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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F10th_Edition_Tactics%2FTau</id>
	<title>Warhammer 40,000/10th Edition Tactics/Tau - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F10th_Edition_Tactics%2FTau"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;action=history"/>
	<updated>2026-06-11T10:14:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58319&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 89 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58319&amp;oldid=prev"/>
		<updated>2023-06-24T04:04:38Z</updated>

		<summary type="html">&lt;p&gt;89 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:04, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58318&amp;oldid=prev</id>
		<title>71.233.195.51: /* Epic Heroes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58318&amp;oldid=prev"/>
		<updated>2023-06-24T01:45:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Epic Heroes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:45, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Longstrike]]:&amp;#039;&amp;#039;&amp;#039; Surprisingly has a full statline for his Hammerhead instead of how Chronus or Pask (back when Pask existed in the game) merely commandeer a tank and boost its stats. That said, all he does is give one other Hammerhead within 12&amp;quot; &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; on its guns each turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Longstrike]]:&amp;#039;&amp;#039;&amp;#039; Surprisingly has a full statline for his Hammerhead instead of how Chronus or Pask (back when Pask existed in the game) merely commandeer a tank and boost its stats. That said, all he does is give one other Hammerhead within 12&amp;quot; &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; on its guns each turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**More proof of the inconsistency of weapon profiles in the 10th ed indices, Longstrike&amp;#039;s ABC lacks the AP-1 that a regular Hammerhead or Skyray has. /sigh. Also take care of granting the &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; to a Railhead as that will not give you a chance to trigger &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**More proof of the inconsistency of weapon profiles in the 10th ed indices, Longstrike&amp;#039;s ABC lacks the AP-1 that a regular Hammerhead or Skyray has. /sigh. Also take care of granting the &amp;#039;&amp;#039;[Lethal Hits]&amp;#039;&amp;#039; to a Railhead as that will not give you a chance to trigger &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Commander [[Shadowsun]]:&#039;&#039;&#039; Her flechette launcher can&#039;t be used in engagement range but gets 5 shots while her missile pod lacks AP and has a shorter range; she does pack a pulse pistol hitting on BS3+ and her two S10 18&quot; Fusion Blasters are based af. Attacks against her are also at -1 to wound and she allows a unit using a strat within 6&quot; of her to recover 1 CP on a 5+. She can also shoot while falling back and allows all Tau units within 6&quot; of her to re-roll 1s to hit. Clearly more of a support character with some tank-hunting sauce.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Commander [[Shadowsun]]:&#039;&#039;&#039; Her flechette launcher can&#039;t be used in engagement range but gets 5 shots while her missile pod lacks AP and has a shorter range; she does pack a pulse pistol hitting on BS3+ and her two S10 18&quot; Fusion Blasters are based af. Attacks against her are also at -1 to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit &#039;&#039;and&#039;&#039; &lt;/ins&gt;wound and she allows a unit using a strat within 6&quot; of her to recover 1 CP on a 5+. She can also shoot while falling back and allows all Tau units within 6&quot; of her to re-roll 1s to hit. Clearly more of a support character with some tank-hunting sauce.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Battleline===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Battleline===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58317&amp;oldid=prev</id>
		<title>71.233.195.51: /* Vehicles */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58317&amp;oldid=prev"/>
		<updated>2023-06-24T01:42:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vehicles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:42, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l152&quot;&gt;Line 152:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 152:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All vehicles you have have {{W40Kkeyword|fly}} unless stated otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All vehicles you have have {{W40Kkeyword|fly}} unless stated otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Hammerhead Gunship:&#039;&#039;&#039; We now have the stats for the famed little Tau gunboat: it&#039;s quick (M10&quot;), it&#039;s tough (T10&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Sv3+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;W14) and it&#039;s tanky with its OC3. The Railgun is neat and can deal a shitload of wounds at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength 20 &lt;/del&gt;AP-5 or gods forbid, convert them all to mortal wounds on a lucky wound roll. Trick is, that weapon has the Heavy USR too, so it hits on 3s if you don&#039;t move. If you insist on moving this tank (which makes sense, considering how fast it is and its OC stat), well you&#039;ve finally got an excuse to take the Ion Cannon: 60&quot; BS4+ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D6&lt;/del&gt;+3 Blast shots on either a standard (S7 AP-1 D2) or Hazardous overcharge profile (S8 AP-2 D3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Hammerhead Gunship:&#039;&#039;&#039; We now have the stats for the famed little Tau gunboat: it&#039;s quick (M10&quot;), it&#039;s tough (T10 Sv3+ W14) and it&#039;s tanky with its OC3. The Railgun is neat and can deal a shitload of wounds at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S20 &lt;/ins&gt;AP-5 or gods forbid, convert them all to mortal wounds on a lucky wound roll. Trick is, that weapon has the Heavy USR too, so it hits on 3s if you don&#039;t move. If you insist on moving this tank (which makes sense, considering how fast it is and its OC stat), well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;you&#039;ve finally got an excuse to take the Ion Cannon: 60&quot; BS4+ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ad6&lt;/ins&gt;+3 Blast shots on either a standard (S7 AP-1 D2) or Hazardous overcharge profile (S8 AP-2 D3)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Piranhas:&amp;#039;&amp;#039;&amp;#039; M14 T7 Sv4+ W7 Ld7+ OC2 with &amp;#039;&amp;#039;&amp;#039;Scouts 9&amp;quot;&amp;#039;&amp;#039;&amp;#039;, very fast, much wow. Those drones attached to it apparently provide a special rule that forces an enemy unit within 12&amp;quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with better AP (by 1) which can be traded for a better fusion blaster that has Melta 4 - that&amp;#039;s hot! And if that&amp;#039;s not enough, they can strap a pair of seekers onto their ride. You may be tempted to consider them over Crisis suits, wherein these are sturdier (higher T and W, worse Sv), faster, and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Piranhas:&amp;#039;&amp;#039;&amp;#039; M14 T7 Sv4+ W7 Ld7+ OC2 with &amp;#039;&amp;#039;&amp;#039;Scouts 9&amp;quot;&amp;#039;&amp;#039;&amp;#039;, very fast, much wow. Those drones attached to it apparently provide a special rule that forces an enemy unit within 12&amp;quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with better AP (by 1) which can be traded for a better fusion blaster that has Melta 4 - that&amp;#039;s hot! And if that&amp;#039;s not enough, they can strap a pair of seekers onto their ride. You may be tempted to consider them over Crisis suits, wherein these are sturdier (higher T and W, worse Sv), faster, and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58316&amp;oldid=prev</id>
		<title>71.233.195.51: /* Vehicles */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58316&amp;oldid=prev"/>
		<updated>2023-06-24T01:41:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vehicles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:41, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hammerhead Gunship:&amp;#039;&amp;#039;&amp;#039; We now have the stats for the famed little Tau gunboat: it&amp;#039;s quick (M10&amp;quot;), it&amp;#039;s tough (T10, Sv3+, W14) and it&amp;#039;s tanky with its OC3. The Railgun is neat and can deal a shitload of wounds at strength 20 AP-5 or gods forbid, convert them all to mortal wounds on a lucky wound roll. Trick is, that weapon has the Heavy USR too, so it hits on 3s if you don&amp;#039;t move. If you insist on moving this tank (which makes sense, considering how fast it is and its OC stat), well you&amp;#039;ve finally got an excuse to take the Ion Cannon: 60&amp;quot; BS4+ D6+3 Blast shots on either a standard (S7 AP-1 D2) or Hazardous overcharge profile (S8 AP-2 D3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hammerhead Gunship:&amp;#039;&amp;#039;&amp;#039; We now have the stats for the famed little Tau gunboat: it&amp;#039;s quick (M10&amp;quot;), it&amp;#039;s tough (T10, Sv3+, W14) and it&amp;#039;s tanky with its OC3. The Railgun is neat and can deal a shitload of wounds at strength 20 AP-5 or gods forbid, convert them all to mortal wounds on a lucky wound roll. Trick is, that weapon has the Heavy USR too, so it hits on 3s if you don&amp;#039;t move. If you insist on moving this tank (which makes sense, considering how fast it is and its OC stat), well you&amp;#039;ve finally got an excuse to take the Ion Cannon: 60&amp;quot; BS4+ D6+3 Blast shots on either a standard (S7 AP-1 D2) or Hazardous overcharge profile (S8 AP-2 D3)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Piranhas:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The dedicated harassment specialist of the Tau. Very fast 14&quot; move &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;9&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scout&lt;/del&gt;. Those drones attached to it apparently provide a special rule that forces an enemy unit within 12&quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with better AP (by 1) which can be traded for a better fusion blaster that has Melta 4 - that&#039;s hot! And if that&#039;s not enough, they can strap a pair of seekers onto their ride. You may be tempted to consider them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ahead of &lt;/del&gt;Crisis suits, wherein these are sturdier, faster, and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Piranhas:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;M14 T7 Sv4+ W7 Ld7+ OC2 &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Scouts &lt;/ins&gt;9&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;, very fast, much wow&lt;/ins&gt;. Those drones attached to it apparently provide a special rule that forces an enemy unit within 12&quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with better AP (by 1) which can be traded for a better fusion blaster that has Melta 4 - that&#039;s hot! And if that&#039;s not enough, they can strap a pair of seekers onto their ride. You may be tempted to consider them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over &lt;/ins&gt;Crisis suits, wherein these are sturdier &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(higher T and W, worse Sv)&lt;/ins&gt;, faster, and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Really, at their ridiculously low cost, these guys will pump more burst anti-tank firepower than anything else we have for their points.  The big question will be if you want to run them individually as a suicidal harassing unit or in groups of three to pick off infantry after blowing their seeker missile load.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Really, at their ridiculously low cost, these guys will pump more burst anti-tank firepower than anything else we have for their points.  The big question will be if you want to run them individually as a suicidal harassing unit or in groups of three to pick off infantry after blowing their seeker missile load&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note that doing so requires Seeker Missile spam - Crisis fusion is actually far more efficient if that&#039;s ll you&#039;re after, even including a Coldstar for M12&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyray Gunship:&amp;#039;&amp;#039;&amp;#039; What&amp;#039;s better than infinite seeker missiles? How about getting to shoot three of them at a time? How about mounting them in place of the gun on a Hammerhead? If that&amp;#039;s not enough, how about re-rolling all hits against Flyers? How about re-rolling one hit or one wound roll against anything else with any weapon you shoot? Yeah, it doesn&amp;#039;t have the raw power of a rail gun but seeker missiles ain&amp;#039;t no joke; you don&amp;#039;t need a marker light for them anymore but that certainly wouldn&amp;#039;t hurt... well, it wouldn&amp;#039;t hurt &amp;#039;&amp;#039;you&amp;#039;&amp;#039;. Whatever&amp;#039;s being shot at though, that&amp;#039;s a different story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyray Gunship:&amp;#039;&amp;#039;&amp;#039; What&amp;#039;s better than infinite seeker missiles? How about getting to shoot three of them at a time? How about mounting them in place of the gun on a Hammerhead? If that&amp;#039;s not enough, how about re-rolling all hits against Flyers? How about re-rolling one hit or one wound roll against anything else with any weapon you shoot? Yeah, it doesn&amp;#039;t have the raw power of a rail gun but seeker missiles ain&amp;#039;t no joke; you don&amp;#039;t need a marker light for them anymore but that certainly wouldn&amp;#039;t hurt... well, it wouldn&amp;#039;t hurt &amp;#039;&amp;#039;you&amp;#039;&amp;#039;. Whatever&amp;#039;s being shot at though, that&amp;#039;s a different story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Remora Stealth Drones&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Naturally, they get &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; for a measure of protection and &amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039; to pop in from anywhere. On top of this, it has the ability to slide 6&amp;quot; after someone arrives within 9&amp;quot; of it, guaranteeing that it&amp;#039;ll reach some measure of cover. It&amp;#039;s equipped with an improved S6 AP-1 twin Burst Cannon, which it&amp;#039;ll need as that&amp;#039;s its primary armament. The missile is better-suited for blowing up a tank, but it&amp;#039;s got only one missile, so you need to guarantee that it can make a hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Remora Stealth Drones&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Naturally, they get &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; for a measure of protection and &amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039; to pop in from anywhere. On top of this, it has the ability to slide 6&amp;quot; after someone arrives within 9&amp;quot; of it, guaranteeing that it&amp;#039;ll reach some measure of cover. It&amp;#039;s equipped with an improved S6 AP-1 twin Burst Cannon, which it&amp;#039;ll need as that&amp;#039;s its primary armament. The missile is better-suited for blowing up a tank, but it&amp;#039;s got only one missile, so you need to guarantee that it can make a hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58315&amp;oldid=prev</id>
		<title>71.233.195.51: /* Vehicles */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58315&amp;oldid=prev"/>
		<updated>2023-06-23T23:07:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vehicles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:07, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hammerhead Gunship:&amp;#039;&amp;#039;&amp;#039; We now have the stats for the famed little Tau gunboat: it&amp;#039;s quick (M10&amp;quot;), it&amp;#039;s tough (T10, Sv3+, W14) and it&amp;#039;s tanky with its OC3. The Railgun is neat and can deal a shitload of wounds at strength 20 AP-5 or gods forbid, convert them all to mortal wounds on a lucky wound roll. Trick is, that weapon has the Heavy USR too, so it hits on 3s if you don&amp;#039;t move. If you insist on moving this tank (which makes sense, considering how fast it is and its OC stat), well you&amp;#039;ve finally got an excuse to take the Ion Cannon: 60&amp;quot; BS4+ D6+3 Blast shots on either a standard (S7 AP-1 D2) or Hazardous overcharge profile (S8 AP-2 D3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hammerhead Gunship:&amp;#039;&amp;#039;&amp;#039; We now have the stats for the famed little Tau gunboat: it&amp;#039;s quick (M10&amp;quot;), it&amp;#039;s tough (T10, Sv3+, W14) and it&amp;#039;s tanky with its OC3. The Railgun is neat and can deal a shitload of wounds at strength 20 AP-5 or gods forbid, convert them all to mortal wounds on a lucky wound roll. Trick is, that weapon has the Heavy USR too, so it hits on 3s if you don&amp;#039;t move. If you insist on moving this tank (which makes sense, considering how fast it is and its OC stat), well you&amp;#039;ve finally got an excuse to take the Ion Cannon: 60&amp;quot; BS4+ D6+3 Blast shots on either a standard (S7 AP-1 D2) or Hazardous overcharge profile (S8 AP-2 D3)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Piranhas:&#039;&#039;&#039; The dedicated harassment specialist of the Tau. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stupid &lt;/del&gt;fast 14&quot; move &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;with a 9&quot; scout. Those drones attached to it apparently provide a special rule &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to these things&#039; unit &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force &lt;/del&gt;an enemy unit within 12&quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;better AP (by 1) which can be traded for a better fusion blaster&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;that has Melta 4 - that&#039;s hot! And if that&#039;s not enough, they can strap a pair of seekers onto &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/del&gt;. You may be tempted to consider them ahead of Crisis suits, wherein these are sturdier, faster and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Piranhas:&#039;&#039;&#039; The dedicated harassment specialist of the Tau. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Very &lt;/ins&gt;fast 14&quot; move with a 9&quot; scout. Those drones attached to it apparently provide a special rule that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forces &lt;/ins&gt;an enemy unit within 12&quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with better AP (by 1) which can be traded for a better fusion blaster that has Melta 4 - that&#039;s hot! And if that&#039;s not enough, they can strap a pair of seekers onto &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their ride&lt;/ins&gt;. You may be tempted to consider them ahead of Crisis suits, wherein these are sturdier, faster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Really, at their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridiculous &lt;/del&gt;low cost, these guys will pump more burst anti-tank firepower than anything else we have for their points.  The big question will be if you want to run them individually as a suicidal harassing unit or in groups of three to pick off infantry after blowing their seeker missile load.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Really, at their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridiculously &lt;/ins&gt;low cost, these guys will pump more burst anti-tank firepower than anything else we have for their points.  