<?xml version="1.0"?>
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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%3A_Kill_Team_%28HoR%29%2FTactics%2FBlack_Templars%287E%29</id>
	<title>Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars(7E) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Warhammer_40%2C000%3A_Kill_Team_%28HoR%29%2FTactics%2FBlack_Templars%287E%29"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;action=history"/>
	<updated>2026-06-28T07:40:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72692&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 5 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72692&amp;oldid=prev"/>
		<updated>2023-06-24T03:27:30Z</updated>

		<summary type="html">&lt;p&gt;5 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:27, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72686&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72686&amp;oldid=prev"/>
		<updated>2023-06-17T20:13:26Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72685&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: ThatOneBruvva moved page Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars to Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars(7E)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72685&amp;oldid=prev"/>
		<updated>2019-07-26T13:12:18Z</updated>

		<summary type="html">&lt;p&gt;ThatOneBruvva moved page &lt;a href=&quot;/wiki/Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars&quot; class=&quot;mw-redirect&quot; title=&quot;Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars&quot;&gt;Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars&lt;/a&gt; to &lt;a href=&quot;/wiki/Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&quot; title=&quot;Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars(7E)&quot;&gt;Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars(7E)&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:12, 26 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72691&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 02:14, 27 March 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72691&amp;oldid=prev"/>
		<updated>2019-03-27T02:14:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:14, 27 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Techmarine&amp;#039;&amp;#039;&amp;#039;: Unique character, though virtually identical.  Keep him towards cover with some scouts unless you grabbed a transport, where he should be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Techmarine&amp;#039;&amp;#039;&amp;#039;: Unique character, though virtually identical.  Keep him towards cover with some scouts unless you grabbed a transport, where he should be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40,000 Tactics/Kill Team (HoR)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40,000 Tactics/Kill Team (HoR)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Old&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72690&amp;oldid=prev</id>
		<title>86.172.26.255 at 17:01, 19 April 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72690&amp;oldid=prev"/>
		<updated>2017-04-19T17:01:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:01, 19 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Leaders Only===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Leaders Only===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Armour of Alacrity&#039;&#039;&#039;: Surprisingly from the multiplayer Force Commander from [[Dawn of War II]], this Power Armour gives a re-rollable 3+ save.  Pretty handy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Armour of Alacrity&#039;&#039;&#039;: Surprisingly from the multiplayer Force Commander from [[Dawn of War II]], this Power Armour gives a re-rollable 3+ save.  Pretty handy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Closest to old-school termi armour that you will get&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Purity Seal&amp;#039;&amp;#039;&amp;#039;: Increases the Leader&amp;#039;s Inspiring Presence range to 12&amp;quot;, which is a good help.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Purity Seal&amp;#039;&amp;#039;&amp;#039;: Increases the Leader&amp;#039;s Inspiring Presence range to 12&amp;quot;, which is a good help.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;s Honour&amp;#039;&amp;#039;&amp;#039;: Re-rolls 1&amp;#039;s to-hit while shooting.  Alright take, but leaders tend to be more combat-oriented here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;s Honour&amp;#039;&amp;#039;&amp;#039;: Re-rolls 1&amp;#039;s to-hit while shooting.  Alright take, but leaders tend to be more combat-oriented here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.172.26.255</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72689&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 17:50, 21 September 2014</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72689&amp;oldid=prev"/>
