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	<title>Warhammer 40,000: Kill Team (HoR)/Tactics/Grey Knights(8E) - Revision history</title>
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	<updated>2026-05-14T02:50:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72951&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72951&amp;oldid=prev"/>
		<updated>2023-06-24T03:27:32Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:27, 24 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72948&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-17T20:13:27Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72947&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 15:04, 26 June 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72947&amp;oldid=prev"/>
		<updated>2019-06-26T15:04:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 26 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;First Brotherhood: The Swordbearers&amp;#039;&amp;#039;&amp;#039;: Your Core and Special models can select one more item from the Vaults of Titan. Your Core models can also buy psybolts or psyflame ammunition without limit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;First Brotherhood: The Swordbearers&amp;#039;&amp;#039;&amp;#039;: Your Core and Special models can select one more item from the Vaults of Titan. Your Core models can also buy psybolts or psyflame ammunition without limit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Second Brotherhood: The Blades of Victory&amp;#039;&amp;#039;&amp;#039;: All models add +1 to their reserve rolls and your Interceptors can arrive 6&amp;quot; from the table edge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Second Brotherhood: The Blades of Victory&amp;#039;&amp;#039;&amp;#039;: All models add +1 to their reserve rolls and your Interceptors can arrive 6&amp;quot; from the table edge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Third Brotherhood: The [[Matthew Ward|Ward]]makers&#039;&#039;&#039;: Your Deny test retains &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the 2&lt;/del&gt;+ bonus and your leaders add +1 to WS and A. Clearly someone&#039;s influence shows here...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Third Brotherhood: The [[Matthew Ward|Ward]]makers&#039;&#039;&#039;: Your Deny test retains &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 1&lt;/ins&gt;+ bonus and your leaders add +1 to WS and A. Clearly someone&#039;s influence shows here...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Fourth Brotherhood: The Prescient Brethren&#039;&#039;&#039;: Your models can re-roll 1s to hit in close combat and your leaders add +1 to cast powers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Fourth Brotherhood: The Prescient Brethren&#039;&#039;&#039;: Your models can re-roll 1s to hit in close combat and your leaders add +1 to cast powers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Your go-to for a psy-heavy force&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Fifth Brotherhood: The Preservers&amp;#039;&amp;#039;&amp;#039;: Your models gain a 6+ save-after-save, making you just as, if not more tanky than the Death Guard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Fifth Brotherhood: The Preservers&amp;#039;&amp;#039;&amp;#039;: Your models gain a 6+ save-after-save, making you just as, if not more tanky than the Death Guard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Sixth Brotherhood: The Rapiers&amp;#039;&amp;#039;&amp;#039;: Your Core choices are only Servitors, but you can buy up to 6 Special choices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Sixth Brotherhood: The Rapiers&amp;#039;&amp;#039;&amp;#039;: Your Core choices are only Servitors, but you can buy up to 6 Special choices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Seventh Brotherhood: The Exactors&#039;&#039;&#039;: You can buy up to 5 Warrior Acolytes from the Inquisition opus as Core choices.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Seventh Brotherhood: The Exactors&#039;&#039;&#039;: You can buy up to 5 Warrior Acolytes from the Inquisition opus as Core choices&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. These guys will at least act as some decent conventional weaponry guys&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Eighth Brotherhood: The Silver Blades&amp;#039;&amp;#039;&amp;#039;: Your scrubs of the chapter. Your Core models are all no longer psykers and lose their force swords for Nemesis Power Swords (Same statline but with D1) and their Daemonhammers get Dd3. However, your Core models are all 5 points cheaper for all they took.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Eighth Brotherhood: The Silver Blades&amp;#039;&amp;#039;&amp;#039;: Your scrubs of the chapter. Your Core models are all no longer psykers and lose their force swords for Nemesis Power Swords (Same statline but with D1) and their Daemonhammers get Dd3. However, your Core models are all 5 points cheaper for all they took.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Emperor&amp;#039;s Gift&amp;#039;&amp;#039;&amp;#039;: You can cast a power multiple times in a turn, but for each use, the WC value increases by 1. However, one Grey Knight within 6&amp;quot; can forego casting in order to reduce that penalty for the caster by 1 (2 if the model giving aid is a Leader or Special model).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Emperor&amp;#039;s Gift&amp;#039;&amp;#039;&amp;#039;: You can cast a power multiple times in a turn, but for each use, the WC value increases by 1. However, one Grey Knight within 6&amp;quot; can forego casting in order to reduce that penalty for the caster by 1 (2 if the model giving aid is a Leader or Special model).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rites of Banishment&amp;#039;&amp;#039;&amp;#039;: Same as before, but you can decide to reduce the target&amp;#039;s invuln save instead of doing d3 wounds when you roll 10+.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rites of Banishment&amp;#039;&amp;#039;&amp;#039;: Same as before, but you can decide to reduce the target&amp;#039;s invuln save instead of doing d3 wounds when you roll 10+.