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	<title>Warhammer 40,000/Tactics/Solar Auxilia (30k) - Revision history</title>
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	<updated>2026-05-15T18:29:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70501&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 278 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70501&amp;oldid=prev"/>
		<updated>2023-06-24T03:46:35Z</updated>

		<summary type="html">&lt;p&gt;278 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:46, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70222&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70222&amp;oldid=prev"/>
		<updated>2023-06-17T20:10:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:10, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
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		<title>1d4chan&gt;Flutist: /* Heavy Support */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70221&amp;oldid=prev"/>
		<updated>2021-10-07T21:54:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heavy Support&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:54, 7 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l213&quot;&gt;Line 213:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 213:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auxilia Artillery Tank Battery:&amp;#039;&amp;#039;&amp;#039; Either the close ranged S10 AP2 Medusa, long ranged S9 AP3 Basilisk or the balanced S6 AP3 Ignores-Cover Bombard. Pay attention to the model: That&amp;#039;s a Leman Russ chassis. See any crew? NO! Because it&amp;#039;s &amp;#039;&amp;#039;not open-topped.&amp;#039;&amp;#039; Enjoy your 13/12/10 artillery. They all can grab pintle weapons if they feel the need to defend themselves and can buy some extra survival gear too. However, Bombards can also fork over 25 points to gain Sunder and Concussive on their blasts, though with S6, don&amp;#039;t expect it to turn it into an anti-tank option anytime soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auxilia Artillery Tank Battery:&amp;#039;&amp;#039;&amp;#039; Either the close ranged S10 AP2 Medusa, long ranged S9 AP3 Basilisk or the balanced S6 AP3 Ignores-Cover Bombard. Pay attention to the model: That&amp;#039;s a Leman Russ chassis. See any crew? NO! Because it&amp;#039;s &amp;#039;&amp;#039;not open-topped.&amp;#039;&amp;#039; Enjoy your 13/12/10 artillery. They all can grab pintle weapons if they feel the need to defend themselves and can buy some extra survival gear too. However, Bombards can also fork over 25 points to gain Sunder and Concussive on their blasts, though with S6, don&amp;#039;t expect it to turn it into an anti-tank option anytime soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Auxilia Malcador Heavy Tank:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suddenly useful, especially compared to it&#039;s 40k counterpart&lt;/del&gt;. A 13/13/12 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super-heavy that is not in the lord of war&lt;/del&gt;, with all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goodness that means. Has fast vehicle instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an engine that tries to self&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruct&lt;/del&gt;. Starts with a traverse-mounted battlecannon, a hull-mounted autocannon, and 2 autocannon sponsons. The battlecannon can be swapped for a twin-linked lascannon. The autocannons can all be swapped for heavy flamers, multi lasers, or lascannons, with the hull one being swappable for a demolisher cannon. Has access to flare shields, armored ceramite, and siege armor (+1 av on front, at the cost of fast vehicle, which you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;didn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t need on a super-heavy anyway&lt;/del&gt;), and 6 hull points makes this a tough nut to crack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Auxilia Malcador Heavy Tank:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nerfed into the ground by FAQ&lt;/ins&gt;. A 13/13/12 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fast Tank&lt;/ins&gt;, with all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad things the lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Super&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy means&lt;/ins&gt;. Starts with a traverse-mounted battlecannon, a hull-mounted autocannon, and 2 autocannon sponsons. The battlecannon can be swapped for a twin-linked lascannon. The autocannons can all be swapped for heavy flamers, multi lasers, or lascannons, with the hull one being swappable for a demolisher cannon. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remember the moment you fire anything with Ordnance, other weapons can only Snap Shot! &lt;/ins&gt;Has access to flare shields, armored ceramite, and siege armor (+1 av on front, at the cost of fast vehicle, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will hurt since &lt;/ins&gt;you&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re firing only 1 weapon with full BS the moment you move&lt;/ins&gt;), and 6 hull points makes this a tough nut to crack&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unfortunately with the way its&#039; weapons located, you&#039;re not likely to engage a single target with all of them. Avoid like plague&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Auxilia Malcador Infernus Special Weapons Tank:&#039;&#039;&#039; Hand picked to completely fuck over any infantry up to and including Terminators (more on that below), bikes and &#039;&#039;jetbikes&#039;&#039; as it allows no cover saves. A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super heavy &lt;/del&gt;with a MASSIVE S7 ap3 hellstorm weapon with an 18&quot; torrent on it.  But  if you really want to turn your anti-MEQ tank into unholy rape machine, it has the option to upgrade to chem munitions, making that 18&quot; torrent hellstorm s3, 2+ poison and ap2, which you should always do playing against Legiones. Has the same sponson options as the standard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;malcador&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of the big fuel tanks hanging off the back, add +1 &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;catastrophic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage table when it explodes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Auxilia Malcador Infernus Special Weapons Tank:&#039;&#039;&#039; Hand picked to completely fuck over any infantry up to and including Terminators (more on that below), bikes and &#039;&#039;jetbikes&#039;&#039; as it allows no cover saves. A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tank &lt;/ins&gt;with a MASSIVE S7 ap3 hellstorm weapon with an 18&quot; torrent on it.  