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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F7th_Edition_Tactics%2FGenestealer_Cults</id>
	<title>Warhammer 40,000/7th Edition Tactics/Genestealer Cults - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2F7th_Edition_Tactics%2FGenestealer_Cults"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;action=history"/>
	<updated>2026-05-15T13:46:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64033&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 458 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64033&amp;oldid=prev"/>
		<updated>2023-06-24T16:18:37Z</updated>

		<summary type="html">&lt;p&gt;458 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:18, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=63574&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=63574&amp;oldid=prev"/>
		<updated>2023-06-17T20:04:17Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=63573&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:C5B1:DFB5:E2DA:268: /* Come the Apocalypse */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=63573&amp;oldid=prev"/>
		<updated>2023-02-26T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Come the Apocalypse&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:32, 26 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l338&quot;&gt;Line 338:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 338:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Imperial Knights/Renegade Knights&amp;#039;&amp;#039;&amp;#039; Assorted Nidzillas and Baneblades should do the job. If you play an infected Knight House, best pick a Crusader or dual-wielding Renegade.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Imperial Knights/Renegade Knights&amp;#039;&amp;#039;&amp;#039; Assorted Nidzillas and Baneblades should do the job. If you play an infected Knight House, best pick a Crusader or dual-wielding Renegade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Eldar&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Eldar&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Eldar Harlequins and Corsairs&#039;&#039;&#039; More speed, more deadly close combat potential.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Eldar Harlequins and Corsairs&#039;&#039;&#039; More speed, more deadly close combat potential.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dark Eldar&#039;&#039;&#039; Good if you want more fast, squishy hit and run units. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dont &lt;/del&gt;add much new, but the playstyles meld nicely.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dark Eldar&#039;&#039;&#039; Good if you want more fast, squishy hit and run units. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t &lt;/ins&gt;add much new, but the playstyles meld nicely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tau&#039;&#039;&#039; If you&#039;re running for mostly Melee, a gunline of Pulse rifles could be a great boon.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tau&#039;&#039;&#039; If you&#039;re running for mostly Melee, a gunline of Pulse rifles could be a great boon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Necrons&#039;&#039;&#039; Again, a Necron Gunline could be a helpful thing. Using cult ambush could fuck you up if you roll a 1, but you can also potentially get your forces in a neat close range to your foe, whilst the &#039;Crons melt tanks. If you aren&#039;t looking for anti-tank duty, however, they don&#039;t really have much to offer that you or your AoC buddies couldn&#039;t already do.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Necrons&#039;&#039;&#039; Again, a Necron Gunline could be a helpful thing. Using cult ambush could fuck you up if you roll a 1, but you can also potentially get your forces in a neat close range to your foe, whilst the &#039;Crons melt tanks. If you aren&#039;t looking for anti-tank duty, however, they don&#039;t really have much to offer that you or your AoC buddies couldn&#039;t already do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Orks&amp;#039;&amp;#039;&amp;#039; Adds some much needed WAAAAGGHH!!!(Odd seeing as there are Hybrid Ork Freebootaz, maybe they don&amp;#039;t generate the right kind of waaagh field)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Orks&amp;#039;&amp;#039;&amp;#039; Adds some much needed WAAAAGGHH!!!(Odd seeing as there are Hybrid Ork Freebootaz, maybe they don&amp;#039;t generate the right kind of waaagh field)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:C5B1:DFB5:E2DA:268</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64032&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:C5B1:DFB5:E2DA:268: /* Special Rules */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64032&amp;oldid=prev"/>