		<updated>2014-09-21T17:50:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:50, 21 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Imperial Laurel&amp;#039;&amp;#039;&amp;#039;: Gives models within 6&amp;quot; a re-roll on morale.  If you&amp;#039;re debating between using either this or the Purity Seal, take this.  It&amp;#039;s cheaper, and a bit more reliable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Imperial Laurel&amp;#039;&amp;#039;&amp;#039;: Gives models within 6&amp;quot; a re-roll on morale.  If you&amp;#039;re debating between using either this or the Purity Seal, take this.  It&amp;#039;s cheaper, and a bit more reliable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Signum&amp;#039;&amp;#039;&amp;#039;: Like from the codex, but it gives a model within 6&amp;quot; BS5 for a turn in exchange for shooty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Signum&amp;#039;&amp;#039;&amp;#039;: Like from the codex, but it gives a model within 6&amp;quot; BS5 for a turn in exchange for shooty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warpbane&#039;&#039;&#039;: A mean chainsword.  It&#039;s like the Teeth of Legion above, but replacing &quot;Test T or ID&quot; with &quot;always wounding psykers on 2+&quot;.  A good take if you want psykers gone NOW.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warpbane&#039;&#039;&#039;: A mean chainsword.  It&#039;s like the Teeth of Legion above, but replacing &quot;Test T or ID&quot; with &quot;always wounding psykers on 2+&quot;.  A good take if you want psykers gone NOW&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but [[RAW]] exploiting will give you a harder time against Horrors and Grey Knights, who get psykers through non-traditional methods&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Champion Only===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Champion Only===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Valour Crest&amp;#039;&amp;#039;&amp;#039;: Gives all models within range of his Inspiring Presence Stubborn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Valour Crest&amp;#039;&amp;#039;&amp;#039;: Gives all models within range of his Inspiring Presence Stubborn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Wardens Only==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==Wardens Only&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Holy Artefact&amp;#039;&amp;#039;&amp;#039;: A real nice tool, this complements his Battle Liturgies by giving models within 6&amp;quot; re-rolls to-wound on the first turn of combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Holy Artefact&amp;#039;&amp;#039;&amp;#039;: A real nice tool, this complements his Battle Liturgies by giving models within 6&amp;quot; re-rolls to-wound on the first turn of combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Apothecary Only===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Apothecary Only===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Laurel of Endurance&#039;&#039;&#039;: Pricy, but it gives the Apothecary FNP (3+).  Just remember that nobody else gets this, so don&#039;t try to suicidally charge someone with a whole team and think they&#039;ll make it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Laurel of Endurance&#039;&#039;&#039;: Pricy, but it gives the Apothecary FNP (3+).  Just remember that nobody else gets this, so don&#039;t try to suicidally charge someone with a whole team and think they&#039;ll make it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like you will&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Purification Vials&amp;#039;&amp;#039;&amp;#039;: A one-use grenade that&amp;#039;s S1 AP- and Poisoned (2+).  Really not an advisable idea unless you&amp;#039;re seeing hordes, and even then, you&amp;#039;re practically within charging range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Purification Vials&amp;#039;&amp;#039;&amp;#039;: A one-use grenade that&amp;#039;s S1 AP- and Poisoned (2+).  Really not an advisable idea unless you&amp;#039;re seeing hordes, and even then, you&amp;#039;re practically within charging range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot;&gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Special==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Special==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Honour Guard&#039;&#039;&#039;: They can buy a relic blade and....&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same stuff as vets&lt;/del&gt;.  Besides that, they&#039;re pretty threatening as they got the 2+ (though no Invuls) and can be kitted out with any power weapons for the occasion.  They&#039;re meant for taking combat, but there are cheaper models for that goal, though not as easily able to tank it.  He can work as a poor man&#039;s Emperor&#039;s Champion though he&#039;ll never get an invul.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Honour Guard&#039;&#039;&#039;: They can buy a relic blade and....&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wargear&lt;/ins&gt;.  Besides that, they&#039;re pretty threatening as they got the 2+ (though no Invuls) and can be kitted out with any power weapons for the occasion.  They&#039;re meant for taking combat, but there are cheaper models for that goal, though not as easily able to tank it.  He can work as a poor man&#039;s Emperor&#039;s Champion though he&#039;ll never get an invul.