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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F5th_Edition_Tactics%2FImperial_Guard</id>
	<title>Warhammer 40,000/5th Edition Tactics/Imperial Guard - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F5th_Edition_Tactics%2FImperial_Guard"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;action=history"/>
	<updated>2026-05-15T11:35:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60321&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 29 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60321&amp;oldid=prev"/>
		<updated>2023-06-23T16:41:54Z</updated>

		<summary type="html">&lt;p&gt;29 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60291&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60291&amp;oldid=prev"/>
		<updated>2023-06-17T20:04:06Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60290&amp;oldid=prev</id>
		<title>1d4chan&gt;Nubnuber: updating hellhound links</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60290&amp;oldid=prev"/>
		<updated>2021-04-24T16:55:19Z</updated>

		<summary type="html">&lt;p&gt;updating hellhound links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 24 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rough Rider Squad:&amp;#039;&amp;#039;&amp;#039; Poor misbegotten Rough Riders. Yes they&amp;#039;re cavalry, yes they&amp;#039;re dirt cheap, yes they can be virtually guaranteed a 24&amp;quot; charge range if you use &amp;#039;&amp;#039;&amp;#039;Move! Move! Move!&amp;#039;&amp;#039;&amp;#039; on them...and they are ultimately a one-trick pony that is difficult to hide in cover, is fragile in close combat, near-useless against actual dedicated assault troops (go ahead and charge Genestealers with them...), and should they be tarpitted, die. Perhaps the only way to reliably use them is with Creed, Glory for Cadia and all. And for that investment, couldn&amp;#039;t one buy another Hellhound? Alternatively, you can use them as a one-time anti-vehicle suicide squad, since Sergeant can carry Melta Bombs. Still, you can probably find a much better Fast Attack slot choice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rough Rider Squad:&amp;#039;&amp;#039;&amp;#039; Poor misbegotten Rough Riders. Yes they&amp;#039;re cavalry, yes they&amp;#039;re dirt cheap, yes they can be virtually guaranteed a 24&amp;quot; charge range if you use &amp;#039;&amp;#039;&amp;#039;Move! Move! Move!&amp;#039;&amp;#039;&amp;#039; on them...and they are ultimately a one-trick pony that is difficult to hide in cover, is fragile in close combat, near-useless against actual dedicated assault troops (go ahead and charge Genestealers with them...), and should they be tarpitted, die. Perhaps the only way to reliably use them is with Creed, Glory for Cadia and all. And for that investment, couldn&amp;#039;t one buy another Hellhound? Alternatively, you can use them as a one-time anti-vehicle suicide squad, since Sergeant can carry Melta Bombs. Still, you can probably find a much better Fast Attack slot choice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Mogul Kamir&amp;#039;&amp;#039;&amp;#039; When you first see him, Mogul doesn&amp;#039;t look that bad. An improvement over a Sergeant he replaces, with a Bolt Pistol instead of a LasPistol, 3 attacks + 1d3 attacks on the charge due to his Cyber-Steed. He grants Furious Charge and Fearless to his unit. And he isn&amp;#039;t that expensive for a an upgrade character. And then you notice that he basically has &amp;quot;Rage&amp;quot; rule, meaning that you lose the control over that one unit who needs to pick targets wisely to survive. Thus, no matter how much he adds to the squad, it&amp;#039;s all for naught. He can&amp;#039;t even get Melta Bombs. Not recommended. At all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Mogul Kamir&amp;#039;&amp;#039;&amp;#039; When you first see him, Mogul doesn&amp;#039;t look that bad. An improvement over a Sergeant he replaces, with a Bolt Pistol instead of a LasPistol, 3 attacks + 1d3 attacks on the charge due to his Cyber-Steed. He grants Furious Charge and Fearless to his unit. And he isn&amp;#039;t that expensive for a an upgrade character. And then you notice that he basically has &amp;quot;Rage&amp;quot; rule, meaning that you lose the control over that one unit who needs to pick targets wisely to survive. Thus, no matter how much he adds to the squad, it&amp;#039;s all for naught. He can&amp;#039;t even get Melta Bombs. Not recommended. At all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Hellhound]] Squadron:&#039;&#039;&#039; The Hellhound tank variants give you access to Fast Tanks. This can have its advantages, as you use them for movement-blocking, tank-shocking, or blasting enemies to oblivion. A low profile makes finding cover for it relatively easy, though cover-hugging isn&#039;t exactly the best use of this tank. There are three variants, each with a unique turret weapon, and the choice of hull-mounted Heavy Bolter, Heavy Flamer, or Multi-melta.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hellhound Tank|&lt;/ins&gt;Hellhound]] Squadron:&#039;&#039;&#039; The Hellhound tank variants give you access to Fast Tanks. This can have its advantages, as you use them for movement-blocking, tank-shocking, or blasting enemies to oblivion. A low profile makes finding cover for it relatively easy, though cover-hugging isn&#039;t exactly the best use of this tank. There are three variants, each with a unique turret weapon, and the choice of hull-mounted Heavy Bolter, Heavy Flamer, or Multi-melta.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The standard &#039;&#039;&#039;[[Hellhound]]&#039;&#039;&#039; is a very handy infantry-killer. If they&#039;re not Marine-equivalents (and even they will be hurting once the wounds pile up and they start failing saves), and not in a transport, they will die. The range of the Inferno Cannon means that you can expect them to hit enemy infantry starting on turn 1 (move 12&quot;, fire 12&quot;, cover another 8&quot; with flame template). Ran in support of longer-ranged anti-tank weapons for popping enemy transports, Hellhounds can also serve to finish off units from disembarked vehicles. As a general rule however, the Hellhound does best with a Multi-melta, for it can only fire one weapon at Cruising speed anyway. Using Creed to outflank a squad of these is hilarious against horde armies. Do it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The standard &#039;&#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hellhound Tank|&lt;/ins&gt;Hellhound]]&#039;&#039;&#039; is a very handy infantry-killer. If they&#039;re not Marine-equivalents (and even they will be hurting once the wounds pile up and they start failing saves), and not in a transport, they will die. The range of the Inferno Cannon means that you can expect them to hit enemy infantry starting on turn 1 (move 12&quot;, fire 12&quot;, cover another 8&quot; with flame template). Ran in support of longer-ranged anti-tank weapons for popping enemy transports, Hellhounds can also serve to finish off units from disembarked vehicles. As a general rule however, the Hellhound does best with a Multi-melta, for it can only fire one weapon at Cruising speed anyway. Using Creed to outflank a squad of these is hilarious against horde armies. Do it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &#039;&#039;&#039;[[Hellhound|Banewolf]]&#039;&#039;&#039; sacrifices the range of the Hellhound for a poisoned AP 3 flamer template. Banewolves will kill any infantry short of Terminators or similarly tough units. Their armor and speed give them unparalleled ability to be used for flushing enemy infantry from cover. This said and done, this may be the one variant you can afford to specialize; because the Chemical Cannon is a Defensive Weapon, adding a Hull-mounted Heavy Flamer means you&#039;re moving 12&quot; and throwing out two really mean flame-templates. This tank is the epitome of offence over defence, on one hand, it can destroy an entire SM tactical squad in one turn, on the other hand, it can easily be put down by a Lascannon head-on. They are well known for making Tyranid and Chaos daemon players cry as you gib their monstrous creatures with as much ease as their cannon fodder. But then again, what doesn&#039;t make Tyranids and Daemons cry in 5th edition?