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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F5th_Edition_Tactics%2FBlood_Angels</id>
	<title>Warhammer 40,000/5th Edition Tactics/Blood Angels - Revision history</title>
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	<updated>2026-04-24T17:07:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=1009087&amp;oldid=prev</id>
		<title>Pachinko Man: Undo revision 1009029 by 171.25.193.131 (talk)</title>
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		<updated>2026-03-21T14:14:44Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1009029&quot; title=&quot;Special:Diff/1009029&quot;&gt;1009029&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/171.25.193.131&quot; title=&quot;Special:Contributions/171.25.193.131&quot;&gt;171.25.193.131&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:171.25.193.131&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:171.25.193.131 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;amp;diff=1009087&amp;amp;oldid=1009029&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=1009029&amp;oldid=prev</id>
		<title>171.25.193.131: Undo revision 1008794 by 195.18.62.142 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=1009029&amp;oldid=prev"/>
		<updated>2026-03-18T09:33:26Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008794&quot; title=&quot;Special:Diff/1008794&quot;&gt;1008794&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/195.18.62.142&quot; title=&quot;Special:Contributions/195.18.62.142&quot;&gt;195.18.62.142&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:195.18.62.142&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:195.18.62.142 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;amp;diff=1009029&amp;amp;oldid=1008794&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>171.25.193.131</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=1008794&amp;oldid=prev</id>
		<title>195.18.62.142: Undo revision 1008346 by 192.42.116.179 (talk) Go fuck yourself with a chainsword, shithead</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=1008794&amp;oldid=prev"/>
		<updated>2026-02-24T19:40:27Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008346&quot; title=&quot;Special:Diff/1008346&quot;&gt;1008346&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/192.42.116.179&quot; title=&quot;Special:Contributions/192.42.116.179&quot;&gt;192.42.116.179&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:192.42.116.179&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:192.42.116.179 (page does not exist)&quot;&gt;talk&lt;/a&gt;) Go fuck yourself with a chainsword, shithead&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;amp;diff=1008794&amp;amp;oldid=1008346&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>195.18.62.142</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=1008346&amp;oldid=prev</id>
		<title>192.42.116.179: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=1008346&amp;oldid=prev"/>
		<updated>2026-02-10T23:25:15Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;amp;diff=1008346&amp;amp;oldid=60013&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>192.42.116.179</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60013&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 5 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60013&amp;oldid=prev"/>
		<updated>2023-06-23T16:41:52Z</updated>

		<summary type="html">&lt;p&gt;5 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60007&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60007&amp;oldid=prev"/>
		<updated>2023-06-17T20:04:05Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60006&amp;oldid=prev</id>
		<title>66.173.130.21: /* HQ */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60006&amp;oldid=prev"/>
		<updated>2018-10-21T16:46:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HQ&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:46, 21 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Astorath the Grim:&amp;#039;&amp;#039;&amp;#039; O Hai, Nao haf mai army canhas teh Red Thirst. He&amp;#039;s basically a Reclusiarch with Artificer Armor, a jump pack, and a two-handed power axe that forces the enemy to re-roll successful invulnerable saves. And he removes the 0-1 limit on Death Company. Who needs scoring units anyway?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Astorath the Grim:&amp;#039;&amp;#039;&amp;#039; O Hai, Nao haf mai army canhas teh Red Thirst. He&amp;#039;s basically a Reclusiarch with Artificer Armor, a jump pack, and a two-handed power axe that forces the enemy to re-roll successful invulnerable saves. And he removes the 0-1 limit on Death Company. Who needs scoring units anyway?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Sanguinor, Exemplar of the Host:&amp;#039;&amp;#039;&amp;#039; Responsible for 30% of Blood Angel hating. Your army&amp;#039;s special character only &amp;#039;&amp;#039;wishes&amp;#039;&amp;#039; he was half as special as this snowflake. Apparently responsible for a great deal of the Blood Angels&amp;#039; past victories (including killing an Eldar Avatar, but pretty much every codex these days has someone or something killing an Avatar so meh) he&amp;#039;s nowhere near as impressive on the tabletop. Yes, he has high Initiative and WS 8. Yes, he has a master-crafted power weapon and a jump pack. Yes, he has 2+ armor, 3+ invulnerable, Furious Charge, Fearless, and Eternal Warrior. However, he&amp;#039;s still only T4 and has 3 Wounds, which means he can be shot to death by Orks or Guardsmen in one turn. On top of that, he has no ranged attacks whatsoever and can&amp;#039;t take a bodyguard to back him up, since he doesn&amp;#039;t have Independent Character. He also costs about as much as a Land Raider. Against mediocre opponents, you can do fine hiding him behind bawkses and keeping him out of LoS of killy guns, but he&amp;#039;s not as good as everybody thinks he is. And his model also looks kind of silly.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Sanguinor, Exemplar of the Host:&amp;#039;&amp;#039;&amp;#039; Responsible for 30% of Blood Angel hating. Your army&amp;#039;s special character only &amp;#039;&amp;#039;wishes&amp;#039;&amp;#039; he was half as special as this snowflake. Apparently responsible for a great deal of the Blood Angels&amp;#039; past victories (including killing an Eldar Avatar, but pretty much every codex these days has someone or something killing an Avatar so meh) he&amp;#039;s nowhere near as impressive on the tabletop. Yes, he has high Initiative and WS 8. Yes, he has a master-crafted power weapon and a jump pack. Yes, he has 2+ armor, 3+ invulnerable, Furious Charge, Fearless, and Eternal Warrior. However, he&amp;#039;s still only T4 and has 3 Wounds, which means he can be shot to death by Orks or Guardsmen in one turn. On top of that, he has no ranged attacks whatsoever and can&amp;#039;t take a bodyguard to back him up, since he doesn&amp;#039;t have Independent Character. He also costs about as much as a Land Raider. Against mediocre opponents, you can do fine hiding him behind bawkses and keeping him out of LoS of killy guns, but he&amp;#039;s not as good as everybody thinks he is. And his model also looks kind of silly.