But  if you really want to turn your anti-MEQ tank into unholy rape machine, it has the option to upgrade to chem munitions, making that 18&quot; torrent hellstorm s3, 2+ poison and ap2, which you should always do playing against Legiones. Has the same sponson options as the standard &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Malcador&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doesn&#039;t roll &lt;/ins&gt;on catastrophic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so Highly Flammable doesn&#039;t work&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s criminally undercosted for what it does and can erase &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point cost in models with 1 shot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Super-heavy means Infernus &#039;&#039;will&#039;&#039; get that shot as it ignores Crew Shaken/Crew Stunned/Weapon Destroyed effects. Just blow that Spartan with Tempest grenades and burn Terminator deathstar with impunity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thing is, Malcador &lt;/del&gt;Infernus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a huge firemagnet, and any opponent fielding infantry and knowing what it does will try to destroy &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by all means... [[Just_as_planned|meaning your other vehicles are in relative safety]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The lack of Super-Heavy due to FAQ nerf hurts, but &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not a lost cause&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike regular one&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The sheer destruction &lt;/ins&gt;Infernus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may unleash keeps &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viable&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Auxilia Valdor Tank Hunter:&#039;&#039;&#039; A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frightening motherfucker &lt;/del&gt;with a Neutron Beam Projector, a 36&quot; S10 AP1 Ordinance 2 gun that has Concussive and force Superheavies that get a pen to only fire snap-shots for the next turn. It also has a SINGLE sponson-mounted autocannon (which can become a Multilaser, Heavy Flamer, or Lascannon), making for a very weird dead zone on one side of the Valdor.  Being an insanely expensive dip, you need to keep this side covered at all costs if you want to total tanks.  Not only because you want it to live, but because if you ever suffer a pen, you need to re-roll all results of 1 on vehicle damage and if it explodes, it adds +d3&quot; to the explosion radius. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it still is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so at least it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s durable there&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Auxilia Valdor Tank Hunter:&#039;&#039;&#039; A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Malcador &lt;/ins&gt;with a Neutron Beam Projector, a 36&quot; S10 AP1 Ordinance 2 gun that has Concussive and force Superheavies that get a pen to only fire snap-shots for the next turn. It also has a SINGLE sponson-mounted autocannon (which can become a Multilaser, Heavy Flamer, or Lascannon), making for a very weird dead zone on one side of the Valdor.  Being an insanely expensive dip, you need to keep this side covered at all costs if you want to total tanks.  Not only because you want it to live, but because if you ever suffer a pen, you need to re-roll all results of 1 on vehicle damage and if it explodes, it adds +d3&quot; to the explosion radius. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cost &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton, and with loss of Super&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have anything to compensate&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;0-1 Cyclops Remote Demolitions Unit:&amp;#039;&amp;#039;&amp;#039; Nobody really likes these things. Sure, you can buy 1-5 of the little doom-tanks, but they all must use the same payload: an S9 AP3 Large Blast, an S5 AP4 Cover Ignoring &amp;#039;&amp;#039;Massive&amp;#039;&amp;#039; Blast, or a D Blast with Blind and ID, which can only be purchased if a Lord Marshal&amp;#039;s in the army. They must be deployed together, but afterwards they can wander separately. However, they must remain within 36&amp;quot; of a Character, or else they stop in their tracks. But don&amp;#039;t keep them too close; if they&amp;#039;re destroyed, on a D6 roll of 6 they detonate. To use them you&amp;#039;ll need an effective distraction, of which numerous examples have been presented already, and preferably Outflanking units. You can&amp;#039;t afford to lose models that cost 70+ pts a piece. You can actually charge with these and they detonate at initiative step 10! If you&amp;#039;ve got a spare heavy support slot these can be pretty cool to hide out of LoS and bring out of nowhere when that 20-man [[Sons of Horus]] tac squad wants to charge your squishy gunline. You can also infiltrate them if you choose the Master of Ambush trait with your Lord Marshall as they are infantry. Deadly (and we mean that) in [[Zone Mortalis]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;0-1 Cyclops Remote Demolitions Unit:&amp;#039;&amp;#039;&amp;#039; Nobody really likes these things. Sure, you can buy 1-5 of the little doom-tanks, but they all must use the same payload: an S9 AP3 Large Blast, an S5 AP4 Cover Ignoring &amp;#039;&amp;#039;Massive&amp;#039;&amp;#039; Blast, or a D Blast with Blind and ID, which can only be purchased if a Lord Marshal&amp;#039;s in the army. They must be deployed together, but afterwards they can wander separately. However, they must remain within 36&amp;quot; of a Character, or else they stop in their tracks. But don&amp;#039;t keep them too close; if they&amp;#039;re destroyed, on a D6 roll of 6 they detonate. To use them you&amp;#039;ll need an effective distraction, of which numerous examples have been presented already, and preferably Outflanking units. You can&amp;#039;t afford to lose models that cost 70+ pts a piece. You can actually charge with these and they detonate at initiative step 10! If you&amp;#039;ve got a spare heavy support slot these can be pretty cool to hide out of LoS and bring out of nowhere when that 20-man [[Sons of Horus]] tac squad wants to charge your squishy gunline. You can also infiltrate them if you choose the Master of Ambush trait with your Lord Marshall as they are infantry. Deadly (and we mean that) in [[Zone Mortalis]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Flutist</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70500&amp;oldid=prev</id>