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grey Knights &lt;/del&gt;Armoury==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Armoury==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rad Grenade&#039;&#039;&#039;: Yes, it&#039;s back.  Models charging/charged by a model who uses this grenade take -1T for the turn, meaning an easier time instakilling if you have Hammerhand in play.  Only draw is that it can&#039;t stack, and the pricetag it has kinda discourages that anyway.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacred Augmetics&lt;/ins&gt;&#039;&#039;&#039;: Your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;models ignore &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wound &lt;/ins&gt;on a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5+&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now officially making &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better than Death Guard&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Psybolt Ammunition&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And just like that, all is right with this codex.  &lt;/del&gt;Your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cheap +1S bonus for all bolt weapons is here.  Rejoice, for those key units can once more rely on their bolters to reliably kill things.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purity Seal&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Five &lt;/ins&gt;points for a re-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one hit, wound, or leadership check&lt;/ins&gt;. Not a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad way to spend &lt;/ins&gt;it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Master-Crafted Weapon&#039;&#039;&#039;: It&#039;s a Master-Crafted Weapon.  Take for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee weapon or maybe your Storm Bolter.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psybolt Ammunition&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Incompatible with Psyflame Ammunition. This adds +1 Strength &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your twin-pistol&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storm bolter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just what &lt;/ins&gt;you need &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;edge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over marines&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Suspensors&#039;&#039;&#039;:  These let Heavy Weapons fire &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the move at half-range.  Only really useful for Psilensers, and that can be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice grab.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psyflame Ammunition&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Incompatible &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psybolt Ammunition&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your twin-pistol/storm bolter now ignores cover&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is pretty remarkable&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intend &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fortified position&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Anointed Weapon&#039;&#039;&#039;:  A cheaper way to ensure that daemons die&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this gives your weapon Poisoned (2+) against models with the Daemon USR.  Enjoy wrecking &lt;/del&gt;them.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unguents of Warding&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You get a +1 Bonus to Deny The Witch. That&#039;s right, you get a 3+ with the Nemesis Warding Stave, not to mention rolling 1s from The Aegis! It&#039;s a real cool grab at 5 &lt;/del&gt;points&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Auspex&#039;&#039;&#039;: Another codex marine snag, this can reduce the cover of a model within 12&quot; by -1 at the cost of shooting.  Grab &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some surprise heavy ordinance.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Bionics&#039;&#039;&#039;: 6+ FNP.  Not &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad choice.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Targeter&#039;&#039;&#039;: Grants a model &lt;/del&gt;re-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolls &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1s if they didn&#039;t move.  A decent take&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Leaders Only===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Consecrated Scrolls&#039;&#039;&#039;: Thought the Eldar had the only perils-negating rule out there?  &lt;/del&gt;Not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anymore.  If your guy ever Perils, you can roll &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d6 and ignore &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a 5+&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Nice!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purity Seal&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your Leader&#039;s IP boosts from 6&quot; &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&quot;.  Being mostly Ld 8&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9, this isn&#039;t such an auto-take&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Save the points for a more necessary upgrade if &lt;/del&gt;you need &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Sacred Incense&#039;&#039;&#039;: Chaos Space Marines and models with the Daemon USR take -1I and Ld if they&#039;re within 3&quot; of the Leader.  Being that these models are usually I4 (I5 if aligned with [[Slaanesh]]), this can give you an &lt;/del&gt;edge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in taking down the traitors before taking a hit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon of the Just&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grants a 5++ Invul.  