		<updated>2023-02-26T19:31:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:31, 26 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Return to Shadows:&amp;#039;&amp;#039;&amp;#039; Your infantry units gain the ability to be removed from the table and be placed into Ongoing Reserves, if not within 6&amp;quot; of an enemy model. This, coupled with Cult Ambush means you can utterly mess with your army by redeploying everything when he thinks he&amp;#039;s got you outmanoeuvred. Your opponent will be raging when he thinks he&amp;#039;s got you cornered when you just NOPE out of a bind.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Return to Shadows:&amp;#039;&amp;#039;&amp;#039; Your infantry units gain the ability to be removed from the table and be placed into Ongoing Reserves, if not within 6&amp;quot; of an enemy model. This, coupled with Cult Ambush means you can utterly mess with your army by redeploying everything when he thinks he&amp;#039;s got you outmanoeuvred. Your opponent will be raging when he thinks he&amp;#039;s got you cornered when you just NOPE out of a bind.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**However, do note that you will enter Ongoing Reserves in your movement phase to come back on the following turn, so you will forgo a shooting and assault phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**However, do note that you will enter Ongoing Reserves in your movement phase to come back on the following turn, so you will forgo a shooting and assault phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**ALSO NOTE: As per the Return to Shadows rule, you cannot do so in the same turn that you arrive from reserve and using a Cult Ambush arrival is still arriving from reserves. So you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dont &lt;/del&gt;get to appear and disappear in the same turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**ALSO NOTE: As per the Return to Shadows rule, you cannot do so in the same turn that you arrive from reserve and using a Cult Ambush arrival is still arriving from reserves. So you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t &lt;/ins&gt;get to appear and disappear in the same turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Unquestioning Loyalty:&amp;#039;&amp;#039;&amp;#039; Your dudes worship their leaders in ways that regular humans never seem to understand. Your HQ units automatically pass Look Out Sir rolls and can even perform them in challenges, meaning suddenly those big giant squads become meat shields while your wicked cookie monster goes to town. Effectively saving you from &amp;#039;&amp;#039;Instant Death&amp;#039;&amp;#039; Wounds so long as you have minions to throw away. Hilarious Side Note: Because you can use this ability in challenges, this becomes a very entertaining way of making CSM players furious as their HQs are forced into fights where their wound get shifted endlessly into 5 point neophytes until an Iconward Rends them to death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Unquestioning Loyalty:&amp;#039;&amp;#039;&amp;#039; Your dudes worship their leaders in ways that regular humans never seem to understand. Your HQ units automatically pass Look Out Sir rolls and can even perform them in challenges, meaning suddenly those big giant squads become meat shields while your wicked cookie monster goes to town. Effectively saving you from &amp;#039;&amp;#039;Instant Death&amp;#039;&amp;#039; Wounds so long as you have minions to throw away. Hilarious Side Note: Because you can use this ability in challenges, this becomes a very entertaining way of making CSM players furious as their HQs are forced into fights where their wound get shifted endlessly into 5 point neophytes until an Iconward Rends them to death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:C5B1:DFB5:E2DA:268</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64031&amp;oldid=prev</id>
		<title>31.208.232.77: /* Broodmind Psychic Discipline */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64031&amp;oldid=prev"/>
