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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F10th_Edition_Tactics%2FImperial_Agents</id>
	<title>Warhammer 40,000/10th Edition Tactics/Imperial Agents - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F10th_Edition_Tactics%2FImperial_Agents"/>
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	<updated>2026-05-14T15:52:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57244&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 34 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57244&amp;oldid=prev"/>
		<updated>2023-06-24T04:04:01Z</updated>

		<summary type="html">&lt;p&gt;34 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:04, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57243&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc343: /* Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57243&amp;oldid=prev"/>
		<updated>2023-06-23T19:59:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Callidus Assassin:&amp;#039;&amp;#039;&amp;#039; Not the most nimble but the closest to the backstabbing assassin of the lot. Aside from &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; giving it ranged denial, Polymorphine also allows it to run back into reserves at the end of any enemy turn where it isn&amp;#039;t in a fight. Their one support asset allows you to make one strat the enemy uses cost an additional CP to deny an enemy of vital tricks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Callidus Assassin:&amp;#039;&amp;#039;&amp;#039; Not the most nimble but the closest to the backstabbing assassin of the lot. Aside from &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; giving it ranged denial, Polymorphine also allows it to run back into reserves at the end of any enemy turn where it isn&amp;#039;t in a fight. Their one support asset allows you to make one strat the enemy uses cost an additional CP to deny an enemy of vital tricks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Their biggest target is characters as &#039;&#039;[Precision]&#039;&#039; is on both its Neural Shredder and melee weapons. The melee in particular is incredibly dangerous with an absurd AP-4 and &#039;&#039;[Lethal Hits]&#039;&#039; to compensate for its meh Strength. If you were to point out a weakness, it&#039;d be any invulnerable saves on hand. Without anything like &#039;&#039;[Devastating Wounds]&#039;&#039; to bypass those, they&#039;re stuck struggling against any characters with a 4++.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Their biggest target is characters as &#039;&#039;[Precision]&#039;&#039; is on both its Neural Shredder and melee weapons. The melee in particular is incredibly dangerous with an absurd AP-4 and &#039;&#039;[Lethal Hits]&#039;&#039; to compensate for its meh Strength. If you were to point out a weakness, it&#039;d be any invulnerable saves on hand. Without anything like &#039;&#039;[Devastating Wounds]&#039;&#039; to bypass those, they&#039;re stuck struggling against any characters with a 4++&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In this regard its best softening up a squad with range before sending her in, as don&#039;t forget she is still an assassin so can still cause serious damage with high attack output&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Culexus Assassin:&amp;#039;&amp;#039;&amp;#039; So much for the living psychic deadzone. Due to all the psychic cullings, no longer do you have any guaranteed denials of psychic powers, all you get is a 2+++ against psychic weapons (and nothing for any psychic powers that inflict MWs) and a 6&amp;quot; bubble of -1 Ld that becomes -2 Ld for any psykers. You have a single-use ability to make an enemy within 6&amp;quot; take a battle-shock test, but it&amp;#039;s far from enough to make useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Culexus Assassin:&amp;#039;&amp;#039;&amp;#039; So much for the living psychic deadzone. Due to all the psychic cullings, no longer do you have any guaranteed denials of psychic powers, all you get is a 2+++ against psychic weapons (and nothing for any psychic powers that inflict MWs) and a 6&amp;quot; bubble of -1 Ld that becomes -2 Ld for any psykers. You have a single-use ability to make an enemy within 6&amp;quot; take a battle-shock test, but it&amp;#039;s far from enough to make useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets, with its weapons being pretty effective against a whole range of enemies and characters, not just psykers. Plus, it even has an innate ability to lower bravery on all enemy units, which actually does matter in this new edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets, with its weapons being pretty effective against a whole range of enemies and characters, not just psykers. Plus, it even has an innate ability to lower bravery on all enemy units, which actually does matter in this new edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Eversor Assassin:&#039;&#039;&#039; The most mobile blender, gaining 9&quot; movement on top of &#039;&#039;Scouts 9&quot;&#039;&#039; so they can start swinging immediately. On top of this, Frenzon gives the Eversor one of three buffs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between &lt;/del&gt;shooting and charging after advancing (adding &#039;&#039;&#039;Assault&#039;&#039;&#039; to all weapons if GW knew how to apply Assault to melee), adding &#039;&#039;&#039;Precision&#039;&#039;&#039; to all weapons, or adding &#039;&#039;&#039;Sustained Hits 3&#039;&#039;&#039; to all weapons. Sentinel Array gives the Eversor a free use of Heroic Intervention or Fire Overwatch each turn, which can help them get fighting faster (the Fire Overwatch is useless).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Eversor Assassin:&#039;&#039;&#039; The most mobile blender, gaining 9&quot; movement on top of &#039;&#039;Scouts 9&quot;&#039;&#039; so they can start swinging immediately. On top of this, Frenzon gives the Eversor one of three buffs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;shooting and charging after advancing (adding &#039;&#039;&#039;Assault&#039;&#039;&#039; to all weapons if GW knew how to apply Assault to melee), adding &#039;&#039;&#039;Precision&#039;&#039;&#039; to all weapons, or adding &#039;&#039;&#039;Sustained Hits 3&#039;&#039;&#039; to all weapons. Sentinel Array gives the Eversor a free use of Heroic Intervention or Fire Overwatch each turn, which can help them get fighting faster (the Fire Overwatch is useless).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Eversor is, if you can get it into melee - which is pretty damn likely - an infantry blender, provided it doesn&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to deal with good saves or needing Precision&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If both are true&lt;/del&gt;, i.e. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you actually wanted an &lt;/del&gt;infantry assassin, the Callidus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;do &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Eversor&#039;s &lt;/del&gt;job &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but better once delivered &lt;/del&gt;(which has an easier time getting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fine question - the Eversor is faster but much easier to kill on the approach)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Eversor is, if you can get it into melee - which is pretty damn likely - an infantry blender, provided it doesn&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run into something it can&#039;t chew through instantly&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now it could be said it has some role overlap with the Callidus&lt;/ins&gt;, i.e. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dedicated &lt;/ins&gt;infantry assassin, the Callidus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would probably &lt;/ins&gt;do &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a better &lt;/ins&gt;job &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hitting smaller high save priority targets &lt;/ins&gt;(which has an easier time getting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too with its deep striking and higher AP) while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eversor &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far better suited mulching through mass ranks and just being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general nuisance&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vindicare Assassin:&amp;#039;&amp;#039;&amp;#039; Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting at 12&amp;quot;(&amp;#039;&amp;#039;&amp;#039;Pistol&amp;#039;&amp;#039;&amp;#039;) A3 BS2+ S5(&amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039;) AP-2(&amp;#039;&amp;#039;&amp;#039;Devastating Wounds, Ignores Cover&amp;#039;&amp;#039;&amp;#039;) D3 and the rifle going to 48&amp;quot; A1 BS2+(&amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;) S7(&amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039;) AP-3(&amp;#039;&amp;#039;&amp;#039;Devastating Wounds, Ignores Cover&amp;#039;&amp;#039;&amp;#039;) Dd3+3, and on both any critical hits deal an additional 3 damage and force any enemies that are hit to take a battle-shock test. Fortunately, you have &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; on top of &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; to keep them safe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vindicare Assassin:&amp;#039;&amp;#039;&amp;#039; Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting at 12&amp;quot;(&amp;#039;&amp;#039;&amp;#039;Pistol&amp;#039;&amp;#039;&amp;#039;) A3 BS2+ S5(&amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039;) AP-2(&amp;#039;&amp;#039;&amp;#039;Devastating Wounds, Ignores Cover&amp;#039;&amp;#039;&amp;#039;) D3 and the rifle going to 48&amp;quot; A1 BS2+(&amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;) S7(&amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039;) AP-3(&amp;#039;&amp;#039;&amp;#039;Devastating Wounds, Ignores Cover&amp;#039;&amp;#039;&amp;#039;) Dd3+3, and on both any critical hits deal an additional 3 damage and force any enemies that are hit to take a battle-shock test. Fortunately, you have &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; on top of &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; to keep them safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Since you&amp;#039;ll pretty much always be shooting at a 2+, you can think of the average damage on the rifle as 3.6 and the rifle as 5.6, or slightly more than a standard meltagun (which is average 3.5 or 5.5 depending on range), but the variance is quite high.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Since you&amp;#039;ll pretty much always be shooting at a 2+, you can think of the average damage on the rifle as 3.6 and the rifle as 5.6, or slightly more than a standard meltagun (which is average 3.5 or 5.5 depending on range), but the variance is quite high.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc343</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57242&amp;oldid=prev</id>
		<title>38.81.112.2: /* Assassins */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57242&amp;oldid=prev"/>
		<updated>2023-06-21T14:49:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Assassins&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:49, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Assassins====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Assassins====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The addition of &#039;&#039;Lone Operative&#039;&#039; was tailor made for the assassins, as it allows them to hide from whatever enemies may try to snipe them out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;the {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W40kKeyword&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Smoke&lt;/del&gt;}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keyword allow them some additional forms of protection.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The addition of &#039;&#039;Lone Operative&#039;&#039; was tailor made for the assassins, as it allows them to hide from whatever enemies may try to snipe them out&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  All of them have it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Statline: M7&quot; T4 Sv6+/4++ W4 Ld6+ OC1, except &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eversor is M9.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*USRs and Keywords: &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Deep Strike:&#039;&#039;&#039; Callidus, Culexus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Fights First:&#039;&#039;&#039; Callidus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Infiltrators:&#039;&#039;&#039; Callidus, Vindicare&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Scouts 9&quot; + Deadly Demise d3:&#039;&#039;&#039; Eversor&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Stealth:&#039;&#039;&#039; Culexus, Vindicare&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W40Kkeyword&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smoke&lt;/ins&gt;}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Vindicare&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**{{W40Kkeyword|grenades}}: Culexus, Eversor&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Callidus Assassin:&amp;#039;&amp;#039;&amp;#039; Not the most nimble but the closest to the backstabbing assassin of the lot. Aside from &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; giving it ranged denial, Polymorphine also allows it to run back into reserves at the end of any enemy turn where it isn&amp;#039;t in a fight. Their one support asset allows you to make one strat the enemy uses cost an additional CP to deny an enemy of vital tricks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Callidus Assassin:&amp;#039;&amp;#039;&amp;#039; Not the most nimble but the closest to the backstabbing assassin of the lot. Aside from &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; giving it ranged denial, Polymorphine also allows it to run back into reserves at the end of any enemy turn where it isn&amp;#039;t in a fight. Their one support asset allows you to make one strat the enemy uses cost an additional CP to deny an enemy of vital tricks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Their biggest target is characters as &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; is on both its Neural Shredder and melee weapons. The melee in particular is incredibly dangerous with an absurd AP-4 and &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; to compensate for its meh Strength. If you were to point out a weakness, it&amp;#039;d be any invulnerable saves on hand. Without anything like &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; to bypass those, they&amp;#039;re stuck struggling against any characters with a 4++.