ll be able to fish for that 6. In addition, his &amp;#039;&amp;#039;Head Taker&amp;#039;&amp;#039; ability gives his attached unit (just Raptors) a Hammer of Wrath-like ability, causing whatever they charge to take a mortal wound on a 4+ for every model that charged into engagement range. Because he hangs around with other scary guys, he forces units within 6&amp;quot; to take a battle-shock test if they&amp;#039;re below starting strength, and thanks to the Raptors he&amp;#039;s likely leading, those units take that test at a -1. His melee capability hasn&amp;#039;t suffered, either, with his claw getting precision with 6 attacks on 2+, so he&amp;#039;ll definitely nail anything lighter than a Marine captain in combat. He can also swing his spear in combat thanks to &amp;#039;&amp;#039;[Extra Attacks]&amp;#039;&amp;#039;, and it keeps the &amp;#039;&amp;#039;[Sustained Hits d3]&amp;#039;&amp;#039; and gains &amp;#039;&amp;#039;[Lance]&amp;#039;&amp;#039;. All of this on a platform that can deep strike as well as rocking a 12&amp;quot; move and 4++, he&amp;#039;ll definitely earn his keep if you&amp;#039;re going all in on Raptors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Haarken Worldclaimer:&amp;#039;&amp;#039;&amp;#039; Benefited a lot from the edition change. For starters, he&amp;#039;s learned how to throw his spear, which can be fired on the move thanks to &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, and also gets &amp;#039;&amp;#039;[Sustained Hits d3]&amp;#039;&amp;#039; as well, in case you roll a 6. Thanks to his {{W40kKeyword|Chaos Undivided}} mark, he&amp;#039;ll be able to fish for that 6. In addition, his &amp;#039;&amp;#039;Head Taker&amp;#039;&amp;#039; ability gives his attached unit (just Raptors) a Hammer of Wrath-like ability, causing whatever they charge to take a mortal wound on a 4+ for every model that charged into engagement range. Because he hangs around with other scary guys, he forces units within 6&amp;quot; to take a battle-shock test if they&amp;#039;re below starting strength, and thanks to the Raptors he&amp;#039;s likely leading, those units take that test at a -1. His melee capability hasn&amp;#039;t suffered, either, with his claw getting precision with 6 attacks on 2+, so he&amp;#039;ll definitely nail anything lighter than a Marine captain in combat. He can also swing his spear in combat thanks to &amp;#039;&amp;#039;[Extra Attacks]&amp;#039;&amp;#039;, and it keeps the &amp;#039;&amp;#039;[Sustained Hits d3]&amp;#039;&amp;#039; and gains &amp;#039;&amp;#039;[Lance]&amp;#039;&amp;#039;. All of this on a platform that can deep strike as well as rocking a 12&amp;quot; move and 4++, he&amp;#039;ll definitely earn his keep if you&amp;#039;re going all in on Raptors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Huron Blackheart:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Huron Blackheart:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Fabius Bile:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Fabius Bile:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The pimp master himself, carries some decent weapons but you&#039;re not taking Bile for his gear - you&#039;re here for the fun stuff! As long as he has his acolyte with him he can negate damage from an attack once per turn and can respawn on a 2+ the first time he gets killed - with full wounds! But the real fun stuff is that he can enhance the Chosen or Legionnaire squad he leads, granting them +1T and their CC attacks +1S.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lucius the Eternal:&#039;&#039;&#039; If he is your {{W40Kkeyword|warlord}}, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can only take &lt;/del&gt;{{W40Kkeyword|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slaanesh&lt;/del&gt;}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chaos Daemons&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lucius the Eternal:&#039;&#039;&#039; If he is your {{W40Kkeyword|warlord}}, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noise Marines become &lt;/ins&gt;{{W40Kkeyword|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battleline&lt;/ins&gt;}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. That is, in addition to his strong close combat attacks and the fact that he and the unit he leads get to fight first. He also has a somewhat slim chance to respawn on the table if he goes down and kill people in the process&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vashtorr the Arkifane:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vashtorr the Arkifane:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>70.66.176.164</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56413&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: Undo revision 901119 by ThatOneBruvva (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56413&amp;oldid=prev"/>
		<updated>2023-06-22T16:38:22Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 901119 by &lt;a href=&quot;/wiki/Special:Contributions/ThatOneBruvva&quot; title=&quot;Special:Contributions/ThatOneBruvva&quot;&gt;ThatOneBruvva&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:ThatOneBruvva&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:ThatOneBruvva (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:38, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l223&quot;&gt;Line 223:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Once again, marking them with {{W40kKeyword|Tzeentch}} or {{W40kKeyword|Nurgle}} makes them effective firing platforms, with the former granting them &amp;#039;&amp;#039;&amp;#039;Lethal Hits&amp;#039;&amp;#039;&amp;#039; on a 5+, and the latter providing &amp;#039;&amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;&amp;#039; on a 5+.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Once again, marking them with {{W40kKeyword|Tzeentch}} or {{W40kKeyword|Nurgle}} makes them effective firing platforms, with the former granting them &amp;#039;&amp;#039;&amp;#039;Lethal Hits&amp;#039;&amp;#039;&amp;#039; on a 5+, and the latter providing &amp;#039;&amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;&amp;#039; on a 5+.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Vindicator:&amp;#039;&amp;#039;&amp;#039;  Carries your biggest, baddest gun.  Dedicate this bad boy to {{W40Kkeyword|nurgle}} and start murdering whatever offends you. Has the &amp;#039;&amp;#039;Siege Shield&amp;#039;&amp;#039; ability, which lets you shoot your demolisher cannon within engagement range of enemy units, and you don&amp;#039;t suffer the -1 to hit while firing into melee. The downside of this, of course, is that if you&amp;#039;re in melee with anything this tank likes to shoot, something&amp;#039;s gone very, very wrong.