		<updated>2019-03-05T19:52:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Broodmind Psychic Discipline&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 5 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Might From Beyond:&amp;#039;&amp;#039;&amp;#039; Blessing, a target unit within 24&amp;quot; gains S+1 and &amp;#039;&amp;#039;Rage&amp;#039;&amp;#039; - this is very useful, especially on large squads - a +1 on Strength and Attacks is brilliant.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Might From Beyond:&amp;#039;&amp;#039;&amp;#039; Blessing, a target unit within 24&amp;quot; gains S+1 and &amp;#039;&amp;#039;Rage&amp;#039;&amp;#039; - this is very useful, especially on large squads - a +1 on Strength and Attacks is brilliant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Mental Onslaught:&amp;#039;&amp;#039;&amp;#039; Focused Witchfire, compare Ld values and add D6. On a draw, the target suffers -3 Initiative for a turn. If the psyker wins, the target takes the difference in wounds.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Mental Onslaught:&amp;#039;&amp;#039;&amp;#039; Focused Witchfire, compare Ld values and add D6. On a draw, the target suffers -3 Initiative for a turn. If the psyker wins, the target takes the difference in wounds.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Mind Control:&#039;&#039;&#039; Focused Witchfire. Choose a single non-vehicle model and make a shooting attack as if it were yours. See that Stormsurge over there with all of those one-shot missiles? The one with all of those deadly weapons? Yeah, it&#039;s yours for a turn. Use it on your buddy&#039;s Wraithguard. Watch them kill their Spiritseer. Sip martini. [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://1d4chan.org/wiki/Just_As_Planned &lt;/del&gt;Just as planned]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Mind Control:&#039;&#039;&#039; Focused Witchfire. Choose a single non-vehicle model and make a shooting attack as if it were yours. See that Stormsurge over there with all of those one-shot missiles? The one with all of those deadly weapons? Yeah, it&#039;s yours for a turn. Use it on your buddy&#039;s Wraithguard. Watch them kill their Spiritseer. Sip martini. [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;Just as planned&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Telepathic Summons:&amp;#039;&amp;#039;&amp;#039; Conjuration, WC 2/3. Choose 2 or 3, create a single unit . If you expend 2WC = 5 Acolyte or 5 Metamorphs or 10 Neophytes. 3WC and it&amp;#039;s 10 Acolyte or 10 Metamorphs or 20 Neophytes or 4 Aberrants or 8 Genestealers. The summoned unit can be equipped with ANY UPGRADES listed on their data sheet as per the summoning rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Telepathic Summons:&amp;#039;&amp;#039;&amp;#039; Conjuration, WC 2/3. Choose 2 or 3, create a single unit . If you expend 2WC = 5 Acolyte or 5 Metamorphs or 10 Neophytes. 3WC and it&amp;#039;s 10 Acolyte or 10 Metamorphs or 20 Neophytes or 4 Aberrants or 8 Genestealers. The summoned unit can be equipped with ANY UPGRADES listed on their data sheet as per the summoning rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Telepathic summons is by far the best power in this list for general games. Being able to summon 20 Neophyte Hybrids, kitted out exactly as they need to be with a 66% chance of having them show up almost exactly where you want them to be is a HUGE deal. The other summoning options are good, however being more assault oriented they are going to require a 6 on the Ambush table or a turn of waiting to do anything. They can immediately be useful as a unit your opponent HAS to charge (I.E Distraction Carnifex) but for the most part summon hybrids. Need to stop some transports? Pop up in rear armor with two seismic cannons and two grenade launchers and blast that transport to pieces. Melee Deathstar running towards an important unit? Lay down a wall of 20 bodies to keep them busy for a turn. Pathfinders lighting up your dudes and letting those crisis suits put the hurt on you? Drop right behind them and light them up with two flame throwers, two seismic cannons and 16 rapid fire autoguns. Remember, the upgrades are free so kit them out to do whatever you need them to! You&amp;#039;ve planned this uprising for generations, it only makes sense that your guys are in the perfect place with the perfect gear!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Telepathic summons is by far the best power in this list for general games. Being able to summon 20 Neophyte Hybrids, kitted out exactly as they need to be with a 66% chance of having them show up almost exactly where you want them to be is a HUGE deal. The other summoning options are good, however being more assault oriented they are going to require a 6 on the Ambush table or a turn of waiting to do anything. They can immediately be useful as a unit your opponent HAS to charge (I.E Distraction Carnifex) but for the most part summon hybrids. Need to stop some transports? Pop up in rear armor with two seismic cannons and two grenade launchers and blast that transport to pieces. Melee Deathstar running towards an important unit? Lay down a wall of 20 bodies to keep them busy for a turn. Pathfinders lighting up your dudes and letting those crisis suits put the hurt on you? Drop right behind them and light them up with two flame throwers, two seismic cannons and 16 rapid fire autoguns. Remember, the upgrades are free so kit them out to do whatever you need them to! You&amp;#039;ve planned this uprising for generations, it only makes sense that your guys are in the perfect place with the perfect gear!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>31.208.232.77</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64030&amp;oldid=prev</id>