		<title>1d4chan&gt;Flutist: /* Heavy Support */ Yes, I am still salty about the quality of HH Rulebook that came out in 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70500&amp;oldid=prev"/>
		<updated>2021-10-07T21:38:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heavy Support: &lt;/span&gt; Yes, I am still salty about the quality of HH Rulebook that came out in 2019&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:38, 7 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l209&quot;&gt;Line 209:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 209:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heavy Support===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heavy Support===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auxilia Leman Russ Assault Squadron:&amp;#039;&amp;#039;&amp;#039; The other half of the russes, the Demolisher, Incinerator and Executioner (without Gets Hot!) are all present in this force and are slightly cheaper. Unlike their 40k counterparts, these are NOT Heavy Vehicles. Other than that, these Russes are played just like normal tanks, Auxiliary Drive and Explorator Adaptation making them a little more mobile, and they all have [[Mary_Sue|+1 Hull Point]]. Never forget it. As usual, they have access to pintle and hull weapon options, but no sponson weapons, as well as Armoured Ceramite, Extra armour and HK missile. They have a special rule called &amp;#039;Co-ordinated Fire Protocols&amp;#039;, where as long as 2 or more tanks from the squadron are firing at the same unit, the tanks firing at that target gain +1BS.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auxilia Leman Russ Assault Squadron:&amp;#039;&amp;#039;&amp;#039; The other half of the russes, the Demolisher, Incinerator and Executioner (without Gets Hot!) are all present in this force and are slightly cheaper. Unlike their 40k counterparts, these are NOT Heavy Vehicles. Other than that, these Russes are played just like normal tanks, Auxiliary Drive and Explorator Adaptation making them a little more mobile, and they all have [[Mary_Sue|+1 Hull Point]]. Never forget it. As usual, they have access to pintle and hull weapon options, but no sponson weapons, as well as Armoured Ceramite, Extra armour and HK missile. They have a special rule called &amp;#039;Co-ordinated Fire Protocols&amp;#039;, where as long as 2 or more tanks from the squadron are firing at the same unit, the tanks firing at that target gain +1BS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Due to the lack of sponsons, the Incinerator&#039;s Volkite Demi-Culverin (45&quot; Heavy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;|S7|AP5|Deflagrate) is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite attractive &lt;/del&gt;for dedicated anti-infantry&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though spamming &lt;/del&gt;S10 AP2 templates using both Dracosans and LR Demolishers is viable, and some will end up arriving at the enemy&#039;s doorstep simply because it&#039;s difficult to remove that many HP fast enough. Try to Outflank the Dracosans with Strike Russ support for a deadly pincer attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Due to the lack of sponsons, the Incinerator&#039;s Volkite Demi-Culverin (45&quot; Heavy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;|S7|AP5|Deflagrate) is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worse than Twin-Linked Autocannon after being nerfed by a copy-paste monkey that worked on HH Rulebook (it was Heavy 5 before) &lt;/ins&gt;for dedicated anti-infantry&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Spamming &lt;/ins&gt;S10 AP2 templates using both Dracosans and LR Demolishers is viable, and some will end up arriving at the enemy&#039;s doorstep simply because it&#039;s difficult to remove that many HP fast enough. Try to Outflank the Dracosans with Strike Russ support for a deadly pincer attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auxilia Artillery Tank Battery:&amp;#039;&amp;#039;&amp;#039; Either the close ranged S10 AP2 Medusa, long ranged S9 AP3 Basilisk or the balanced S6 AP3 Ignores-Cover Bombard. Pay attention to the model: That&amp;#039;s a Leman Russ chassis. See any crew? NO! Because it&amp;#039;s &amp;#039;&amp;#039;not open-topped.&amp;#039;&amp;#039; Enjoy your 13/12/10 artillery. They all can grab pintle weapons if they feel the need to defend themselves and can buy some extra survival gear too. However, Bombards can also fork over 25 points to gain Sunder and Concussive on their blasts, though with S6, don&amp;#039;t expect it to turn it into an anti-tank option anytime soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auxilia Artillery Tank Battery:&amp;#039;&amp;#039;&amp;#039; Either the close ranged S10 AP2 Medusa, long ranged S9 AP3 Basilisk or the balanced S6 AP3 Ignores-Cover Bombard. Pay attention to the model: That&amp;#039;s a Leman Russ chassis. See any crew? NO! Because it&amp;#039;s &amp;#039;&amp;#039;not open-topped.&amp;#039;&amp;#039; Enjoy your 13/12/10 artillery. They all can grab pintle weapons if they feel the need to defend themselves and can buy some extra survival gear too. However, Bombards can also fork over 25 points to gain Sunder and Concussive on their blasts, though with S6, don&amp;#039;t expect it to turn it into an anti-tank option anytime soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Flutist</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70499&amp;oldid=prev</id>
		<title>188.47.100.37: /* HQ */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70499&amp;oldid=prev"/>