Don&#039;t take it &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terminator armor, obviously, but it&#039;s a decent idea otherwise&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Tarn&#039;s Wrath&#039;&#039;&#039;: An average&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyday Force Halberd. Oh&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and did I mention it lets &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically activate Force? That&#039;s right. No more failed Psychic tests, no more getting cockblocked by lucky Deny rolls, and &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top it all off, the entry states that Force only counts as having affected the wielder, meaning you can still combine it with Hammerhand and remain safely within your allotted powers per Mastery Level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Minor Liber Daemonica Tome&#039;&#039;&#039;: This handy dandy psychic how-to pamphlet allows its bearer to reroll results of 1 when attempting to manifest Sanctic powers. Not too shabby.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Ashes of Nicaea&#039;&#039;&#039;: A S5 combi-bolter with a single use 12&quot;, S5 AP1 Assault 1 shot that, when fired at an enemy psyker, gains Fleshbane, Instant Death, and Ignores Cover. Any heretical space wizard that eats &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;round from this thing will almost certainly be deleted from the board before your opponent even realizes what&#039;s happened&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Justicar/Champion Only===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Armour of the Just&#039;&#039;&#039;: Non-Terminator leaders only. Your super-snowflake now has re-rollable saves, which is ridiculous for 10 points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grimoire &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;True Names&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ohhhh boy is this &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cruel choice (especially if you consider &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Phil Kelly]] took it &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daemons)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Models with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Daemon USR that go in base contact with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Justicar reduce their WS &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; This&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Will&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; STING&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Against Daemons at least&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; No one &lt;/del&gt;else &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will care&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Talisman &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Eternal Flame&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Knights of the Flame and Purifiers only. Your purifier now has an aura that wounds anyone near them on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3+.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Pressurized Promethium&#039;&#039;&#039;: Psyflamers and Combi-Flamers only. These flamers add +6&quot;, but they&#039;re unstable enough &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolling a 1 &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage causes some backfire and deal a wound to the wielder.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Runes of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fabled Farseers&#039;&#039;&#039;: Leaders and Special choices only&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bearer can re-roll one channel per turn, but if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casting still fails they take a mortal wound.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Helm of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Honoured Knight&#039;&#039;&#039;: Add +1 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the model&#039;s BS and Ld&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While welcome on anyone, it&#039;s probably best suited to the Primaris or other dedicated gunners, someone with some really valuable weapon you need to make marks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Lost Sword of the Puritan&#039;&#039;&#039;: Your get a power sword that always strikes first&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Well shit, how totally hax&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Flame Storm&#039;&#039;&#039;: This replaces your model&#039;s twinned pistol for a hand-mounted flamer with AP-1&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shame it can&#039;t take anything &lt;/ins&gt;else &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to improve it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terminator Only&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rites&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teleporter&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead of moving, &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;termie can jump 2d6&quot;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Good for escaping &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trap or baiting. Keep in mind &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;can&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assault in the same turn that you teleport&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like other Marines, you have access to Rites, special rules that alter how your marines operate as a team.