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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2FTactics%2FOfficio_Assassinorum_%288E%29</id>
	<title>Warhammer 40,000/Tactics/Officio Assassinorum (8E) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%2FTactics%2FOfficio_Assassinorum_%288E%29"/>
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	<updated>2026-06-12T01:01:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69861&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 6 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69861&amp;oldid=prev"/>
		<updated>2023-06-24T03:46:33Z</updated>

		<summary type="html">&lt;p&gt;6 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:46, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69854&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69854&amp;oldid=prev"/>
		<updated>2023-06-17T20:10:52Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:10, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69853&amp;oldid=prev</id>
		<title>1d4chan&gt;Unification: Redirected page to Warhammer 40,000/Tactics/Imperium(8E)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69853&amp;oldid=prev"/>
		<updated>2017-07-09T20:35:18Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/wiki/Warhammer_40,000/Tactics/Imperium(8E)&quot; class=&quot;mw-redirect&quot; title=&quot;Warhammer 40,000/Tactics/Imperium(8E)&quot;&gt;Warhammer 40,000/Tactics/Imperium(8E)&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:35, 9 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Why Use Officio Assassinorum==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because you like black, skulls, and your army needed that extra bit of punch. The Officio Assassinorum is a clandestine group of killers, each hailing from a temple honing a unique method of murder. Not a true army, as such, but rather a set of elite individuals which provide their uniquely aggressive form of support. The armies of the Imperium are served well from the shadows.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Pros===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Stats that make Marines weep in envy&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*All universally characters makes them a lot safer than before.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*All come with 4++&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*WRRRRRRRRRRRRRRY!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*New Rules to alternate deploying means first turn charges are a thing now&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Cons===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Expensive to add&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Not a &#039;true&#039; faction, so no buffs from anyone&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Can&#039;t ride in transports&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Elite slots are more competitive than ever&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Faction Keywords==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only two they get are {{W40kKeyword|IMPERIUM}} and {{W40kKeyword|OFFICIO ASSASSINORUM}}. With no HQ choice, they can only be deployed in {{W40kKeyword|IMPERIUM}} battle-forged armies. This also is a severely limiting factor, as they won&#039;t get buffs most of the time (and most that they do won&#039;t matter). This also means that there are no transports for them. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Special Rules==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Independent Operative:&#039;&#039;&#039; No assassin can be the warlord, but they all have the ability to set up off the table and deep strike in.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Lightning Reflexes:&#039;&#039;&#039; All have a 4++. Not bad at all.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[Warhammer 40,000/Tactics/Imperium(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[Warhammer 40,000/Tactics/Imperium(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Unification</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69860&amp;oldid=prev</id>
		<title>1d4chan&gt;Unification: /* Unit Analysis */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69860&amp;oldid=prev"/>
		<updated>2017-07-09T20:34:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Unit Analysis&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:34, 9 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lightning Reflexes:&amp;#039;&amp;#039;&amp;#039; All have a 4++. Not bad at all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lightning Reflexes:&amp;#039;&amp;#039;&amp;#039; All have a 4++. Not bad at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Unit Analysis==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#REDIRECT &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warhammer 40&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactics&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperium&lt;/ins&gt;(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since all assassins come with their equipment and no customization, let&#039;s dive straight in.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Elites===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vindicare Assassin]]:&#039;&#039;&#039; Everyone&#039;s favorite sniper is back and as punishing as he always is. His trademark exitus rifle is a phenomenal 72&quot; Heavy 1 with S5, -3 Ap and D3 Damage. It also always wounds {{W40kKeyword|INFANTRY}} on a 2+ and ignores invulnerable saves. Deadshot increases damage to D6 should he roll a 6+ to wound and lets him snipe {{W40kKeyword|CHARACTER}}s. He ignores cover with his spymask while his stealth suit forces a -1 to hit rolls during shooting, or -2 if he is in cover. Overall, he is around to act as a high threat to any important model your opponent has and the fact that your opponent will struggle just to actually shoot at him (ie. Character) he&#039;s going to be even harder to kill than last addition. His real weakness is melee as he only has his pistol. While still plenty dangerous, he will quickly find himself overwhelmed. He&#039;s also not as useful as he used to be against vehicles anymore having lost his special turbo rounds but he more than makes up for it by being an even deadlier character killer. Keep him at a distance, in cover, and snipe your enemy from a mile away.