		<updated>2021-10-06T18:13:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HQ&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:13, 6 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot;&gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When it comes to upgrades they&amp;#039;re pretty limited, with only 2 Veterans being able to replace their lasrifles for special weapons and the 3 characters only having laspistols &amp;amp; chainswords.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When it comes to upgrades they&amp;#039;re pretty limited, with only 2 Veterans being able to replace their lasrifles for special weapons and the 3 characters only having laspistols &amp;amp; chainswords.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Volkites&amp;#039;&amp;#039;&amp;#039; aren&amp;#039;t worth it: you wont be able to pump out enough shots to take full advantage of them, and by that point you&amp;#039;re probably a bit tooooo close to the enemy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Volkites&amp;#039;&amp;#039;&amp;#039; aren&amp;#039;t worth it: you wont be able to pump out enough shots to take full advantage of them, and by that point you&amp;#039;re probably a bit tooooo close to the enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&#039;&#039;&#039;Grenade Launchers&#039;&#039;&#039; are always a good choice, especially with the versatility of the three grenade type that can be fired. &#039;&#039;&#039;Flamers&#039;&#039;&#039; are good, but then again why are you letting the enemy get that close to you? &#039;&#039;&#039;Rotor Cannons&#039;&#039;&#039; allow you to pack more &quot;Lasrifle&quot; shots at range, but don&#039;t allow them to deal with more specialized threats and are inferior than Volkites.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&#039;&#039;&#039;Grenade Launchers&#039;&#039;&#039; are always a good choice, especially with the versatility of the three grenade type that can be fired.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***&lt;/ins&gt;&#039;&#039;&#039;Flamers&#039;&#039;&#039; are good, but then again why are you letting the enemy get that close to you?  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***&lt;/ins&gt;&#039;&#039;&#039;Rotor Cannons&#039;&#039;&#039; allow you to pack more &quot;Lasrifle&quot; shots at range, but don&#039;t allow them to deal with more specialized threats and are inferior than Volkites.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Meltaguns&amp;#039;&amp;#039;&amp;#039; remain as useful as any AP1 strength 8 assault weapons, but don&amp;#039;t plan on using it to deal with vehicles. The ones getting close are either going to have Armoured Ceramite (anyone who tells you it&amp;#039;s uncommon/rare and/or overrated is an idiot) or you&amp;#039;re going to be blowing open a light transport that it&amp;#039;s not on (think Rhinos) which means the squad inside of it is going to come out and fuck you up. The only other kind of vehicle to not typically take Armoured Ceramite are long-ranged tanks, and you do not want your Command to get near them as it means you aren&amp;#039;t supporting your own troops with them. Also the Enginseer&amp;#039;s unit is far better at killing tanks than these guys could ever be and your army has all manner of artillery to handle it outside of this squad.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Meltaguns&amp;#039;&amp;#039;&amp;#039; remain as useful as any AP1 strength 8 assault weapons, but don&amp;#039;t plan on using it to deal with vehicles. The ones getting close are either going to have Armoured Ceramite (anyone who tells you it&amp;#039;s uncommon/rare and/or overrated is an idiot) or you&amp;#039;re going to be blowing open a light transport that it&amp;#039;s not on (think Rhinos) which means the squad inside of it is going to come out and fuck you up. The only other kind of vehicle to not typically take Armoured Ceramite are long-ranged tanks, and you do not want your Command to get near them as it means you aren&amp;#039;t supporting your own troops with them. Also the Enginseer&amp;#039;s unit is far better at killing tanks than these guys could ever be and your army has all manner of artillery to handle it outside of this squad.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Plasma Guns&amp;#039;&amp;#039;&amp;#039; have the usual &amp;quot;useful but keep blowing up in my face&amp;quot; problem, however this squad is pretty much your only source of AP2 plasma (if you just need to kill Marines, consider the Enginseer instead), so consider wisely. As for the Strategos&amp;#039; upgrades, they&amp;#039;re mostly useless: they either don&amp;#039;t add enough firepower or are used for situations you shouldn&amp;#039;t be getting yourself into, like say, close combat. And you won&amp;#039;t be shooting much (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Plasma Guns&amp;#039;&amp;#039;&amp;#039; have the usual &amp;quot;useful but keep blowing up in my face&amp;quot; problem, however this squad is pretty much your only source of AP2 plasma (if you just need to kill Marines, consider the Enginseer instead), so consider wisely. As for the Strategos&amp;#039; upgrades, they&amp;#039;re mostly useless: they either don&amp;#039;t add enough firepower or are used for situations you shouldn&amp;#039;t be getting yourself into, like say, close combat. And you won&amp;#039;t be shooting much (see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>188.47.100.37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70498&amp;oldid=prev</id>
		<title>202.160.35.24: /* Building Your Army */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70498&amp;oldid=prev"/>
		<updated>2021-09-19T08:54:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Building Your Army&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:54, 19 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l273&quot;&gt;Line 273:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 273:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*selling whatever you are reading this on&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*selling whatever you are reading this on&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*find a friend and you each put $20 in a box. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/del&gt;one person buys the box from the other for $30. You both make $10! (...you must use common core math...)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*find a friend and you each put $20 in a box. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then &lt;/ins&gt;one person buys the box from the other for $30. You both make $10! (...you must use common core math...)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Buy a bunch of cheaper Horus Heresy models from Forgeworld, wait for Forgeworld to discontinue them, then sell them at 5x to 10x the price you paid for them on ebay. No, seriously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Buy a bunch of cheaper Horus Heresy models from Forgeworld, wait for Forgeworld to discontinue them, then sell them at 5x to 10x the price you paid for them on ebay. No, seriously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>202.160.35.24</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70497&amp;oldid=prev</id>