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mephiston, Lord of Death:&#039;&#039;&#039; Responsible for another 30% of Blood Angel hating. Mephiston is...yeah. Okay, how to best describe this. You know Abaddon the Despoiler? You know how most armies don&#039;t have units that can reliably hold him in close-combat? You know how most armies try to throw SQUADS at him to hold him off? With his ridiculously overpowered powers, ridiculously overpowered stat-line, (WS fucking 7, S6, T6, 5 fucking wounds and Initiative 7!) Mephiston is the biggest cheese unit in the Blood Angels Codex. Expensive, but rightfully so, Mephiston can, without a doubt, kill anything in close combat. Transfixing Gaze is utter bullshit, and this power against Abaddon basically ensures victory. Basically, it&#039;s a 50-50 shot against LD10 units that you&#039;ll be able to re-roll to hits and to-wounds in combats. Mephiston can basically solo any commander in the game, including, but not limited to, Big Poppa Smurf, Yarrick, Ghazghkull, The Nightbringer... you get the picture. He&#039;s also the Blood Angels&#039; pysker special character, but mercifully he only gets 3 powers and can&#039;t use anymore than a standard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liberian&lt;/del&gt;. He gets Unleash Rage (giving him preferred enemy against whatever you&#039;re facing), Wings of Sangiunous (makes him jump infantry for a movement phase, and he&#039;s already pretty mobile since he&#039;s got Fleet) and Sangiune Sword (which makes him strength 10 for an assault phase, which he&#039;s not likely to need unless he&#039;s attacking a vehicle since he wounds most things on a 2+ and has a force sword). The only things that offer Mephiston a challenge are cheating levels of good luck with tank shocking (No matter how tough he is, if he fails his death or glory roll, he goes splat), maybe a Greater Daemon (A bloodthirster would be best at this, if you are willing to spend the points, An&#039;ggrath or Skarbrand are capable of doing this, of course using An&#039;ggrath in all his 888 point glory to kill Mephiston is like using canister shot from a 155mm howitzer to swat an insect), The Swarmlord, ANY Grey Knights unit with Nemesis Force Weapons, thanks to their new &quot;Daemonbane&quot; rule and multiple, simuhltaneous Hammerhands/Mights of Titan, Necron Overlords with Mindshackle Scarabs (if he fails a Ld test on 3d6, which is about a 50% chance, you can make him whack himself in the face with his own force weapon for massive hilarity) and The Despoiler himself. However, Mephy does have his weaknesses: He has no invuln save at all (trollan Eldar players can make him Perils himself to death) and he can&#039;t take meat shields to cover him (not that he needs them anyway, though you can get something else with Independent Character to join him). He also, surprisingly, lacks Eternal Warrior, meaning that instant death weapons (but not S10 weapons, thanks to his T6) will still one-shot him (good luck getting to wound in the first place, though). All in all, if you take him, be prepared for a LOT of people to hate you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mephiston, Lord of Death:&#039;&#039;&#039; Responsible for another 30% of Blood Angel hating. Mephiston is...yeah. Okay, how to best describe this. You know Abaddon the Despoiler? You know how most armies don&#039;t have units that can reliably hold him in close-combat? You know how most armies try to throw SQUADS at him to hold him off? With his ridiculously overpowered powers, ridiculously overpowered stat-line, (WS fucking 7, S6, T6, 5 fucking wounds and Initiative 7!) Mephiston is the biggest cheese unit in the Blood Angels Codex. Expensive, but rightfully so, Mephiston can, without a doubt, kill anything in close combat. Transfixing Gaze is utter bullshit, and this power against Abaddon basically ensures victory. Basically, it&#039;s a 50-50 shot against LD10 units that you&#039;ll be able to re-roll to hits and to-wounds in combats. Mephiston can basically solo any commander in the game, including, but not limited to, Big Poppa Smurf, Yarrick, Ghazghkull, The Nightbringer... you get the picture. He&#039;s also the Blood Angels&#039; pysker special character, but mercifully he only gets 3 powers and can&#039;t use anymore than a standard &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Librarian&lt;/ins&gt;. He gets Unleash Rage (giving him preferred enemy against whatever you&#039;re facing), Wings of Sangiunous (makes him jump infantry for a movement phase, and he&#039;s already pretty mobile since he&#039;s got Fleet) and Sangiune Sword (which makes him strength 10 for an assault phase, which he&#039;s not likely to need unless he&#039;s attacking a vehicle since he wounds most things on a 2+ and has a force sword). The only things that offer Mephiston a challenge are cheating levels of good luck with tank shocking (No matter how tough he is, if he fails his death or glory roll, he goes splat), maybe a Greater Daemon (A bloodthirster would be best at this, if you are willing to spend the points, An&#039;ggrath or Skarbrand are capable of doing this, of course using An&#039;ggrath in all his 888 point glory to kill Mephiston is like using canister shot from a 155mm howitzer to swat an insect), The Swarmlord, ANY Grey Knights unit with Nemesis Force Weapons, thanks to their new &quot;Daemonbane&quot; rule and multiple, simuhltaneous Hammerhands/Mights of Titan, Necron Overlords with Mindshackle Scarabs (if he fails a Ld test on 3d6, which is about a 50% chance, you can make him whack himself in the face with his own force weapon for massive hilarity) and The Despoiler himself. However, Mephy does have his weaknesses: He has no invuln save at all (trollan Eldar players can make him Perils himself to death) and he can&#039;t take meat shields to cover him (not that he needs them anyway, though you can get something else with Independent Character to join him). He also, surprisingly, lacks Eternal Warrior, meaning that instant death weapons (but not S10 weapons, thanks to his T6) will still one-shot him (good luck getting to wound in the first place, though). All in all, if you take him, be prepared for a LOT of people to hate you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Tycho:&amp;#039;&amp;#039;&amp;#039; Good ol&amp;#039; Cap&amp;#039;n Tycho, a mainstay from the olden days. He has a combi-melta, as he always had, but now it can fire the special-issue ammo that Sternguard get, making him a lot more versatile. On top of that, his close-combat attacks ignore armor and can roll 2d6 for armor penetration against vehicles. The melta gun is still better against tanks, though, so don&amp;#039;t expect him to reliably punch out a Land Raider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Tycho:&amp;#039;&amp;#039;&amp;#039; Good ol&amp;#039; Cap&amp;#039;n Tycho, a mainstay from the olden days. He has a combi-melta, as he always had, but now it can fire the special-issue ammo that Sternguard get, making him a lot more versatile. On top of that, his close-combat attacks ignore armor and can roll 2d6 for armor penetration against vehicles. The melta gun is still better against tanks, though, so don&amp;#039;t expect him to reliably punch out a Land Raider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Death Company Tycho:&amp;#039;&amp;#039;&amp;#039; Tycho off his happy pills. He&amp;#039;s not as good at shooting (BS4 instead of BS5), he can no longer join a squad (for want of Independent Character), and you can&amp;#039;t even control where he goes anymore, but he&amp;#039;s absolutely rapetastic in close combat (+1 WS, +1 Attack, Furious Charge, Feel No Pain). He&amp;#039;s not as useful as his saner version, though; Death Company Tycho is basically a kamikaze unit, an expensive and surprisingly easy to one-shot kamikaze unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Death Company Tycho:&amp;#039;&amp;#039;&amp;#039; Tycho off his happy pills. He&amp;#039;s not as good at shooting (BS4 instead of BS5), he can no longer join a squad (for want of Independent Character), and you can&amp;#039;t even control where he goes anymore, but he&amp;#039;s absolutely rapetastic in close combat (+1 WS, +1 Attack, Furious Charge, Feel No Pain). He&amp;#039;s not as useful as his saner version, though; Death Company Tycho is basically a kamikaze unit, an expensive and surprisingly easy to one-shot kamikaze unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>66.173.130.21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60012&amp;oldid=prev</id>
		<title>68.200.37.49: /* HQ */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60012&amp;oldid=prev"/>