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Their biggest target is characters as &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; is on both its Neural Shredder and melee weapons. The melee in particular is incredibly dangerous with an absurd AP-4 and &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; to compensate for its meh Strength. If you were to point out a weakness, it&amp;#039;d be any invulnerable saves on hand. Without anything like &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; to bypass those, they&amp;#039;re stuck struggling against any characters with a 4++.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets, with its weapons being pretty effective against a whole range of enemies and characters, not just psykers. Plus, it even has an innate ability to lower bravery on all enemy units, which actually does matter in this new edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets, with its weapons being pretty effective against a whole range of enemies and characters, not just psykers. Plus, it even has an innate ability to lower bravery on all enemy units, which actually does matter in this new edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Eversor Assassin:&#039;&#039;&#039; The most mobile blender, gaining 9&quot; movement on top of &#039;&#039;Scouts 9&quot;&#039;&#039; so they can start swinging immediately. On top of this, Frenzon gives the Eversor one of three buffs between shooting and charging after advancing, adding &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Precision&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&#039;&#039; to all weapons or adding &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Sustained Hits 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&#039;&#039; to all weapons&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Meaning they can  become absolute blenders of infantry, also near guaranteeing first-turn charges in scenerios&lt;/del&gt;. Sentinel Array gives the Eversor a free use of Heroic Intervention or Fire Overwatch each turn, which can help them get fighting faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Eversor Assassin:&#039;&#039;&#039; The most mobile blender, gaining 9&quot; movement on top of &#039;&#039;Scouts 9&quot;&#039;&#039; so they can start swinging immediately. On top of this, Frenzon gives the Eversor one of three buffs between shooting and charging after advancing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(adding &#039;&#039;&#039;Assault&#039;&#039;&#039; to all weapons if GW knew how to apply Assault to melee)&lt;/ins&gt;, adding &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;Precision&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039; to all weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or adding &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;Sustained Hits 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039; to all weapons. Sentinel Array gives the Eversor a free use of Heroic Intervention or Fire Overwatch each turn, which can help them get fighting faster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(the Fire Overwatch is useless)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one unfortunate issue &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that for all their touting as the answer for any &lt;/del&gt;infantry &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with all their weapons gaining &#039;&#039;[Anti-Infantry 3+]&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re still stopped short by any invulnerable &lt;/del&gt;saves. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only mortal wounds you give &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &#039;&#039;Deadly Demise d3&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which&lt;/del&gt;..&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just set off. Meaning you obviously can&#039;t just throw him into a 10 strong Terminator squad without thought. Having said that he &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majorly point&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effieinct way to mulch through light-infantry plus still giving heavy infantry trouble through sheer attack output.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eversor is, if you can get it into melee - which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty damn likely - an &lt;/ins&gt;infantry &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blender&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provided it doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have to deal with good &lt;/ins&gt;saves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or needing Precision&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; If both &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you actually wanted an infantry assassin&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Callidus will do the Eversor&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s job but better once delivered (which has an easier time getting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fine question &lt;/ins&gt;- the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eversor &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faster but much easier &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approach)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**While not exactly staying to his fluff &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that you can get up to a 24&quot; move out of him in one turn means this guy &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a supreme mid-field objective grabber. Plus his Lone Operative and natural resilience means your enemy will have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;devote effort to countering him. Making &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eversor a potenial distraction-carnafix if their ever was one&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vindicare Assassin:&#039;&#039;&#039; Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at 12&quot;(&#039;&#039;&#039;Pistol&#039;&#039;&#039;) A3 BS2+ &lt;/ins&gt;S5&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&#039;Precision&#039;&#039;&#039;) &lt;/ins&gt;AP-2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&#039;Devastating Wounds, Ignores Cover&#039;&#039;&#039;) &lt;/ins&gt;D3 and the rifle going to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;48&quot; A1 BS2+(&#039;&#039;&#039;Heavy&#039;&#039;&#039;) &lt;/ins&gt;S7&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&lt;/ins&gt;&#039;&#039;Precision&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;) AP-3(&#039;&lt;/ins&gt;&#039;&#039;Devastating Wounds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Ignores Cover&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;) Dd3+3, and on both &lt;/ins&gt;any critical hits &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal &lt;/ins&gt;an additional 3 damage and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force &lt;/ins&gt;any enemies