		<title>58.162.223.230: /* Troops */ It&#039;s 1-3 Sections per Tercio. Not 1-3 Tercios per army.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70497&amp;oldid=prev"/>
		<updated>2021-04-27T03:16:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Troops: &lt;/span&gt; It&amp;#039;s 1-3 Sections per Tercio. Not 1-3 Tercios per army.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:16, 27 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l167&quot;&gt;Line 167:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 167:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Troops===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Troops===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Auxilia Infantry Tercio &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(1-3)&lt;/del&gt;:&#039;&#039;&#039; The basic core of your army. Each consists of up to 3 separate slots, with 3 possible choices for each, and have to deploy (or be held in Reserves) together, but each slot counts as a separate Troop choice for Score, Deny of VPs. So it&#039;ll feel like you got &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9 &lt;/del&gt;Troop choices. One Lasrifle Sergeant in the three slots can become a Troop Master (Basically a 15-point upgrade to Vet Sarge). They all can buy Dracosans or Auroxes, but if no one in the tercio buys a DT, then each section can take their own Aegis Defense Line instead trough their &#039;&#039;special fortifications&#039;&#039; rule. said defense line will cost you 50 points just for a cover save though, so the transports will provide better protection.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Auxilia Infantry Tercio:&#039;&#039;&#039; The basic core of your army. Each consists of up to 3 separate slots, with 3 possible choices for each, and have to deploy (or be held in Reserves) together, but each slot counts as a separate Troop choice for Score, Deny of VPs. So it&#039;ll feel like you got &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18 &lt;/ins&gt;Troop choices. One Lasrifle Sergeant in the three slots can become a Troop Master (Basically a 15-point upgrade to Vet Sarge). They all can buy Dracosans or Auroxes, but if no one in the tercio buys a DT, then each section can take their own Aegis Defense Line instead trough their &#039;&#039;special fortifications&#039;&#039; rule. said defense line will cost you 50 points just for a cover save though, so the transports will provide better protection.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Auxilia Lasrifle Section:&amp;#039;&amp;#039;&amp;#039; A 100-point 20-strong infantry squad with mandatory Sarge, Vox Operator, and Troop Vexilla. Their Lasrifles come stock with Collimators, which turn their Lasrifles into 36&amp;quot; Heavy 2 weapons, which is always useful when sitting in the backfield, while the sarge has all the basic options, including one of them becoming a Troop Master, which gains +1 Wound, WS and BS. For +25pts you can give the whole squad Blast-Chargers for their lasrifles, which is the closest this squad can get to true special weapon options, of which they get none. But they come with Krak grenades as standard. The fact each and everyone one of these squads comes with a free Nuncio-Vox heavily encourages the use of barrage weaponry, which you have a number of choices for. What&amp;#039;s better than destroying a Rhino and then [[Just as Planned|using the Nuncio-Vox to launch a Medussa Shell over the now stranded Marines to finish them?]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Auxilia Lasrifle Section:&amp;#039;&amp;#039;&amp;#039; A 100-point 20-strong infantry squad with mandatory Sarge, Vox Operator, and Troop Vexilla. Their Lasrifles come stock with Collimators, which turn their Lasrifles into 36&amp;quot; Heavy 2 weapons, which is always useful when sitting in the backfield, while the sarge has all the basic options, including one of them becoming a Troop Master, which gains +1 Wound, WS and BS. For +25pts you can give the whole squad Blast-Chargers for their lasrifles, which is the closest this squad can get to true special weapon options, of which they get none. But they come with Krak grenades as standard. The fact each and everyone one of these squads comes with a free Nuncio-Vox heavily encourages the use of barrage weaponry, which you have a number of choices for. What&amp;#039;s better than destroying a Rhino and then [[Just as Planned|using the Nuncio-Vox to launch a Medussa Shell over the now stranded Marines to finish them?]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;About Blast-Chargers:&amp;#039;&amp;#039;&amp;#039; This isn&amp;#039;t a game changer against Marines or even other Auxilia (being [[Fail|actually worse]] against anything below MEQ). Coupled with their very short range of 18&amp;quot; for a Heavy weapon (thus no Disciplined Fire) and Charger burnouts, this is not a cheesy option waiting to be spammed. Their true value comes when tackling Mechanicum and other high Toughness units (~T5) that normal Lasrifles would have a hard time wounding - T7 Castellaxes, one of the Toughest Mechanicum are normally impervious to lasrifles, but can now be wounded, while inflicting double the wounds Lasrifles would make on the more common Thallax, whose weapons are 18&amp;quot; too, so this is a real possibility. Not to mention S6 removes any FnP from Toughness 3 units, making enemy Medicae and Adsecularis (&amp;#039;&amp;#039;which are also equipped with 18&amp;quot; guns&amp;#039;&amp;#039;) lose their appeal. It can even serve as Light AV in a pinch - 20 Blast chargers will statistically chip off 5 Hull Points from AV10, 3 from AV11 and 1 from AV12. And that&amp;#039;s without taking into account Cognis-signums from nearby Command Sections. Not just a weak [[flashlight]] now, eh?. Just remember being Heavy weapons means the vehicle has to come to you. Also keep in mind using this fire mode means the unit must forfeit shooting in your next turn, so have other squads use their normal lasrifles to cover them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;About Blast-Chargers:&amp;#039;&amp;#039;&amp;#039; This isn&amp;#039;t a game changer against Marines or even