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Techmarine Only===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rite of Thorns&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your guy can counter-attack for every 1 to hit that &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy rolls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s a bit of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shame &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;can&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used if your marine dies before they can strike back, but for 10 points, it&#039;s some extra revenge&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Photon Beam&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you ever want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make a surprise alpha-strike&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this can find &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; It is a harmless 36&quot; shot, but anything he hits can then be blinded.  Blinded means WS &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I1&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; I1 means that you can stomp shit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment you charge.  Take if you feel like the Incense isn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t going to cut it/you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re not up against Chaos&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It should be noted that this can be fired alongside another ranged weapon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although that isn&#039;t saying much when the Techmarine&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only options in that department are a bolt pistol or a stormbolter&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rite of Blood&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your guy adds +1 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casting rolls for each wound lost&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which gives you &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance wounds with power&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Best suited to paladins &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike forces meaning to really spam Hammerhand&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternate Take&lt;/del&gt;&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Techmarine is largely worthless outside &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this one niche use&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and given his cost following this upgrade clocking in at 75 points, you&#039;ll get far better mileage spending that amount virtually anywhere else in &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The off-chance &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blinding (and not even wounding) a single unit per turn simply isn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t worth &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;investment&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Rite of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragon&#039;&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Strike and Terminator Justicars only&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1 WS&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all well and fine&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rite of Leadership&lt;/ins&gt;&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You gain the Rites of Battle aura &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Grand Master&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is a nice little bonus for &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leader&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Rite &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brotherhood&#039;&#039;&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Leader only. You get one warlord trait. Congratulations, now you can spam First into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fray on a tiny table&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72950&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 22:02, 25 June 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72950&amp;oldid=prev"/>
		<updated>2019-06-25T22:02:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:02, 25 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like in the big game, the [[Grey Knights]] are an army that focuses highly on small numbers of elite psykers.  Each model comes with a hefty cost, meaning that more often than not you&amp;#039;ll be running with a very sturdy force that can easily be outnumbered by the enemy and will more often than not be forced to test for Routing.  However, each force is more than capable for testing in anything in Ld with every model having Ld 8/9, meaning that you can fight on despite the losses in most cases.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like in the big game, the [[Grey Knights]] are an army that focuses highly on small numbers of elite psykers.  Each model comes with a hefty cost, meaning that more often than not you&amp;#039;ll be running with a very sturdy force that can easily be outnumbered by the enemy and will more often than not be forced to test for Routing.  However, each force is more than capable for testing in anything in Ld with every model having Ld 8/9, meaning that you can fight on despite the losses in most cases.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, for some fucking reason, you have Primaris Grey Knights, despite such a thing not being canon. You&#039;ll also notice that a lot of your models traded in their Storm Bolters for twin Bolt Pistols, which might be bothersome if you relied on the power and rate of a proper armament.