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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F6th_Edition_Tactics%2FSpace_Wolves</id>
	<title>Warhammer 40,000/6th Edition Tactics/Space Wolves - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F6th_Edition_Tactics%2FSpace_Wolves"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;action=history"/>
	<updated>2026-06-28T16:01:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63027&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 11 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63027&amp;oldid=prev"/>
		<updated>2023-06-23T16:50:33Z</updated>

		<summary type="html">&lt;p&gt;11 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:50, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63015&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63015&amp;oldid=prev"/>
		<updated>2023-06-17T20:04:10Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63014&amp;oldid=prev</id>
		<title>61.6.233.3: /* Why Play Space Wolves */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63014&amp;oldid=prev"/>
		<updated>2018-05-17T09:13:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Why Play Space Wolves&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:13, 17 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Why you should play them: Awesome Space Vikings with a thing for wolves. They told both [[Roboute Guilliman|Girlyman]] and the Inquisition where they can stuff it, value individuality and heroic antics above all, distrust Psykers and their warp-craft and specialize in close combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Why you should play them: Awesome Space Vikings with a thing for wolves. They told both [[Roboute Guilliman|Girlyman]] and the Inquisition where they can stuff it, value individuality and heroic antics above all, distrust Psykers and their warp-craft and specialize in close combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Why people actually play them: &amp;lt;s&amp;gt;They&#039;re cheaper Speehs Muhrines with arguably the single most broken psychic power in the game&amp;lt;/s&amp;gt; A whole lot of reasons:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Why people actually play them: &amp;lt;s&amp;gt;They&#039;re cheaper Speehs Muhrines with arguably the single most broken psychic power in the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&amp;lt;/s&amp;gt; A whole lot of reasons:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Special Wargear and units unavailable to any other marine variants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Special Wargear and units unavailable to any other marine variants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>61.6.233.3</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63026&amp;oldid=prev</id>
		<title>1d4chan&gt;FlintTD at 02:13, 8 September 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63026&amp;oldid=prev"/>
		<updated>2017-09-08T02:13:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:13, 8 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an old Edition&#039;s tactics. [[Warhammer_40,000/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactics&lt;/del&gt;/Space_Wolves&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(7E)&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Newer editions tactics &lt;/del&gt;are here]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;[[Warhammer_40,000/5th_Edition_Tactics/Space_Wolves|5th Edition Tactics are here.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Warhammer_40,000/6th_Edition_Tactics|&lt;/ins&gt;old Edition&#039;s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] Space Wolves &lt;/ins&gt;tactics. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; The &lt;/ins&gt;[[Warhammer_40,000/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7th_Edition_Tactics&lt;/ins&gt;/Space_Wolves|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newer Edition&#039;s Tactics &lt;/ins&gt;are here]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while the &lt;/ins&gt;[[Warhammer_40,000/5th_Edition_Tactics/Space_Wolves|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;5th Edition Tactics are here.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Space Wolves==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Space Wolves==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer Tactics/Old]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warhammer Tactics/Old]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Warhammer_40k_Tactics}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;FlintTD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63025&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020 at 11:47, 10 August 2014</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63025&amp;oldid=prev"/>
		<updated>2014-08-10T11:47:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:47, 10 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latest &lt;/del&gt;Edition&#039;s tactics. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;[[Warhammer_40,000/5th_Edition_Tactics/Space_Wolves|5th Edition Tactics are here.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an old &lt;/ins&gt;Edition&#039;s tactics. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Warhammer_40,000/Tactics/Space_Wolves(7E)|Newer editions tactics are here]] , &lt;/ins&gt;[[Warhammer_40,000/5th_Edition_Tactics/Space_Wolves|5th Edition Tactics are here.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Space Wolves==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why Play Space Wolves==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63024&amp;oldid=prev</id>
		<title>1d4chan&gt;Newerfag: wrong edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63024&amp;oldid=prev"/>
