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	<title>Warhammer 40,000: Kill Team (HoR)/Tactics/Eldar(8E) - Revision history</title>
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	<updated>2026-06-12T03:51:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72854&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72854&amp;oldid=prev"/>
		<updated>2023-06-24T03:27:31Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:27, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72851&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-17T20:13:26Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72850&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 19:04, 2 July 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72850&amp;oldid=prev"/>
		<updated>2019-07-02T19:04:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:04, 2 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Heralds of Ruin, the Eldar manage to retain the majority of their prime tools (speed, guns, psykers), but the shrinking of the scale also sees the frailties of the Craftworlders become more visible, forcing players to play a lot smarter than before. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; However&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small scale also helps them because &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can bring [[Aspect Warrior]]s as troops (provided you bring the proper Exarch)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Heralds of Ruin, the Eldar manage to retain the majority of their prime tools (speed, guns, psykers), but the shrinking of the scale also sees the frailties of the Craftworlders become more visible, forcing players to play a lot smarter than before. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your options for Aspect Warriors is also limited&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as even with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exarchs &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only have a hardcap to adhere to&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You also will find that your tactical actions requires more than a bit of luck &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make useful&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all of &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exclusive philosophies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical actions have ways &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backfiring harder than in any other army&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The vital tool for victory is &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play a suitable intermediate between your good dakka and your combat weapons&lt;/del&gt;, as your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;room for models is very limited, especially compared to large-scale Warhams.  Each model you get is absolutely vital for their job, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thus, you need to keep them protected because &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their crap armor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your common keywords are {{W40kKeyword|Aeldari, Asuryani, &amp;lt;Craftworld&amp;gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your common keywords are {{W40kKeyword|Aeldari, Asuryani, &amp;lt;Craftworld&amp;gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Spiritscope&amp;#039;&amp;#039;&amp;#039;: Lets wraithguard re-roll 1s to hit with their guns, which makes for a decent add-on if you rely on their guns.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Spiritscope&amp;#039;&amp;#039;&amp;#039;: Lets wraithguard re-roll 1s to hit with their guns, which makes for a decent add-on if you rely on their guns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Runes of the Vampire&amp;#039;&amp;#039;&amp;#039;: This lets you reduce your model&amp;#039;s Toughness in return to restoring a wound. The issue with that is...well, look at the toughness of your Eldar. T3. Same as a guardsman. Odds are that you won&amp;#039;t only take one wound from any sustained attacks, so this&amp;#039;ll average out to maybe one extra turn, and that turn will be spent being even easier to wound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Runes of the Vampire&amp;#039;&amp;#039;&amp;#039;: This lets you reduce your model&amp;#039;s Toughness in return to restoring a wound. The issue with that is...well, look at the toughness of your Eldar. T3. Same as a guardsman. Odds are that you won&amp;#039;t only take one wound from any sustained attacks, so this&amp;#039;ll average out to maybe one extra turn, and that turn will be spent being even easier to wound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of Deception&#039;&#039;&#039;: A tool from [[Last Stand]], this grants a model within 6&quot; (and anyone within 3&quot; of this target) Shrouded.  Portable cover is always a plus.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of Sight&#039;&#039;&#039;: Night Vision isn&#039;t such a hoot.  What is, though, is the ability to reveal anyone within 12&quot; of you.