The big question will be if you want to run them individually as a suicidal harassing unit or in groups of three to pick off infantry after blowing their seeker missile load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyray Gunship:&amp;#039;&amp;#039;&amp;#039; What&amp;#039;s better than infinite seeker missiles? How about getting to shoot three of them at a time? How about mounting them in place of the gun on a Hammerhead? If that&amp;#039;s not enough, how about re-rolling all hits against Flyers? How about re-rolling one hit or one wound roll against anything else with any weapon you shoot? Yeah, it doesn&amp;#039;t have the raw power of a rail gun but seeker missiles ain&amp;#039;t no joke; you don&amp;#039;t need a marker light for them anymore but that certainly wouldn&amp;#039;t hurt... well, it wouldn&amp;#039;t hurt &amp;#039;&amp;#039;you&amp;#039;&amp;#039;. Whatever&amp;#039;s being shot at though, that&amp;#039;s a different story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyray Gunship:&amp;#039;&amp;#039;&amp;#039; What&amp;#039;s better than infinite seeker missiles? How about getting to shoot three of them at a time? How about mounting them in place of the gun on a Hammerhead? If that&amp;#039;s not enough, how about re-rolling all hits against Flyers? How about re-rolling one hit or one wound roll against anything else with any weapon you shoot? Yeah, it doesn&amp;#039;t have the raw power of a rail gun but seeker missiles ain&amp;#039;t no joke; you don&amp;#039;t need a marker light for them anymore but that certainly wouldn&amp;#039;t hurt... well, it wouldn&amp;#039;t hurt &amp;#039;&amp;#039;you&amp;#039;&amp;#039;. Whatever&amp;#039;s being shot at though, that&amp;#039;s a different story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Remora Stealth Drones&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Naturally, they get &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; for a measure of protection and &amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039; to pop in from anywhere. On top of this, it has the ability to slide 6&amp;quot; after someone arrives within 9&amp;quot; of it, guaranteeing that it&amp;#039;ll reach some measure of cover. It&amp;#039;s equipped with an improved S6 AP-1 twin Burst Cannon, which it&amp;#039;ll need as that&amp;#039;s its primary armament. The missile is better-suited for blowing up a tank, but it&amp;#039;s got only one missile, so you need to guarantee that it can make a hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Remora Stealth Drones&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Naturally, they get &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; for a measure of protection and &amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039; to pop in from anywhere. On top of this, it has the ability to slide 6&amp;quot; after someone arrives within 9&amp;quot; of it, guaranteeing that it&amp;#039;ll reach some measure of cover. It&amp;#039;s equipped with an improved S6 AP-1 twin Burst Cannon, which it&amp;#039;ll need as that&amp;#039;s its primary armament. The missile is better-suited for blowing up a tank, but it&amp;#039;s got only one missile, so you need to guarantee that it can make a hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot;&gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Non-Fly=====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Non-Fly=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Broadside Battlesuits:&#039;&#039;&#039; Tough as rocks now, thanks to their T6&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;W8&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, 2+ save &lt;/del&gt;and a 4+++. Their heavy rail rifles have an improved profile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefiting &lt;/del&gt;from a higher S12, retaining their 2 shots (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sorry&lt;/del&gt;, no twin-linked), AP-4, Dd6+1 and devastating wounds; what&#039;s changed on them is the inclusion of the Heavy keyword, making shots hit on 3s if they don&#039;t move, which they probably won&#039;t - and all without an observer unit! Or they can trade that for the high-yield missile pod, which gains twin-linked in this edition. Options got kinda wild too, forcing you to pick two (but no duplicates) of either twin smart missile system or plasma rifle, a seeker missile, or a battlesuit or weapon support system. From there, you get to choose drones for your lads and the shield drone is the obvious standout, but don&#039;t dismiss the marker or missile drones - the latter are exclusive to broadsides and riptides.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Broadside Battlesuits:&#039;&#039;&#039; Tough as rocks now, thanks to their T6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sv2+ &lt;/ins&gt;W8 and a 4+++ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against mortals&lt;/ins&gt;. Their heavy rail rifles have an improved profile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefits &lt;/ins&gt;from a higher S12, retaining their 2 shots (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hurray&lt;/ins&gt;, no twin-linked), AP-4, Dd6+1 and devastating wounds; what&#039;s changed on them is the inclusion of the Heavy keyword, making shots hit on 3s if they don&#039;t move, which they probably won&#039;t - and all without an observer unit! Or they can trade that for the high-yield missile pod, which gains twin-linked in this edition. Options got kinda wild too, forcing you to pick two (but no duplicates) of either twin smart missile system or plasma rifle, a seeker missile, or a battlesuit or weapon support system. From there, you get to choose drones for your lads and the shield drone is the obvious standout, but don&#039;t dismiss the marker or missile drones - the latter are exclusive to broadsides and riptides.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The lack of an invulnerable save (or the shield drone to pass it onto in other editions) means these guys will be hot targets for melta shots&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  The 4+++ only applies to mortal wounds so watch for that&lt;/del&gt;.  Best fielded in pairs to pick off a light tank or monster each turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The lack of an invulnerable save (or the shield drone to pass it onto in other editions) means these guys will be hot targets for melta shots.  Best fielded in pairs to pick off a light tank or monster each turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;======Titanic======&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;======Titanic======&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormsurge:&amp;#039;&amp;#039;&amp;#039; Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72&amp;quot; Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormsurge:&amp;#039;&amp;#039;&amp;#039; Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72&amp;quot; Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58314&amp;oldid=prev</id>
		<title>71.233.195.51 at 23:03, 23 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58314&amp;oldid=prev"/>
		<updated>2023-06-23T23:03:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;amp;diff=58314&amp;amp;oldid=58313&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58313&amp;oldid=prev</id>
		<title>71.233.195.51: /* Drone */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58313&amp;oldid=prev"/>
		<updated>2023-06-23T23:02:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Drone&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:02, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot;&gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kroot Hounds:&amp;#039;&amp;#039;&amp;#039; Even more paper thin than Carnivores, these hounds will get torn up if they don&amp;#039;t have support. When they are supported though, any Carnivores within 6&amp;quot; of them and in Engagement Range of a target get +1 to wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kroot Hounds:&amp;#039;&amp;#039;&amp;#039; Even more paper thin than Carnivores, these hounds will get torn up if they don&amp;#039;t have support. When they are supported though, any Carnivores within 6&amp;quot; of them and in Engagement Range of a target get +1 to wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drone&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drones&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Somehow, despite what happened to your battlesuits, you&#039;ve retained access to &quot;Drone&quot; as a keyword, meaning these little guys are going to be immune all keyword-based attacks in the game, as they&#039;re too obscure to warrant otherwise.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tactical Drones:&amp;#039;&amp;#039;&amp;#039; Flimsy drones, but they&amp;#039;re very nimble and carry &amp;#039;&amp;#039;[Twin-Linked]&amp;#039;&amp;#039; pulse carbines with &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039; so they&amp;#039;re always firing on the move. Losing marker and shield drones has been a horrific loss, though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tactical Drones:&amp;#039;&amp;#039;&amp;#039; Flimsy drones, but they&amp;#039;re very nimble and carry &amp;#039;&amp;#039;[Twin-Linked]&amp;#039;&amp;#039; pulse carbines with &amp;#039;&amp;#039;[Assault]&amp;#039;&amp;#039; so they&amp;#039;re always firing on the move. Losing marker and shield drones has been a horrific loss, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**With OC 0, no FtGG, and ridiculous point cost, you are only taking these to confuse your opponent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;why you are taking such a worthless unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**With OC 0, no FtGG, and ridiculous point cost, you are only taking these to confuse your opponent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as to &lt;/ins&gt;why you are taking such a worthless unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mounted===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58312&amp;oldid=prev</id>
		<title>71.233.195.51: /* Walkers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58312&amp;oldid=prev"/>