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, for some fucking reason, you have Primaris Grey Knights, despite such a thing not being canon. You&#039;ll also notice that a lot of your models traded in their Storm Bolters for twin Bolt Pistols, which might be bothersome if you relied on the power and rate of a proper armament&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and these are given away if you buy a special weapon. You will need to specialize your loadouts without the reliability of Storm Bolters strapped to each man&#039;s arm&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your common keywords are {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W40kKeywords&lt;/del&gt;|Imperium, Adeptus Astartes, Grey Knights}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your common keywords are {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W40kKeyword&lt;/ins&gt;|Imperium, Adeptus Astartes, Grey Knights}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Brotherhood of Psykers&#039;&#039;&#039;: Your bonus to Deny the Witch is upped to +2. Yay. As an added bonus, this can be exchanged to make your team part of one of the Eight Brotherhoods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Brotherhood of Psykers&#039;&#039;&#039;: Your bonus to Deny the Witch is upped to +2. Yay. As an added bonus, this can be exchanged to make your team part of one of the Eight Brotherhoods. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in case you like Chapte Tactics:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;First Brotherhood: The Swordbearers&amp;#039;&amp;#039;&amp;#039;: Your Core and Special models can select one more item from the Vaults of Titan. Your Core models can also buy psybolts or psyflame ammunition without limit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;First Brotherhood: The Swordbearers&amp;#039;&amp;#039;&amp;#039;: Your Core and Special models can select one more item from the Vaults of Titan. Your Core models can also buy psybolts or psyflame ammunition without limit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Second Brotherhood: The Blades of Victory&amp;#039;&amp;#039;&amp;#039;: All models add +1 to their reserve rolls and your Interceptors can arrive 6&amp;quot; from the table edge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Second Brotherhood: The Blades of Victory&amp;#039;&amp;#039;&amp;#039;: All models add +1 to their reserve rolls and your Interceptors can arrive 6&amp;quot; from the table edge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Third Brotherhood: The [[Matthew Ward|Ward]]makers&#039;&#039;&#039;: Your Deny test &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now has a 3&lt;/del&gt;+ bonus and your leaders add +1 to WS and A. Clearly someone&#039;s influence shows here...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Third Brotherhood: The [[Matthew Ward|Ward]]makers&#039;&#039;&#039;: Your Deny test &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retains the 2&lt;/ins&gt;+ bonus and your leaders add +1 to WS and A. Clearly someone&#039;s influence shows here...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Fourth Brotherhood: The Prescient Brethren&amp;#039;&amp;#039;&amp;#039;: Your models can re-roll 1s to hit in close combat and your leaders add +1 to cast powers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Fourth Brotherhood: The Prescient Brethren&amp;#039;&amp;#039;&amp;#039;: Your models can re-roll 1s to hit in close combat and your leaders add +1 to cast powers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Fifth Brotherhood: The Preservers&amp;#039;&amp;#039;&amp;#039;: Your models gain a 6+ save-after-save, making you just as, if not more tanky than the Death Guard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Fifth Brotherhood: The Preservers&amp;#039;&amp;#039;&amp;#039;: Your models gain a 6+ save-after-save, making you just as, if not more tanky than the Death Guard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-72949:rev-72950:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72949&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: Created page with &quot;Like in the big game, the Grey Knights are an army that focuses highly on small numbers of elite psykers.  Each model comes with a hefty cost, meaning that more often than...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Kill_Team_(HoR)/Tactics/Grey_Knights(8E)&amp;diff=72949&amp;oldid=prev"/>
		<updated>2019-06-25T21:59:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Like in the big game, the &lt;a href=&quot;/wiki/Grey_Knights&quot; title=&quot;Grey Knights&quot;&gt;Grey Knights&lt;/a&gt; are an army that focuses highly on small numbers of elite psykers.  Each model comes with a hefty cost, meaning that more often than...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Like in the big game, the [[Grey Knights]] are an army that focuses highly on small numbers of elite psykers.  Each model comes with a hefty cost, meaning that more often than not you&amp;#039;ll be running with a very sturdy force that can easily be outnumbered by the enemy and will more often than not be forced to test for Routing.  However, each force is more than capable for testing in anything in Ld with every model having Ld 8/9, meaning that you can fight on despite the losses in most cases.&lt;br /&gt;
&lt;br /&gt;
Also, for some fucking reason, you have Primaris Grey Knights, despite such a thing not being canon. You&amp;#039;ll also notice that a lot of your models traded in their Storm Bolters for twin Bolt Pistols, which might be bothersome if you relied on the power and rate of a proper armament.&lt;br /&gt;
&lt;br /&gt;
Your common keywords are {{W40kKeywords|Imperium, Adeptus Astartes, Grey Knights}}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brotherhood of Psykers&amp;#039;&amp;#039;&amp;#039;: Your bonus to Deny the Witch is upped to +2. Yay. As an added bonus, this can be exchanged to make your team part of one of the Eight Brotherhoods.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;First Brotherhood: The Swordbearers&amp;#039;&amp;#039;&amp;#039;: Your Core and Special models can select one more item from the Vaults of Titan. Your Core models can also buy psybolts or psyflame ammunition without limit.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Second Brotherhood: The Blades of Victory&amp;#039;&amp;#039;&amp;#039;: All models add +1 to their reserve rolls and your Interceptors can arrive 6&amp;quot; from the table edge.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Third Brotherhood: The [[Matthew Ward|Ward]]makers&amp;#039;&amp;#039;&amp;#039;: Your Deny test now has a 3+ bonus and your leaders add +1 to WS and A. Clearly someone&amp;#039;s influence shows here...