		<updated>2014-07-12T22:49:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HQ&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:49, 12 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Commander Dante:&amp;#039;&amp;#039;&amp;#039; Pretty damned powerful for a Chapter Master, with a jump pack, an infernus pistol (it&amp;#039;s pretty much a melta pistol), and a power axe. He can deal with pretty much any kind of enemy in the game with a decent chance of winning. Sanguinary Guard now count as Troops when he&amp;#039;s in the army (freeing up an Elites slot, mostly) and he can completely screw over an enemy IC unit of your choice before the game even begins. Doesn&amp;#039;t have Eternal Warrior, so keep him away from S8+ attacks. He nullifies the scatter distance of the unit he&amp;#039;s with, so pair him with a Honor Guard unit with multiple meltaguns to kill a tank and threaten its contents the next turn, or deliver some other killy unit with precision. Take him and Mephiston for extra lulz.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Commander Dante:&amp;#039;&amp;#039;&amp;#039; Pretty damned powerful for a Chapter Master, with a jump pack, an infernus pistol (it&amp;#039;s pretty much a melta pistol), and a power axe. He can deal with pretty much any kind of enemy in the game with a decent chance of winning. Sanguinary Guard now count as Troops when he&amp;#039;s in the army (freeing up an Elites slot, mostly) and he can completely screw over an enemy IC unit of your choice before the game even begins. Doesn&amp;#039;t have Eternal Warrior, so keep him away from S8+ attacks. He nullifies the scatter distance of the unit he&amp;#039;s with, so pair him with a Honor Guard unit with multiple meltaguns to kill a tank and threaten its contents the next turn, or deliver some other killy unit with precision. Take him and Mephiston for extra lulz.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chapter Master Gabriel Seth:&#039;&#039;&#039; Doesn&#039;t have a power weapon, but his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fuckhuge &lt;/del&gt;chainsword hits at Strength 8 (in Initiative order, even!) and has Rending. Instead of making his normal attacks, he can instead inflict an automatic hit on every enemy model in base contact with him, which can be extremely useful against hordes. Also, if an enemy rolls a one to hit him, Seth kicks them in the fucking balls. I don&#039;t care if your models are female, he &#039;&#039;will&#039;&#039; find their testicles, and he &#039;&#039;will&#039;&#039; kick them. Also, he&#039;s low priced. The downside is that he doesn&#039;t buff your army in any way, so a Librarian is a better buy, but he&#039;s fine if you&#039;re doing a &quot;fluffy&quot; Flesh Tearers list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chapter Master Gabriel Seth:&#039;&#039;&#039; Doesn&#039;t have a power weapon, but his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gigantic &lt;/ins&gt;chainsword hits at Strength 8 (in Initiative order, even!) and has Rending. Instead of making his normal attacks, he can instead inflict an automatic hit on every enemy model in base contact with him, which can be extremely useful against hordes. Also, if an enemy rolls a one to hit him, Seth kicks them in the fucking balls. I don&#039;t care if your models are female, he &#039;&#039;will&#039;&#039; find their testicles, and he &#039;&#039;will&#039;&#039; kick them. Also, he&#039;s low priced. The downside is that he doesn&#039;t buff your army in any way, so a Librarian is a better buy, but he&#039;s fine if you&#039;re doing a &quot;fluffy&quot; Flesh Tearers list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Astorath the Grim:&amp;#039;&amp;#039;&amp;#039; O Hai, Nao haf mai army canhas teh Red Thirst. He&amp;#039;s basically a Reclusiarch with Artificer Armor, a jump pack, and a two-handed power axe that forces the enemy to re-roll successful invulnerable saves. And he removes the 0-1 limit on Death Company. Who needs scoring units anyway?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Astorath the Grim:&amp;#039;&amp;#039;&amp;#039; O Hai, Nao haf mai army canhas teh Red Thirst. He&amp;#039;s basically a Reclusiarch with Artificer Armor, a jump pack, and a two-handed power axe that forces the enemy to re-roll successful invulnerable saves. And he removes the 0-1 limit on Death Company. Who needs scoring units anyway?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Sanguinor, Exemplar of the Host:&#039;&#039;&#039; Responsible for 30% of Blood Angel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bitching&lt;/del&gt;. Your army&#039;s special character only &#039;&#039;wishes&#039;&#039; he was half as special as this snowflake. Apparently responsible for a great deal of the Blood Angels&#039; past victories (including killing an Eldar Avatar, but pretty much every codex these days has someone or something killing an Avatar so meh) he&#039;s nowhere near as impressive on the tabletop. Yes, he has high Initiative and WS 8. Yes, he has a master-crafted power weapon and a jump pack. Yes, he has 2+ armor, 3+ invulnerable, Furious Charge, Fearless, and Eternal Warrior. However, he&#039;s still only T4 and has 3 Wounds, which means he can be shot to death by Orks or Guardsmen in one turn. On top of that, he has no ranged attacks whatsoever and can&#039;t take a bodyguard to back him up, since he doesn&#039;t have Independent Character. He also costs about as much as a Land Raider. Against mediocre opponents, you can do fine hiding him behind bawkses and keeping him out of LoS of killy guns, but he&#039;s not as good as everybody thinks he is. And his model also looks kind of silly.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Sanguinor, Exemplar of the Host:&#039;&#039;&#039; Responsible for 30% of Blood Angel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hating&lt;/ins&gt;. Your army&#039;s special character only &#039;&#039;wishes&#039;&#039; he was half as special as this snowflake. Apparently responsible for a great deal of the Blood Angels&#039; past victories (including killing an Eldar Avatar, but pretty much every codex these days has someone or something killing an Avatar so meh) he&#039;s nowhere near as impressive on the tabletop. Yes, he has high Initiative and WS 8. Yes, he has a master-crafted power weapon and a jump pack. Yes, he has 2+ armor, 3+ invulnerable, Furious Charge, Fearless, and Eternal Warrior. However, he&#039;s still only T4 and has 3 Wounds, which means he can be shot to death by Orks or Guardsmen in one turn. On top of that, he has no ranged attacks whatsoever and can&#039;t take a bodyguard to back him up, since he doesn&#039;t have Independent Character. He also costs about as much as a Land Raider. Against mediocre opponents, you can do fine hiding him behind bawkses and keeping him out of LoS of killy guns, but he&#039;s not as good as everybody thinks he is. And his model also looks kind of silly.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mephiston, Lord of Death:&#039;&#039;&#039; Responsible for another 30% of Blood Angel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bitching&lt;/del&gt;. Mephiston is...yeah. Okay, how to best describe this. You know Abaddon the Despoiler? You know how most armies don&#039;t have units that can reliably hold him in close-combat? You know how most armies try to throw SQUADS at him to hold him off? With his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullshit &lt;/del&gt;powers, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullshit &lt;/del&gt;stat-line, (WS fucking 7, S6, T6, 5 fucking wounds and Initiative 7!) Mephiston is the biggest cheese unit in the Blood Angels Codex. Expensive, but rightfully so, Mephiston can, without a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fucking &lt;/del&gt;doubt, kill anything in close combat. Transfixing Gaze is utter bullshit, and this power against Abaddon basically ensures victory. Basically, it&#039;s a 50-50 shot against LD10 units that you&#039;ll be able to re-roll to hits and to-wounds in combats. Mephiston can basically solo any commander in the game, including, but not limited to, Big Poppa Smurf, Yarrick, Ghazghkull, The Nightbringer... you get the picture. He&#039;s also the Blood Angels&#039; pysker special character, but mercifully he only gets 3 powers and can&#039;t use anymore than a standard Liberian. He gets Unleash Rage (giving him preferred enemy against whatever you&#039;re facing), Wings