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &#039;&#039;&#039;[[Hellhound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank&lt;/ins&gt;|Banewolf]]&#039;&#039;&#039; sacrifices the range of the Hellhound for a poisoned AP 3 flamer template. Banewolves will kill any infantry short of Terminators or similarly tough units. Their armor and speed give them unparalleled ability to be used for flushing enemy infantry from cover. This said and done, this may be the one variant you can afford to specialize; because the Chemical Cannon is a Defensive Weapon, adding a Hull-mounted Heavy Flamer means you&#039;re moving 12&quot; and throwing out two really mean flame-templates. This tank is the epitome of offence over defence, on one hand, it can destroy an entire SM tactical squad in one turn, on the other hand, it can easily be put down by a Lascannon head-on. They are well known for making Tyranid and Chaos daemon players cry as you gib their monstrous creatures with as much ease as their cannon fodder. But then again, what doesn&#039;t make Tyranids and Daemons cry in 5th edition?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &#039;&#039;&#039;[[Hellhound|Devil Dog]]&#039;&#039;&#039; is the last one out, eschewing a short-range flamer, for a Melta Cannon. This weapon is unique in 40k, for being a blast weapon with the Melta rule. Partials do benefit from the melta die of course, meaning that these tanks are great for sending into the center of an enemy armored formation and intimidating your opponent into breaking up, lest he find himself losing multiple tanks! Alternatively, assuming one has reliable long-ranged anti-tank, the Devil Dog can be used for finishing off survivors of destroyed enemy transports. Add a hull-mounted Heavy Flamer, and the Devil Dog can flush troops out of cover (though not as efficiently as the Banewolf). While not a flashy vehicle, it gets the job done. Probably the best variant for most games. Enjoy arguing over how the melta rule works with scattering blasts though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &#039;&#039;&#039;[[Hellhound &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank&lt;/ins&gt;|Devil Dog]]&#039;&#039;&#039; is the last one out, eschewing a short-range flamer, for a Melta Cannon. This weapon is unique in 40k, for being a blast weapon with the Melta rule. Partials do benefit from the melta die of course, meaning that these tanks are great for sending into the center of an enemy armored formation and intimidating your opponent into breaking up, lest he find himself losing multiple tanks! Alternatively, assuming one has reliable long-ranged anti-tank, the Devil Dog can be used for finishing off survivors of destroyed enemy transports. Add a hull-mounted Heavy Flamer, and the Devil Dog can flush troops out of cover (though not as efficiently as the Banewolf). While not a flashy vehicle, it gets the job done. Probably the best variant for most games. Enjoy arguing over how the melta rule works with scattering blasts though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Valkyrie Assault Carrier Squadron:&amp;#039;&amp;#039;&amp;#039; Goddamnit, why don&amp;#039;t you have one? A Valkyrie is a relatively expensive flying Chimera, and it is well worth it. It has BY DEFAULT Extra Armor in its profile, which means the bad bitch can never be stunlocked. If you keep your Valkyries Turbo-boosting around the table, it&amp;#039;s rare for them to die. Keep them alive to support your armor with a hard-hitting blast from its Multiple Rocket Pods. Valkyries eat infantry and shit brass, and work best with Stormtroopers or Veteran Squads, deep-striking the squad in the most annoying place possible, and then flying off to rain hell on the enemy. Unfortunately, it&amp;#039;s totally outclassed for anti-infantry by the Hellhound. That said, it does upgrade to the...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Valkyrie Assault Carrier Squadron:&amp;#039;&amp;#039;&amp;#039; Goddamnit, why don&amp;#039;t you have one? A Valkyrie is a relatively expensive flying Chimera, and it is well worth it. It has BY DEFAULT Extra Armor in its profile, which means the bad bitch can never be stunlocked. If you keep your Valkyries Turbo-boosting around the table, it&amp;#039;s rare for them to die. Keep them alive to support your armor with a hard-hitting blast from its Multiple Rocket Pods. Valkyries eat infantry and shit brass, and work best with Stormtroopers or Veteran Squads, deep-striking the squad in the most annoying place possible, and then flying off to rain hell on the enemy. Unfortunately, it&amp;#039;s totally outclassed for anti-infantry by the Hellhound. That said, it does upgrade to the...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vendetta Gunship Squadron:&amp;#039;&amp;#039;&amp;#039; 3 twin-linked Lascannons. Fast skimmer. Carries Guardsmen. Outflanks or gets into perfect firing position with Scout USR. Relatively cheap. There is no better option for fielding mobile anti-tank than this behemoth. Base height can be an issue as the only cover save you&amp;#039;ll ever see is from Flat Out movement, but AV12 front/side arc and its default Extra Armor help to mitigate this drastically. Why would anyone every field a Valkyrie over this monster?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vendetta Gunship Squadron:&amp;#039;&amp;#039;&amp;#039; 3 twin-linked Lascannons. Fast skimmer. Carries Guardsmen. Outflanks or gets into perfect firing position with Scout USR. Relatively cheap. There is no better option for fielding mobile anti-tank than this behemoth. Base height can be an issue as the only cover save you&amp;#039;ll ever see is from Flat Out movement, but AV12 front/side arc and its default Extra Armor help to mitigate this drastically. Why would anyone every field a Valkyrie over this monster?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Nubnuber</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60320&amp;oldid=prev</id>
		<title>1d4chan&gt;Nubnuber: updating chimera links</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60320&amp;oldid=prev"/>
		<updated>2021-04-23T22:48:33Z</updated>

		<summary type="html">&lt;p&gt;updating chimera links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:48, 23 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedicated transports===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dedicated transports===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Chimera]]:&#039;&#039;&#039;  This is the gem of the [[Metal_Boxes|MEHTAL BAWKS]] world. It makes the Guard competitive at high end play. Always replace the hull mounted heavy bolter with a heavy flamer to discourage people from charging you. There&#039;s no reason not to unless you&#039;re sat still and if you&#039;re sat still, buy anything else instead. You also get a turret-mounted [[Multilaser|multilaser]] by default, which is pretty good against anything infantry short of anything with Space Marine stats (and even Marines will go down eventually).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chimera Transport|&lt;/ins&gt;Chimera]]:&#039;&#039;&#039;  This is the gem of the [[Metal_Boxes|MEHTAL BAWKS]] world. It makes the Guard competitive at high end play. Always replace the hull mounted heavy bolter with a heavy flamer to discourage people from charging you. There&#039;s no reason not to unless you&#039;re sat still and if you&#039;re sat still, buy anything else instead. You also get a turret-mounted [[Multilaser|multilaser]] by default, which is pretty good against anything infantry short of anything with Space Marine stats (and even Marines will go down eventually).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Cheap. (point-wise) You can spam them, get lots and lots of multilasers (it will please you) and a solid wall of AV12 metal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Cheap. (point-wise) You can spam them, get lots and lots of multilasers (it will please you) and a solid wall of AV12 metal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Makes otherwise-slow Guardsmen mobile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Makes otherwise-slow Guardsmen mobile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Nubnuber</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60319&amp;oldid=prev</id>
		<title>174.64.6.201: /* Fast Attack */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60319&amp;oldid=prev"/>