that are hit to take a battle-shock test. Fortunately, you have &#039;&#039;Stealth&#039;&#039; on top of &#039;&#039;Lone Operative&#039;&#039; to keep them safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vindicare Assassin:&#039;&#039;&#039; Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting S5 AP-2 D3 and the rifle going to S7 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AP-3 Dd3+3, both getting &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Precision&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Devastating Wounds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as &lt;/del&gt;any critical hits &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing &lt;/del&gt;an additional 3 damage and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forcing &lt;/del&gt;any enemies that are hit to take a battle-shock test&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Hell, the rifle gaining the &#039;&#039;[Heavy]&#039;&#039; rule makes any shots you make while sitting still near-guaranteed&lt;/del&gt;. Fortunately, you have &#039;&#039;Stealth&#039;&#039; on top of &#039;&#039;Lone Operative&#039;&#039; to keep them safe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Since you&#039;ll pretty much always be shooting at a 2+, you can think of the average damage on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifle as 3.6 and the rifle &lt;/ins&gt;as 5.6, or slightly more than a standard meltagun (which is average &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3.5 or &lt;/ins&gt;5.5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depending on range&lt;/ins&gt;), but the variance is quite high.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Since you&#039;ll pretty much always be shooting at a 2+, you can think of the average damage on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exitus weapons &lt;/del&gt;as 5.6, or slightly more than a standard meltagun &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in melta range &lt;/del&gt;(which is average 5.5), but the variance is quite high&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as that&#039;s across a range of 4-9.  Also remember that both &#039;&#039;[Precision]&#039;&#039; and &#039;&#039;[Devastating Wounds]&#039;&#039; trigger on the same rolls - you can&#039;t have one active, only neither or both - so when you successfully snipe, your target won&#039;t be allowed a save&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While stratagems are gone, you do get a single Shieldbreaker round to use. When used on the rifle, enemies can&#039;t use any saves on any attacks you make with it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, very similar to having Devastating Wounds auto-proc (except the wounds aren&#039;t converted to mortals)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While stratagems are gone, you do get a single Shieldbreaker round to use. When used on the rifle, enemies can&#039;t use any saves on any attacks you make with it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Ever&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Epic Heroes====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Epic Heroes====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>38.81.112.2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57241&amp;oldid=prev</id>
		<title>38.81.112.2: /* Assassins */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57241&amp;oldid=prev"/>
		<updated>2023-06-21T14:15:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Assassins&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:15, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Callidus Assassin:&amp;#039;&amp;#039;&amp;#039; Not the most nimble but the closest to the backstabbing assassin of the lot. Aside from &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; giving it ranged denial, Polymorphine also allows it to run back into reserves at the end of any enemy turn where it isn&amp;#039;t in a fight. Their one support asset allows you to make one strat the enemy uses cost an additional CP to deny an enemy of vital tricks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Callidus Assassin:&amp;#039;&amp;#039;&amp;#039; Not the most nimble but the closest to the backstabbing assassin of the lot. Aside from &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; giving it ranged denial, Polymorphine also allows it to run back into reserves at the end of any enemy turn where it isn&amp;#039;t in a fight. Their one support asset allows you to make one strat the enemy uses cost an additional CP to deny an enemy of vital tricks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Their biggest target is characters as &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; is on both its Neural Shredder and melee weapons. The melee in particular is incredibly dangerous with an absurd AP-4 and &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; to compensate for its meh Strength. If you were to point out a weakness, it&amp;#039;d be any invulnerable saves on hand. Without anything like &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; to bypass those, they&amp;#039;re stuck struggling against any characters with a 4++.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Their biggest target is characters as &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; is on both its Neural Shredder and melee weapons. The melee in particular is incredibly dangerous with an absurd AP-4 and &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; to compensate for its meh Strength. If you were to point out a weakness, it&amp;#039;d be any invulnerable saves on hand. Without anything like &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; to bypass those, they&amp;#039;re stuck struggling against any characters with a 4++.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Culexus Assassin:&#039;&#039;&#039; So much for the living psychic deadzone. Due to all the psychic cullings, no longer do you have any guaranteed denials of psychic powers, all you get is a 2+++ against psychic weapons (and nothing for any psychic powers that inflict MWs) and a 6&quot; bubble of -1 Ld that becomes -2 Ld for any psykers. You have a single-use ability to make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an enemy &lt;/del&gt;an enemy within 6&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;a battle-shock test, but it&#039;s far from enough to make useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Culexus Assassin:&#039;&#039;&#039; So much for the living psychic deadzone. Due to all the psychic cullings, no longer do you have any guaranteed denials of psychic powers, all you get is a 2+++ against psychic weapons (and nothing for any psychic powers that inflict MWs) and a 6&quot; bubble of -1 Ld that becomes -2 Ld for any psykers. You have a single-use ability to make an enemy within 6&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;a battle-shock test, but it&#039;s far from enough to make useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets, with its weapons being pretty effective against a whole range of enemies and characters, not just psykers. Plus, it even has an innate ability to lower bravery on all enemy units, which actually does matter in this new edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets, with its weapons being pretty effective against a whole range of enemies and characters, not just psykers. Plus, it even has an innate ability to lower bravery on all enemy units, which actually does matter in this new edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>38.81.112.2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57240&amp;oldid=prev</id>