of Sangiunous (makes him jump infantry for a movement phase, and he&#039;s already pretty mobile since he&#039;s got Fleet) and Sangiune Sword (which makes him strength 10 for an assault phase, which he&#039;s not likely to need unless he&#039;s attacking a vehicle since he wounds most things on a 2+ and has a force sword). The only things that offer Mephiston a challenge are cheating levels of good luck with tank shocking (No matter how tough he is, if he fails his death or glory roll, he goes splat), maybe a Greater Daemon (A bloodthirster would be best at this, if you are willing to spend the points, An&#039;ggrath or Skarbrand are capable of doing this, of course using An&#039;ggrath in all his 888 point glory to kill Mephiston is like using canister shot from a 155mm howitzer to swat an insect), The Swarmlord, ANY Grey Knights unit with Nemesis Force Weapons, thanks to their new &quot;Daemonbane&quot; rule and multiple, simuhltaneous Hammerhands/Mights of Titan, Necron Overlords with Mindshackle Scarabs (if he fails a Ld test on 3d6, which is about a 50% chance, you can make him whack himself in the face with his own force weapon for massive hilarity) and The Despoiler himself. However, Mephy does have his weaknesses: He has no invuln save at all (trollan Eldar players can make him Perils himself to death) and he can&#039;t take meat shields to cover him (not that he needs them anyway, though you can get something else with Independent Character to join him). He also, surprisingly, lacks Eternal Warrior, meaning that instant death weapons (but not S10 weapons, thanks to his T6) will still one-shot him (good luck getting to wound in the first place, though). All in all, if you take him, be prepared for a LOT of people to hate you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mephiston, Lord of Death:&#039;&#039;&#039; Responsible for another 30% of Blood Angel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hating&lt;/ins&gt;. Mephiston is...yeah. Okay, how to best describe this. You know Abaddon the Despoiler? You know how most armies don&#039;t have units that can reliably hold him in close-combat? You know how most armies try to throw SQUADS at him to hold him off? With his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridiculously overpowered &lt;/ins&gt;powers, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridiculously overpowered &lt;/ins&gt;stat-line, (WS fucking 7, S6, T6, 5 fucking wounds and Initiative 7!) Mephiston is the biggest cheese unit in the Blood Angels Codex. Expensive, but rightfully so, Mephiston can, without a doubt, kill anything in close combat. Transfixing Gaze is utter bullshit, and this power against Abaddon basically ensures victory. Basically, it&#039;s a 50-50 shot against LD10 units that you&#039;ll be able to re-roll to hits and to-wounds in combats. Mephiston can basically solo any commander in the game, including, but not limited to, Big Poppa Smurf, Yarrick, Ghazghkull, The Nightbringer... you get the picture. He&#039;s also the Blood Angels&#039; pysker special character, but mercifully he only gets 3 powers and can&#039;t use anymore than a standard Liberian. He gets Unleash Rage (giving him preferred enemy against whatever you&#039;re facing), Wings of Sangiunous (makes him jump infantry for a movement phase, and he&#039;s already pretty mobile since he&#039;s got Fleet) and Sangiune Sword (which makes him strength 10 for an assault phase, which he&#039;s not likely to need unless he&#039;s attacking a vehicle since he wounds most things on a 2+ and has a force sword). The only things that offer Mephiston a challenge are cheating levels of good luck with tank shocking (No matter how tough he is, if he fails his death or glory roll, he goes splat), maybe a Greater Daemon (A bloodthirster would be best at this, if you are willing to spend the points, An&#039;ggrath or Skarbrand are capable of doing this, of course using An&#039;ggrath in all his 888 point glory to kill Mephiston is like using canister shot from a 155mm howitzer to swat an insect), The Swarmlord, ANY Grey Knights unit with Nemesis Force Weapons, thanks to their new &quot;Daemonbane&quot; rule and multiple, simuhltaneous Hammerhands/Mights of Titan, Necron Overlords with Mindshackle Scarabs (if he fails a Ld test on 3d6, which is about a 50% chance, you can make him whack himself in the face with his own force weapon for massive hilarity) and The Despoiler himself. However, Mephy does have his weaknesses: He has no invuln save at all (trollan Eldar players can make him Perils himself to death) and he can&#039;t take meat shields to cover him (not that he needs them anyway, though you can get something else with Independent Character to join him). He also, surprisingly, lacks Eternal Warrior, meaning that instant death weapons (but not S10 weapons, thanks to his T6) will still one-shot him (good luck getting to wound in the first place, though). All in all, if you take him, be prepared for a LOT of people to hate you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Tycho:&amp;#039;&amp;#039;&amp;#039; Good ol&amp;#039; Cap&amp;#039;n Tycho, a mainstay from the olden days. He has a combi-melta, as he always had, but now it can fire the special-issue ammo that Sternguard get, making him a lot more versatile. On top of that, his close-combat attacks ignore armor and can roll 2d6 for armor penetration against vehicles. The melta gun is still better against tanks, though, so don&amp;#039;t expect him to reliably punch out a Land Raider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Tycho:&amp;#039;&amp;#039;&amp;#039; Good ol&amp;#039; Cap&amp;#039;n Tycho, a mainstay from the olden days. He has a combi-melta, as he always had, but now it can fire the special-issue ammo that Sternguard get, making him a lot more versatile. On top of that, his close-combat attacks ignore armor and can roll 2d6 for armor penetration against vehicles. The melta gun is still better against tanks, though, so don&amp;#039;t expect him to reliably punch out a Land Raider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Death Company Tycho:&amp;#039;&amp;#039;&amp;#039; Tycho off his happy pills. He&amp;#039;s not as good at shooting (BS4 instead of BS5), he can no longer join a squad (for want of Independent Character), and you can&amp;#039;t even control where he goes anymore, but he&amp;#039;s absolutely rapetastic in close combat (+1 WS, +1 Attack, Furious Charge, Feel No Pain). He&amp;#039;s not as useful as his saner version, though; Death Company Tycho is basically a kamikaze unit, an expensive and surprisingly easy to one-shot kamikaze unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Death Company Tycho:&amp;#039;&amp;#039;&amp;#039; Tycho off his happy pills. He&amp;#039;s not as good at shooting (BS4 instead of BS5), he can no longer join a squad (for want of Independent Character), and you can&amp;#039;t even control where he goes anymore, but he&amp;#039;s absolutely rapetastic in close combat (+1 WS, +1 Attack, Furious Charge, Feel No Pain). He&amp;#039;s not as useful as his saner version, though; Death Company Tycho is basically a kamikaze unit, an expensive and surprisingly easy to one-shot kamikaze unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>68.200.37.49</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60011&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro at 21:14, 2 June 2014</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60011&amp;oldid=prev"/>
