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	<title>Warhammer 40,000/10th Edition Tactics/Eldar - Revision history</title>
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	<updated>2026-05-14T07:23:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56989&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 443 revisions imported</title>
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		<updated>2023-06-24T04:03:59Z</updated>

		<summary type="html">&lt;p&gt;443 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:03, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
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		<title>1d4chan&gt;ThatOneBruvva: /* Vehicles/Monsters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56988&amp;oldid=prev"/>
		<updated>2023-06-23T22:44:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vehicles/Monsters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:44, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l294&quot;&gt;Line 294:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 294:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**They should be able to take full advantage of Plunging Fire, which will improve the AP of their attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**They should be able to take full advantage of Plunging Fire, which will improve the AP of their attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Monsters&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everything here is a {{W40Kkeyword|vehicle}} unless noted otherwise.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Support Weapons:&amp;#039;&amp;#039;&amp;#039; M3 T6 SV4+ W5, these are going to be defending your deployment zone fate farms from anyone thinking of getting too close.  They have a maximum unit size of 1, so take 3 in every list you make.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Support Weapons:&amp;#039;&amp;#039;&amp;#039; M3 T6 SV4+ W5, these are going to be defending your deployment zone fate farms from anyone thinking of getting too close.  They have a maximum unit size of 1, so take 3 in every list you make.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**They have the Artillery Barrage rule, and so will be handing out -1 to hit debuffing effects on enemy non-{{W40Kkeyword|monster/vehicle}} units that they fire at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**They have the Artillery Barrage rule, and so will be handing out -1 to hit debuffing effects on enemy non-{{W40Kkeyword|monster/vehicle}} units that they fire at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l304&quot;&gt;Line 304:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 302:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Fly====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Fly====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;tl;dr: As of current point costs, Fire Prisms win this entire section for airborne murder.  As for Falcons, Starweavers, and Wave Serpents, well, a lot depends on what you want carried into battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;tl;dr: As of current point costs, Fire Prisms win this entire section for airborne murder.  As for Falcons, Starweavers, and Wave Serpents, well, a lot depends on what you want carried into battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Falcon:&#039;&#039;&#039; This can {{W40Kkeyword|transport}} 6 non-{{W40Kkeyword|jump pack}} {{W40Kkeyword|aeldari infantry}}, with {{W40Kkeyword|wraith construct}}s counting as 2 models each.  [[Derp|That means you can&#039;t carry any wraith units at all when the game begins, as none will fit.]]  Because of their Fire Support rule, you want the models inside to have &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;Devastating Wounds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039; on their guns. While 3 Wraithguard would be completely acceptable contents, this means the best possible contents out the gate are, in the absence of points costs, 3 Death Jesters and 3 Autarchs with Death Spinners; Maugan Ra, Illic Nightspear, and Yvraine would all benefit mightily, but they&#039;re all also meaningfully buffing leaders - Illic leading a unit will give him re-rolling to wound anyway, while Maugan can get it by shooting something that&#039;s below half-strength, and Yvraine is worth &#039;&#039;far&#039;&#039; more than her gun&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Falcon:&#039;&#039;&#039; This can {{W40Kkeyword|transport}} 6 non-{{W40Kkeyword|jump pack}} {{W40Kkeyword|aeldari infantry}}, with {{W40Kkeyword|wraith construct}}s counting as 2 models each.  [[Derp|That means you can&#039;t carry any wraith units at all when the game begins, as none will fit.]]  Because of their Fire Support rule &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marking foes for passengers to re-roll to wound&lt;/ins&gt;, you want the models inside to have &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;Devastating Wounds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;&#039;&#039; on their guns. While 3 Wraithguard would be completely acceptable contents, this means the best possible contents out the gate are, in the absence of points costs, 3 Death Jesters and 3 Autarchs with Death Spinners; Maugan Ra, Illic Nightspear, and Yvraine would all benefit mightily, but they&#039;re all also meaningfully buffing leaders - Illic leading a unit will give him re-rolling to wound anyway, while Maugan can get it by shooting something that&#039;s below half-strength, and Yvraine is worth &#039;&#039;far&#039;&#039; more than her gun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Fire Support: If you fire into an enemy unit then until the end of the turn, any friendly models that have disembarked that turn can re-roll the wound roll each time they make an attack against that targeted unit until the end of the turn&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fire Prism:&amp;#039;&amp;#039;&amp;#039; At M14 T9 Sv3+ W12, the Prism is about as survivable as a Marine Land Speeder; not bad, but you&amp;#039;re going to have to be careful with how you play them.  T9 is &amp;#039;&amp;#039;very&amp;#039;&amp;#039; fragile by 10e &amp;quot;tank&amp;quot; standards, and you should regard these as glass cannons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fire Prism:&amp;#039;&amp;#039;&amp;#039; At M14 T9 Sv3+ W12, the Prism is about as survivable as a Marine Land Speeder; not bad, but you&amp;#039;re going to have to be careful with how you play them.  T9 is &amp;#039;&amp;#039;very&amp;#039;&amp;#039; fragile by 10e &amp;quot;tank&amp;quot; standards, and you should regard these as glass cannons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It has a dispersed Pulse and a Focused Lance profile on its gun, both at 60&amp;quot; (but the latter has more range in practice) BS3+. This model also re-rolls 1 hit roll and 1 wound roll each time it shoots, so with your detachment providing a second one of each, you should never need to burn Fate Dice on its offense. This thing is now your best anti-vehicle/monster unit; Focused Lance fire is all but impossible to mitigate without an invuln save and the flat 6 damage per successful wound will do wonders against key targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It has a dispersed Pulse and a Focused Lance profile on its gun, both at 60&amp;quot; (but the latter has more range in practice) BS3+. This model also re-rolls 1 hit roll and 1 wound roll each time it shoots, so with your detachment providing a second one of each, you should never need to burn Fate Dice on its offense. This thing is now your best anti-vehicle/monster unit; Focused Lance fire is all but impossible to mitigate without an invuln save and the flat 6 damage per successful wound will do wonders against key targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l319&quot;&gt;Line 319:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 315:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**They have the Deadly Demise 1, Strands of Fate, and Harassment Fire, which removes the benefit of cover from an enemy unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**They have the Deadly Demise 1, Strands of Fate, and Harassment Fire, which removes the benefit of cover from an enemy unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**As long as they remain fairly cheap they will provide a nimble weapon platform, that can help support your other units dig out entrenched enemy units. Probably good alongside units of Wind Riders who can take advantage of that cover nerf.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**As long as they remain fairly cheap they will provide a nimble weapon platform, that can help support your other units dig out entrenched enemy units. Probably good alongside units of Wind Riders who can take advantage of that cover nerf.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Hornet&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Lynx&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Warp Hunter&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Dedicated Transports=====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Dedicated Transports=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l331&quot;&gt;Line 331:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 331:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crimson Hunter:&amp;#039;&amp;#039;&amp;#039; +1 to Hit and Wound {{W40Kkeyword|fly}}, with 2 Bright Lances and a Pulse Laser in practice (all on BS3+ base), unless points costs get &amp;#039;&amp;#039;really&amp;#039;&amp;#039; strange, War Walkers, Vypers, and Falcons between them have this base well-covered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crimson Hunter:&amp;#039;&amp;#039;&amp;#039; +1 to Hit and Wound {{W40Kkeyword|fly}}, with 2 Bright Lances and a Pulse Laser in practice (all on BS3+ base), unless points costs get &amp;#039;&amp;#039;really&amp;#039;&amp;#039; strange, War Walkers, Vypers, and Falcons between them have this base well-covered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hemlock Wraithfighter:&amp;#039;&amp;#039;&amp;#039; Has a 9&amp;quot; aura of -1 to Battle-Shock and Leadership tests, but since it hasn&amp;#039;t got Hover you can&amp;#039;t slow down to apply the aura where you need it, and while the guns are honestly perfectly adequate at murdering, well, everything, you&amp;#039;re not strapped for good guns elsewhere on models that don&amp;#039;t have all the problems that come with being {{W40Kkeyword|aircraft}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hemlock Wraithfighter:&amp;#039;&amp;#039;&amp;#039; Has a 9&amp;quot; aura of -1 to Battle-Shock and Leadership tests, but since it hasn&amp;#039;t got Hover you can&amp;#039;t slow down to apply the aura where you need it, and while the guns are honestly perfectly adequate at murdering, well, everything, you&amp;#039;re not strapped for good guns elsewhere on models that don&amp;#039;t have all the problems that come with being {{W40Kkeyword|aircraft}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Nightwing&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Walkers====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Walkers====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walker vehicles can use the Heroic Intervention stratagem&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Your monsters are also Walkers&lt;/del&gt;, but the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keyword has no rules effect on them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;War Walkers:&#039;&#039;&#039; Pretty well-protected with T7 SV3+/4++ W6 as well as making enemies take -1 to wounded&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;re highly mobile with its speed and &#039;&#039;Scout 9&quot;&#039;&#039; letting it reach key positions to open fire.