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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F3rd_Edition_Tactics%2FImperial_Guard</id>
	<title>Warhammer 40,000/3rd Edition Tactics/Imperial Guard - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F3rd_Edition_Tactics%2FImperial_Guard"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;action=history"/>
	<updated>2026-05-05T22:22:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59141&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 266 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59141&amp;oldid=prev"/>
		<updated>2023-06-23T16:39:49Z</updated>

		<summary type="html">&lt;p&gt;266 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:39, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=58874&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=58874&amp;oldid=prev"/>
		<updated>2023-06-17T20:04:04Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=58873&amp;oldid=prev</id>
		<title>109.255.194.120: Undo revision 865618 by Gilten (talk) The &quot;and women&quot; reads horribly and is stilted. Guardsmen can mean either gender, adding &quot;and women&quot; just comes across crude and unnecessary.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=58873&amp;oldid=prev"/>
		<updated>2022-12-22T21:40:30Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 865618 by &lt;a href=&quot;/wiki/Special:Contributions/Gilten&quot; title=&quot;Special:Contributions/Gilten&quot;&gt;Gilten&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:Gilten&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Gilten (page does not exist)&quot;&gt;talk&lt;/a&gt;) The &amp;quot;and women&amp;quot; reads horribly and is stilted. Guardsmen can mean either gender, adding &amp;quot;and women&amp;quot; just comes across crude and unnecessary.&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;amp;diff=58873&amp;amp;oldid=59140&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>109.255.194.120</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59140&amp;oldid=prev</id>
		<title>1d4chan&gt;Gilten at 11:08, 22 December 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59140&amp;oldid=prev"/>
		<updated>2022-12-22T11:08:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;amp;diff=59140&amp;amp;oldid=59139&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>1d4chan&gt;Gilten</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59139&amp;oldid=prev</id>
		<title>31.187.2.7 at 11:05, 22 December 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59139&amp;oldid=prev"/>
		<updated>2022-12-22T11:05:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:05, 22 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn Close Combat Weapon&amp;#039;&amp;#039;&amp;#039;: [[Rape|+1S for Ogryns]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn Close Combat Weapon&amp;#039;&amp;#039;&amp;#039;: [[Rape|+1S for Ogryns]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Power Weapons&#039;&#039;&#039;: Ignore any and all Armour Saves, watch your opponent cry as their [[Terminators]] are [[Lulz|stabbed to death by Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and -women&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Power Weapons&#039;&#039;&#039;: Ignore any and all Armour Saves, watch your opponent cry as their [[Terminators]] are [[Lulz|stabbed to death by Guardsmen]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Refractor Field&amp;#039;&amp;#039;&amp;#039;: 5++ Invulnerable Save. Whilst there&amp;#039;s nothing in the book that officially says you HAVE to take it, you really do HAVE to take it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Refractor Field&amp;#039;&amp;#039;&amp;#039;: 5++ Invulnerable Save. Whilst there&amp;#039;s nothing in the book that officially says you HAVE to take it, you really do HAVE to take it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;1 Command Platoon&amp;#039;&amp;#039;&amp;#039;: [[Meme|A Force Organisation Chart within your Force Organisation Chart!]] A Command Platoon is a mandatory choice, made up of up to seven separate squads which all count as the same Headquarters Choice, including when rolling for Reserves and deploying: one Command HQ, up to one Sentinel Squadron, and up to five Heavy Weapons Squads.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;1 Command Platoon&amp;#039;&amp;#039;&amp;#039;: [[Meme|A Force Organisation Chart within your Force Organisation Chart!]] A Command Platoon is a mandatory choice, made up of up to seven separate squads which all count as the same Headquarters Choice, including when rolling for Reserves and deploying: one Command HQ, up to one Sentinel Squadron, and up to five Heavy Weapons Squads.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;1 [[Imperial_Guard_Command_Squad|Command HQ]]&#039;&#039;&#039;: A squad of five Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and -women &lt;/del&gt;including an officer, who can be either a Captain or a Colonel, and one of the regular Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or -women &lt;/del&gt;can be upgraded to a Veteran Sergeant, all armed with a mixture of either Lasguns or Laspistols and CCWs, plus Frag Grenades for the whole squad if they want them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;1 [[Imperial_Guard_Command_Squad|Command HQ]]&#039;&#039;&#039;: A squad of five Guardsmen including an officer, who can be either a Captain or a Colonel, and one of the regular Guardsmen can be upgraded to a Veteran Sergeant, all armed with a mixture of either Lasguns or Laspistols and CCWs, plus Frag Grenades for the whole squad if they want them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Up to four Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or -women &lt;/del&gt;can also be equipped with special weapons, such as Flamers, Meltaguns, Plasma Guns, or Grenade Launchers, and if this much wasn&#039;t enough firepower for you, then two Guardsmen or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-women &lt;/del&gt;can also form a Heavy