		<updated>2014-06-02T21:14:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:14, 2 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tactics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tactics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Warhammer Tactics]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, deep striking a Land raider may sound fun, but is never really worth it in most cases. The main reason is because deep strikes tend to have lethal mishaps, also this isn&amp;#039;t a Dreadnought or an SM squad, this is an ECKSBAWKS HUEG MEHTAL BAWKS so you&amp;#039;re more prone to get this schizophrenic tank destroyed with a deep strike mishap than an anti-tank squad. Now this only applies to maps with cover and difficult terrain, which tends to be used in games most of the time. If you&amp;#039;re playing on open terrain with a large size, this COULD work but then again, you rarely have any room to actually deep strike a land raider into a good flanking position, unless it&amp;#039;s late in the game, your opponent poorly deployed his army or your map is ecksbawks huegx2. This feature is really more-or-less for casual/fun/joke games but if you decide to take it to tournaments, prepare for your game to turn into a circus of hilarity with you either successfully flanking your opponent&amp;#039;s rear lines with metal boxes of doom or losing 300+ points in a single turn because something got in the way. Either way, someone&amp;#039;s bound to get a laugh out of this. Despite all of this,and you&amp;#039;re still sure you want deepstrike a bunch of expensive metal boxes, fill your troop slots with 5 man units of scouts armed with locator beacons. Have them scout move and then (??on turn one??)on turn two, you can deepstrike the Land Raiders so they can mow down your foe&amp;#039;s shit. &amp;#039;&amp;#039;&amp;#039;Do not expect the scouts to survive after this.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, deep striking a Land raider may sound fun, but is never really worth it in most cases. The main reason is because deep strikes tend to have lethal mishaps, also this isn&amp;#039;t a Dreadnought or an SM squad, this is an ECKSBAWKS HUEG MEHTAL BAWKS so you&amp;#039;re more prone to get this schizophrenic tank destroyed with a deep strike mishap than an anti-tank squad. Now this only applies to maps with cover and difficult terrain, which tends to be used in games most of the time. If you&amp;#039;re playing on open terrain with a large size, this COULD work but then again, you rarely have any room to actually deep strike a land raider into a good flanking position, unless it&amp;#039;s late in the game, your opponent poorly deployed his army or your map is ecksbawks huegx2. This feature is really more-or-less for casual/fun/joke games but if you decide to take it to tournaments, prepare for your game to turn into a circus of hilarity with you either successfully flanking your opponent&amp;#039;s rear lines with metal boxes of doom or losing 300+ points in a single turn because something got in the way. Either way, someone&amp;#039;s bound to get a laugh out of this. Despite all of this,and you&amp;#039;re still sure you want deepstrike a bunch of expensive metal boxes, fill your troop slots with 5 man units of scouts armed with locator beacons. Have them scout move and then (??on turn one??)on turn two, you can deepstrike the Land Raiders so they can mow down your foe&amp;#039;s shit. &amp;#039;&amp;#039;&amp;#039;Do not expect the scouts to survive after this.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though BA are powerful in close combat, they are nice in shooting with their 4bs and ASM&amp;#039;s discounts for razorbacks. So you can really SPAM this fast shooty venichles. Take 3-4 las-plas razor teams of 5 ASM with melta and may be power sword and infernus pistol for Sergeant. Concentrate firepower on one target and fuck it up. Then choose other target. Libby with shield of Sangui is also nice. Mephy or Furioso can be taken as counter-charge. Melta or plasma honour guards are always good. Missile Devs are universal unit in Heavy Support and Autocannon-Lascannon Predators are nice for fucking heavy units up. Baal Preds ruin infantry day. Melta-Attack Bikes or Land Speeders are your mobile anti-tank units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though BA are powerful in close combat, they are nice in shooting with their 4bs and ASM&amp;#039;s discounts for razorbacks. So you can really SPAM this fast shooty venichles. Take 3-4 las-plas razor teams of 5 ASM with melta and may be power sword and infernus pistol for Sergeant. Concentrate firepower on one target and fuck it up. Then choose other target. Libby with shield of Sangui is also nice. Mephy or Furioso can be taken as counter-charge. Melta or plasma honour guards are always good. Missile Devs are universal unit in Heavy Support and Autocannon-Lascannon Predators are nice for fucking heavy units up. Baal Preds ruin infantry day. Melta-Attack Bikes or Land Speeders are your mobile anti-tank units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Warhammer Tactics/Old]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60010&amp;oldid=prev</id>
		<title>71.192.10.129 at 16:49, 15 April 2013</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Blood_Angels&amp;diff=60010&amp;oldid=prev"/>
		<updated>2013-04-15T16:49:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:49, 15 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an old Edition&#039;s tactics. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;[[Warhammer_40,000/6th_Edition_Tactics/Blood_Angels|6th Edition Tactics are here.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an old Edition&#039;s tactics. [[Warhammer_40,000/6th_Edition_Tactics/Blood_Angels|6th Edition Tactics are here.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:If The Rumours Were True.jpg|600px|center]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:If The Rumours Were True.jpg|600px|center]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Astorath the Grim:&amp;#039;&amp;#039;&amp;#039; O Hai, Nao haf mai army canhas teh Red Thirst. He&amp;#039;s basically a Reclusiarch with Artificer Armor, a jump pack, and a two-handed power axe that forces the enemy to re-roll successful invulnerable saves. And he removes the 0-1 limit on Death Company. Who needs scoring units anyway?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Astorath the Grim:&amp;#039;&amp;#039;&amp;#039; O Hai, Nao haf mai army canhas teh Red Thirst. He&amp;#039;s basically a Reclusiarch with Artificer Armor, a jump pack, and a two-handed power axe that forces the enemy to re-roll successful invulnerable saves. And he removes the 0-1 limit on Death Company. Who needs scoring units anyway?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Sanguinor, Exemplar of the Host:&amp;#039;&amp;#039;&amp;#039; Responsible for 30% of Blood Angel bitching. Your army&amp;#039;s special character only &amp;#039;&amp;#039;wishes&amp;#039;&amp;#039; he was half as special as this snowflake. Apparently responsible for a great deal of the Blood Angels&amp;#039; past victories (including killing an Eldar Avatar, but pretty much every codex these days has someone or something killing an Avatar so meh) he&amp;#039;s nowhere near as impressive on the tabletop. Yes, he has high Initiative and WS 8. Yes, he has a master-crafted power weapon and a jump pack. Yes, he has 2+ armor, 3+ invulnerable, Furious Charge, Fearless, and Eternal Warrior. However, he&amp;#039;s still only T4 and has 3 Wounds, which means he can be shot to death by Orks or Guardsmen in one turn. On top of that, he has no ranged attacks whatsoever and can&amp;#039;t take a bodyguard to back him up, since he doesn&amp;#039;t have Independent Character. He also costs about as much as a Land Raider. Against mediocre opponents, you can do fine hiding him behind bawkses and keeping him out of LoS of killy guns, but he&amp;#039;s not as good as everybody thinks he is. And his model also looks kind of silly.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Sanguinor, Exemplar of the Host:&amp;#039;&amp;#039;&amp;#039; Responsible for 30% of Blood Angel bitching. Your army&amp;#039;s special character only &amp;#039;&amp;#039;wishes&amp;#039;&amp;#039; he was half as special as this snowflake. Apparently responsible for a great deal of the Blood Angels&amp;#039; past victories (including killing an Eldar Avatar, but pretty much every codex these days has someone or something killing an Avatar so meh) he&amp;#039;s nowhere near as impressive on the tabletop. Yes, he has high Initiative and WS 8. Yes, he has a master-crafted power weapon and a jump pack. Yes, he has 2+ armor, 3+ invulnerable, Furious Charge, Fearless, and Eternal Warrior. However, he&amp;#039;s still only T4 and has 3 Wounds, which means he can be shot to death by Orks or Guardsmen in one turn. On top of that, he has no ranged attacks whatsoever and can&amp;#039;t take a bodyguard to back him up, since he doesn&amp;#039;t have Independent Character. He also costs about as much as a Land Raider. Against mediocre opponents, you can do fine hiding him behind bawkses and keeping him out of LoS of killy guns, but he&amp;#039;s not as good as everybody thinks he is. And his model also looks kind of silly.