&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Fourth Brotherhood: The Prescient Brethren&amp;#039;&amp;#039;&amp;#039;: Your models can re-roll 1s to hit in close combat and your leaders add +1 to cast powers.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Fifth Brotherhood: The Preservers&amp;#039;&amp;#039;&amp;#039;: Your models gain a 6+ save-after-save, making you just as, if not more tanky than the Death Guard.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Sixth Brotherhood: The Rapiers&amp;#039;&amp;#039;&amp;#039;: Your Core choices are only Servitors, but you can buy up to 6 Special choices.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Seventh Brotherhood: The Exactors&amp;#039;&amp;#039;&amp;#039;: You can buy up to 5 Warrior Acolytes from the Inquisition opus as Core choices. &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Eighth Brotherhood: The Silver Blades&amp;#039;&amp;#039;&amp;#039;: Your scrubs of the chapter. Your Core models are all no longer psykers and lose their force swords for Nemesis Power Swords (Same statline but with D1) and their Daemonhammers get Dd3. However, your Core models are all 5 points cheaper for all they took.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Emperor&amp;#039;s Gift&amp;#039;&amp;#039;&amp;#039;: You can cast a power multiple times in a turn, but for each use, the WC value increases by 1. However, one Grey Knight within 6&amp;quot; can forego casting in order to reduce that penalty for the caster by 1 (2 if the model giving aid is a Leader or Special model).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rites of Banishment&amp;#039;&amp;#039;&amp;#039;: Same as before, but you can decide to reduce the target&amp;#039;s invuln save instead of doing d3 wounds when you roll 10+.&lt;br /&gt;
&lt;br /&gt;
==Grey Knights Armoury==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rad Grenade&amp;#039;&amp;#039;&amp;#039;: Yes, it&amp;#039;s back.  Models charging/charged by a model who uses this grenade take -1T for the turn, meaning an easier time instakilling if you have Hammerhand in play.  Only draw is that it can&amp;#039;t stack, and the pricetag it has kinda discourages that anyway.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psybolt Ammunition&amp;#039;&amp;#039;&amp;#039;: And just like that, all is right with this codex.  Your cheap +1S bonus for all bolt weapons is here.  Rejoice, for those key units can once more rely on their bolters to reliably kill things.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Master-Crafted Weapon&amp;#039;&amp;#039;&amp;#039;: It&amp;#039;s a Master-Crafted Weapon.  Take for a melee weapon or maybe your Storm Bolter.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Suspensors&amp;#039;&amp;#039;&amp;#039;:  These let Heavy Weapons fire on the move at half-range.  Only really useful for Psilensers, and that can be a nice grab.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Anointed Weapon&amp;#039;&amp;#039;&amp;#039;:  A cheaper way to ensure that daemons die, this gives your weapon Poisoned (2+) against models with the Daemon USR.  Enjoy wrecking them.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unguents of Warding&amp;#039;&amp;#039;&amp;#039;: You get a +1 Bonus to Deny The Witch. That&amp;#039;s right, you get a 3+ with the Nemesis Warding Stave, not to mention rolling 1s from The Aegis! It&amp;#039;s a real cool grab at 5 points.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Auspex&amp;#039;&amp;#039;&amp;#039;: Another codex marine snag, this can reduce the cover of a model within 12&amp;quot; by -1 at the cost of shooting.  Grab for some surprise heavy ordinance.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bionics&amp;#039;&amp;#039;&amp;#039;: 6+ FNP.  Not a bad choice.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Targeter&amp;#039;&amp;#039;&amp;#039;: Grants a model re-rolls on 1s if they didn&amp;#039;t move.  A decent take.&lt;br /&gt;
===Leaders Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Consecrated Scrolls&amp;#039;&amp;#039;&amp;#039;: Thought the Eldar had the only perils-negating rule out there?  Not anymore.  If your guy ever Perils, you can roll a d6 and ignore it on a 5+.  Nice!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purity Seal&amp;#039;&amp;#039;&amp;#039;: Your Leader&amp;#039;s IP boosts from 6&amp;quot; to 12&amp;quot;.  Being mostly Ld 8/9, this isn&amp;#039;t such an auto-take.  Save the points for a more necessary upgrade if you need it.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sacred Incense&amp;#039;&amp;#039;&amp;#039;: Chaos Space Marines and models with the Daemon USR take -1I and Ld if they&amp;#039;re within 3&amp;quot; of the Leader.  Being that these models are usually I4 (I5 if aligned with [[Slaanesh]]), this can give you an edge in taking down the traitors before taking a hit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Icon of the Just&amp;#039;&amp;#039;&amp;#039;: Grants a 5++ Invul.  Don&amp;#039;t take it with Terminator armor, obviously, but it&amp;#039;s a decent idea otherwise.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tarn&amp;#039;s Wrath&amp;#039;&amp;#039;&amp;#039;: An average, everyday Force Halberd. Oh, and did I mention it lets you automatically activate Force? That&amp;#039;s right. No more failed Psychic tests, no more getting cockblocked by lucky Deny rolls, and to top it all off, the entry states that Force only counts as having affected the wielder, meaning you can still combine it with Hammerhand and remain safely within your allotted powers per Mastery Level.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Minor Liber Daemonica Tome&amp;#039;&amp;#039;&amp;#039;: This handy dandy psychic how-to pamphlet allows its bearer to reroll results of 1 when attempting to manifest Sanctic powers. Not too shabby.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ashes of Nicaea&amp;#039;&amp;#039;&amp;#039;: A S5 combi-bolter with a single use 12&amp;quot;, S5 AP1 Assault 1 shot that, when fired at an enemy psyker, gains Fleshbane, Instant Death, and Ignores Cover. Any heretical space wizard that eats a round from this thing will almost certainly be deleted from the board before your opponent even realizes what&amp;#039;s happened.&lt;br /&gt;