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Let&#039;s be clear: Fire Prisms murder things better &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also die more easily.  Some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points cost of these dudes is their frankly very reasonable durability, which they want anyway since they&#039;re going to Scout forward to get hit first if you go second&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War Walkers&lt;/del&gt;:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;M10 T7 SV3+/4++ W6 - War walkers are back on the menu.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Titanic====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**They come with Scout 9, Strands of Fate, and their Power Fields give them a -1 to be wounded defensive buff; this should keep them around long enough to make an impact on the game.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cobra&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;&lt;/ins&gt;:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Let&#039;s be clear: Fire Prisms murder things better but also die more easily.  Some of the points cost of these dudes is their frankly very reasonable durability, which they want anyway since they&#039;re going to Scout forward to get hit first if you go second.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scorpion&lt;/ins&gt;&amp;lt;sup&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IA&lt;/ins&gt;&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraithlord&lt;/del&gt;&amp;lt;sup&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40Kkeyword|monster}}&lt;/del&gt;&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;M8 &lt;/del&gt;T11 Sv2+ W10, and just... &#039;&#039;too expensive&#039;&#039; to compete with War Walkers, especially because in practice you will &#039;&#039;never&#039;&#039; field one of these without a Spiritseer babysitter (which also slows the unit down to M7).  Just as before, the bare (wraith)bones loadout is simply its boney knuckles and a pair of Shuriken Catapults mounted on its wrists, but you can swap those out for Flamers if you so wish and mount any two heavy weapons onto its shoulders for any conceivable purpose. It can also wield a Ghostglaive (which you should always give it) to punish heavy infantry or monsters with 4 S10 swings at AP-3 for d6+1 damage or 8 S7 AP-2 D2 swipes to clear out GEQ/MEQ blobs. If it should deal the finishing blow to any units it may find itself facing in battle, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Fated Hero&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;will grant you the ability to roll a d6 and add the result to your Fate dice pool. It&#039;s not all good news though; as with the Wraith infantry, the Wraithlord&#039;s BS/WS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill &lt;/del&gt;dropped down to a 4+ natively. Without Spiritseer support, this is a pretty unfortunate debuff to an otherwise fantastic {{W40kkeyword|Walker&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}/{{W40kkeyword|&lt;/del&gt;Monster}} unit. However, if you have the points, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;can&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;pair a Spiritseer with it to grant it +1 to hit and &#039;&#039;&#039;Lethal Hits&#039;&#039;&#039;, which can get particularly spicy with the sheer volume of fire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scatterlasers &lt;/del&gt;or Sweeping Ghostglaive attacks can put out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Monsters===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Walkers====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Wraithlord:&#039;&#039;&#039; &lt;/ins&gt;T11 Sv2+ W10, and just... &#039;&#039;too expensive&#039;&#039; to compete with War Walkers, especially because in practice you will &#039;&#039;never&#039;&#039; field one of these without a Spiritseer babysitter (which also slows the unit down to M7&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; over it&#039;s base 10&quot;&lt;/ins&gt;).  Just as before, the bare (wraith)bones loadout is simply its boney knuckles and a pair of Shuriken Catapults mounted on its wrists, but you can swap those out for Flamers if you so wish and mount any two heavy weapons onto its shoulders for any conceivable purpose. It can also wield a Ghostglaive (which you should always give it) to punish heavy infantry or monsters with 4 S10 swings at AP-3 for d6+1 damage or 8 S7 AP-2 D2 swipes to clear out GEQ/MEQ blobs. If it should deal the finishing blow to any units it may find itself facing in battle, Fated Hero will grant you the ability to roll a d6 and add the result to your Fate dice pool. It&#039;s not all good news though; as with the Wraith infantry, the Wraithlord&#039;s BS/WS dropped down to a 4+ natively. Without Spiritseer support, this is a pretty unfortunate debuff to an otherwise fantastic {{W40kkeyword|Walker Monster}} unit. However, if you have the points, you can pair a Spiritseer with it to grant it +1 to hit and &#039;&#039;&#039;Lethal Hits&#039;&#039;&#039;, which can get particularly spicy with the sheer volume of fire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scatter lasers &lt;/ins&gt;or Sweeping Ghostglaive attacks can put out&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Wraithseer&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; A Wraithlord with a Warlock inside of it, but it can be led by a Spiritseer all the same. While it gets a 4++ invuln and keeps the Destructor psychic weapon, it can only equip a single heavy weapon, a massive letdown when compared to the Wraithlord&#039;s many guns and isn&#039;t compensated much by making anyone it shoots take a battle-shock test. While it comes stock with a Ghostspear, it&#039;s more or less an inferior Ghostglaive with the benefit of &#039;&#039;[Anti-Infantry 2+]&#039;&#039; and &#039;&#039;[Precision]&#039;&#039; is using the Strike profile&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;====Titanic&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Titanic====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wraithknight&amp;lt;sup&amp;gt;{{W40Kkeyword|monster}}&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Your competition to the Imperial Knight is... looking kinda squishy to be honest. Capping at T12 (only 1 toughness higher than a Wraithlord half its size) and W18, it&amp;#039;s still quite vulnerable to lascannons or similar weaponry. Sure, it has a 2+ save, but that&amp;#039;s not going to really do much against the kind of firepower that&amp;#039;s going to be pointed at this behemoth. Of course, there&amp;#039;s no native invuln save to help against heavier weaponry unless you strictly forego one of the Wraithknight&amp;#039;s extremely lethal weapons for a Scattershield, so you&amp;#039;re going to have to weigh your choices. Do you sacrifice a Heavy Wraithcannon (R36 d3 shots at S20 AP-4 2D6 - with Dev Wounds and Blast; note that it doesn&amp;#039;t have Indirect Fire, like some are claiming; its a Titanic unit, what were you expecting, that it would be armed with a water gun?) just to have a half decent save against the likes of a lascannon? Whatever your choice, you do still at least have the option of pairing either the Scattershield or the Wraithcannon with another Wraithcannon, Suncannon, or Titanic Ghostglaive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wraithknight&amp;lt;sup&amp;gt;{{W40Kkeyword|monster}}&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Your competition to the Imperial Knight is... looking kinda squishy to be honest. Capping at T12 (only 1 toughness higher than a Wraithlord half its size) and W18, it&amp;#039;s still quite vulnerable to lascannons or similar weaponry. Sure, it has a 2+ save, but that&amp;#039;s not going to really do much against the kind of firepower that&amp;#039;s going to be pointed at this behemoth. Of course, there&amp;#039;s no native invuln save to help against heavier weaponry unless you strictly forego one of the Wraithknight&amp;#039;s extremely lethal weapons for a Scattershield, so you&amp;#039;re going to have to weigh your choices. Do you sacrifice a Heavy Wraithcannon (R36 d3 shots at S20 AP-4 2D6 - with Dev Wounds and Blast; note that it doesn&amp;#039;t have Indirect Fire, like some are claiming; its a Titanic unit, what were you expecting, that it would be armed with a water gun?) just to have a half decent save against the likes of a lascannon? Whatever your choice, you do still at least have the option of pairing either the Scattershield or the Wraithcannon with another Wraithcannon, Suncannon, or Titanic Ghostglaive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately, the Suncannon is &amp;#039;&amp;#039;still&amp;#039;&amp;#039; 2d6 shots, leaving it as an extremely swingy option for dealing with infantry. Even at a flat D3 and AP-3, you have better, more cost effective anti-infantry weapons at your disposal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately, the Suncannon is &amp;#039;&amp;#039;still&amp;#039;&amp;#039; 2d6 shots, leaving it as an extremely swingy option for dealing with infantry. Even at a flat D3 and AP-3, you have better, more cost effective anti-infantry weapons at your disposal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l350&quot;&gt;Line 350:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 358:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**to demonstrate how you can deal with a Wraithknight we can take a quick look in the Marine Index: 2x Predator Annihilator’s (260pts- 110pts cheaper then the Knight; you could almost go for 3 for nearly the same price). That gives you: 2x Predator twin Lascannon (2xD6+1) 2x Hunter killer missiles (2xD6) 4x Lascannons (4xD6+1). Add in Re-rolling damage rolls of 1 and Oath of Moment and they will light a Wraithknight up like a Christmas tree, even on an average roll. 8D6 +6 will put a Wraithknight in the ground with little difficulty, especially if you don’t give up one of the Wraith Cannon’s for the shield.