other Auxilia (being [[Fail|actually worse]] against anything below MEQ). Coupled with their very short range of 18&amp;quot; for a Heavy weapon (thus no Disciplined Fire) and Charger burnouts, this is not a cheesy option waiting to be spammed. Their true value comes when tackling Mechanicum and other high Toughness units (~T5) that normal Lasrifles would have a hard time wounding - T7 Castellaxes, one of the Toughest Mechanicum are normally impervious to lasrifles, but can now be wounded, while inflicting double the wounds Lasrifles would make on the more common Thallax, whose weapons are 18&amp;quot; too, so this is a real possibility. Not to mention S6 removes any FnP from Toughness 3 units, making enemy Medicae and Adsecularis (&amp;#039;&amp;#039;which are also equipped with 18&amp;quot; guns&amp;#039;&amp;#039;) lose their appeal. It can even serve as Light AV in a pinch - 20 Blast chargers will statistically chip off 5 Hull Points from AV10, 3 from AV11 and 1 from AV12. And that&amp;#039;s without taking into account Cognis-signums from nearby Command Sections. Not just a weak [[flashlight]] now, eh?. Just remember being Heavy weapons means the vehicle has to come to you. Also keep in mind using this fire mode means the unit must forfeit shooting in your next turn, so have other squads use their normal lasrifles to cover them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>58.162.223.230</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70496&amp;oldid=prev</id>
		<title>2604:3D08:4781:C600:406:A130:AB42:6B0 at 19:41, 13 February 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70496&amp;oldid=prev"/>
		<updated>2021-02-13T19:41:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:41, 13 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l283&quot;&gt;Line 283:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 283:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unofficial models from China, Ukraine, Russia or whatnot. Saves a lot of money without losing much of a quality. When painted and mounted on official bases, not even a GW manager would be able to tell the difference.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Unofficial models from China, Ukraine, Russia or whatnot. Saves a lot of money without losing much of a quality. When painted and mounted on official bases, not even a GW manager would be able to tell the difference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Problem with proxying is their equipment: while Scions make perfect Grenadiers in Militia and Cults list, they do not fulfill role of any Tercio soldier due to highly standardised Solar Auxilia suits, which is their trademark fluff-wise. To draw a parallel, it&amp;#039;s like proxying 30k marines with Primarises (even mk7 may be used in Siege of Terra scenarios, after all): you can, of course, do it, but perhaps you&amp;#039;re better off with empty bases  if you want to test something rather than lovingly build an army against which no WYSIWYG community will play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Problem with proxying is their equipment: while Scions make perfect Grenadiers in Militia and Cults list, they do not fulfill role of any Tercio soldier due to highly standardised Solar Auxilia suits, which is their trademark fluff-wise. To draw a parallel, it&amp;#039;s like proxying 30k marines with Primarises (even mk7 may be used in Siege of Terra scenarios, after all): you can, of course, do it, but perhaps you&amp;#039;re better off with empty bases  if you want to test something rather than lovingly build an army against which no WYSIWYG community will play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*For those lucky few who have 3D Printers there are [https://www.kickstarter.com/projects/thatevilone/lunar-auxilia 3rd party STLs] out there for traitor Auxilia specifically, they do suffer from the standardization issue above but the fact that they&#039;re part of the traitor forces does leave some wiggle room to excuse that due to the intermittent supply lines the traitor forces suffered. However they are much much closer then Scions or other third party Alternatives.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Army Tactics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Army Tactics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2604:3D08:4781:C600:406:A130:AB42:6B0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70495&amp;oldid=prev</id>
		<title>1d4chan&gt;Redvsdead: /* Relics */ Fixed a broken link.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70495&amp;oldid=prev"/>
		<updated>2020-12-25T20:44:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Relics: &lt;/span&gt; Fixed a broken link.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:44, 25 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot;&gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a campaign you&amp;#039;re only allowed one character with a relic which you&amp;#039;ll be stuck for the rest of the campaign, so be sure of your decision. If the relic bearer is killed, the side that killed him can choose to play a Relic Hunt mission, where the winner steals (or recovers) the relic, even if it&amp;#039;s a Legion specific one, but a Draw means that relic is effectively lost for everyone. Still, you can always opt to play a &amp;#039;Relic Hunt&amp;#039; mission at the beginning of every campaign phase to [[Blood_Ravens|acquire]] FREE relics, where your war zone-assigned character must be deployed and thus miss all other missions played in that phase...but that way you can [[Adeptus_Mechanicus|hoard up]] on relics, even getting duplicates of the non-faction-specific ones, by rolling a D6 on the &amp;#039;Relic Uncovered&amp;#039; table below. Of course, this only matters when playing missions instead of casual gaming, enjoy!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a campaign you&amp;#039;re only allowed one character with a relic which you&amp;#039;ll be stuck for the rest of the campaign, so be sure of your decision. If the relic bearer is killed, the side that killed him can choose to play a Relic Hunt mission, where the winner steals (or recovers) the relic, even if it&amp;#039;s a Legion specific one, but a Draw means that relic is effectively lost for everyone. Still, you can always opt to play a &amp;#039;Relic Hunt&amp;#039; mission at the beginning of every campaign phase to [[Blood_Ravens|acquire]] FREE relics, where your war zone-assigned character must be deployed and thus miss all other missions played in that phase...but that way you can [[Adeptus_Mechanicus|hoard up]] on relics, even getting duplicates of the non-faction-specific ones, by rolling a D6 on the &amp;#039;Relic Uncovered&amp;#039; table below. Of course, this only matters when playing missions instead of casual gaming, enjoy!