		<updated>2014-08-08T20:19:13Z</updated>

		<summary type="html">&lt;p&gt;wrong edition&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:19, 8 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Guard Battle Leader:&amp;#039;&amp;#039;&amp;#039; Bog-standard &amp;quot;cheap&amp;quot; version of the Wolf Lord with a few less options. He&amp;#039;s a fine HQ for low-point games, but Rune/Wolf Priests are almost always better choices. He is slightly better at close combat than the others, with one more attack and one higher initiative. However, the free wargear and squad-enhancing abilities of the Wolf Priest and the psychic abilities and psychic defense provided by the Rune Priest more than make up for that difference. Also bear in mind that he may take saga of the hunter while the Wolf Lord may not. If you want to strike from the edge of the board with a pack of wolves or blast away with a selection of troops, this is your option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Guard Battle Leader:&amp;#039;&amp;#039;&amp;#039; Bog-standard &amp;quot;cheap&amp;quot; version of the Wolf Lord with a few less options. He&amp;#039;s a fine HQ for low-point games, but Rune/Wolf Priests are almost always better choices. He is slightly better at close combat than the others, with one more attack and one higher initiative. However, the free wargear and squad-enhancing abilities of the Wolf Priest and the psychic abilities and psychic defense provided by the Rune Priest more than make up for that difference. Also bear in mind that he may take saga of the hunter while the Wolf Lord may not. If you want to strike from the edge of the board with a pack of wolves or blast away with a selection of troops, this is your option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rune Priest:&amp;#039;&amp;#039;&amp;#039;  These are your Librarians. They don&amp;#039;t have many wargear options, and most of their psychic powers are shooting attacks... But they&amp;#039;re pretty &amp;#039;&amp;#039;good&amp;#039;&amp;#039; shooting attacks. One of the most infamous is Jaws of the World Wolf, which forces an Initiative test which automatically kills the target if failed--useful for character, Monstrous Creature and artillery sniping (it removes artillery automatically, because &amp;#039;&amp;#039;fuck&amp;#039;&amp;#039; forgeworld with its 4W basilisks!). Living Lightning, meanwhile, has &amp;#039;&amp;#039;unlimited&amp;#039;&amp;#039; range and can land as many S7 AP5 hits as a Fire Warrior squad. The non-shooting psychic powers (Tempest&amp;#039;s Wrath and Storm Caller) provide some nice utility, but you really take these guys for the force lightning. They also give you access to the Rune Staff, which is arguably the best psychic defense in the game, after the psychic hoods and Runes of Warding nerf in sixth edition (Enjoy this power while it lasts). The Chooser of the Slain is also well worth considering for the [[Rage|RAAAAGE]] it will make infiltrators feel. In short, a tough character with access to two of the best psychic powers in the game, as well as the best psychic defense currently available. Rune priests can also switch their codex powers for either Biomancy, Telekinesis or Divination powers, the latter giving great support options if you field him leading a squad of Long Fangs in the back field. The primaris power of Divination can make all their weapons twin-linked and many other powers help to buff an already strong unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rune Priest:&amp;#039;&amp;#039;&amp;#039;  These are your Librarians. They don&amp;#039;t have many wargear options, and most of their psychic powers are shooting attacks... But they&amp;#039;re pretty &amp;#039;&amp;#039;good&amp;#039;&amp;#039; shooting attacks. One of the most infamous is Jaws of the World Wolf, which forces an Initiative test which automatically kills the target if failed--useful for character, Monstrous Creature and artillery sniping (it removes artillery automatically, because &amp;#039;&amp;#039;fuck&amp;#039;&amp;#039; forgeworld with its 4W basilisks!). Living Lightning, meanwhile, has &amp;#039;&amp;#039;unlimited&amp;#039;&amp;#039; range and can land as many S7 AP5 hits as a Fire Warrior squad. The non-shooting psychic powers (Tempest&amp;#039;s Wrath and Storm Caller) provide some nice utility, but you really take these guys for the force lightning. They also give you access to the Rune Staff, which is arguably the best psychic defense in the game, after the psychic hoods and Runes of Warding nerf in sixth edition (Enjoy this power while it lasts). The Chooser of the Slain is also well worth considering for the [[Rage|RAAAAGE]] it will make infiltrators feel. In short, a tough character with access to two of the best psychic powers in the game, as well as the best psychic defense currently available. Rune priests can also switch their codex powers for either Biomancy, Telekinesis or Divination powers, the latter giving great support options if you field him leading a squad of Long Fangs in the back field. The primaris power of Divination can make all their weapons twin-linked and many other powers help to buff an already strong unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This should be clearly stated: Jaws of the World Wolf affect EXACTLY the same models thet get hit by the line. No Look out Sir!, no invulnerable save, no Eternal Warrior. Initiative test or die (The first unit hit gets Deny the Witch, as per the FAQ). And unlike most beam powers it is pretty long ranged at 24&quot;. Combining it with Dark Angels allied Ravenwing Dark Talon (with -3I stasis bomb) would lead to ultimate cheese combo, able to instakill, almost any character on 2+ or 3+ unless it is Eldar, Tyranid or higher Daemon.