		<updated>2023-06-23T23:00:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:00, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l162&quot;&gt;Line 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Walkers====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Walkers====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all T&#039;au &lt;/del&gt;battlesuits have gained the Vehicle keyword so they are now vulnerable to anything with rules that affect vehicles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most Tau &lt;/ins&gt;battlesuits have gained the Vehicle keyword so they are now vulnerable to anything with rules that affect vehicles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  The exceptions are Stealth Suits and by extension Shadowsun&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crisis Battlesuits:&amp;#039;&amp;#039;&amp;#039; Effectively, these are T&amp;#039;au TEQs and they&amp;#039;ve kinda always been except now you can really spam shield drones and make these guys super tanky (2 shield drones each means that every crisis suit will now have 6 wounds to burn through). You&amp;#039;re gonna want to build them be the &amp;#039;&amp;#039;guided&amp;#039;&amp;#039; unit rather than the unit doing the guiding not to mention replacing that silly burst cannon with something more substantial. Their weapon selection allows you to tool for any scenario, more of a jack of all trades unit that benefits from the leadership of a battlesuit commander.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crisis Battlesuits:&amp;#039;&amp;#039;&amp;#039; Effectively, these are T&amp;#039;au TEQs and they&amp;#039;ve kinda always been except now you can really spam shield drones and make these guys super tanky (2 shield drones each means that every crisis suit will now have 6 wounds to burn through). You&amp;#039;re gonna want to build them be the &amp;#039;&amp;#039;guided&amp;#039;&amp;#039; unit rather than the unit doing the guiding not to mention replacing that silly burst cannon with something more substantial. Their weapon selection allows you to tool for any scenario, more of a jack of all trades unit that benefits from the leadership of a battlesuit commander.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l178&quot;&gt;Line 178:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 178:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormsurge:&amp;#039;&amp;#039;&amp;#039; Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72&amp;quot; Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormsurge:&amp;#039;&amp;#039;&amp;#039; Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72&amp;quot; Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[KX139 Ta&amp;#039;Unar Supremacy Armour|Ta&amp;#039;unar Supremacy Armour]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The biggest land unit the T&amp;#039;au can field, it has a rock-hard statline, pushing past a [[Imperial_Knight#Dominus_Knight_Castellan|Knight Castellan]] for durability, and a whole bunch of guns, although it&amp;#039;s been bumped down to entirely BS4+ compared to a BS of 3+ in 9th. It has two arm weapons, a top-mounted weapons system and a fair amount of burst cannons/smart missile systems for light infantry. The arm weapons are a tri-axis ion cannon which will wipe out squads of MEQ in an instant and can be supercharged for those tougher TEQ units and a fusion eradicator to devour light vehicles with, although its range is relatively short. The top weapons are interesting, you get three options: first is three pulse ordnance drivers for 24 shots total with 60&amp;quot; S5 AP-1 D3 and &amp;#039;&amp;#039;[Anti-Infantry 2+]&amp;#039;&amp;#039; so it&amp;#039;ll kill infantry dead, second is two nexus missile launchers which are an all-rounder for most things smaller than a Rhino with a rare S8 AP-3 D2 profile. Last is the heavy rail cannon array with 120&amp;quot; A2 S26 AP-5 [[Rape|D16]] with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; so you can point at everything smaller than a heavy tank and go &amp;quot;bye-bye&amp;quot; in a single hit, although only having 2 shots means you will definitely want to keep this thing guided and fed with re-rolls from a unit like stealth battlesuits, you&amp;#039;re paying 685 points for this model in the first place so you might as well give it all you can. Because of the changes in the game in terms of durability, objectives and terrain and because it has a much more reasonable points cost, the Ta&amp;#039;unar might be genuinely good now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[KX139 Ta&amp;#039;Unar Supremacy Armour|Ta&amp;#039;unar Supremacy Armour]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The biggest land unit the T&amp;#039;au can field, it has a rock-hard statline, pushing past a [[Imperial_Knight#Dominus_Knight_Castellan|Knight Castellan]] for durability, and a whole bunch of guns, although it&amp;#039;s been bumped down to entirely BS4+ compared to a BS of 3+ in 9th. It has two arm weapons, a top-mounted weapons system and a fair amount of burst cannons/smart missile systems for light infantry. The arm weapons are a tri-axis ion cannon which will wipe out squads of MEQ in an instant and can be supercharged for those tougher TEQ units and a fusion eradicator to devour light vehicles with, although its range is relatively short. The top weapons are interesting, you get three options: first is three pulse ordnance drivers for 24 shots total with 60&amp;quot; S5 AP-1 D3 and &amp;#039;&amp;#039;[Anti-Infantry 2+]&amp;#039;&amp;#039; so it&amp;#039;ll kill infantry dead, second is two nexus missile launchers which are an all-rounder for most things smaller than a Rhino with a rare S8 AP-3 D2 profile. Last is the heavy rail cannon array with 120&amp;quot; A2 S26 AP-5 [[Rape|D16]] with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; so you can point at everything smaller than a heavy tank and go &amp;quot;bye-bye&amp;quot; in a single hit, although only having 2 shots means you will definitely want to keep this thing guided and fed with re-rolls from a unit like stealth battlesuits, you&amp;#039;re paying 685 points for this model in the first place so you might as well give it all you can. Because of the changes in the game in terms of durability, objectives and terrain and because it has a much more reasonable points cost, the Ta&amp;#039;unar might be genuinely good now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Aircraft====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Aircraft====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both aircraft sport a pair of seeker missiles and a twin-linked missile pod. Because aircraft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both aircraft sport a pair of seeker missiles and a twin-linked missile pod. Because aircraft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58311&amp;oldid=prev</id>
		<title>71.233.195.51: /* Vehicles */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58311&amp;oldid=prev"/>
		<updated>2023-06-23T22:59:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vehicles&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:59, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l147&quot;&gt;Line 147:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All vehicles you have have {{W40Kkeyword|fly}} unless stated otherwise.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hammerhead Gunship:&amp;#039;&amp;#039;&amp;#039; We now have the stats for the famed little T&amp;#039;au gunboat: it&amp;#039;s quick (M10&amp;quot;), it&amp;#039;s tough (T10, Sv3+, W14) and it&amp;#039;s tanky with its OC3. The Railgun is neat and can deal a shitload of wounds at strength 20 AP-5 or gods forbid, convert them all to mortal wounds on a lucky wound roll. Trick is, that weapon has the Heavy USR too, so it hits on 3s if you don&amp;#039;t move. If you insist on moving this tank (which makes sense, considering how fast it is and its OC stat), well you&amp;#039;ve finally got an excuse to take the Ion Cannon: 60&amp;quot; BS4+ D6+3 Blast shots on either a standard (S7 AP-1 D2) or Hazardous overcharge profile (S8 AP-2 D3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Hammerhead Gunship:&amp;#039;&amp;#039;&amp;#039; We now have the stats for the famed little T&amp;#039;au gunboat: it&amp;#039;s quick (M10&amp;quot;), it&amp;#039;s tough (T10, Sv3+, W14) and it&amp;#039;s tanky with its OC3. The Railgun is neat and can deal a shitload of wounds at strength 20 AP-5 or gods forbid, convert them all to mortal wounds on a lucky wound roll. Trick is, that weapon has the Heavy USR too, so it hits on 3s if you don&amp;#039;t move. If you insist on moving this tank (which makes sense, considering how fast it is and its OC stat), well you&amp;#039;ve finally got an excuse to take the Ion Cannon: 60&amp;quot; BS4+ D6+3 Blast shots on either a standard (S7 AP-1 D2) or Hazardous overcharge profile (S8 AP-2 D3)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Piranhas:&#039;&#039;&#039; The dedicated harassment specialist of the T&#039;au. Stupid fast 14&quot; move  with a 9&quot; scout. Those drones attached to it apparently provide a special rule to these things&#039; unit that force an enemy unit within 12&quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with a better AP (by 1) which can be traded for a better fusion blaster, that has Melta 4 - that&#039;s hot! And if that&#039;s not enough, they can strap a pair of seekers onto them. You may be tempted to consider them ahead of Crisis suits, wherein these are sturdier, faster and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Really, at their ridiculous low cost, these guys will pump more burst anti-tank firepower than anything else we have for their points.  The big question will be if you want to run them individually as a suicidal harassing unit or in groups of three to pick off infantry after blowing their seeker missile load.