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**to demonstrate how you can deal with a Wraithknight we can take a quick look in the Marine Index: 2x Predator Annihilator’s (260pts- 110pts cheaper then the Knight; you could almost go for 3 for nearly the same price). That gives you: 2x Predator twin Lascannon (2xD6+1) 2x Hunter killer missiles (2xD6) 4x Lascannons (4xD6+1). Add in Re-rolling damage rolls of 1 and Oath of Moment and they will light a Wraithknight up like a Christmas tree, even on an average roll. 8D6 +6 will put a Wraithknight in the ground with little difficulty, especially if you don’t give up one of the Wraith Cannon’s for the shield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Cobra&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Scorpion&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skathach Wraithknight&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skathach Wraithknight&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Phantom Titan&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; A zippy but relatively durable titan at T14 and W55, but it&amp;#039;s only got a 2+ save with the 5++ only working against any guns. It can walk over most things like anything short of other titans and tall terrain and can shoot and charge after falling back, giving it an exceptional amount of mobility, but it is CP hungry as any stratagems used on it require triple the cost.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Phantom Titan&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; A zippy but relatively durable titan at T14 and W55, but it&amp;#039;s only got a 2+ save with the 5++ only working against any guns. It can walk over most things like anything short of other titans and tall terrain and can shoot and charge after falling back, giving it an exceptional amount of mobility, but it is CP hungry as any stratagems used on it require triple the cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56987&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Titanic */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56987&amp;oldid=prev"/>
		<updated>2023-06-23T22:22:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Titanic&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:22, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l341&quot;&gt;Line 341:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 341:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Titanic=====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Titanic=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Phantom Titan:&#039;&#039;&#039; A zippy but relatively durable titan at T14 and W55, but it&#039;s only got a 2+ save with the 5++ only working against any guns. It can walk over most things like anything short of other titans and tall terrain and can shoot and charge after falling back, giving it an exceptional amount of mobility, but it is CP hungry as any stratagems used on it require triple the cost.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wraithknight&amp;lt;sup&amp;gt;{{W40Kkeyword|monster}}&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Your competition to the Imperial Knight is... looking kinda squishy to be honest. Capping at T12 (only 1 toughness higher than a Wraithlord half its size) and W18, it&amp;#039;s still quite vulnerable to lascannons or similar weaponry. Sure, it has a 2+ save, but that&amp;#039;s not going to really do much against the kind of firepower that&amp;#039;s going to be pointed at this behemoth. Of course, there&amp;#039;s no native invuln save to help against heavier weaponry unless you strictly forego one of the Wraithknight&amp;#039;s extremely lethal weapons for a Scattershield, so you&amp;#039;re going to have to weigh your choices. Do you sacrifice a Heavy Wraithcannon (R36 d3 shots at S20 AP-4 2D6 - with Dev Wounds and Blast; note that it doesn&amp;#039;t have Indirect Fire, like some are claiming; its a Titanic unit, what were you expecting, that it would be armed with a water gun?) just to have a half decent save against the likes of a lascannon? Whatever your choice, you do still at least have the option of pairing either the Scattershield or the Wraithcannon with another Wraithcannon, Suncannon, or Titanic Ghostglaive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wraithknight&amp;lt;sup&amp;gt;{{W40Kkeyword|monster}}&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Your competition to the Imperial Knight is... looking kinda squishy to be honest. Capping at T12 (only 1 toughness higher than a Wraithlord half its size) and W18, it&amp;#039;s still quite vulnerable to lascannons or similar weaponry. Sure, it has a 2+ save, but that&amp;#039;s not going to really do much against the kind of firepower that&amp;#039;s going to be pointed at this behemoth. Of course, there&amp;#039;s no native invuln save to help against heavier weaponry unless you strictly forego one of the Wraithknight&amp;#039;s extremely lethal weapons for a Scattershield, so you&amp;#039;re going to have to weigh your choices. Do you sacrifice a Heavy Wraithcannon (R36 d3 shots at S20 AP-4 2D6 - with Dev Wounds and Blast; note that it doesn&amp;#039;t have Indirect Fire, like some are claiming; its a Titanic unit, what were you expecting, that it would be armed with a water gun?) just to have a half decent save against the likes of a lascannon? Whatever your choice, you do still at least have the option of pairing either the Scattershield or the Wraithcannon with another Wraithcannon, Suncannon, or Titanic Ghostglaive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately, the Suncannon is &amp;#039;&amp;#039;still&amp;#039;&amp;#039; 2d6 shots, leaving it as an extremely swingy option for dealing with infantry. Even at a flat D3 and AP-3, you have better, more cost effective anti-infantry weapons at your disposal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately, the Suncannon is &amp;#039;&amp;#039;still&amp;#039;&amp;#039; 2d6 shots, leaving it as an extremely swingy option for dealing with infantry. Even at a flat D3 and AP-3, you have better, more cost effective anti-infantry weapons at your disposal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l350&quot;&gt;Line 350:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 349:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**if you go full offense, you can take two Wraith Cannons, but by doing so you forfeit any sort of Invulnerable save- leavening you very exposed to the big guns of your opponent, as the Wraith Cannons have a fairly shot range. Your can however take a shield providing you that much needed inv save, but by doing so you halve your offensive output.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**if you go full offense, you can take two Wraith Cannons, but by doing so you forfeit any sort of Invulnerable save- leavening you very exposed to the big guns of your opponent, as the Wraith Cannons have a fairly shot range. Your can however take a shield providing you that much needed inv save, but by doing so you halve your offensive output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**to demonstrate how you can deal with a Wraithknight we can take a quick look in the Marine Index: 2x Predator Annihilator’s (260pts- 110pts cheaper then the Knight; you could almost go for 3 for nearly the same price). That gives you: 2x Predator twin Lascannon (2xD6+1) 2x Hunter killer missiles (2xD6) 4x Lascannons (4xD6+1). Add in Re-rolling damage rolls of 1 and Oath of Moment and they will light a Wraithknight up like a Christmas tree, even on an average roll. 8D6 +6 will put a Wraithknight in the ground with little difficulty, especially if you don’t give up one of the Wraith Cannon’s for the shield.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**to demonstrate how you can deal with a Wraithknight we can take a quick look in the Marine Index: 2x Predator Annihilator’s (260pts- 110pts cheaper then the Knight; you could almost go for 3 for nearly the same price). That gives you: 2x Predator twin Lascannon (2xD6+1) 2x Hunter killer missiles (2xD6) 4x Lascannons (4xD6+1). Add in Re-rolling damage rolls of 1 and Oath of Moment and they will light a Wraithknight up like a Christmas tree, even on an average roll. 8D6 +6 will put a Wraithknight in the ground with little difficulty, especially if you don’t give up one of the Wraith Cannon’s for the shield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Cobra&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Scorpion&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Skathach Wraithknight&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Phantom Titan&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; A zippy but relatively durable titan at T14 and W55, but it&#039;s only got a 2+ save with the 5++ only working against any guns. It can walk over most things like anything short of other titans and tall terrain and can shoot and charge after falling back, giving it an exceptional amount of mobility, but it is CP hungry as any stratagems used on it require triple the cost.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Revenant Titan&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Fortifications===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Fortifications===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56986&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Aspect Warriors */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56986&amp;oldid=prev"/>