		<title>31.208.232.77: /* Warlord Traits */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64030&amp;oldid=prev"/>
		<updated>2019-03-05T19:51:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warlord Traits&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 5 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Shadow Stalker&amp;#039;&amp;#039;&amp;#039;: Your Warlord gains the &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; special rule, which helps to boost any unit he is part of. Since half of our HQs are melee based and will more often than not be able to find cover on their own, every boost helps.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Shadow Stalker&amp;#039;&amp;#039;&amp;#039;: Your Warlord gains the &amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039; special rule, which helps to boost any unit he is part of. Since half of our HQs are melee based and will more often than not be able to find cover on their own, every boost helps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Focus of Admiration&#039;&#039;&#039;: Friendly units of the Genestealer Cult faction have &#039;&#039;Counter-Attack&#039;&#039; whilst they are within 12&quot; of your Warlord. One of the best for sure unless your HQ is a magus, who&#039;ll probably never be close enough to melee combat for his rule to apply. For everyone else, though, a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bullshit&lt;/del&gt;|rending or strength 6-8 counter-attack will make even assault terminators buckle under the weight of hits coming their way]], and should their dear Patriarch come close enough, it gives your little guardsmen clones a little more power to keep those obnoxious boyz, witches (yes, Dark Eldar players still field witches), ogryns, striking scorpions or other anti-tarpit units from removing your psuedo-guard tarpits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Focus of Admiration&#039;&#039;&#039;: Friendly units of the Genestealer Cult faction have &#039;&#039;Counter-Attack&#039;&#039; whilst they are within 12&quot; of your Warlord. One of the best for sure unless your HQ is a magus, who&#039;ll probably never be close enough to melee combat for his rule to apply. For everyone else, though, a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rip and tear&lt;/ins&gt;|rending or strength 6-8 counter-attack will make even assault terminators buckle under the weight of hits coming their way]], and should their dear Patriarch come close enough, it gives your little guardsmen clones a little more power to keep those obnoxious boyz, witches (yes, Dark Eldar players still field witches), ogryns, striking scorpions or other anti-tarpit units from removing your psuedo-guard tarpits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Wall Creeper&amp;#039;&amp;#039;&amp;#039;: Your Warlord gains the &amp;#039;&amp;#039;Move through cover&amp;#039;&amp;#039; special rule. In addition, your Warlord and his unit never suffer the penalty to Initiative for charging through difficult terrain. Pretty straightforward, but helps a lot, especially when dealing with stealthed or entrenched units, and gives your warlord more options for where he can practically pop up to wreak havoc. If you&amp;#039;re running a Patriarch with Genestealers, this is the one you want in lieu of Ambush Leader.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Wall Creeper&amp;#039;&amp;#039;&amp;#039;: Your Warlord gains the &amp;#039;&amp;#039;Move through cover&amp;#039;&amp;#039; special rule. In addition, your Warlord and his unit never suffer the penalty to Initiative for charging through difficult terrain. Pretty straightforward, but helps a lot, especially when dealing with stealthed or entrenched units, and gives your warlord more options for where he can practically pop up to wreak havoc. If you&amp;#039;re running a Patriarch with Genestealers, this is the one you want in lieu of Ambush Leader.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Born Survivor&amp;#039;&amp;#039;&amp;#039;: Your Warlord gains the &amp;#039;&amp;#039;It Will Not Die&amp;#039;&amp;#039; special rule. Anything without instant death is going to shit their pants if they come across your warlord now (not like they weren&amp;#039;t doing that already). It helps make up for your warlords&amp;#039; low armor saves, for sure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Born Survivor&amp;#039;&amp;#039;&amp;#039;: Your Warlord gains the &amp;#039;&amp;#039;It Will Not Die&amp;#039;&amp;#039; special rule. Anything without instant death is going to shit their pants if they come across your warlord now (not like they weren&amp;#039;t doing that already). It helps make up for your warlords&amp;#039; low armor saves, for sure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>31.208.232.77</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64029&amp;oldid=prev</id>