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of Vigour&#039;&#039;&#039;: A very assault-based tool, this gives a model immunity to Blind, Concussive, and Strikedown.  For models like the Banshees, this is a godsend.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of the Spider&#039;&#039;&#039;: Meant for models that have to move around a lot, this gives a model re-rolls when climbing or jumping.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of Accuracy&#039;&#039;&#039;: Like a slightly better Gitfinda, models that don&#039;t move while using this re-roll to-hit when shooting.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Skyburst Grenade&#039;&#039;&#039;: This grenade is a mighty 24&quot; S4 AP4 Cover-Ignoring Blast.  Only use when you need to pressure someone.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Relics (Leader Only)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Relics (Leader Only)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Crone&amp;#039;s Claw&amp;#039;&amp;#039;&amp;#039;: A CCW with AP-1. It allows you to exchange one point of Toughness for an Attack or the other way around each turn, which gives some flexibility in combat. Whichever one you pick, the bearer can re-roll 1s to hit and wound with this weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Crone&amp;#039;s Claw&amp;#039;&amp;#039;&amp;#039;: A CCW with AP-1. It allows you to exchange one point of Toughness for an Attack or the other way around each turn, which gives some flexibility in combat. Whichever one you pick, the bearer can re-roll 1s to hit and wound with this weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Philosophies==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;A Flame in the Darkness&#039;&#039;: You gain +1 TP if you start the game outnumbered by the enemy. The moment you pass your first rout test, you get +2 additional TP. Whatever the case, you&#039;ll probably be able to hold on if you lose a few models, but this isn&#039;t going to bandage stupid.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;The Skeins of Date&#039;&#039;: +1 TP. Unlike other philosophies, this won&#039;t restrict your playing style at all. Instead, it gives you a chance to gain a TP any time either side uses a Tactical Action.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Tactical Actions==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Gambit (1 TP)&#039;&#039;&#039;: Any time your enemy uses a Tactical Action, you both roll off 1d6. Your victory will see the action wasted, but losing gives the enemy +1 TP.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Tip the Balance (1 TP)&#039;&#039;&#039;: You make the enemy re-roll a single die, they make you re-roll a single die.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72853&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 18:52, 2 July 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72853&amp;oldid=prev"/>
		<updated>2019-07-02T18:52:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:52, 2 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wargear&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armoury&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Armour of Vaul&#039;&#039;&#039;: Exarch only. A re-rollable save is always welcome, though you will need an invuln save to bolster it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Armour of Isha&#039;&#039;&#039;: Exarch only. Grants a 6+ save-after-save.  Always welcome.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Armour of Eldanesh&#039;&#039;&#039;: Exarch only. Your model adds +2&quot; to charge one selected datasheet (which can&#039;t be changed afterwards, so careful there) and gains +1 to hit them on that turn. This is something you seriously want on a Banshee or Scorpion made to headhunt.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Gyrinx Familiar&#039;&#039;&#039;: Leader only. Your little kitty lets you add +1 to deny rolls and grants a single S3 AP0 D1 attack each turn.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Autarch&#039;s Seal&#039;&#039;&#039;: Leader only. Boosts IP by 3&quot;, which can be pretty handy for specific builds.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of War&#039;&#039;&#039;: Leader only. This allows anyone in IP to re-roll Leadership checks, which makes it quite important. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of Wrath&#039;&#039;&#039;: Leader only. If your boss ever charges, gets charged, or counter-charges, then you know damn well how important re-rolls can be. Take this if you plan on getting stuck in.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of Waning&#039;&#039;&#039;: Leader only. While this does make it slightly harder to cast while within the leader&#039;s IP, it&#039;s not going to stop any powers that are cast from harming.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of Perception&#039;&#039;&#039;: Pretty much grants the Mymeara trait of busting hidden units within 9&quot; without any drawbacks. That makes this really good for making sure what&#039;s in store for your team, and for 5 points, it&#039;s worth it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of Deceit&#039;&#039;&#039;: Lets your model re-deploy before the game starts.