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mephiston, Lord of Death:&#039;&#039;&#039; Responsible for another 30% of Blood Angel bitching. Mephiston is...yeah. Okay, how to best describe this. You know Abaddon the Despoiler? You know how most armies don&#039;t have units that can reliably hold him in close-combat? You know how most armies try to throw SQUADS at him to hold him off? With his bullshit powers, bullshit stat-line, (WS fucking 7, S6, T6, 5 fucking wounds and Initiative 7!) Mephiston is the biggest cheese unit in the Blood Angels Codex. Expensive, but rightfully so, Mephiston can, without a fucking doubt, kill anything in close combat. Transfixing Gaze is utter bullshit, and this power against Abaddon basically ensures victory. Basically, it&#039;s a 50-50 shot against LD10 units that you&#039;ll be able to re-roll to hits and to-wounds in combats. Mephiston can basically solo any commander in the game, including, but not limited to, Big Poppa Smurf, Yarrick, Ghazghkull, The Nightbringer...you get the picture. He&#039;s also the Blood Angels&#039; pysker special character, but mercifully he only gets 3 powers and can&#039;t use anymore than a standard Liberian. He gets Unleash Rage (giving him preferred enemy against whatever you&#039;re facing), Wings of Sangiunous (makes him jump infantry for a movement phase, and he&#039;s already pretty mobile since he&#039;s got Fleet) and Sangiune Sword (which makes him strength 10 for an assault phase, which he&#039;s not likely to need unless he&#039;s attacking a vehicle since he wounds most things on a 2+ and has a force sword). The only things that offer Mephiston a challenge are cheating levels of good luck with tank shocking (No matter how tough he is, if he fails his death or glory roll, he goes splat), maybe a Greater Daemon (A bloodthirster would be best at this, if you are willing to spend the points, An&#039;ggrath or Skarbrand are capable of doing this, of course using An&#039;ggrath in all his 888 point glory to kill Mephiston is like using canister shot from a 155mm howitzer to swat an insect), The Swarmlord, ANY Grey Knights unit with Nemesis Force Weapons, thanks to their new &quot;Daemonbane&quot; rule and multiple, simuhltaneous Hammerhands/Mights of Titan, Necron Overlords with Mindshackle Scarabs (if he fails a Ld test on 3d6, which is about a 50% chance, you can make him whack himself in the face with his own force weapon for massive hilarity) and The Despoiler himself. However, Mephy does have his weaknesses: He has no invuln save at all (trollan Eldar players can make him Perils himself to death) and he can&#039;t take meat shields to cover him (not that he needs them anyway, though you can get something else with Independent Character to join him). He also, surprisingly, lacks Eternal Warrior, meaning that instant death weapons (but not S10 weapons, thanks to his T6) will still one-shot him (good luck getting to wound in the first place, though). All in all, if you take him, be prepared for a LOT of people to hate you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mephiston, Lord of Death:&#039;&#039;&#039; Responsible for another 30% of Blood Angel bitching. Mephiston is...yeah. Okay, how to best describe this. You know Abaddon the Despoiler? You know how most armies don&#039;t have units that can reliably hold him in close-combat? You know how most armies try to throw SQUADS at him to hold him off? With his bullshit powers, bullshit stat-line, (WS fucking 7, S6, T6, 5 fucking wounds and Initiative 7!) Mephiston is the biggest cheese unit in the Blood Angels Codex. Expensive, but rightfully so, Mephiston can, without a fucking doubt, kill anything in close combat. Transfixing Gaze is utter bullshit, and this power against Abaddon basically ensures victory. Basically, it&#039;s a 50-50 shot against LD10 units that you&#039;ll be able to re-roll to hits and to-wounds in combats. Mephiston can basically solo any commander in the game, including, but not limited to, Big Poppa Smurf, Yarrick, Ghazghkull, The Nightbringer... you get the picture. He&#039;s also the Blood Angels&#039; pysker special character, but mercifully he only gets 3 powers and can&#039;t use anymore than a standard Liberian. He gets Unleash Rage (giving him preferred enemy against whatever you&#039;re facing), Wings of Sangiunous (makes him jump infantry for a movement phase, and he&#039;s already pretty mobile since he&#039;s got Fleet) and Sangiune Sword (which makes him strength 10 for an assault phase, which he&#039;s not likely to need unless he&#039;s attacking a vehicle since he wounds most things on a 2+ and has a force sword). The only things that offer Mephiston a challenge are cheating levels of good luck with tank shocking (No matter how tough he is, if he fails his death or glory roll, he goes splat), maybe a Greater Daemon (A bloodthirster would be best at this, if you are willing to spend the points, An&#039;ggrath or Skarbrand are capable of doing this, of course using An&#039;ggrath in all his 888 point glory to kill Mephiston is like using canister shot from a 155mm howitzer to swat an insect), The Swarmlord, ANY Grey Knights unit with Nemesis Force Weapons, thanks to their new &quot;Daemonbane&quot; rule and multiple, simuhltaneous Hammerhands/Mights of Titan, Necron Overlords with Mindshackle Scarabs (if he fails a Ld test on 3d6, which is about a 50% chance, you can make him whack himself in the face with his own force weapon for massive hilarity) and The Despoiler himself. However, Mephy does have his weaknesses: He has no invuln save at all (trollan Eldar players can make him Perils himself to death) and he can&#039;t take meat shields to cover him (not that he needs them anyway, though you can get something else with Independent Character to join him). He also, surprisingly, lacks Eternal Warrior, meaning that instant death weapons (but not S10 weapons, thanks to his T6) will still one-shot him (good luck getting to wound in the first place, though). All in all, if you take him, be prepared for a LOT of people to hate you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Tycho:&amp;#039;&amp;#039;&amp;#039; Good ol&amp;#039; Cap&amp;#039;n Tycho, a mainstay from the olden days. He has a combi-melta, as he always had, but now it can fire the special-issue ammo that Sternguard get, making him a lot more versatile. On top of that, his close-combat attacks ignore armor and can roll 2d6 for armor penetration against vehicles. The melta gun is still better against tanks, though, so don&amp;#039;t expect him to reliably punch out a Land Raider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Captain Tycho:&amp;#039;&amp;#039;&amp;#039; Good ol&amp;#039; Cap&amp;#039;n Tycho, a mainstay from the olden days. He has a combi-melta, as he always had, but now it can fire the special-issue ammo that Sternguard get, making him a lot more versatile. On top of that, his close-combat attacks ignore armor and can roll 2d6 for armor penetration against vehicles. The melta gun is still better against tanks, though, so don&amp;#039;t expect him to reliably punch out a Land Raider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Death Company Tycho:&amp;#039;&amp;#039;&amp;#039; Tycho off his happy pills. He&amp;#039;s not as good at shooting (BS4 instead of BS5), he can no longer join a squad (for want of Independent Character), and you can&amp;#039;t even control where he goes anymore, but he&amp;#039;s absolutely rapetastic in close combat (+1 WS, +1 Attack, Furious Charge, Feel No Pain). He&amp;#039;s not as useful as his saner version, though; Death Company Tycho is basically a kamikaze unit, an