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This should be clearly stated: Jaws of the World Wolf affect EXACTLY the same models thet get hit by the line. No Look out Sir!, no invulnerable save, no Eternal Warrior. Initiative test or die (The first unit hit gets Deny the Witch, as per the FAQ). And unlike most beam powers it is pretty long ranged at 24&quot;. Combining it with Dark Angels allied Ravenwing Dark Talon (with -3I stasis bomb) would lead to ultimate cheese combo, able to instakill, almost any character on 2+ or 3+ unless it is Eldar, Tyranid or higher Daemon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**  This is legit just got the new tempestues power cards and are the followibg powers&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; - primaris power living ljghtning - range 18&quot; strength 7 ap dash and assault 3 with shock, shock is basically tesla except cannot be used in overwatch.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Priest:&amp;#039;&amp;#039;&amp;#039; This guy is, for all intents and purposes, a Space Marine Chaplain, with more options. The Sagas are the only really note-worthy options available to him (though a Wolf Tail Talisman can come in handy). Oath of War isn&amp;#039;t as useful as Liturgies of Battle on the charge(as it doesn&amp;#039;t apply to everything) but you do get its bonus beyond the first round, so it&amp;#039;s about even. In the end, he&amp;#039;s not that useful, not being as killy as the Wolf Lord nor providing for the whole army as the Rune Priest, and is far worse stat-wise than the former, losing 1 WS, 1 BS, 1W, 1I, and 2A.  If you still want to use him, then put him in 2000 point games where you have more HQ options, and give him a large unit of Blood Claws, You&amp;#039;ll lose an extra attack in the charge, but you&amp;#039;ll get your shooting back, and it&amp;#039;s better to rely on Overwatch+Counter Attack, this makes for a great tarpit unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Priest:&amp;#039;&amp;#039;&amp;#039; This guy is, for all intents and purposes, a Space Marine Chaplain, with more options. The Sagas are the only really note-worthy options available to him (though a Wolf Tail Talisman can come in handy). Oath of War isn&amp;#039;t as useful as Liturgies of Battle on the charge(as it doesn&amp;#039;t apply to everything) but you do get its bonus beyond the first round, so it&amp;#039;s about even. In the end, he&amp;#039;s not that useful, not being as killy as the Wolf Lord nor providing for the whole army as the Rune Priest, and is far worse stat-wise than the former, losing 1 WS, 1 BS, 1W, 1I, and 2A.  If you still want to use him, then put him in 2000 point games where you have more HQ options, and give him a large unit of Blood Claws, You&amp;#039;ll lose an extra attack in the charge, but you&amp;#039;ll get your shooting back, and it&amp;#039;s better to rely on Overwatch+Counter Attack, this makes for a great tarpit unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Newerfag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63023&amp;oldid=prev</id>
		<title>86.177.16.81: /* HQ */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63023&amp;oldid=prev"/>
		<updated>2014-08-08T19:23:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HQ&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:23, 8 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Guard Battle Leader:&amp;#039;&amp;#039;&amp;#039; Bog-standard &amp;quot;cheap&amp;quot; version of the Wolf Lord with a few less options. He&amp;#039;s a fine HQ for low-point games, but Rune/Wolf Priests are almost always better choices. He is slightly better at close combat than the others, with one more attack and one higher initiative. However, the free wargear and squad-enhancing abilities of the Wolf Priest and the psychic abilities and psychic defense provided by the Rune Priest more than make up for that difference. Also bear in mind that he may take saga of the hunter while the Wolf Lord may not. If you want to strike from the edge of the board with a pack of wolves or blast away with a selection of troops, this is your option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Guard Battle Leader:&amp;#039;&amp;#039;&amp;#039; Bog-standard &amp;quot;cheap&amp;quot; version of the Wolf Lord with a few less options. He&amp;#039;s a fine HQ for low-point games, but Rune/Wolf Priests are almost always better choices. He is slightly better at close combat than the others, with one more attack and one higher initiative. However, the free wargear and squad-enhancing abilities of the Wolf Priest and the psychic abilities and psychic defense provided by the Rune Priest more than make up for that difference. Also bear in mind that he may take saga of the hunter while the Wolf Lord may not. If you want to strike from the edge of the board with a pack of wolves or blast away with a selection of troops, this is your option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rune Priest:&amp;#039;&amp;#039;&amp;#039;  These are your Librarians. They don&amp;#039;t have many wargear options, and most of their psychic powers are shooting attacks... But they&amp;#039;re pretty &amp;#039;&amp;#039;good&amp;#039;&amp;#039; shooting attacks. One of the most infamous is Jaws of the World Wolf, which forces an Initiative test which automatically kills the target if failed--useful for character, Monstrous Creature and artillery sniping (it removes artillery automatically, because &amp;#039;&amp;#039;fuck&amp;#039;&amp;#039; forgeworld with its 4W basilisks!). Living Lightning, meanwhile, has &amp;#039;&amp;#039;unlimited&amp;#039;&amp;#039; range and can land as many S7 AP5 hits as a Fire Warrior