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of the Hunter&#039;&#039;&#039;: Terrain no longer hampers your model from advancing, making this a good pick for a Scorpions exarch of Farstrider.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Distortion Field&#039;&#039;&#039;: Leader only. This gives you a little bubble that not only gives a bubble of protection, but it&#039;s also got an invuln save against any guns beyond 6&quot;. A great option to protect a gunline.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Gale Rider&#039;&#039;&#039;: Models with {{W40kKeyword|Fly}} only. If you need to make a charge with a bike, you wan this for the guarantee.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Vaul&#039;s Own&#039;&#039;&#039;: Essentially a master-crafted weapon. One weapon can now improve their strength or AP by 1, which can potentially be game-changing.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Webway Hatch&#039;&#039;&#039;: Unavailable for Wraith models.  This won&#039;t save a dead model, but it will make sure that they won&#039;t confer any VP for dying.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Spiritscope&#039;&#039;&#039;: Lets wraithguard re-roll 1s to hit with their guns, which makes for a decent add-on if you rely on their guns.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of the Vampire&#039;&#039;&#039;: This lets you reduce your model&#039;s Toughness in return to restoring a wound. The issue with that is...well, look at the toughness of your Eldar. T3. Same as a guardsman. Odds are that you won&#039;t only take one wound from any sustained attacks, so this&#039;ll average out to maybe one extra turn, and that turn will be spent being even easier to wound.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Runes of Deception&amp;#039;&amp;#039;&amp;#039;: A tool from [[Last Stand]], this grants a model within 6&amp;quot; (and anyone within 3&amp;quot; of this target) Shrouded.  Portable cover is always a plus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Runes of Deception&amp;#039;&amp;#039;&amp;#039;: A tool from [[Last Stand]], this grants a model within 6&amp;quot; (and anyone within 3&amp;quot; of this target) Shrouded.  Portable cover is always a plus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Runes of Sight&amp;#039;&amp;#039;&amp;#039;: Night Vision isn&amp;#039;t such a hoot.  What is, though, is the ability to reveal anyone within 12&amp;quot; of you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Runes of Sight&amp;#039;&amp;#039;&amp;#039;: Night Vision isn&amp;#039;t such a hoot.  What is, though, is the ability to reveal anyone within 12&amp;quot; of you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyburst Grenade&amp;#039;&amp;#039;&amp;#039;: This grenade is a mighty 24&amp;quot; S4 AP4 Cover-Ignoring Blast.  Only use when you need to pressure someone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Skyburst Grenade&amp;#039;&amp;#039;&amp;#039;: This grenade is a mighty 24&amp;quot; S4 AP4 Cover-Ignoring Blast.  Only use when you need to pressure someone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leaders &lt;/del&gt;Only===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relics (Leader &lt;/ins&gt;Only&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Runes of War&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A good tool &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged and support Leaders&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this allows models within 6&quot; re-roll morale.  Nice use for gunlines&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Phoenix&#039;s Gaze&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You basically get a flamer that busts cover. Handy &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its use, but hard to synergize with your leaders&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even the Fire Dragons Exarch&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Runes of Wrath&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More focused for melee&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this grants all models within 6&quot; Hatred.  This is not so great for your forces unless &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have something along &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lines &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Banshees and Scorpions&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Bloody Hand&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This starts off with a Power Fist with a small pistol with S3 AP-d3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the moment &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drop someone in combat, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearer gets +2 attacks and a -1 to hit emblematic &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all fists&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Widowmaker&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The legendary 100th sword of Vaul (If the name&#039;s familiar, that&#039;s because he made it for [[Khaine]] and hid it, while [[Tyrion|another world saw it being used]]), and it is a monster&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It