Weapons Team with either a Heavy Bolter, Missile Launcher, Lascannon, Autocannon, or Mortar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Up to four Guardsmen can also be equipped with special weapons, such as Flamers, Meltaguns, Plasma Guns, or Grenade Launchers, and if this much wasn&#039;t enough firepower for you, then two Guardsmen or can also form a Heavy Weapons Team with either a Heavy Bolter, Missile Launcher, Lascannon, Autocannon, or Mortar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**And it&amp;#039;s not just a godly amount of [[Dakka|dakka]] this unit brings to the field either, as they also have access to a Medic and Standard Bearer, both powerful buffers, as well as a Chimera to cruise around in issuing orders and looking important. The Medic comes with a Medi-Pack (see Wargear), whilst the Standard Bearer lets any Imperial Guard squad re-roll failed Morale checks as long as they&amp;#039;ve got at least one model within 12&amp;quot; of the Standard, with the option to also purchase either a Regimental Standard or Holy Relic (again, see Wargear). Their Comm-Link is three times more expensive than the ones other squads can get, though in their case, it does unlock the ability to actually use them in the first place, (see Wargear, &amp;#039;tis a lovely section).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**And it&amp;#039;s not just a godly amount of [[Dakka|dakka]] this unit brings to the field either, as they also have access to a Medic and Standard Bearer, both powerful buffers, as well as a Chimera to cruise around in issuing orders and looking important. The Medic comes with a Medi-Pack (see Wargear), whilst the Standard Bearer lets any Imperial Guard squad re-roll failed Morale checks as long as they&amp;#039;ve got at least one model within 12&amp;quot; of the Standard, with the option to also purchase either a Regimental Standard or Holy Relic (again, see Wargear). Their Comm-Link is three times more expensive than the ones other squads can get, though in their case, it does unlock the ability to actually use them in the first place, (see Wargear, &amp;#039;tis a lovely section).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;: Allows all Morale and Pinning tests taken by Imperial Guard units within 12&amp;quot; of the Command HQ to be made against the Colonel&amp;#039;s or Captain&amp;#039;s Leadership.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;: Allows all Morale and Pinning tests taken by Imperial Guard units within 12&amp;quot; of the Command HQ to be made against the Colonel&amp;#039;s or Captain&amp;#039;s Leadership.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l166&quot;&gt;Line 166:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Chimera Transport|Chimera]]&amp;#039;&amp;#039;&amp;#039;: A &amp;#039;&amp;#039;&amp;#039;Tank&amp;#039;&amp;#039;&amp;#039; which is also a &amp;#039;&amp;#039;&amp;#039;Transport Vehicle&amp;#039;&amp;#039;&amp;#039;, it has AV12 for Front Armour, making it quite tough for a bus, and any unit you put in it will more often than not make it to wherever it&amp;#039;s going in a miniml number of pieces. It can also give as good as it gets, with a turret-mounted Multi-Laser, Heavy Flamer, or Heavy Bolter, and the option to take another hull-mounted Heavy Bolter or Heavy Flamer, letting it play as a Hellhound-lite with twin Heavy Flamers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Chimera Transport|Chimera]]&amp;#039;&amp;#039;&amp;#039;: A &amp;#039;&amp;#039;&amp;#039;Tank&amp;#039;&amp;#039;&amp;#039; which is also a &amp;#039;&amp;#039;&amp;#039;Transport Vehicle&amp;#039;&amp;#039;&amp;#039;, it has AV12 for Front Armour, making it quite tough for a bus, and any unit you put in it will more often than not make it to wherever it&amp;#039;s going in a miniml number of pieces. It can also give as good as it gets, with a turret-mounted Multi-Laser, Heavy Flamer, or Heavy Bolter, and the option to take another hull-mounted Heavy Bolter or Heavy Flamer, letting it play as a Hellhound-lite with twin Heavy Flamers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Transport Vehicle&#039;&#039;&#039;: With capacity to squish up to twelve Guardsmen and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-women &lt;/del&gt;inside, or six Ogryns or Terminators, not that anyone in your army can actually take Terminator Armour, mind, and it can only carry the unit it was bought for, so no hitchhiking allies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Transport Vehicle&#039;&#039;&#039;: With capacity to squish up to twelve Guardsmen and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;men &lt;/ins&gt;inside, or six Ogryns or Terminators, not that anyone in your army can actually take Terminator Armour, mind, and it can only carry the unit it was bought for, so no hitchhiking allies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Deathworld Veterans (Codex: Catachans) ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Deathworld Veterans (Codex: Catachans) ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l266&quot;&gt;Line 266:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 266:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Essentially, these guys&amp;#039;re your more mobile, assault-oriented Heavy Weapons Squads, and should be used as such, to provide other lighter units with fire support. Whilst they can hold their own in a fight if needs be, don&amp;#039;t go charging them off on their own into combat without backup, as they&amp;#039;ll die to a stiff breeze.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Essentially, these guys&amp;#039;re your more mobile, assault-oriented Heavy Weapons Squads, and should be used as such, to provide other lighter units with fire support. Whilst they can hold their own in a fight if needs be, don&amp;#039;t go charging them off on their own into combat without backup, as they&amp;#039;ll die to a stiff breeze.