		<title>178.105.95.5: /* HQ */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64029&amp;oldid=prev"/>
		<updated>2018-12-24T00:36:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HQ&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:36, 24 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot;&gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Patriarch:&amp;#039;&amp;#039;&amp;#039; Just under 100 points for an ML1 Super-Genestealer with access to Biomancy, Telepathy, and Broodmind; he also makes cult units within 12&amp;quot; Fearless. But, mind games aren’t the Patriarch’s only hobby. He also enjoys ripping out 4 S6 attacks with Rending, Shred, &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; AP3, and can buy familiars to add even more S4 attacks to the pile. [[Kharn|A pretty fun guy]], for a ‘nid. Ultimately, with the Patriarch&amp;#039;s combination of psychic powers and beastly stats, with invisibility on he can go toe to toe with most characters, specially since he &amp;#039;&amp;#039;will&amp;#039;&amp;#039; beat them to the punch unless they are a daemon princes or Jain Zar. He also grants a 12&amp;quot; bubble of &amp;#039;&amp;#039;Fearless&amp;#039;&amp;#039; to make sure your fragile units hold the line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Patriarch:&amp;#039;&amp;#039;&amp;#039; Just under 100 points for an ML1 Super-Genestealer with access to Biomancy, Telepathy, and Broodmind; he also makes cult units within 12&amp;quot; Fearless. But, mind games aren’t the Patriarch’s only hobby. He also enjoys ripping out 4 S6 attacks with Rending, Shred, &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; AP3, and can buy familiars to add even more S4 attacks to the pile. [[Kharn|A pretty fun guy]], for a ‘nid. Ultimately, with the Patriarch&amp;#039;s combination of psychic powers and beastly stats, with invisibility on he can go toe to toe with most characters, specially since he &amp;#039;&amp;#039;will&amp;#039;&amp;#039; beat them to the punch unless they are a daemon princes or Jain Zar. He also grants a 12&amp;quot; bubble of &amp;#039;&amp;#039;Fearless&amp;#039;&amp;#039; to make sure your fragile units hold the line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;The Abominant&#039;&#039;&#039; The ugly mutant Genestealer version of the Hulk, challenging the Patriarch himself as the ultimate GC killer. He might look like something from the texas chainsaw massacre and is uglier than Joseph Merrick but this guy is one you don&#039;t want leaping straight towards your tank battery. He comes armed with a big hammer... but what a hammer it is! it can split land raiders in two with a devastating &#039;&#039;&#039;strength 12&#039;&#039;&#039; attack! He is also near impossible to kill with 5 wounds, D3 regenerative wounds each turn AND bestial vigour allowing him to completely ignore wounds on a 5+ whilst weakening all attacks against him by 1. Give him 3 or 4 Aberrant bodyguards (which he also buffs) and let him loose! ...Horrifying.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Magus:&amp;#039;&amp;#039;&amp;#039; 40 points for an ML1 psyker with access to Biomancy, Telepathy, and Broodmind, as well as a whole bunch of special rules. He can be upgraded to ML2 and you should most definitely do this. He projects a 12&amp;quot; bubble of &amp;#039;&amp;#039;Adamantium Will&amp;#039;&amp;#039;  to himself and other Cult units, so while it&amp;#039;s not &amp;#039;&amp;#039;as&amp;#039;&amp;#039; good as a psychic hood, he&amp;#039;s a denying machine. (Do not underestimate him. With autopass look out sir and a force stave, over a couple of turns he can and will slowly beat his way through all manner of squads and multi-wound models, if you end up in assault.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Magus:&amp;#039;&amp;#039;&amp;#039; 40 points for an ML1 psyker with access to Biomancy, Telepathy, and Broodmind, as well as a whole bunch of special rules. He can be upgraded to ML2 and you should most definitely do this. He projects a 12&amp;quot; bubble of &amp;#039;&amp;#039;Adamantium Will&amp;#039;&amp;#039;  to himself and other Cult units, so while it&amp;#039;s not &amp;#039;&amp;#039;as&amp;#039;&amp;#039; good as a psychic hood, he&amp;#039;s a denying machine. (Do not underestimate him. With autopass look out sir and a force stave, over a couple of turns he can and will slowly beat his way through all manner of squads and multi-wound models, if you end up in assault.