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;#1 Nanyte Blaster:&#039;&#039;&#039; The [http://en.wikipedia.org/wiki/Grey_goo&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/del&gt;Grey Goo] gun of uncontrolled carnage!!! It&#039;s a S5 AP2 Fleshbane weapon, where if it kills anyone you center a large blast over the dead model on a die roll of 4+, causing a S5 AP2 hit to those underneath it. Unlike Volkite, each model who dies to this can cause &#039;&#039;yet MOAR&#039;&#039; large blasts on further rolls of a 4+. All you need to do is get one casualty and you can wipe out an entire unit! Smashing!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;#1 Nanyte Blaster:&#039;&#039;&#039; The [http://en.wikipedia.org/wiki/Grey_goo Grey Goo] gun of uncontrolled carnage!!! It&#039;s a S5 AP2 Fleshbane weapon, where if it kills anyone you center a large blast over the dead model on a die roll of 4+, causing a S5 AP2 hit to those underneath it. Unlike Volkite, each model who dies to this can cause &#039;&#039;yet MOAR&#039;&#039; large blasts on further rolls of a 4+. All you need to do is get one casualty and you can wipe out an entire unit! Smashing!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;#2 Warp Shunt Field:&amp;#039;&amp;#039;&amp;#039; 3++ against shooting, however for every save of a 6+ (against direct fire weapons) the shooting unit suffers D6 S5 hits. This is the only risk-free defensive relic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;#2 Warp Shunt Field:&amp;#039;&amp;#039;&amp;#039; 3++ against shooting, however for every save of a 6+ (against direct fire weapons) the shooting unit suffers D6 S5 hits. This is the only risk-free defensive relic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;#3 Phase Walker:&amp;#039;&amp;#039;&amp;#039; Each moving phase, instead of moving you may place the bearer anywhere you like, counting as having just deep struck but with no scatter. If you move through a solid object you have to take a dangerous terrain check for EACH solid object you went through (including all models) so be wary of abusing it in city scenarios. Quite nice for Void Masters, who have Move through Cover, so feel free to abuse it. Too bad this leaves behind the rest of his unit, and commanders aren&amp;#039;t known for being one-men armies. If you&amp;#039;re up against an Assault heavy army though or are playing a Zone Mortalis/Cities of Death game it can make it&amp;#039;s points back as your Warlord retreats through walls (and into another unit) so he can&amp;#039;t be assaulted, like a panic button.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;#3 Phase Walker:&amp;#039;&amp;#039;&amp;#039; Each moving phase, instead of moving you may place the bearer anywhere you like, counting as having just deep struck but with no scatter. If you move through a solid object you have to take a dangerous terrain check for EACH solid object you went through (including all models) so be wary of abusing it in city scenarios. Quite nice for Void Masters, who have Move through Cover, so feel free to abuse it. Too bad this leaves behind the rest of his unit, and commanders aren&amp;#039;t known for being one-men armies. If you&amp;#039;re up against an Assault heavy army though or are playing a Zone Mortalis/Cities of Death game it can make it&amp;#039;s points back as your Warlord retreats through walls (and into another unit) so he can&amp;#039;t be assaulted, like a panic button.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Redvsdead</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70494&amp;oldid=prev</id>
		<title>216.15.62.12: /* Unit Analysis */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Solar_Auxilia_(30k)&amp;diff=70494&amp;oldid=prev"/>
		<updated>2020-09-27T04:24:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Unit Analysis&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:24, 27 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===HQ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Legate Commander:&amp;#039;&amp;#039;&amp;#039; For only 45pts you get a basic Company Commander, but just him alone. That allows you a little more flexibility in the way that you could stick him in any squad instead of a Command section. He can let anyone in his army use his Ld for Morale and Pinning so long as he&amp;#039;s not Falling Back or in combat via High Command SR, and it combines with Hold the Line, Vexillas, Tank Commanders etc, making you [[Mary_Sue|the bravest]] non-Fearless army of all 30k. For extra survival, he can buy a Cyber familiar, which should be bought instead of the Iron Halo, that costs the same. Or buy both for a 3++ with rerollable tests. He can also buy Artificer Armor, but beware plasma will ID him, so give priority to the invuln.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Legate Commander:&amp;#039;&amp;#039;&amp;#039; For only 45pts you get a basic Company Commander, but just him alone. That allows you a little more flexibility in the way that you could stick him in any squad instead of a Command section. He can let anyone in his army use his Ld for Morale and Pinning so long as he&amp;#039;s not Falling Back or in combat via High Command SR, and it combines with Hold the Line, Vexillas, Tank Commanders etc, making you [[Mary_Sue|the bravest]] non-Fearless army of all 30k. For extra survival, he can buy a Cyber familiar, which should be bought instead of the Iron Halo, that costs the same. Or buy both for a 3++ with rerollable tests. He can also buy Artificer Armor, but beware plasma will ID him, so give priority to the invuln.