		<updated>2023-06-23T22:19:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Aspect Warriors&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:19, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l276&quot;&gt;Line 276:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 276:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swooping Hawks:&amp;#039;&amp;#039;&amp;#039; Your flyboys are not only very fast, but they can always fly back into reserves so long as they aren&amp;#039;t in any fights - Not that you&amp;#039;d want them to anyways, their armament is their Lasblasters, decent guns 4 shots at S4 with &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, but not cut out for any armor; add in a bit of ‘Blade Storm’ (or simply taking advantage of Plunging Fire) and their potential damage output improves quite a bit against armored units. With this in mind, these hawks are only good for harassment, jumping in to piss someone off and then flying back away from enemy retribution. This unit would also work very well with ‘Doom’ for that +1 to wound- a very mobile unit, able to deliver a hail of shots (Lethal on a 6) that now wound marines on 3+ (Heck they would be wounding Custodes on 4+) and can get extra AP for just 1CP- they certainly would be a unit that could make sure that’s it’s in position to take full advantage of the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swooping Hawks:&amp;#039;&amp;#039;&amp;#039; Your flyboys are not only very fast, but they can always fly back into reserves so long as they aren&amp;#039;t in any fights - Not that you&amp;#039;d want them to anyways, their armament is their Lasblasters, decent guns 4 shots at S4 with &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, but not cut out for any armor; add in a bit of ‘Blade Storm’ (or simply taking advantage of Plunging Fire) and their potential damage output improves quite a bit against armored units. With this in mind, these hawks are only good for harassment, jumping in to piss someone off and then flying back away from enemy retribution. This unit would also work very well with ‘Doom’ for that +1 to wound- a very mobile unit, able to deliver a hail of shots (Lethal on a 6) that now wound marines on 3+ (Heck they would be wounding Custodes on 4+) and can get extra AP for just 1CP- they certainly would be a unit that could make sure that’s it’s in position to take full advantage of the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warp Spiders:&amp;#039;&amp;#039;&amp;#039; The warp packs are now fully turned into a {{W40kKeyword|Fly}} keyword, though that doesn&amp;#039;t really affect the mobility of the Spiders much. It does, however, change Flickerjump into now giving a flat boost in movement to 24&amp;quot; (over a default of 12&amp;quot;) with a 1/6 chance of suffering a mortal wound on the unit. While they can&amp;#039;t charge after making the jump, you don&amp;#039;t really want to anyway since only the Exarch can take Powerblades and get any sort of AP in a fight. Instead, you&amp;#039;re more inclined to use the Death Spinners, S4 AP0 webbers (&amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; rather than ignoring cover) so you can cheese out armour. They don&amp;#039;t deal a lot of damage, and will struggle to wound most things, unless you get lucky and roll a few 6s - mostly usable as a harassment unit, because you can get them anywhere they need to be (e.g. to pick up Plunging Fire) to both shoot the enemy and be in position for Overwatch.  To give you a sense of how their guns work, each one will, on average, deal 35/36 of a wound to MEQ; since a typical unit of 5 Spiders will have 6 guns in it, a full unit firing will, on average, kill 2 MEQ and leave a third wounded.  Their optimal targets are invuln-based, so their lack of AP won&amp;#039;t matter but their Devastating Wounds still has a chance to be on full display - e.g. they&amp;#039;ll jump in utility against a Chaos Daemons army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warp Spiders:&amp;#039;&amp;#039;&amp;#039; The warp packs are now fully turned into a {{W40kKeyword|Fly}} keyword, though that doesn&amp;#039;t really affect the mobility of the Spiders much. It does, however, change Flickerjump into now giving a flat boost in movement to 24&amp;quot; (over a default of 12&amp;quot;) with a 1/6 chance of suffering a mortal wound on the unit. While they can&amp;#039;t charge after making the jump, you don&amp;#039;t really want to anyway since only the Exarch can take Powerblades and get any sort of AP in a fight. Instead, you&amp;#039;re more inclined to use the Death Spinners, S4 AP0 webbers (&amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; rather than ignoring cover) so you can cheese out armour. They don&amp;#039;t deal a lot of damage, and will struggle to wound most things, unless you get lucky and roll a few 6s - mostly usable as a harassment unit, because you can get them anywhere they need to be (e.g. to pick up Plunging Fire) to both shoot the enemy and be in position for Overwatch.  To give you a sense of how their guns work, each one will, on average, deal 35/36 of a wound to MEQ; since a typical unit of 5 Spiders will have 6 guns in it, a full unit firing will, on average, kill 2 MEQ and leave a third wounded.  Their optimal targets are invuln-based, so their lack of AP won&amp;#039;t matter but their Devastating Wounds still has a chance to be on full display - e.g. they&amp;#039;ll jump in utility against a Chaos Daemons army.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shadow Spectres:&#039;&#039;&#039; One of your better Aspect Warriors (not that the competition is very stiff at the moment). Shadow Spectres return as your speedy, flexible mid-ranged anti-infantry unit this edition. They have a solid defensive profile at 3+/5++ with a baked in -1 to-hit modifier courtesy of  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40kKeyword|&lt;/del&gt;Stealth&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;and have the frankly bonkers ability to freely move another 6&quot; after shooting, no CP or rolls required. This stacks with their normal 12&quot;, giving them immense mobile flexibility to engage and retreat to safer positions. Offensively, they&#039;re quite well equipped to put down MEQ or GEQ models with their focused (S6 AP-2 D2) or dispersed (Ad6 S4 AP-1 D1) profiles respectively. Uniquely among Aspect Warriors, their Exarch isn&#039;t included by default; you have to purchase him separately (with both money and points, funnily enough). Additionally, he&#039;s 20pts as opposed to the 16pts a normal Spectre costs and provides no extra benefits aside the extra wound. Though this makes them the only Aspect unit that can have up to 11 models (160pt 10-elf squad plus the exarch), there&#039;s not really a good reason to splurge for him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shadow Spectres&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;&lt;/ins&gt;:&#039;&#039;&#039; One of your better Aspect Warriors (not that the competition is very stiff at the moment). Shadow Spectres return as your speedy, flexible mid-ranged anti-infantry unit this edition. They have a solid defensive profile at 3+/5++ with a baked in -1 to-hit modifier courtesy of  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Stealth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;and have the frankly bonkers ability to freely move another 6&quot; after shooting, no CP or rolls required. This stacks with their normal 12&quot;, giving them immense mobile flexibility to engage and retreat to safer positions. Offensively, they&#039;re quite well equipped to put down MEQ or GEQ models with their focused (S6 AP-2 D2) or dispersed (Ad6 S4 AP-1 D1) profiles respectively. Uniquely among Aspect Warriors, their Exarch isn&#039;t included by default; you have to purchase him separately (with both money and points, funnily enough). Additionally, he&#039;s 20pts as opposed to the 16pts a normal Spectre costs and provides no extra benefits aside the extra wound. Though this makes them the only Aspect unit that can have up to 11 models (160pt 10-elf squad plus the exarch), there&#039;s not really a good reason to splurge for him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56985&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Phoenix Lords */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56985&amp;oldid=prev"/>
		<updated>2023-06-23T22:18:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Phoenix Lords&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:18, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l223&quot;&gt;Line 223:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Baharroth:&amp;#039;&amp;#039;&amp;#039; Swooping Hawks are full of &amp;#039;&amp;#039;&amp;#039;Lethal Hits&amp;#039;&amp;#039;&amp;#039;, so skip Baharroth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Baharroth:&amp;#039;&amp;#039;&amp;#039; Swooping Hawks are full of &amp;#039;&amp;#039;&amp;#039;Lethal Hits&amp;#039;&amp;#039;&amp;#039;, so skip Baharroth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fuegan:&amp;#039;&amp;#039;&amp;#039; Fire Dragons love +1 to hit, but right now, Fuegan costs too much, plain and simple, relative to the cost of the unit he&amp;#039;s buffing (even after including his own additional firepower).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fuegan:&amp;#039;&amp;#039;&amp;#039; Fire Dragons love +1 to hit, but right now, Fuegan costs too much, plain and simple, relative to the cost of the unit he&amp;#039;s buffing (even after including his own additional firepower).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Irilyth:&#039;&#039;&#039; He&#039;s back, even if his model isn&#039;t actively stocked. His Spear of Starlight Prism Rifle makes him one of your more Lethal ranged characters; 3 S8 AP-2 D4 shots will put down quite out a lotta hurt on any model on 2 legs (that&#039;s, you know, not too big and/or boxy). When paired with his Shadow Spectres, he buffs them by adding 1 to their hit rolls (a pretty good boon when using their focused profile) and by forcing enemy units within 6&quot; to subtract 1 from their battleshock and leadership tests. He can also put up a half decent fight in melee, though if your spectres are in combat, you made some serious mistakes.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jain Zar:&amp;#039;&amp;#039;&amp;#039; Banshees like +1 to hit just fine.  Jain Zar is, in a strong sense, the best Phoenix Lord, because she alone a) provides +1 to hit to a unit that genuinely appreciates it &amp;#039;&amp;#039;while also&amp;#039;&amp;#039; b) providing a secondary benefit to the led unit (Fuegan and Maugan Ra both have secondary benefits that only benefit themselves, although Fuegan&amp;#039;s is a durability buff and hence makes his +1 to hit more likely to stick around). On her own she has a decent melee profile, against generic Infantry (hitting about as hard as a Primaris Captain, if they don’t use their once per battle boost), but like her Scorpion counterpart, is let down by the (only) unit that she can join- as Banshee’s are pretty bad.