deals a -1 to hit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but fucker deals -1 Ld to anyone within 3&quot;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking morale&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Warlocks Only===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Mother&#039;s Blade&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While not the monstrous fucker known &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Khaine&#039;s blade&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is still a pretty decent blade capable of dealing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fair deal of damage atainst anything Marine&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier and lower and heals for every death it causes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spirit Stones of Windfall&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A potentially lethal tool&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Each Assault Phase&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you roll d6&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the result becomes your AP value &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your melee weapon.  When you have luck on your side, this can become the godkiller&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Maiden&#039;s Veil&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This gives one turn of re-rolls &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit or &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saves&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One&#039;s for guaranteeing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular assault &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gunline kills someone, the other&#039;s to protect from a bad turn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Runes of Witnessing&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Same &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these allow &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock to re&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll a failed Psychic Test&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Crone&#039;s Claw&lt;/ins&gt;&#039;&#039;&#039;: A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CCW with AP-1. It allows you to exchange one point of Toughness for &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other way around each turn&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which gives some flexibility in combat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whichever one you pick, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bearer &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re-roll 1s to hit and wound with this weapon&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Runes of Warding&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before, this lets a Warlock gain a 2+ bonus &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their Deny test once&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Useful against units with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clutch unit like Prescience on Centurions &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hammerhand&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spirit Stones of Dampening&lt;/del&gt;&#039;&#039;&#039;: A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tool that should have been in the basic codex, these give your Warlock &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;analog to the Psychic Hoods &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperium has&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letting them deny for their allies&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Spirit Stones of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warp&#039;&#039;&#039;:  These are your basic teleporter; move 2d6&quot; in any direction, &lt;/del&gt;can&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;t assault afterward&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Exarchs Only===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Force Buckler&#039;&#039;&#039;: A modest shield, this allows all Exarchs to grab a 5++.  If you have a Dire Avenger with a Shimmershield, don&#039;t bother, you have the exact same bonus.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Armour of Vaul&#039;&#039;&#039;: A re-rollable 3+.  Fukken sweet.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Armour of Isha&#039;&#039;&#039;: Grants FNP.  Always welcome.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Armour of Eldanesh&#039;&#039;&#039;: Grants Preferred Enemy.  Pretty good, especially if you don&#039;t plan to strike from the front.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72852&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: Created page with &quot;Within Heralds of Ruin, the Eldar manage to retain the majority of their prime tools (speed, guns, psykers), but the shrinking of the scale also sees the frailties of the Craf...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Eldar(8E)&amp;diff=72852&amp;oldid=prev"/>