&lt;br /&gt;
===Justicar/Champion Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grimoire of True Names&amp;#039;&amp;#039;&amp;#039;: Ohhhh boy is this a cruel choice (especially if you consider that [[Phil Kelly]] took it for the Daemons).  Models with the Daemon USR that go in base contact with the Justicar reduce their WS to 1.  This.  Will.  STING.  Against Daemons at least.  No one else will care.&lt;br /&gt;
&lt;br /&gt;
===Terminator Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Teleporter&amp;#039;&amp;#039;&amp;#039;: Instead of moving, your termie can jump 2d6&amp;quot;.  Good for escaping a trap or baiting. Keep in mind that you can&amp;#039;t assault in the same turn that you teleport.&lt;br /&gt;
===Techmarine Only===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Photon Beam&amp;#039;&amp;#039;&amp;#039;: If you ever want to make a surprise alpha-strike, this can find a way to you.  It is a harmless 36&amp;quot; shot, but anything he hits can then be blinded.  Blinded means WS and I1.  I1 means that you can stomp shit the moment you charge.  Take if you feel like the Incense isn&amp;#039;t going to cut it/you&amp;#039;re not up against Chaos. It should be noted that this can be fired alongside another ranged weapon, although that isn&amp;#039;t saying much when the Techmarine&amp;#039;s only options in that department are a bolt pistol or a stormbolter.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Alternate Take&amp;#039;&amp;#039;&amp;#039;: The Techmarine is largely worthless outside of this one niche use, and given his cost following this upgrade clocking in at 75 points, you&amp;#039;ll get far better mileage spending that amount virtually anywhere else in your list. The off-chance of blinding (and not even wounding) a single unit per turn simply isn&amp;#039;t worth the investment.&lt;br /&gt;
&lt;br /&gt;
==Unit Analysis==&lt;br /&gt;
Your FOC is as follows: &lt;br /&gt;
*1 Leader&lt;br /&gt;
*1-15 Core&lt;br /&gt;
*0-3 Special&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strike Justicar&amp;#039;&amp;#039;&amp;#039;: Your utility Leader, with only the basic wargear of a Strike Team marine.  Cheapest of them and comes only with access to weapons and wargear, as well as options to upgrade him for whatever role you may need him to fulfill. He also has also have a twinned Bolt Pistol, presumably to nerf his power level since he can buy back the Storm Bolter.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Intercessor Justicar&amp;#039;&amp;#039;&amp;#039;: The Primaris version of the Strike Justicar. He has all the same options of the Justicar, but also gets to replace his twinned bolt pistol with a twin bolt rifle for free (unless it&amp;#039;s a stalker rifle, but that&amp;#039;s still pretty cheap).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Terminator Justicar&amp;#039;&amp;#039;&amp;#039;: You have a beef-wall of a Termie.  He&amp;#039;s otherwise the same as before.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Interceptor Justicar&amp;#039;&amp;#039;&amp;#039;: You now the warp-shunt and little else since Interceptors aren&amp;#039;t hardcapped anymore.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Knight of the Flame&amp;#039;&amp;#039;&amp;#039;: Your Purifying Flames only cause d3 wounds, keeping in line with the reduced overflow of Mortal Wounds. Unfortunately, they got nothing else with the update and are as badly off as in 8E.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Primaris Knight of the Flame&amp;#039;&amp;#039;&amp;#039;: You are now Chadmarine. All this gives is access to the Intercessor&amp;#039;s array of bolt rifles.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Reiver Justicar&amp;#039;&amp;#039;&amp;#039;: It&amp;#039;s a bit of a weird mix, seeing a stealthy and snipey Reiver in the burnished stainless ceramite of the Grey Knights. It&amp;#039;s a bit worse when you find that they&amp;#039;ll only get either the mandatory Storm Bolter or their bolt carbine for shooting, meaning they&amp;#039;ll either need to be close-quarters or in melee.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Paragon&amp;#039;&amp;#039;&amp;#039;: Your most expensive model ever, but he&amp;#039;s the Paladin boss. He has all of their stuff and can even buy the Sacred Banner of the Ancient if you want to stick him in a supporting role. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brotherhood Hero&amp;#039;&amp;#039;&amp;#039;: This guy is basically a vastly cheaper - albeit weaker - variant of the Brotherhood Champion. He starts off with little more than power armor and stock gear, though he has the option to buy back his Iron Halo, Artificer Armor, and storm bolter. Beyond that, he can choose anything from the Melee Weapons, Special Issue Wargear, and Armoury lists. His powers are set at Smite and Sanctuary, so the choice comes down to what he gets from the vaults and the rite.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Primaris Hero&amp;#039;&amp;#039;&amp;#039;: See above, only now with Primaris. The one thing he lacks is a 2+ save option.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grey Knights Codicier&amp;#039;&amp;#039;&amp;#039;: This guy is a mini-librarian, but he&amp;#039;s critical in that he can cast without adding to the Brotherhood of Psykers penalty and can pick up two other powers.  He gets the same weapon options as normal. &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Terminator Codicier&amp;#039;&amp;#039;&amp;#039;: For 25 points, you can grab the Termie armor. Of course, this makes you such a target that you might be very worried about bringing him in without distractions.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Primaris Codicier&amp;#039;&amp;#039;&amp;#039;: 10 more points makes the Codicier a Primaris, which gives an extra Wound and Attack without the movement penalties of a Terminator.