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jain Zar:&amp;#039;&amp;#039;&amp;#039; Banshees like +1 to hit just fine.  Jain Zar is, in a strong sense, the best Phoenix Lord, because she alone a) provides +1 to hit to a unit that genuinely appreciates it &amp;#039;&amp;#039;while also&amp;#039;&amp;#039; b) providing a secondary benefit to the led unit (Fuegan and Maugan Ra both have secondary benefits that only benefit themselves, although Fuegan&amp;#039;s is a durability buff and hence makes his +1 to hit more likely to stick around). On her own she has a decent melee profile, against generic Infantry (hitting about as hard as a Primaris Captain, if they don’t use their once per battle boost), but like her Scorpion counterpart, is let down by the (only) unit that she can join- as Banshee’s are pretty bad.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Karandras:&amp;#039;&amp;#039;&amp;#039; A decent melee character with Ahra&amp;#039;s Bane giving an extra point in AP in melee compared to the basic claw while its gun has a bump in Strength. Isirmathil, meanwhile, is a bit stronger when compared to the average chainsword with S6 AP-1, but it lacks the damage of the big sword. He has Sustained Assault, which lets him score critical hits on a 4+ (making the &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039; on his weapons all the more relevant- bringing him back up to how he used to be in 9th) when he charges while his special mandiblasters can work on anything that isn&amp;#039;t {{W40kKeyword|Titanic}}. Shame he can only join a Striking Scorpion unit, as they&amp;#039;re kind of in a bit of a no-man&amp;#039;s land when it comes to what they are actually good against; decent mid tier character, let down by the unit he has to join.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Karandras:&amp;#039;&amp;#039;&amp;#039; A decent melee character with Ahra&amp;#039;s Bane giving an extra point in AP in melee compared to the basic claw while its gun has a bump in Strength. Isirmathil, meanwhile, is a bit stronger when compared to the average chainsword with S6 AP-1, but it lacks the damage of the big sword. He has Sustained Assault, which lets him score critical hits on a 4+ (making the &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039; on his weapons all the more relevant- bringing him back up to how he used to be in 9th) when he charges while his special mandiblasters can work on anything that isn&amp;#039;t {{W40kKeyword|Titanic}}. Shame he can only join a Striking Scorpion unit, as they&amp;#039;re kind of in a bit of a no-man&amp;#039;s land when it comes to what they are actually good against; decent mid tier character, let down by the unit he has to join.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Striking Scorpions are chock full of &amp;#039;&amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;&amp;#039;, so skip Karandras.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Striking Scorpions are chock full of &amp;#039;&amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039;&amp;#039;, so skip Karandras.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Maugan Ra:&amp;#039;&amp;#039;&amp;#039;  An excellent choice, because Dark Reapers can ignore negative hit roll modifiers without ignoring Maugan Ra&amp;#039;s +1.  Has the same problem as Fuegan, though - he costs nearly as much as a 10-elf unit of Reapers by himself, and he just doesn&amp;#039;t make a 10-elf squad twice as good with his presence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Maugan Ra:&amp;#039;&amp;#039;&amp;#039;  An excellent choice, because Dark Reapers can ignore negative hit roll modifiers without ignoring Maugan Ra&amp;#039;s +1.  Has the same problem as Fuegan, though - he costs nearly as much as a 10-elf unit of Reapers by himself, and he just doesn&amp;#039;t make a 10-elf squad twice as good with his presence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Irilyth&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; He&#039;s back, even if his model isn&#039;t actively stocked. His Spear of Starlight Prism Rifle makes him one of your more Lethal ranged characters; 3 S8 AP-2 D4 shots will put down quite out a lotta hurt on any model on 2 legs (that&#039;s, you know, not too big and/or boxy). When paired with his Shadow Spectres, he buffs them by adding 1 to their hit rolls (a pretty good boon when using their focused profile) and by forcing enemy units within 6&quot; to subtract 1 from their battleshock and leadership tests. He can also put up a half decent fight in melee, though if your spectres are in combat, you made some serious mistakes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**This does come with a massive glaring issue: [[Derp|He lacks a jump pack and the {{W40kKeyword|Fly}} keyword]]. This means that his squad can&#039;t fly over any terrain and limits their verticality.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Battleline===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Battleline===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56984&amp;oldid=prev</id>
		<title>1d4chan&gt;Lumavah: /* Aspect Warriors */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56984&amp;oldid=prev"/>
		<updated>2023-06-23T22:13:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Aspect Warriors&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:13, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l273&quot;&gt;Line 273:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 273:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swooping Hawks:&amp;#039;&amp;#039;&amp;#039; Your flyboys are not only very fast, but they can always fly back into reserves so long as they aren&amp;#039;t in any fights - Not that you&amp;#039;d want them to anyways, their armament is their Lasblasters, decent guns 4 shots at S4 with &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, but not cut out for any armor; add in a bit of ‘Blade Storm’ (or simply taking advantage of Plunging Fire) and their potential damage output improves quite a bit against armored units. With this in mind, these hawks are only good for harassment, jumping in to piss someone off and then flying back away from enemy retribution. This unit would also work very well with ‘Doom’ for that +1 to wound- a very mobile unit, able to deliver a hail of shots (Lethal on a 6) that now wound marines on 3+ (Heck they would be wounding Custodes on 4+) and can get extra AP for just 1CP- they certainly would be a unit that could make sure that’s it’s in position to take full advantage of the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swooping Hawks:&amp;#039;&amp;#039;&amp;#039; Your flyboys are not only very fast, but they can always fly back into reserves so long as they aren&amp;#039;t in any fights - Not that you&amp;#039;d want them to anyways, their armament is their Lasblasters, decent guns 4 shots at S4 with &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, but not cut out for any armor; add in a bit of ‘Blade Storm’ (or simply taking advantage of Plunging Fire) and their potential damage output improves quite a bit against armored units. With this in mind, these hawks are only good for harassment, jumping in to piss someone off and then flying back away from enemy retribution. This unit would also work very well with ‘Doom’ for that +1 to wound- a very mobile unit, able to deliver a hail of shots (Lethal on a 6) that now wound marines on 3+ (Heck they would be wounding Custodes on 4+) and can get extra AP for just 1CP- they certainly would be a unit that could make sure that’s it’s in position to take full advantage of the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warp Spiders:&amp;#039;&amp;#039;&amp;#039; The warp packs are now fully turned into a {{W40kKeyword|Fly}} keyword, though that doesn&amp;#039;t really affect the mobility of the Spiders much. It does, however, change Flickerjump into now giving a flat boost in movement to 24&amp;quot; (over a default of 12&amp;quot;) with a 1/6 chance of suffering a mortal wound on the unit. While they can&amp;#039;t charge after making the jump, you don&amp;#039;t really want to anyway since only the Exarch can take Powerblades and get any sort of AP in a fight. Instead, you&amp;#039;re more inclined to use the Death Spinners, S4 AP0 webbers (&amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; rather than ignoring cover) so you can cheese out armour. They don&amp;#039;t deal a lot of damage, and will struggle to wound most things, unless you get lucky and roll a few 6s - mostly usable as a harassment unit, because you can get them anywhere they need to be (e.g. to pick up Plunging Fire) to both shoot the enemy and be in position for Overwatch.  To give you a sense of how their guns work, each one will, on average, deal 35/36 of a wound to MEQ; since a typical unit of 5 Spiders will have 6 guns in it, a full unit firing will, on average, kill 2 MEQ and leave a third wounded.  Their optimal targets are invuln-based, so their lack of AP won&amp;#039;t matter but their Devastating Wounds still has a chance to be on full display - e.g. they&amp;#039;ll jump in utility against a Chaos Daemons army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warp Spiders:&amp;#039;&amp;#039;&amp;#039; The warp packs are now fully turned into a {{W40kKeyword|Fly}} keyword, though that doesn&amp;#039;t really affect the mobility of the Spiders much. It does, however, change Flickerjump into now giving a flat boost in movement to 24&amp;quot; (over a default of 12&amp;quot;) with a 1/6 chance of suffering a mortal wound on the unit. While they can&amp;#039;t charge after making the jump, you don&amp;#039;t really want to anyway since only the Exarch can take Powerblades and get any sort of AP in a fight. Instead, you&amp;#039;re more inclined to use the Death Spinners, S4 AP0 webbers (&amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; rather than ignoring cover) so you can cheese out armour. They don&amp;#039;t deal a lot of damage, and will struggle to wound most things, unless you get lucky and roll a few 6s - mostly usable as a harassment unit, because you can get them anywhere they need to be (e.g. to pick up Plunging Fire) to both shoot the enemy and be in position for Overwatch.  To give you a sense of how their guns work, each one will, on average, deal 35/36 of a wound to MEQ; since a typical unit of 5 Spiders will have 6 guns in it, a full unit firing will, on average, kill 2 MEQ and leave a third wounded.  