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sternguard Veteran&amp;#039;&amp;#039;&amp;#039;:  Good solid shooty units, though they will end up pricy to kit out.  With the limits in this category, you need to make sure you&amp;#039;re picking the smartest weapons for the job.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sternguard Veteran&amp;#039;&amp;#039;&amp;#039;:  Good solid shooty units, though they will end up pricy to kit out.  With the limits in this category, you need to make sure you&amp;#039;re picking the smartest weapons for the job.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vanguard Veteran&amp;#039;&amp;#039;&amp;#039;: A solid model that will cost as much as a Sternguard when kitted with a Jump Pack.  While he can&amp;#039;t Deep Strike unlike his [[Blood Angels]] variant, he can be just as effective in combat.  With a shield, he becomes even tougher.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vanguard Veteran&amp;#039;&amp;#039;&amp;#039;: A solid model that will cost as much as a Sternguard when kitted with a Jump Pack.  While he can&amp;#039;t Deep Strike unlike his [[Blood Angels]] variant, he can be just as effective in combat.  With a shield, he becomes even tougher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72688&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 08:56, 18 September 2014</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72688&amp;oldid=prev"/>
		<updated>2014-09-18T08:56:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:56, 18 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;: In case you forgot what this gives, here it is: Characters get re-rolls To-Hit and Rending while in challenges and all models have Crusader and Adamantium Will.  Also, no psykers ever, meaning you&#039;ll never access the Lexicanium from the stock list.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Teleporting Terminators&amp;#039;&amp;#039;&amp;#039;: Termies can Deep-Strike on the field.  Surprise, surprise.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Teleporting Terminators&amp;#039;&amp;#039;&amp;#039;: Termies can Deep-Strike on the field.  Surprise, surprise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Overcharged Weapon&amp;#039;&amp;#039;&amp;#039;: Gives a single gun +1S but also Gets Hot, which makes it a bit risky.  It&amp;#039;s especially worse on Plasma weapons, as they now explode on a 1 or 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Overcharged Weapon&amp;#039;&amp;#039;&amp;#039;: Gives a single gun +1S but also Gets Hot, which makes it a bit risky.  It&amp;#039;s especially worse on Plasma weapons, as they now explode on a 1 or 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Suspensors&amp;#039;&amp;#039;&amp;#039;: A rather nice upgrade, this allows a Heavy weapon to fire at full BS even if the model moved, but only at half-range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Suspensors&amp;#039;&amp;#039;&amp;#039;: A rather nice upgrade, this allows a Heavy weapon to fire at full BS even if the model moved, but only at half-range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;: A harmless grenade that gives you a Large Blast worth of temporary 5+ cover until the next turn.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever felt like playing [[Cyrus]], roll it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;: A harmless grenade that gives you a Large Blast worth of temporary 5+ cover until the next turn.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Very welcome in giving &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some protection before charging someone&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auxiliary Grenade Launcher&amp;#039;&amp;#039;&amp;#039;: Allows a gun to fire a grenade as well as fire, this won&amp;#039;t get much use unless you have a strict idea.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auxiliary Grenade Launcher&amp;#039;&amp;#039;&amp;#039;: Allows a gun to fire a grenade as well as fire, this won&amp;#039;t get much use unless you have a strict idea.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auspex&amp;#039;&amp;#039;&amp;#039;: See codex; spend a shooting turn to drop an enemy&amp;#039;s cover save by 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auspex&amp;#039;&amp;#039;&amp;#039;: See codex; spend a shooting turn to drop an enemy&amp;#039;s cover save by 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Armour of Alacrity&amp;#039;&amp;#039;&amp;#039;: Surprisingly from the multiplayer Force Commander from [[Dawn of War II]], this Power Armour gives a re-rollable 3+ save.  Pretty handy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Armour of Alacrity&amp;#039;&amp;#039;&amp;#039;: Surprisingly from the multiplayer Force Commander from [[Dawn of War II]], this Power Armour gives a re-rollable 3+ save.  Pretty handy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Purity Seal&amp;#039;&amp;#039;&amp;#039;: Increases the Leader&amp;#039;s Inspiring Presence range to 12&amp;quot;, which is a good help.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Purity Seal&amp;#039;&amp;#039;&amp;#039;: Increases the Leader&amp;#039;s Inspiring Presence range to 12&amp;quot;, which is a good help.