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyray Gunship:&amp;#039;&amp;#039;&amp;#039; What&amp;#039;s better than infinite seeker missiles? How about getting to shoot three of them at a time? How about mounting them in place of the gun on a Hammerhead? If that&amp;#039;s not enough, how about re-rolling all hits against Flyers? How about re-rolling one hit or one wound roll against anything else with any weapon you shoot? Yeah, it doesn&amp;#039;t have the raw power of a rail gun but seeker missiles ain&amp;#039;t no joke; you don&amp;#039;t need a marker light for them anymore but that certainly wouldn&amp;#039;t hurt... well, it wouldn&amp;#039;t hurt &amp;#039;&amp;#039;you&amp;#039;&amp;#039;. Whatever&amp;#039;s being shot at though, that&amp;#039;s a different story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyray Gunship:&amp;#039;&amp;#039;&amp;#039; What&amp;#039;s better than infinite seeker missiles? How about getting to shoot three of them at a time? How about mounting them in place of the gun on a Hammerhead? If that&amp;#039;s not enough, how about re-rolling all hits against Flyers? How about re-rolling one hit or one wound roll against anything else with any weapon you shoot? Yeah, it doesn&amp;#039;t have the raw power of a rail gun but seeker missiles ain&amp;#039;t no joke; you don&amp;#039;t need a marker light for them anymore but that certainly wouldn&amp;#039;t hurt... well, it wouldn&amp;#039;t hurt &amp;#039;&amp;#039;you&amp;#039;&amp;#039;. Whatever&amp;#039;s being shot at though, that&amp;#039;s a different story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Piranha:&#039;&#039;&#039; The dedicated harassment specialist of the T&#039;au. Stupid fast 14&quot; move  with a 9&quot; scout. Those drones attached to it apparently provide a special rule to these things&#039; unit that force an enemy unit within 12&quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with a better AP (by 1) which can be traded for a better fusion blaster, that has Melta 4 - that&#039;s hot! And if that&#039;s not enough, they can strap a pair of seekers onto them. You may be tempted to consider them ahead of Crisis suits, wherein these are sturdier, faster and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Really, at their ridiculous low cost, these guys will pump more burst anti-tank firepower than anything else we have for their points.  The big question will be if you want to run them individually as a suicidal harassing unit or in groups of three to pick off infantry after blowing their seeker missile load.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Remora Stealth Drones&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Naturally, they get &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; for a measure of protection and &amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039; to pop in from anywhere. On top of this, it has the ability to slide 6&amp;quot; after someone arrives within 9&amp;quot; of it, guaranteeing that it&amp;#039;ll reach some measure of cover. It&amp;#039;s equipped with an improved S6 AP-1 twin Burst Cannon, which it&amp;#039;ll need as that&amp;#039;s its primary armament. The missile is better-suited for blowing up a tank, but it&amp;#039;s got only one missile, so you need to guarantee that it can make a hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Remora Stealth Drones&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Naturally, they get &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; for a measure of protection and &amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039; to pop in from anywhere. On top of this, it has the ability to slide 6&amp;quot; after someone arrives within 9&amp;quot; of it, guaranteeing that it&amp;#039;ll reach some measure of cover. It&amp;#039;s equipped with an improved S6 AP-1 twin Burst Cannon, which it&amp;#039;ll need as that&amp;#039;s its primary armament. The missile is better-suited for blowing up a tank, but it&amp;#039;s got only one missile, so you need to guarantee that it can make a hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tetras&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; A heavy bike at T7 W7 with a 3+ save. It&amp;#039;s not very much in combat, but using it as an Observer for FtGG lets the Guided Unit re-roll all hits, making it excellent support.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tetras&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; A heavy bike at T7 W7 with a 3+ save. It&amp;#039;s not very much in combat, but using it as an Observer for FtGG lets the Guided Unit re-roll all hits, making it excellent support.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l159&quot;&gt;Line 159:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Walkers====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Walkers====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that all T&#039;au battlesuits have gained the Vehicle keyword so they are now vulnerable to anything with rules that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affects &lt;/del&gt;vehicles. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trading off a vulnerability to Dark Eldar Splinter weapons for one to EMPs&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that all T&#039;au battlesuits have gained the Vehicle keyword so they are now vulnerable to anything with rules that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affect &lt;/ins&gt;vehicles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crisis Battlesuits:&amp;#039;&amp;#039;&amp;#039; Effectively, these are T&amp;#039;au TEQs and they&amp;#039;ve kinda always been except now you can really spam shield drones and make these guys super tanky (2 shield drones each means that every crisis suit will now have 6 wounds to burn through). You&amp;#039;re gonna want to build them be the &amp;#039;&amp;#039;guided&amp;#039;&amp;#039; unit rather than the unit doing the guiding not to mention replacing that silly burst cannon with something more substantial. Their weapon selection allows you to tool for any scenario, more of a jack of all trades unit that benefits from the leadership of a battlesuit commander.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crisis Battlesuits:&amp;#039;&amp;#039;&amp;#039; Effectively, these are T&amp;#039;au TEQs and they&amp;#039;ve kinda always been except now you can really spam shield drones and make these guys super tanky (2 shield drones each means that every crisis suit will now have 6 wounds to burn through). You&amp;#039;re gonna want to build them be the &amp;#039;&amp;#039;guided&amp;#039;&amp;#039; unit rather than the unit doing the guiding not to mention replacing that silly burst cannon with something more substantial. Their weapon selection allows you to tool for any scenario, more of a jack of all trades unit that benefits from the leadership of a battlesuit commander.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ghostkeel Battlesuit:&amp;#039;&amp;#039;&amp;#039; It has the rare Smoke keyword, but loses it when using its battlesuit support systems. You&amp;#039;re gonna have to decide whether you want this thing to be taking out MEQs or Vehicles/Monsters: the Fusion Collider is for the latter while the Ion Raker is for the former. Next, decide whether to keep the twin flamer if you anticipate things closing the distance on you or switch to a twin fusion blaster for more/added tank-busting. The twin burst cannon is a bit of a waste as usual.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ghostkeel Battlesuit:&amp;#039;&amp;#039;&amp;#039; It has the rare Smoke keyword, but loses it when using its battlesuit support systems. You&amp;#039;re gonna have to decide whether you want this thing to be taking out MEQs or Vehicles/Monsters: the Fusion Collider is for the latter while the Ion Raker is for the former. Next, decide whether to keep the twin flamer if you anticipate things closing the distance on you or switch to a twin fusion blaster for more/added tank-busting. The twin burst cannon is a bit of a waste as usual.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**10th is the era of ghostkeel.  With the awesome combo of Infiltrator/Stealth/Lone Op, high T and W, and a twice per game ability to reduce the damage of an attack to 0, these things can take an outward objective and stay there.  The Fusion Collider version can make a great suicidal tank hunter, especially when guided by a Stealth Team.  But you will likely be better served using the range of the Ion Raker at a distance and force your opponent to come to you to remove the large threat giving them the middle finger.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**10th is the era of ghostkeel.  With the awesome combo of Infiltrator/Stealth/Lone Op, high T and W, and a twice per game ability to reduce the damage of an attack to 0, these things can take an outward objective and stay there.  The Fusion Collider version can make a great suicidal tank hunter, especially when guided by a Stealth Team.  But you will likely be better served using the range of the Ion Raker at a distance and force your opponent to come to you to remove the large threat giving them the middle finger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Broadside Battlesuits:&#039;&#039;&#039; Tough as rocks now, thanks to their T6, W8, 2+ save and a 4+++. Their heavy rail rifles have an improved profile benefiting from a higher S12, retaining their 2 shots (sorry, no twin-linked), AP-4, Dd6+1 and devastating wounds; what&#039;s changed on them is the inclusion of the Heavy keyword, making shots hit on 3s if they don&#039;t move, which they probably won&#039;t - and all without an observer unit! Or they can trade that for the high-yield missile pod, which gains twin-linked in this edition. Options got kinda wild too, forcing you to pick two (but no duplicates) of either twin smart missile system or plasma rifle, a seeker missile, or a battlesuit or weapon support system. From there, you get to choose drones for your lads and the shield drone is the obvious standout, but don&#039;t dismiss the marker or missile drones - the latter are exclusive to broadsides and riptides.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The lack of an invulnerable save (or the shield drone to pass it onto in other editions) means these guys will be hot targets for melta shots.  