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;&amp;lt;s&amp;gt;Lord Marshal&amp;lt;/s&amp;gt; LORD MARSHAL:&#039;&#039;&#039; This man is rad. For 35pts more you boost your Commander&#039;s &#039;&#039;&#039;I&#039;&#039;&#039;/A/Ld by 1, as well as unlocking several more options, all of them handy, namely Archeotech pistol, Paragon blade, Grav-Wave generator and Displacer matrix, as well as the ability to take Household retinue squads. But most importantly, LORD MARSHAL can &#039;&#039;&#039;CHOOSE&#039;&#039;&#039; his WT, which absolutely nobody but a &#039;&#039;&#039;Custodes Tribune&#039;&#039;&#039; can do (even Primarch Fulgrim chooses from only Strategic Table). So that must mean he is an artillery-loving Rogue trader that [[Yarrick|holds a grudge]] against someone who [[Ghazghkull_Mag_Uruk_Thraka|tried to ID him]]. In fact, this guy is &#039;&#039;better&#039;&#039; than the [[Custodian_Guard|best creation]] of [[Emperor|the best super-human in history]], being able to choose from Auxillia  &#039;&#039;in addition to any&#039;&#039; of the WH7E WT tables. That&#039;s the reason why LORD MARSHAL should always be written in capitals. And yeah, your puny humans with him and Command Squad are harder to route than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beforementioned &lt;/del&gt;Custodes, being Ld 10, Stubborn and rerolling sixes. Who needs Astartes?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;&amp;lt;s&amp;gt;Lord Marshal&amp;lt;/s&amp;gt; LORD MARSHAL:&#039;&#039;&#039; This man is rad. For 35pts more you boost your Commander&#039;s &#039;&#039;&#039;I&#039;&#039;&#039;/A/Ld by 1, as well as unlocking several more options, all of them handy, namely Archeotech pistol, Paragon blade, Grav-Wave generator and Displacer matrix, as well as the ability to take Household retinue squads. But most importantly, LORD MARSHAL can &#039;&#039;&#039;CHOOSE&#039;&#039;&#039; his WT, which absolutely nobody but a &#039;&#039;&#039;Custodes Tribune&#039;&#039;&#039; can do (even Primarch Fulgrim chooses from only Strategic Table). So that must mean he is an artillery-loving Rogue trader that [[Yarrick|holds a grudge]] against someone who [[Ghazghkull_Mag_Uruk_Thraka|tried to ID him]]. In fact, this guy is &#039;&#039;better&#039;&#039; than the [[Custodian_Guard|best creation]] of [[Emperor|the best super-human in history]], being able to choose from Auxillia  &#039;&#039;in addition to any&#039;&#039; of the WH7E WT tables. That&#039;s the reason why LORD MARSHAL should always be written in capitals. And yeah, your puny humans with him and Command Squad are harder to route than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned &lt;/ins&gt;Custodes, being Ld 10, Stubborn and rerolling sixes. Who needs Astartes?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***The Marshal is rather costly - you shouldn&#039;t ever take him barebones since he&#039;s too important yet too squishy. Artificer + Displacer will give him a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recomforting &lt;/del&gt;2+/3++ for 35pts. Never give him an Iron halo, all other options are better. Now that you&#039;ve protected him you can &#039;&#039;begin&#039;&#039; to truly kit him up. A useful and points friendly option would be to put him in the vanilla command section and grab a Grav-wave generator along a Blast, Archeotech or MC Plasma pistol.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***The Marshal is rather costly - you shouldn&#039;t ever take him barebones since he&#039;s too important yet too squishy. Artificer + Displacer will give him a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comforting &lt;/ins&gt;2+/3++ for 35pts. Never give him an Iron halo, all other options are better. Now that you&#039;ve protected him you can &#039;&#039;begin&#039;&#039; to truly kit him up. A useful and points friendly option would be to put him in the vanilla command section and grab a Grav-wave generator along a Blast, Archeotech or MC Plasma pistol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***He can be surprisingly good at CC. Grab Paragon and Digital lasers, Master-crafted at your discretion. Combine this with his Household retinue and you can get a full WS5 unit, all of them dealing AP2 &amp;#039;&amp;#039;PE&amp;#039;&amp;#039; hits, with the Marshal dealing 5 WS5 S4 AP2 Murderous strike hits at initiative. Again, throw in a Grav-wave generator to make sure YOU are the one charging, and while you&amp;#039;re at it, take a nice pistol. And that&amp;#039;s without considering Relics. Who sucks at melee now, huh?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***He can be surprisingly good at CC. Grab Paragon and Digital lasers, Master-crafted at your discretion. Combine this with his Household retinue and you can get a full WS5 unit, all of them dealing AP2 &amp;#039;&amp;#039;PE&amp;#039;&amp;#039; hits, with the Marshal dealing 5 WS5 S4 AP2 Murderous strike hits at initiative. Again, throw in a Grav-wave generator to make sure YOU are the one charging, and while you&amp;#039;re at it, take a nice pistol. And that&amp;#039;s without considering Relics. Who sucks at melee now, huh?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&amp;#039;&amp;#039;&amp;#039;Alternate Opinion:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t put him up against MEQ HQ characters kitted for CC, or MEQ CC squads that don&amp;#039;t have Unwieldy. Your army are gods of pew-pew, but any Marine Praetor (or dedicated squad with AP higher than 5) worth his salt will beat him in melee. Protect him with Grav-Wave Generator, Artificer + Displacer, put him in Tercio with Aegis/in ruins, join Medicae and use as a bait, abusing Look Out, Sir. The only thing you will need to fear is cover-ignoring Barrages, since you will be in center of the formation. &amp;#039;&amp;#039;But why not put him in Command Squad?&amp;#039;&amp;#039; Because that would be putting all eggs in one basket; there is too little expandable bodies in it, unlike in Tercio, and your opponent will have to choose if he wants do destroy that banner and Cognis-signum or your Warlord.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&amp;#039;&amp;#039;&amp;#039;Alternate Opinion:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t put him up against MEQ HQ characters kitted for CC, or MEQ CC squads that don&amp;#039;t have Unwieldy. Your army are gods of pew-pew, but any Marine Praetor (or dedicated squad with AP higher than 5) worth his salt will beat him in melee. Protect him with Grav-Wave Generator, Artificer + Displacer, put him in Tercio with Aegis/in ruins, join Medicae and use as a bait, abusing Look Out, Sir. The only thing you will need to fear is cover-ignoring Barrages, since you will be in center of the formation. &amp;#039;&amp;#039;But why not put him in Command Squad?&amp;#039;&amp;#039; Because that would be putting all eggs in one basket; there is too little expandable bodies in it, unlike in Tercio, and your opponent will have to choose if he wants do destroy that banner and Cognis-signum or your Warlord.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>216.15.62.12</name></author>
	</entry>
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