squad. The non-shooting psychic powers (Tempest&amp;#039;s Wrath and Storm Caller) provide some nice utility, but you really take these guys for the force lightning. They also give you access to the Rune Staff, which is arguably the best psychic defense in the game, after the psychic hoods and Runes of Warding nerf in sixth edition (Enjoy this power while it lasts). The Chooser of the Slain is also well worth considering for the [[Rage|RAAAAGE]] it will make infiltrators feel. In short, a tough character with access to two of the best psychic powers in the game, as well as the best psychic defense currently available. Rune priests can also switch their codex powers for either Biomancy, Telekinesis or Divination powers, the latter giving great support options if you field him leading a squad of Long Fangs in the back field. The primaris power of Divination can make all their weapons twin-linked and many other powers help to buff an already strong unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rune Priest:&amp;#039;&amp;#039;&amp;#039;  These are your Librarians. They don&amp;#039;t have many wargear options, and most of their psychic powers are shooting attacks... But they&amp;#039;re pretty &amp;#039;&amp;#039;good&amp;#039;&amp;#039; shooting attacks. One of the most infamous is Jaws of the World Wolf, which forces an Initiative test which automatically kills the target if failed--useful for character, Monstrous Creature and artillery sniping (it removes artillery automatically, because &amp;#039;&amp;#039;fuck&amp;#039;&amp;#039; forgeworld with its 4W basilisks!). Living Lightning, meanwhile, has &amp;#039;&amp;#039;unlimited&amp;#039;&amp;#039; range and can land as many S7 AP5 hits as a Fire Warrior squad. The non-shooting psychic powers (Tempest&amp;#039;s Wrath and Storm Caller) provide some nice utility, but you really take these guys for the force lightning. They also give you access to the Rune Staff, which is arguably the best psychic defense in the game, after the psychic hoods and Runes of Warding nerf in sixth edition (Enjoy this power while it lasts). The Chooser of the Slain is also well worth considering for the [[Rage|RAAAAGE]] it will make infiltrators feel. In short, a tough character with access to two of the best psychic powers in the game, as well as the best psychic defense currently available. Rune priests can also switch their codex powers for either Biomancy, Telekinesis or Divination powers, the latter giving great support options if you field him leading a squad of Long Fangs in the back field. The primaris power of Divination can make all their weapons twin-linked and many other powers help to buff an already strong unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This should be clearly stated: Jaws of the World Wolf affect EXACTLY the same models thet get hit by the line. No Look out Sir!, no invulnerable save, no Eternal Warrior. Initiative test or die (The first unit hit gets Deny the Witch, as per the FAQ). And unlike most beam powers it is pretty long ranged at 24&quot;. Combining it with Dark Angels allied Ravenwing Dark Talon (with -3I stasis bomb) would lead to ultimate cheese combo, able to instakill, almost any character on 2+ or 3+ unless it is Eldar, Tyranid or higher Daemon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This should be clearly stated: Jaws of the World Wolf affect EXACTLY the same models thet get hit by the line. No Look out Sir!, no invulnerable save, no Eternal Warrior. Initiative test or die (The first unit hit gets Deny the Witch, as per the FAQ). And unlike most beam powers it is pretty long ranged at 24&quot;. Combining it with Dark Angels allied Ravenwing Dark Talon (with -3I stasis bomb) would lead to ultimate cheese combo, able to instakill, almost any character on 2+ or 3+ unless it is Eldar, Tyranid or higher Daemon.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**  This is legit just got the new tempestues power cards and are the followibg powers&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; - primaris power living ljghtning - range 18&quot; strength 7 ap dash and assault 3 with shock, shock is basically tesla except cannot be used in overwatch.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Priest:&amp;#039;&amp;#039;&amp;#039; This guy is, for all intents and purposes, a Space Marine Chaplain, with more options. The Sagas are the only really note-worthy options available to him (though a Wolf Tail Talisman can come in handy). Oath of War isn&amp;#039;t as useful as Liturgies of Battle on the charge(as it doesn&amp;#039;t apply to everything) but you do get its bonus beyond the first round, so it&amp;#039;s about even. In the end, he&amp;#039;s not that useful, not being as killy as the Wolf Lord nor providing for the whole army as the Rune Priest, and is far worse stat-wise than the former, losing 1 WS, 1 BS, 1W, 1I, and 2A.  If you still want to use him, then put him in 2000 point games where you have more HQ options, and give him a large unit of Blood Claws, You&amp;#039;ll lose an extra attack in the charge, but you&amp;#039;ll get your shooting back, and it&amp;#039;s better to rely on Overwatch+Counter Attack, this makes for a great tarpit unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Priest:&amp;#039;&amp;#039;&amp;#039; This guy is, for all intents and purposes, a Space Marine Chaplain, with more options. The Sagas are the only really note-worthy options available to him (though a Wolf Tail Talisman can come in handy). Oath of War isn&amp;#039;t as useful as Liturgies of Battle on the charge(as it doesn&amp;#039;t apply to everything) but you do get its bonus beyond the first round, so it&amp;#039;s about even. In the end, he&amp;#039;s not that useful, not being as killy as the Wolf Lord nor providing for the whole army as the Rune Priest, and is far worse stat-wise than the former, losing 1 WS, 1 BS, 1W, 1I, and 2A.  If you still want to use him, then put him in 2000 point games where you have more HQ options, and give him a large unit of Blood Claws, You&amp;#039;ll lose an extra attack in the charge, but you&amp;#039;ll get your shooting back, and it&amp;#039;s better to rely on Overwatch+Counter Attack, this makes for a great tarpit unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.177.16.81</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63022&amp;oldid=prev</id>