		<updated>2020-09-11T10:39:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fast Attack&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:39, 11 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot;&gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &amp;#039;&amp;#039;&amp;#039;[[Hellhound|Banewolf]]&amp;#039;&amp;#039;&amp;#039; sacrifices the range of the Hellhound for a poisoned AP 3 flamer template. Banewolves will kill any infantry short of Terminators or similarly tough units. Their armor and speed give them unparalleled ability to be used for flushing enemy infantry from cover. This said and done, this may be the one variant you can afford to specialize; because the Chemical Cannon is a Defensive Weapon, adding a Hull-mounted Heavy Flamer means you&amp;#039;re moving 12&amp;quot; and throwing out two really mean flame-templates. This tank is the epitome of offence over defence, on one hand, it can destroy an entire SM tactical squad in one turn, on the other hand, it can easily be put down by a Lascannon head-on. They are well known for making Tyranid and Chaos daemon players cry as you gib their monstrous creatures with as much ease as their cannon fodder. But then again, what doesn&amp;#039;t make Tyranids and Daemons cry in 5th edition?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &amp;#039;&amp;#039;&amp;#039;[[Hellhound|Banewolf]]&amp;#039;&amp;#039;&amp;#039; sacrifices the range of the Hellhound for a poisoned AP 3 flamer template. Banewolves will kill any infantry short of Terminators or similarly tough units. Their armor and speed give them unparalleled ability to be used for flushing enemy infantry from cover. This said and done, this may be the one variant you can afford to specialize; because the Chemical Cannon is a Defensive Weapon, adding a Hull-mounted Heavy Flamer means you&amp;#039;re moving 12&amp;quot; and throwing out two really mean flame-templates. This tank is the epitome of offence over defence, on one hand, it can destroy an entire SM tactical squad in one turn, on the other hand, it can easily be put down by a Lascannon head-on. They are well known for making Tyranid and Chaos daemon players cry as you gib their monstrous creatures with as much ease as their cannon fodder. But then again, what doesn&amp;#039;t make Tyranids and Daemons cry in 5th edition?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &amp;#039;&amp;#039;&amp;#039;[[Hellhound|Devil Dog]]&amp;#039;&amp;#039;&amp;#039; is the last one out, eschewing a short-range flamer, for a Melta Cannon. This weapon is unique in 40k, for being a blast weapon with the Melta rule. Partials do benefit from the melta die of course, meaning that these tanks are great for sending into the center of an enemy armored formation and intimidating your opponent into breaking up, lest he find himself losing multiple tanks! Alternatively, assuming one has reliable long-ranged anti-tank, the Devil Dog can be used for finishing off survivors of destroyed enemy transports. Add a hull-mounted Heavy Flamer, and the Devil Dog can flush troops out of cover (though not as efficiently as the Banewolf). While not a flashy vehicle, it gets the job done. Probably the best variant for most games. Enjoy arguing over how the melta rule works with scattering blasts though.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The &amp;#039;&amp;#039;&amp;#039;[[Hellhound|Devil Dog]]&amp;#039;&amp;#039;&amp;#039; is the last one out, eschewing a short-range flamer, for a Melta Cannon. This weapon is unique in 40k, for being a blast weapon with the Melta rule. Partials do benefit from the melta die of course, meaning that these tanks are great for sending into the center of an enemy armored formation and intimidating your opponent into breaking up, lest he find himself losing multiple tanks! Alternatively, assuming one has reliable long-ranged anti-tank, the Devil Dog can be used for finishing off survivors of destroyed enemy transports. Add a hull-mounted Heavy Flamer, and the Devil Dog can flush troops out of cover (though not as efficiently as the Banewolf). While not a flashy vehicle, it gets the job done. Probably the best variant for most games. Enjoy arguing over how the melta rule works with scattering blasts though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Valkyrie Assault Carrier Squadron:&#039;&#039;&#039; Goddamnit, why don&#039;t you have one? A Valkyrie is relatively expensive flying Chimera,it is well worth it. It has BY DEFAULT Extra Armor in its profile, which means the bad bitch can never be stunlocked. If you keep your Valkyries Turbo-boosting around the table, it&#039;s rare for them to die. Keep them alive to support your armor with a hard-hitting blast from its Multiple Rocket Pods. Valkyries eat infantry and shit brass and work best with Stormtroopers or Veteran Squads, deep-striking the squad in the most annoying place possible, and then flying off to rain hell on the enemy. Unfortunately, it&#039;s totally outclassed for anti-infantry by the Hellhound. That said, it does upgrade to the...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Valkyrie Assault Carrier Squadron:&#039;&#039;&#039; Goddamnit, why don&#039;t you have one? A Valkyrie is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;relatively expensive flying Chimera, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;it is well worth it. It has BY DEFAULT Extra Armor in its profile, which means the bad bitch can never be stunlocked. If you keep your Valkyries Turbo-boosting around the table, it&#039;s rare for them to die. Keep them alive to support your armor with a hard-hitting blast from its Multiple Rocket Pods. Valkyries eat infantry and shit brass&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and work best with Stormtroopers or Veteran Squads, deep-striking the squad in the most annoying place possible, and then flying off to rain hell on the enemy. Unfortunately, it&#039;s totally outclassed for anti-infantry by the Hellhound. That said, it does upgrade to the...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vendetta Gunship Squadron:&#039;&#039;&#039; 3 twin-linked Lascannons. Fast skimmer. Carries Guardsmen. Outflanks or gets into perfect firing position with Scout USR. Relatively cheap. There is no better option for fielding mobile anti-tank than this behemoth. Base height can be an issue as the only cover save you&#039;ll ever see is from Flat Out movement, but AV12 front/side arc and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;default Extra Armor help to mitigate this drastically. Why would anyone every field a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valkyrie &lt;/del&gt;over this monster?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vendetta Gunship Squadron:&#039;&#039;&#039; 3 twin-linked Lascannons. Fast skimmer. Carries Guardsmen. Outflanks or gets into perfect firing position with Scout USR. Relatively cheap. There is no better option for fielding mobile anti-tank than this behemoth. Base height can be an issue as the only cover save you&#039;ll ever see is from Flat Out movement, but AV12 front/side arc and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;default Extra Armor help to mitigate this drastically. Why would anyone every field a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valkyrie &lt;/ins&gt;over this monster?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;b&amp;gt; FORGE WORLD:&amp;lt;/b&amp;gt;&#039;&#039;&#039;Vulture Gunship:&#039;&#039;&#039;Essentially a 40k Apache helicopter, comes with a nose mounted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy bolter&lt;/del&gt;, and 4 wing pylons that are divided into two sets of 2 pylons that give space for two twin-linked weapons (one pylon on each side per weapon). This machine is very modular, able to adapt to ANY situation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Green Tide getting you down? Well, instead of two twin-linked weapons, you can actually attach a twin-linked &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punisher cannon&lt;/del&gt;!!! The ammo boxes do take up the other two pylons, but twin-linked means 15 shots hit instead of 10 (on average). Other weapons that only take up one of two spaces include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;b&amp;gt; FORGE WORLD:&amp;lt;/b&amp;gt;&#039;&#039;&#039;Vulture Gunship:&#039;&#039;&#039;Essentially a 40k Apache helicopter, comes with a nose&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;mounted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Bolter&lt;/ins&gt;, and 4 wing pylons that are divided into two sets of 2 pylons that give space for two twin-linked weapons (one pylon on each side per weapon). This machine is very modular, able to adapt to ANY situation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;Green Tide getting you down? Well, instead of two twin-linked weapons, you can actually attach a twin-linked &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Punisher