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Callidus Assassin]]:&#039;&#039;&#039; The Callidus continues to be the odd model of the assassins. She is less of a murder machine (though she is still damn good at it) and more of a tactical threat. Polymorphine allows her to set up in disguise (note that this is different from Independent Operative and requires you choose in advance) to deep strike D6+3&quot; away from an enemy model (one of the few times in the game something can bypass the 9&quot; restriction). At worst, you&#039;re in the same boat as everyone else. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;As long as she is deployed, you can roll a die each time an opponent spends a CP, and on a 4+, they have to spend an additional CP to use it. This can be great if you keep her on for any length of time. With this in mind sometimes it can be good not to infiltrate her&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead keeping her behind your other units so her character status can protect her from enemy shooting while she eats up his Command Dice.&amp;lt;&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&amp;gt;(Reign of Confusion ability only takes effect in the first battle round, also does not stack FWIW)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In combat, her Neural shredder is a 9&quot; Assault 1 that rolls 3D6 vs Leadership and, on a match or higher, causes D3 mortal wounds. Math says the average rolls are 9-11, which means this will usually work. Hit and Run can let you kite enemies. You want to use this as a very sudden, very serious threat to one of your opponent&#039;s valuable units and to cause merry havoc. Think of her as a meele variant of the Vindicare, precise and surgical, unlike the [[Eversor|other melee assassin]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Eversor Assassin]]:&#039;&#039;&#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP which re-rolls to wound, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. Meaning with command point re-rolls if necessary he can almost always make his 9&quot; charge. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&#039;s always good to have at parties and maintains the title of most versatile assassin. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons, and it can be thrown like any other grenade so he doesn&#039;t have to tangle with big monsters if he doesn&#039;t want to. Be careful, though: his melee will likely bounce off of higher toughness&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor models so stick to his preferred prey, lots of tasty infantry.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Culexus Assassin]]:&#039;&#039;&#039;. The anti-psyker assassin, now with a few more nasty tricks. First, Abomination no longer affects your own units! You can now field this guy alongside psykers without worrying about screwing them over. He can&#039;t be targeted by psychic powers at all, and Enemy {{W40kKeyword|PSYKER}} models subtract 2 from Psychic tests and DtW in 18&quot;. Meaning like the Callidus he can be useful even outside of combat, acting as a passive psyker defense to armies who are lacking in that regard. His animus speculum is where his real potency is. Assault D3, S5, -4 AP at one damage can cause a lot of grief, and if an enemy {{W40kKeyword|PSYKER}} is in range, it becomes Assault D6. Psychic assassin means you can always shoot the {{W40kKeyword|PSYKER}} {{W40kKeyword|CHARACTER}} model you need to. His other abilities, life drain and etherium, mean that he ignores armor in melee and attacks against him resolve at 6+ always. As an anti-psyker model, he&#039;s fantastic, forcing opponents to consider their psychic phase more carefully.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Warhammer 40000 Tactics&lt;/del&gt;(8E)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Officio Assassinorum&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Unification</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69859&amp;oldid=prev</id>
		<title>1d4chan&gt;Robtom 5: /* Unit Analysis */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69859&amp;oldid=prev"/>
		<updated>2017-06-30T17:29:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Unit Analysis&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:29, 30 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Eversor Assassin]]:&amp;#039;&amp;#039;&amp;#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP which re-rolls to wound, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. Meaning with command point re-rolls if necessary he can almost always make his 9&amp;quot; charge. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&amp;#039;s always good to have at parties and maintains the title of most versatile assassin. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons, and it can be thrown like any other grenade so he doesn&amp;#039;t have to tangle with big monsters if he doesn&amp;#039;t want to. Be careful, though: his melee will likely bounce off of higher toughness/armor models so stick to his preferred prey, lots of tasty infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Eversor Assassin]]:&amp;#039;&amp;#039;&amp;#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP which re-rolls to wound, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. Meaning with command point re-rolls if necessary he can almost always make his 9&amp;quot; charge. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&amp;#039;s always good to have at parties and maintains the title of most versatile assassin. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons, and it can be thrown like any other grenade so he doesn&amp;#039;t have to tangle with big monsters if he doesn&amp;#039;t want to. Be careful, though: his melee will likely bounce off of higher toughness/armor models so stick to his preferred prey, lots of tasty infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Culexus Assassin]]:&#039;&#039;&#039;. The anti-psyker assassin, now with a few more nasty tricks. First, Abomination no longer affects your own units! You can now field this guy alongside psykers without worrying about screwing them over. He can&#039;t be targeted by psychic powers at all, and {{W40kKeyword|PSYKER}} models subtract 2 from Psychic tests and DtW in 18&quot;. Meaning like the Callidus he can be useful even outside of combat, acting as a passive psyker defense to armies who are lacking in that regard. His animus speculum is where his real potency is. Assault D3, S5, -4 AP at one damage can cause a lot of grief, and if an enemy {{W40kKeyword|PSYKER}} is in range, it becomes Assault D6. Psychic assassin means you can always shoot the {{W40kKeyword|PSYKER}} {{W40kKeyword|CHARACTER}} model you need to. His other abilities, life drain and etherium, mean that he ignores armor in melee and attacks against him resolve at 6+ always. As an anti-psyker model, he&#039;s fantastic, forcing opponents to consider their psychic phase more carefully.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Culexus Assassin]]:&#039;&#039;&#039;. The anti-psyker assassin, now with a few more nasty tricks. First, Abomination no longer affects your own units! You can now field this guy alongside psykers without worrying about screwing them over. He can&#039;t be targeted by psychic powers at all, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemy &lt;/ins&gt;{{W40kKeyword|PSYKER}} models subtract 2 from Psychic tests and DtW in 18&quot;. Meaning like the Callidus he can be useful even outside of combat, acting as a passive psyker defense to armies who are lacking in that regard. His animus speculum is where his real potency is. Assault D3, S5, -4 AP at one damage can cause a lot of grief, and if an enemy {{W40kKeyword|PSYKER}} is in range, it becomes Assault D6. Psychic assassin means you can always shoot the {{W40kKeyword|PSYKER}} {{W40kKeyword|CHARACTER}} model you need to. His other abilities, life drain and etherium, mean that he ignores armor in melee and attacks against him resolve at 6+ always. As an anti-psyker model, he&#039;s fantastic, forcing opponents to consider their psychic phase more carefully.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40000 Tactics(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40000 Tactics(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Officio Assassinorum]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Officio Assassinorum]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Robtom 5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69858&amp;oldid=prev</id>
		<title>86.152.160.60: /* Elites */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69858&amp;oldid=prev"/>
		<updated>2017-06-30T17:27:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elites&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:27, 30 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Vindicare Assassin]]:&amp;#039;&amp;#039;&amp;#039; Everyone&amp;#039;s favorite sniper is back and as punishing as he always is. His trademark exitus rifle is a phenomenal 72&amp;quot; Heavy 1 with S5, -3 Ap and D3 Damage. It also always wounds {{W40kKeyword|INFANTRY}} on a 2+ and ignores invulnerable saves. Deadshot increases damage to D6 should he roll a 6+ to wound and lets him snipe {{W40kKeyword|CHARACTER}}s. He ignores cover with his spymask while his stealth suit forces a -1 to hit rolls during shooting, or -2 if he is in cover. Overall, he is around to act as a high threat to any important model your opponent has and the fact that your opponent will struggle just to actually shoot at him (ie. Character) he&amp;#039;s going to be even harder to kill than last addition. His real weakness is melee as he only has his pistol. While still plenty dangerous, he will quickly find himself overwhelmed. He&amp;#039;s also not as useful as he used to be against vehicles anymore having lost his special turbo rounds but he more than makes up for it by being an even deadlier character killer. Keep him at a distance, in cover, and snipe your enemy from a mile away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Vindicare Assassin]]:&amp;#039;&amp;#039;&amp;#039; Everyone&amp;#039;s favorite sniper is back and as punishing as he always is. His trademark exitus rifle is a phenomenal 72&amp;quot; Heavy 1 with S5, -3 Ap and D3 Damage. It also always wounds {{W40kKeyword|INFANTRY}} on a 2+ and ignores invulnerable saves. Deadshot increases damage to D6 should he roll a 6+ to wound and lets him snipe {{W40kKeyword|CHARACTER}}s. He ignores cover with his spymask while his stealth suit forces a -1 to hit rolls during shooting, or -2 if he is in cover. Overall, he is around to act as a high threat to any important model your opponent has and the fact that your opponent will struggle just to actually shoot at him (ie. Character) he&amp;#039;s going to be even harder to kill than last addition. His real weakness is melee as he only has his pistol. While still plenty dangerous, he will quickly find himself overwhelmed. He&amp;#039;s also not as useful as he used to be against vehicles anymore having lost his special turbo rounds but he more than makes up for it by being an even deadlier character killer. Keep him at a distance, in cover, and snipe your enemy from a mile away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Callidus Assassin]]:&#039;&#039;&#039; The Callidus continues to be the odd model of the