		<title>154.20.44.206: /* HQ */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63022&amp;oldid=prev"/>
		<updated>2014-08-07T14:08:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HQ&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:08, 7 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Unlike other armies, Space Wolves can take &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; HQ units per HQ slot, giving them access to 1-4 HQ units in a standard force organization chart, and up to 8 if you&amp;#039;re at 2000+ points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Unlike other armies, Space Wolves can take &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; HQ units per HQ slot, giving them access to 1-4 HQ units in a standard force organization chart, and up to 8 if you&amp;#039;re at 2000+ points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wolf Lord:&#039;&#039;&#039; This guy is pretty much a Space Marine Captain, but he has an extra attack and can take better (albeit more expensive) wargear. He can be tooled out to be a total hand-to-hand combat monster, but gets expensive very quickly; be careful not to go overboard. A good rule of thumb is &quot;boys over toys:&quot; take a cheaper HQ and more troops. A good tactic with this lord is to give him twin wolf claws and you always pick reroll hits [as shred gives you reroll wounds auto] and give dude a thunderwolf and you are now the god of rape. To make him even better at rape give him warrior born. All this with an invuln 4++ makes him 245 pts. If you massed up a high number of attacks you could go against failbaddon, no problem. Another thing to consider is to replace one of the wolf claws with a power fist. As they&#039;re both specialist weapons, you can attack with the full amount of attacks and can choose each turn whether you need to cut down MEQs or crack open TEQs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wolf Lord:&#039;&#039;&#039; This guy is pretty much a Space Marine Captain, but he has an extra attack and can take better (albeit more expensive) wargear. He can be tooled out to be a total hand-to-hand combat monster, but gets expensive very quickly; be careful not to go overboard. A good rule of thumb is &quot;boys over toys:&quot; take a cheaper HQ and more troops. A good tactic with this lord is to give him twin wolf claws and you always pick reroll hits [as shred gives you reroll wounds auto] and give dude a thunderwolf and you are now the god of rape. To make him even better at rape give him warrior born. All this with an invuln 4++ makes him 245 pts. If you massed up a high number of attacks you could go against failbaddon, no problem &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(and likely lose, but can come damn close)&lt;/ins&gt;. Another thing to consider is to replace one of the wolf claws with a power fist. As they&#039;re both specialist weapons, you can attack with the full amount of attacks and can choose each turn whether you need to cut down MEQs or crack open TEQs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Guard Battle Leader:&amp;#039;&amp;#039;&amp;#039; Bog-standard &amp;quot;cheap&amp;quot; version of the Wolf Lord with a few less options. He&amp;#039;s a fine HQ for low-point games, but Rune/Wolf Priests are almost always better choices. He is slightly better at close combat than the others, with one more attack and one higher initiative. However, the free wargear and squad-enhancing abilities of the Wolf Priest and the psychic abilities and psychic defense provided by the Rune Priest more than make up for that difference. Also bear in mind that he may take saga of the hunter while the Wolf Lord may not. If you want to strike from the edge of the board with a pack of wolves or blast away with a selection of troops, this is your option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wolf Guard Battle Leader:&amp;#039;&amp;#039;&amp;#039; Bog-standard &amp;quot;cheap&amp;quot; version of the Wolf Lord with a few less options. He&amp;#039;s a fine HQ for low-point games, but Rune/Wolf Priests are almost always better choices. He is slightly better at close combat than the others, with one more attack and one higher initiative. However, the free wargear and squad-enhancing abilities of the Wolf Priest and the psychic abilities and psychic defense provided by the Rune Priest more than make up for that difference. Also bear in mind that he may take saga of the hunter while the Wolf Lord may not. If you want to strike from the edge of the board with a pack of wolves or blast away with a selection of troops, this is your option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rune Priest:&amp;#039;&amp;#039;&amp;#039;  These are your Librarians. They don&amp;#039;t have many wargear options, and most of their psychic powers are shooting attacks... But they&amp;#039;re pretty &amp;#039;&amp;#039;good&amp;#039;&amp;#039; shooting attacks. One of the most infamous is Jaws of the World Wolf, which forces an Initiative test which automatically kills the target if failed--useful for character, Monstrous Creature and artillery sniping (it removes artillery