		<updated>2019-07-02T17:09:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Within Heralds of Ruin, the Eldar manage to retain the majority of their prime tools (speed, guns, psykers), but the shrinking of the scale also sees the frailties of the Craf...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Within Heralds of Ruin, the Eldar manage to retain the majority of their prime tools (speed, guns, psykers), but the shrinking of the scale also sees the frailties of the Craftworlders become more visible, forcing players to play a lot smarter than before.  However, the small scale also helps them because you can bring [[Aspect Warrior]]s as troops (provided you bring the proper Exarch).&lt;br /&gt;
&lt;br /&gt;
The vital tool for victory is to play a suitable intermediate between your good dakka and your combat weapons, as your room for models is very limited, especially compared to large-scale Warhams.  Each model you get is absolutely vital for their job, and thus, you need to keep them protected because of their crap armor.&lt;br /&gt;
&lt;br /&gt;
Your common keywords are {{W40kKeyword|Aeldari, Asuryani, &amp;lt;Craftworld&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Craftworld Attributes:&amp;#039;&amp;#039;&amp;#039; While you can indeed keep the basic ones from the Codex, there are alternatives present. Alternatively, you could also just forgo the Craftworlds nonsense and gain a free TP.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Saim-Hann&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Wild Host (Revised)&amp;#039;&amp;#039; - A more defensive variation, this lets your bikers and skyrunners charge after falling back instead of shooting. You lack the means to bring it to the enemy extra-hard, but now you can fall back and go again whenever you wish.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Biel-Tan&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Fractured&amp;#039;&amp;#039; - This allows your models to arrive at a randomized table edge, rolling a d6 to determine which. Never go for a 6, because then your enemy can throw you wherever they want.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ulthwe&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Unblinking Eye&amp;#039;&amp;#039; - Your powers now cover anything within 4&amp;quot; of a target, which is helpful. The bigger grab, though, is your re-roll to sieze against Chaos.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Alaitoc&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Parallel Paths&amp;#039;&amp;#039; - You add +1 to any {{W40kKeyword|Aspect Warrior}} caps. Your rangers can also use their Appear Unbidden rule at the start of the second round instead.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Iyanden&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Vengeful Dead&amp;#039;&amp;#039; - Your Wraithguard/Wraithblades all add +1 attack when within a Spiritseer&amp;#039;s IP, doubling if against enemies from Hive Fleet Kraken.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Altansar&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Whispering Outcasts&amp;#039;&amp;#039; - Your leader&amp;#039;s IP range is reduced by 1&amp;quot;, but their leadership skyrockets to 11. Quite hefty a boost.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Il-Kaithe&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Greater Foe&amp;#039;&amp;#039; - You can grab one {{W40kKeyword|Imperium}} or {{W40kKeyword|Drukhari}} model from one other opus as Core for each Special model you take, though they&amp;#039;ll never benefit from IP. It has a lot of potential for variety, though the most obvious is bringing in Marines for a mobile meatslab.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Lugganath&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Labyrinth Striders&amp;#039;&amp;#039; - You can always pick which DZ you want to deploy from, which can be narratively...interesting. You can also force your enemy to re-roll one reserve roll per game, potentially robbing them of a vital asset.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Yme-Loc&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Crucible&amp;#039;&amp;#039; - Bans you from taking more than two {{W40kKeyword|Wraith Host}} models, but you can take up to two Vypers and up to two Heavy Weapons Platforms per ten guardians. These models also gain a 6+ save-after-save, making sure your big guns will last.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Iybraesil&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Crone&amp;#039;s Wisdom&amp;#039;&amp;#039; - If you take a Howling Banshee Exarch, boost the range of their IP and War Cry by +3&amp;quot;.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Mymeara&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Enemy Revealed&amp;#039;&amp;#039; - The good: Your {{W40kKeyword|Aspect Warrior}} and {{W40kKeyword|Warhost}} models rob enemies of their cover save. The bad? Neither side can hide from an enemy within 9&amp;quot;, which means that you need to strike first and strike harder.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Malan&amp;#039;tai (Pre-Doom)&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Fly Before Fate&amp;#039;&amp;#039; - You can seize the initiative on a 5+. If you score the first turn, your models all gain +2&amp;quot; movement for the turn.