assassins. She is less of a murder machine (though she is still damn good at it) and more of a tactical threat. Polymorphine allows her to set up in disguise (note that this is different from Independent Operative and requires you choose in advance) to deep strike D6+3&quot; away from an enemy model (one of the few times in the game something can bypass the 9&quot; restriction). At worst, you&#039;re in the same boat as everyone else. As long as she is deployed, you can roll a die each time an opponent spends a CP, and on a 4+, they have to spend an additional CP to use it. This can be great if you keep her on for any length of time. With this in mind sometimes it can be good not to infiltrate her, instead keeping her behind your other units so her character status can protect her from enemy shooting while she eats up his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coomand &lt;/del&gt;Dice. In combat, her Neural shredder is a 9&quot; Assault 1 that rolls 3D6 vs Leadership and, on a match or higher, causes D3 mortal wounds. Math says the average rolls are 9-11, which means this will usually work. Hit and Run can let you kite enemies. You want to use this as a very sudden, very serious threat to one of your opponent&#039;s valuable units and to cause merry havoc. Think of her as a meele variant of the Vindicare, precise and surgical, unlike the [[Eversor|other melee assassin]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Callidus Assassin]]:&#039;&#039;&#039; The Callidus continues to be the odd model of the assassins. She is less of a murder machine (though she is still damn good at it) and more of a tactical threat. Polymorphine allows her to set up in disguise (note that this is different from Independent Operative and requires you choose in advance) to deep strike D6+3&quot; away from an enemy model (one of the few times in the game something can bypass the 9&quot; restriction). At worst, you&#039;re in the same boat as everyone else.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;As long as she is deployed, you can roll a die each time an opponent spends a CP, and on a 4+, they have to spend an additional CP to use it. This can be great if you keep her on for any length of time. With this in mind sometimes it can be good not to infiltrate her, instead keeping her behind your other units so her character status can protect her from enemy shooting while she eats up his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Command &lt;/ins&gt;Dice.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt;(Reign of Confusion ability only takes effect in the first battle round, also does not stack FWIW)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, her Neural shredder is a 9&quot; Assault 1 that rolls 3D6 vs Leadership and, on a match or higher, causes D3 mortal wounds. Math says the average rolls are 9-11, which means this will usually work. Hit and Run can let you kite enemies. You want to use this as a very sudden, very serious threat to one of your opponent&#039;s valuable units and to cause merry havoc. Think of her as a meele variant of the Vindicare, precise and surgical, unlike the [[Eversor|other melee assassin]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Eversor Assassin]]:&amp;#039;&amp;#039;&amp;#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP which re-rolls to wound, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. Meaning with command point re-rolls if necessary he can almost always make his 9&amp;quot; charge. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&amp;#039;s always good to have at parties and maintains the title of most versatile assassin. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons, and it can be thrown like any other grenade so he doesn&amp;#039;t have to tangle with big monsters if he doesn&amp;#039;t want to. Be careful, though: his melee will likely bounce off of higher toughness/armor models so stick to his preferred prey, lots of tasty infantry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Eversor Assassin]]:&amp;#039;&amp;#039;&amp;#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP which re-rolls to wound, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. Meaning with command point re-rolls if necessary he can almost always make his 9&amp;quot; charge. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&amp;#039;s always good to have at parties and maintains the title of most versatile assassin. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons, and it can be thrown like any other grenade so he doesn&amp;#039;t have to tangle with big monsters if he doesn&amp;#039;t want to. Be careful, though: his melee will likely bounce off of higher toughness/armor models so stick to his preferred prey, lots of tasty infantry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.152.160.60</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69857&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc123 at 22:07, 29 June 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69857&amp;oldid=prev"/>
		<updated>2017-06-29T22:07:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:07, 29 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Stats that make Marines weep in envy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Stats that make Marines weep in envy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*All universally characters makes them a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/del&gt;safer than before.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*All universally characters makes them a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;safer than before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*All come with 4++&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*All come with 4++&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*WRRRRRRRRRRRRRRY!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*WRRRRRRRRRRRRRRY!