automatically, because &amp;#039;&amp;#039;fuck&amp;#039;&amp;#039; forgeworld with its 4W basilisks!). Living Lightning, meanwhile, has &amp;#039;&amp;#039;unlimited&amp;#039;&amp;#039; range and can land as many S7 AP5 hits as a Fire Warrior squad. The non-shooting psychic powers (Tempest&amp;#039;s Wrath and Storm Caller) provide some nice utility, but you really take these guys for the force lightning. They also give you access to the Rune Staff, which is arguably the best psychic defense in the game, after the psychic hoods and Runes of Warding nerf in sixth edition (Enjoy this power while it lasts). The Chooser of the Slain is also well worth considering for the [[Rage|RAAAAGE]] it will make infiltrators feel. In short, a tough character with access to two of the best psychic powers in the game, as well as the best psychic defense currently available. Rune priests can also switch their codex powers for either Biomancy, Telekinesis or Divination powers, the latter giving great support options if you field him leading a squad of Long Fangs in the back field. The primaris power of Divination can make all their weapons twin-linked and many other powers help to buff an already strong unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rune Priest:&amp;#039;&amp;#039;&amp;#039;  These are your Librarians. They don&amp;#039;t have many wargear options, and most of their psychic powers are shooting attacks... But they&amp;#039;re pretty &amp;#039;&amp;#039;good&amp;#039;&amp;#039; shooting attacks. One of the most infamous is Jaws of the World Wolf, which forces an Initiative test which automatically kills the target if failed--useful for character, Monstrous Creature and artillery sniping (it removes artillery automatically, because &amp;#039;&amp;#039;fuck&amp;#039;&amp;#039; forgeworld with its 4W basilisks!). Living Lightning, meanwhile, has &amp;#039;&amp;#039;unlimited&amp;#039;&amp;#039; range and can land as many S7 AP5 hits as a Fire Warrior squad. The non-shooting psychic powers (Tempest&amp;#039;s Wrath and Storm Caller) provide some nice utility, but you really take these guys for the force lightning. They also give you access to the Rune Staff, which is arguably the best psychic defense in the game, after the psychic hoods and Runes of Warding nerf in sixth edition (Enjoy this power while it lasts). The Chooser of the Slain is also well worth considering for the [[Rage|RAAAAGE]] it will make infiltrators feel. In short, a tough character with access to two of the best psychic powers in the game, as well as the best psychic defense currently available. Rune priests can also switch their codex powers for either Biomancy, Telekinesis or Divination powers, the latter giving great support options if you field him leading a squad of Long Fangs in the back field. The primaris power of Divination can make all their weapons twin-linked and many other powers help to buff an already strong unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>154.20.44.206</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63021&amp;oldid=prev</id>
		<title>154.20.44.206: /* Elites */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63021&amp;oldid=prev"/>
		<updated>2014-07-27T16:18:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elites&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:18, 27 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Venerable Dreadnought&amp;#039;&amp;#039;&amp;#039; - 60 points more than the normal Dreadnought, has 1 WS/BS more, and forces your enemy to reroll vehicle damage, and can take the Saga of Majesty, but is otherwise identical to the standard Dreadnought. Horribly overcosted, and generally not worth the point tax. If you go for this you might as well take Bjorn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Venerable Dreadnought&amp;#039;&amp;#039;&amp;#039; - 60 points more than the normal Dreadnought, has 1 WS/BS more, and forces your enemy to reroll vehicle damage, and can take the Saga of Majesty, but is otherwise identical to the standard Dreadnought. Horribly overcosted, and generally not worth the point tax. If you go for this you might as well take Bjorn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Space Wolves Contemptor Pattern Dreadnought (Forgeworld)&amp;#039;&amp;#039;&amp;#039; - It&amp;#039;s a Contempter, so you know it&amp;#039;s awesome already. 13/12/11, Atomantic Shielding, fleet, WS5, S7 - yeah you&amp;#039;ve seen this before; sadly not as good as the Contemptors from other chapters. You can load this bro with a handful of the Contemptor goodies, but we recommend a chainfist or the Kheres Assault Cannon plus a carapace-mounted cyclone launcher if you have the points to spare; for this small sacrifice in options (no heavy conversion beamer, no targeting upgrades, no graviton guns or plasma blasters either) you get access to either a Wolf Tail Talisman or a Wolf Tooth Necklace for bouncing psychic powers or hitting on 3&amp;#039;s always ever, respectively. It also costs 10 pts more than a Contermptor from a [[Matthew Ward|Wardex]], but for that ten point bump you get yourself a free Night Saga:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Space Wolves Contemptor Pattern Dreadnought (Forgeworld)&amp;#039;&amp;#039;&amp;#039; - It&amp;#039;s a Contempter, so you know it&amp;#039;s awesome already. 