Their optimal targets are invuln-based, so their lack of AP won&amp;#039;t matter but their Devastating Wounds still has a chance to be on full display - e.g. they&amp;#039;ll jump in utility against a Chaos Daemons army.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shadow Spectres:&#039;&#039;&#039; One of your better Aspect Warriors (not that the competition is very stiff at the moment). Shadow Spectres return as your speedy, flexible mid-ranged anti-infantry unit this edition. They have a solid defensive profile at 3+/5++ with a baked in -1 to-hit modifier courtesy of {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W40KKeyword&lt;/del&gt;|Stealth}} and have the frankly bonkers ability to freely move another 6&quot; after shooting, no CP or rolls required. This stacks with their normal 12&quot;, giving them immense mobile flexibility to engage and retreat to safer positions. Offensively, they&#039;re quite well equipped to put down MEQ or GEQ models with their focused (S6 AP-2 D2) or dispersed (Ad6 S4 AP-1 D1) profiles respectively. Uniquely among Aspect Warriors, their Exarch isn&#039;t included by default; you have to purchase him separately (with both money and points, funnily enough). Additionally, he&#039;s 20pts as opposed to the 16pts a normal Spectre costs and provides no extra benefits aside the extra wound. Though this makes them the only Aspect unit that can have up to 11 models (160pt 10-elf squad plus the exarch), there&#039;s not really a good reason to splurge for him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shadow Spectres:&#039;&#039;&#039; One of your better Aspect Warriors (not that the competition is very stiff at the moment). Shadow Spectres return as your speedy, flexible mid-ranged anti-infantry unit this edition. They have a solid defensive profile at 3+/5++ with a baked in -1 to-hit modifier courtesy of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W40kKeyword&lt;/ins&gt;|Stealth}} and have the frankly bonkers ability to freely move another 6&quot; after shooting, no CP or rolls required. This stacks with their normal 12&quot;, giving them immense mobile flexibility to engage and retreat to safer positions. Offensively, they&#039;re quite well equipped to put down MEQ or GEQ models with their focused (S6 AP-2 D2) or dispersed (Ad6 S4 AP-1 D1) profiles respectively. Uniquely among Aspect Warriors, their Exarch isn&#039;t included by default; you have to purchase him separately (with both money and points, funnily enough). Additionally, he&#039;s 20pts as opposed to the 16pts a normal Spectre costs and provides no extra benefits aside the extra wound. Though this makes them the only Aspect unit that can have up to 11 models (160pt 10-elf squad plus the exarch), there&#039;s not really a good reason to splurge for him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lumavah</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56983&amp;oldid=prev</id>
		<title>1d4chan&gt;Lumavah: /* Aspect Warriors */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56983&amp;oldid=prev"/>
		<updated>2023-06-23T22:12:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Aspect Warriors&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:12, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l273&quot;&gt;Line 273:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 273:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swooping Hawks:&amp;#039;&amp;#039;&amp;#039; Your flyboys are not only very fast, but they can always fly back into reserves so long as they aren&amp;#039;t in any fights - Not that you&amp;#039;d want them to anyways, their armament is their Lasblasters, decent guns 4 shots at S4 with &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, but not cut out for any armor; add in a bit of ‘Blade Storm’ (or simply taking advantage of Plunging Fire) and their potential damage output improves quite a bit against armored units. With this in mind, these hawks are only good for harassment, jumping in to piss someone off and then flying back away from enemy retribution. This unit would also work very well with ‘Doom’ for that +1 to wound- a very mobile unit, able to deliver a hail of shots (Lethal on a 6) that now wound marines on 3+ (Heck they would be wounding Custodes on 4+) and can get extra AP for just 1CP- they certainly would be a unit that could make sure that’s it’s in position to take full advantage of the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swooping Hawks:&amp;#039;&amp;#039;&amp;#039; Your flyboys are not only very fast, but they can always fly back into reserves so long as they aren&amp;#039;t in any fights - Not that you&amp;#039;d want them to anyways, their armament is their Lasblasters, decent guns 4 shots at S4 with &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, but not cut out for any armor; add in a bit of ‘Blade Storm’ (or simply taking advantage of Plunging Fire) and their potential damage output improves quite a bit against armored units. With this in mind, these hawks are only good for harassment, jumping in to piss someone off and then flying back away from enemy retribution. This unit would also work very well with ‘Doom’ for that +1 to wound- a very mobile unit, able to deliver a hail of shots (Lethal on a 6) that now wound marines on 3+ (Heck they would be wounding Custodes on 4+) and can get extra AP for just 1CP- they certainly would be a unit that could make sure that’s it’s in position to take full advantage of the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warp Spiders:&amp;#039;&amp;#039;&amp;#039; The warp packs are now fully turned into a {{W40kKeyword|Fly}} keyword, though that doesn&amp;#039;t really affect the mobility of the Spiders much. It does, however, change Flickerjump into now giving a flat boost in movement to 24&amp;quot; (over a default of 12&amp;quot;) with a 1/6 chance of suffering a mortal wound on the unit. While they can&amp;#039;t charge after making the jump, you don&amp;#039;t really want to anyway since only the Exarch can take Powerblades and get any sort of AP in a fight. Instead, you&amp;#039;re more inclined to use the Death Spinners, S4 AP0 webbers (&amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; rather than ignoring cover) so you can cheese out armour. They don&amp;#039;t deal a lot of damage, and will struggle to wound most things, unless you get lucky and roll a few 6s - mostly usable as a harassment unit, because you can get them anywhere they need to be (e.g. to pick up Plunging Fire) to both shoot the enemy and be in position for Overwatch.  To give you a sense of how their guns work, each one will, on average, deal 35/36 of a wound to MEQ; since a typical unit of 5 Spiders will have 6 guns in it, a full unit firing will, on average, kill 2 MEQ and leave a third wounded.  Their optimal targets are invuln-based, so their lack of AP won&amp;#039;t matter but their Devastating Wounds still has a chance to be on full display - e.g. they&amp;#039;ll jump in utility against a Chaos Daemons army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warp Spiders:&amp;#039;&amp;#039;&amp;#039; The warp packs are now fully turned into a {{W40kKeyword|Fly}} keyword, though that doesn&amp;#039;t really affect the mobility of the Spiders much. It does, however, change Flickerjump into now giving a flat boost in movement to 24&amp;quot; (over a default of 12&amp;quot;) with a 1/6 chance of suffering a mortal wound on the unit. While they can&amp;#039;t charge after making the jump, you don&amp;#039;t really want to anyway since only the Exarch can take Powerblades and get any sort of AP in a fight. Instead, you&amp;#039;re more inclined to use the Death Spinners, S4 AP0 webbers (&amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; rather than ignoring cover) so you can cheese out armour. They don&amp;#039;t deal a lot of damage, and will struggle to wound most things, unless you get lucky and roll a few 6s - mostly usable as a harassment unit, because you can get them anywhere they need to be (e.g. to pick up Plunging Fire) to both shoot the enemy and be in position for Overwatch.  To give you a sense of how their guns work, each one will, on average, deal 35/36 of a wound to MEQ; since a typical unit of 5 Spiders will have 6 guns in it, a full unit firing will, on average, kill 2 MEQ and leave a third wounded.  Their optimal targets are invuln-based, so their lack of AP won&amp;#039;t matter but their Devastating Wounds still has a chance to be on full display - e.g. they&amp;#039;ll jump in utility against a Chaos Daemons army.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shadow Spectres:&#039;&#039;&#039; One of your better Aspect Warriors (not that the competition is very stiff at the moment). Shadow Spectres return as your speedy, flexible mid-ranged anti-infantry unit this edition. They have a solid defensive profile at 3+/5++ with a baked in -1 to-hit modifier courtesy of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;W40KKeyword|Stealth&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;and have the frankly bonkers ability to freely move another 6&quot; after shooting, no CP or rolls required. This stacks with their normal 12&quot;, giving them immense mobile flexibility to engage and retreat to safer positions. Offensively, they&#039;re quite well equipped to put down MEQ or GEQ models with their focused (S6 AP-2 D2) or dispersed (Ad6 S4 AP-1 D1) profiles respectively. Uniquely among Aspect Warriors, their Exarch isn&#039;t included by default; you have to purchase him separately (with both money and points, funnily enough). Additionally, he&#039;s 20pts as opposed to the 16pts a normal Spectre costs and provides no extra benefits aside the extra wound. Though this makes them the only Aspect unit that can have up to 11 models (160pt 10-elf squad plus the exarch), there&#039;s not really a good reason to splurge for him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shadow Spectres:&#039;&#039;&#039; One of your better Aspect Warriors (not that the competition is very stiff at the moment). Shadow Spectres return as your speedy, flexible mid-ranged anti-infantry unit this edition. They have a solid defensive profile at 3+/5++ with a baked in -1 to-hit modifier courtesy of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;W40KKeyword|Stealth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;and have the frankly bonkers ability to freely move another 6&quot; after shooting, no CP or rolls required. This stacks with their normal 12&quot;, giving them immense mobile flexibility to engage and retreat to safer positions. Offensively, they&#039;re quite well equipped to put down MEQ or GEQ models with their focused (S6 AP-2 D2) or dispersed (Ad6 S4 AP-1 D1) profiles respectively. Uniquely among Aspect Warriors, their Exarch isn&#039;t included by default; you have to purchase him separately (with both money and points, funnily enough). Additionally, he&#039;s 20pts as opposed to the 16pts a normal Spectre costs and provides no extra benefits aside the extra wound. Though this makes them the only Aspect unit that can have up to 11 models (160pt 10-elf squad plus the exarch), there&#039;s not really a good reason to splurge for him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lumavah</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56982&amp;oldid=prev</id>