Cannon&lt;/ins&gt;!!! The ammo boxes do take up the other two pylons, but twin-linked means 15 shots hit instead of 10 (on average). Other weapons that only take up one of two spaces include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Lascannon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Lascannon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Autocannon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Autocannon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Hellstrike missiles (not twin-linked, 1 per pylon)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Hellstrike missiles (not twin-linked, 1 per pylon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**And of course, the single twin-linked Punisher Cannon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**And of course, the single twin-linked Punisher Cannon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would personally recommend &amp;lt;s&amp;gt;buying&amp;lt;/s&amp;gt; spending too much on all possible weapons and not gluing them in place&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;maybe use magnets or some other such method, just make sure you can change the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vulture&lt;/del&gt;&#039;s armament easily to ensure it is never left wanting in a battle&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Because &lt;/del&gt;the main strength of the Vulture is its adaptability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would personally recommend &amp;lt;s&amp;gt;buying&amp;lt;/s&amp;gt; spending too much on all possible weapons and not gluing them in place&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;maybe use magnets or some other such method, just make sure you can change the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vulture&lt;/ins&gt;&#039;s armament easily to ensure it is never left wanting in a battle&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, because &lt;/ins&gt;the main strength of the Vulture is its adaptability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;s&amp;gt;You don&amp;#039;t &amp;lt;u&amp;gt;really need&amp;lt;/u&amp;gt; a Vulture. Valkyries and Vendettas are terror enough.&amp;lt;/s&amp;gt; THOSE WORDS ARE BLASPHEMY!!!!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;s&amp;gt;You don&amp;#039;t &amp;lt;u&amp;gt;really need&amp;lt;/u&amp;gt; a Vulture. Valkyries and Vendettas are terror enough.&amp;lt;/s&amp;gt; THOSE WORDS ARE BLASPHEMY!!!!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.64.6.201</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60318&amp;oldid=prev</id>
		<title>174.64.6.201: /* Elites */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60318&amp;oldid=prev"/>
		<updated>2020-09-11T02:20:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elites&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 11 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ratling Squad:&amp;#039;&amp;#039;&amp;#039; Snipers - cool in theory, but everything wounds on a 4+, even against Gaunts or Grots. You should have Meltas or Lascannons to take out big things, not a paper thin squad of inbred midgets. Also most competitive armies have Fearless, so say goodbye to your beloved pinning. Ratlings are just too soft (T2 so fucking bolters, flayers, and shootas will instagib them) and too cowardly (Ld6) to really have a place in the guard. If you want snipers, you&amp;#039;re better off using Vets, Command Squads, Special Weapon Teams, or Vindicare Assassins like in [[Dawn of War]] (Just use the Allies rule, explained better further on). Just Say &amp;quot;No&amp;quot; to inbred space hobbits.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ratling Squad:&amp;#039;&amp;#039;&amp;#039; Snipers - cool in theory, but everything wounds on a 4+, even against Gaunts or Grots. You should have Meltas or Lascannons to take out big things, not a paper thin squad of inbred midgets. Also most competitive armies have Fearless, so say goodbye to your beloved pinning. Ratlings are just too soft (T2 so fucking bolters, flayers, and shootas will instagib them) and too cowardly (Ld6) to really have a place in the guard. If you want snipers, you&amp;#039;re better off using Vets, Command Squads, Special Weapon Teams, or Vindicare Assassins like in [[Dawn of War]] (Just use the Allies rule, explained better further on). Just Say &amp;quot;No&amp;quot; to inbred space hobbits.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psyker Battle Squad:&amp;#039;&amp;#039;&amp;#039; A full Psyker Battle Psyker Squad in Chimera costs like a Leman Russ, while not having the same degree of survivability. Psychic Defenses can give them trouble, as do many other issues. So why bother taking these poor saps?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psyker Battle Squad:&amp;#039;&amp;#039;&amp;#039; A full Psyker Battle Psyker Squad in Chimera costs like a Leman Russ, while not having the same degree of survivability. Psychic Defenses can give them trouble, as do many other issues. So why bother taking these poor saps?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The first reason would be if you wish to take a Large Blast, but don&#039;t have left-over Force Organization slots in your Heavy Support &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Section&lt;/del&gt;. A reason for this would be should your army &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/del&gt;to take Manticores or Hydras. Depending on the foe at hand, and your ability to throw other high-priority threats (including Veteran Squadrons or Vendettas), you *should* be able to afford keeping them disembarked in cover, where they now have the option to benefit from Orders, &quot;Fire on My Target&quot; turning them into a wannabe Eradicator...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The first reason would be if you wish to take a Large Blast, but don&#039;t have left-over Force Organization slots in your Heavy Support &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;section&lt;/ins&gt;. A reason for this would be should your army &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chooses &lt;/ins&gt;to take Manticores or Hydras. Depending on the foe at hand, and your ability to throw other high-priority threats (including Veteran Squadrons or Vendettas), you *should* be able to afford keeping them disembarked in cover, where they now have the option to benefit from Orders, &quot;Fire on My Target&quot; turning them into a wannabe Eradicator...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**However, the most popular reason these Psykers get taken is because of Weaken Resolve. The ability to lower enemy Leadership for the remainder of the game turn has a lot of utility, both offensively and defensively. The most common use of it is to set a unit up for being Pinned/Routed by Manticores. One common mistake people forget is that Stubborn only negates this power when it comes to &#039;&#039;&#039;Morale&#039;&#039;&#039; checks; Stubborn does nothing to protect against Pinning checks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;Pinning Checks are not Morale Checks&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; finally&lt;/del&gt;, even against Fearless foes, the ability to reduce the Leadership of an enemy psyker can cripple the enemy&#039;s plans; a Zoanthroape unit, or Lash Prince is far less likely to successfully cast its powers when hit by Weaken Resolve.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**However, the most popular reason these Psykers get taken is because of Weaken Resolve. The ability to lower enemy Leadership for the remainder of the game turn has a lot of utility, both offensively and defensively. The most common use of it is to set a unit up for being Pinned/Routed by Manticores. One common mistake people forget is that Stubborn only negates this power when it comes to &#039;&#039;&#039;Morale&#039;&#039;&#039; checks; Stubborn does nothing to protect against Pinning checks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;Pinning Checks are not Morale Checks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Finally&lt;/ins&gt;, even against Fearless foes, the ability to reduce the Leadership of an enemy psyker can cripple the enemy&#039;s plans; a Zoanthroape unit, or Lash Prince is far less likely to successfully cast its powers when hit by Weaken Resolve.