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Marksman&#039;s Honour&#039;&#039;&#039;: Re-rolls 1&#039;s to-hit.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not a bad item&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially if you don&#039;t run Fists&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Marksman&#039;s Honour&#039;&#039;&#039;: Re-rolls 1&#039;s to-hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while shooting&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alright take&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but leaders tend to be more combat-oriented here&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Oath of the Tireless Crusader&amp;#039;&amp;#039;&amp;#039;: A tool from [[Last Stand]], this grants your model Zealot.  Nice to add on Templars.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Oath of the Tireless Crusader&amp;#039;&amp;#039;&amp;#039;: A tool from [[Last Stand]], this grants your model Zealot.  Nice to add on Templars.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Condemnor Grenade&amp;#039;&amp;#039;&amp;#039;: Since they don&amp;#039;t have access to Psyk-Out, the Templars instead get some harmless grenade that insta-perils psykers under the blast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Condemnor Grenade&amp;#039;&amp;#039;&amp;#039;: Since they don&amp;#039;t have access to Psyk-Out, the Templars instead get some harmless grenade that insta-perils psykers under the blast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Imperial Laurel&amp;#039;&amp;#039;&amp;#039;: Gives models within 6&amp;quot; a re-roll on morale.  If you&amp;#039;re debating between using either this or the Purity Seal, take this.  It&amp;#039;s cheaper, and a bit more reliable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Imperial Laurel&amp;#039;&amp;#039;&amp;#039;: Gives models within 6&amp;quot; a re-roll on morale.  If you&amp;#039;re debating between using either this or the Purity Seal, take this.  It&amp;#039;s cheaper, and a bit more reliable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Signum&amp;#039;&amp;#039;&amp;#039;: Like from the codex, but it gives a model within 6&amp;quot; BS5 for a turn in exchange for shooty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Signum&amp;#039;&amp;#039;&amp;#039;: Like from the codex, but it gives a model within 6&amp;quot; BS5 for a turn in exchange for shooty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warpbane&#039;&#039;&#039;: A mean chainsword&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, is &lt;/del&gt;like the Teeth of Legion above, but replacing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insta-kill &lt;/del&gt;with always wounding psykers on 2+.  A good take if you want psykers gone NOW.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warpbane&#039;&#039;&#039;: A mean chainsword&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  It&#039;s &lt;/ins&gt;like the Teeth of Legion above, but replacing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Test T or ID&quot; &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;always wounding psykers on 2+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;.  A good take if you want psykers gone NOW.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Champion Only===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Champion Only===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Wardens Only==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Wardens Only==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Holy Artefact&#039;&#039;&#039;: A real nice tool, this complements &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zealot &lt;/del&gt;by giving models within 6&quot; re-rolls to-wound on the first turn of combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Holy Artefact&#039;&#039;&#039;: A real nice tool, this complements &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his Battle Liturgies &lt;/ins&gt;by giving models within 6&quot; re-rolls to-wound on the first turn of combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Apothecary Only===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Apothecary Only===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;: They&amp;#039;re Scouts.  They can grab whatever they normally can, meaning that cover-snipers are in.  Unlike Neophytes, they&amp;#039;re better worth their cost out of fire, which could go against the grain of the fluff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;: They&amp;#039;re Scouts.  They can grab whatever they normally can, meaning that cover-snipers are in.  Unlike Neophytes, they&amp;#039;re better worth their cost out of fire, which could go against the grain of the fluff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Assault Marine&amp;#039;&amp;#039;&amp;#039;: These guys are rather confined, hardcapped at 0-5 and only 1 out of the 5 cab grab a Flamer or Plasma pistol.  When you take a Jump Pack sarge, it&amp;#039;s still advisable to take some shooty units to keep them distracted while you tie them up.  With Initiates, their need isn&amp;#039;t as grand, but it&amp;#039;s still a useful take.