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Malan&amp;#039;tai (Doomed)&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;The Shattered Survivors&amp;#039;&amp;#039; - You can select Special choices from the Kroot opus (and the Exodites opus, but that&amp;#039;s out of date), though this restricts you to 0-3 on both {{W40kKeyword|Aspect Warrior}} and {{W40kKeyword|Wraith Host}} models.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Swooping Hawk Grenade Pack&amp;#039;&amp;#039;&amp;#039;: Yeah, I&amp;#039;m sure you guessed that the Swooping Hawks won&amp;#039;t get infinite grenades. However, theirs return without cost if you play campaigns.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;&amp;#039;: Smite works at it&amp;#039;s HoR gimped self as normal, though anything with Destructor defers to that instead with respect to the HoR targeting rules. Truth be told, it&amp;#039;s kinda sad to see Warlocks so nerfed.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ancient Doom&amp;#039;&amp;#039;&amp;#039;: Revised so that you can re-roll all hit rolls in melee against Slaanesh models. However, if any model&amp;#039;s within the IP of a Slaanesh leader, add +1 to any Rout tests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of Deception&amp;#039;&amp;#039;&amp;#039;: A tool from [[Last Stand]], this grants a model within 6&amp;quot; (and anyone within 3&amp;quot; of this target) Shrouded.  Portable cover is always a plus.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of Sight&amp;#039;&amp;#039;&amp;#039;: Night Vision isn&amp;#039;t such a hoot.  What is, though, is the ability to reveal anyone within 12&amp;quot; of you.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of Vigour&amp;#039;&amp;#039;&amp;#039;: A very assault-based tool, this gives a model immunity to Blind, Concussive, and Strikedown.  For models like the Banshees, this is a godsend.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of the Spider&amp;#039;&amp;#039;&amp;#039;: Meant for models that have to move around a lot, this gives a model re-rolls when climbing or jumping.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of Accuracy&amp;#039;&amp;#039;&amp;#039;: Like a slightly better Gitfinda, models that don&amp;#039;t move while using this re-roll to-hit when shooting.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skyburst Grenade&amp;#039;&amp;#039;&amp;#039;: This grenade is a mighty 24&amp;quot; S4 AP4 Cover-Ignoring Blast.  Only use when you need to pressure someone.&lt;br /&gt;
&lt;br /&gt;
===Leaders Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of War&amp;#039;&amp;#039;&amp;#039;: A good tool for ranged and support Leaders, this allows models within 6&amp;quot; re-roll morale.  Nice use for gunlines.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of Wrath&amp;#039;&amp;#039;&amp;#039;: More focused for melee, this grants all models within 6&amp;quot; Hatred.  This is not so great for your forces unless you have something along the lines of Banshees and Scorpions.&lt;br /&gt;
&lt;br /&gt;
===Warlocks Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spirit Stones of Windfall&amp;#039;&amp;#039;&amp;#039;: A potentially lethal tool.  Each Assault Phase, you roll d6, the result becomes your AP value for your melee weapon.  When you have luck on your side, this can become the godkiller.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of Witnessing&amp;#039;&amp;#039;&amp;#039;: Same as before, these allow a Warlock to re-roll a failed Psychic Test.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Runes of Warding&amp;#039;&amp;#039;&amp;#039;: Similar to before, this lets a Warlock gain a 2+ bonus on their Deny test once.  Useful against units with a clutch unit like Prescience on Centurions or Hammerhand.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spirit Stones of Dampening&amp;#039;&amp;#039;&amp;#039;: A tool that should have been in the basic codex, these give your Warlock an analog to the Psychic Hoods the Imperium has, letting them deny for their allies.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spirit Stones of the Warp&amp;#039;&amp;#039;&amp;#039;:  These are your basic teleporter; move 2d6&amp;quot; in any direction, can&amp;#039;t assault afterward.&lt;br /&gt;
&lt;br /&gt;
===Exarchs Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Force Buckler&amp;#039;&amp;#039;&amp;#039;: A modest shield, this allows all Exarchs to grab a 5++.  If you have a Dire Avenger with a Shimmershield, don&amp;#039;t bother, you have the exact same bonus.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armour of Vaul&amp;#039;&amp;#039;&amp;#039;: A re-rollable 3+.  Fukken sweet.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armour of Isha&amp;#039;&amp;#039;&amp;#039;: Grants FNP.  Always welcome.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armour of Eldanesh&amp;#039;&amp;#039;&amp;#039;: Grants Preferred Enemy.  Pretty good, especially if you don&amp;#039;t plan to strike from the front.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unit Analysis==&lt;br /&gt;
Your FOC is as follows&lt;br /&gt;
*1 Leader&lt;br /&gt;