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Rough_Riders|Rough Rider Squad]]&#039;&#039;&#039;: Because what better way to deal with a [[Gargant]] than a bunch of [[Bretonnian|madmen on Horses]]? Strangely, each model has an identical statline to a regular Guardsman or woman, even though there&#039;re twice as many lifeforms on each base, and [[Horse|one&#039;s]] quite a bit bigger than [[Human|the other]]. This means they&#039;re just as survivable as Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or women&lt;/del&gt;, at a third more expensive, and if equipped with Hunting Lances, [[Distraction_Carnifex|everything on the table&#039;ll be gunning for them if they&#039;re at all familiar with them]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Rough_Riders|Rough Rider Squad]]&#039;&#039;&#039;: Because what better way to deal with a [[Gargant]] than a bunch of [[Bretonnian|madmen on Horses]]? Strangely, each model has an identical statline to a regular Guardsman or woman, even though there&#039;re twice as many lifeforms on each base, and [[Horse|one&#039;s]] quite a bit bigger than [[Human|the other]]. This means they&#039;re just as survivable as Guardsmen, at a third more expensive, and if equipped with Hunting Lances, [[Distraction_Carnifex|everything on the table&#039;ll be gunning for them if they&#039;re at all familiar with them]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Said Hunting Lances&amp;#039;re an upgrade to their base Laspistol and CCW, and they can also take Frag Grenades and Lasguns too, as well as the standard single Comm-Link and special weapon available to every squad, if you want to recreate the experience of a [[/v/|One Man Army]], though fully kitting them out makes them even more pricey.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Said Hunting Lances&amp;#039;re an upgrade to their base Laspistol and CCW, and they can also take Frag Grenades and Lasguns too, as well as the standard single Comm-Link and special weapon available to every squad, if you want to recreate the experience of a [[/v/|One Man Army]], though fully kitting them out makes them even more pricey.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Hunting Lance&amp;#039;&amp;#039;&amp;#039;: One-shot melee weapons that can only, and must, be used in the first round of the first combat the squad engages in, giving each model a single Attack at double Initiative, with +2S and ignoring Armour Saves. And whilst you&amp;#039;re only WS3, a squad of ten&amp;#039;ll still statistically score a few good hits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Hunting Lance&amp;#039;&amp;#039;&amp;#039;: One-shot melee weapons that can only, and must, be used in the first round of the first combat the squad engages in, giving each model a single Attack at double Initiative, with +2S and ignoring Armour Saves. And whilst you&amp;#039;re only WS3, a squad of ten&amp;#039;ll still statistically score a few good hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>31.187.2.7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59138&amp;oldid=prev</id>
		<title>31.187.2.26 at 08:26, 22 December 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59138&amp;oldid=prev"/>
		<updated>2022-12-22T08:26:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:26, 22 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;: Allows all Morale and Pinning tests taken by Imperial Guard units within 12&amp;quot; of the Command HQ to be made against the Colonel&amp;#039;s or Captain&amp;#039;s Leadership.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;: Allows all Morale and Pinning tests taken by Imperial Guard units within 12&amp;quot; of the Command HQ to be made against the Colonel&amp;#039;s or Captain&amp;#039;s Leadership.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;0-1 Sentinel Squadron&amp;#039;&amp;#039;&amp;#039;: Same as below. Taken as part of the same single Headquarters choice as the rest of the Command Platoon, but considered separate for deployment and Reserves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;0-1 Sentinel Squadron&amp;#039;&amp;#039;&amp;#039;: Same as below. Taken as part of the same single Headquarters choice as the rest of the Command Platoon, but considered separate for deployment and Reserves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-2 [[Heavy_Weapons_Squad#Anti-Tank_Support_Squads|Anti-Tank Heavy Weapons Squads]]&#039;&#039;&#039;: Six Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and women &lt;/del&gt;with Lasguns and either three Missile Launchers or Lascannons, with optional Comm-Link for one of them. Lascannons are the priciest of the weapons available to these squads. A cheap way to get a lot of anti-tank firepower on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-2 [[Heavy_Weapons_Squad#Anti-Tank_Support_Squads|Anti-Tank Heavy Weapons Squads]]&#039;&#039;&#039;: Six Guardsmen with Lasguns and either three Missile Launchers or Lascannons, with optional Comm-Link for one of them. Lascannons are the priciest of the weapons available to these squads. A cheap way to get a lot of anti-tank firepower on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-2 [[Heavy_Weapons_Squad#Fire_Support_Squads|Fire Support Heavy Weapons Squads]]&#039;&#039;&#039;: Six Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and women &lt;/del&gt;with Lasguns and either three Heavy Bolters or Autocannons, with optional Comm-Link for one of them. Heavy Bolters are the cheapest of the weapons available to these squads. A cheap way to get a lot of anti-light vehicle firepower on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-2 [[Heavy_Weapons_Squad#Fire_Support_Squads|Fire Support Heavy Weapons Squads]]&#039;&#039;&#039;: Six Guardsmen with Lasguns and either three Heavy Bolters or Autocannons, with optional Comm-Link for one of them. Heavy Bolters are the cheapest of the weapons available to these squads. A cheap way to get a lot of anti-light vehicle firepower on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-2 [[Heavy_Weapons_Squad#Mortar_Support_Squads|Mortar Heavy Weapons Squads]]&#039;&#039;&#039;: Six Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and women &lt;/del&gt;with Lasguns and three Mortars, with optional Comm-Link for one of them. Given their own Heavy Weapon Squad entry, despite there being other anti-infantry weapons available like the Heavy Flamer and Multi-Laser, so go with Sentinels if you want those two. A cheap way to get a lot of anti-infantry firepower on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-2 [[Heavy_Weapons_Squad#Mortar_Support_Squads|Mortar Heavy Weapons Squads]]&#039;&#039;&#039;: Six Guardsmen with Lasguns and three Mortars, with optional Comm-Link for one of them. Given their own Heavy Weapon Squad entry, despite there being other anti-infantry weapons available like the Heavy Flamer and Multi-Laser, so go with Sentinels if you want those two. A cheap way to get a lot of anti-infantry firepower on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;0-5 [[Commissars]]&amp;#039;&amp;#039;&amp;#039;: Commissars don&amp;#039;t take up Headquarters Slots, so you can take up to five of them, plus however many other Headquarters choices are allowed by the scenario. They start with a Laspistol and CCW by default, but can take almost anything from the armoury to replace them, and they can get a Horse for free if they&amp;#039;re assigned to a Rough Rider Squad.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;0-5 [[Commissars]]&amp;#039;&amp;#039;&amp;#039;: Commissars don&amp;#039;t take up Headquarters Slots, so you can take up to five of them, plus however many other Headquarters choices are allowed by the scenario. They start with a Laspistol and CCW by default, but can take almost anything from the armoury to replace them, and they can get a Horse for free if they&amp;#039;re assigned to a Rough Rider Squad.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Advisors&amp;#039;&amp;#039;&amp;#039;: This Special Rule requires them to stick with your highest-ranking officers, so the first Commissar you take must join your Command Platoon Command HQ, to keep an eye on your Colonel or Captain. Each subsequent Commissar taken must join the next highest-ranking officer not already assigned one; first the Lieutenants of your Infantry Platoon Command Sections, and then the Sergeants of your other Imperial Guard squads as you see fit, excluding Hardened Veterans or vehicle squadrons. Commissars must always keep within 2&amp;quot; of their assigned officers or Sergeants, and remain with their units if their charges are killed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Advisors&amp;#039;&amp;#039;&amp;#039;: This Special Rule requires them to stick with your highest-ranking officers, so the first Commissar you take must join your Command Platoon Command HQ, to keep an eye on your Colonel or Captain. Each subsequent Commissar taken must join the next highest-ranking officer not already assigned one; first the Lieutenants of your Infantry Platoon Command Sections, and then the Sergeants of your other Imperial Guard squads as you see fit, excluding Hardened Veterans or vehicle squadrons. Commissars must always keep within 2&amp;quot; of their assigned officers or Sergeants, and remain with their units if their charges are killed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l176&quot;&gt;Line 176:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 176:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Codex: Imperial Guard Version One ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Codex: Imperial Guard Version One ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-1 [[Militarum_Veteran_Squad|Hardened Veterans]]&#039;&#039;&#039;: Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and women &lt;/del&gt;that&#039;ve seen some serious stuff in their lives, and actually lived to tell the tale, despite the best efforts of said stuff. They all still&#039;ve their Lasguns and Frag Grenades they were issued with so long ago now, but each has had numerous opportunities over the years to pick up some additional kit along the way, such as Krak Grenades, Autoguns, CCWs and Laspistols or Autopistols, or Shotguns. Their BS4 means they know how to use all their stuff too.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-1 [[Militarum_Veteran_Squad|Hardened Veterans]]&#039;&#039;&#039;: Guardsmen that&#039;ve seen some serious stuff in their lives, and actually lived to tell the tale, despite the best efforts of said stuff. They all still&#039;ve their Lasguns and Frag Grenades they were issued with so long ago now, but each has had numerous opportunities over the years to pick up some additional kit along the way, such as Krak Grenades, Autoguns, CCWs and Laspistols or Autopistols, or Shotguns. Their BS4 means they know how to use all their stuff too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Three of them can take either Flamers, Bolters, Plasma Pistols, Meltaguns, Plasma Guns, or Grenade Launchers, one can have a [[Needler|Needle Sniper Rifle]], you can take a Comm-Link on another, and two can form a Heavy Weapons Team with any of the goodies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Three of them can take either Flamers, Bolters, Plasma Pistols, Meltaguns, Plasma Guns, or Grenade Launchers, one can have a [[Needler|Needle Sniper Rifle]], you can take a Comm-Link on another, and two can form a Heavy Weapons Team with any of the goodies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Veteran Sergeant can take equipment from the Armoury normally reserved for officers, the squad can be joined by a Veteran Officer, and everyone can bundle into their own personal Chimera.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Veteran Sergeant can take equipment from the Armoury normally reserved for officers, the squad can be joined by a Veteran Officer, and everyone can bundle into their own personal Chimera.