expensive and surprisingly easy to one-shot kamikaze unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Death Company Tycho:&amp;#039;&amp;#039;&amp;#039; Tycho off his happy pills. He&amp;#039;s not as good at shooting (BS4 instead of BS5), he can no longer join a squad (for want of Independent Character), and you can&amp;#039;t even control where he goes anymore, but he&amp;#039;s absolutely rapetastic in close combat (+1 WS, +1 Attack, Furious Charge, Feel No Pain). He&amp;#039;s not as useful as his saner version, though; Death Company Tycho is basically a kamikaze unit, an expensive and surprisingly easy to one-shot kamikaze unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sanguinary Guard:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039; Guard who have &amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039; swords and &amp;#039;&amp;#039;&amp;#039;Angel&amp;#039;&amp;#039;&amp;#039; wings and &amp;#039;&amp;#039;&amp;#039;Angel&amp;#039;&amp;#039;&amp;#039;us bolters that shoot &amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039;shard shells that spill &amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039; for the &amp;#039;&amp;#039;&amp;#039;[[Khorne|Blood God-]]&amp;#039;&amp;#039;&amp;#039; I mean, [[Emperor|Emprah]]. All equipped with jump packs, two-handed master-crafted power weapons and 12&amp;quot; AP4 Storm Bolters. Cost as much as a Terminator squad, but can&amp;#039;t have more than five guys in a squad. One of them can carry the chapter banner, and all of them can swap out their usual gear for power fists, plasma pistols, or infernus pistols, and they can take death masks, which forces the enemy to roll a Leadership test or hit at WS1 on the turn they charge. 2+ armor save, but no invuln save at all; keep them away from plasma and power weapons. Attach a Sanguinary Priest to them for extra lulz.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sanguinary Guard:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039; Guard who have &amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039; swords and &amp;#039;&amp;#039;&amp;#039;Angel&amp;#039;&amp;#039;&amp;#039; wings and &amp;#039;&amp;#039;&amp;#039;Angel&amp;#039;&amp;#039;&amp;#039;us bolters that shoot &amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039;shard shells that spill &amp;#039;&amp;#039;&amp;#039;Blood&amp;#039;&amp;#039;&amp;#039; for the &amp;#039;&amp;#039;&amp;#039;[[Khorne|Blood God-]]&amp;#039;&amp;#039;&amp;#039; I mean, [[Emperor|Emprah]]. All equipped with jump packs, two-handed master-crafted power weapons and 12&amp;quot; AP4 Storm Bolters. Cost as much as a Terminator squad, but can&amp;#039;t have more than five guys in a squad. One of them can carry the chapter banner, and all of them can swap out their usual gear for power fists, plasma pistols, or infernus pistols, and they can take death masks, which forces the enemy to roll a Leadership test or hit at WS1 on the turn they charge. 2+ armor save, but no invuln save at all; keep them away from plasma and power weapons. Attach a Sanguinary Priest to them for extra lulz.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Furioso Dreadnought:&amp;#039;&amp;#039;&amp;#039; Responsible for another 30% of bitching against Blood Angels. This is a WS6, 13/12/10 Dreadnought that can have Lightning Claws (Blood Talons) that generate EXTRA attacks. Sure it&amp;#039;s S6 instead of S10, but it makes mincemeat out of almost anything. Plus you can drag vehicles close to you. Behind Mephiston, 2nd most [[cheese|potent]] unit in the Codex. Build several. Give them Blood Talons. Put them in Drop Pods. Drop them on your enemy. These badasses WILL. MOW. SHIT. UP. Watch as your enemies are cut down squad by squad. Work best in numbers of more than two.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Furioso Dreadnought:&amp;#039;&amp;#039;&amp;#039; Responsible for another 30% of bitching against Blood Angels. This is a WS6, 13/12/10 Dreadnought that can have Lightning Claws (Blood Talons) that generate EXTRA attacks. Sure it&amp;#039;s S6 instead of S10, but it makes mincemeat out of almost anything. Plus you can drag vehicles close to you. Behind Mephiston, 2nd most [[cheese|potent]] unit in the Codex. Build several. Give them Blood Talons. Put them in Drop Pods. Drop them on your enemy. These badasses WILL. MOW. SHIT. UP. Watch as your enemies are cut down squad by squad. Work best in numbers of more than two.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Librarian Furioso:&#039;&#039;&#039; Flying Psyker Dreadnought, end of argument. Known to reduce grown men to tears. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;All the bullshit of the regular furioso up to eleven sums this abomination of a unit up pretty well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Librarian Furioso:&#039;&#039;&#039; Flying Psyker Dreadnought, end of argument. Known to reduce grown men to tears. All the bullshit of the regular furioso up to eleven sums this abomination of a unit up pretty well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Terminator Squad:&amp;#039;&amp;#039;&amp;#039; They&amp;#039;re Terminators, what&amp;#039;s not to like? Use them just like you would vanilla Terminators, there&amp;#039;s not much of a difference. Heavy Flamers are cheap and ignore cover, and Assault Cannons and Cyclone Missile Launchers ensure long-range carnage. Remember to bring at least one Chainfist, and a Sanguinary Priest couldn&amp;#039;t hurt either. If you&amp;#039;re fighting &amp;#039;Nids, reminisce about the good old days of Space Hulk.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Terminator Squad:&amp;#039;&amp;#039;&amp;#039; They&amp;#039;re Terminators, what&amp;#039;s not to like? Use them just like you would vanilla Terminators, there&amp;#039;s not much of a difference. Heavy Flamers are cheap and ignore cover, and Assault Cannons and Cyclone Missile Launchers ensure long-range carnage. Remember to bring at least one Chainfist, and a Sanguinary Priest couldn&amp;#039;t hurt either. If you&amp;#039;re fighting &amp;#039;Nids, reminisce about the good old days of Space Hulk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Terminator Assault Squad:&amp;#039;&amp;#039;&amp;#039; Well, Matt Ward found out how popular the almighty Thunder Hammer/Storm Shield combo was, so he increased the price of it... to &amp;#039;&amp;#039;five points each&amp;#039;&amp;#039;(like every other Stormshield in the Army cost 5 more). If you get these guys, pray that you roll a 1 for their Red Thirst roll, because Furious Charge benefits these guys greatly. It is absolutely necessary that you take a Land Raider to ensure they make the long trip to the enemy. They benefit greatly from a buffer unit like a Reclusiarch (to boost their close combat capabilities even more) a Sanguinary Priest (a squad 2+ armour saves, 3+ invul. saves with Feel no Pain? Yes please) or a Librarian (In case you needed yet another sledgehammer in your squad). Bottom line: great CC squad, but they can become really expensive, really soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Terminator Assault Squad:&amp;#039;&amp;#039;&amp;#039; Well, Matt Ward found out how popular the almighty Thunder Hammer/Storm Shield combo was, so he increased the price of it... to &amp;#039;&amp;#039;five points each&amp;#039;&amp;#039;(like every other Stormshield in the Army cost 5 more). If you get these guys, pray that you roll a 1 for their Red Thirst roll, because Furious Charge benefits these guys greatly. It is absolutely necessary that you take a Land Raider to ensure they make the long trip to the enemy. They benefit greatly from a buffer unit like a Reclusiarch (to boost their close combat capabilities even more) a Sanguinary Priest (a squad 2+ armour saves, 3+ invul. saves with Feel no Pain? Yes please) or a Librarian (In case you needed yet another sledgehammer in your squad). Bottom line: great CC squad, but they can become really expensive, really soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormraven Gunship:&amp;#039;&amp;#039;&amp;#039; Basically, a flying Land Raider. This ugly flying brick is