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Assault Marine&amp;#039;&amp;#039;&amp;#039;: These guys are rather confined, hardcapped at 0-5 and only 1 out of the 5 cab grab a Flamer or Plasma pistol.  When you take a Jump Pack sarge, it&amp;#039;s still advisable to take some shooty units to keep them distracted while you tie them up.  With Initiates, their need isn&amp;#039;t as grand, but it&amp;#039;s still a useful take.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Scout Biker&#039;&#039;&#039;: They&#039;re Scouts.  On Bikes.  Hardcapped at 0-3.  Only thing of note is that one of them can grab a Grenade Launcher (and another one if you take 3+ models), but that&#039;s it.  If you&#039;re taking a biking Scout Sarge, then they can get some use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freeing up slots, and go &lt;/del&gt;infiltrating without risk.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Scout Biker&#039;&#039;&#039;: They&#039;re Scouts.  On Bikes.  Hardcapped at 0-3.  Only thing of note is that one of them can grab a Grenade Launcher (and another one if you take 3+ models), but that&#039;s it.  If you&#039;re taking a biking Scout Sarge, then they can get some use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as an &lt;/ins&gt;infiltrating &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force &lt;/ins&gt;without risk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Space Marine Biker&#039;&#039;&#039;: These guys are always welcome &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(especially among the White Scars)&lt;/del&gt;, but are limited to 0-3 without a biking Sarge.  Each 1 out of 3 can grab a new gun for their bike.  Paying 24 whopping points turns one bike into an Attack Bike with a Heavy Bolter, which can be replaced with a Multi-Melta for 10.  This bike has to be kept from the front lines, since this is a big investment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Space Marine Biker&#039;&#039;&#039;: These guys are always welcome , but are limited to 0-3 without a biking Sarge.  Each 1 out of 3 can grab a new gun for their bike.  Paying 24 whopping points turns one bike into an Attack Bike with a Heavy Bolter, which can be replaced with a Multi-Melta for 10.  This bike has to be kept from the front lines, since this is a big investment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Initiate&amp;#039;&amp;#039;&amp;#039;: The basic Tac Marine with an option for free chainsword.  He can also take a Special or Heavy Weapon for every 1 out of 5, or he could also grab power weapons or fists to bolster combat effectiveness.  If you aren&amp;#039;t feeling Assault Marines, then they&amp;#039;re worth a shot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Initiate&amp;#039;&amp;#039;&amp;#039;: The basic Tac Marine with an option for free chainsword.  He can also take a Special or Heavy Weapon for every 1 out of 5, or he could also grab power weapons or fists to bolster combat effectiveness.  If you aren&amp;#039;t feeling Assault Marines, then they&amp;#039;re worth a shot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Neophyte&amp;#039;&amp;#039;&amp;#039;: The other half of the Crusader Squad, you&amp;#039;re only limited to take as many Neophytes as there are Initiates.  Otherwise, they&amp;#039;re pretty much ablative wounds that can get CCWs and shotguns instead of bolters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Neophyte&amp;#039;&amp;#039;&amp;#039;: The other half of the Crusader Squad, you&amp;#039;re only limited to take as many Neophytes as there are Initiates.  Otherwise, they&amp;#039;re pretty much ablative wounds that can get CCWs and shotguns instead of bolters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72687&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: Created page with &quot;This is something of a small way to getting at a full-fledged Black Templars codex, but it helps that HoR doesn&#039;t just throw them by the side for more overused chapters....&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Black_Templars(7E)&amp;diff=72687&amp;oldid=prev"/>
		<updated>2014-09-18T01:44:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is something of a small way to getting at a full-fledged &lt;a href=&quot;/wiki/Black_Templars&quot; title=&quot;Black Templars&quot;&gt;Black Templars&lt;/a&gt; codex, but it helps that HoR doesn&amp;#039;t just throw them by the side for more overused chapters....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is something of a small way to getting at a full-fledged [[Black Templars]] codex, but it helps that HoR doesn&amp;#039;t just throw them by the side for more overused chapters.&lt;br /&gt;
&lt;br /&gt;