		<title>38.81.112.2: /* Assassins */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57240&amp;oldid=prev"/>
		<updated>2023-06-21T14:12:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Assassins&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:12, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Assassins====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Assassins====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The addition of &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; was tailor made for the assassins, as it allows them to hide from whatever enemies may try to snipe them out while the {{W40kKeyword|Smoke}} keyword allow them some additional forms of protection.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The addition of &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; was tailor made for the assassins, as it allows them to hide from whatever enemies may try to snipe them out while the {{W40kKeyword|Smoke}} keyword allow them some additional forms of protection.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Callidus Assassin:&#039;&#039;&#039; Not the most nimble but the closest to the backstabbing assassin of the lot. Aside from &#039;&#039;Lone Operative&#039;&#039; giving &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;ranged denial, Polymorphine also allows it to run back into reserves at the end of any enemy turn where it isn&#039;t in a fight. Their one support asset allows you to make one strat the enemy uses cost an additional CP to deny an enemy of vital tricks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Callidus Assassin:&#039;&#039;&#039; Not the most nimble but the closest to the backstabbing assassin of the lot. Aside from &#039;&#039;Lone Operative&#039;&#039; giving &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;ranged denial, Polymorphine also allows it to run back into reserves at the end of any enemy turn where it isn&#039;t in a fight. Their one support asset allows you to make one strat the enemy uses cost an additional CP to deny an enemy of vital tricks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Their biggest target is characters as &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; is on both its Neural Shredder and melee weapons. The melee in particular is incredibly dangerous with an absurd AP-4 and &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; to compensate for its meh Strength. If you were to point out a weakness, it&amp;#039;d be any invulnerable saves on hand. Without anything like &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; to bypass those, they&amp;#039;re stuck struggling against any characters with a 4++.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Their biggest target is characters as &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; is on both its Neural Shredder and melee weapons. The melee in particular is incredibly dangerous with an absurd AP-4 and &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; to compensate for its meh Strength. If you were to point out a weakness, it&amp;#039;d be any invulnerable saves on hand. Without anything like &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; to bypass those, they&amp;#039;re stuck struggling against any characters with a 4++.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Culexus Assassin:&#039;&#039;&#039; So much for the living psychic deadzone. Due to all the psychic cullings, no longer do you have any guaranteed denials of psychic powers, all you get is a 2+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;++ &lt;/ins&gt;against psychic weapons (and nothing for any psychic powers that inflict MWs) and a 6&quot; bubble of -1 Ld that becomes -2 Ld for any psykers. You have a single-use ability to make an enemy an enemy within 6&quot; make a battle-shock test, but it&#039;s far from enough to make useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Culexus Assassin:&#039;&#039;&#039; So much for the living psychic deadzone. Due to all the psychic cullings, no longer do you have any guaranteed denials of psychic powers, all you get is a 2+ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FNP &lt;/del&gt;against psychic weapons (and nothing for any psychic powers that inflict MWs) and a 6&quot; bubble of -1 Ld that becomes -2 Ld for any psykers. You have a single-use ability to make an enemy an enemy within 6&quot; make a battle-shock test, but it&#039;s far from enough to make useful.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. With &lt;/del&gt;its weapons being pretty effective against a whole range of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemys &lt;/del&gt;and characters, not just psykers. Plus it even has an innate ability to lower bravery &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;all enemy units, which actually does matter in this new edition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with &lt;/ins&gt;its weapons being pretty effective against a whole range of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies &lt;/ins&gt;and characters, not just psykers. Plus&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;it even has an innate ability to lower bravery &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;all enemy units, which actually does matter in this new edition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Eversor Assassin:&amp;#039;&amp;#039;&amp;#039; The most mobile blender, gaining 9&amp;quot; movement on top of &amp;#039;&amp;#039;Scouts 9&amp;quot;&amp;#039;&amp;#039; so they can start swinging immediately. On top of this, Frenzon gives the Eversor one of three buffs between shooting and charging after advancing, adding &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; to all weapons or adding &amp;#039;&amp;#039;[Sustained Hits 3]&amp;#039;&amp;#039; to all weapons. Meaning they can  become absolute blenders of infantry, also near guaranteeing first-turn charges in scenerios. Sentinel Array gives the Eversor a free use of Heroic Intervention or Fire Overwatch each turn, which can help them get fighting faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Eversor Assassin:&amp;#039;&amp;#039;&amp;#039; The most mobile blender, gaining 9&amp;quot; movement on top of &amp;#039;&amp;#039;Scouts 9&amp;quot;&amp;#039;&amp;#039; so they can start swinging immediately. On top of this, Frenzon gives the Eversor one of three buffs between shooting and charging after advancing, adding &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; to all weapons or adding &amp;#039;&amp;#039;[Sustained Hits 3]&amp;#039;&amp;#039; to all weapons. Meaning they can  become absolute blenders of infantry, also near guaranteeing first-turn charges in scenerios. Sentinel Array gives the Eversor a free use of Heroic Intervention or Fire Overwatch each turn, which can help them get fighting faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The one unfortunate issue is that for all their touting as the answer for any infantry with all their weapons gaining &amp;#039;&amp;#039;[Anti-Infantry 3+]&amp;#039;&amp;#039;, they&amp;#039;re still stopped short by any invulnerable saves. The only mortal wounds you give are from &amp;#039;&amp;#039;Deadly Demise d3&amp;#039;&amp;#039;, which...well, you don&amp;#039;t want to just set off. Meaning you obviously can&amp;#039;t just throw him into a 10 strong Terminator squad without thought. Having said that he is still a majorly point-effieinct way to mulch through light-infantry plus still giving heavy infantry trouble through sheer attack output.