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*New Rules to alternate deploying means first turn charges are a thing now&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cons===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Elites===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Elites===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Vindicare Assassin]]:&#039;&#039;&#039; Everyone&#039;s favorite sniper is back and as punishing as he always is. His trademark exitus rifle is a phenomenal 72&quot; Heavy 1 with S5, -3 Ap and D3 Damage. It also always wounds {{W40kKeyword|INFANTRY}} on a 2+ and ignores invulnerable saves. Deadshot increases damage to D6 should he roll a 6+ to wound and lets him snipe {{W40kKeyword|CHARACTER}}s. He ignores cover with his spymask while his stealth suit forces a -1 to hit rolls during shooting, or -2 if he is in cover. Overall, he is around to act as a high threat to any important model your opponent has. His real weakness is melee as he only has his pistol. While still plenty dangerous, he will quickly find himself overwhelmed. He&#039;s also not as useful as he used to be against vehicles. Keep him at a distance, in cover, and snipe your enemy from a mile away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Vindicare Assassin]]:&#039;&#039;&#039; Everyone&#039;s favorite sniper is back and as punishing as he always is. His trademark exitus rifle is a phenomenal 72&quot; Heavy 1 with S5, -3 Ap and D3 Damage. It also always wounds {{W40kKeyword|INFANTRY}} on a 2+ and ignores invulnerable saves. Deadshot increases damage to D6 should he roll a 6+ to wound and lets him snipe {{W40kKeyword|CHARACTER}}s. He ignores cover with his spymask while his stealth suit forces a -1 to hit rolls during shooting, or -2 if he is in cover. Overall, he is around to act as a high threat to any important model your opponent has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the fact that your opponent will struggle just to actually shoot at him (ie. Character) he&#039;s going to be even harder to kill than last addition&lt;/ins&gt;. His real weakness is melee as he only has his pistol. While still plenty dangerous, he will quickly find himself overwhelmed. He&#039;s also not as useful as he used to be against vehicles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anymore having lost his special turbo rounds but he more than makes up for it by being an even deadlier character killer&lt;/ins&gt;. Keep him at a distance, in cover, and snipe your enemy from a mile away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Callidus Assassin]]:&#039;&#039;&#039; The Callidus continues to be the odd model of the assassins. She is less of a murder machine (though she is still damn good at it) and more of a tactical threat. Polymorphine allows her to set up in disguise (note that this is different from Independent Operative and requires you choose in advance) to deep strike D6+3&quot; away from an enemy model. At worst, you&#039;re in the same boat as everyone else. As long as she is deployed, you can roll a die each time an opponent spends a CP, and on a 4+, they have to spend an additional CP to use it. This can be great if you keep her on for any length of time. In combat, her Neural shredder is a 9&quot; Assault 1 that rolls 3D6 vs Leadership and, on a match or higher, causes D3 mortal wounds. Math says the average rolls are 9-11, which means this will usually work. Hit and Run can let you kite enemies. You want to use this as a very sudden, very serious threat to one of your opponent&#039;s valuable units and to cause merry havoc. Think of her as a meele variant of the Vindicare, precise and surgical, unlike the [[Eversor|other melee assassin]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Callidus Assassin]]:&#039;&#039;&#039; The Callidus continues to be the odd model of the assassins. She is less of a murder machine (though she is still damn good at it) and more of a tactical threat. Polymorphine allows her to set up in disguise (note that this is different from Independent Operative and requires you choose in advance) to deep strike D6+3&quot; away from an enemy model &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(one of the few times in the game something can bypass the 9&quot; restriction)&lt;/ins&gt;. At worst, you&#039;re in the same boat as everyone else. As long as she is deployed, you can roll a die each time an opponent spends a CP, and on a 4+, they have to spend an additional CP to use it. This can be great if you keep her on for any length of time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. With this in mind sometimes it can be good not to infiltrate her, instead keeping her behind your other units so her character status can protect her from enemy shooting while she eats up his Coomand Dice&lt;/ins&gt;. In combat, her Neural shredder is a 9&quot; Assault 1 that rolls 3D6 vs Leadership and, on a match or higher, causes D3 mortal wounds. Math says the average rolls are 9-11, which means this will usually work. Hit and Run can let you kite enemies. You want to use this as a very sudden, very serious threat to one of your opponent&#039;s valuable units and to cause merry havoc. Think of her as a meele variant of the Vindicare, precise and surgical, unlike the [[Eversor|other melee assassin]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Eversor Assassin]]:&#039;&#039;&#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&#039;s always good to have at parties. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons. Be careful, though: his melee will likely bounce off of higher toughness/armor models.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Eversor Assassin]]:&#039;&#039;&#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which re-rolls to wound&lt;/ins&gt;, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Meaning with command point re-rolls if necessary he can almost always make his 9&quot; charge&lt;/ins&gt;. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&#039;s always good to have at parties &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and maintains the title of most versatile assassin&lt;/ins&gt;. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and it can be thrown like any other grenade so he doesn&#039;t have to tangle with big monsters if he doesn&#039;t want to&lt;/ins&gt;. Be careful, though: his melee will likely bounce off of higher toughness/armor models &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so stick to his preferred prey, lots of tasty infantry&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Culexus Assassin]]:&#039;&#039;&#039;. The anti-psyker assassin, now with a few more nasty tricks. First, Abomination no longer affects your own units! You can now field this guy alongside psykers without worrying about screwing them over. He can&#039;t be targeted by psychic powers at all, and {{W40kKeyword|PSYKER}} models subtract 2 from Psychic tests and DtW in 18&quot;. His animus speculum is where his real potency is. Assault D3, S5, -4 AP at one damage can cause a lot of grief, and if an enemy {{W40kKeyword|PSYKER}} is in range, it becomes Assault D6. Psychic assassin means you can always shoot the {{W40kKeyword|PSYKER}} {{W40kKeyword|CHARACTER}} model you need to. His other abilities, life drain and etherium, mean that he ignores armor in melee and attacks against him resolve at 6+ always. As an anti-psyker model, he&#039;s fantastic, forcing opponents to consider their psychic phase more carefully.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Culexus Assassin]]:&#039;&#039;&#039;. The anti-psyker assassin, now with a few more nasty tricks. First, Abomination no longer affects your own units! You can now field this guy alongside psykers without worrying about screwing them over. He can&#039;t be targeted by psychic powers at all, and {{W40kKeyword|PSYKER}} models subtract 2 from Psychic tests and DtW in 18&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Meaning like the Callidus he can be useful even outside of combat, acting as a passive psyker defense to armies who are lacking in that regard&lt;/ins&gt;. His animus speculum is where his real potency is. Assault D3, S5, -4 AP at one damage can cause a lot of grief, and if an enemy {{W40kKeyword|PSYKER}} is in range, it becomes Assault D6. Psychic assassin means you can always shoot the {{W40kKeyword|PSYKER}} {{W40kKeyword|CHARACTER}} model you need to. His other abilities, life drain and etherium, mean that he ignores armor in melee and attacks against him resolve at 6+ always. As an anti-psyker model, he&#039;s fantastic, forcing opponents to consider their psychic phase more carefully.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40000 Tactics(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40000 Tactics(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Officio Assassinorum]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Officio Assassinorum]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc123</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69856&amp;oldid=prev</id>
		<title>1d4chan&gt;Un&#039;tan: /* Elites */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69856&amp;oldid=prev"/>
		<updated>2017-06-29T11:38:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elites&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:38, 29 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Elites===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Elites===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Vindicare Assassin:&#039;&#039;&#039; Everyone&#039;s favorite sniper is back and as punishing as he always is. His trademark exitus rifle is a phenomenal 72&quot; Heavy 1 with S5, -3 Ap and D3 Damage. It also always wounds {{W40kKeyword|INFANTRY}} on a 2+ and ignores invulnerable saves. Deadshot increases damage to D6 should he roll a 6+ to wound and lets him snipe {{W40kKeyword|CHARACTER}}s. He ignores cover with his spymask while his stealth suit forces a -1 to hit rolls during shooting, or -2 if he is in cover. Overall, he is around to act as a high threat to any important model your opponent has. His real weakness is melee as he only has his pistol. While still plenty dangerous, he will quickly find himself overwhelmed. He&#039;s also not as useful as he used to be against vehicles. Keep him at a distance, in cover, and snipe your enemy from a mile away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Vindicare Assassin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; Everyone&#039;s favorite sniper is back and as punishing as he always is. His trademark exitus rifle is a phenomenal 72&quot; Heavy 1 with S5, -3 Ap and D3 Damage. It also always wounds {{W40kKeyword|INFANTRY}} on a 2+ and ignores invulnerable saves. Deadshot increases damage to D6 should he roll a 6+ to wound and lets him snipe {{W40kKeyword|CHARACTER}}s. He ignores cover with his spymask while his stealth suit forces a -1 to hit rolls during shooting, or -2 if he is in cover. Overall, he is around to act as a high threat to any important model your opponent has. His real weakness is melee as he only has his pistol. While still plenty dangerous, he will quickly find himself overwhelmed. He&#039;s also not as useful as he used to be against vehicles. Keep him at a distance, in cover, and snipe your enemy from a mile away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Callidus Assassin:&#039;&#039;&#039; The Callidus continues to be the odd model of the assassins. She is less of a murder machine (though she is still damn good at it) and more of a tactical threat. Polymorphine allows her to set up in disguise (note that this is different from Independent Operative and requires you choose in advance) to deep strike D6+3&quot; away from an enemy model. At worst, you&#039;re in the same boat as everyone else. As long as she is deployed, you can roll a die each time