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Primus:&amp;#039;&amp;#039;&amp;#039; Cheap and cheerful. Same str 4 T3, but with the ablity to join non-genestealer units. Grants a 12&amp;quot; bubble of &amp;#039;&amp;#039;Hatred&amp;#039;&amp;#039; to really buff up your close combat potential.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Primus:&amp;#039;&amp;#039;&amp;#039; Cheap and cheerful. Same str 4 T3, but with the ablity to join non-genestealer units. Grants a 12&amp;quot; bubble of &amp;#039;&amp;#039;Hatred&amp;#039;&amp;#039; to really buff up your close combat potential.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>178.105.95.5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64028&amp;oldid=prev</id>
		<title>62.25.109.196: /* HQ */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64028&amp;oldid=prev"/>
		<updated>2018-09-14T10:51:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HQ&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:51, 14 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot;&gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Patriarch:&amp;#039;&amp;#039;&amp;#039; Just under 100 points for an ML1 Super-Genestealer with access to Biomancy, Telepathy, and Broodmind; he also makes cult units within 12&amp;quot; Fearless. But, mind games aren’t the Patriarch’s only hobby. He also enjoys ripping out 4 S6 attacks with Rending, Shred, &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; AP3, and can buy familiars to add even more S4 attacks to the pile. [[Kharn|A pretty fun guy]], for a ‘nid. Ultimately, with the Patriarch&amp;#039;s combination of psychic powers and beastly stats, with invisibility on he can go toe to toe with most characters, specially since he &amp;#039;&amp;#039;will&amp;#039;&amp;#039; beat them to the punch unless they are a daemon princes or Jain Zar. He also grants a 12&amp;quot; bubble of &amp;#039;&amp;#039;Fearless&amp;#039;&amp;#039; to make sure your fragile units hold the line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Patriarch:&amp;#039;&amp;#039;&amp;#039; Just under 100 points for an ML1 Super-Genestealer with access to Biomancy, Telepathy, and Broodmind; he also makes cult units within 12&amp;quot; Fearless. But, mind games aren’t the Patriarch’s only hobby. He also enjoys ripping out 4 S6 attacks with Rending, Shred, &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; AP3, and can buy familiars to add even more S4 attacks to the pile. [[Kharn|A pretty fun guy]], for a ‘nid. Ultimately, with the Patriarch&amp;#039;s combination of psychic powers and beastly stats, with invisibility on he can go toe to toe with most characters, specially since he &amp;#039;&amp;#039;will&amp;#039;&amp;#039; beat them to the punch unless they are a daemon princes or Jain Zar. He also grants a 12&amp;quot; bubble of &amp;#039;&amp;#039;Fearless&amp;#039;&amp;#039; to make sure your fragile units hold the line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;The Abominant&#039;&#039;&#039; The ugly mutant Genestealer version of the Hulk, challenging the Patriarch himself as the ultimate GC killer. He might look like something from the texas chainsaw massacre and is uglier than Joseph Merrick but this guy is one you don&#039;t want leaping straight towards your tank battery. He comes armed with a big hammer... but what a hammer it is! it can split land raiders in two with a devastating &#039;&#039;&#039;strength 12&#039;&#039;&#039; attack! He is also near impossible to kill with 5 wounds, D3 regenerative wounds each turn AND bestial vigour allowing him to completely ignore wounds on a 5+ whilst weakening all attacks against him by 1. Give him 3 or 4 Aberrant bodyguards (which he also buffs) and let him loose! ...Horrifying.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Magus:&amp;#039;&amp;#039;&amp;#039; 40 points for an ML1 psyker with access to Biomancy, Telepathy, and Broodmind, as well as a whole bunch of special rules. He can be upgraded to ML2 and you should most definitely do this. He projects a 12&amp;quot; bubble of &amp;#039;&amp;#039;Adamantium Will&amp;#039;&amp;#039;  to himself and other Cult units, so while it&amp;#039;s not &amp;#039;&amp;#039;as&amp;#039;&amp;#039; good as a psychic hood, he&amp;#039;s a denying machine. (Do not underestimate him. With autopass look out sir and a force stave, over a couple of turns he can and will slowly beat his way through all manner of squads and multi-wound models, if you end up in assault.