*1-20 Core&lt;br /&gt;
*0-5 Special&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Warlock&amp;#039;&amp;#039;&amp;#039;: With Farseers out of the Picture, the Warlock becomes the chief combat psyker of the entire list.  In terms of armaments, he can only grab a Singing Spear to replace his Witchblade and the armoury.  Without a council, they&amp;#039;re quite vulnerable and thus are best suited to supporting with their powers. Fortunately, they can either pick one battle from Runes of Battle and Smite or pick two powers from Battle.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Warlock Skyrunner&amp;#039;&amp;#039;&amp;#039;: 25 points for a bike? Shit, this is pretty extreme. Yes, this is the great deterrent from spamming jetseers.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spiriseer&amp;#039;&amp;#039;&amp;#039;: 10 points over the Warlock makes you someone better-geared to working with Wraith-units. In particular, you can now grab a Wraithguard or Wraithblade as a Core model (Two if Iyanden), which slightly alleviates your slot choices.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ranger Farstrider&amp;#039;&amp;#039;&amp;#039;: Ranger equivalent of exarch. These guys have all the fun sneaking and sniping properties. While you can keep the pistol to ensure that you&amp;#039;re shooting on the move, you could also buy a chainsword, blade, or power sword so you can hold up in melee. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Exarch&amp;#039;&amp;#039;&amp;#039;: The real combat HQ. As opposed to last edition, each Exarch is their own choice with little else in common aside from base stats. However, they all make their aspect shrines core, which is always important.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Dire Avengers]]&amp;#039;&amp;#039;&amp;#039;: One of the cheapest exarchs, these guys are pretty much as they are in the codex. Their versatility makes them a very useful unit if you don&amp;#039;t intend on spamming psykers, especially considering their loadouts. In addition, Shimmershield allows your exarch to protect anyone within 3&amp;quot;, which is a good benefit.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Howling Banshees]]&amp;#039;&amp;#039;&amp;#039;: Still on the cheap side, these are meant for heavy assault, so make use of the Core Banshees.  They remain the frighteningly-fast glass cannons and with the limitations of anti-infantry, you&amp;#039;re bound to fare at least better. Remember that your War Shout is now limited to any enemies within 3&amp;quot; of the exarch.  You have all the options you normally do in the codex, though you also get the Index-only Triskele for additional shooty. &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Striking Scorpions]]&amp;#039;&amp;#039;&amp;#039;:  Expensive as hell, but you are a heavily-armored scout with a chainsword.  Take a damn fine weapon to kill the enemy with.  Just be sure to make the most out of your cover, because that is where you operate best from.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Fire Dragons]]&amp;#039;&amp;#039;&amp;#039;: As cheap as the Dire Avengers exarch. The mother of all tank-killers, they still remain a potent force in the frontlines.  You definitely want to keep the Fire Pikes in most cases, as Assured destruction is dead weight. Flamers thus are only useful to deter any charges, and that&amp;#039;s better serviced by some overwatching guardians with their own flamers.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Swooping Hawks]]&amp;#039;&amp;#039;&amp;#039;: You get to jump around and spew doom where you see fit, though you do need to keep an eye on your grenades since they&amp;#039;re limited.  You can buy the Hawk&amp;#039;s Talon if you really want to hate on an enemy directly, or take the Sunrifle from the Index, now inflicting its penalty to hit until the &amp;#039;&amp;#039;end of the round&amp;#039;&amp;#039;, thus giving you protection from any return fire or any charges.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Warp Spiders]]&amp;#039;&amp;#039;&amp;#039;: You know how they run, you know why you love them. Remember to beware Flickerjump because you have no protection for a lost leader and your Iron Resolve gives an army-wide re-roll on rout tests, which is king.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Shining Spears]]&amp;#039;&amp;#039;&amp;#039;: Still a threat to all they rush, though they&amp;#039;re the most expensive of the exarchs.  Paragon Saber remains as useless as ever, so only grab the Star Lance if you plan on more shooty.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Dark Reapers]]&amp;#039;&amp;#039;&amp;#039;: Now modestly expensive, these guys are the centerpoint for a team made for shooting and only shooting.  They get their fancy variety of guns, so focus on which enemy you want to die fastest.&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Guardian Defender&amp;#039;&amp;#039;&amp;#039;: Cheap and efficient.  These guys have to keep running if they want to survive.  Guns are too short to make ranged warfare a major option, but they&amp;#039;re too flimsy in combat. Think about them as eldar version of conscripts. Conscripts with shotguns. You should only take them when you want...