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Vindicator:&amp;#039;&amp;#039;&amp;#039;  Carries your biggest, baddest gun.  Dedicate this bad boy to {{W40Kkeyword|nurgle}} and start murdering whatever offends you. Has the &amp;#039;&amp;#039;Siege Shield&amp;#039;&amp;#039; ability, which lets you shoot your demolisher cannon within engagement range of enemy units, and you don&amp;#039;t suffer the -1 to hit while firing into melee. The downside of this, of course, is that if you&amp;#039;re in melee with anything this tank likes to shoot, something&amp;#039;s gone very, very wrong.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Vindicator Laser Destroyer &amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; Swaps the cannon for a lascannon array that&#039;s still able to hit most tanks with reliable effectiveness but can overcharge, risking &#039;&#039;[Hazardous]&#039;&#039; for the ability to instill the fear of the Emperor into any tank it aims at. Even better is that it get&#039;s the Predator Annihilator&#039;s re-rolls to damage rolls of 1 against {{W40Kkeyword|monsters/vehicles}}.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greater Blight Drone&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The old FW Blight Drones remain open to you even after the Death Guard split off. While it&amp;#039;s stuck with the probe, it does come with the Blight Maw and Blightreaper Cannon for some shooting. Of course, all of this relies on &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; while taking a Dark Pact also for &amp;#039;&amp;#039;[Sustained Hits 1]&amp;#039;&amp;#039; makes for some naturally strong synergy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greater Blight Drone&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The old FW Blight Drones remain open to you even after the Death Guard split off. While it&amp;#039;s stuck with the probe, it does come with the Blight Maw and Blightreaper Cannon for some shooting. Of course, all of this relies on &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; while taking a Dark Pact also for &amp;#039;&amp;#039;[Sustained Hits 1]&amp;#039;&amp;#039; makes for some naturally strong synergy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56412&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Vehicles */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Chaos_Space_Marines&amp;diff=56412&amp;oldid=prev"/>
		<updated>2023-06-22T16:37:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vehicles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:37, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l223&quot;&gt;Line 223:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Once again, marking them with {{W40kKeyword|Tzeentch}} or {{W40kKeyword|Nurgle}} makes them effective firing platforms, with the former granting them &amp;#039;&amp;#039;&amp;#039;Lethal Hits&amp;#039;&amp;#039;&amp;#039; on a 5+, and the latter providing &amp;#039;&amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;&amp;#039; on a 5+.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Once again, marking them with {{W40kKeyword|Tzeentch}} or {{W40kKeyword|Nurgle}} makes them effective firing platforms, with the former granting them &amp;#039;&amp;#039;&amp;#039;Lethal Hits&amp;#039;&amp;#039;&amp;#039; on a 5+, and the latter providing &amp;#039;&amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;&amp;#039; on a 5+.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Vindicator:&amp;#039;&amp;#039;&amp;#039;  Carries your biggest, baddest gun.  Dedicate this bad boy to {{W40Kkeyword|nurgle}} and start murdering whatever offends you. Has the &amp;#039;&amp;#039;Siege Shield&amp;#039;&amp;#039; ability, which lets you shoot your demolisher cannon within engagement range of enemy units, and you don&amp;#039;t suffer the -1 to hit while firing into melee. The downside of this, of course, is that if you&amp;#039;re in melee with anything this tank likes to shoot, something&amp;#039;s gone very, very wrong.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Vindicator:&amp;#039;&amp;#039;&amp;#039;  Carries your biggest, baddest gun.  Dedicate this bad boy to {{W40Kkeyword|nurgle}} and start murdering whatever offends you. Has the &amp;#039;&amp;#039;Siege Shield&amp;#039;&amp;#039; ability, which lets you shoot your demolisher cannon within engagement range of enemy units, and you don&amp;#039;t suffer the -1 to hit while firing into melee. The downside of this, of course, is that if you&amp;#039;re in melee with anything this tank likes to shoot, something&amp;#039;s gone very, very wrong.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Vindicator Laser Destroyer &amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; Swaps the cannon for a lascannon array that&#039;s still able to hit most tanks with reliable effectiveness but can overcharge, risking &#039;&#039;[Hazardous]&#039;&#039; for the ability to instill the fear of the Emperor into any tank it aims at. Even better is that it get&#039;s the Predator Annihilator&#039;s re-rolls to damage rolls of 1 against {{W40Kkeyword|monsters/vehicles}}.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greater Blight Drone&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The old FW Blight Drones remain open to you even after the Death Guard split off. While it&amp;#039;s stuck with the probe, it does come with the Blight Maw and Blightreaper Cannon for some shooting. Of course, all of this relies on &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; while taking a Dark Pact also for &amp;#039;&amp;#039;[Sustained Hits 1]&amp;#039;&amp;#039; makes for some naturally strong synergy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greater Blight Drone&amp;lt;sup&amp;gt;HH Legends&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The old FW Blight Drones remain open to you even after the Death Guard split off. While it&amp;#039;s stuck with the probe, it does come with the Blight Maw and Blightreaper Cannon for some shooting. Of course, all of this relies on &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; while taking a Dark Pact also for &amp;#039;&amp;#039;[Sustained Hits 1]&amp;#039;&amp;#039; makes for some naturally strong synergy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
</feed>