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Storm Trooper Squad:&#039;&#039;&#039; &amp;lt;s&amp;gt;In general, they are inefficient at general-purpose duty and are best-used at higher points-levels. Their main selling point, that they have AP3 weapons by default, is negated by their low Strength, proliferation of cover, and the fact many Marine armies rely on dirt-cheap transports. Combine with having less Special Weapons than a normal Veteran Squad and things look grim. That said, they do have their role depending on the build you want to go for. They can choose to Deep Strike (and reroll Scatter) or Scout. For lower point levels, this doesn&#039;t matter as much, as one can use Veterans and Valkyries/Vendettas as part of the &quot;Scout Rush&quot;, but one only gets 6 Veteran squads max. Storm Troopers can provide a Scouting/Outflanking Chimera if need be (which can be useful if you intend to outflank Vendettas, for they can be used in tank-shocking anti-outflank screens out of the way), additional Deepstrikers that aren&#039;t dependent on Grav-Chute Insertion and additional Melta support, or as Infiltrators to negate anti-Scout-rush tactics (the Krootscreen being the premier example). So they *can* have a role depending on the army build you go for, but not as mainstay units.&amp;lt;/s&amp;gt; These guys are incredibly underrated and from the stricken out section you can see why people might think that. However, consider this: for 15 points more than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;veterans&lt;/del&gt;, you get non-scoring (what, you expect to use Stormtroopers to camp objectives?!) rerollable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep strike &lt;/del&gt;melta with AP3 guns and 4+ saves that can buy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chimeras &lt;/del&gt;and give them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special weapons squads &lt;/del&gt;which can&#039;t buy their own. Never let anyone tell you these guys are bad. If you&#039;re facing a gun line army, deep strike behind it and kill their fire support. If you need them to, they can scout &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead &lt;/del&gt;or outflank. They may be expensive but when it comes down to it, if you take even one infantry platoon (so, always then) then you want these guys. Do remember that since they are likely to fight alone and without any support from Independent Character traits, they can get stomped in an assault as easily as a basic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guardsman&lt;/del&gt;, and unless you sink points into them, you won&#039;t have many Stormtroopers in the squad to begin with.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Storm Trooper Squad:&#039;&#039;&#039; &amp;lt;s&amp;gt;In general, they are inefficient at general-purpose duty and are best-used at higher points-levels. Their main selling point, that they have AP3 weapons by default, is negated by their low Strength, proliferation of cover, and the fact many Marine armies rely on dirt-cheap transports. Combine with having less Special Weapons than a normal Veteran Squad and things look grim. That said, they do have their role depending on the build you want to go for. They can choose to Deep Strike (and reroll Scatter) or Scout. For lower point levels, this doesn&#039;t matter as much, as one can use Veterans and Valkyries/Vendettas as part of the &quot;Scout Rush&quot;, but one only gets 6 Veteran squads max. Storm Troopers can provide a Scouting/Outflanking Chimera if need be (which can be useful if you intend to outflank Vendettas, for they can be used in tank-shocking anti-outflank screens out of the way), additional Deepstrikers that aren&#039;t dependent on Grav-Chute Insertion and additional Melta support, or as Infiltrators to negate anti-Scout-rush tactics (the Krootscreen being the premier example). So they *can* have a role depending on the army build you go for, but not as mainstay units.&amp;lt;/s&amp;gt; These guys are incredibly underrated and from the stricken out section you can see why people might think that. However, consider this: for 15 points more than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Veterans&lt;/ins&gt;, you get non-scoring (what, you expect to use Stormtroopers to camp objectives?!) rerollable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deep Strike &lt;/ins&gt;melta with AP3 guns and 4+ saves that can buy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chimeras &lt;/ins&gt;and give them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special Weapons Squads &lt;/ins&gt;which can&#039;t buy their own. Never let anyone tell you these guys are bad. If you&#039;re facing a gun line army, deep strike behind it and kill their fire support. If you need them to, they can scout or outflank &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead&lt;/ins&gt;. They may be expensive but when it comes down to it, if you take even one infantry platoon (so, always then) then you want these guys. Do remember that since they are likely to fight alone and without any support from Independent Character traits, they can get stomped in an assault as easily as a basic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guardsman&lt;/ins&gt;, and unless you sink points into them, you won&#039;t have many Stormtroopers in the squad to begin with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Sly Marbo|GUARDSMAN FUCKING MARBO]]:&#039;&#039;&#039; Rambo is a strange unit in and of himself. There can only be one. He is 65 points, the same cost of a bitchin&#039; 10 man squad with a grenade launcher and a power weapon. And Rambo is a kill point that you practically give your opponent. On the other hand, he is the shit. He swoops in and drops a pie plate of death anywhere on the board (S8 AP2). But beware, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/del&gt;can only throw the demo charge 6 inches. If unlucky on the dice rolls, Rambo himself can fall to his own demise from this attack. If he can last the next turn, he can fuck some units up in close combat until he dies a fucking glorious death, surrounded by the dead bodies of enemy squads he got to assault. If Lady Luck and Admiral Awesome are on your side you should take him. If you don&#039;t, you can go join the unmanly players at the not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imperial guard &lt;/del&gt;table. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its &lt;/del&gt;up to you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Sly Marbo|GUARDSMAN FUCKING MARBO]]:&#039;&#039;&#039; Rambo is a strange unit in and of himself. There can only be one. He is 65 points, the same cost of a bitchin&#039; 10 man squad with a grenade launcher and a power weapon. And Rambo is a kill point that you practically give your opponent. On the other hand, he is the shit. He swoops in and drops a pie plate of death anywhere on the board (S8 AP2). But beware, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/ins&gt;can only throw the demo charge 6 inches. If unlucky on the dice rolls, Rambo himself can fall to his own demise from this attack. If he can last the next turn, he can fuck some units up in close combat until he dies a fucking glorious death, surrounded by the dead bodies of enemy squads he got to assault. If Lady Luck and Admiral Awesome are on your side you should take him. If you don&#039;t, you can go join the unmanly players at the not&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Imperial Guard &lt;/ins&gt;table. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/ins&gt;up to you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Hades Breaching Drill (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forgeworld&lt;/del&gt;):&#039;&#039;&#039; Remember the Tyranid Mawloc? Well the IG looked at it and said &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we &lt;/del&gt;need something like that but even &#039;&#039;more&#039;&#039; destructive.&quot; Yes this thing has Rhino armour, but when it comes in it puts a fucking pie plate blast with S10 AP1 melta. This blast doesn&#039;t halve strength on partials and it even destroy terrain. And then your vets pop out of the holes it leaves behind. The ultimate &quot;fuck you&quot; towards gun lines. Once it enters, it can go around blasting people with its meltadrill, but it&#039;s probably going to die afterwards...assuming anything is left standing. And on top of this, drill only &#039;&#039;counts&#039;&#039; as an Elites option: it doesn&#039;t take up a slot in Force Organisation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Hades Breaching Drill (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forge World&lt;/ins&gt;):&#039;&#039;&#039; Remember the Tyranid Mawloc? Well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;the IG looked at it and said&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We &lt;/ins&gt;need something like that but even &#039;&#039;more&#039;&#039; destructive.&quot; Yes this thing has Rhino armour, but when it comes in it puts a fucking pie plate blast with S10 AP1 melta. This blast doesn&#039;t halve strength on partials and it even destroy terrain. And then your vets pop out of the holes it leaves behind. The ultimate &quot;fuck you&quot; towards gun lines. Once it enters, it can go around blasting people with its meltadrill, but it&#039;s probably going to die afterwards...assuming anything is left standing. And on top of this, drill only &#039;&#039;counts&#039;&#039; as an Elites option: it doesn&#039;t take up a slot in Force Organisation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Troops===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Troops===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.64.6.201</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60317&amp;oldid=prev</id>