If you run with these guys, you&amp;#039;re dedicating yourself to challenges and combat with shooting doing other lifting.  While boosted by the armory of the Codex Marines, these guys have a unique style owing to both their new options as well as the Chapter Tactics.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Teleporting Terminators&amp;#039;&amp;#039;&amp;#039;: Termies can Deep-Strike on the field.  Surprise, surprise.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Team Standard&amp;#039;&amp;#039;&amp;#039;: A single Veteran, Honour Guard, or non-core Termie can grab this standard to help with combat and grant anyone within 12&amp;quot; re-rolls on morale.  A good alternative to the Sergeant&amp;#039;s Sacred Standard, if you really need to take another leader.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Master-Crafted Weapon&amp;#039;&amp;#039;&amp;#039;: It&amp;#039;s an MC weapon.  Grab it where it&amp;#039;s needed.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Overcharged Weapon&amp;#039;&amp;#039;&amp;#039;: Gives a single gun +1S but also Gets Hot, which makes it a bit risky.  It&amp;#039;s especially worse on Plasma weapons, as they now explode on a 1 or 2.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Suspensors&amp;#039;&amp;#039;&amp;#039;: A rather nice upgrade, this allows a Heavy weapon to fire at full BS even if the model moved, but only at half-range.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smoke Grenade&amp;#039;&amp;#039;&amp;#039;: A harmless grenade that gives you a Large Blast worth of temporary 5+ cover until the next turn.  If you ever felt like playing [[Cyrus]], roll it.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Auxiliary Grenade Launcher&amp;#039;&amp;#039;&amp;#039;: Allows a gun to fire a grenade as well as fire, this won&amp;#039;t get much use unless you have a strict idea.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Auspex&amp;#039;&amp;#039;&amp;#039;: See codex; spend a shooting turn to drop an enemy&amp;#039;s cover save by 1.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bionics&amp;#039;&amp;#039;&amp;#039;: A cheap way to grab a 6+ FNP.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crusader Seals&amp;#039;&amp;#039;&amp;#039;: A cheap re-roll on pinning, which is always a welcome take.&lt;br /&gt;
&lt;br /&gt;
===Leaders Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armour of Alacrity&amp;#039;&amp;#039;&amp;#039;: Surprisingly from the multiplayer Force Commander from [[Dawn of War II]], this Power Armour gives a re-rollable 3+ save.  Pretty handy.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purity Seal&amp;#039;&amp;#039;&amp;#039;: Increases the Leader&amp;#039;s Inspiring Presence range to 12&amp;quot;, which is a good help.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;s Honour&amp;#039;&amp;#039;&amp;#039;: Re-rolls 1&amp;#039;s to-hit.  Not a bad item, especially if you don&amp;#039;t run Fists.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Oath of the Tireless Crusader&amp;#039;&amp;#039;&amp;#039;: A tool from [[Last Stand]], this grants your model Zealot.  Nice to add on Templars.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Condemnor Grenade&amp;#039;&amp;#039;&amp;#039;: Since they don&amp;#039;t have access to Psyk-Out, the Templars instead get some harmless grenade that insta-perils psykers under the blast.&lt;br /&gt;
&lt;br /&gt;
===Sergeant Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sacred Standard&amp;#039;&amp;#039;&amp;#039;: A Banner that boosts a Sarge&amp;#039;s Inspiring Presence to 12&amp;quot;.  If he dies, all models within this range gain Preferred Enemy.  A good insurance plan, if not a bit pricy.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plasma Blaster&amp;#039;&amp;#039;&amp;#039;: The bastard child of a Plasma Gun and a Storm Bolter, it&amp;#039;s an 18&amp;quot; Plasma Gun with Assault 2 instead of Rapid Fire.  A little better, but not by much unless you plan to go full shooty.  Perhaps the [[Dark Angels]] would fare better from this...&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Teeth of Legion&amp;#039;&amp;#039;&amp;#039;: An opportunistic man&amp;#039;s Teeth of Terra, it&amp;#039;s an S+1 AP4 MC Chainsword that forces anyone that takes an unsaved wound to test T or die, this baby is hella fierce in a different way.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Larraman&amp;#039;s Blessing&amp;#039;&amp;#039;&amp;#039;: An item lifted from [[Last Stand]], this gives a Sergeant FNP.  Neato.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Laurel&amp;#039;&amp;#039;&amp;#039;: Gives models within 6&amp;quot; a re-roll on morale.  If you&amp;#039;re debating between using either this or the Purity Seal, take this.  It&amp;#039;s cheaper, and a bit more reliable.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Signum&amp;#039;&amp;#039;&amp;#039;: Like from the codex, but it gives a model within 6&amp;quot; BS5 for a turn in exchange for shooty.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Warpbane&amp;#039;&amp;#039;&amp;#039;: A mean chainsword, is like the Teeth of Legion above, but replacing insta-kill with always wounding psykers on 2+.  A good take if you want psykers gone NOW.&lt;br /&gt;
&lt;br /&gt;
===Champion Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Valour Crest&amp;#039;&amp;#039;&amp;#039;: Gives all models within range of his Inspiring Presence Stubborn.&lt;br /&gt;
&lt;br /&gt;
==Wardens Only==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Holy Artefact&amp;#039;&amp;#039;&amp;#039;: A real nice tool, this complements Zealot by giving models within 6&amp;quot; re-rolls to-wound on the first turn of combat.&lt;br /&gt;