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Hardened Veterans&amp;#039;&amp;#039;&amp;#039;: These guys and gals automatically have the two Battle Honours; Hardened Fighters, and Steadfast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Hardened Veterans&amp;#039;&amp;#039;&amp;#039;: These guys and gals automatically have the two Battle Honours; Hardened Fighters, and Steadfast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Stormtrooper#Warhammer_40,000|Storm Troopers]]&#039;&#039;&#039;: Big Toy Soldiers with Big Toy Guns, though jibes aside, BS4 Hellguns&#039;re no laughing matter, to be learned at your peril. A 4+ Armour Save also makes them more survivable than regular Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and women&lt;/del&gt;, and anyone can swap their Hellgun for a Hellpistol and CCW. Two of them may also take special weapons, but no heavy weapons, and a Chimera can be assigned to them if they don&#039;t want to &#039;&#039;&#039;Infiltrate&#039;&#039;&#039; or &#039;&#039;&#039;Deep Strike&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Stormtrooper#Warhammer_40,000|Storm Troopers]]&#039;&#039;&#039;: Big Toy Soldiers with Big Toy Guns, though jibes aside, BS4 Hellguns&#039;re no laughing matter, to be learned at your peril. A 4+ Armour Save also makes them more survivable than regular Guardsmen, and anyone can swap their Hellgun for a Hellpistol and CCW. Two of them may also take special weapons, but no heavy weapons, and a Chimera can be assigned to them if they don&#039;t want to &#039;&#039;&#039;Infiltrate&#039;&#039;&#039; or &#039;&#039;&#039;Deep Strike&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039;&amp;#039;: Dynamic entry via squatting in the mud. Unlike &amp;#039;&amp;#039;&amp;#039;Deep Strike&amp;#039;&amp;#039;&amp;#039; below, as many squads of Stormtroopers as you want can &amp;#039;&amp;#039;&amp;#039;Infiltrate&amp;#039;&amp;#039;&amp;#039; as long as the mission allows it, though not if they have Chimeras.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Infiltrators&amp;#039;&amp;#039;&amp;#039;: Dynamic entry via squatting in the mud. Unlike &amp;#039;&amp;#039;&amp;#039;Deep Strike&amp;#039;&amp;#039;&amp;#039; below, as many squads of Stormtroopers as you want can &amp;#039;&amp;#039;&amp;#039;Infiltrate&amp;#039;&amp;#039;&amp;#039; as long as the mission allows it, though not if they have Chimeras.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Deep Strike&amp;#039;&amp;#039;&amp;#039;: Dynamic entry via Para-Glider or [[Elysian_Drop_Troops|Grav-Chute]], though again there&amp;#039;s only room in the [[Valkyrie#In_Warhammer_40000|Valk&amp;#039;]] for a single squad per army to do this. Storm Troopers in a Chimera can&amp;#039;t make this manoeuvre either, despite [https://en.wikipedia.org/wiki/Airdrop airdropping tanks being possible in real life] with far more primitive equipment than in the 40,000 Millennium. You would think the Imperium would have a medium dropship between the [[Valkyrie#Sky_Talon|Sky Talon]] and the [[Devourer Dropship]] that wasn&amp;#039;t [[Thunderhawk|Space Marine exclusive]]?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Deep Strike&amp;#039;&amp;#039;&amp;#039;: Dynamic entry via Para-Glider or [[Elysian_Drop_Troops|Grav-Chute]], though again there&amp;#039;s only room in the [[Valkyrie#In_Warhammer_40000|Valk&amp;#039;]] for a single squad per army to do this. Storm Troopers in a Chimera can&amp;#039;t make this manoeuvre either, despite [https://en.wikipedia.org/wiki/Airdrop airdropping tanks being possible in real life] with far more primitive equipment than in the 40,000 Millennium. You would think the Imperium would have a medium dropship between the [[Valkyrie#Sky_Talon|Sky Talon]] and the [[Devourer Dropship]] that wasn&amp;#039;t [[Thunderhawk|Space Marine exclusive]]?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l239&quot;&gt;Line 239:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 239:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Command Section&amp;#039;&amp;#039;&amp;#039;: A watered-down Command HQ, lead by a Lieutenant rather than a Colonel or Captain, no access to Medics, Standard Bearers, or Sentinels, and with only two special weapons and a heavy weapon, but otherwise the same. They can still take a Chimera for some well-needed fire-support though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Command Section&amp;#039;&amp;#039;&amp;#039;: A watered-down Command HQ, lead by a Lieutenant rather than a Colonel or Captain, no access to Medics, Standard Bearers, or Sentinels, and with only two special weapons and a heavy weapon, but otherwise the same. They can still take a Chimera for some well-needed fire-support though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;: Allows all Morale and Pinning tests taken by Imperial Guard units within 12&amp;quot; of the Command Section to be made against the Lieutenant&amp;#039;s Leadership.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;: Allows all Morale and Pinning tests taken by Imperial Guard units within 12&amp;quot; of the Command Section to be made against the Lieutenant&amp;#039;s Leadership.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Infantry Squad]]&#039;&#039;&#039;: A 60 point Sergeant or 70 point Veteran Sergeant, and nine Guardsmen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and women &lt;/del&gt;who cost nothing at all. These guys and gals&#039;re all about quantity, Lasgun and Frag Grenade spam. Each squad can take a single special weapon and heavy weapon, as well as a Comm-Link, and the Sergeant can swap his Lasgun for a Laspistol and CCW.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Infantry Squad]]&#039;&#039;&#039;: A 60 point Sergeant or 70 point Veteran Sergeant, and nine Guardsmen who cost nothing at all. These guys and gals&#039;re all about quantity, Lasgun and Frag Grenade spam. Each squad can take a single special weapon and heavy weapon, as well as a Comm-Link, and the Sergeant can swap his Lasgun for a Laspistol and CCW.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Armoured Fist Squad]]&amp;#039;&amp;#039;&amp;#039;: Before you get into the profile for the Armoured Fist Squad, a warning in bold informs you that you can only take ONE of said units for each separate Infantry Platoon you&amp;#039;ve also taken. This&amp;#039;s a shame, as its a mobile squad with a lot of utility, coming with ten Guardsmen and a Chimera. They&amp;#039;ve got all the same stats and gear as regular Guardsmen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Armoured Fist Squad]]&amp;#039;&amp;#039;&amp;#039;: Before you get into the profile for the Armoured Fist Squad, a warning in bold informs you that you can only take ONE of said units for each separate Infantry Platoon you&amp;#039;ve also taken. This&amp;#039;s a shame, as its a mobile squad with a lot of utility, coming with ten Guardsmen and a Chimera. They&amp;#039;ve got all the same stats and gear as regular Guardsmen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>31.187.2.26</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59137&amp;oldid=prev</id>