The 4+++ only applies to mortal wounds so watch for that.  Best fielded in pairs to pick off a light tank or monster each turn. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Riptide Battlesuits:&amp;#039;&amp;#039;&amp;#039; long gone are those stupid rules that made this thing rack up wounds on itself - clearly the Earth Caste has been busy improving the Riptide&amp;#039;s nova reactor safety. Now all it does is once per battle, one of the suit&amp;#039;s guns gets [DEVASTATING WOUNDS]; this might be an issue with GW&amp;#039;s legendary proofreading blunders but unless it&amp;#039;s FAQ&amp;#039;d, this would presumably apply to secondary weapons or even missile drones. The only question remains is why: why would you buff one of those weapons when you could buff its primary weapon, which is either the Heavy Burst Cannon (36&amp;quot; A12 BS4+ S6 AP-1 D2) or the Ion Accelerator (72&amp;quot; A6 BS4+ S7 AP-2 D3; Overcharge profile grants one better S, AP and D with the addition of the Hazardous USR). What you choose will depend on where your gaps are in your army, so if you don&amp;#039;t have anything to take out MEQs (somehow), then you&amp;#039;re taking the HBC. Otherwise, the Ion Accelerator can do most of the former&amp;#039;s job and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Riptide Battlesuits:&amp;#039;&amp;#039;&amp;#039; long gone are those stupid rules that made this thing rack up wounds on itself - clearly the Earth Caste has been busy improving the Riptide&amp;#039;s nova reactor safety. Now all it does is once per battle, one of the suit&amp;#039;s guns gets [DEVASTATING WOUNDS]; this might be an issue with GW&amp;#039;s legendary proofreading blunders but unless it&amp;#039;s FAQ&amp;#039;d, this would presumably apply to secondary weapons or even missile drones. The only question remains is why: why would you buff one of those weapons when you could buff its primary weapon, which is either the Heavy Burst Cannon (36&amp;quot; A12 BS4+ S6 AP-1 D2) or the Ion Accelerator (72&amp;quot; A6 BS4+ S7 AP-2 D3; Overcharge profile grants one better S, AP and D with the addition of the Hazardous USR). What you choose will depend on where your gaps are in your army, so if you don&amp;#039;t have anything to take out MEQs (somehow), then you&amp;#039;re taking the HBC. Otherwise, the Ion Accelerator can do most of the former&amp;#039;s job and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;R&amp;#039;Varna Battlesuit&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;R&amp;#039;Varna Battlesuit&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;Vahra Battlesuit&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;Vahra Battlesuit&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====Non-Fly=====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Broadside Battlesuits:&#039;&#039;&#039; Tough as rocks now, thanks to their T6, W8, 2+ save and a 4+++. Their heavy rail rifles have an improved profile benefiting from a higher S12, retaining their 2 shots (sorry, no twin-linked), AP-4, Dd6+1 and devastating wounds; what&#039;s changed on them is the inclusion of the Heavy keyword, making shots hit on 3s if they don&#039;t move, which they probably won&#039;t - and all without an observer unit! Or they can trade that for the high-yield missile pod, which gains twin-linked in this edition. Options got kinda wild too, forcing you to pick two (but no duplicates) of either twin smart missile system or plasma rifle, a seeker missile, or a battlesuit or weapon support system. From there, you get to choose drones for your lads and the shield drone is the obvious standout, but don&#039;t dismiss the marker or missile drones - the latter are exclusive to broadsides and riptides.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The lack of an invulnerable save (or the shield drone to pass it onto in other editions) means these guys will be hot targets for melta shots.  The 4+++ only applies to mortal wounds so watch for that.  Best fielded in pairs to pick off a light tank or monster each turn. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;======Titanic======&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Stormsurge:&#039;&#039;&#039; Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72&quot; Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[[KX139 Ta&#039;Unar Supremacy Armour|Ta&#039;unar Supremacy Armour]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; The biggest land unit the T&#039;au can field, it has a rock-hard statline, pushing past a [[Imperial_Knight#Dominus_Knight_Castellan|Knight Castellan]] for durability, and a whole bunch of guns, although it&#039;s been bumped down to entirely BS4+ compared to a BS of 3+ in 9th. It has two arm weapons, a top-mounted weapons system and a fair amount of burst cannons/smart missile systems for light infantry. The arm weapons are a tri-axis ion cannon which will wipe out squads of MEQ in an instant and can be supercharged for those tougher TEQ units and a fusion eradicator to devour light vehicles with, although its range is relatively short. The top weapons are interesting, you get three options: first is three pulse ordnance drivers for 24 shots total with 60&quot; S5 AP-1 D3 and &#039;&#039;[Anti-Infantry 2+]&#039;&#039; so it&#039;ll kill infantry dead, second is two nexus missile launchers which are an all-rounder for most things smaller than a Rhino with a rare S8 AP-3 D2 profile. Last is the heavy rail cannon array with 120&quot; A2 S26 AP-5 [[Rape|D16]] with &#039;&#039;[Devastating Wounds]&#039;&#039; so you can point at everything smaller than a heavy tank and go &quot;bye-bye&quot; in a single hit, although only having 2 shots means you will definitely want to keep this thing guided and fed with re-rolls from a unit like stealth battlesuits, you&#039;re paying 685 points for this model in the first place so you might as well give it all you can. Because of the changes in the game in terms of durability, objectives and terrain and because it has a much more reasonable points cost, the Ta&#039;unar might be genuinely good now.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Aircraft====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Aircraft====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both aircraft sport a pair of seeker missiles and a twin-linked missile pod. Because aircraft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both aircraft sport a pair of seeker missiles and a twin-linked missile pod. Because aircraft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l178&quot;&gt;Line 178:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 186:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tiger Shark&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tiger Shark&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;AX-1-0 Tiger Shark&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;AX-1-0 Tiger Shark&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;====Titanic====&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Titanic====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Manta]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;&#039;&#039;&#039;: The giant plane, capable of carrying close to an entire army all on its own (200 {{W40kKeyword|Infantry}} or {{W40kKeyword|Tactical Drone}} models, 4 Devilfishes, Skyrays&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or Hammerheads, and 8 {{W40kKeyword|Battlesuit}} models with 8 or fewer wounds). That giant plane, however, is a very CP-hungry beast as any stratagems used on it cost triple the listed amount. Of course, it&#039;s loaded to bear, with standouts being the monstrous &#039;&#039;&#039;STRENGTH 32&#039;&#039;&#039; Heavy Rail Cannon that brings titans to their knees and the Long-Barreled Burst Cannon Array, which can easily eradicate squads all on its own before it can let any units that disembark benefit from re-rolling to wound on a single unit it shot at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Stormsurge:&#039;&#039;&#039; Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72&quot; Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Manta]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;&#039;&#039;&#039;: The giant plane, capable of carrying close to an entire army all on its own (200 {{W40kKeyword|Infantry}} or {{W40kKeyword|Tactical Drone}} models, 4 Devilfishes, Skyrays or Hammerheads, and 8 {{W40kKeyword|Battlesuit}} models with 8 or fewer wounds). That giant plane, however, is a very CP-hungry beast as any stratagems used on it cost triple the listed amount. Of course, it&#039;s loaded to bear, with standouts being the monstrous &#039;&#039;&#039;STRENGTH 32&#039;&#039;&#039; Heavy Rail Cannon that brings titans to their knees and the Long-Barreled Burst Cannon Array, which can easily eradicate squads all on its own before it can let any units that disembark benefit from re-rolling to wound on a single unit it shot at&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[[KX139 Ta&#039;Unar Supremacy Armour|Ta&#039;unar Supremacy Armour]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; The biggest land unit the T&#039;au can field, it has a rock-hard statline, pushing past a [[Imperial_Knight#Dominus_Knight_Castellan|Knight Castellan]] for durability, and a whole bunch of guns, although it&#039;s been bumped down to entirely BS4+ compared to a BS of 3+ in 9th. It has two arm weapons, a top-mounted weapons system and a fair amount of burst cannons/smart missile systems for light infantry. The arm weapons are a tri-axis ion cannon which will wipe out squads of MEQ in an instant and can be supercharged for those tougher TEQ units and a fusion eradicator to devour light vehicles with, although its range is relatively short. The top weapons are interesting, you get three options: first is three pulse ordnance drivers for 24 shots total with 60&quot; S5 AP-1 D3 and &#039;&#039;[Anti-Infantry 2+]&#039;&#039; so it&#039;ll kill infantry dead, second is two nexus missile launchers which are an all-rounder for most things smaller than a Rhino with a rare S8 AP-3 D2 profile. Last is the heavy rail cannon array with 120&quot; A2 S26 AP-5 [[Rape|D16]] with &#039;&#039;[Devastating Wounds]&#039;&#039; so you can point at everything smaller than a heavy tank and go &quot;bye-bye&quot; in a single hit, although only having 2 shots means you will definitely want to keep this thing guided and fed with re-rolls from a unit like stealth battlesuits, you&#039;re paying 685 points for this model in the first place so you might as well give it all you can. Because of the changes in the game in terms of durability, objectives and terrain and because it has a much more reasonable points cost, the Ta&#039;unar might be genuinely good now&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Fortifications====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Fortifications====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58310&amp;oldid=prev</id>