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Magus:&amp;#039;&amp;#039;&amp;#039; 40 points for an ML1 psyker with access to Biomancy, Telepathy, and Broodmind, as well as a whole bunch of special rules. He can be upgraded to ML2 and you should most definitely do this. He projects a 12&amp;quot; bubble of &amp;#039;&amp;#039;Adamantium Will&amp;#039;&amp;#039;  to himself and other Cult units, so while it&amp;#039;s not &amp;#039;&amp;#039;as&amp;#039;&amp;#039; good as a psychic hood, he&amp;#039;s a denying machine. (Do not underestimate him. With autopass look out sir and a force stave, over a couple of turns he can and will slowly beat his way through all manner of squads and multi-wound models, if you end up in assault.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Primus:&amp;#039;&amp;#039;&amp;#039; Cheap and cheerful. Same str 4 T3, but with the ablity to join non-genestealer units. Grants a 12&amp;quot; bubble of &amp;#039;&amp;#039;Hatred&amp;#039;&amp;#039; to really buff up your close combat potential.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Primus:&amp;#039;&amp;#039;&amp;#039; Cheap and cheerful. Same str 4 T3, but with the ablity to join non-genestealer units. Grants a 12&amp;quot; bubble of &amp;#039;&amp;#039;Hatred&amp;#039;&amp;#039; to really buff up your close combat potential.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Acolyte Iconward:&amp;#039;&amp;#039;&amp;#039; Your other HQ choice, and thankfully not limited to a one only deal in the Cult Insurrection Detachment. His statline is only marginally better than a normal Acolyte &amp;#039;&amp;#039;(+1 BS, W, A)&amp;#039;&amp;#039; and his stock gear is useless crap. He comes with a Sacred Cult Banner, granting Furious Charge to units within 12&amp;quot;. His other rule is his &amp;#039;&amp;#039;Nexus of Devotion&amp;#039;&amp;#039; which grants all friendly cult units within 12&amp;quot; the &amp;#039;&amp;#039;Feel No Pain (6+)&amp;#039;&amp;#039; rule, or improves it by one. This gives a layer of protection in an army where 5+ saves essentially mean no save at all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Acolyte Iconward:&amp;#039;&amp;#039;&amp;#039; Your other HQ choice, and thankfully not limited to a one only deal in the Cult Insurrection Detachment. His statline is only marginally better than a normal Acolyte &amp;#039;&amp;#039;(+1 BS, W, A)&amp;#039;&amp;#039; and his stock gear is useless crap. He comes with a Sacred Cult Banner, granting Furious Charge to units within 12&amp;quot;. His other rule is his &amp;#039;&amp;#039;Nexus of Devotion&amp;#039;&amp;#039; which grants all friendly cult units within 12&amp;quot; the &amp;#039;&amp;#039;Feel No Pain (6+)&amp;#039;&amp;#039; rule, or improves it by one. This gives a layer of protection in an army where 5+ saves essentially mean no save at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Ghosar Quintus Broodkin====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Ghosar Quintus Broodkin====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>62.25.109.196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64027&amp;oldid=prev</id>
		<title>62.25.109.196: /* Why Play Genestealer Cults? */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64027&amp;oldid=prev"/>
		<updated>2018-09-14T10:16:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Why Play Genestealer Cults?&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:16, 14 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Your dudes have no durability to speak of. The whole army is T3 with 5+ armor, for the most part. Flamethrowers and basic infantry weapons wreck your shit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Your dudes have no durability to speak of. The whole army is T3 with 5+ armor, for the most part. Flamethrowers and basic infantry weapons wreck your shit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You&amp;#039;re gonna have a bad time in kill point games. If your enemy is allowed to castle up, you have very few tools for actually threatening them. You also have a hell of a time dealing with Deathstars. The army is designed to pick apart an enemy army piece by piece, but if your enemy is one solid block of dudes you&amp;#039;re going to have a hard time carving them up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*You&amp;#039;re gonna have a bad time in kill point games. If your enemy is allowed to castle up, you have very few tools for actually threatening them. You also have a hell of a time dealing with Deathstars. The army is designed to pick apart an enemy army piece by piece, but if your enemy is one solid block of dudes you&amp;#039;re going to have a hard time carving them up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Fliers are going to give you fits. Your ranged anti-armor is already kind of lacking, and very few fliers are going to politely land next to your dudes so you can cut the pilot out of the cockpit with a cement saw.