an opponent spends a CP, and on a 4+, they have to spend an additional CP to use it. This can be great if you keep her on for any length of time. In combat, her Neural shredder is a 9&quot; Assault 1 that rolls 3D6 vs Leadership and, on a match or higher, causes D3 mortal wounds. Math says the average rolls are 9-11, which means this will usually work. Hit and Run can let you kite enemies. You want to use this as a very sudden, very serious threat to one of your opponent&#039;s valuable units and to cause merry havoc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Callidus Assassin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; The Callidus continues to be the odd model of the assassins. She is less of a murder machine (though she is still damn good at it) and more of a tactical threat. Polymorphine allows her to set up in disguise (note that this is different from Independent Operative and requires you choose in advance) to deep strike D6+3&quot; away from an enemy model. At worst, you&#039;re in the same boat as everyone else. As long as she is deployed, you can roll a die each time an opponent spends a CP, and on a 4+, they have to spend an additional CP to use it. This can be great if you keep her on for any length of time. In combat, her Neural shredder is a 9&quot; Assault 1 that rolls 3D6 vs Leadership and, on a match or higher, causes D3 mortal wounds. Math says the average rolls are 9-11, which means this will usually work. Hit and Run can let you kite enemies. You want to use this as a very sudden, very serious threat to one of your opponent&#039;s valuable units and to cause merry havoc&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Think of her as a meele variant of the Vindicare, precise and surgical, unlike the [[Eversor|other melee assassin]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Eversor Assassin:&#039;&#039;&#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&#039;s always good to have at parties. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons. Be careful, though: his melee will likely bounce off of higher toughness/armor models.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Eversor Assassin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&#039;s always good to have at parties. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons. Be careful, though: his melee will likely bounce off of higher toughness/armor models.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Culexus Assassin:&#039;&#039;&#039;. The anti-psyker assassin, now with a few more nasty tricks. First, Abomination no longer affects your own units! You can now field this guy alongside psykers without worrying about screwing them over. He can&#039;t be targeted by psychic powers at all, and {{W40kKeyword|PSYKER}} models subtract 2 from Psychic tests and DtW in 18&quot;. His animus speculum is where his real potency is. Assault D3, S5, -4 AP at one damage can cause a lot of grief, and if an enemy {{W40kKeyword|PSYKER}} is in range, it becomes Assault D6. Psychic assassin means you can always shoot the {{W40kKeyword|PSYKER}} {{W40kKeyword|CHARACTER}} model you need to. His other abilities, life drain and etherium, mean that he ignores armor in melee and attacks against him resolve at 6+ always. As an anti-psyker model, he&#039;s fantastic, forcing opponents to consider their psychic phase more carefully.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Culexus Assassin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039;. The anti-psyker assassin, now with a few more nasty tricks. First, Abomination no longer affects your own units! You can now field this guy alongside psykers without worrying about screwing them over. He can&#039;t be targeted by psychic powers at all, and {{W40kKeyword|PSYKER}} models subtract 2 from Psychic tests and DtW in 18&quot;. His animus speculum is where his real potency is. Assault D3, S5, -4 AP at one damage can cause a lot of grief, and if an enemy {{W40kKeyword|PSYKER}} is in range, it becomes Assault D6. Psychic assassin means you can always shoot the {{W40kKeyword|PSYKER}} {{W40kKeyword|CHARACTER}} model you need to. His other abilities, life drain and etherium, mean that he ignores armor in melee and attacks against him resolve at 6+ always. As an anti-psyker model, he&#039;s fantastic, forcing opponents to consider their psychic phase more carefully.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40000 Tactics(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40000 Tactics(8E)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Officio Assassinorum]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Officio Assassinorum]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Un&#039;tan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69855&amp;oldid=prev</id>
		<title>1d4chan&gt;MagisterCrow: Created page with &quot;==Why Use Officio Assassinorum== Because you like black, skulls, and your army needed that extra bit of punch. The Officio Assassinorum is a clandestine group of killers, each...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Officio_Assassinorum_(8E)&amp;diff=69855&amp;oldid=prev"/>
		<updated>2017-06-28T01:57:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Why Use Officio Assassinorum== Because you like black, skulls, and your army needed that extra bit of punch. The Officio Assassinorum is a clandestine group of killers, each...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Why Use Officio Assassinorum==&lt;br /&gt;
Because you like black, skulls, and your army needed that extra bit of punch. The Officio Assassinorum is a clandestine group of killers, each hailing from a temple honing a unique method of murder. Not a true army, as such, but rather a set of elite individuals which provide their uniquely aggressive form of support. The armies of the Imperium are served well from the shadows.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
&lt;br /&gt;