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grey Knight Warden&amp;#039;&amp;#039;&amp;#039;: The chaplain of any basic marine army, only smaller and Vet-shaped.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Terminator Warden&amp;#039;&amp;#039;&amp;#039;: 25 points for all the benefits of a terminator suit.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Primaris Warden&amp;#039;&amp;#039;&amp;#039;: 10 points for being like a termie without being one.&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grey Knight Strike Marine&amp;#039;&amp;#039;&amp;#039;: Your basic Grey Knight with one per five grabbing a special weapon.  You&amp;#039;ll probably be taking these guys if you want to save up on bigger units with more tools, especially with a Paragon. With the ability to deep strike, you can drop them wherever you like for whatever purpose you may need them for. Fortunately, each of them has Hammerhand so you can buff one guy up and send him screaming at the enemy or to help lay the pain.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grey Knight Intercessor&amp;#039;&amp;#039;&amp;#039;: While your Strike Marine wants to go balls deep because of limited weapon choices, these guys can do so just for fun. You could also get them back their bolt rifles to make a proppa gunline with one per five getting a grenade launcher.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grey Knight Terminator&amp;#039;&amp;#039;&amp;#039;: Yes, you can take Termies without reservation as Core, with one of five getting access to a special weapon at the cost of their twin pistol.  You can use these guys if you feel confident in how everyone else is kitted, as these guys don&amp;#039;t come cheap by comparison. Good for deep striking into your opponent&amp;#039;s face in true Grey Knights style, their 2+/5++ will make them hard to remove but not invincible. Watch out for whatever high Str high AP weapons the enemy night have on hand and plan accordingly. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Interceptor&amp;#039;&amp;#039;&amp;#039;: These guys will usually be the alpha-strikers.  One per five can grab a special weapon if you feel like, and they make especially good use of Incinerators. With their 12&amp;quot; move and signature once-per-game shunt, they are extremely useful for grabbing objectives and navigating terrain; their mobility will not disappoint you, and their potential threat range is great for keeping your opponent on their toes. However, they don&amp;#039;t have any gear options outside of the typical melee weapon choices.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Reiver&amp;#039;&amp;#039;&amp;#039;: The spooky marines combine the Primaris statline with the chance for mobility the likes of which might match the Interceptors thanks to Grapnels and Grav-Chutes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-4 Servitor&amp;#039;&amp;#039;&amp;#039;: You can grab a few of these in the event that you need traditional heavy weapons. However, they&amp;#039;re reliant on the Tech Adept to actually work.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tech Adept&amp;#039;&amp;#039;&amp;#039;: Strapped with a Servo-Harness and with options for melee, the tech-guy&amp;#039;s use is only really considered if you bring any servitors to the field. If not, then why the hell did you bring him?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Medicae Adept&amp;#039;&amp;#039;&amp;#039;: With all the same stats and options as his Paladin brethren, the Apothecary is a costlier version that provides a narthecium that can take some blows since he&amp;#039;s still a termie.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Primaris Medicae Adept&amp;#039;&amp;#039;&amp;#039;: So now you&amp;#039;re with a bonus inch of movement in exchange for a 3+ save. What did you get from this? Five points.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purifier&amp;#039;&amp;#039;&amp;#039;: The Purifying Flames being d3 is a major bitch, and these guys suffer because of it.  They can grab a special weapon per three guys and own Purge Soul, which at least differentiates them from the basic marines, but they still just have baggage that won&amp;#039;t work.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Primaris Purifier&amp;#039;&amp;#039;&amp;#039;: And now they have Primaris Bolt Rifles. Um...yay?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purgation Marine&amp;#039;&amp;#039;&amp;#039;: The weapons specialists, these guys have free reign of what special weapons they can tote around.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hellblaster&amp;#039;&amp;#039;&amp;#039;: If Intercessors are present, then so are their Plasma-powered brethren. Now safe and effective plasma isn&amp;#039;t something that&amp;#039;s already covered in the GK armylist, so there&amp;#039;s a reason you&amp;#039;d want one as ranged support in place of a Purgator.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Paladin&amp;#039;&amp;#039;&amp;#039;: These bastards are the most expensive units ever, and for good reason.  They&amp;#039;re super-buff termies that can fit a couple different roles. They have all the utility and power they could ever need to get the job done, though it comes at such a high cost that they&amp;#039;re bound to be passed up for something cheaper. It&amp;#039;s worth mentioning that they have full access to whatever wargear you might fancy for them, including the Vaults of Titan.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Brotherhood Veteran&amp;#039;&amp;#039;&amp;#039;: A Paladin Ancient if you didn&amp;#039;t slap the banner on your Paragon. Seriously, for the price, you&amp;#039;d be stupid for doing that.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Primaris Veteran&amp;#039;&amp;#039;&amp;#039;: A Primaris Paladin, lacking any of the weapons but maintaining everything else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
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