		<title>174.64.6.201: /* Elites */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60317&amp;oldid=prev"/>
		<updated>2020-09-11T02:14:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elites&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:14, 11 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just to let you know, the IG Elite choices are the worst section of units in the codex. They cost a lot point wise, and model wise. If you like fluff, you might enjoy a few of these. If you like to fuck with your opponent and laugh your ass off, these may be for you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just to let you know, the IG Elite choices are the worst section of units in the codex. They cost a lot point wise, and model wise. If you like fluff, you might enjoy a few of these. If you like to fuck with your opponent and laugh your ass off, these may be for you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn Squad:&amp;#039;&amp;#039;&amp;#039; Big meaty men things with pretty awesome assaulting guns, Terminator equivalents to an extent. Assaulty wall of meat. Lovable to the end, which will be soon, seeing as these guys are a firing magnet. Keep them the fuck away against anything that could Instant-Death them, and get them into melee as soon as possible. However, even there they will struggle against Necron Warriors...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn Squad:&amp;#039;&amp;#039;&amp;#039; Big meaty men things with pretty awesome assaulting guns, Terminator equivalents to an extent. Assaulty wall of meat. Lovable to the end, which will be soon, seeing as these guys are a firing magnet. Keep them the fuck away against anything that could Instant-Death them, and get them into melee as soon as possible. However, even there they will struggle against Necron Warriors...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ratling Squad:&#039;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snipers, &lt;/del&gt;cool in theory, but everything wounds on a 4+, even against Gaunts or Grots. You should have Meltas or Lascannons to take out big things, not a paper thin squad of inbred midgets. Also most competitive armies have Fearless, so say goodbye to your beloved pinning. Ratlings are just too soft (T2 so fucking bolters, flayers, and shootas will instagib them) and too cowardly (Ld6) to really have a place in the guard. If you want snipers, you&#039;re better off using Vets, Command Squads, Special Weapon Teams, or Vindicare Assassins like in [[Dawn of War]] (Just use the Allies rule, explained better further on). Just Say &quot;No&quot; to inbred space hobbits.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ratling Squad:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snipers &lt;/ins&gt;- cool in theory, but everything wounds on a 4+, even against Gaunts or Grots. You should have Meltas or Lascannons to take out big things, not a paper thin squad of inbred midgets. Also most competitive armies have Fearless, so say goodbye to your beloved pinning. Ratlings are just too soft (T2 so fucking bolters, flayers, and shootas will instagib them) and too cowardly (Ld6) to really have a place in the guard. If you want snipers, you&#039;re better off using Vets, Command Squads, Special Weapon Teams, or Vindicare Assassins like in [[Dawn of War]] (Just use the Allies rule, explained better further on). Just Say &quot;No&quot; to inbred space hobbits.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psyker Battle Squad:&amp;#039;&amp;#039;&amp;#039; A full Psyker Battle Psyker Squad in Chimera costs like a Leman Russ, while not having the same degree of survivability. Psychic Defenses can give them trouble, as do many other issues. So why bother taking these poor saps?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psyker Battle Squad:&amp;#039;&amp;#039;&amp;#039; A full Psyker Battle Psyker Squad in Chimera costs like a Leman Russ, while not having the same degree of survivability. Psychic Defenses can give them trouble, as do many other issues. So why bother taking these poor saps?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The first reason would be if you wish to take a Large Blast, but don&amp;#039;t have left-over Force Organization slots in your Heavy Support Section. A reason for this would be should your army choose to take Manticores or Hydras. Depending on the foe at hand, and your ability to throw other high-priority threats (including Veteran Squadrons or Vendettas), you *should* be able to afford keeping them disembarked in cover, where they now have the option to benefit from Orders, &amp;quot;Fire on My Target&amp;quot; turning them into a wannabe Eradicator...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The first reason would be if you wish to take a Large Blast, but don&amp;#039;t have left-over Force Organization slots in your Heavy Support Section. A reason for this would be should your army choose to take Manticores or Hydras. Depending on the foe at hand, and your ability to throw other high-priority threats (including Veteran Squadrons or Vendettas), you *should* be able to afford keeping them disembarked in cover, where they now have the option to benefit from Orders, &amp;quot;Fire on My Target&amp;quot; turning them into a wannabe Eradicator...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.64.6.201</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60316&amp;oldid=prev</id>
		<title>174.64.6.201: /* Elites */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60316&amp;oldid=prev"/>
		<updated>2020-09-11T02:13:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elites&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:13, 11 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just to let you know, the IG Elite choices are the worst section of units in the codex. They cost a lot point wise, and model wise. If you like fluff, you might enjoy a few of these. If you like to fuck with your opponent and laugh your ass off, these may be for you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just to let you know, the IG Elite choices are the worst section of units in the codex. They cost a lot point wise, and model wise. If you like fluff, you might enjoy a few of these. If you like to fuck with your opponent and laugh your ass off, these may be for you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn Squad:&amp;#039;&amp;#039;&amp;#039; Big meaty men things with pretty awesome assaulting guns, Terminator equivalents to an extent. Assaulty wall of meat. Lovable to the end, which will be soon, seeing as these guys are a firing magnet. Keep them the fuck away against anything that could Instant-Death them, and get them into melee as soon as possible. However, even there they will struggle against Necron Warriors...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ogryn Squad:&amp;#039;&amp;#039;&amp;#039; Big meaty men things with pretty awesome assaulting guns, Terminator equivalents to an extent. Assaulty wall of meat. Lovable to the end, which will be soon, seeing as these guys are a firing magnet. Keep them the fuck away against anything that could Instant-Death them, and get them into melee as soon as possible. However, even there they will struggle against Necron Warriors...