13/12/11, Atomantic Shielding, fleet, WS5, S7 - yeah you&amp;#039;ve seen this before; sadly not as good as the Contemptors from other chapters. You can load this bro with a handful of the Contemptor goodies, but we recommend a chainfist or the Kheres Assault Cannon plus a carapace-mounted cyclone launcher if you have the points to spare; for this small sacrifice in options (no heavy conversion beamer, no targeting upgrades, no graviton guns or plasma blasters either) you get access to either a Wolf Tail Talisman or a Wolf Tooth Necklace for bouncing psychic powers or hitting on 3&amp;#039;s always ever, respectively. It also costs 10 pts more than a Contermptor from a [[Matthew Ward|Wardex]], but for that ten point bump you get yourself a free Night Saga:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Saga of the Black Call&#039;&#039;&#039; - Furious Charge. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not so &lt;/del&gt;good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anymore thanks to 6th edition.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Saga of the Black Call&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Was once &lt;/ins&gt;Furious Charge&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but is now Rage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+2 attacks on the charge is better than +1, making this saga a &lt;/ins&gt;good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;un!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Saga of the Forsaken One&amp;#039;&amp;#039;&amp;#039; - Counter-attack at LD10. Could be useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Saga of the Forsaken One&amp;#039;&amp;#039;&amp;#039; - Counter-attack at LD10. Could be useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Saga of the Iron God&#039;&#039;&#039; - +1 on the damage charts against enemy walkers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(now we&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re talking)!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Saga of the Iron God&#039;&#039;&#039; - +1 on the damage charts against enemy walkers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s alright, but situational; Saga of the Black Cull is far more useful.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lone Wolf&amp;#039;&amp;#039;&amp;#039; - A 20-point kamikaze model (seriously, he gives your enemy a kill point if he &amp;#039;&amp;#039;survives&amp;#039;&amp;#039; the battle, but not if he dies) with Eternal Warrior and Feel No Pain, that can take pretty much any wargear he wants. Great for [[DISTRACTION CARNIFEX|drawing retarded amounts of fire away from your other units.]] Load him for bear (TDA+SS+Chainfist), send him against the biggest enemy you can find, and hope he goes down swinging.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lone Wolf&amp;#039;&amp;#039;&amp;#039; - A 20-point kamikaze model (seriously, he gives your enemy a kill point if he &amp;#039;&amp;#039;survives&amp;#039;&amp;#039; the battle, but not if he dies) with Eternal Warrior and Feel No Pain, that can take pretty much any wargear he wants. Great for [[DISTRACTION CARNIFEX|drawing retarded amounts of fire away from your other units.]] Load him for bear (TDA+SS+Chainfist), send him against the biggest enemy you can find, and hope he goes down swinging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Iron Priest&amp;#039;&amp;#039;&amp;#039; - Your Techmarine. Can be useful on a Thunderwolf running around with Cyberwolves as a mini-Thunderwolf Cavalry squad of sorts.  Otherwise, skip.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Iron Priest&amp;#039;&amp;#039;&amp;#039; - Your Techmarine. Can be useful on a Thunderwolf running around with Cyberwolves as a mini-Thunderwolf Cavalry squad of sorts.  Otherwise, skip.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>154.20.44.206</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63020&amp;oldid=prev</id>
		<title>82.38.79.243: /* HQ */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/6th_Edition_Tactics/Space_Wolves&amp;diff=63020&amp;oldid=prev"/>
		<updated>2014-07-15T22:02:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HQ&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:02, 15 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Space Wolves also have access to several special characters:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Space Wolves also have access to several special characters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Logan Grimnar:&#039;&#039;&#039; OBLIGATORY 200+ PTS NAMED CHARACTER. He is pretty great. Lets you take Wolf Guard as Troops &amp;lt;s&amp;gt;(should you so desire)&amp;lt;/s&amp;gt; FAQ&#039;d, they&#039;re always Troops instead of Elites if you take Logan Grimnar, so your wolf guard will have to share your troop choices with the grey hunters (who you should never take if you can take wolf guard instead because they have so many more options and are only 3 points more) and the Blood Claws.  Logan Gives everyone within 18&quot; +1A once per game, gives a bonus (that you can choose each turn) to the squad he joins, and is a pretty nasty h2h fighter, complete with good gear, Eternal Warrior, and the ability to let nearby friendly units re-roll failed morale, an ability quite useful to the painfully-average LD units of the Space Wolves. He is quite expensive though, more expensive than two discount characters, and good at little beyond bashing people in the face, so consider him carefully...I&#039;ve seen Mr.Grimnar take on a Dreadknight AND Kaldor Draigo 1v2. Guess what? he came out victorious with two wounds. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;   &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Logan Grimnar:&#039;&#039;&#039; OBLIGATORY 200+ PTS NAMED CHARACTER. He is pretty great. Lets you take Wolf Guard as Troops &amp;lt;s&amp;gt;(should you so desire)&amp;lt;/s&amp;gt; FAQ&#039;d, they&#039;re always Troops instead of Elites if you take Logan Grimnar, so your wolf guard will have to share your troop choices with the grey hunters (who you should never take if you can take wolf guard instead because they have so many more options and are only 3 points more) and the Blood Claws.  