&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Heavy Weapons Platform&amp;#039;&amp;#039;&amp;#039;: You can select one platform per ten Defenders/Storm Guardians.  While it&amp;#039;s your cheaper heavy weapons on a non-Exarch list, these things require Defenders (and defenders only) to crew it. You can&amp;#039;t expect the enemy to ignore it either, as it won&amp;#039;t overwatch and while it can&amp;#039;t take nerve tests, breaking it will account as normal for routing purposes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Storm Guardian&amp;#039;&amp;#039;&amp;#039;: Two points cheaper than a Defender, but only a bit better in close range.  Each 1 per 5 can grab a Power Sword and another can grab flamers or Fusion Guns.  In most cases, the flamer is a nicer idea for some cheap overwatch.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ranger&amp;#039;&amp;#039;&amp;#039;: Rangers remain your fast snipers, given only pistols if they advance or are caught in combat.  Never keep them in the open for that to happen. Ever.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dire Avenger&amp;#039;&amp;#039;&amp;#039;: The balanced infantry choice, they benefit here from having a respectable armor save as well has having weapons to hold their own in any battle they find themselves in.  Always worth considering regardless of how you kit the team.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-3 Windrider&amp;#039;&amp;#039;&amp;#039;: Your average Guardian with a bike.  Each 1 per 2 can grab Shuriken Cannons or Scatter Lasers for their bikes, though {{W40kKeyword|Saim-Hann}} drops that restriction. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-5 Swooping Hawk&amp;#039;&amp;#039;&amp;#039;: These guys have the ability to jump wherever they want.  Make use of it.  As a lone unit, he won&amp;#039;t do much, but with some backup (Especially when you have the Exarch), they become more threatening.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-5 Howling Banshee&amp;#039;&amp;#039;&amp;#039;: The ability to ignore overwatch on the charge makes these ladies a truly incredible purchase. Even if you don&amp;#039;t grab their exarch, you can select one or two to make a beeline and slash up a particularly annoying gunner.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-5 Striking Scorpion&amp;#039;&amp;#039;&amp;#039;: In a small scale, these guys have to rely more on sneaking around to help whittle down numbers.  With all their neato weapons, they won&amp;#039;t struggle much with taking most troops down.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-5 Shining Spear&amp;#039;&amp;#039;&amp;#039;: Like Windriders, these guys are great for quick attacks but they get better in combat thanks to their Laser Lances.  Keep them firing when possible, because these make short work of terminators.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-5 Warp Spider&amp;#039;&amp;#039;&amp;#039;: You know them.  You love them.  Short range, but their spinners turn heavy armor into tissue paper.  Jump in, tear them up, jump out before they splat you.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-5 Fire Dragon&amp;#039;&amp;#039;&amp;#039;: Their guns are meant to ruin all tanks and other heavy troops.  Take them only when you know this, because you only have 5 choices.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-5 Dark Reaper&amp;#039;&amp;#039;&amp;#039;: These guys have some deadly firepower, but it is lacking by itself.  Make sure to support it with other models, because there is no defense here.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-3 Wraithguard&amp;#039;&amp;#039;&amp;#039;: These boys become almost godlike in HoR due to their S10 AP-4 guns.  That also means that they&amp;#039;ll be even more of a target. Protect them at all costs, as these are really expensive.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-3 Wraithblade&amp;#039;&amp;#039;&amp;#039;: The option for either swords or axe and shield makes this already formidable force of terror even worse, as they have much less to oppose them.  They are still a drain upon your points (actually, even worse on that!), so do not rely on these as your only choice for melee.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bonesinger&amp;#039;&amp;#039;&amp;#039;: Wait, why in the flying fuck is this guy EVEN STRONGER than in bighammer? Stack that with all of his statline rules and one has to wonder why the hell you didn&amp;#039;t take one the moment you picked a wratih list...and then you see the 70 point statline and remember that&amp;#039;s fucking insane if you plan on doing anything more.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-1 Vyper&amp;#039;&amp;#039;&amp;#039;: These are no longer bikers, but they remain the most mobile weapons platform available to the craftworlds. Since you lack the option for multiple vypers (unless taking Iybraesil), you get a smaller but incremental movement boost for any nearby bikers or other Vypers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000 Tactics/Kill Team (HoR)]] [[Category: Eldar]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
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