		<title>1d4chan&gt;Lumavah: /* Infantry */ not really. Fire Dragons tend to struggle against vehicles currently and are certainly not equipped to deal with infantry the way Wraithguard are. The only reason to bring Fire Dragons currently is their cheaper cost, but they&#039;re otherwise inferior to Wraithguard in virtually all other aspects.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56982&amp;oldid=prev"/>
		<updated>2023-06-23T22:10:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Infantry: &lt;/span&gt; not really. Fire Dragons tend to struggle against vehicles currently and are certainly not equipped to deal with infantry the way Wraithguard are. The only reason to bring Fire Dragons currently is their cheaper cost, but they&amp;#039;re otherwise inferior to Wraithguard in virtually all other aspects.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:10, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l250&quot;&gt;Line 250:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 250:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Ghostswords are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; the best choice for your Wraithblades. Sure, you get 5 attacks to the 3 a Ghostaxe would grant you, but the Ghostaxe hits slightly harder and deals a flat 2 damage per swing. Additionally, the 4++ invuln save the Forceshield gives you is &amp;#039;&amp;#039;really&amp;#039;&amp;#039; hard to say no to. You&amp;#039;ll likely only ever want the Ghostswords if you&amp;#039;re dealing with a GEQ-heavy army, and even then, you&amp;#039;ll probably prefer using more affordable Banshees, Scorpions, or regular Guardian Defenders to clean up the chaff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Ghostswords are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; the best choice for your Wraithblades. Sure, you get 5 attacks to the 3 a Ghostaxe would grant you, but the Ghostaxe hits slightly harder and deals a flat 2 damage per swing. Additionally, the 4++ invuln save the Forceshield gives you is &amp;#039;&amp;#039;really&amp;#039;&amp;#039; hard to say no to. You&amp;#039;ll likely only ever want the Ghostswords if you&amp;#039;re dealing with a GEQ-heavy army, and even then, you&amp;#039;ll probably prefer using more affordable Banshees, Scorpions, or regular Guardian Defenders to clean up the chaff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wraithguard:&amp;#039;&amp;#039;&amp;#039; As to be expected from Wraith units, Wraithguard return to the new edition tougher than ever: T7 with a 2+ save and 3 wounds apiece lets these guys wade through small arms fire without a care in the world. Indeed, even a bump up to a movement of 6&amp;quot; grants Wraithguard just a smidge more pep to their step compared to prior editions. Offensively, they still hit really damn hard with their S10 D-Scythes or S14(!) Wraithcannons eviscerating anything on two legs. They can even, once per battle round, retaliate against any attacks (melee or ranged) by firing off a volley against their assailants. Yes, they can fire their weapons at point blank range if their foes were trying to hit them with a stick. Unfortunately, this came at the cost of their native accuracy; all Wraithguard weapon profiles have degraded to a BS of a 4+ now. This all but mandates that you bring a {{W40kkeyword|Spiritseer}} and put it in the squad to restore their accuracy to a more reliable 3+. This is recommended anyway due to the Spiritseer being able to resurrect a Wraithguard/blade model once per turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wraithguard:&amp;#039;&amp;#039;&amp;#039; As to be expected from Wraith units, Wraithguard return to the new edition tougher than ever: T7 with a 2+ save and 3 wounds apiece lets these guys wade through small arms fire without a care in the world. Indeed, even a bump up to a movement of 6&amp;quot; grants Wraithguard just a smidge more pep to their step compared to prior editions. Offensively, they still hit really damn hard with their S10 D-Scythes or S14(!) Wraithcannons eviscerating anything on two legs. They can even, once per battle round, retaliate against any attacks (melee or ranged) by firing off a volley against their assailants. Yes, they can fire their weapons at point blank range if their foes were trying to hit them with a stick. Unfortunately, this came at the cost of their native accuracy; all Wraithguard weapon profiles have degraded to a BS of a 4+ now. This all but mandates that you bring a {{W40kkeyword|Spiritseer}} and put it in the squad to restore their accuracy to a more reliable 3+. This is recommended anyway due to the Spiritseer being able to resurrect a Wraithguard/blade model once per turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The question of whether you should solve problems with a Spiritseer-led unit of 5 Wraithguard in a Wave Serpent or Fuegan and 10 Fire Dragons in a Wave Serpent is going to come down entirely to points costs - both units are designed to hunt the same targets.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Aspect Warriors====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Aspect Warriors====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lumavah</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56981&amp;oldid=prev</id>
		<title>1d4chan&gt;Lumavah: /* Phoenix Lords */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56981&amp;oldid=prev"/>
		<updated>2023-06-23T22:02:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Phoenix Lords&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:02, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l223&quot;&gt;Line 223:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Baharroth:&amp;#039;&amp;#039;&amp;#039; Swooping Hawks are full of &amp;#039;&amp;#039;&amp;#039;Lethal Hits&amp;#039;&amp;#039;&amp;#039;, so skip Baharroth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Baharroth:&amp;#039;&amp;#039;&amp;#039; Swooping Hawks are full of &amp;#039;&amp;#039;&amp;#039;Lethal Hits&amp;#039;&amp;#039;&amp;#039;, so skip Baharroth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fuegan:&amp;#039;&amp;#039;&amp;#039; Fire Dragons love +1 to hit, but right now, Fuegan costs too much, plain and simple, relative to the cost of the unit he&amp;#039;s buffing (even after including his own additional firepower).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fuegan:&amp;#039;&amp;#039;&amp;#039; Fire Dragons love +1 to hit, but right now, Fuegan costs too much, plain and simple, relative to the cost of the unit he&amp;#039;s buffing (even after including his own additional firepower).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Irilyth:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given what forgeworld stuff is getting axed for a number of factions already&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s doubtful these guys &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be seen &lt;/del&gt;any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time soon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Irilyth:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He&#039;s back&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if his model isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t actively stocked. His Spear of Starlight Prism Rifle makes him one of your more Lethal ranged characters; 3 S8 AP-2 D4 shots &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put down quite out a lotta hurt on &lt;/ins&gt;any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;model on 2 legs (that&#039;s, you know, not too big and/or boxy). When paired with his Shadow Spectres, he buffs them by adding 1 to their hit rolls (a pretty good boon when using their focused profile) and by forcing enemy units within 6&quot; to subtract 1 from their battleshock and leadership tests. He can also put up a half decent fight in melee, though if your spectres are in combat, you made some serious mistakes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jain Zar:&amp;#039;&amp;#039;&amp;#039; Banshees like +1 to hit just fine.  Jain Zar is, in a strong sense, the best Phoenix Lord, because she alone a) provides +1 to hit to a unit that genuinely appreciates it &amp;#039;&amp;#039;while also&amp;#039;&amp;#039; b) providing a secondary benefit to the led unit (Fuegan and Maugan Ra both have secondary benefits that only benefit themselves, although Fuegan&amp;#039;s is a durability buff and hence makes his +1 to hit more likely to stick around). On her own she has a decent melee profile, against generic Infantry (hitting about as hard as a Primaris Captain, if they don’t use their once per battle boost), but like her Scorpion counterpart, is let down by the (only) unit that she can join- as Banshee’s are pretty bad.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jain Zar:&amp;#039;&amp;#039;&amp;#039; Banshees like +1 to hit just fine.  Jain Zar is, in a strong sense, the best Phoenix Lord, because she alone a) provides +1 to hit to a unit that genuinely appreciates it &amp;#039;&amp;#039;while also&amp;#039;&amp;#039; b) providing a secondary benefit to the led unit (Fuegan and Maugan Ra both have secondary benefits that only benefit themselves, although Fuegan&amp;#039;s is a durability buff and hence makes his +1 to hit more likely to stick around). On her own she has a decent melee profile, against generic Infantry (hitting about as hard as a Primaris Captain, if they don’t use their once per battle boost), but like her Scorpion counterpart, is let down by the (only) unit that she can join- as Banshee’s are pretty bad.