Logan Gives everyone within 18&quot; +1A once per game, gives a bonus (that you can choose each turn) to the squad he joins, and is a pretty nasty h2h fighter, complete with good gear, Eternal Warrior, and the ability to let nearby friendly units re-roll failed morale, an ability quite useful to the painfully-average LD units of the Space Wolves. He is quite expensive though, more expensive than two discount characters, and good at little beyond bashing people in the face, so consider him carefully...I&#039;ve seen Mr.Grimnar take on a Dreadknight AND Kaldor Draigo 1v2. Guess what? he came out victorious with two wounds. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And in Apocalypse when wielding a Relic Weapon and calling his Finest Hour he can and will destroy anything in combat with [[Rape|18 Str 10 Attacks.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bjorn The Fell Handed:&amp;#039;&amp;#039;&amp;#039; Poor old Bjorn. On the one hand he&amp;#039;s an Armor 13, Venerable Dreadnought with an Invulnerable Save. On the other hand he&amp;#039;s within a handful of points from the most expensive characters in the game, becomes an objective when killed, and &amp;#039;&amp;#039;&amp;#039;cannot&amp;#039;&amp;#039;&amp;#039; be put in a drop-pod. At first glance this makes him look like an [[overcosted]] dread that&amp;#039;s bad at doing a dread&amp;#039;s job, but Bjorn&amp;#039;s real value is in bolstering/defending a shooty-wolf army. Ancient tactician means you go first 75% of the time, which is huge. Saga of majesty means he can chill with Long Fangs and fire off a plasma cannon while giving them rerolls on leadership and being in a good position to defend against assault units. He tarpits incredibly well, and even if he does manage to get himself killed (somehow) being near your gunline means his death will be at worst a minor inconvenience or at best a positive benefit. From this player&amp;#039;s experience, he is the single most resilient unit in the entire game. He only died once on my watch, from a guard player firing 3 lascannons at him a turn, for SIX TURNS.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bjorn The Fell Handed:&amp;#039;&amp;#039;&amp;#039; Poor old Bjorn. On the one hand he&amp;#039;s an Armor 13, Venerable Dreadnought with an Invulnerable Save. On the other hand he&amp;#039;s within a handful of points from the most expensive characters in the game, becomes an objective when killed, and &amp;#039;&amp;#039;&amp;#039;cannot&amp;#039;&amp;#039;&amp;#039; be put in a drop-pod. At first glance this makes him look like an [[overcosted]] dread that&amp;#039;s bad at doing a dread&amp;#039;s job, but Bjorn&amp;#039;s real value is in bolstering/defending a shooty-wolf army. Ancient tactician means you go first 75% of the time, which is huge. Saga of majesty means he can chill with Long Fangs and fire off a plasma cannon while giving them rerolls on leadership and being in a good position to defend against assault units. He tarpits incredibly well, and even if he does manage to get himself killed (somehow) being near your gunline means his death will be at worst a minor inconvenience or at best a positive benefit. From this player&amp;#039;s experience, he is the single most resilient unit in the entire game. He only died once on my watch, from a guard player firing 3 lascannons at him a turn, for SIX TURNS.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Njal Stormcaller:&amp;#039;&amp;#039;&amp;#039; Expensive, fragile, potentially game-changing. He&amp;#039;s a good psyker, but his real power comes from his &amp;quot;Lord of the Storm&amp;quot; rule. Read it carefully, most of the effects require him to have L Of S to his targets (with the recent FAQ, he can&amp;#039;t hide in a bawks and use his rule anymore). Njal also suffers from the inherent randomness of his power, it may well do nothing for the first two turns, by which time it may be too late for it to impact the game in any meaningful way. Keeping him in reserve (perhaps by Drop Pod) can help keep him alive until his power can get over a 3, and actually do something of note. He does also comes with the very useful Saga of Majesty, and a significantly improved rune staff, which adds to his value, especially against heavy-psyker lists. Eldar, Tzeentcian CSM/daemons Tyranids and Gay Knights would be royally PISSED when you render their fancy majick useless on 3+. Even blessings, which commonly could not be denied.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Njal Stormcaller:&amp;#039;&amp;#039;&amp;#039; Expensive, fragile, potentially game-changing. He&amp;#039;s a good psyker, but his real power comes from his &amp;quot;Lord of the Storm&amp;quot; rule. Read it carefully, most of the effects require him to have L Of S to his targets (with the recent FAQ, he can&amp;#039;t hide in a bawks and use his rule anymore). Njal also suffers from the inherent randomness of his power, it may well do nothing for the first two turns, by which time it may be too late for it to impact the game in any meaningful way. Keeping him in reserve (perhaps by Drop Pod) can help keep him alive until his power can get over a 3, and actually do something of note. He does also comes with the very useful Saga of Majesty, and a significantly improved rune staff, which adds to his value, especially against heavy-psyker lists. Eldar, Tzeentcian CSM/daemons Tyranids and Gay Knights would be royally PISSED when you render their fancy majick useless on 3+. Even blessings, which commonly could not be denied.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.38.79.243</name></author>
	</entry>
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