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The one unfortunate issue is that for all their touting as the answer for any infantry with all their weapons gaining &amp;#039;&amp;#039;[Anti-Infantry 3+]&amp;#039;&amp;#039;, they&amp;#039;re still stopped short by any invulnerable saves. The only mortal wounds you give are from &amp;#039;&amp;#039;Deadly Demise d3&amp;#039;&amp;#039;, which...well, you don&amp;#039;t want to just set off. Meaning you obviously can&amp;#039;t just throw him into a 10 strong Terminator squad without thought. Having said that he is still a majorly point-effieinct way to mulch through light-infantry plus still giving heavy infantry trouble through sheer attack output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While not exactly staying to his fluff the fact that you can get up to a 24&amp;quot; move out of him in one turn means this guy is a supreme mid-field objective grabber. Plus his Lone Operative and natural resilience means your enemy will have to devote effort to countering him. Making the Eversor a potenial distraction-carnafix if their ever was one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While not exactly staying to his fluff the fact that you can get up to a 24&amp;quot; move out of him in one turn means this guy is a supreme mid-field objective grabber. Plus his Lone Operative and natural resilience means your enemy will have to devote effort to countering him. Making the Eversor a potenial distraction-carnafix if their ever was one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vindicare Assassin:&amp;#039;&amp;#039;&amp;#039; Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting S5 AP-2 D3 and the rifle going to S7 AP-3 Dd3+3, both getting &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; as well as any critical hits dealing an additional 3 damage and forcing any enemies that are hit to take a battle-shock test. Hell, the rifle gaining the &amp;#039;&amp;#039;[Heavy]&amp;#039;&amp;#039; rule makes any shots you make while sitting still near-guaranteed. Fortunately, you have &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; on top of &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; to keep them safe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vindicare Assassin:&amp;#039;&amp;#039;&amp;#039; Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting S5 AP-2 D3 and the rifle going to S7 AP-3 Dd3+3, both getting &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; as well as any critical hits dealing an additional 3 damage and forcing any enemies that are hit to take a battle-shock test. Hell, the rifle gaining the &amp;#039;&amp;#039;[Heavy]&amp;#039;&amp;#039; rule makes any shots you make while sitting still near-guaranteed. Fortunately, you have &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; on top of &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; to keep them safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Since you&amp;#039;ll pretty much always be shooting at a 2+, you can think of the average damage on the Exitus weapons as 5.6, or slightly more than a standard meltagun in melta range (which is average 5.5), but the variance is quite high, as that&amp;#039;s across a range of 4-9.  Also remember that both &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; trigger on the same rolls - you can&amp;#039;t have one active, only neither or both - so when you successfully snipe, your target won&amp;#039;t be allowed a save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Since you&amp;#039;ll pretty much always be shooting at a 2+, you can think of the average damage on the Exitus weapons as 5.6, or slightly more than a standard meltagun in melta range (which is average 5.5), but the variance is quite high, as that&amp;#039;s across a range of 4-9.  Also remember that both &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; trigger on the same rolls - you can&amp;#039;t have one active, only neither or both - so when you successfully snipe, your target won&amp;#039;t be allowed a save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>38.81.112.2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57239&amp;oldid=prev</id>
		<title>38.81.112.2: /* Epic Heroes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57239&amp;oldid=prev"/>
		<updated>2023-06-20T14:20:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Epic Heroes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:20, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Inquisitor [[Gregor Eisenhorn]]:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Inquisitor [[Gregor Eisenhorn]]:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Inquisitor [[Katarinya Greyfax]]:&amp;#039;&amp;#039;&amp;#039; Your premier witch-hunter. Not only does she give her retinue&amp;#039;s guns &amp;#039;&amp;#039;[Anti-Psyker 4+]&amp;#039;&amp;#039;, her own Condemnor Stake has &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039;, guaranteeing you can cut through psykers, attached or not, and somehow &amp;#039;&amp;#039;[Rapid Fire 1]&amp;#039;&amp;#039; for good measure; the implication is that she has a very fancy bolter, and the stake thrower on top is just for show and does nothing - just like every other combi-weapon nowadays. On top of that, she also has a psychic weapon in Castigation, a potent S8 AP-2 D3 weapon with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[Anti-Character 4+]&amp;#039;&amp;#039;. In melee, she has a nerfed master-crafted power sword (-1A to A4, +1D to D2) compared to a standard Inquisitor, but any non-{{W40kKeyword|Monster}} and non-{{W40kKeyword|Vehicle}} enemies she fights must take a desperate escape check, even if they aren&amp;#039;t already battle-shocked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Inquisitor [[Katarinya Greyfax]]:&amp;#039;&amp;#039;&amp;#039; Your premier witch-hunter. Not only does she give her retinue&amp;#039;s guns &amp;#039;&amp;#039;[Anti-Psyker 4+]&amp;#039;&amp;#039;, her own Condemnor Stake has &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039;, guaranteeing you can cut through psykers, attached or not, and somehow &amp;#039;&amp;#039;[Rapid Fire 1]&amp;#039;&amp;#039; for good measure; the implication is that she has a very fancy bolter, and the stake thrower on top is just for show and does nothing - just like every other combi-weapon nowadays. On top of that, she also has a psychic weapon in Castigation, a potent S8 AP-2 D3 weapon with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[Anti-Character 4+]&amp;#039;&amp;#039;. In melee, she has a nerfed master-crafted power sword (-1A to A4, +1D to D2) compared to a standard Inquisitor, but any non-{{W40kKeyword|Monster}} and non-{{W40kKeyword|Vehicle}} enemies she fights must take a desperate escape check, even if they aren&amp;#039;t already battle-shocked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Inquisitor [[Fyodor Karamazov]]:&#039;&#039;&#039; While the crazy old man can&#039;t join any retinue on account of being on top of a literal dreadnought frame, he does have a 6&quot; bubble of +1 to Ld and battle-shock tests for allies and -1 for enemies, making him someone you wouldn&#039;t want to be near even if you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aren&lt;/del&gt;&#039;t facing his amped-up power sword. On top of just having a bigger and badder multi-melta on his walking chair, he can also force an enemy within 12&quot; take a battle-shock test each shooting phase because he&#039;s just that scary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Inquisitor [[Fyodor Karamazov]]:&#039;&#039;&#039; While the crazy old man can&#039;t join any retinue on account of being on top of a literal dreadnought frame, he does have a 6&quot; bubble of +1 to Ld and battle-shock tests for allies and -1 for enemies, making him someone you wouldn&#039;t want to be near even if you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weren&lt;/ins&gt;&#039;t facing his amped-up power sword. On top of just having a bigger and badder multi-melta on his walking chair, he can also force an enemy within 12&quot; take a battle-shock test each shooting phase because he&#039;s just that scary&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Lacks &#039;&#039;&#039;Lone Operative&#039;&#039;&#039;, so he&#039;ll primarily operate as a [[distraction carnifex]]/bullet magnet&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Infantry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Infantry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>38.81.112.2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57238&amp;oldid=prev</id>
		<title>1d4chan&gt;Gilten at 17:31, 19 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57238&amp;oldid=prev"/>
		<updated>2023-06-19T17:31:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wh40k-&lt;/ins&gt;stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the current [[Warhammer_40,000/10th Edition Tactics|10th Edition&amp;#039;s]] Imperial Agents tactics. [[Warhammer 40,000/9th Edition Tactics/Imperium|9th Edition Tactics are here.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the current [[Warhammer_40,000/10th Edition Tactics|10th Edition&amp;#039;s]] Imperial Agents tactics. [[Warhammer 40,000/9th Edition Tactics/Imperium|9th Edition Tactics are here.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gilten</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57209&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57209&amp;oldid=prev"/>
		<updated>2023-06-19T14:48:30Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:48, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57208&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc343: /* Assassins */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57208&amp;oldid=prev"/>
		<updated>2023-06-19T00:02:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Assassins&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:02, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Culexus Assassin:&amp;#039;&amp;#039;&amp;#039; So much for the living psychic deadzone. Due to all the psychic cullings, no longer do you have any guaranteed denials of psychic powers, all you get is a 2+ FNP against psychic weapons (and nothing for any psychic powers that inflict MWs) and a 6&amp;quot; bubble of -1 Ld that becomes -2 Ld for any psykers. You have a single-use ability to make an enemy an enemy within 6&amp;quot; make a battle-shock test, but it&amp;#039;s far from enough to make useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Culexus Assassin:&amp;#039;&amp;#039;&amp;#039; So much for the living psychic deadzone. Due to all the psychic cullings, no longer do you have any guaranteed denials of psychic powers, all you get is a 2+ FNP against psychic weapons (and nothing for any psychic powers that inflict MWs) and a 6&amp;quot; bubble of -1 Ld that becomes -2 Ld for any psykers. You have a single-use ability to make an enemy an enemy within 6&amp;quot; make a battle-shock test, but it&amp;#039;s far from enough to make useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**While its weapons have their advantages against psykers with &amp;#039;&amp;#039;[Anti-Psyker 2+]&amp;#039;&amp;#039;, they&amp;#039;re not too spectacular. The Animus Speculum gives you something like a sniper rifle, but it gets double the shots when firing at its preferred prey. Its punches have more going for them with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; bypassing any saves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**While the Culexus Assasin may have been neutered as a pure anti-pskyer it did gain some in regards to more diverse targets. With its weapons being pretty effective against a whole range of enemys and characters, not just psykers. Plus it even has an innate ability to lower bravery to all enemy units, which actually does matter in this new edition.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Eversor Assassin:&#039;&#039;&#039; The most mobile blender, gaining 9&quot; movement on top of &#039;&#039;Scouts &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;&quot;&#039;&#039; so they can start swinging immediately. On top of this, Frenzon gives the Eversor one of three buffs between shooting and charging after advancing, adding &#039;&#039;[Precision]&#039;&#039; to all weapons or adding &#039;&#039;[Sustained Hits 3]&#039;&#039; to all weapons. Sentinel Array gives the Eversor a free use of Heroic Intervention or Fire Overwatch each turn, which can help them get fighting faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Eversor Assassin:&#039;&#039;&#039; The most mobile blender, gaining 9&quot; movement on top of &#039;&#039;Scouts &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt;&quot;&#039;&#039; so they can start swinging immediately. On top of this, Frenzon gives the Eversor one of three buffs between shooting and charging after advancing, adding &#039;&#039;[Precision]&#039;&#039; to all weapons or adding &#039;&#039;[Sustained Hits 3]&#039;&#039; to all weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Meaning they can  become absolute blenders of infantry, also near guaranteeing first-turn charges in scenerios&lt;/ins&gt;. Sentinel Array gives the Eversor a free use of Heroic Intervention or Fire Overwatch each turn, which can help them get fighting faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The one unfortunate issue is that for all their touting as the answer for any infantry with all their weapons gaining &#039;&#039;[Anti-Infantry 3+]&#039;&#039;, they&#039;re still stopped short by any invulnerable saves. The only mortal wounds you give are from &#039;&#039;Deadly Demise d3&#039;&#039;, which...well, you don&#039;t want to just set off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The one unfortunate issue is that for all their touting as the answer for any infantry with all their weapons gaining &#039;&#039;[Anti-Infantry 3+]&#039;&#039;, they&#039;re still stopped short by any invulnerable saves. The only mortal wounds you give are from &#039;&#039;Deadly Demise d3&#039;&#039;, which...well, you don&#039;t want to just set off&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Meaning you obviously can&#039;t just throw him into a 10 strong Terminator squad without thought. Having said that he is still a majorly point-effieinct way to mulch through light-infantry plus still giving heavy infantry trouble through sheer attack output.