		<title>71.233.195.51: /* Vehicles */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics/Tau&amp;diff=58310&amp;oldid=prev"/>
		<updated>2023-06-23T22:49:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vehicles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:49, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l150&quot;&gt;Line 150:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 150:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Consider this; with the Kauyon Detachment, all ranged weapons gain &amp;#039;&amp;#039;&amp;#039;Sustained Fire 1&amp;#039;&amp;#039;&amp;#039; after the third turn, and when Guided, it becomes &amp;#039;&amp;#039;&amp;#039;Sustained Fire 2&amp;#039;&amp;#039;&amp;#039; - including this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyray Gunship:&amp;#039;&amp;#039;&amp;#039; What&amp;#039;s better than infinite seeker missiles? How about getting to shoot three of them at a time? How about mounting them in place of the gun on a Hammerhead? If that&amp;#039;s not enough, how about re-rolling all hits against Flyers? How about re-rolling one hit or one wound roll against anything else with any weapon you shoot? Yeah, it doesn&amp;#039;t have the raw power of a rail gun but seeker missiles ain&amp;#039;t no joke; you don&amp;#039;t need a marker light for them anymore but that certainly wouldn&amp;#039;t hurt... well, it wouldn&amp;#039;t hurt &amp;#039;&amp;#039;you&amp;#039;&amp;#039;. Whatever&amp;#039;s being shot at though, that&amp;#039;s a different story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyray Gunship:&amp;#039;&amp;#039;&amp;#039; What&amp;#039;s better than infinite seeker missiles? How about getting to shoot three of them at a time? How about mounting them in place of the gun on a Hammerhead? If that&amp;#039;s not enough, how about re-rolling all hits against Flyers? How about re-rolling one hit or one wound roll against anything else with any weapon you shoot? Yeah, it doesn&amp;#039;t have the raw power of a rail gun but seeker missiles ain&amp;#039;t no joke; you don&amp;#039;t need a marker light for them anymore but that certainly wouldn&amp;#039;t hurt... well, it wouldn&amp;#039;t hurt &amp;#039;&amp;#039;you&amp;#039;&amp;#039;. Whatever&amp;#039;s being shot at though, that&amp;#039;s a different story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Devilfish:&#039;&#039;&#039; The venerable Devilfish has been through so many iterations over the years but it remains as the premier T&#039;au transport. If you need to get a squad somewhere real fast, this is your transport and now they have a special rule where you can disembark and shoot as if you&#039;ve just made normal move.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Piranha:&amp;#039;&amp;#039;&amp;#039; The dedicated harassment specialist of the T&amp;#039;au. Stupid fast 14&amp;quot; move  with a 9&amp;quot; scout. Those drones attached to it apparently provide a special rule to these things&amp;#039; unit that force an enemy unit within 12&amp;quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with a better AP (by 1) which can be traded for a better fusion blaster, that has Melta 4 - that&amp;#039;s hot! And if that&amp;#039;s not enough, they can strap a pair of seekers onto them. You may be tempted to consider them ahead of Crisis suits, wherein these are sturdier, faster and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Piranha:&amp;#039;&amp;#039;&amp;#039; The dedicated harassment specialist of the T&amp;#039;au. Stupid fast 14&amp;quot; move  with a 9&amp;quot; scout. Those drones attached to it apparently provide a special rule to these things&amp;#039; unit that force an enemy unit within 12&amp;quot; of them at the end of its move to take a battleshock test. Aside from that, they get a special accelerator burst cannon with a better AP (by 1) which can be traded for a better fusion blaster, that has Melta 4 - that&amp;#039;s hot! And if that&amp;#039;s not enough, they can strap a pair of seekers onto them. You may be tempted to consider them ahead of Crisis suits, wherein these are sturdier, faster and can take out vehicles and light infantry with ease; where they struggle is with heavier infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Really, at their ridiculous low cost, these guys will pump more burst anti-tank firepower than anything else we have for their points.  The big question will be if you want to run them individually as a suicidal harassing unit or in groups of three to pick off infantry after blowing their seeker missile load.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Really, at their ridiculous low cost, these guys will pump more burst anti-tank firepower than anything else we have for their points.  The big question will be if you want to run them individually as a suicidal harassing unit or in groups of three to pick off infantry after blowing their seeker missile load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Remora Stealth Drones&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Naturally, they get &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; for a measure of protection and &amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039; to pop in from anywhere. On top of this, it has the ability to slide 6&amp;quot; after someone arrives within 9&amp;quot; of it, guaranteeing that it&amp;#039;ll reach some measure of cover. It&amp;#039;s equipped with an improved S6 AP-1 twin Burst Cannon, which it&amp;#039;ll need as that&amp;#039;s its primary armament. The missile is better-suited for blowing up a tank, but it&amp;#039;s got only one missile, so you need to guarantee that it can make a hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Remora Stealth Drones&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Naturally, they get &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; for a measure of protection and &amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039; to pop in from anywhere. On top of this, it has the ability to slide 6&amp;quot; after someone arrives within 9&amp;quot; of it, guaranteeing that it&amp;#039;ll reach some measure of cover. It&amp;#039;s equipped with an improved S6 AP-1 twin Burst Cannon, which it&amp;#039;ll need as that&amp;#039;s its primary armament. The missile is better-suited for blowing up a tank, but it&amp;#039;s got only one missile, so you need to guarantee that it can make a hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tetras&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; A heavy bike at T7 W7 with a 3+ save. It&amp;#039;s not very much in combat, but using it as an Observer for FtGG lets the Guided Unit re-roll all hits, making it excellent support.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tetras&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; A heavy bike at T7 W7 with a 3+ save. It&amp;#039;s not very much in combat, but using it as an Observer for FtGG lets the Guided Unit re-roll all hits, making it excellent support.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walker&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dedicated Transports====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Devilfish:&#039;&#039;&#039; The venerable Devilfish has been through so many iterations over the years but it remains as the premier T&#039;au transport. If you need to get a squad somewhere real fast, this is your transport and now they have a special rule where you can disembark and shoot as if you&#039;ve just made normal move.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Walkers&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that all T&amp;#039;au battlesuits have gained the Vehicle keyword so they are now vulnerable to anything with rules that affects vehicles. Trading off a vulnerability to Dark Eldar Splinter weapons for one to EMPs&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that all T&amp;#039;au battlesuits have gained the Vehicle keyword so they are now vulnerable to anything with rules that affects vehicles. Trading off a vulnerability to Dark Eldar Splinter weapons for one to EMPs&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l166&quot;&gt;Line 166:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 167:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The lack of an invulnerable save (or the shield drone to pass it onto in other editions) means these guys will be hot targets for melta shots.  The 4+++ only applies to mortal wounds so watch for that.  Best fielded in pairs to pick off a light tank or monster each turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The lack of an invulnerable save (or the shield drone to pass it onto in other editions) means these guys will be hot targets for melta shots.  The 4+++ only applies to mortal wounds so watch for that.  