		<title>1d4chan&gt;Nubnuber: updating hellhound links</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59137&amp;oldid=prev"/>
		<updated>2021-04-24T18:10:05Z</updated>

		<summary type="html">&lt;p&gt;updating hellhound links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:10, 24 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l256&quot;&gt;Line 256:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 256:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Codex: Imperial Guard Version One ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Codex: Imperial Guard Version One ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Hellhound&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Warhammer_40,000&lt;/del&gt;|Hellhound]]&#039;&#039;&#039;: A Chimera without the transport capacity, which swaps out the Multi-Laser for an [[Flamer#Inferno_Cannon|Inferno Cannon]]. It also comes with a hull-mounted Heavy Bolter by default, but can&#039;t swap it for a Heavy Flamer like the Chimera can, evidently you can have too much of a good thing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Hellhound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank&lt;/ins&gt;|Hellhound]]&#039;&#039;&#039;: A Chimera without the transport capacity, which swaps out the Multi-Laser for an [[Flamer#Inferno_Cannon|Inferno Cannon]]. It also comes with a hull-mounted Heavy Bolter by default, but can&#039;t swap it for a Heavy Flamer like the Chimera can, evidently you can have too much of a good thing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Inferno Cannon&amp;#039;&amp;#039;&amp;#039;: Has +1S compared to the Heavy Flamer you can fit on a regular Chimera, and automatically forces enemy squads wounded by it to fall back as if they had failed a Morale test, unless they ignored Morale checks entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Inferno Cannon&amp;#039;&amp;#039;&amp;#039;: Has +1S compared to the Heavy Flamer you can fit on a regular Chimera, and automatically forces enemy squads wounded by it to fall back as if they had failed a Morale test, unless they ignored Morale checks entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Move &amp;#039;n Shoot&amp;#039;&amp;#039;&amp;#039;: Allows it to move more than 6&amp;quot; and still fire its Inferno Cannon, but only that, and if it moves more than 6&amp;quot;, it must fire the Inferno Cannon either to one side or behind it to prevent it [[Derp|hitting itself]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Move &amp;#039;n Shoot&amp;#039;&amp;#039;&amp;#039;: Allows it to move more than 6&amp;quot; and still fire its Inferno Cannon, but only that, and if it moves more than 6&amp;quot;, it must fire the Inferno Cannon either to one side or behind it to prevent it [[Derp|hitting itself]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Nubnuber</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59136&amp;oldid=prev</id>
		<title>1d4chan&gt;Nubnuber: updating chimera links</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59136&amp;oldid=prev"/>
		<updated>2021-04-24T16:02:41Z</updated>

		<summary type="html">&lt;p&gt;updating chimera links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 24 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot;&gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Codex: Imperial Guard Version One ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Codex: Imperial Guard Version One ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Chimera&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#In_Warhammer_40000&lt;/del&gt;|Chimera]]&#039;&#039;&#039;: A &#039;&#039;&#039;Tank&#039;&#039;&#039; which is also a &#039;&#039;&#039;Transport Vehicle&#039;&#039;&#039;, it has AV12 for Front Armour, making it quite tough for a bus, and any unit you put in it will more often than not make it to wherever it&#039;s going in a miniml number of pieces. It can also give as good as it gets, with a turret-mounted Multi-Laser, Heavy Flamer, or Heavy Bolter, and the option to take another hull-mounted Heavy Bolter or Heavy Flamer, letting it play as a Hellhound-lite with twin Heavy Flamers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Chimera &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transport&lt;/ins&gt;|Chimera]]&#039;&#039;&#039;: A &#039;&#039;&#039;Tank&#039;&#039;&#039; which is also a &#039;&#039;&#039;Transport Vehicle&#039;&#039;&#039;, it has AV12 for Front Armour, making it quite tough for a bus, and any unit you put in it will more often than not make it to wherever it&#039;s going in a miniml number of pieces. It can also give as good as it gets, with a turret-mounted Multi-Laser, Heavy Flamer, or Heavy Bolter, and the option to take another hull-mounted Heavy Bolter or Heavy Flamer, letting it play as a Hellhound-lite with twin Heavy Flamers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Transport Vehicle&amp;#039;&amp;#039;&amp;#039;: With capacity to squish up to twelve Guardsmen and -women inside, or six Ogryns or Terminators, not that anyone in your army can actually take Terminator Armour, mind, and it can only carry the unit it was bought for, so no hitchhiking allies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Transport Vehicle&amp;#039;&amp;#039;&amp;#039;: With capacity to squish up to twelve Guardsmen and -women inside, or six Ogryns or Terminators, not that anyone in your army can actually take Terminator Armour, mind, and it can only carry the unit it was bought for, so no hitchhiking allies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Nubnuber</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59135&amp;oldid=prev</id>