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**While not exactly staying to his fluff the fact that you can get up to a 24&quot; move out of him in one turn means this guy is a supreme mid-field objective grabber. Plus his Lone Operative and natural resilience means your enemy will have to devote effort to countering him. Making the Eversor a potenial distraction-carnafix if their ever was one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vindicare Assassin:&amp;#039;&amp;#039;&amp;#039; Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting S5 AP-2 D3 and the rifle going to S7 AP-3 Dd3+3, both getting &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; as well as any critical hits dealing an additional 3 damage and forcing any enemies that are hit to take a battle-shock test. Hell, the rifle gaining the &amp;#039;&amp;#039;[Heavy]&amp;#039;&amp;#039; rule makes any shots you make while sitting still near-guaranteed. Fortunately, you have &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; on top of &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; to keep them safe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vindicare Assassin:&amp;#039;&amp;#039;&amp;#039; Both the Exitus Pistol and Rifle got a bit of a buff, with the pistol now hitting S5 AP-2 D3 and the rifle going to S7 AP-3 Dd3+3, both getting &amp;#039;&amp;#039;[Precision]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; as well as any critical hits dealing an additional 3 damage and forcing any enemies that are hit to take a battle-shock test. Hell, the rifle gaining the &amp;#039;&amp;#039;[Heavy]&amp;#039;&amp;#039; rule makes any shots you make while sitting still near-guaranteed. Fortunately, you have &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; on top of &amp;#039;&amp;#039;Lone Operative&amp;#039;&amp;#039; to keep them safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc343</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57237&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Epic Heroes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Imperial_Agents&amp;diff=57237&amp;oldid=prev"/>
		<updated>2023-06-18T17:16:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Epic Heroes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:16, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lord Inquisitor [[Kyria Draxus]]:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lord Inquisitor [[Kyria Draxus]]:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Inquisitor [[Gregor Eisenhorn]]:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Inquisitor [[Gregor Eisenhorn]]:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Inquisitor [[Katarinya Greyfax]]:&#039;&#039;&#039; Your premier witch-hunter. Not only does she give her retinue&#039;s guns &#039;&#039;Anti-Psyker 4+&#039;&#039;, her own Condemnor Stake has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40Kkeyword|&lt;/del&gt;Devastating Wounds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40Kkeyword|&lt;/del&gt;Anti-Psyker 2+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40Kkeyword|&lt;/del&gt;Precision&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;, guaranteeing you can cut through psykers, attached or not, and somehow &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40Kkeyword|&lt;/del&gt;Rapid Fire 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;for good measure; the implication is that she has a very fancy bolter, and the stake thrower on top is just for show and does nothing. On top of that, she also has a psychic weapon in Castigation, a potent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&quot; A1 BS3+ &lt;/del&gt;S8 AP-2 D3 weapon with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40Kkeyword|&lt;/del&gt;Devastating Wounds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40Kkeyword|&lt;/del&gt;Precision&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{W40Kkeyword|&lt;/del&gt;Anti-Character 4+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;. In melee, she has a nerfed master-crafted power sword (-1A to A4, +1D to D2) compared to a standard Inquisitor, but any non-{{W40kKeyword|Monster}} and non-{{W40kKeyword|Vehicle}} enemies she fights must take a desperate escape check, even if they aren&#039;t already battle-shocked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Inquisitor [[Katarinya Greyfax]]:&#039;&#039;&#039; Your premier witch-hunter. Not only does she give her retinue&#039;s guns &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;Anti-Psyker 4+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;&#039;&#039;, her own Condemnor Stake has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[&lt;/ins&gt;Devastating Wounds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[&lt;/ins&gt;Anti-Psyker 2+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&#039;&#039; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[&lt;/ins&gt;Precision&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&#039;&#039;&lt;/ins&gt;, guaranteeing you can cut through psykers, attached or not, and somehow &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[&lt;/ins&gt;Rapid Fire 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&#039;&#039; &lt;/ins&gt;for good measure; the implication is that she has a very fancy bolter, and the stake thrower on top is just for show and does nothing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- just like every other combi-weapon nowadays&lt;/ins&gt;. On top of that, she also has a psychic weapon in Castigation, a potent S8 AP-2 D3 weapon with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[&lt;/ins&gt;Devastating Wounds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[&lt;/ins&gt;Precision&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&#039;&#039;&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[&lt;/ins&gt;Anti-Character 4+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&#039;&#039;&lt;/ins&gt;. In melee, she has a nerfed master-crafted power sword (-1A to A4, +1D to D2) compared to a standard Inquisitor, but any non-{{W40kKeyword|Monster}} and non-{{W40kKeyword|Vehicle}} enemies she fights must take a desperate escape check, even if they aren&#039;t already battle-shocked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Inquisitor [[Fyodor Karamazov]]:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Inquisitor [[Fyodor Karamazov]]:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the crazy old man can&#039;t join any retinue on account of being on top of a literal dreadnought frame, he does have a 6&quot; bubble of +1 to Ld and battle-shock tests for allies and -1 for enemies, making him someone you wouldn&#039;t want to be near even if you aren&#039;t facing his amped-up power sword. On top of just having a bigger and badder multi-melta on his walking chair, he can also force an enemy within 12&quot; take a battle-shock test each shooting phase because he&#039;s just that scary.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Infantry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Infantry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
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