Best fielded in pairs to pick off a light tank or monster each turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Riptide Battlesuits:&amp;#039;&amp;#039;&amp;#039; long gone are those stupid rules that made this thing rack up wounds on itself - clearly the Earth Caste has been busy improving the Riptide&amp;#039;s nova reactor safety. Now all it does is once per battle, one of the suit&amp;#039;s guns gets [DEVASTATING WOUNDS]; this might be an issue with GW&amp;#039;s legendary proofreading blunders but unless it&amp;#039;s FAQ&amp;#039;d, this would presumably apply to secondary weapons or even missile drones. The only question remains is why: why would you buff one of those weapons when you could buff its primary weapon, which is either the Heavy Burst Cannon (36&amp;quot; A12 BS4+ S6 AP-1 D2) or the Ion Accelerator (72&amp;quot; A6 BS4+ S7 AP-2 D3; Overcharge profile grants one better S, AP and D with the addition of the Hazardous USR). What you choose will depend on where your gaps are in your army, so if you don&amp;#039;t have anything to take out MEQs (somehow), then you&amp;#039;re taking the HBC. Otherwise, the Ion Accelerator can do most of the former&amp;#039;s job and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Riptide Battlesuits:&amp;#039;&amp;#039;&amp;#039; long gone are those stupid rules that made this thing rack up wounds on itself - clearly the Earth Caste has been busy improving the Riptide&amp;#039;s nova reactor safety. Now all it does is once per battle, one of the suit&amp;#039;s guns gets [DEVASTATING WOUNDS]; this might be an issue with GW&amp;#039;s legendary proofreading blunders but unless it&amp;#039;s FAQ&amp;#039;d, this would presumably apply to secondary weapons or even missile drones. The only question remains is why: why would you buff one of those weapons when you could buff its primary weapon, which is either the Heavy Burst Cannon (36&amp;quot; A12 BS4+ S6 AP-1 D2) or the Ion Accelerator (72&amp;quot; A6 BS4+ S7 AP-2 D3; Overcharge profile grants one better S, AP and D with the addition of the Hazardous USR). What you choose will depend on where your gaps are in your army, so if you don&amp;#039;t have anything to take out MEQs (somehow), then you&amp;#039;re taking the HBC. Otherwise, the Ion Accelerator can do most of the former&amp;#039;s job and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;R&amp;#039;Varna Battlesuit&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;R&amp;#039;Varna Battlesuit&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;Vahra Battlesuit&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;Vahra Battlesuit&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot;&gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Razorshark Strike Fighter:&amp;#039;&amp;#039;&amp;#039; Packs a lot of dakka - accelerator burst cannon for soft targets and the quad ion turret to blast the harder ones. Anything harder than that and you have those seeker missiles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Razorshark Strike Fighter:&amp;#039;&amp;#039;&amp;#039; Packs a lot of dakka - accelerator burst cannon for soft targets and the quad ion turret to blast the harder ones. Anything harder than that and you have those seeker missiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sun Shark Bomber:&amp;#039;&amp;#039;&amp;#039; Significantly less shooty ion weapon and it loses the ABC for pulse bombs that are... well, they&amp;#039;re kinda meh. How it works is you pick one enemy unit it moved over in the movement phase and on a 3+, it takes a mortal wound. Even with the mortal wounds dished out, the Razorshark plainly does more damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sun Shark Bomber:&amp;#039;&amp;#039;&amp;#039; Significantly less shooty ion weapon and it loses the ABC for pulse bombs that are... well, they&amp;#039;re kinda meh. How it works is you pick one enemy unit it moved over in the movement phase and on a 3+, it takes a mortal wound. Even with the mortal wounds dished out, the Razorshark plainly does more damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Barracuda&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Barracuda&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tiger Shark&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tiger Shark&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot;&gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Titanic====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Titanic====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormsurge:&amp;#039;&amp;#039;&amp;#039; Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72&amp;quot; Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormsurge:&amp;#039;&amp;#039;&amp;#039; Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72&amp;quot; Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Manta]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The giant plane, capable of carrying close to an entire army all on its own (200 {{W40kKeyword|Infantry}} or {{W40kKeyword|Tactical Drone}} models, 4 Devilfishes, Skyrays or Hammerheads, and 8 {{W40kKeyword|Battlesuit}} models with 8 or fewer wounds). That giant plane, however, is a very CP-hungry beast as any stratagems used on it cost triple the listed amount. Of course, it&amp;#039;s loaded to bear, with standouts being the monstrous &amp;#039;&amp;#039;&amp;#039;STRENGTH 32&amp;#039;&amp;#039;&amp;#039; Heavy Rail Cannon that brings titans to their knees and the Long-Barreled Burst Cannon Array, which can easily eradicate squads all on its own before it can let any units that disembark benefit from re-rolling to wound on a single unit it shot at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Manta]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039;&amp;#039;: The giant plane, capable of carrying close to an entire army all on its own (200 {{W40kKeyword|Infantry}} or {{W40kKeyword|Tactical Drone}} models, 4 Devilfishes, Skyrays or Hammerheads, and 8 {{W40kKeyword|Battlesuit}} models with 8 or fewer wounds). That giant plane, however, is a very CP-hungry beast as any stratagems used on it cost triple the listed amount. Of course, it&amp;#039;s loaded to bear, with standouts being the monstrous &amp;#039;&amp;#039;&amp;#039;STRENGTH 32&amp;#039;&amp;#039;&amp;#039; Heavy Rail Cannon that brings titans to their knees and the Long-Barreled Burst Cannon Array, which can easily eradicate squads all on its own before it can let any units that disembark benefit from re-rolling to wound on a single unit it shot at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[KX139 Ta&amp;#039;Unar Supremacy Armour|Ta&amp;#039;unar Supremacy Armour]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The biggest land unit the T&amp;#039;au can field, it has a rock-hard statline, pushing past a [[Imperial_Knight#Dominus_Knight_Castellan|Knight Castellan]] for durability, and a whole bunch of guns, although it&amp;#039;s been bumped down to entirely BS4+ compared to a BS of 3+ in 9th. It has two arm weapons, a top-mounted weapons system and a fair amount of burst cannons/smart missile systems for light infantry. The arm weapons are a tri-axis ion cannon which will wipe out squads of MEQ in an instant and can be supercharged for those tougher TEQ units and a fusion eradicator to devour light vehicles with, although its range is relatively short. The top weapons are interesting, you get three options: first is three pulse ordnance drivers for 24 shots total with 60&amp;quot; S5 AP-1 D3 and &amp;#039;&amp;#039;[Anti-Infantry 2+]&amp;#039;&amp;#039; so it&amp;#039;ll kill infantry dead, second is two nexus missile launchers which are an all-rounder for most things smaller than a Rhino with a rare S8 AP-3 D2 profile. Last is the heavy rail cannon array with 120&amp;quot; A2 S26 AP-5 [[Rape|D16]] with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; so you can point at everything smaller than a heavy tank and go &amp;quot;bye-bye&amp;quot; in a single hit, although only having 2 shots means you will definitely want to keep this thing guided and fed with re-rolls from a unit like stealth battlesuits, you&amp;#039;re paying 685 points for this model in the first place so you might as well give it all you can. Because of the changes in the game in terms of durability, objectives and terrain and because it has a much more reasonable points cost, the Ta&amp;#039;unar might be genuinely good now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[KX139 Ta&amp;#039;Unar Supremacy Armour|Ta&amp;#039;unar Supremacy Armour]]&amp;lt;sup&amp;gt;IA&amp;lt;/sup&amp;gt;:&amp;#039;&amp;#039;&amp;#039; The biggest land unit the T&amp;#039;au can field, it has a rock-hard statline, pushing past a [[Imperial_Knight#Dominus_Knight_Castellan|Knight Castellan]] for durability, and a whole bunch of guns, although it&amp;#039;s been bumped down to entirely BS4+ compared to a BS of 3+ in 9th. It has two arm weapons, a top-mounted weapons system and a fair amount of burst cannons/smart missile systems for light infantry. The arm weapons are a tri-axis ion cannon which will wipe out squads of MEQ in an instant and can be supercharged for those tougher TEQ units and a fusion eradicator to devour light vehicles with, although its range is relatively short. The top weapons are interesting, you get three options: first is three pulse ordnance drivers for 24 shots total with 60&amp;quot; S5 AP-1 D3 and &amp;#039;&amp;#039;[Anti-Infantry 2+]&amp;#039;&amp;#039; so it&amp;#039;ll kill infantry dead, second is two nexus missile launchers which are an all-rounder for most things smaller than a Rhino with a rare S8 AP-3 D2 profile. Last is the heavy rail cannon array with 120&amp;quot; A2 S26 AP-5 [[Rape|D16]] with &amp;#039;&amp;#039;[Devastating Wounds]&amp;#039;&amp;#039; so you can point at everything smaller than a heavy tank and go &amp;quot;bye-bye&amp;quot; in a single hit, although only having 2 shots means you will definitely want to keep this thing guided and fed with re-rolls from a unit like stealth battlesuits, you&amp;#039;re paying 685 points for this model in the first place so you might as well give it all you can. Because of the changes in the game in terms of durability, objectives and terrain and because it has a much more reasonable points cost, the Ta&amp;#039;unar might be genuinely good now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.233.195.51</name></author>
	</entry>
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