		<title>174.64.6.201: /* Codex: Imperial Guard Version One */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59135&amp;oldid=prev"/>
		<updated>2020-09-11T02:04:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Codex: Imperial Guard Version One&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:04, 11 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot;&gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Codex: Imperial Guard Version One ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Codex: Imperial Guard Version One ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Chimera#In_Warhammer_40000|Chimera]]&#039;&#039;&#039;: A &#039;&#039;&#039;Tank&#039;&#039;&#039; which&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;also a &#039;&#039;&#039;Transport Vehicle&#039;&#039;&#039;, it has AV12 for Front Armour, making it quite tough for a bus, and any unit you put in it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll &lt;/del&gt;more often than not make it to wherever it&#039;s going in a miniml number of pieces. It can also give as good as it gets, with a turret-mounted Multi-Laser, Heavy Flamer, or Heavy Bolter, and the option to take another hull-mounted Heavy Bolter or Heavy Flamer, letting it play as a Hellhound-lite with twin Heavy Flamers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Chimera#In_Warhammer_40000|Chimera]]&#039;&#039;&#039;: A &#039;&#039;&#039;Tank&#039;&#039;&#039; which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;also a &#039;&#039;&#039;Transport Vehicle&#039;&#039;&#039;, it has AV12 for Front Armour, making it quite tough for a bus, and any unit you put in it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/ins&gt;more often than not make it to wherever it&#039;s going in a miniml number of pieces. It can also give as good as it gets, with a turret-mounted Multi-Laser, Heavy Flamer, or Heavy Bolter, and the option to take another hull-mounted Heavy Bolter or Heavy Flamer, letting it play as a Hellhound-lite with twin Heavy Flamers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Transport Vehicle&#039;&#039;&#039;: With capacity to squish up to twelve Guardsmen and women inside, or six Ogryns or Terminators, not that anyone in your army can actually take Terminator Armour, mind, and it can only carry the unit it was bought for, so no hitchhiking allies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Transport Vehicle&#039;&#039;&#039;: With capacity to squish up to twelve Guardsmen and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;women inside, or six Ogryns or Terminators, not that anyone in your army can actually take Terminator Armour, mind, and it can only carry the unit it was bought for, so no hitchhiking allies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Deathworld Veterans (Codex: Catachans) ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Deathworld Veterans (Codex: Catachans) ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.64.6.201</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59134&amp;oldid=prev</id>
		<title>174.64.6.201: /* Special Characters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard&amp;diff=59134&amp;oldid=prev"/>
		<updated>2020-09-11T02:03:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:03, 11 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l147&quot;&gt;Line 147:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Ferocious Charge&amp;#039;&amp;#039;&amp;#039;: Serious unresolved anger management issues give him +3 Attacks on the charge instead of the usual +1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Ferocious Charge&amp;#039;&amp;#039;&amp;#039;: Serious unresolved anger management issues give him +3 Attacks on the charge instead of the usual +1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Helm of Macharius&amp;#039;&amp;#039;&amp;#039;: A [[Hat|nice hat]] which dazzles the foe with its brilliance, giving him a 3++ Invulnerable Save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Helm of Macharius&amp;#039;&amp;#039;&amp;#039;: A [[Hat|nice hat]] which dazzles the foe with its brilliance, giving him a 3++ Invulnerable Save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Old War Wounds&#039;&#039;&#039;: Even the [[Sister_Hospitaler|best healthcare in the Imperium]] could do nothing for a lifetime of injuries that would&#039;ve felled a normal man. This means that his Weapon Skill and Attacks stats&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re &lt;/del&gt;both randomly determined before the battle begins, WS being 1D3+2, A being 1D3+1, so he can be WS5 A4 at best, or WS3 A2 at worst.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Old War Wounds&#039;&#039;&#039;: Even the [[Sister_Hospitaler|best healthcare in the Imperium]] could do nothing for a lifetime of injuries that would&#039;ve felled a normal man. This means that his Weapon Skill and Attacks stats &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;both randomly determined before the battle begins, WS being 1D3+2, A being 1D3+1, so he can be WS5 A4 at best, or WS3 A2 at worst.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Master Strategist&amp;#039;&amp;#039;&amp;#039;: Macharius knows when to strike at a foe at their most vulnerable, letting an army containing him to choose whether or not they go first in missions that normally determine that randomly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Master Strategist&amp;#039;&amp;#039;&amp;#039;: Macharius knows when to strike at a foe at their most vulnerable, letting an army containing him to choose whether or not they go first in missions that normally determine that randomly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Commissar Yarrick]]&#039;&#039;&#039;: &#039;&#039;&quot;Now, dat Yarrick. I hate &#039;im more dan any &#039;umie alive... But I honour &#039;im da most too.