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Fliers are going to give you fits. Your ranged anti-armor is already kind of lacking, and very few fliers are going to politely land next to your dudes so you can cut the pilot out of the cockpit with a cement saw&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Or use missile launchers on Sentinels, its the only reliable anti-air weapon&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Your shooting is decent, but most of your ability to tackle tough targets comes from melee. That said, the satisfaction of watching an Imperial Knight go down to a bunch of miners armed with power tools is second to none. Just be prepared for massive casualties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Your shooting is decent, but most of your ability to tackle tough targets comes from melee. That said, the satisfaction of watching an Imperial Knight go down to a bunch of miners armed with power tools is second to none. Just be prepared for massive casualties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;s&amp;gt;Allying with &amp;#039;Nids or Imperial Guard fucks with your Cult Ambush abilities, as they technically count as &amp;quot;enemy models&amp;quot; for the purposes of ambushing or returning to the shadows.&amp;lt;/s&amp;gt; Woo, the FAQ clarified that allies don&amp;#039;t fuck with your Ambushing!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;s&amp;gt;Allying with &amp;#039;Nids or Imperial Guard fucks with your Cult Ambush abilities, as they technically count as &amp;quot;enemy models&amp;quot; for the purposes of ambushing or returning to the shadows.&amp;lt;/s&amp;gt; Woo, the FAQ clarified that allies don&amp;#039;t fuck with your Ambushing!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>62.25.109.196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64026&amp;oldid=prev</id>
		<title>94.12.235.107: /* Come the Apocalypse */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/7th_Edition_Tactics/Genestealer_Cults&amp;diff=64026&amp;oldid=prev"/>
		<updated>2018-02-06T21:21:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Come the Apocalypse&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:21, 6 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l330&quot;&gt;Line 330:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 330:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Space Marines&amp;#039;&amp;#039;&amp;#039; Space Marines... But less heretical.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Space Marines&amp;#039;&amp;#039;&amp;#039; Space Marines... But less heretical.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chaos &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demonstrations&lt;/del&gt;&#039;&#039;&#039; No great heavy support options to accompany Genestealers however Daemons of Slaanesh partner well with them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Chaos &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daemons&lt;/ins&gt;&#039;&#039;&#039; No great heavy support options to accompany Genestealers however Daemons of Slaanesh partner well with them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skitarii&amp;#039;&amp;#039;&amp;#039; Their much better shooting skills and Anti-Air may well make up for your problems in both, but at Come the Apocalypse level they really aren&amp;#039;t worth the hassle, Guardsmen are a much better choice, seen as they can provide that needed AA and won&amp;#039;t waste turns standing around. Pass.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skitarii&amp;#039;&amp;#039;&amp;#039; Their much better shooting skills and Anti-Air may well make up for your problems in both, but at Come the Apocalypse level they really aren&amp;#039;t worth the hassle, Guardsmen are a much better choice, seen as they can provide that needed AA and won&amp;#039;t waste turns standing around. Pass.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cult Mechanicus&amp;#039;&amp;#039;&amp;#039; Holy Requisitioner and Elimination Maniple are neat and fluffwise it fits to an infected mining colony.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cult Mechanicus&amp;#039;&amp;#039;&amp;#039; Holy Requisitioner and Elimination Maniple are neat and fluffwise it fits to an infected mining colony.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>94.12.235.107</name></author>
	</entry>
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