&lt;br /&gt;
===Apothecary Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Laurel of Endurance&amp;#039;&amp;#039;&amp;#039;: Pricy, but it gives the Apothecary FNP (3+).  Just remember that nobody else gets this, so don&amp;#039;t try to suicidally charge someone with a whole team and think they&amp;#039;ll make it.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purification Vials&amp;#039;&amp;#039;&amp;#039;: A one-use grenade that&amp;#039;s S1 AP- and Poisoned (2+).  Really not an advisable idea unless you&amp;#039;re seeing hordes, and even then, you&amp;#039;re practically within charging range.&lt;br /&gt;
&lt;br /&gt;
===Terminator Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Auto-Launcher&amp;#039;&amp;#039;&amp;#039;: Gives a Termie  infinite Assault Grenades, but they can&amp;#039;t be thrown as weapons. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cataphractii-Pattern Terminator Armour&amp;#039;&amp;#039;&amp;#039;: Gives a 4++, but exchanges Relentless with S&amp;amp;P.  Beware using this, because you&amp;#039;re giving up the option to Overwatch for a better Invul.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tartaros-Pattern Terminator Armour&amp;#039;&amp;#039;&amp;#039;: Grants the wearer Sweeping Advances.  Definitely a more advisable choice over the Cataphractii, as this is cheaper and offers more mobility.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Teleporter&amp;#039;&amp;#039;&amp;#039;: A Termie gives up assaulting for a turn and gets a 2d6&amp;quot; shunt wherever he wants.  Good for setting up traps.&lt;br /&gt;
&lt;br /&gt;
===Techmarine Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Photon Beam&amp;#039;&amp;#039;&amp;#039;: If you want an alpha-strike from an unexpected source, this is it.  A 36&amp;quot; Assault 1 blinding shot that causes no damage, but blinding opens them up to other assaults.&lt;br /&gt;
&lt;br /&gt;
==FOC==&lt;br /&gt;
*1 Leader&lt;br /&gt;
*1-20 Core&lt;br /&gt;
*0-3 Special&lt;br /&gt;
&lt;br /&gt;
==Leaders==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sergeant&amp;#039;&amp;#039;&amp;#039;: Your utility HQ with options for almost anything he desires.  If he takes a bike, then grab more bikes to join him.  If he has a Jump Pack, grab more Assault Marines to fly with him.  Spending 10 Points makes him a Veteran, giving him +1A/Ld, access to Sternguard ammo and a Storm Shield, as well as access to Termie Armor.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Terminator Sergeant&amp;#039;&amp;#039;&amp;#039;: If you fork over 16 more points, you can make a Veteran Sarge into a Temrie Sarge.  He&amp;#039;s got the armaments available to basic Termies and can make more Termies Core choices.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Company Champion&amp;#039;&amp;#039;&amp;#039;: Take the Champion from your Command Squad, give him another wound, and you&amp;#039;ll be pretty much what he is.  He&amp;#039;s the challenge-based HQ that can re-roll to-hit and to-wound, but he can benefit a bit from BT tactics.  He can buy a Storm Shield, a bike, and Artificer Armor if you want extra protection, and he can get a Relic Blade or a Thunder Hammer.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Centurion Sergeant&amp;#039;&amp;#039;&amp;#039;: A very expensive leader, but absolutely tough with a solid shot depending on what he gets.  His stock load out gives him some devastating melee weapons and a TL flamer for some basic horde-wiping.  20 points can make him a Devastator Centurion (or just get him a TL Heavy Bolter, which is utterly weak outside of light infantry killing and costs you any melee use).  His grand weakness comes from S&amp;amp;P.  Any unit can kite him with hilarious ease and then lure him to his shooty doom, or they can just charge his ass and waste him because he can&amp;#039;t overwatch and unless anyone can do it for him, he&amp;#039;s useless.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Warden&amp;#039;&amp;#039;&amp;#039;: A Veteran aspirant to Chaplain, they can spend 20 to become a full-fledged Chaplain with reflecting statline.  They give all units within 6&amp;quot; Zealot and  must buy a Rosarius for a hefty 25 points.  He can also buy Termie Armour, but doing so locks him only to a cheaper Rosarius, Combi-Weapons, and basic wargear.  Take if you plan on charging him with assault forces, especially with the Holy Artefact.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scout Sergeant&amp;#039;&amp;#039;&amp;#039;: About the same as the basic Sergeant, but as a Scout. He can grab a CCW or Shotty if he needs to make a stand, a sniper to pair with the Camo Cloak for proper snipery, and basic special-issue gear. If he grabs a bike, then he has to take Scout Bikes as troops. Spending 10 points also gives him +1 A/Ld.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sword Brother&amp;#039;&amp;#039;&amp;#039;: The fluffy Templar Leader, this guy is essentially a footslogging Sarge with access to the Templar goods.  If you put him in combat with other Templars, they all get Fearless, which works against big mobs.&lt;br /&gt;