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ratling Squad:&#039;&#039;&#039; - Snipers, cool in theory, but everything wounds on a 4+, even against Gaunts or Grots. You should have Meltas or Lascannons to take out big things, not a paper thin squad of inbred midgets. Also most competitive armies have Fearless, so say goodbye to your beloved pinning. Ratlings are just too soft (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T 2 &lt;/del&gt;so fucking bolters, flayers, and shootas will instagib them) and too cowardly (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LD 6&lt;/del&gt;) to really have a place in the guard. If you want snipers, you&#039;re better off using Vets, Command Squads, Special Weapon Teams, or Vindicare Assassins like in [[Dawn of War]] (Just use the Allies rule, explained better further on). Just Say &quot;No&quot; to inbred space hobbits.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ratling Squad:&#039;&#039;&#039; - Snipers, cool in theory, but everything wounds on a 4+, even against Gaunts or Grots. You should have Meltas or Lascannons to take out big things, not a paper thin squad of inbred midgets. Also most competitive armies have Fearless, so say goodbye to your beloved pinning. Ratlings are just too soft (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T2 &lt;/ins&gt;so fucking bolters, flayers, and shootas will instagib them) and too cowardly (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ld6&lt;/ins&gt;) to really have a place in the guard. If you want snipers, you&#039;re better off using Vets, Command Squads, Special Weapon Teams, or Vindicare Assassins like in [[Dawn of War]] (Just use the Allies rule, explained better further on). Just Say &quot;No&quot; to inbred space hobbits.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psyker Battle Squad:&amp;#039;&amp;#039;&amp;#039; A full Psyker Battle Psyker Squad in Chimera costs like a Leman Russ, while not having the same degree of survivability. Psychic Defenses can give them trouble, as do many other issues. So why bother taking these poor saps?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Psyker Battle Squad:&amp;#039;&amp;#039;&amp;#039; A full Psyker Battle Psyker Squad in Chimera costs like a Leman Russ, while not having the same degree of survivability. Psychic Defenses can give them trouble, as do many other issues. So why bother taking these poor saps?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The first reason would be if you wish to take a Large Blast, but don&amp;#039;t have left-over Force Organization slots in your Heavy Support Section. A reason for this would be should your army choose to take Manticores or Hydras. Depending on the foe at hand, and your ability to throw other high-priority threats (including Veteran Squadrons or Vendettas), you *should* be able to afford keeping them disembarked in cover, where they now have the option to benefit from Orders, &amp;quot;Fire on My Target&amp;quot; turning them into a wannabe Eradicator...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The first reason would be if you wish to take a Large Blast, but don&amp;#039;t have left-over Force Organization slots in your Heavy Support Section. A reason for this would be should your army choose to take Manticores or Hydras. Depending on the foe at hand, and your ability to throw other high-priority threats (including Veteran Squadrons or Vendettas), you *should* be able to afford keeping them disembarked in cover, where they now have the option to benefit from Orders, &amp;quot;Fire on My Target&amp;quot; turning them into a wannabe Eradicator...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**However, the most popular reason these Psykers get taken is because of Weaken Resolve. The ability to lower enemy Leadership for the remainder of the game turn has a lot of utility, both offensively and defensively. The most common use of it is to set a unit up for being Pinned/Routed by Manticores. One common mistake people forget is that Stubborn only negates this power when it comes to &amp;#039;&amp;#039;&amp;#039;Morale&amp;#039;&amp;#039;&amp;#039; checks; Stubborn does nothing to protect against Pinning checks for Pinning Checks are not Morale Checks; finally, even against Fearless foes, the ability to reduce the Leadership of an enemy psyker can cripple the enemy&amp;#039;s plans; a Zoanthroape unit, or Lash Prince is far less likely to successfully cast its powers when hit by Weaken Resolve.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**However, the most popular reason these Psykers get taken is because of Weaken Resolve. The ability to lower enemy Leadership for the remainder of the game turn has a lot of utility, both offensively and defensively. The most common use of it is to set a unit up for being Pinned/Routed by Manticores. One common mistake people forget is that Stubborn only negates this power when it comes to &amp;#039;&amp;#039;&amp;#039;Morale&amp;#039;&amp;#039;&amp;#039; checks; Stubborn does nothing to protect against Pinning checks for Pinning Checks are not Morale Checks; finally, even against Fearless foes, the ability to reduce the Leadership of an enemy psyker can cripple the enemy&amp;#039;s plans; a Zoanthroape unit, or Lash Prince is far less likely to successfully cast its powers when hit by Weaken Resolve.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Storm Trooper Squad:&#039;&#039;&#039; &amp;lt;s&amp;gt;In general, they are inefficient at general-purpose duty and are best-used at higher points-levels. Their main selling point, that they have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AP 3 &lt;/del&gt;weapons by default, is negated by their low Strength, proliferation of cover, and the fact many Marine armies rely on dirt-cheap transports. Combine with having less Special Weapons than a normal Veteran Squad and things look grim. That said, they do have their role depending on the build you want to go for. They can choose to Deep Strike (and reroll Scatter) or Scout. For lower point levels, this doesn&#039;t matter as much, as one can use Veterans and Valkyries/Vendettas as part of the &quot;Scout Rush&quot;, but one only gets 6 Veteran squads max. Storm Troopers can provide a Scouting/Outflanking Chimera if need be (which can be useful if you intend to outflank Vendettas, for they can be used in tank-shocking anti-outflank screens out of the way), additional Deepstrikers that aren&#039;t dependent on Grav-Chute Insertion and additional Melta support, or as Infiltrators to negate anti-Scout-rush tactics (the Krootscreen being the premier example). So they *can* have a role depending on the army build you go for, but not as mainstay units.&amp;lt;/s&amp;gt; These guys are incredibly underrated and from the stricken out section you can see why people might think that. However, consider this: for 15 points more than veterans, you get non-scoring (what, you expect to use Stormtroopers to camp objectives?!) rerollable deep strike melta with AP3 guns and 4+ saves that can buy chimeras and give them to special weapons squads which can&#039;t buy their own. Never let anyone tell you these guys are bad. If you&#039;re facing a gun line army, deep strike behind it and kill their fire support. If you need them to, they can scout instead or outflank. They may be expensive but when it comes down to it, if you take even one infantry platoon (so, always then) then you want these guys. Do remember that since they are likely to fight alone and without any support from Independent Character traits, they can get stomped in an assault as easily as a basic guardsman, and unless you sink points into them, you won&#039;t have many Stormtroopers in the squad to begin with.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Storm Trooper Squad:&#039;&#039;&#039; &amp;lt;s&amp;gt;In general, they are inefficient at general-purpose duty and are best-used at higher points-levels. Their main selling point, that they have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AP3 &lt;/ins&gt;weapons by default, is negated by their low Strength, proliferation of cover, and the fact many Marine armies rely on dirt-cheap transports. Combine with having less Special Weapons than a normal Veteran Squad and things look grim. That said, they do have their role depending on the build you want to go for. They can choose to Deep Strike (and reroll Scatter) or Scout. For lower point levels, this doesn&#039;t matter as much, as one can use Veterans and Valkyries/Vendettas as part of the &quot;Scout Rush&quot;, but one only gets 6 Veteran squads max. Storm Troopers can provide a Scouting/Outflanking Chimera if need be (which can be useful if you intend to outflank Vendettas, for they can be used in tank-shocking anti-outflank screens out of the way), additional Deepstrikers that aren&#039;t dependent on Grav-Chute Insertion and additional Melta support, or as Infiltrators to negate anti-Scout-rush tactics (the Krootscreen being the premier example). So they *can* have a role depending on the army build you go for, but not as mainstay units.