*Stats that make Marines weep in envy&lt;br /&gt;
*All universally characters makes them a bit safer than before.&lt;br /&gt;
*All come with 4++&lt;br /&gt;
*WRRRRRRRRRRRRRRY!&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
&lt;br /&gt;
*Expensive to add&lt;br /&gt;
*Not a &amp;#039;true&amp;#039; faction, so no buffs from anyone&lt;br /&gt;
*Can&amp;#039;t ride in transports&lt;br /&gt;
*Elite slots are more competitive than ever&lt;br /&gt;
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==Faction Keywords==&lt;br /&gt;
The only two they get are {{W40kKeyword|IMPERIUM}} and {{W40kKeyword|OFFICIO ASSASSINORUM}}. With no HQ choice, they can only be deployed in {{W40kKeyword|IMPERIUM}} battle-forged armies. This also is a severely limiting factor, as they won&amp;#039;t get buffs most of the time (and most that they do won&amp;#039;t matter). This also means that there are no transports for them. &lt;br /&gt;
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==Special Rules==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Independent Operative:&amp;#039;&amp;#039;&amp;#039; No assassin can be the warlord, but they all have the ability to set up off the table and deep strike in.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Lightning Reflexes:&amp;#039;&amp;#039;&amp;#039; All have a 4++. Not bad at all.&lt;br /&gt;
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==Unit Analysis==&lt;br /&gt;
Since all assassins come with their equipment and no customization, let&amp;#039;s dive straight in.&lt;br /&gt;
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===Elites===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vindicare Assassin:&amp;#039;&amp;#039;&amp;#039; Everyone&amp;#039;s favorite sniper is back and as punishing as he always is. His trademark exitus rifle is a phenomenal 72&amp;quot; Heavy 1 with S5, -3 Ap and D3 Damage. It also always wounds {{W40kKeyword|INFANTRY}} on a 2+ and ignores invulnerable saves. Deadshot increases damage to D6 should he roll a 6+ to wound and lets him snipe {{W40kKeyword|CHARACTER}}s. He ignores cover with his spymask while his stealth suit forces a -1 to hit rolls during shooting, or -2 if he is in cover. Overall, he is around to act as a high threat to any important model your opponent has. His real weakness is melee as he only has his pistol. While still plenty dangerous, he will quickly find himself overwhelmed. He&amp;#039;s also not as useful as he used to be against vehicles. Keep him at a distance, in cover, and snipe your enemy from a mile away.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Callidus Assassin:&amp;#039;&amp;#039;&amp;#039; The Callidus continues to be the odd model of the assassins. She is less of a murder machine (though she is still damn good at it) and more of a tactical threat. Polymorphine allows her to set up in disguise (note that this is different from Independent Operative and requires you choose in advance) to deep strike D6+3&amp;quot; away from an enemy model. At worst, you&amp;#039;re in the same boat as everyone else. As long as she is deployed, you can roll a die each time an opponent spends a CP, and on a 4+, they have to spend an additional CP to use it. This can be great if you keep her on for any length of time. In combat, her Neural shredder is a 9&amp;quot; Assault 1 that rolls 3D6 vs Leadership and, on a match or higher, causes D3 mortal wounds. Math says the average rolls are 9-11, which means this will usually work. Hit and Run can let you kite enemies. You want to use this as a very sudden, very serious threat to one of your opponent&amp;#039;s valuable units and to cause merry havoc.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Eversor Assassin:&amp;#039;&amp;#039;&amp;#039; Smashing through walls and punching dudes like a boss. His stats give him the usual asssassin line, but with six wounds and attacks apiece. His executioner pistol gets 4 shots and gets to re-roll failed wounds on {{W40kKeyword|INFANTRY}}. Sentinel array lets him re-roll failed hits for Overwatch. His melee options are the Neuro-gauntlet, which hits at S5 and -1 AP, or a power sword. Also comes with a melta-bomb for some anti-vehicle goodness. Frenzon allows him to charge 3D6 and gain two attacks if he charges. The ever popular bio-meltdown means that he explodes. This potentially causes mortal wounds. He is what he has always been: a dangerous close quarters combatant with a tendency to explode. He may end up useless, but he&amp;#039;s always good to have at parties. Also note that the melta-bomb is useful to armies that lack good anti-vehicle weapons. Be careful, though: his melee will likely bounce off of higher toughness/armor models.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Culexus Assassin:&amp;#039;&amp;#039;&amp;#039;. The anti-psyker assassin, now with a few more nasty tricks. First, Abomination no longer affects your own units! You can now field this guy alongside psykers without worrying about screwing them over. He can&amp;#039;t be targeted by psychic powers at all, and {{W40kKeyword|PSYKER}} models subtract 2 from Psychic tests and DtW in 18&amp;quot;. His animus speculum is where his real potency is. Assault D3, S5, -4 AP at one damage can cause a lot of grief, and if an enemy {{W40kKeyword|PSYKER}} is in range, it becomes Assault D6. Psychic assassin means you can always shoot the {{W40kKeyword|PSYKER}} {{W40kKeyword|CHARACTER}} model you need to. His other abilities, life drain and etherium, mean that he ignores armor in melee and attacks against him resolve at 6+ always. As an anti-psyker model, he&amp;#039;s fantastic, forcing opponents to consider their psychic phase more carefully.&lt;br /&gt;
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[[Category:Warhammer 40000 Tactics(8E)]]&lt;br /&gt;
[[Category: Officio Assassinorum]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;MagisterCrow</name></author>
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