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==Core==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactical Marine&amp;#039;&amp;#039;&amp;#039;: The basic marine with access to a rather broad set of weapons of any sort for 1 out of 5.  Taking Initiates gives you the same thing, and melee usability.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;: They&amp;#039;re Scouts.  They can grab whatever they normally can, meaning that cover-snipers are in.  Unlike Neophytes, they&amp;#039;re better worth their cost out of fire, which could go against the grain of the fluff.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Assault Marine&amp;#039;&amp;#039;&amp;#039;: These guys are rather confined, hardcapped at 0-5 and only 1 out of the 5 cab grab a Flamer or Plasma pistol.  When you take a Jump Pack sarge, it&amp;#039;s still advisable to take some shooty units to keep them distracted while you tie them up.  With Initiates, their need isn&amp;#039;t as grand, but it&amp;#039;s still a useful take.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scout Biker&amp;#039;&amp;#039;&amp;#039;: They&amp;#039;re Scouts.  On Bikes.  Hardcapped at 0-3.  Only thing of note is that one of them can grab a Grenade Launcher (and another one if you take 3+ models), but that&amp;#039;s it.  If you&amp;#039;re taking a biking Scout Sarge, then they can get some use freeing up slots, and go infiltrating without risk.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Space Marine Biker&amp;#039;&amp;#039;&amp;#039;: These guys are always welcome (especially among the White Scars), but are limited to 0-3 without a biking Sarge.  Each 1 out of 3 can grab a new gun for their bike.  Paying 24 whopping points turns one bike into an Attack Bike with a Heavy Bolter, which can be replaced with a Multi-Melta for 10.  This bike has to be kept from the front lines, since this is a big investment.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initiate&amp;#039;&amp;#039;&amp;#039;: The basic Tac Marine with an option for free chainsword.  He can also take a Special or Heavy Weapon for every 1 out of 5, or he could also grab power weapons or fists to bolster combat effectiveness.  If you aren&amp;#039;t feeling Assault Marines, then they&amp;#039;re worth a shot.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Neophyte&amp;#039;&amp;#039;&amp;#039;: The other half of the Crusader Squad, you&amp;#039;re only limited to take as many Neophytes as there are Initiates.  Otherwise, they&amp;#039;re pretty much ablative wounds that can get CCWs and shotguns instead of bolters.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Honour Guard&amp;#039;&amp;#039;&amp;#039;: They can buy a relic blade and....the same stuff as vets.  Besides that, they&amp;#039;re pretty threatening as they got the 2+ (though no Invuls) and can be kitted out with any power weapons for the occasion.  They&amp;#039;re meant for taking combat, but there are cheaper models for that goal, though not as easily able to tank it.  He can work as a poor man&amp;#039;s Emperor&amp;#039;s Champion though he&amp;#039;ll never get an invul.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sternguard Veteran&amp;#039;&amp;#039;&amp;#039;:  Good solid shooty units, though they will end up pricy to kit out.  With the limits in this category, you need to make sure you&amp;#039;re picking the smartest weapons for the job.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vanguard Veteran&amp;#039;&amp;#039;&amp;#039;: A solid model that will cost as much as a Sternguard when kitted with a Jump Pack.  While he can&amp;#039;t Deep Strike unlike his [[Blood Angels]] variant, he can be just as effective in combat.  With a shield, he becomes even tougher.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Centurion Squad|Centurion]]&amp;#039;&amp;#039;&amp;#039;: A Space Marine inside a Space Marine, this guy is basically the same as the sarge, but 10 points cheaper and with less options for Wargear.  Otherwise, he&amp;#039;s a very big cost, and when hardcapped at 0-2, there are far better options for the same purposes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Terminator&amp;#039;&amp;#039;&amp;#039;: Your fave super-armored kill-tanks, these guys have a good lot of versatility to them, and can be kitted to fit most of your needs, especially with the special wargear.  Even if you grab a Termie Sarge to make them Core, make sure you bring other support units to at least keep from draining all the points.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Apothecary&amp;#039;&amp;#039;&amp;#039;: The standard unique Apothecary, though he now has the option to grab a jump pack to keep up with assault marines.  Keeping with Initiates and Neophytes can make them last longer to piss someone off.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Techmarine&amp;#039;&amp;#039;&amp;#039;: Unique character, though virtually identical.  Keep him towards cover with some scouts unless you grabbed a transport, where he should be.&lt;br /&gt;
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[[Category:Warhammer 40,000 Tactics/Kill Team (HoR)]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
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