another of the Blood Angels&amp;#039; treats that vanilla Marines don&amp;#039;t get. (Though apparently the Grey Knights have &amp;#039;em too [[Matt Ward|for no adequately explained reason]]. Go figure.) It costs 200 points base, has AV12 all around (pretty fragile for such fire magnet), and meltaguns don&amp;#039;t get the extra D6 for AP when shooting at them. It&amp;#039;s also bristling with guns; it has a twin-linked heavy bolter, a twin-linked assault cannon, and four Bloodstrike missiles (72&amp;quot; S8 AP1, one shot each), and that&amp;#039;s only standard issue. It can replace the heavy bolters with a twin-linked multimelta for free or a Typhoon missile launcher for 25 points, and replace the assault cannon with a twin-linked plasma cannon or a twin-linked lascannon for free. And if &amp;#039;&amp;#039;that&amp;#039;s&amp;#039;&amp;#039; not enough dakka for you, it can take hurricane bolters in side sponsons. It can deep strike, it can take a locator beacon, but the real gravy comes with its transport capacity; it can carry 12 guys in power armor (or 6 Jump Infantry/Terminators) &amp;#039;&amp;#039;AND&amp;#039;&amp;#039; one Dreadnought. Watch your opponent cry tears of bitter [[rage]] as your Death Company comes out of fucking nowhere to ruin his day. It&amp;#039;ll cost you an arm and a leg, but you certainly get what you pay for.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Stormraven Gunship:&amp;#039;&amp;#039;&amp;#039; Basically, a flying Land Raider. This ugly flying brick is another of the Blood Angels&amp;#039; treats that vanilla Marines don&amp;#039;t get. (Though apparently the Grey Knights have &amp;#039;em too [[Matt Ward|for no adequately explained reason]]. Go figure.) It costs 200 points base, has AV12 all around (pretty fragile for such fire magnet), and meltaguns don&amp;#039;t get the extra D6 for AP when shooting at them. It&amp;#039;s also bristling with guns; it has a twin-linked heavy bolter, a twin-linked assault cannon, and four Bloodstrike missiles (72&amp;quot; S8 AP1, one shot each), and that&amp;#039;s only standard issue. It can replace the heavy bolters with a twin-linked multimelta for free or a Typhoon missile launcher for 25 points, and replace the assault cannon with a twin-linked plasma cannon or a twin-linked lascannon for free. And if &amp;#039;&amp;#039;that&amp;#039;s&amp;#039;&amp;#039; not enough dakka for you, it can take hurricane bolters in side sponsons. It can deep strike, it can take a locator beacon, but the real gravy comes with its transport capacity; it can carry 12 guys in power armor (or 6 Jump Infantry/Terminators) &amp;#039;&amp;#039;AND&amp;#039;&amp;#039; one Dreadnought. Watch your opponent cry tears of bitter [[rage]] as your Death Company comes out of fucking nowhere to ruin his day. It&amp;#039;ll cost you an arm and a leg, but you certainly get what you pay for.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Predator:&amp;#039;&amp;#039;&amp;#039; Marginally more useful than the vanilla Predator, since it&amp;#039;s now a Fast vehicle. Meaning it can move further and fire more guns at once. The Baal Predator is better than the Destructor against infantry (Compare S7 AP4 Heavy 2 to twin-linked S6 AP4 Heavy 4, Rending); use the Annihilator variant to hunt tanks and Monstrous Creatures instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Predator:&amp;#039;&amp;#039;&amp;#039; Marginally more useful than the vanilla Predator, since it&amp;#039;s now a Fast vehicle. Meaning it can move further and fire more guns at once. The Baal Predator is better than the Destructor against infantry (Compare S7 AP4 Heavy 2 to twin-linked S6 AP4 Heavy 4, Rending); use the Annihilator variant to hunt tanks and Monstrous Creatures instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Devastator Squad:&#039;&#039;&#039; They&#039;re just like the vanilla Marines&#039; Devastators, only with the Red Thirst, and cheaper weapons. Great with 4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missle &lt;/del&gt;launchers - a cheap and universal squad with a lot of firepower. Cary about a priest to babysit them. Park them in cover. Perfect for shotty army-list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Devastator Squad:&#039;&#039;&#039; They&#039;re just like the vanilla Marines&#039; Devastators, only with the Red Thirst, and cheaper weapons. Great with 4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile &lt;/ins&gt;launchers - a cheap and universal squad with a lot of firepower. Cary about a priest to babysit them. Park them in cover. Perfect for shotty army-list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vindicator:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a massive gun strapped to a Fast vehicle. Imperial Guard wished they had something this awesome. Even if the gun gets blown off (likely, considering the amount of fire this thing will draw), you can go all-out and ram your target instead for massive damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vindicator:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a massive gun strapped to a Fast vehicle. Imperial Guard wished they had something this awesome. Even if the gun gets blown off (likely, considering the amount of fire this thing will draw), you can go all-out and ram your target instead for massive damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Whirlwind:&amp;#039;&amp;#039;&amp;#039; The Fast engine can actually help Whirlwinds out if they get too close to enemies; just zip off to somewhere safe for you to rain fiery death down upon them. But, as it&amp;#039;s strictly anti-infantry, and costs even more because of Fast, it&amp;#039;s even worse than vanilla.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Whirlwind:&amp;#039;&amp;#039;&amp;#039; The Fast engine can actually help Whirlwinds out if they get too close to enemies; just zip off to somewhere safe for you to rain fiery death down upon them. But, as it&amp;#039;s strictly anti-infantry, and costs even more because of Fast, it&amp;#039;s even worse than vanilla.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sanguinary Priests are your friends.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sanguinary Priests are your friends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though BA are powerful in close combat, they are nice in shooting with their 4bs and ASM&#039;s discounts for razorbacks. So you can really SPAM this fast shooty venichles. Take 3-4 las-plas razor teams of 5 ASM with melta and may be power sword and infernus pistol for Sergeant. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Concetrate &lt;/del&gt;firepower on one target and fuck it up. Then choose other target. Libby with shield of Sangui is also nice. Mephy or Furioso can be taken as counter-charge. Melta or plasma honour guards are always good. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missle &lt;/del&gt;Devs are universal unit in Heavy Support and Autocannon-Lascannon Predators are nice for fucking heavy units up. Baal Preds ruin infantry day. Melta-Attack Bikes or Land Speeders are your mobile anti-tank units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though BA are powerful in close combat, they are nice in shooting with their 4bs and ASM&#039;s discounts for razorbacks. So you can really SPAM this fast shooty venichles. Take 3-4 las-plas razor teams of 5 ASM with melta and may be power sword and infernus pistol for Sergeant. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Concentrate &lt;/ins&gt;firepower on one target and fuck it up. Then choose other target. Libby with shield of Sangui is also nice. Mephy or Furioso can be taken as counter-charge. Melta or plasma honour guards are always good. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missile &lt;/ins&gt;Devs are universal unit in Heavy Support and Autocannon-Lascannon Predators are nice for fucking heavy units up. Baal Preds ruin infantry day. Melta-Attack Bikes or Land Speeders are your mobile anti-tank units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.192.10.129</name></author>
	</entry>
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