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Karandras:&amp;#039;&amp;#039;&amp;#039; A decent melee character with Ahra&amp;#039;s Bane giving an extra point in AP in melee compared to the basic claw while its gun has a bump in Strength. Isirmathil, meanwhile, is a bit stronger when compared to the average chainsword with S6 AP-1, but it lacks the damage of the big sword. He has Sustained Assault, which lets him score critical hits on a 4+ (making the &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039; on his weapons all the more relevant- bringing him back up to how he used to be in 9th) when he charges while his special mandiblasters can work on anything that isn&amp;#039;t {{W40kKeyword|Titanic}}. Shame he can only join a Striking Scorpion unit, as they&amp;#039;re kind of in a bit of a no-man&amp;#039;s land when it comes to what they are actually good against; decent mid tier character, let down by the unit he has to join.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Karandras:&amp;#039;&amp;#039;&amp;#039; A decent melee character with Ahra&amp;#039;s Bane giving an extra point in AP in melee compared to the basic claw while its gun has a bump in Strength. Isirmathil, meanwhile, is a bit stronger when compared to the average chainsword with S6 AP-1, but it lacks the damage of the big sword. He has Sustained Assault, which lets him score critical hits on a 4+ (making the &amp;#039;&amp;#039;Sustained Hits 1&amp;#039;&amp;#039; on his weapons all the more relevant- bringing him back up to how he used to be in 9th) when he charges while his special mandiblasters can work on anything that isn&amp;#039;t {{W40kKeyword|Titanic}}. Shame he can only join a Striking Scorpion unit, as they&amp;#039;re kind of in a bit of a no-man&amp;#039;s land when it comes to what they are actually good against; decent mid tier character, let down by the unit he has to join.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lumavah</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56980&amp;oldid=prev</id>
		<title>1d4chan&gt;Lumavah: /* Aspect Warriors */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Eldar&amp;diff=56980&amp;oldid=prev"/>
		<updated>2023-06-23T21:54:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Aspect Warriors&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:54, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l274&quot;&gt;Line 274:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 274:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swooping Hawks:&amp;#039;&amp;#039;&amp;#039; Your flyboys are not only very fast, but they can always fly back into reserves so long as they aren&amp;#039;t in any fights - Not that you&amp;#039;d want them to anyways, their armament is their Lasblasters, decent guns 4 shots at S4 with &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, but not cut out for any armor; add in a bit of ‘Blade Storm’ (or simply taking advantage of Plunging Fire) and their potential damage output improves quite a bit against armored units. With this in mind, these hawks are only good for harassment, jumping in to piss someone off and then flying back away from enemy retribution. This unit would also work very well with ‘Doom’ for that +1 to wound- a very mobile unit, able to deliver a hail of shots (Lethal on a 6) that now wound marines on 3+ (Heck they would be wounding Custodes on 4+) and can get extra AP for just 1CP- they certainly would be a unit that could make sure that’s it’s in position to take full advantage of the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Swooping Hawks:&amp;#039;&amp;#039;&amp;#039; Your flyboys are not only very fast, but they can always fly back into reserves so long as they aren&amp;#039;t in any fights - Not that you&amp;#039;d want them to anyways, their armament is their Lasblasters, decent guns 4 shots at S4 with &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039;, but not cut out for any armor; add in a bit of ‘Blade Storm’ (or simply taking advantage of Plunging Fire) and their potential damage output improves quite a bit against armored units. With this in mind, these hawks are only good for harassment, jumping in to piss someone off and then flying back away from enemy retribution. This unit would also work very well with ‘Doom’ for that +1 to wound- a very mobile unit, able to deliver a hail of shots (Lethal on a 6) that now wound marines on 3+ (Heck they would be wounding Custodes on 4+) and can get extra AP for just 1CP- they certainly would be a unit that could make sure that’s it’s in position to take full advantage of the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warp Spiders:&amp;#039;&amp;#039;&amp;#039; The warp packs are now fully turned into a {{W40kKeyword|Fly}} keyword, though that doesn&amp;#039;t really affect the mobility of the Spiders much. It does, however, change Flickerjump into now giving a flat boost in movement to 24&amp;quot; (over a default of 12&amp;quot;) with a 1/6 chance of suffering a mortal wound on the unit. While they can&amp;#039;t charge after making the jump, you don&amp;#039;t really want to anyway since only the Exarch can take Powerblades and get any sort of AP in a fight. Instead, you&amp;#039;re more inclined to use the Death Spinners, S4 AP0 webbers (&amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; rather than ignoring cover) so you can cheese out armour. They don&amp;#039;t deal a lot of damage, and will struggle to wound most things, unless you get lucky and roll a few 6s - mostly usable as a harassment unit, because you can get them anywhere they need to be (e.g. to pick up Plunging Fire) to both shoot the enemy and be in position for Overwatch.  To give you a sense of how their guns work, each one will, on average, deal 35/36 of a wound to MEQ; since a typical unit of 5 Spiders will have 6 guns in it, a full unit firing will, on average, kill 2 MEQ and leave a third wounded.  Their optimal targets are invuln-based, so their lack of AP won&amp;#039;t matter but their Devastating Wounds still has a chance to be on full display - e.g. they&amp;#039;ll jump in utility against a Chaos Daemons army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Warp Spiders:&amp;#039;&amp;#039;&amp;#039; The warp packs are now fully turned into a {{W40kKeyword|Fly}} keyword, though that doesn&amp;#039;t really affect the mobility of the Spiders much. It does, however, change Flickerjump into now giving a flat boost in movement to 24&amp;quot; (over a default of 12&amp;quot;) with a 1/6 chance of suffering a mortal wound on the unit. While they can&amp;#039;t charge after making the jump, you don&amp;#039;t really want to anyway since only the Exarch can take Powerblades and get any sort of AP in a fight. Instead, you&amp;#039;re more inclined to use the Death Spinners, S4 AP0 webbers (&amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; rather than ignoring cover) so you can cheese out armour. They don&amp;#039;t deal a lot of damage, and will struggle to wound most things, unless you get lucky and roll a few 6s - mostly usable as a harassment unit, because you can get them anywhere they need to be (e.g. to pick up Plunging Fire) to both shoot the enemy and be in position for Overwatch.  To give you a sense of how their guns work, each one will, on average, deal 35/36 of a wound to MEQ; since a typical unit of 5 Spiders will have 6 guns in it, a full unit firing will, on average, kill 2 MEQ and leave a third wounded.  Their optimal targets are invuln-based, so their lack of AP won&amp;#039;t matter but their Devastating Wounds still has a chance to be on full display - e.g. they&amp;#039;ll jump in utility against a Chaos Daemons army.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shadow Spectres:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Confirmed to be returning, &lt;/del&gt;Shadow Spectres &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are 80&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;160 points for &lt;/del&gt;5&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/10 model units &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are notable as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/del&gt;Aspect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warrior unit that upcharges for an &lt;/del&gt;Exarch (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+20pts&lt;/del&gt;). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Will need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see what their rules look like &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know if they&#039;re any good &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other Aspects are anything to go by&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t hold your breath)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shadow Spectres:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of your better Aspect Warriors (not that the competition is very stiff at the moment). &lt;/ins&gt;Shadow Spectres &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return as your speedy, flexible mid-ranged anti-infantry unit this edition. They have a solid defensive profile at 3+&lt;/ins&gt;/5&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;++ with a baked in -1 to-hit modifier courtesy of [[W40KKeyword|Stealth]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frankly bonkers ability to freely move another 6&quot; after shooting, no CP or rolls required. This stacks with their normal 12&quot;, giving them immense mobile flexibility to engage and retreat to safer positions. Offensively, they&#039;re quite well equipped to put down MEQ or GEQ models with their focused (S6 AP-2 D2) or dispersed (Ad6 S4 AP-1 D1) profiles respectively. Uniquely among &lt;/ins&gt;Aspect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warriors, their &lt;/ins&gt;Exarch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t included by default; you have to purchase him separately &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with both money and points, funnily enough&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, he&#039;s 20pts as opposed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the 16pts a normal Spectre costs and provides no extra benefits aside the extra wound. Though this makes them the only Aspect unit that can have up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11 models &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;160pt 10-elf squad plus &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exarch)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s not really a good reason to splurge for him&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lumavah</name></author>
	</entry>
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