&amp;lt;/s&amp;gt; These guys are incredibly underrated and from the stricken out section you can see why people might think that. However, consider this: for 15 points more than veterans, you get non-scoring (what, you expect to use Stormtroopers to camp objectives?!) rerollable deep strike melta with AP3 guns and 4+ saves that can buy chimeras and give them to special weapons squads which can&#039;t buy their own. Never let anyone tell you these guys are bad. If you&#039;re facing a gun line army, deep strike behind it and kill their fire support. If you need them to, they can scout instead or outflank. They may be expensive but when it comes down to it, if you take even one infantry platoon (so, always then) then you want these guys. Do remember that since they are likely to fight alone and without any support from Independent Character traits, they can get stomped in an assault as easily as a basic guardsman, and unless you sink points into them, you won&#039;t have many Stormtroopers in the squad to begin with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Sly Marbo|GUARDSMAN FUCKING MARBO]]:&#039;&#039;&#039; Rambo is a strange unit in and of himself. There can only be one. He is 65 points, the same cost of a bitchin&#039; 10 man squad with a grenade launcher and a power weapon. And Rambo is a kill point that you practically give your opponent. On the other hand, he is the shit. He swoops in and drops a pie plate of death anywhere on the board (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;str8 ap2&lt;/del&gt;). But beware, He can only throw the demo charge 6 inches. If unlucky on the dice rolls, Rambo himself can fall to his own demise from this attack. If he can last the next turn, he can fuck some units up in close combat until he dies a fucking glorious death, surrounded by the dead bodies of enemy squads he got to assault. If Lady Luck and Admiral Awesome are on your side you should take him. If you don&#039;t, you can go join the unmanly players at the not imperial guard table. Its up to you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Sly Marbo|GUARDSMAN FUCKING MARBO]]:&#039;&#039;&#039; Rambo is a strange unit in and of himself. There can only be one. He is 65 points, the same cost of a bitchin&#039; 10 man squad with a grenade launcher and a power weapon. And Rambo is a kill point that you practically give your opponent. On the other hand, he is the shit. He swoops in and drops a pie plate of death anywhere on the board (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S8 AP2&lt;/ins&gt;). But beware, He can only throw the demo charge 6 inches. If unlucky on the dice rolls, Rambo himself can fall to his own demise from this attack. If he can last the next turn, he can fuck some units up in close combat until he dies a fucking glorious death, surrounded by the dead bodies of enemy squads he got to assault. If Lady Luck and Admiral Awesome are on your side you should take him. If you don&#039;t, you can go join the unmanly players at the not imperial guard table. Its up to you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Hades Breaching Drill (forgeworld):&#039;&#039;&#039; Remember the Tyranid Mawloc? Well the IG looked at it and said &quot;we need something like that but even &#039;&#039;more&#039;&#039; destructive.&quot; Yes this thing has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rhino &lt;/del&gt;armour, but when it comes in it puts a fucking pie plate blast with S10 AP1 melta. This blast &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halves &lt;/del&gt;strength on partials and even destroy terrain. And then your vets pop out of the holes it leaves behind. The ultimate fuck you towards gun lines. Once it enters, it can go around blasting people with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;meltadrill, but it&#039;s probably going to die afterwards...assuming anything is left standing. And on top of this, drill only &#039;&#039;counts&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elites&lt;/del&gt;: it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/del&gt;&#039;t take up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;slot in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force organisation&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Hades Breaching Drill (forgeworld):&#039;&#039;&#039; Remember the Tyranid Mawloc? Well the IG looked at it and said &quot;we need something like that but even &#039;&#039;more&#039;&#039; destructive.&quot; Yes this thing has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rhino &lt;/ins&gt;armour, but when it comes in it puts a fucking pie plate blast with S10 AP1 melta. This blast &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halve &lt;/ins&gt;strength on partials and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;even destroy terrain. And then your vets pop out of the holes it leaves behind. The ultimate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;fuck you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;towards gun lines. Once it enters, it can go around blasting people with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;meltadrill, but it&#039;s probably going to die afterwards...assuming anything is left standing. And on top of this, drill only &#039;&#039;counts&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as an Elites option&lt;/ins&gt;: it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/ins&gt;&#039;t take up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;slot in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Force Organisation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Troops===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Troops===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.64.6.201</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60315&amp;oldid=prev</id>
		<title>1d4chan&gt;Ћ Professional at 13:41, 21 June 2020</title>
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		<updated>2020-06-21T13:41:23Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:41, 21 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Warhammer_40,000/5th_Edition_Tactics|&lt;/del&gt;old Edition&#039;s]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperial Guard &lt;/del&gt;tactics. [[Warhammer_40,000/6th_Edition_Tactics/Imperial_Guard|The 6th Edition Tactics are here]] while the [[Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard|3rd Edition Tactics are here]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an old Edition&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Imperial Guard&lt;/ins&gt;]] tactics. [[Warhammer_40,000/6th_Edition_Tactics/Imperial_Guard|The 6th Edition Tactics are here]] while the [[Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard|3rd Edition Tactics are here]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Imperial Guard==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Imperial Guard==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ћ Professional</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60314&amp;oldid=prev</id>
		<title>1d4chan&gt;Ћ Professional at 13:40, 21 June 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/5th_Edition_Tactics/Imperial_Guard&amp;diff=60314&amp;oldid=prev"/>
		<updated>2020-06-21T13:40:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:40, 21 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an [[Warhammer_40,000/5th_Edition_Tactics|old Edition&#039;s]] Imperial Guard tactics. [[Warhammer_40,000/6th_Edition_Tactics/Imperial_Guard|6th Edition Tactics are here&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an [[Warhammer_40,000/5th_Edition_Tactics|old Edition&#039;s]] Imperial Guard tactics. [[Warhammer_40,000/6th_Edition_Tactics/Imperial_Guard|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;6th Edition Tactics are here]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while the [[Warhammer_40,000/3rd_Edition_Tactics/Imperial_Guard|3rd Edition Tactics are here]]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Imperial Guard==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Imperial Guard==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ћ Professional</name></author>
	</entry>
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