&quot;&#039;&#039; - [[Ghazghkull Thraka]]. The Hero of Hades Hive himself can only be taken in armies of 2,000 points or more, and only with your opponent&#039;s permission. He doesn&#039;t count as one of your quota of regular Commissars, takes up a Headquarters slot instead, and doesn&#039;t&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ve &lt;/del&gt;to be assigned to an officer or execute anyone. He&#039;s as tough as a Space Marine at T4, and his Storm Bolter and Laspistol&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re &lt;/del&gt;both Master-Crafted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Commissar Yarrick]]&#039;&#039;&#039;: &#039;&#039;&quot;Now, dat Yarrick. I hate &#039;im more dan any &#039;umie alive... But I honour &#039;im da most too.&quot;&#039;&#039; - [[Ghazghkull Thraka]]. The Hero of Hades Hive himself can only be taken in armies of 2,000 points or more, and only with your opponent&#039;s permission. He doesn&#039;t count as one of your quota of regular Commissars, takes up a Headquarters slot instead, and doesn&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;to be assigned to an officer or execute anyone. He&#039;s as tough as a Space Marine at T4, and his Storm Bolter and Laspistol &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;both Master-Crafted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Force Field&amp;#039;&amp;#039;&amp;#039;: His unique Deflector Shield reduces the Strength of any shooting or melee attack that hits him by 1D6, cancelling it out completely if reduced to S0, but having no effect on attacks that don&amp;#039;t use Strength to hurt. At the very least, you&amp;#039;ll always reduce every attack by a minimum of 1, and combined with his Toughness makes him pretty resilient to small arms fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Force Field&amp;#039;&amp;#039;&amp;#039;: His unique Deflector Shield reduces the Strength of any shooting or melee attack that hits him by 1D6, cancelling it out completely if reduced to S0, but having no effect on attacks that don&amp;#039;t use Strength to hurt. At the very least, you&amp;#039;ll always reduce every attack by a minimum of 1, and combined with his Toughness makes him pretty resilient to small arms fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Bale Eye&amp;#039;&amp;#039;&amp;#039;: A Digital Weapon built into his Bionic Eye, giving him an additional attack in close combat that hits automatically at S4.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Bale Eye&amp;#039;&amp;#039;&amp;#039;: A Digital Weapon built into his Bionic Eye, giving him an additional attack in close combat that hits automatically at S4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l159&quot;&gt;Line 159:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 159:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Nork Deddog]]&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;quot;I said fetch the Medi-Kit, not the carrier, Nork.&amp;quot;&amp;#039;&amp;#039; - [[Colonel Greiss]]. The most loyal Ogryn in the galaxy can be taken as a bodyguard for the highest-ranking officer in your army, joining their Command HQ like your first Commissar would. He gets +1 WS, I, and Ld compared to a regular Ogryn, and a 4+ Armour Save from his Carapace Armour. He lends your Command HQ a serious bit of muscle in close combat, and can contribute at range too with his Ripper Gun and Frag Grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Nork Deddog]]&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;quot;I said fetch the Medi-Kit, not the carrier, Nork.&amp;quot;&amp;#039;&amp;#039; - [[Colonel Greiss]]. The most loyal Ogryn in the galaxy can be taken as a bodyguard for the highest-ranking officer in your army, joining their Command HQ like your first Commissar would. He gets +1 WS, I, and Ld compared to a regular Ogryn, and a 4+ Armour Save from his Carapace Armour. He lends your Command HQ a serious bit of muscle in close combat, and can contribute at range too with his Ripper Gun and Frag Grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Very Loyal&amp;#039;&amp;#039;&amp;#039;: Nork must at all times remain within 2&amp;quot; of the officer he has been assigned to, attending to their every need to the best of his ability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Very Loyal&amp;#039;&amp;#039;&amp;#039;: Nork must at all times remain within 2&amp;quot; of the officer he has been assigned to, attending to their every need to the best of his ability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Bodyguard&#039;&#039;&#039;: As long as Nork&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;within 2&quot; of the officer he has been assigned to, he may take any shooting attacks against said officer onto himself as a living shield. He may also swap places with his officer in close combat, after models&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ve &lt;/del&gt;moved but before attacks&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ve &lt;/del&gt;been made.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Bodyguard&#039;&#039;&#039;: As long as Nork &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;within 2&quot; of the officer he has been assigned to, he may take any shooting attacks against said officer onto himself as a living shield. He may also swap places with his officer in close combat, after models &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;moved but before attacks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;been made.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Transport ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Transport ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.64.6.201</name></author>
	</entry>
</feed>